$Id: contents.txt,v 1.1 2000/08/20 17:31:09 neilc Exp $ This file should accompany the source code to the Inform Port of Ditch Day Drifter, TABLE OF CONTENTS ----------------- "ditch.inf" Include directives "conrep.inf" CONSTANTS (A) REPLACE DIRECTIVES (B) "surface.inf" THE DORM BUILDING (1) Room Three (1.1) small wooden desk (1.1.1) desk drawer (1.1.1.2) Crawlable class (C) food item (1.1.2) waste basket (1.1.3) plastic bottle (1.1.3.1) attributes, name, description (1.1.3.1a) invent (1.1.3.1b) poured_into (1.1.3.1c) before (1.1.3.1d) number, daemon (1.1.3.1e) after (1.1.3.1f) bottle cap (1.1.3.1.1) bed (1.1.4) one-dollar bill (1.1.5) Alley One (1.2) alley one door (1.2-3.1) Treasure class (D) treasure slot (1.2.1.1) welcome sign (1.2.1.2) Room Four (1.3) win note (1.3.1) warp motivator (1.3.2) Alley One North (1.4) Computer Room (1.5) computer (1.5.1) students (1.5.2) attributes, name, description, describe, life (1.5.2a) orders, greet, react_before, number (1.5.2b) each_turn (1.5.2c) Breezeway (1.6) Courtyard (1.7) Lounge (1.8) Dining Room (1.9) wooden table (1.9.1) fish protein module (1.9.1.1) coffee cup (1.9.1.2) Kitchen (1.10) ToxiCola(tm) machine (1.10.1) ToxiCola(tm) button (1.10.1.1) ToxiCola(tm) (1.10.1.2) THE CAMPUS (2) Orange Walk 1 (2.1) Orange Walk 2 (2.2) orange trees (2.1-2.1) Quad (2.3) Crowd class (E) leak students (2.3.1) reporters (2.3.2) flask (2.3.3) LiquidNitrogen class (F) original liquid nitrogen (2.3.3.1) bottled liquid nitrogen (2.3.3.2) B&G (2.4) B&G memo (2.4.1) Health Center (2.5) SimpleDesk class (G) health desk (2.5.1) health memo (2.5.1.1) Walkway 1 (2.6) Walkway 2 (2.7) Biology Building (2.8) biology notebook (2.8.1) Explosive Lab (2.9) explosives thesis (2.9.1) Bookstore (2.10) battery (2.10.1) buy_obj global (H) clerk (2.10.2) Behavior Lab (2.11) bahavior door south (2.11.1) Maze Viewing Room (2.12) maze window (2.12.1) maze plaque (2.12.2) Security Office (2.13) security desk (2.13.1) security memo (2.13.1.1) flashlight (2.13.1.2) "gue.inf" HALLWAYS (3) Hallway 1 (3.1) Hallway 2 (3.2) Hallway 3 (3.3) Laundry Room (3.4) washing machine (3.4.1) blue jeans (3.4.1.1) master key (3.4.1.1.1) Hallway 4 (3.5) Hallway 5 (3.6) Hallway 6 (3.7) Storage Room (3.8) guard (3.8.1) attributes, name, description, initial, act (3.8.1a) greet, number, tied_to (3.8.1b) react_before (3.8.1c) react_after, orders (3.8.1d) life (3.8.1e) each_turn, before (3.8.1f) memo pad (3.8.1.1) card table (3.8.2) empty glass (3.8.2.1) tunnel door (3.8.3) STEAM TUNNELS (4) tunnel pipes (4.*) TunnelRoom class (I) DarkTunnelRoom class (J) Tunnel 1 (4.1) Tunnel 2 (4.2) Tunnel 3 (4.3) Tunnel 4 (4.4) Tunnel 5 (4.4) Tunnel 6 (4.6) Tunnel 7 (4.7) tight passage (4.7.1) Tunnel 8 (4.8) control unit (4.8.1) control keypad (4.8.1.1) control display (4.8.1.2) control button (4.8.1.3) Tunnel 9 (4.9) Tunnel 10 (4.10) Tunnel 11 (4.11) chute top (4.11.1) Tunnel 12 (4.12) Tunnel 13 (4.13) Tunnel Storage (4.14) rope (4.14.1) Top of Pit (4.15) pit top (4.15.1) railing (4.15.2) GREAT UNDERGRADUATE EXCAVATION (5) Huge Cavern (5.1) pit rope (5.1.1) pit plaque (5.1.2) Chute Room (5.2) chute bottom (5.2.1) Machine Room (5.3) machine (5.3.1) machine button (5.3.1.1) Machine Storage (5.4) Mr. Happy Gear (5.4.1) Bank (5.5) Vault Room (5.6) safe (5.6.1) deposit slot (5.6.1.1) DarbCard (5.6.1.2) Insurance Office (5.7) Tunnel (5.8) Subway Station 1 (5.9) rail car (5.9.1) coolant guage (5.9.1.1) coolant hole (5.9.1.2) ignition button (5.9.1.3) rail car instructions (5.9.1.4) tunnel mouth (5.9-11.2) Rail Tunnel (5.10) Subway Station 2 (5.11) Computer Center (5.12) computer equipment (5.12.1) A Million Random Digits (5.12.2) Bio Hall 1 (5.13) Bio Lab (5.14) strange equipment (5.14.1) lab bench (5.14.2) CloneMaster (5.14.2.1) CloneMaster button (5.14.2.1.1) funnel (5.14.2.2) cabinet (5.14.3) ChemItem class (K) GF-XQ3 (5.14.3.1) GF-XQ9 (5.14.3.2) Poly Red (5.14.3.3) Poly Blue (5.14.3.4) Compound T99 (5.14.3.5) Compount T30 (5.14.3.6) Bio Hall 2 (5.15) slime creature (5.15.1) slime (5.15.1.1) Bio Office (5.16) bio desk (5.16.1) The Great Seal of the Omega (5.16.1.1) Spaceship Room (5.17) spaceship (5.17.1) warp motivator socket (5.17.1.1) Spaceship Interior (5.18) launch button (5.18.1) "maze.inf" MAZE (6) Outside Maze (6.1) maze equipment (6.1.1) maze view (6.1.2) exits property (L) MazeRoom class (M) Maze Room 1 (6.2) Maze Room 2 through 35 (6.3) Start of Maze (6.4) behavior door north (6.4.1) "lloyd.inf" LLOYD (7) status property (N) Lloyd's status constants (O) Lloyd (7.1) attributes, parse_name (7.1a) status (7.1b) description (7.1c) describe (7.1d) daemon (7.1e) orders (7.1f) life (7.1g) act (7.1h) react_before (7.1i) greet (7.1j) insurance policy (7.1.1) five-dollar bill (7.1.2) "entrypts.inf" ENTRY POINTS (8) AfterPrompt (8.1) ChooseObjects (8.2) InScope (8.3) Initialise (8.4) PrintRank (8.5) PrintVerb (8.6) "verbs.inf" SPECIAL PARSING ROUTINES (9) noun=Routine tokens (9.1) AssumeKey (9.1.1) AssumeKeyboard (9.1.2) AssumeNotAnimate (9.1.3) AssumeRailing (9.1.4) AssumeRope (9.1.5) knock_knock_joke global (P) General Parsing Routines (9.2) TopicOn (9.2.1) topic object (9.2.2) MatchMultiWordNothingHeld (9.2.3) ParseAnything (9.2.4) ParseThere (9.2.5) ParseWho (9.2.6) GRAMMAR (10) climb up/down (10.1) ClimbUpSub (10.1.1) ClimbDownSub (10.1.2) drink (10.2) DrinkSub (10.2.1) drop (10.3) DropAllErrorSub (10.3.1) eye (10.4) fill (10.5) Liquid (10.5.1) FillSub (10.5.2) hello (10.6) HelloSub (10.6.1) jump into/on/off (10.7) JumpIntoSub (10.7.1) JumpOnSub (10.7.2) kick down/over/open (10.8) knock (10.9) 'knock-knock' (10.9.1) KnockSub (10.9.2) KnockInsultSub (10.9.3) KnockOnSub (10.9.4) "who's" (10.9.5) 'who' (10.9.6) WhosThereSub (10.9.7) 'madame' (10.9.8) NonVerbSub (10.9.9) MadameWhoSub (10.9.10) lock and unlock (10.10) look out (10.11) make (10.12) MakeSub (10.12.1) paying for things (10.13) 'pay' (10.13.1) 'bribe' (10.13.2) 'purchase' (10.13.3) PayInanimateSub (10.13.4) PaySub (10.13.5) PayForSub (10.13.6) PayCreatureForThingSub (10.13.7) PayThingForThingSub (10.13.8) pouring liquids (10.14) PourOntoSub (10.14.1) PourIntoSub (10.14.2) throw (10.15) tie and untie (10.16) 'tie' (10.16.1) TieRopeSub (10.16.2) TieToSub (10.16.3) 'untie' (10.16.4) UntieSub (10.16.5) type (10.17) TypeOnSub (10.17.1) sleep (10.18) SleepSub (10.18.1) switch (10.19) SwitchVagueSub (10.19.1) under (10.20) 'put under' (10.20.1) 'hide' 'stash' (10.20.2) 'hide in' (10.20.3) HideMeSub (10.20.4) HideInSub (10.20.5) PutUnderSub (10.20.6) 'get under' (10.20.7) 'go under' (10.20.8) GoUnderSub (10.20.9) LookUnderSub (10.20.10) xyzzy (10.21) MagicWordSub (10.21.1) hollow_voice (10.21.2) ACTION REPLACEMENTS (11) EatSub (11.1) RemoveSub (11.2) TransferSub (11.3) "misc.inf" MISC (12) replacement player object (12.1) attributes, number, orders (12.1a) awake_time, hungry_time, each_turn (12.1b) SilentAction (12.2) IsNotHeldOrTaken (12.3) ShowCont (12.4) EasterEgg (12.5) EmphasisStyleText (12.6) NormalStyleText (12.7)