# # ADRIFT Module # Exported 09-Dec-2006 # # Author: A.N. Onymous Version 4.00 Release 46 DEFINE Room "Room1" SHORTDESC = "Activity Room" LONGDESC = "Sparsely furnished, the walls are white and unadorned, and the carpet is a bland shade of grey. Frankly, very little promise here for diversionary activity." EAST = "Room2" END Room DEFINE Room "Room2" SHORTDESC = "Clean Room" LONGDESC = "As bland as the Activity Room, but somehow cleaner. There's a sign on the wall that proclaims \"No food or drink, please.\"" WEST = "Room1" END Room DEFINE Object "Object1" PREFIX = "a pinewood" NAME = "cupboard" ALIASES = "tallboy", "dresser", "bookcase", "armoire" DESCRIPTION = "Large and, well, very woody. It looks a bit like something built from an MFI kit. Perhaps by a one-handed blind man with a drink problem." LOCATION = "Room1" TYPE = Static CONTAINER = True ANDHOLDS 5 NORMAL OBJECTS OPENABLE = True OPENSTATE = Closed LISTOB = True ARMOUR VALUE = 0 END Object DEFINE Object "Object2" PREFIX = "a" NAME = "book" ALIASES = "tome", "manual", "guide", "pamphlet", "article", "magazine" DESCRIPTION = "A copy, apparently, of the Adrift manual. Version 4.00 no less. It looks like it might be almost new; the dust cover still wraps nicely around it." LOCATION = Inside "Object1" TYPE = Dynamic READABLE = True READTEXT = "\"Background: When I was at school back in 1989, I was introduced to a text adventure...\"

All very interesting in its own way, I suppose, but oddly mute on some of the more esoteric actions that the Adrift Runner is capable of." SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object3" PREFIX = "a" NAME = "tray" DESCRIPTION = "Decorated with purple flowers of some kind. It could be worse, though. Kittens nestling in lace-lined baskets, for example." LOCATION = Inside "Object1" TYPE = Dynamic SURFACE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object4" PREFIX = "a" NAME = "bag" ALIASES = "carpetbag" DESCRIPTION = "This looks like the carpetbag from \"To Hell in a Hamper.\" How on earth did this get here?" LOCATION = Inside "Object1" TYPE = Dynamic CONTAINER = True ANDHOLDS 5 NORMAL OBJECTS OPENABLE = True OPENSTATE = Closed SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object5" PREFIX = "a" NAME = "sandwich" ALIASES = "snack" DESCRIPTION = "Jam -- strawberry, by the look of it. No peanut butter, and made that much more appetizing by the lack thereof." LOCATION = Inside "Object1" TYPE = Dynamic EDIBLE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object6" PREFIX = "a pinewood" NAME = "table" ALIASES = "desk" DESCRIPTION = "Somewhat sturdier than the cupboard, at any rate. The table looks a bit the worse for wear -- it's probably come from some charity shop. Not likely to collapse if you were to climb on it, though." LOCATION = "Room1" TYPE = Static SURFACE = True SITABLE = True LYABLE = True LISTOB = True ARMOUR VALUE = 0 END Object DEFINE Object "Object7" PREFIX = "a" NAME = "chair" DESCRIPTION = "Strategically placed right by the desk. Very handy for sitting on when doing desk-related things, then." LOCATION = "Room1" TYPE = Static SITABLE = True LISTOB = True ARMOUR VALUE = 0 END Object DEFINE Object "Object8" PREFIX = "a" NAME = "jelly" ALIASES = "jello" DESCRIPTION = "Wobbly, and green. The archetypical party jelly, it seems." LOCATION = Inside "Object1" TYPE = Dynamic EDIBLE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Object "Object9" PREFIX = "a floppy" NAME = "hat" ALIASES = "cap" DESCRIPTION = "Tatty and somewhat faded, this is one of those hats that only someone style-challenged could possibly wear. Someone like you, perhaps." LOCATION = Inside "Object1" TYPE = Dynamic WEARABLE = True SIZE = Normal WEIGHT = Normal ARMOUR VALUE = 0 END Object DEFINE Task "Task1" COMMAND "prerequisite %number%" WHERE = All Rooms MESSAGE = "Prerequisite completed." RESTRICTION Player must be in same room as Character "Char1" ELSESHOW "You're not in the same room as the janitor." AND RESTRICTION Player must be of gender Male ELSESHOW "You are not male." AND RESTRICTION Player must be lying on The Floor ELSESHOW "You are not lying on the floor." AND RESTRICTION Referenced Number must be not equal to 0 ELSESHOW "Number must be anything but 0." END Task DEFINE Task "Task2" COMMAND "attempt %text%" WHERE = All Rooms MESSAGE = "Attempt successful." RESTRICTION No Object must be in room "Room2" ELSESHOW "There's something in the clean room." AND RESTRICTION Any Object must be in room "Room1" ELSESHOW "There's nothing in the activity room." AND RESTRICTION Object "Object2" must be held by Player ELSESHOW "You're not holding the book." AND RESTRICTION Object "Object4" must be on object "Object3" ELSESHOW "The bag is not on the tray." AND RESTRICTION Object "Object3" must be in object "Object1" ELSESHOW "The tray is not in the cupboard." AND RESTRICTION Object "Object9" must not be worn by Player ELSESHOW "You are wearing the hat." AND RESTRICTION State of Object "Object4" must be "Open" ELSESHOW "The bag is not open." AND RESTRICTION Task "Task1" must be Completed ELSESHOW "Prerequisite is not complete." AND RESTRICTION Player must be not in same room as Character "Char1" ELSESHOW "You're in the same room as the janitor." AND RESTRICTION Player must be sitting on Object "Object7" ELSESHOW "You're not sitting on the chair." AND RESTRICTION Referenced Text must be equal to "12345" ELSESHOW "The password is 12345." REPEATABLE = True END Task DEFINE Character "Char1" NAME = "the janitor" PREFIX = "" ALIASES = "cleaner", "attendant", "janitor", "handyman" LOCATION = "Room2" DESCRIPTION = "Dressed head to toe in standard janitorial coveralls, this man appears to be the very model of efficiency. No sign at all of sloppiness or laziness here.

Also, not much sign of movement, it has to be said." GENDER = Male TEXTHERE = "the janitor is here." CONVERSATION SUBJECTS = "book" REPLY = "A bit of a dusty tome, if you ask me. Can't say I've ever read it myself, though. Too much cleaning to do." END CONVERSATION CONVERSATION SUBJECTS = "jelly, jello, sandwich" REPLY = "I can't be letting that in here, I'm afraid. It's more than my job's worth." END CONVERSATION END Character DEFINE Introduction MESSAGE = "Empty." STARTROOM = "Room1" SHOWFIRST = True END Introduction DEFINE Winning MESSAGE = "" END Winning DEFINE Player NAME = "" GENDER = Male DESCRIPTION = "" INITIALPOSITION = Standing MAXBULK = 10 Normal Objects MAXWEIGHT = 10 Normal Objects END Player