# # ADRIFT Module # Exported 12-Sep-2007 # # Author: A.N. Onymous Version 4.00 Release 46 DEFINE Room "Room1" SHORTDESC = "Activity Room" LONGDESC = "Sparsely furnished." ALTDESC IF TASK "Task1" IS Completed THENSHOW "Task append 1, task is completed." ELSESHOW "Task append 1, task is not completed." NEWSHORTDESC = "Task Completed" SHOW After Any END ALTDESC ALTDESC IF TASK "Task1" IS Not Completed THENSHOW "Task append 2, task is not completed." ELSESHOW "Task append 2, task is completed." SHOW After Any END ALTDESC ALTDESC IF OBJECT "Object1" IS "Open" THENSHOW "Relatively sparsely furnished, though look at the cupboard." NEWSHORTDESC = "Relative Activity Room" SHOW Immediately END ALTDESC ALTDESC IF OBJECT "Object1" IS "Open" THENSHOW "Object append 1, cupboard is open." ELSESHOW "Object append 1, cupboard is not open." NEWSHORTDESC = "Cupboard Open" SHOW After Any END ALTDESC ALTDESC IF OBJECT "Object1" IS "Closed" THENSHOW "Object append 2, cupboard is closed." ELSESHOW "Object append 2, cupboard is not closed." SHOW After Any END ALTDESC ALTDESC IF PLAYER IS WEARING "Object9" THENSHOW "The hat's covering your eyes, obscuring your view." NEWSHORTDESC = "Obscured Activity Room" HIDEOBS = True SHOW After Main END ALTDESC ALTDESC IF PLAYER IS NOT HOLDING "Object5" THENSHOW "Player append 1, not holding a sandwich." ELSESHOW "Player append 1, holding a sandwich." NEWSHORTDESC = "Not Holding Sandwich" SHOW After Any END ALTDESC ALTDESC IF PLAYER IS HOLDING "Object3" THENSHOW "Player append 2, holding a tray." ELSESHOW "Player append 2, not holding a tray." NEWSHORTDESC = "Holding Tray" HIDEOBS = True SHOW After Any END ALTDESC ALTDESC IF PLAYER IS NOT WEARING "Object9" THENSHOW "Player append 3, not wearing a hat." ELSESHOW "Player append 3, wearing a hat." SHOW After Any END ALTDESC ALTDESC IF PLAYER IS WEARING "Object9" THENSHOW "Player append 4, wearing a hat." ELSESHOW "Player append 4, not wearing a hat." SHOW After Any END ALTDESC ALTDESC IF PLAYER IS NOT SAME ROOM AS "Object3" THENSHOW "Player append 5, not in same room as a tray." ELSESHOW "Player append 5, in same room as a tray." NEWSHORTDESC = "Not Alongside Tray" SHOW After Any END ALTDESC ALTDESC IF PLAYER IS SAME ROOM AS "Object3" THENSHOW "Player append 6, in same room as a tray." ELSESHOW "Player append 6, not in same room as a tray." SHOW After Any END ALTDESC EAST = "Room2" END Room DEFINE Room "Room2" SHORTDESC = "Clean Room" LONGDESC = "As bland as the Activity Room, but somehow cleaner. There's a sign on the wall that proclaims \"No food or drink, please.\"" ALTDESC IF PLAYER IS WEARING "Object9" THENSHOW "The hat completely obscures your view." NEWSHORTDESC = "Obscured Room" HIDEOBS = True SHOW Immediately END ALTDESC ALTDESC IF PLAYER IS HOLDING "Object9" THENSHOW "You have the hat in your possession." SHOW After Any END ALTDESC WEST = "Room1" END Room DEFINE Object "Object1" PREFIX = "a pinewood" NAME = "cupboard" ALIASES = "tallboy", "dresser", "bookcase", "armoire" DESCRIPTION = "Large and, well, very woody. It looks a bit like something built from an MFI kit. Perhaps by a one-handed blind man with a drink problem." LOCATION = "Room1" TYPE = Static CONTAINER = True ANDHOLDS 5 NORMAL OBJECTS OPENABLE = True OPENSTATE = Closed LISTOB = True ARMOUR VALUE = 0 END Object DEFINE Object "Object2" PREFIX = "a" NAME = "book" ALIASES = "tome", "manual", "guide", "pamphlet", "article", "magazine" DESCRIPTION = "A copy, apparently, of the Adrift manual. Version 4.00 no less. It looks like it might be almost new; the dust cover still wraps nicely around it." LOCATION = Inside "Object1" TYPE = Dynamic READABLE = True READTEXT = "\"Background: When I was at school back in 1989, I was introduced to a text adventure...\"

All very interesting in its own way, I suppose, but oddly mute on some of the more esoteric actions that the Adrift Runner is capable of." SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object3" PREFIX = "a" NAME = "tray" DESCRIPTION = "Decorated with purple flowers of some kind. It could be worse, though. Kittens nestling in lace-lined baskets, for example." LOCATION = Inside "Object1" TYPE = Dynamic SURFACE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object4" PREFIX = "a" NAME = "bag" ALIASES = "carpetbag" DESCRIPTION = "This looks like the carpetbag from \"To Hell in a Hamper.\" How on earth did this get here?" LOCATION = Inside "Object1" TYPE = Dynamic CONTAINER = True ANDHOLDS 5 NORMAL OBJECTS OPENABLE = True OPENSTATE = Closed SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object5" PREFIX = "a" NAME = "sandwich" ALIASES = "snack" DESCRIPTION = "Jam -- strawberry, by the look of it. No peanut butter, and made that much more appetizing by the lack thereof." LOCATION = Inside "Object1" TYPE = Dynamic EDIBLE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object6" PREFIX = "a pinewood" NAME = "table" ALIASES = "desk" DESCRIPTION = "Somewhat sturdier than the cupboard, at any rate. The table looks a bit the worse for wear -- it's probably come from some charity shop. Not likely to collapse if you were to climb on it, though." LOCATION = "Room1" TYPE = Static SURFACE = True SITABLE = True LYABLE = True LISTOB = True ARMOUR VALUE = 0 END Object DEFINE Object "Object7" PREFIX = "a" NAME = "chair" DESCRIPTION = "Strategically placed right by the desk. Very handy for sitting on when doing desk-related things, then." LOCATION = "Room1" TYPE = Static SITABLE = True LISTOB = True ARMOUR VALUE = 0 END Object DEFINE Object "Object8" PREFIX = "a" NAME = "jelly" ALIASES = "jello" DESCRIPTION = "Wobbly, and green. The archetypical party jelly, it seems." LOCATION = Inside "Object1" TYPE = Dynamic EDIBLE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object9" PREFIX = "a floppy" NAME = "hat" ALIASES = "cap" DESCRIPTION = "Tatty and somewhat faded, this is one of those hats that only someone style-challenged could possibly wear. Someone like you, perhaps." LOCATION = Inside "Object1" TYPE = Dynamic WEARABLE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Task "Task1" COMMAND "[get/take/pick up] {the} [jelly/jello]" WHERE = "Room1" MESSAGE = "The jelly slips through your fingers. Apparently not enough gelatine in the mix. That's probably related to BSE." REPEATABLE = True END Task DEFINE Character "Char1" NAME = "the janitor" PREFIX = "" ALIASES = "cleaner", "attendant", "janitor", "handyman" LOCATION = "Room2" DESCRIPTION = "Dressed head to toe in standard janitorial coveralls, this man appears to be the very model of efficiency. No sign at all of sloppiness or laziness here.

Also, not much sign of movement, it has to be said." GENDER = Male TEXTHERE = "the janitor is here." CONVERSATION SUBJECTS = "book" REPLY = "A bit of a dusty tome, if you ask me. Can't say I've ever read it myself, though. Too much cleaning to do." END CONVERSATION CONVERSATION SUBJECTS = "jelly, jello, sandwich" REPLY = "I can't be letting that in here, I'm afraid. It's more than my job's worth." END CONVERSATION END Character DEFINE Introduction MESSAGE = "It's not the despair that destroys, it's the hope...

" STARTROOM = "Room1" SHOWFIRST = True END Introduction DEFINE Winning MESSAGE = "" END Winning DEFINE Player NAME = "" GENDER = Male DESCRIPTION = "" INITIALPOSITION = Standing MAXBULK = 10 Normal Objects MAXWEIGHT = 10 Normal Objects END Player