You can't do that.You can't do that.You can't do that.[You can only take objects.]You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.[You can only close objects.]You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can only throw objects.[You can only throw objects.]You can't do that.You can't be serious.You can't do that.Don't be silly.You can't do that.You can't do that.You can't do that.[You can use only objects to push things with.]You can't do that.You can't do that.[You can use only objects to touch with.]You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.[You can only give away objects.]You can't do that.You can't do that.You can't talk to the $1.You can't do that.You can't talk to the $1.You can't talk to the $1.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.That isn't something you can play.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't bring yourself to think about anything productive regarding the $1.You can't do that.That'd be futile.You can't do that.That wouldn't accomplish anything.You can't do that.You can't do that.That wouldn't accomplish anything.That'd be futile.That'd be futile.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.Taken.You can't do that.You can't open the bottles.You don't feel like going too close to the guard; you're afraid he might regain consciousness and grab you if you try to take the ham.You can't reach the ham, not even if you stood on the table which is too far from where the ham is hanging. If you want to use the ham for some purpose, you must think of something else.You can't reach the $o.You already have the $o - you're wearing it.You're already carrying the $o.The $o is too heavy to lift.Dropped.You aren't carrying the $o.You can't take things from yourself!Taken.The $2won't let you takethe $1$$.You can't do that.You're already carryingthe $1$$.The $1 isn't in the $2.You can't do that.You open the $o.You can't do that.You can't reach the $1 from here.It's already open.The $o is locked.You can't openthe $1 withthe $2$$.You aren't carryingthe $2$$.You can't reach the $1 from here.You close the $o.You can't do that.You can't reach the $o from here.It's already closed.You can't reach the $o from here.You can't closewiththe $1 withthe $2$$.You aren't carryingthe $2$$.You lock the $1.You can't do that.You can't reach the $o from here.The $1$$'s already locked.That wouldn't accomplish anything.You lock the $1.You can't do that.You can't reach the $o from here.The $1$$'s already locked.That wouldn't accomplish anything.You aren't carryingthe $2$$.You unlock the $1.You can't do that.You can't reach the $o from here.The $1$$'s already unlocked.You can't open the $1 with the $2.You can't do that.The $1$$'s already unlocked.You aren't carryingthe $2$$.You eatthe $o$$.That isn't edible.You drinkthe $o$$.That isn't drinkable.That wouldn't accomplish anything.You aren't carrying the $o.That wouldn't accomplish anything.You aren't carrying the $1.You are carryingthe $2$$!That wouldn't accomplish anything.You aren't carrying the $1.You can't do that.Nothing happens.That wouldn't accomplish anything.That wouldn't accomplish anything.You can't do that.You feel nothing unexpected.You can't do that.You can't reach the $o from here.That wouldn't accomplish anything.You can't do that.It doesn't make sense to touch something with itself.There's nothing special aboutthe $o$$.You can't examinethe $o$$.You can't look insidethe $o$$.You find nothing of interest.There's no point in doing that.You find nothing of interest."No, no", the wizard says, "I'm sure I've left the leather bag in a quite visible place; there's no need to look there."You find nothing of interest.You find nothing of interest."No, no", the wizard says, "I'm sure I've left the leather bag in a quite visible place; there's no need to look there."You find nothing of interest.You can't do that.You can't do that.You readthe $1$$.There's nothing written onthe $1$$.That wouldn't accomplish anything.You aren't carryingthe $1$$.You can't put something into itself!You can't putthe $1into yourself!That wouldn't accomplish anything.You aren't carryingthe $1$$.You are carryingthe $2already.You can't do that.You can't insert yourself anywhere.You can't do that.You can't put something into itself!You aren't carryingthe $1$$.You can't insert something into itself!You already havethe $o$$!That wouldn't accomplish anything.You're not carryingthe $1$$.He already has the $1.You deem it more prudent to stay quiet.doesn't seem to know anything about the $2.The $1 doesn't seem to know anything aboutthem.that.You can't talk to the $1.The $1doesn't seem to want to talk about the $2.You can't talk to the $1.[Talk to characters by using the forms ASK PERSON ABOUT THING or TELL PERSON ABOUT THING.]That wouldn't accomplish anything.The $1 is too far from you.That wouldn't accomplish anything.The $1 is too far from you.That might just break a good bottle of wine.That wouldn't accomplish anything.That might just break a good bottle of wine.That wouldn't accomplish anything.That wouldn't accomplish anything.You aren't carrying the $2.The $1 is too far from you.That wouldn't accomplish anything.[You need to specify what you want to shootwith.]the $o with.][You need to specify what you want to shootwith.]the $o with.]That wouldn't accomplish anything.You aren't carrying the $1.You can't do that.That wouldn't accomplish anything.You aren't carrying the $2.You can't do that.Use your wits, not violence.Forget it.You kissthe $1$$.avoids your advances.The $o avoids your advances.You turn on$$.the $o.You can't do that.It's already on.You turn offthe $o$$.You can't do that.It's already off.That wouldn't accomplish anything.You can't do that.You turn the $1 in your hand but find nothing of interest.You hear nothing unusual.You hear nothing unusual.You smell nothing unusual.You smell nothing unusual.There's no answer.You can't reach the door from here.You need to specify what you want to knock on.That wouldn't accomplish anything.You jump on the spot, to no avail.(You pickup.)$nthe $o up.)$nYou put onthe $o$$.You can't wearthe $o$$.You're already wearingthe $o$$.You can't pickup.the $o up.That wouldn't accomplish anything.You get off the pot.You aren't standing on the pot.You get off the pot.You aren't wearing the pot.You aren't wearingthe $o$$.That wouldn't acomplish anything.You can't do that.That wouldn't accomplish anything.That wouldn't accomplish anything.[(c) 2003 by Anssi Raisanen. $nVersion 1.1 $nFreeware. No copying or distribution without the author's permission is allowed. $nThis game was written using ALAN v2.8. $nFurther information about the ALAN system can be obtained from the World Wide Web Internet site $ihttp://www.welcome.to/alan-if $pSpecial thanks to Thomas Nilsson and Goran Forslund for ALAN. $pThanks again to Steve Griffiths for the very helpful standard library. $pMy sincere gratitude goes to Thomas and Steve also for beta-testing this game. All remaining errors and incongruities are entirely my own fault. $pThanks to all who provided feedback during and after IFComp 2003. $pNote that dying is a factor in this game, in other words the hero(ine) might die or fail after taking a wrong course of action. Usually, however, there are (subtle) warnings before that is about to happen. Moreover, the hero(ine) is always auto-resurrected after an unsuccessful move. $pThis version (1.1.) corrects a number of bugs as well as adds and improves some parser responses. The hint system has been improved and the ending has been extended. $pIf you are stuck and would like to have a hint, please type 'hint'. $nFor short instructions on how to play a text adventure, please type 'instructions'. $pComments, questions, bug reports etc. can be sent to anssi.raisanen@cop.fi.]$p[NOTE: There are gentle hints for every puzzle in the game. Just type 'hint' if you feel you need a nudge forward. The hints never go as far as to reveal the actual commands needed. If you need to know them, too, type 'walkthrough' and you will get a list of the commands required to get out of the particular room/dilemma you are in at the moment. (Typing 'walkthrough' won't give you the walkthrough of the whole game at once.)][(1/2) Use a wine bottle at the top of the steps. You'll also need to find another object hidden in the dark parts of the cellar.][(1/2) Use a wine bottle at the top of the steps.][(2/2) Use the wine bottle to make the cook trip over if he enters the cellar.][(2/2) To find a use for the wine bottle, you must first look through the keyhole. Pay more attention to the steps, as well.][There are no more hints for this location.][(1/2) Use a wine bottle at the top of the steps. You'll also need to find another object hidden in the dark parts of the cellar.][(1/2) Use a wine bottle at the top of the steps.][(2/2) Use the wine bottle to make the cook trip over if he enters the cellar.][(2/2) To find a use for the wine bottle, you must first look through the keyhole. Pay more attention to the steps, as well.][There are no more hints for this location.][Don't bother trying to take any of the things in the kitchen; just leave.][Try to find out what's in the next room.][(1/3) Make the guard follow you into the kitchen and knock him out with a heavy object.][Don't bother trying to take any of the things in the kitchen; just leave.][(2/3) You need to cut the string the ham is hanging from when the guard enters the kitchen. A sharp object, initially out of your reach, helps you to accomplish this.][(3/3) You'll need one of the sharp-rimmed kettle lids to cut through the string. Manipulate one of the pots so that you'll be able to reach the shelf. However, you can't reach the string even when standing on the table, so you'll need to find out something else.][(3/3) Because you can't reach the ham even standing on the table, you'll have to make it drop some other way.][There are no more hints for this location.][Make the guard follow you into the kitchen and knock him out with a heavy object.][Explore the table in more detail.][If you can't pull the drawer open, try an opposite action.][Match the words in the parchment with three corresponding tiles by pushing or touching the tiles.][Explore the vicinity of the small painting.][There are no hints for this location.][As you can't use your eyes, employ your other senses.][Obey the instructions you read in the carvings, but in the opposite way.][Obey the instructions you read in the carvings, but in the opposite way.][Obey the instructions you read in the carvings, but in the opposite way.][There are no hints for this location.][Let's just listen to the wizard for now.][Make the blue potion green.][Look for the bag in a visible place.][(1/2) Use a long object to take the bag from the grass. If it's not long enough, you need to make it longer.][(2/2) There's a substance here that you can pour on one of the objects to make it longer.][There are no more hints for this location.][There are no more hints for this location.][Use a long object to take the bag from the grass. If it's not long enough, you need to make it longer.][There are no more hints for this location.][(1/3) What do the tubes remind you of?][(2/3) Music seems to be the theme here.][(3/3) Play the tubes.][There are no more hints for this location.][There are no more hints for this location.][Remember what the wizard said to you about the different-coloured doors? Just follow his advice.][There are no hints for this location.][(1/2) What might the bird be interested in?][(2/2) Maybe the bird would like to have something to eat.][There are no more hints for now.][You have now inserted the key into the lock. What do you still have to do to unlock the gate?][There are no more hints for this location.][Just do the obvious.][(1/3 The king seems to be slow to believe your story, so you'll have to show him some other kind of proof.][(2/3) Remember the voices you heard talking on the other side of the the dining room doors? They talked about signalling the enemy. If you don't remember what the signal was, the next hint will give it away.][(3/3) If you wave a flag out of the tower window, the enemy should answer by waving their own flag. This should convince the king.][There are no more hints for this location.][BETA: The walkthrough command is disabled.][NOTE: Before you use the walkthrough, you might want to take advantage of the hint system. There are gentle hints for every puzzle in the game. Just type 'hint' if you feel you need a nudge forward. If you need to know the actual commands, type 'walkthrough' and you will get a list of the commands required to get out of the particular room/dilemma you are in at the moment. (Typing 'walkthrough' won't give you the walkthrough of the whole game at once.)]$t[KNOCK ON CEILING. $iTAKE BOTTLE. $iWEST. $iDROP BOTTLE. $iUNLOCK DOOR. $iOPEN DOOR.]$t[Starting at the base of the steps: $iKNOCK ON CEILING. $iTAKE BOTTLE. $iWEST. $iDROP BOTTLE. $iUNLOCK DOOR. $iOPEN DOOR.]$t[TURN POT (OVER). $iSTAND ON POT. $iTAKE LID. $iDOWN. $iEXAMINE PANELLED DOOR. $iSOUTH. $iNORTH. $iTHROW LID AT STRING. $iSOUTH.]$t[SOUTH.]$t[Starting at the kitchen: $iTURN POT (OVER). $iSTAND ON POT. $iTAKE LID. $iDOWN. $iEXAMINE PANELLED DOOR. $iSOUTH. $iNORTH. $iTHROW LID AT STRING. $iSOUTH.]$t[LOOK UNDER TABLECLOTH. $iPUSH DRAWER. $iREAD PARCHMENT. $iLOOK BEHIND SMALL PAINTING. $iPUSH OWL. $iPUSH ARROW. $iPUSH QUILL. $iEAST.]$t[EAST.]$t[To get to the other end of the dark passage: $iTOUCH WALL. $iSOUTH. $iWEST. $iSOUTH. $iUP.]$t[To get to the other end of the dark passage (starting from the carvings): $iSOUTH. $iWEST. $iSOUTH. $iUP.]$t[To get to the other end of the dark passage (starting from the carvings): $iSOUTH. $iWEST. $iSOUTH. $iUP.]$t[To get to the other end of the dark passage (starting from the carvings): $iSOUTH. $iWEST. $iSOUTH. $iUP.]$t[TAKE ORANGE JUICE. $iPOUR JUICE IN BLUE POTION. $iTAKE RED POTION. $iPOUR RED POTION ON STAFF. $iTAKE STAFF. $iLOOK OUT OF WINDOW. $iTAKE BAG WITH STAFF. $iBACK. /IN. $iGIVE BAG TO WIZARD.]$t[Starting from inside the room: $iTAKE ORANGE JUICE. $iPOUR JUICE IN BLUE POTION. $iTAKE RED POTION. $iPOUR RED POTION ON STAFF. $iTAKE STAFF. $iLOOK OUT OF WINDOW. $iTAKE BAG WITH STAFF. $iBACK. /IN. $iGIVE BAG TO WIZARD.]$t[Starting from just beyond the wizard's laboratory: $iNORTH. $iNORTHEAST. $iNORTHEAST. $iWEST. $iWEST. $iNORTHWEST.]$t[UP.]$t[BLOW FIRST TUBE. $iBLOW FOURTH TUBE. $iBLOW SIXTH TUBE. $iUP.]$t[OPEN BOX. $iTAKE DRAGONFLY. $iINSERT DRAGONFLY IN BIRD. $iTURN DRAGONFLY. $iUP.]$t[WAKE KING. $iTELL KING ABOUT ENEMY. $iTAKE BANNER. $iTAKE SPEAR. $iTIE BANNER TO SPEAR. $iWAVE BANNER (OUTSIDE WINDOW).][This is a text adventure, also called interactive fiction, which means that what goes on in the story depends on what you type at the prompt. Commands you can type are for example GO NORTH (or NORTH or just N), WEST, SOUTHEAST, UP, IN etc for moving around, but you can try many other things too, like TAKE LAMP, DROP EVERYTHING, EAT APPLE, EXAMINE BIRD or FOLLOW OLD MAN, to name just a few. LOOK (L) describes your surroundings, and INVENTORY (I) lists what you are carrying. You can SAVE your game and RESTORE it later on. $pCharacter interaction: you can ASK PERSON ABOUT THING, TELL PERSON ABOUT THING and also SHOW THING TO PERSON or GIVE THING TO PERSON. $pTo stop playing and end the program, type QUIT. $pPlease note that this game doesn't support the commands UNDO and AGAIN.]$pThat wouldn't accomplish anything.That isn't something you can play.That wouldn't accomplish anything.You can't reach the $1.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that.You can't do that here.You $v a little melody.That wouldn't accomplish anything.The $1$$'s right here.You can't see any such thing.You can't do that.That wouldn't accomplish anything.That wouldn't accomplish anything.You'll have to be holding the $1 first.The $1$$'s already empty.That wouldn't accomplish anything.You'll have to be holding the $1 first.That wouldn't accomplish anything.You'll have to be holding the $1 first.You deem it more prudent to not try that.You can't do that.That doesn't seem to be fastened anywhere.That was a rhetorical question.That was a rhetorical question.You can't do that.You can't do that.Nothing happens.You can't reach the $1.You can't do that.That wouldn't accomplish anything.That wouldn't accomplish anything.That wouldn't accomplish anything.That wouldn't accomplish anything.That wouldn't accomplish anything.You're already standing up.You're already standing up.You can't do that.You can't do that.You utter a short prayer.You don't feel like resting right now.That doesn't need $ving.That doesn't need wiping.Nothing helpful comes to your mind.Nothing helpful comes to your mind. Maybe it'd help if you thought about something specific.The $1 is right here.You can't see any such thing.That wouldn't accomplish anything.You can't do that.You can't do that here.This isn't the moment.The $1 doesn't look hungry.You aren't particularly hungry.The $1$$'s right here!You can't see any such thing.You can't do that.That wouldn't accomplish anything.You didn't bring your wallet with you.That wouldn't accomplish anything.You greet $1.You smile at $1.(with the torch) $nThat wouldn't accomplish anything.You can't do that.You aren't carrying the $1.[Verbose location descriptions.][Brief location descriptions.][Please write the full 'quit' command to exit from the game.]Saved.Restored.$nThere's no score in this game.Time passes...[The 'again' command isn't available. You can probably use the up and down arrow keys to scroll through your previous commands, unless you're using the MSDOS interpreter in which case you can press the F3 key to repeat your last command.][Unfortunately you can't 'undo' commands in this game.]You can't carry anything more. You have to drop something first.You can't carry anything more. You have to drop something first.inventoryYou're carryingYou're empty-handed.implied_containerYou can't wear anything more. You have to remove something first.You can't wear anything more. You have to remove something first.wornYou're wearinghint_level_objwalkthru_level_objceilingThere's nothing special about the ceiling.Only the sky is the limit here.The ceiling is rather low and uneven here, made of the same red stone as the walls. The flickering light dances restlessly on the rough surface of the ceiling, leaving certain portions of it in the dark.The ceiling is rather low here, made of the same red stone as the walls.You feel the ceiling with your fingers and suddenly come across a short, narrow spike driven into the stone in a small cranny of the uneven ceiling. You notice that a small key is hanging from it. $pYou take the key.You find nothing else of interest.You find nothing else of interest.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.Frustrated, you hit the ceiling with your fist and almost scratch your hand against a short, narrow spike driven into the stone in a small cranny of the uneven ceiling. You feel the spike with your hand and notice that a small key is hanging from it. $pYou take the key.Nothing happens.Nothing happens.You can't do that.You can't see any such thing.You can't reach the $1.You can't see any such thing.You feel the ceiling with your fingers and suddenly come across a short, narrow spike driven into the stone in a small cranny of the uneven ceiling. You notice that a small key is hanging from it. $pYou take the key.Nothing happens.You reach the low ceiling easily but feel nothing unexpected.You can't reach the $1.You can't see any such thing.That wouldn't be very prudent.That wouldn't be very prudent.You can't reach the $1.You can't see any such thing.You knock on the ceiling at a few places and come across a short, narrow spike driven into the stone in a small cranny of the uneven ceiling. You feel the spike with your hand and notice that a small key is hanging from it. $pYou take the key.Nothing happens.Nothing happens.You can't reach the $1.You can't see any such thing.You give the ceiling a couple of frustrated pushes and your hand comes across a short, narrow spike driven into the stone in a small cranny of the uneven ceiling. You feel the spike with your hand and notice that a small key is hanging from it. $pYou take the key.Nothing happens.Nothing happens.wallThere's nothing special about the walls.You can't see any such thing.The walls are made of red stone.The walls are made of red stone.There are nine decorated tiles in the eastern wall, exposed by the removed painting and forming a kind of a three-times-three grid. The images in the tiles depict a ring, a lion, an arrow, a hand, a snake, an eye, an owl, a quill and a sword. They are drawn with a curiously bright red colour which makes them stand out in a striking fashion from the light grey wall tiles, as if they were afire.There's nothing special about the walls.You can't see the walls.You can't see the walls.You can't see the walls.You can't see the walls.You can't do that.You can't see any such thing.Nothing happens.You can't see any such thing.You can't do that.You can't see any such thing.No matter how intensely you examine the walls in the flickering light of the torch, you can't discern anything exceptional about them.You feel the walls with your hands in the darkness and find some kind of impressions, like carvings, at one place on the wall. You move your hand across them and identify them to be letters. Something seems to be wrong with them, however. The t's and w's, for example, are normal but the r's, f's and e's, among others, are written as mirror images. It takes a long time before you are able to make out the words: "Thgir eht ot ecno, tfel eht ot eciwt". You soon realise that you're supposed to read it backwards, "Twice to the left, once to the right". You wonder, however, why the text has been written as it is.The carvings spell out "Twice to the left, once to the right" written backwards, like seen in a mirror.You find nothing else of interest.The walls aren't suitable for climbing here.You can't see any such thing.You feel the walls with your hands in the darkness and find some kind of impressions, like carvings, at one place on the wall. You move your hand across them and identify them to be letters. Something seems to be wrong with them, however. The t's and w's, for example, are normal but the r's, f's and e's, among others, are written as mirror images. It takes a long time before you are able to make out the words: "Thgir eht ot ecno, tfel eht ot eciwt". You soon realise that you're supposed to read it backwards, "Twice to the left, once to the right". You wonder, however, why the text has been written as it is.The carvings spell out "Twice to the left, once to the right" written backwards, like seen in a mirror.You feel nothing unexpected.floorThere's nothing special about the floor.You can't see any such thing.Only some cobwebs cover the dark corners of the cellar. Otherwise there is nothing special about the floor.There is nothing special about the floor.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You lay the wine bottle on the landing, so that it's lying on its side. For a while you stare at it, get suddenly a better idea and place it on the topmost step but one instead, careful to not let it roll down.That wouldn't accomplish anything.That wouldn't accomplish anything.windYou can't do that.A brisk autumn wind is blowing on your face.You can't do that.You can't see any such thing.skyThe sky is blue.You can't see any such thing.You can't do that.You can't see any such thing.The sky doesn't look particularly threatening to you.You can't see any such thing.You can't reach the $1.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.sunThe sun's shining brightly in the clear autumn sky.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.There's nothing new under the sun.You can't see any such thing.groundThere's nothing special about the ground.You can't see any such thing.You can't do that.You can't do that.You can't do that.roomYou can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.You can't do that.You can't see any such thing.cellarThe door is locked.cellarThe door is locked.wine bottlesNumerous wine bottles are lying in racks lining the two longer walls of the rectangular room and reaching from the floor almost to the ceiling.You can't carry all of the bottles.Use your wits, not violence.That wouldn't accomplish anything.racksNumerous wine bottles are lying in racks lining the two longer walls of the rectangular room and reaching from the floor almost to the ceiling.You can't move the wine racks.wine bottleIt's a dark bottle full of wine. There is no label on the bottle, but you know that the wine has been produced in the royal vineyard nearby. The bottle is closed with a cork.You can't see the bottle lying on one of the steps well enough from here.A dark bottle full of wine is lying on one of the steps. There is no label on the bottle, but you know that the wine has been produced in the royal vineyard nearby. The bottle is closed with a cork.Numerous wine bottles are lying in racks lining the two longer walls of the rectangular room and reaching from the floor almost to the ceiling.You take one of the wine bottles from the rack.The wine bottle is fine where it's now.The wine bottle is fine where it's now.You don't have an opener.You lay the wine bottle on the landing, so that it's lying on its side. For a while you stare at it, suddenly get a better idea and place it on the topmost step but one instead, careful to not let it roll down. You're pleased to see how dangerous it looks lying there.Not finding anything useful to do with the bottle, you put it back in the rack.That wouldn't accomplish anything.Nothing happens.That wouldn't accomplish anything.corkYou can't do that.wineYou can't see the wine very clearly through the dark glass.The bottles are all closed.You can't do that.Not finding anything useful to do with the bottle, you put it back in the rack.You aren't carrying the wine.corksYou can't do that.wine bottleA dark bottle full of wine is lying on one of the steps. There is no label on the bottle, but you know that the wine has been produced in the royal vineyard nearby. The bottle is closed with a cork.The wine bottle is fine where it's now.cork2You can't do that.torchA flickering torch is the sole provider of illumination here.The torch is tightly fastened into its holder.That wouldn't accomplish anything.That wouldn't accomplish anything.That wouldn't accomplish anything.holderThe holder of the torch doesn't appear particularly noteworthy to you.steep stone stepsThe stone steps rise steeply towards the door.You wonder how the fat cook manages to ascend and descend them when he has business in the wine cellar; the steps look dangerous enough for an agile person like you. If you just could make him enter and trip over...You feel you must use caution when ascending them in order to not trip over by accident.$pA wine bottle is lying on its side on the topmost step but one.Looking from here, the stone steps look dangerously steep.You wonder how the fat cook manages to ascend and descend them when he has business in the wine cellar; the steps look dangerous enough for an agile person like you. If you just could make him enter and trip over...You feel you must use caution when descending them in order to not trip over by accident.$pA wine bottle is lying on its side on the topmost step but one.You ascend the steep steps warily.You're already standing at the top of the steps.You descend the steep steps with caution.You're already standing at the base of the steps.You can't do that.You lay the wine bottle on the topmost step but one, careful to not let it roll down. You're pleased to see how dangerous it looks lying there.That wouldn't accomplish anything.Maybe that'd be more fruitful higher up the steps.white doorYou know that the white door leads into the kitchen, as you were escorted to the cellar that way.It is a white door leading into the kitchen of the castle.There is a small keyhole in the door.It is a white door leading into the wine cellar. There is a small keyhole in the door.You can't do that.You unlock the door.You unlock the door.You have nothing to unlock the door with.You can't reach the door from here.No, you don't want to re-enter the cellar.You open the door and hide behind it. The cook instantly raises his eyes from the food he's preparing in the kitchen as he notices that the cellar door has opened, waddles to the door as swiftly as he can and peeps in. $p"Hello, where did you go?", he shouts angrily into the dark cellar as he cannot see you anywhere. $pHe steps in and starts descending the steps warily. Looking around, he spots you behind the door. $p"Ha!" $pSuddenly, he steps on the wine bottle lying there, loses his balance and trips over, just as you had hoped. Frankly, you can't recall seeing anyone fly in the air in such a magnificent manner before. He gives out a surprised shout, soon lands on his buttocks on the cellar floor and remains sitting there perplexed. $pYou, however, don't ponder too long over the matter but come out from your hiding place behind the door, take the key quickly out of the lock, enter the kitchen and slam and lock the cellar door behind you.You open the door. The cook instantly raises his eyes from the food he's preparing in the kitchen as he notices that the cellar door has opened.You throw the wine bottle at him, but he deflects it easily with a gesture of his thick arm and waddles to the door as swiftly as he can. You try to run past him but he's too fat to get around easily.$pHe waddles to the door as swiftly as he can. You try to run past him, but he's too fat to get around easily.$pHe grabs you, takes the key from you and pushes you down the stairs, slamming the door locked behind him as he walks back to the stove to resume his cooking. $pIt looks like your cause is lost. $p$t * * * You have failed * * * $p$nResurrecting...$p$pcobwebsSome cobwebs cover the dark corners of the cellar.You wipe out the cobwebs with your hand but find nothing of interest.You wipe out the cobwebs with your hand but find nothing of interest.You wipe out the cobwebs with your hand but find nothing of interest.You wipe out the cobwebs with your hand but find nothing of interest.You wipe out the cobwebs with your hand but find nothing of interest.You wipe out the cobwebs with your hand but find nothing of interest.red stoneYou can't do that.spikeThe spike doesn't appear particularly noteworthy to you.That wouldn't accomplish anything.That wouldn't accomplish anything.$pA small brass key is lying on the floor here.small brass keyIt is a small brass key.You unlock the door.The small brass key doesn't seem to fit the lock.Taken.You turn the key in your hands but find nothing of interest.[Use the verbs 'lock' and 'unlock' to manipulate the door.]keyholeIt's a small, ordinary-looking keyhole.You could probably look through it.Right now, though, there's a small brass key in it.There's no key in it.Through the keyhole you can see the cook preparing food in the kitchen. He's very fat and has a red face, and he's dressed in a cook's apparel, complete with a white apron and a cap. You wonder how you are ever going to be able to get past him, for it looks like his fat would protect him from the blows of a mace, let alone from anything you can possibly attack him with. He's facing in your direction, now and then lifting his eyes from the food he's preparing as if making sure that there's no way you can escape even if you managed to get the door open.$pOf course they wouldn't believe a young rascal like you, when you ran up to the castle gates and tried to tell the guards that you had seen the enemy troops camp in the nearby forest, with clear intentions to attack at nightfall. Trying to find someone who would listen to you, you had climbed over the castle wall, something which didn't exactly improve your chances - you were just caught and thrown into the cellar to wait for a decision about how you should be dealt with.You have more important things to do now.You can't, since the brass key is in the keyhole.Through the keyhole you can see the cook preparing food in the kitchen. He's very fat and has a red face, and he's dressed in a cook's apparel, complete with a white apron and a cap. You wonder how you are ever going to be able to get past him, for it looks like his fat would protect him from the blows of a mace, let alone from anything you can possibly attack him with. He's facing in your direction, now and then lifting his eyes from the food he's preparing as if making sure that there's no way you can escape even if you managed to get the door open.$pOf course they wouldn't believe a young rascal like you, when you ran up to the castle gates and tried to tell the guards that you had seen the enemy troops camp in the nearby forest, with clear intentions to attack at nightfall. Trying to find someone who would listen to you, you had climbed over the castle wall, something which didn't exactly improve your chances - you were just caught and thrown into the cellar to wait for a decision about how you should be dealt with.You have more important things to do now.You can't, since the brass key is in the keyhole.You can't do that.You insert the key in the keyhole.You can't do that.kitchenpanelled doorYou approach the panelled door and peek warily into the next room which appears to be a dining room. You can't see much beyond a guard standing alert by another door there, luckily facing away from you, and you decide that it isn't such a good idea to rush in without a plan of some kind, particularly as you recognise him to be one of the guards who escorted you into the cellar. $pYou take one step back from the door.The door is slightly ajar and you see a glimpse of a dining room on the other side.A guard is standing in the room, facing away from you.You can see the kitchen on the other side.The guard is lying unconscious on the floor.The door is slightly ajar and you see a glimpse of a dining room on the other side.A guard is standing in the room, facing away from you.You can see the kitchen on the other side.The guard is lying unconscious on the floor.You'll have to get off the pot first.That wouldn't accomplish anything.You decide it might be wiser to manipulate the door as little as possible to not make the guard suspicious.That wouldn't accomplish anything.That wouldn't accomplish anything, since there's no lock in the door anyway.You'll have to get off the pot first.soupYou are not sure what the cook is making.A big kettle of soup is cooking on the stove.You don't think it's worth the bother.You have more urgent matters on your mind right now.You'll have to get off the pot first.You have more urgent matters on your mind right now.You'll have to get off the pot first.You have more urgent matters on your mind right now.You'll have to get off the pot first.You pick up one of the kettles. It's quite heavy, so you put it back onto the shelf quickly, deciding that there is nothing that you can do with the kettles.You can't lift the heavy saucepan from the stove.That wouldn't accomplish anything.That wouldn't accomplish anything.You see some delicious-looking, slowly boiling soup in the saucepan.stoveA large stove dominates the middle of the room. A kettle of soup is boiling on the stove.You'd just burn your feet if you tried.You'd just burn your feet if you tried.cupboardsThe cupboards are made of wood and they areopen.closed.Inside, you see cups, glasses, plates, bowls and all kinds of other containers, but nothing that would suit your ends.Inside, you see cups, glasses, plates, bowls and all kinds of other containers, but nothing that would suit your ends.The cupboards are closed.Inside, there are cups, glasses, plates, bowls and all kinds of other containers. You can quickly see, however, that there is nothing there that would suit your ends.You'll have to get off the pot first.cups, glasses and other dishesThe dishes in the cupboard are admittedly delicate and beautiful, but also of no value to you in your present situation.You'll have to get off the pot first.You pick up some of the $1 and turn them in your hands. As you can't think of any use for them, so you let them be.You'll have to get off the pot first.tableThe table's wooden surface has suffered many scratches from work performed on it. You can also see a drawer in the table.The ham is too far from the table for you to reach it, so it's no use climbing on the table.The ham is too far from the table for you to reach it, so it's no use climbing on the table.scratchesThe scratches don't appear particularly noteworthy to you.drawerYou see a closed drawer in the table.The drawer is locked and there's no way you can open it. Most probably it contains knives or some other useful utensils, but you'll have to do without.You'll have to get off the pot first.There's no way you can open the drawer. Most probably it contains knives or some other useful utensils, but you'll have to do without.You'll have to get off the pot first.shelfSaucepans, lids and other crockery are visible on the shelf.You try to reach for the shelf but can't. It's too far up for you.saucepansThe shiny saucepans must have been made of the finest steel.You pick up one of the kettles. It's quite heavy, so you put it back onto the shelf quickly, deciding that there is nothing that you can do with the kettles.You can't reach the saucepans.kettle lidsThe lids are made of fine steel and their rims look exceptionally sharp. You feel they even could easily cut through something.You reach for a lid on the upper shelf, and manage to grab one.You can't reach the upper shelf.You're already carrying a lid.You can't reach the upper shelf.You went through enough trouble to get the lid to not let go of it now.saucepan lidThe lid is made of fine steel and its rim looks exceptionally sharp. You feel it could even cut through something.You reach for a lid on the upper shelf and manage to grab one.You can't reach the upper shelf.You're already carrying a lid.You don't feel like going too close to the guard; you're afraid he might regain consciousness and grab you if you try to take the $1.You sling the kettle lid at the string the ham is hanging from. The sharp rim of the lid cuts easily through the string, and the heavy hunk of ham falls on the head of the unsuspecting guard who is knocked out immediately.You climb off the pot, conscious of the fact that the guard might wake up any minute and you must go on.You throw the kettle lid at the guard but he deflects it easily with the flat of his sword, marches to you, grabs you and walks swiftly to the door of the wine cellar. Holding you firmly in his grip while unlocking the door with his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$pThe lid bounces harmlessly off the $2 and lands on the floor nearby.The guard marches to you, grabs you and walks swiftly to the door of the wine cellar. Holding you firmly in his grip while unlocking the door with a key in his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$pYou throw the kettle lid at the guard but he deflects it easily with the flat of his sword, marches to you, grabs you and walks swiftly to the door of the wine cellar. Holding you firmly in his grip while unlocking the door with his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$pThat wouldn't accomplish anything.You went through enough trouble to get the lid to not let go of it now.rimThe rim of the lid looks exceptionally sharp. The cook must take great pride in keeping his crockery in prime condition. You feel the rim could even cut through something, and you take care to not run your fingers too much along it.The rims of the lids look exceptionally sharp. The cook must take great pride in keeping his crockery in prime condition. It seems the rims could even cut through something.The rim of the lid feels very sharp against your fingers.The rims of the lids feel exceptionally sharp against your fingers.other crockeryThe other crockery isn't important.The other crockery doesn't appear particularly noteworthy to you.black potBlack, empty pots stand against the wall under the high shelf.You turn one of the pots upside down, so that its bottom is now facing you.You'll have to get off the pot first.You turn the pot over again, so that it's now standing on its bottom once more.You turn one of the pots upside down, so that its bottom is now facing you.You'll have to get off the pot first.You turn the pot over again, so that it's now standing on its bottom once more.You turn one of the pots upside down, so that its bottom is now facing you.You'll have to get off the pot first.You turn the pot over again, so that it's now standing on its bottom once more.You get on the turned-up pot.You try to climb on one of the pots, but there is no good surface to stand on; the rim is too narrow for that.You're already standing on the pot.There's no reason to do that now.You get on the turned-up pot.You try to climb on one of the pots, but there is no good surface to stand on; the rim is too narrow for that.You're already standing on the pot.There's no reason to do that now.You get on the turned-up pot.You try to climb on one of the pots, but there is no good surface to stand on; the rim is too narrow for that.You're already standing on the pot.There's no reason to do that now.You get on the turned-up pot.You try to climb on one of the pots, but there is no good surface to stand on; the rim is too narrow for that.You're already standing on the pot.There's no reason to do that now.You get off the turned-up pot.You're not standing on the pot.You get off the pot.You're not standing on the pot.The pots are too heavy for you to carry.hamThe ham is hanging from the ceiling as if waiting to be prepared shortly. It is a very big hunk, weighing at least 20 pounds, and you eye the relatively thin string it's attached to with a certain degree of worry because, if the ham should drop, it would undoubtedly knock out any unfortunate person who happened to be standing under it.You can't reach the ham, not even if you stood on the table which is too far from where the ham is hanging. If you want to use the ham for some purpose, you must think of something else.There's no need to do that now.stringIt's a short piece of string, about one meter in length. A hunky piece of ham is hanging at the end of it. You eye the relatively thin string it's attached to with a certain degree of worry because, if the ham should drop, it would undoubtedly knock out any unfortunate person who happened to be standing under it.You can't reach the string.You can't reach the string.You don't feel like going too close to the guard; you're afraid he might regain consciousness and grab you if you try to take the $1.swordIt's a sharp, dangerous-looking sword.You can't do that.You don't feel like going too close to the guard; you're afraid he might regain consciousness and grab you if you try to take the $1.shieldIt's a small shield.You can't do that.You don't feel like going too close to the guard; you're afraid he might regain consciousness and grab you if you try to take the $1.twin doorsFrom the look and style of the doors you gather that they lead to more central parts of the castle, maybe even the throne room.You approach the twin doors, overhearing somebody speak in a low voice on the other side. You pause to listen. $p"Yes, all the arrangements have been made", one of the voices say. "I just checked that everything is ready - you know, I waved our flag out of a tower window as an agreed sign, and they answered by waving their own flag over the treetops. They will start advancing at hearing the sound of the watchman's horn at eight. The gates will be opened for them, and from then onwards things should go rather fast." $pIt takes some time for you to sink in, but then you realise that there are traitors inside the castle. It is by no means wise to open the twin doors; you must reassess your situation.It's not wise to go that way.voicesThe voices continue to speak to each other, but you can't hear anything else of interest.tableIt's a long table covered by a white tablecloth. Several big chairs surround the table.$pA secret drawer has been exposed by the lifted tablecloth.You lift the tablecloth at various places trying to see if you can find anything of interest. At the end of the table, presumably where the king usually sits, you spot a small secret drawer in the woodwork.That's unnecessary now.You lift the tablecloth at various places trying to see if you can find anything of interest. At the end of the table, presumably where the king usually sits, you spot a small secret drawer in the woodwork.You find nothing else of interest.big wooden chairsSeveral big, wooden chairs surround the table.The chairs prove rather heavy for you to move, so you leave them be.The chairs prove rather heavy for you to move, so you leave them be.tableclothThe white tablecloth reaches almost to the floor$$, except at the place where you have lifted it aside to reveal a drawer.$$.You lift the tablecloth at various places trying to see if you can find anything of interest. At the end of the table, presumably where the king usually sits, you spot a small secret drawer in the woodwork.That's unnecessary now.You lift the tablecloth at various places trying to see if you can find anything of interest. At the end of the table, presumably where the king usually sits, you spot a small secret drawer in the woodwork.That's unnecessary now.You lift the tablecloth at various places trying to see if you can find anything of interest. At the end of the table, presumably where the king usually sits, you spot a small secret drawer in the woodwork.That's unnecessary now.secret drawerThere is no handle or knob in the closed drawer; the surface is smooth.There's no obvious way to open the drawer.You can't do that.You give the drawer a short, sharp push. The locking mechanism is released and the drawer opens.$pYou close the drawer.parchmentOn the parchment you see an ink drawing of the dining room, very accurate to the smallest detail. There's one difference, however: according to the drawing, there is a dark, narrow opening, like a secret door, left of a small painting in the eastern wall. Below the drawing, the words $ithe night $ithe wind $ithe wisdom $nare written on the parchment.On the parchment you see an ink drawing of the dining room, very accurate to the smallest detail. There's one difference, however: according to the drawing, there is a dark, narrow opening, like a secret door, left of a small painting in the eastern wall. Below the drawing, the words $ithe night $ithe wind $ithe wisdom $nare written on the parchment.You turn the parchment over to see if there's anything on the other side, but the other side is empty.paintingsSeveral paintings, mainly depicting the numerous victorious wars of the past, decorate the walls of the stately dining room.coatsSeveral colourful coats of arms belonging to the mighty families of the country decorate the walls of the stately dining room.small paintingThe painting is hanging rather low on the eastern wall.You have lifted the painting off its hook and it's now on the floor, resting against the wall.The picture depicts one of the great knights of ancient Sardoria. He's sitting on his horse in a moonlit forest path, riding slowly towards the viewer. The moonlight, shining on him from straight above, gives the impression of forming a halo around his head. The way light and darkness are handled in the painting assures you that it's the work of a master.Several paintings, mainly depicting the numerous victorious wars of the past, decorate the walls of the stately dining room.You take the painting off the hook and rest it against the wall. Looking at the spot on the wall where the painting used to be, you notice that something has been drawn on the wall tiles.That wouldn't accomplish anything.You take the painting off the hook and rest it against the wall. Looking at the spot on the wall where the painting used to be, you notice that something has been drawn on the wall tiles.That wouldn't accomplish anything.ancient knightYou don't recognise the knight in the painting, for the ancient heroes of the kingdom are numerous.black horseThe horse in the painting is black and has a determined look in its eyes.moonThe moon in the painting is big and yellow.forestThe forest in the painting is dark except for the moonlight falling on the path.decorated wall tilesThere are nine decorated tiles in the eastern wall, exposed by the removed painting and forming a kind of a three-times-three grid. The images in the tiles depict a ring, a lion, an arrow, a hand, a snake, an eye, an owl, a quill and a sword. They are drawn with a curiously bright red colour which makes them stand out in a striking fashion from the light grey wall tiles, as if they were afire.You'll have to do that to one tile at a time.You'll have to do that to one tile at a time.ringIt's a drawing of a ring.You push the ring. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the ring. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.lionIt's a drawing of a lion.You push the lion. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the lion. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.arrowIt's a drawing of an arrow.You push the arrow. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the arrow. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.handIt's a drawing of a hand.You push the hand. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the hand. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.snakeIt's a drawing of a snake.You push the snake. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the snake. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.eyeIt's a drawing of an eye.You push the eye. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the eye. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.owlIt's a drawing of an owl.You push the owl. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the owl. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.quillIt's a drawing of a quill.You push the quill. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You touch the quill. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.swordIt's a drawing of a sword.You push the sword. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.You push the ring. The tile yields a bit but returns immediately to its original position. You have no way of telling whether you're on the right track or not.dark doorwayYou return the parchment to the drawer and enter the dark doorway.You enter the dark doorway.carvingsThe carvings spell out "Twice to the left, once to the right" written backwards, like seen in a mirror.You feel the walls with your hands in the darkness and find some kind of impressions, like carvings, at one place on the wall. You move your hand across them and identify them to be letters. Something seems to be wrong with them, however. The t's and w's, for example, are normal but the r's, f's and e's, among others, are written as mirror images. It takes a long time before you are able to make out the words: "Thgir eht ot ecno, tfel eht ot eciwt". You soon realise that you're supposed to read it backwards, "Twice to the left, once to the right". You wonder, however, why the text has been written as it is.The carvings spell out "Twice to the left, once to the right" written backwards, like seen in a mirror.dripping waterYou can't determine where the water is dripping; it seems like the sound echoes in the passages.You can't hear any such thing.airYou can't determine where the current of air is coming from; it seems like the current is circling around in the passages.ladderIt is still too dark to see well around here; you can't see how far up the ladder reaches.You climb up the ladder. Before long, there is a small hatch above your head with a simple locking mechanism in it. You open the hatch and emerge into the room above, screwing up your eyes in the bright daylight.big sturdy doorIt's a big, sturdy door.Based on what the wizard told you, that wouldn't be prudent.That wouldn't accomplish anything.hatchThe hatch, now closed, leads down.Going back that way wouldn't accomplish anything.Going back that way wouldn't accomplish anything.bookshelfThe bookshelf is full of old, dusty books.old dusty booksYou decide to leave the reading for the wizard; it would take ages for you to browse through the opuses.You decide to leave the reading for the wizard; it would take ages for you to browse through the opuses.You decide to leave the reading for the wizard; it would take ages for you to browse through the opuses.workbenchOn the workbench you see numerous tubes, flasks and a crystal ball.Your attention is caught by the flasks of red and blue potion which the wizard mentioned.$pYou see a flask of blue potion on the workbench.$pYou see a flask of red potion on the workbench.crystal ballYou can't see anything in the crystal ball. Maybe it's meant just for wizards.You can't see anything in the crystal ball. Maybe it's meant just for wizards.tubesSome of the tubes and flasks on the workbench are empty, some contain various liquids and powders.Your attention is caught by the flasks of red and blue potion which the wizard mentioned.$pYou see a flask of blue potion on the workbench.$pYou see a flask of red potion on the workbench.As you don't know the use of the various substances, you deem it best to not touch the containers.bedA small bed lies to one side. Beside it is a crude night table.A glass of orange juice is standing on the table.The wizard's staff rests against the wall close to the bed.You don't feel especially tired right now.You don't feel especially tired right now.windowYou walk closer to the window to see the view better.You're already looking out of the window.You walk closer to the window to see the view better.You're already looking out of the window.You walk closer to the window to see the view better.You're already looking out of the window.flask of blue potionIt's a flask of blue potion.You come to think that it'd be a shame to ruin the wizard's orange juice, so instead you pour some of it in the flask of blue potion. The blue potion immediately changes green. Triumphantly, you place the glass of orange juice back on the night table.$p"Hey, that's incredible! How did you do that?" The wizard takes the green potion in his hands."Now, if we only had the dust from a blue admiral's wings, too, so we could get on with making the invisibility potion." He returns to his book."Ok, let's wrap it up." He takes the green potion from you, opens the bag, pours the dust in the potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard.That wouldn't accomplish anything.You put the blue potion back onto the workbench.Dropping the blue potion into the garden below wouldn't accomplish anything.It might be more prudent not to try.flask of red potionIt's a flask of red potion.You pour some of the red potion on the wizard's crook. It instantly gains several extra feet in length.Nothing else happens.Nothing happens.You put the red potion back onto the workbench.Dropping the red potion into the garden below wouldn't accomplish anything.It might be more prudent not to try.flask of green potionIt's a flask of green potion.You drink some of the green potion. Instantly, you become invisible!That wouldn't accomplish anything yet.You put the green potion onto the workbench.Dropping the green potion into the garden below wouldn't accomplish anything.fine dust from a butterfly's wingsIt's a small brown bag made of leather. It's been tied shut with a thin string.The dust is inside the bag.night bedside tableA crude night table stands beside the bed.You see a glass of orange juice on the table.The wizard's staff rests against the wall close to the bed.glass of orange juiceThere's some fresh-looking orange juice in the glass.You pour some orange juice in the flask of blue potion. The blue potion immediately changes green. Triumphantly, you place the glass of orange juice back on the night table.$p"Hey, that's incredible! How did you do that?" The wizard takes the green potion in his hands."Now, if we only had the dust from a blue admiral's wings, too, so we could get on with making the invisibility potion." He returns to his book."Ok, let's wrap it up." He takes the green potion from you, opens the bag, pours the dust in the potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard.That wouldn't accomplish anything.You take a sip of the orange juice. It tastes refreshing.You don't feel like drinking any more of the orange juice.You put the glass of orange juice back onto the night table.wooden staffIt's the wizard's crook. He probably uses it on longer walks but doesn't seem to need it in his own quarters. It has a bent, decorative end at the top.Your magical practices have lengthened the staff considerably and it's presently several feet longer than what it was in its original form.castlesardoriamagic bookYou decide to leave the reading for the wizard; it would take ages for you to browse through one of the books.You decide to leave the reading for the wizard; it would take ages for you to browse through the opuses.You decide to leave the reading for the wizard; it would take ages for you to browse through the opuses.western towerenemyleather bagIt's a small brown bag made of leather. It's been tied shut with a thin string.The bag is closed.The knot in the leather bag seems to be extremely tricky, and you can't untangle it.You can't reach the leather bag from here.You're not holding the leather bag.The knot in the leather bag seems to be extremely tricky, and you can't untangle it.You can't reach the leather bag from here.You're not holding the leather bag.You can't reach the leather bag.You wouldn't have any use of the leatherbag now.You lower the crook out of the window, trying to reach the bag with its bent end. The crook, however, is too short - you can see at once that it wouldn't reach the bag even if the wizard tried it. After a few unsuccessful attempts you give up.You lower the crook out of the window. It reaches the small leather bag easily, and you pass the bent end of the crook through a bow in the knot and lift the bag up.That wouldn't accomplish anything.The leather bag has already been retrieved.Why not give it to the wizard instead?Dropping the leather bag back into the garden below wouldn't accomplish anything.You aren't carrying the leather bag.knotThe knot with which the leather bag has been tied shut seems to be extremely tricky.Nothing happens.leavesAutumn has coloured the trees red and yellow, and the flowers have mostly withered.swordIt's a sharp, dangerous-looking sword.shieldIt's a small shield.green doorIt's a green, wooden door.brown doorIt's a brown, wooden door.red doorIt's a red, wooden door.staircaseThe serpentine staircase leads up and down.The serpentine staircase leads down.The serpentine staircase leads up. Windows high up on the walls let in the bright daylight.You begin to climb up the stairs.You can't; the silver gate blocks your path.You climb up the stairs.You can't; the golden gate blocks your path.You climb up the stairs.There's no way up.Going back now wouldn't accomplish anything.There's no way down.silver gateAttached to the bars, about in the centre of the gate, there's a silver statuette of a young boy playing a flute.Please be more specific about how you're planning to unlock the gate.Please be more specific about how you're planning to unlock the gate.That wouldn't accomplish anything.That wouldn't accomplish anything.You pass through the gate.The gate is closed.boy statuetteThe boy is playing a flute in a sitting position. There are seven holes in the flute, and the boy's fingers are placed on the first, fourth and sixth holes.fluteThere are seven holes in the flute, and the boy's fingers are placed on the first, fourth and sixth holes.tubesSeven small vertical tubes are attached onto the wall beside the gate. Their purpose is not clear to you at first glance.They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lengths, so that the shortest one is to the left and the tallest one to the right.You blow at the top of one of the tubes. A beautiful sound, like that of a panflute, issues from it.You don't want to blow the pipes just at random; there must be a pattern that has something to do with opening the gate.You don't want to blow the pipes just at random; there must be a pattern that has something to do with opening the gate.Please be more specific about how you're planning to play the tubes.first tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the first tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the first pipe. A beautiful low-pitch sound issues from it. Nothing else seems to happen.Please be more specific about how you're planning to play the tubes.second tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the second tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the second pipe. A beautiful sound of a rather low pitch issues from it. Nothing else seems to happen.Please be more specific about how you're planning to play the tubes.third tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the third tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the third pipe. A beautiful sound, of a medium pitch, issues from it. Nothing else seems to happen.Please be more specific about how you're planning to play the tubes.fourth tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the fourth tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the fourth pipe. A beautiful medium-pitch sound issues from it. Nothing else seems to happen.Please be more specific about how you're planning to play the tubes.fifth tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the fifth tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the fifth pipe. A beautiful sound, of a medium pitch, issues from it. Nothing else seems to happen.Please be more specific about how you're planning to play the tubes.sixth tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the sixth tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the sixth pipe. A beautiful sound of a rather high pitch issues from it.Nothing else seems to happen.Please be more specific about how you're planning to play the tubes.seventh rightmost longest tubeSeven small vertical tubes are attached onto the wall beside the gate. They seem to be made of some kind of metal, and from their open tops you can see that they are hollow. There seems to be nothing inside them. The tubes touch each other at the sides and they are of varying lenghts, so that the shortest one is to the left and the tallest one to the right.You blow at the top of the seventh tube. A beautiful sound, like that of a panflute, issues from it. $pNothing seems to happen.You blow on the seventh pipe. A beautiful high-pitch sound issues from it. Nothing seems to happen.Please be more specific about how you're planning to play the tubes.windowsgolden gateA golden gate with delicate-looking bars blocks your way upward. Near the middle of the gate there is a small golden bird attached to the bars, as if it used one of the bars as a branch to sit on. Its beak is open, like it was singing, and its head is looking your way.$pA dragonfly jewel is fastened into the beak of the golden bird.A open golden gate invites you upward.Please be more specific about how you're planning to unlock the gate.Please be more specific about how you're planning to unlock the gate.That wouldn't accomplish anything.That wouldn't accomplish anything.You return the jewels into the box and pass through the gate.You pass through the gate.The golden gate blocks your path.The gate is closed.small golden birdThere is a small golden songbird attached to the bars near the middle of the gate, as if it used one of the bars as a branch to sit on. Its beak is open, like it was singing, and its head is looking your way.$pA dragonfly jewel is fastened into the beak of the golden bird.shelfAn ornamented box rests on the shelf carved into the wall.boxYou see several small, exquisite pieces of jewelry in the ornamented box, depicting different animals and objects.You see some small, exquisite pieces of jewelry in the ornamented box, depicting different animals and objects.You see a couple of small, exquisite pieces of jewelry in the ornamented box, depicting different animals and objects.Every one of them is very detailed. It must have taken a lot of time and skill to make them.The cover of the box is ornamented with small jewels embedded deep in the woodwork.The box is rather heavy to move, and as you can reach the shelf perfectly well, you decide to let the box rest there.You see several small, exquisite pieces of jewelry in the ornamented box, depicting different animals and objects.Every one of them is very detailed. It must have taken a lot of time and skill to make them.jewelsEvery one of them is very detailed. It must have taken a lot of time and skill to make them.The cover of the box is ornamented with small jewels embedded deep in the woodwork.You must take the jewels one at a time.golden fishIt's a small jewel in the form of a fish.The fish jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.violin jewelIt's a small jewel in the form of a violin.The violin jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.golden flowerIt's a small jewel in the form of a flower.The flower jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.seahorse jewelIt's a small jewel in the form of a seahorse.The seahorse jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.jewelled eggIt's a small jewel in the form of an egg.The egg jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.golden dragonflyIt's a small jewel in the form of a dragonfly.You insert the dragonfly jewel into the beak of the small golden bird. You hear a quiet click. Nothing else happens.You put theback into the box.You can't do that.You turn the dragonfly in the bird's mouth. The gate swings smoothly open.That wouldn't accomplish anything.The dragonfly seems to be stuck and refuses to come out of the golden bird's beak.That wouldn't accomplish anything.Taken.The dragonfly seems to be stuck and refuses to come out of the golden bird's beak.You put theback into the box.golden combIt's a small jewel in the form of a comb.The comb jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.turtle jewelIt's a small jewel in the form of a turtle.The turtle jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.trident jewelIt's a small jewel in the form of a trident.The trident jewel doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.jewelled daggerIt's a small dagger with small jewels embedded in the haft.The jewelled dagger doesn't fit into the golden bird statuette.You put theback into the box.You can't do that.You put theback into the box.windowslarge bedIt's a large bed in the centre of the room.The king is sleeping in the bed.blue bannerThe banner has been hung on the wall.It's blue and has the coat of arms of Sardoria - a red lion standing on its hind legs against an orange sun - printed in the middle.You tie the banner onto the spear.$pThe king looks at you but doesn't say anything, obviously deciding to wait and see if you have some kind of point to make.You aren't holding the banner!You wave the blue banner out of the window, the king having followed you and now standing next to you. For a while, nothing happens and you already grow a bit restless. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time. $pThe king gives a start. "By Jove! Now, quickly..." $pHe blows a horn, summoning his loyal troops. Soon, they rush out of the castle gates and head for the forest. The enemy is driven away and chased back beyond the borders of the kingdom. Meanwhile, the traitors inside the castle are captured and thrown into jail to wait for a trial. $p$t$t * * * $p"How can I possibly reward you?", the king asks as you're about to leave. $p"Serving my king is enough of a reward for me", you answer. $pNot listening to you, the king hangs a golden chain around your neck. $p"I'm not one to leave such a courageous act unrewarded", he says as he shakes your hand solemnly in farewell. Hailed as a hero, you leave the castle and return to simple life in the woods. $p$p$t * * * Sardoria has been saved * * * $pWaving the banner out of the window would accomplish little at present. If you want it to be visible to someone in the distance, you need to tie it to a pole.You aren't carrying the spear that the banner is tied to.You wave the blue banner out of the window. For a while, nothing happens. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time.You wave the blue banner out of the window, the king having followed you and now standing next to you. For a while, nothing happens and you already grow a bit restless. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time. $pThe king gives a start. "By Jove! Now, quickly..." $pHe blows a horn, summoning his loyal troops. Soon, they rush out of the castle gates and head for the forest. The enemy is driven away and chased back beyond the borders of the kingdom. Meanwhile, the traitors inside the castle are captured and thrown into jail to wait for a trial. $p$t$t * * * $p"How can I possibly reward you?", the king asks as you're about to leave. $p"Serving my king is enough of a reward for me", you answer. $pNot listening to you, the king hangs a golden chain around your neck. $p"I'm not one to leave such a courageous act unrewarded", he says as he shakes your hand solemnly in farewell. Hailed as a hero, you leave the castle and return to simple life in the woods. $p$p$t * * * Sardoria has been saved * * * $pThat won't work.Waving the banner out of the window would accomplish little at present. If you want it to be visible to someone in the distance, you need to tie it to a pole.You aren't carrying the spear that the banner is tied to.You wave the blue banner out of the window. For a while, nothing happens. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time.spearThe spears are seven-eight feet long.They have been hung crosswise on the wall near the banner.The spear is seven-eight feet long.You take one of the spears.You take the spear.You wave the blue banner out of the window, the king having followed you and now standing next to you. For a while, nothing happens and you already grow a bit restless. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time. $pThe king gives a start. "By Jove! Now, quickly..." $pHe blows a horn, summoning his loyal troops. Soon, they rush out of the castle gates and head for the forest. The enemy is driven away and chased back beyond the borders of the kingdom. Meanwhile, the traitors inside the castle are captured and thrown into jail to wait for a trial. $p$t$t * * * $p"How can I possibly reward you?", the king asks as you're about to leave. $p"Serving my king is enough of a reward for me", you answer. $pNot listening to you, the king hangs a golden chain around your neck. $p"I'm not one to leave such a courageous act unrewarded", he says as he shakes your hand solemnly in farewell. Hailed as a hero, you leave the castle and return to simple life in the woods. $p$p$t * * * Sardoria has been saved * * * $pWaving the spear out of the window wouldn't accomplish anything.You aren't carrying the spear.You wave the blue banner out of the window. For a while, nothing happens. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time.You wave the blue banner out of the window, the king having followed you and now standing next to you. For a while, nothing happens and you already grow a bit restless. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time. $pThe king gives a start. "By Jove! Now, quickly..." $pHe blows a horn, summoning his loyal troops. Soon, they rush out of the castle gates and head for the forest. The enemy is driven away and chased back beyond the borders of the kingdom. Meanwhile, the traitors inside the castle are captured and thrown into jail to wait for a trial. $p$t$t * * * $p"How can I possibly reward you?", the king asks as you're about to leave. $p"Serving my king is enough of a reward for me", you answer. $pNot listening to you, the king hangs a golden chain around your neck. $p"I'm not one to leave such a courageous act unrewarded", he says as he shakes your hand solemnly in farewell. Hailed as a hero, you leave the castle and return to simple life in the woods. $p$p$t * * * Sardoria has been saved * * * $pWaving the spear out of the window wouldn't accomplish anything.You aren't carrying the spear.You wave the blue banner out of the window. For a while, nothing happens. Then, suddenly, the enemy's flag rises majestetically above the treetops of the forest below, disappearing after a short time.That would just help the enemy.That wouldn't accomplish anything.windowsFrom the windows you're able to see far in all directions; endless hills and forests bathe in the light of the autumn sun. The most distant hills disappear in the haze.From the windows you're able to see far in all directions; endless hills and forests bathe in the light of the autumn sun. The most distant hills disappear in the haze.From the windows you're able to see far in all directions; endless hills and forests bathe in the light of the autumn sun. The most distant hills disappear in the haze.forestFrom the windows you're able to see far in all directions; endless hills and forests bathe in the light of the autumn sun. The most distant hills disappear in the haze.NowhereWine CellarYou are in a dark cellar with a low ceiling. Wine bottles in long, wooden racks line two of the walls. A lonely torch providing a faint light is fastened into a holder in the otherwise bare eastern wall, and to the west a few stone steps lead up to a door.You ascend the steep steps warily.All that results from your shouting is the cook bursting into a scornful laughter in the kitchen above. "Shut up, you", he bellows as a reply.Nothing further results from your shouting.You would only risk hitting your head against the low ceiling here.You hear the sounds of food being prepared in the kitchen.The door is locked.Wine Cellar (at the top of the steps)You are standing at the top of the steep steps leading down to the wine cellar proper. To the west, right beside you, is a white, closed door leading out of here.$pA wine bottle is lying on its side on the topmost step but one.$pThere is a small brass key in the keyhole of the door.You descend the steep steps with caution.You wonder how the fat cook manages to ascend and descend them when he has business in the wine cellar; the steps look dangerous enough for an agile person like you. If you just could make him enter and trip over...The door is locked.The door is closed.All that results from your shouting is the cook bursting into a scornful laughter in the kitchen above. "Shut up, you", he bellows as a reply.Nothing further results from your shouting.You would only risk hitting your head against the low ceiling here.You hear the sounds of food being prepared in the kitchen.The door is locked.KitchenThis is a large kitchen with a big stove in the middle. Some soup is cooking in a large kettle on the stove. Along one of the walls you see a couple of cupboards and a table. The opposite wall is lined by a high shelf containing saucepans, lids and other crockery. Under them, on the floor, a few empty pots stand against the wall.A big hunk of ham is hanging from the ceiling, at the end of a string.The locked cellar door is to the east, and there's a panelled door to the south which is slightly ajar.$pYou are standing on a turned-over pot near the wall with the shelf.$pYou have turned upside down one of the pots standing against the wall.$pA guard is lying unconscious in the middle of the floor, partly under a big hunk of ham. The lid is lying on the floor nearby.You'll have to get off the pot first.You have no desire to open the cellar door now.You'll have to get off the pot first.The guard stops you, grabs you and walks swiftly to the door of the wine cellar. Holding you firmly in his grip while unlocking the door with a key in his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$pYou approach the panelled door and peek warily into the next room, which appears to be a dining room. You can't see much beyond a guard standing alert by another door there, luckily facing away from you, and you decide that it isn't such a good idea to rush in without a plan of some kind, particularly as you recognise him to be one of the guards who escorted you into the cellar. $pYou take one step back from the door.You approach the panelled door and peek warily into the next room, which appears to be a dining room. You can't see much beyond a guard standing alert by another door there, luckily facing away from you, and you decide that it isn't such a good idea to rush in without a plan of some kind, particularly as you recognise him to be one of the guards who escorted you into the cellar. $pYou take one step back from the door.You climb down.You can't go that way.You climb down.You're not standing on anything.You climb down.You're not standing on anything.You climb down.You can't go that way.No, you don't know that word.Dining RoomYou are in a stately dining room. A long table with a white tablecloth on it dominates the middle of the room. Around the walls you see many coats of arms and large paintings. The kitchen door is to the north and twin doors lead to the west, presumably to more central parts of the castle.$pA secret drawer has been opened at one end of the table.$pA small painting has been lifted off its hook and is resting against the eastern wall. Some of the exposed tiles have images drawn on them.$pA secret doorway in the eastern wall leads into darkness.You're afraid the guard might regain consciousness at any moment, so you deem it wiser to stay here; in any case, you have already noticed that there's no escape that way.You return the parchment to the drawer and enter the dark doorway.You enter the dark doorway.The secret door closes quietly behind you.You can't go that way.$pBefore you have reached the twin doors, the guard grabs you and escorts you to the kitchen. Holding you firmly in his grip while unlocking the cellar door with his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$pYou approach the twin doors, overhearing somebody speak in a low voice on the other side. You pause to listen. $p"Yes, all the arrangements have been made", one of the voices say. "I just checked that everything is ready - you know, I waved our flag out of a tower window as an agreed sign, and they answered by waving their own flag over the treetops. They will start advancing at hearing the sound of the watchman's horn at eight. The gates will be opened for them, and from then onwards things should go rather fast." $pIt takes some time for you to sink in, but then you realise that there are traitors inside the castle. It is by no means wise to open the twin doors; you must reassess your situation.It's not wise to go that way.You hear nothing unsual.The voices continue to speak to each other, but you can't hear anything else of interest.Dark Corridor (beyond the secret door)You are in utter darkness.Feeling with your hands, you are able to deduce that you are in a narrow corridor continuing to the east.The corridor stretches to the east.The closed secret door is to the west.You start proceeding warily in the dark corridor, feeling the walls with your hands.You can't find a way to open the secret door from this side.A Crossing In The Dark CorridorYou are standing at a crossing in the dark corridor, with passages leading north, south, east and west.You prefer to not proceed before you have made sure that there's nothing here that can help you decide which way to go; you know that there's a good chance for you to get lost if you just took a random exit.You prefer to not proceed before you have made sure that there's nothing here that can help you decide which way to go; you know that there's a good chance for you to get lost if you just took a random exit.You prefer to not proceed before you have made sure that there's nothing here that can help you decide which way to go; you know that there's a good chance for you to get lost if you just took a random exit.A Crossing In The Dark Corridor, With Dripping WaterYou are standing at a crossing in the dark corridor, with passages leading north, east, south and west. The sound of dripping water can be heard from somewhere nearby.You can't determine where the water is dripping; it seems like the sound echoes in the passages.A Crossing In The Dark Corridor, With A Current Of AirYou have arrived at a crossing in the dark corridor, with passages leading north, east, south and west. You feel a faint current of air in your face.End Of The Dark CorridorYou have arrived at the base of a ladder. The corridor seems to end here.You climb up the ladder. Before long, there is a small hatch above your head with a simple locking mechanism in it. You open the hatch and emerge into the room above, screwing up your eyes in the bright daylight.You climb up the ladder. Before long, there is a small hatch above your head with a simple locking mechanism in it. You open the hatch and emerge into the room above, screwing up your eyes in the bright daylight.The Wizard's LaboratoryYou're in a big, round room with the ceiling very high up. Bright sunshine pours in from a large window looking to the west. In the middle of the room there is a huge workbench. A high bookshelf lines the part of the wall opposite to the window and a small bed, duly accompanied by a small nightstand, lies to one side. The hatch you entered through is in the floor. A door leads north.$pAn old man, very obviously a wizard, is standing in the room, looking at you crawl out of the hatch.It's no use going back that way.It wouldn't be polite to leave while the wizard is talking to you.As you recall what the wizard said about the guards, it wouldn't be prudent trying to leave through the door.It wouldn't be polite to leave while the wizard is talking to you.You walk closer to the window and look out.A View To The Royal GardenFrom the open window you see a secluded part of the garden surrounding the castle. The wizard's quarters are rather high from the ground, so it wouldn't be wise trying to exit through the window. As it's October, the leaves of the trees have turned red and yellow, and most of the flowers have withered. The grass, however, has retained a hue of fresh green. The sun is shining in the cloudless blue sky. You feel the brisk air of autumn on your face.$pLeaning out, you spot a small leather bag lying in the grass by the castle wall right under the window.The wizard must have placed it on the windowsill from where a gust of wind has probably blown it down.You turn back from the window to face the room again.It'd be dangerous jumping down into the garden from this height.It'd be dangerous jumping down into the garden from this height.Southern End Of Red CorridorYou're at the southern end of a corridor with walls made of red brick. The door leading to the wizard's room is to the south. The corridor continues to the north. $pA guard is standing at the door.Going back now wouldn't accomplish anything.Northern End Of Red CorridorYou're at the northern end of a red corridor. There's a red door to the northwest, a brown door to the north and a green door to the northeast. The corridor continues to the south.$p[You need to refer to the points of the compass only, not the doors, when proceeding in the corridors.]You walk through the green door.Southwestern End Of Grey CorridorYou're at the southwestern end of a corridor with walls made of grey brick. There's a green door to the southwest, and the corridor continues to the northeast.Going back now wouldn't accomplish anything.Northeastern End Of Grey CorridorYou're at the northeastern end of a grey corridor. There's a red door to the north, a brown door to the west and a green door to the east. The corridor continues to the southwest.You walk through the brown door.Eastern End Of White CorridorYou're at the eastern end of a corridor with walls made of white brick. There's a brown door to the east, and the corridor continues to the west.Going back now wouldn't accomplish anything.Western End Of White CorridorYou're at the western end of a white corridor. There's a red door to the northwest, a green door to the west and a brown door to the southwest. The corridor continues to the east. $pA guard is walking back and forth here.You walk through the red door.The Base Of The TowerYou're standing at the base of the staircase leading up to the western tower. The door to the white corridor is to the southeast.$pThere's a pop and you become visible again. Just as the wizard warned you, the spell didn't last for a very long time.$pFor the first time since you entered the castle, you feel confident and at ease. You've made it this far; now there shouldn't be anybody between you and the king anymore. You take a deep breath.It isn't wise going that way.You begin to climb up the stairs.The First LandingYou've arrived at a landing in the western tower of the castle. The staircase continues up and down. Windows high up on the wall let the bright daylight in.A silver gate blocks your way upward. Attached to the bars, about in the centre of the gate, there's a silver statuette of a young boy playing a flute. Attached onto the wall beside the gate you see seven small tubes of different lengths.An open silver gate invites you upward.You soon gather that the king has allowed the gate to be installed so that he can rest undisturbed in his tower-top chamber when he wants to.Going back now wouldn't accomplish anything.You ascend the staircase.The silver gate blocks your path.The Second LandingYou have arrived at another landing in the western tower of the castle. The staircase continues up and down. Windows high up on the wall let in the bright rays of the afternoon sun.A golden gate blocks your way upward.An open golden gate invites you upward.An ornamented box stands on a shelf carved into the wall. It's open, showing a wealth of various jewelry.An ornamented box, which is closed, stands on a shelf carved into the wall.$pA dragonfly jewel is fastened into the beak of the golden bird.Going back now wouldn't accomplish anything.You return the jewels into the box and ascend the staircase.You ascend the staircase.The golden gate blocks your path.The Top Of The TowerYou are in a light, spacious chamber at the top of the tower. In the middle you see a large bedin which the king is sleepingon which the king is sitting$$.A huge banner of Sardoria and a couple of spears have been hung on the wall.A huge banner of Sardoria and a spear are hanging on the wall.A spear is hanging on the wall.Windows look out to four different directions, and the staircase leads down.That wouldn't accomplish anything.MeOf course they wouldn't believe a young rascal like you when you ran up to the castle gates and tried to tell the guards that you had seen the enemy troops camp in the nearby forest with clear intentions to attack at nightfall. Trying to find someone who would listen to you, you had climbed over the castle wall, something which didn't exactly improve your chances - you were just caught and thrown into the cellar to wait for a decision about how you should be dealt with.You notice nothing unusual about yourself.You ask yourself whether that'd be a wise thing to do.You can't do that.You can't tell yourself anything that you don't already know.That wouldn't accomplish anything.You can't do that.Following yourself wouldn't be very productive.You can't insert yourself anywhere.CookHe's very fat and has a red face, and he's dressed in a cook's apparel, complete with a white apron and a cap. You wonder how you are ever going to be able to get past him, for it looks like his fat would protect him from the blows of a mace, let alone from anything you can possibly attack him with. He's facing in your direction, now and then lifting his eyes from the food he's preparing as if making sure that there's no way you can escape even if you managed to get the door open.The cook doesn't hear you well enough through the closed door. He probably doesn't even want to; the eagerness with which he promised the guards to keep an eye at you doesn't give you too much hope as to talking the cook over to releasing you.The cook doesn't hear you well enough through the closed door. He probably doesn't even want to; the eagerness with which he promised the guards to keep an eye at you doesn't give you too much hope as to talking the cook over to releasing you.You can't do that.$pThe guard keeps approaching you menacingly. $i"This is my last warning", he says.$pThe guard marches to you, grabs you and walks swiftly to the door of the wine cellar. Holding you firmly in his grip while unlocking the door with a key in his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$pGuardHe's carrying a sword and a shield. Getting past him might prove to be tough.He's lying on the floor, partly under a big hunk of ham. His sword and shield are partly visible under his body.It doesn't seem fruitful trying to talk to the guard.You can't talk to the guard in his present condition.$p"Ah, the juvenile intruder", he says with a deep voice, smiling. "I've been following your progress in my crystal ball, and I'm very pleased that you've made it this far." His expression becomes more serious. "I've also seen the traitors in the castle weaving their plans, and that's why I've been locked into my room by them a couple of days ago, so as not to be able to warn the king. - Yes, I know", he says when he sees you looking at him and at the hatch in turns, "I could've used the hatch, but I'm too old and lame to descend the ladder. Yes, there are numerous traitors within the castle walls, as well as outside - for how else could the enemy have crossed the border of our country without anybody noticing? However, we must act quickly now, for there's not much time left."$p"You see the door over there?" He points at the door in the northern wall. "That's our only chance to alarm the king. Beyond, after a couple of corridors, there's an access to the base of the western tower of the castle. At the top of the tower the king is having his afternoon nap in his private chamber. He must be woken and informed about what's going on. The problem is that there's a guard outside my door, and there's at least one other outside the door leading to the staircase of the tower."$p"However, I have one solution that might work. I can make an invisibility potion which also enables the person to walk through doors. That way, we can pass the guards. Alas, I don't seem to have the ingredients at hand; I'd need green potion but I only have red and blue" - he points at the table - "and then I'd need fine dust collected from the wings of a blue admiral, a very rare butterfly. Mind you, I do have some dust in a small leather bag, but I can't possibly remember where I've put it. And there's still another thing - the potion works for a young person only; it'd be useless for me. That's why I'm counting very much on you to help us." $pYou feel the seriousness of the situation and nod in agreement. $pHe pauses for the moment and then says: "Now, let's get to work. As it seems that I'm short of the ingredients needed, I'll leaf through my magic books to find out an alternative recipe for a suitable potion; meanwhile, feel free to look around." $pHe takes a book from the bookshelf and starts turning the pages.$pThe wizard keeps leafing through the pages of his book.$pThe wizard gives out a quiet sigh amidst his reading.$pThe wizard keeps on reading the magic book.$pThe wizard mutters quietly as he reads on.$pThe wizard raises his gaze from the book and looks absent-mindedly out of the window, probably to give a short rest to his eyes.$pThe wizard keeps on examining the contents of the book.$pNot being able to find what he's looking for in the book, the wizard utters something impatiently.$pThe wizard keeps browsing through the heavy opus.$pThe wizard walks restlessly back and forth in the room while reading the magic book.$pThe wizard shuts the book with a heavy sigh, puts it back into the shelf and takes another one.WizardHe's very old and has a long, grey beard. In spite of his age, his eyes are still very sharp. He's dressed in a blue gown.He lifts his eyes from the book. "It's a shame how much fraudulence these walls must witness", he says and turns back to his book.He lifts his eyes from the book. "We must do our best to save the country", he utters and resumes his reading.He lifts his eyes from the book. "Never mind me", he says, "we must act quickly now." He continues reading.He lifts his eyes from the book. "I think you've done excellently so far - and I count on you to continue in the same fashion", he says and continues reading.He lfits his eyes from the book. "It's a shame how much fraudulence these walls must witness", he says and turns back to his book.He lifts his eyes from the book. "There're all kinds of secret recipes here, but not the one I'd most need at this hour", he complains.He lifts his eyes from the book. "To make an invisibility potion, we'll need green potion as well as dust from a blue admiral's wings", he replies. He sighs and continues his reading."Now, if we only could find the leather bag containing the fine dust, as well; I'm sure I left it here somewhere...""Once we get the leather bag up somehow, I can proceed to make the invisibility potion.""Ok, let's make the potion." He takes the bag from you, opens it, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard.He lifts his eyes from the book. "The red potion enhances the characteristics of an object, but it doesn't work all the time", he says. "I don't see how it could help us at the moment." He resumes his reading.He lifts his eyes from the book. "The blue potion is mostly useless", he says, "that's why I have lots of it left. What I need for the invisibility recipe is some green potion." He resumes his reading.He has nothing to say about the blue potion.He lifts his eyes from the book. "The king is having his afternoon nap in the chamber at the top of the tower", he says. "You're to go there and warn him right after I've managed to make the right potion for you". He turns back to his book."It takes a wizard to see anything in it", he says smiling.He lifts his eyes from the book. "The king is having his afternoon nap in the chamber at the top of the tower", he says. "You're to go there and warn him right after I've managed to make the right potion for you". He turns back to his book.He lifts his eyes from the book. "The small leather bag containing the dust should be here somewhere; I'm sure I left in a visible place." He sighs and continues his reading."Oh, you found it? Excellent! But how are we going to get it up from the garden?"He lifts his eyes from the book. "It's great we found the dust; now, only if we had that green potion, too, so I wouldn't have to look for another recipe." Sighing, he resumes his reading."Good work!", he exclaims at seeing the bag. He takes it from you gratefully."Ok, let's make the potion." He takes the bag from you, opens it, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard.He lifts his eyes from the book. "The small leather bag containing the dust should be here somewhere; I'm sure I left in a visible place." He sighs and continues his reading."Oh, you found it? Excellent! But how are we going to get it up from the garden?"He lifts his eyes from the book. "It's great we found the dust; now, only if we had that green potion, too, so I wouldn't have to look for another recipe." Sighing, he resumes his reading."Good work!", he exclaims at seeing the bag. He takes it from you gratefully."Ok, let's make the potion." He takes the bag from you, opens it, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard."Oh, that's just my bedtime drink. Feel free to take sip if you're thirsty.""You know, old age doesn't come alone", he says."Ah, I see you've experimented successfully with the red potion. I can't see, however, how that'd help us.""Ah, I see you've experimented successfully with the red potion. Well, I hope you'll be as successful in finding the ingredients for the invisibility potion." He resumes his reading.He lifts his eyes from the book. "I'm sure I can't tell you anything special about that", he says and turns back to his book.You are about to ask the question when the wizard resumes his talking."There's no time to talk now", he replies. "You know what to do."He lifts his eyes from the book. "It's incredible that you were able to find some green potion", he says warmly. "Now, if we only found the dust from a blue admiral's wings, too, so we could finish the invisibility potion." He resumes his reading.There isn't much you can tell him about the $1 that he doesn't know already."You know, old age doesn't come alone", he says."Ah, I see you've experimented successfully with the red potion. Well, I hope you'll be as successful in finding the ingredients for the invisibility potion." He resumes his reading.He lifts his eyes from the book. "The small leather bag containing the dust should be here somewhere; I'm sure I left in a visible place." He sighs and continues his reading."Oh, you found it? Excellent! But how are we going to get it up from the garden?"He lifts his eyes from the book. "It's great we found the dust; now, only if we had that green potion, too, so I wouldn't have to look for another recipe." Sighing, he resumes his reading."Good work!", he exclaims at seeing the bag. He takes it from you gratefully."Ok, let's make the potion." He takes the bag from you, opens it, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard.He lifts his eyes from the book. "The small leather bag containing the dust should be here somewhere; I'm sure I left in a visible place." He sighs and continues his reading."Oh, you found it? Excellent! But how are we going to get it up from the garden?"He lifts his eyes from the book. "It's great we found the dust; now, only if we had that green potion, too, so I wouldn't have to look for another recipe." Sighing, he resumes his reading."Good work!", he exclaims at seeing the bag. He takes it from you gratefully."Ok, let's make the potion." He takes the bag from you, opens, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard.You are about to ask the question when the wizard resumes his talking."There's no time to talk now", he replies. "You know what to do.""Good work!", he exclaims at seeing the bag."Ok, let's make the potion." He takes the bag from you, opens it, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard."Now, if we only had that green potion, too, so I wouldn't have to look for another recipe." He takes the leather bag from you gratefully and resumes his reading."Good work!", he exclaims at seeing the bag."Ok, let's make the potion." He takes the bag from you, opens it, pours the dust in the green potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard."Now, if we only had that green potion, too, so I wouldn't have to look for another recipe." He takes the leather bag from you gratefully and resumes his reading."Ok, let's wrap it up." He takes the green potion from you, opens the bag, pours the dust in the potion, makes movements with his hands and mumbles something. Then, handing the flask to you, he says: "Drink this and you become invisible. And you can walk through closed doors. Now listen carefully. Walk through this door here. When you come to the end of the corridor, go through a green door. In the next corridor, go through a brown door. And last, go through a red door; that's the entrance to the western tower." $pYou take the flask.$pYou take a sip of the green potion and instantly notice how you start fading. Soon, you're completely invisible. $p"Good luck! Please remember that the potion's effect wears away after a while, so do hurry", you hear the wizard saying as you leave through the door. Before that, you've made sure that you didn't take with you anything belonging to the wizard."Ah, I see you've experimented successfully with the red potion. Well, I hope you'll be as successful in finding the ingredients for the invisibility potion." He resumes his reading, without paying more attention to the staff.The wizard doesn't seem to be interested in the$$.You hear nothing unsual.GuardHe's carrying a sword and a shield.The guard doesn't seem to hear you. It looks like your voice has become immaterial, too.The guard doesn't seem to hear you. It looks like your voice has become immaterial, too.The guard doesn't see you.KingYou take a look at the king. He's in his thirties and has a noble face with a brown, well-kept beard.He's sleeping peacefully in the bed.You wake the king up. He looks at you rather baffled. $p"Who are you and what are you doing here?", he asks, sitting up on the bed.He's awake already.There's no time for your questions now. The kingdom's at stake and the king needs to be convinced as quickly as possible.He can't talk to you as he's asleep.The king listens to you with a serious expression on his face. $p"But... how can I believe you? For all I know, you might just be joking with me. Or, you might have misunderstood the whole situation. Is there anything you can show me? As yet, I have very little to act upon."You have already told him what you know. There must be something you can show him to convince him that you're telling the truth.The king listens to you with a serious expression on his face. $p"But... how can I believe you? For all I know, you might just be joking with me. Or, you might have misunderstood the whole situation. Is there anything you can show me? As yet, I have very little to act upon."You have already told him what you know. There must be something you can show him to convince him that you're telling the truth."Well, he might have helped you to reach me, but I can't still be sure that things are as you have told me. Can you show me some concrete proof of the planned attack?"That mightn't be a particularly fruitful subject to talk about at this moment.He can't talk to you as he's asleep.The king isn't impressed.He can't communicate with you as he's asleep.$pYou can hear the sounds of food being prepared in the kitchenabove$$.$pThe cook hums a little tune with an admirable basso voice amidst his cooking.$pThe guard standing in the dining room notices you and shouts: "Hey, you!" He starts approaching you.$pThe guard grabs you and escorts you to the kitchen. Holding you firmly in his grip while unlocking the cellar door with his other hand, he wrenches the door open and releases the cook who has recovered enough to have started ascending the stairs. The cook wabbles back into the kitchen, and they throw you back into the cellar and lock the door. $pIt looks like your cause is lost. $p$t* * * You have failed * * * $pResurrecting...$p$p$pThe guard appears on the doorway and flashes his sword. $i"You'd better surrender right now", he says. "I wouldn't like to have to use this one against a small one like you."There's a loud creak and the sound of heavy stones moving. Before your eyes, part of the eastern wall slides back and aside, revealing a dark doorway.$pHaving pushed the three tiles, you wait for a while. Nothing happens, and you deduce that the combination you entered was wrong.You walk along the passage you have chosen, suddenly noticing that there's no ground under your foot. You lose your balance and drop into a deep pit, losing your consciousness and with it all hope of ever getting the news across to the king. It looks like you took the wrong way. $p$t* * * You have failed * * * $pResurrecting...$p$pYou walk along the passage you have chosen, when suddenly a sharp blade cuts your neck before you can even realise what happened. It looks like you took the wrong way. $p$t* * * You have failed * * * $pResurrecting...$p$pYou go through the door and find yourself in a totally dark room. As you undoubtedly have taken the wrong exit, you return to the corridor immediately.You go through the door and find yourself in a stale-aired storage room. As you undoubtedly have taken the wrong exit, you return to the corridor immediately.The silver gate swings quietly open.$pThere's a pop and you become visible again. Just as the wizard warned you, the spell didn't last for a very long time.$pThe guard notices you and gives a start but doesn't remain wondering for long. He rushes towards you and stabs you quickly between the ribs. You barely have time to realise your demise. $p$t* * * You have failed * * * $p$p$pResurrecting...$pThe guard notices you and gives a start but doesn't remain wondering for long. He rushes towards you and stabs you quickly between the ribs. You barely have time to realise your demise. $p$t* * * You have failed * * * $p$p$pResurrecting...$pAs all of the doors in the corridor are locked, you are trapped. Soon the guards will undoubtedly spot you, too. There's no hope now of getting the message across to the king. $p$t* * * You have failed * * * $p$p$pResurrecting...$pThe king keeps looking at you.$pThe king eyes you carefully.$pThe king seems to grow a bit restless. Whatever you are planning to do, you must do it quickly.$pThe king keeps looking at you, very obviously hoping that you would make a point soon.$pThe king eyes you with diminishing patience.$pIt seems that the king has had enough. He throws you out of the room, ordering you to not disturb him anymore. You had your chance; now everything is over. $pIt seems like your cause is lost. $p$t* * * You have failed * * * $p$p$pResurrecting...Huh?[Invalid command. Please rephrase, or try something different.][It isn't clear what you mean by 'all'.][It isn't clear what 'it' refers to presently.][It isn't clear what 'them' refers to presently.][You can't refer to multiple objects with that verb.]I can't guess what you want to $v.[You must supply a noun.]You must give an object after 'but'.You can only use 'but' after 'all'.That doesn't leave much to $v![Please reissue your command stating whether you mean the cellar door or the panelled door.][Please reissue your command stating whether you mean the small brass key or the small painting.][Please reissue your command stating whether you mean the red potion or the green potion.][Please reissue your command stating whether you mean the blue potion or the red potion.][Please reissue your command stating which tube you mean (the first, the second, etc).][It isn't clear which $1 you mean.]As you're leaning out of the window, you can't see any such thing at present.You can't see any such thing.You can't go that way.You can't do that.You can't $v the $1.There is nothing here that you can $v.$n$tYou see$$, and here.is here.Thecontains, and $$.Theis empty.You have scoredpoints out of[That word isn't recognised.]...Enter file name to save in.$nThe default isThat file already exists, overwrite (RETURN confirms) ? Failed.Failed.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Enter file name to restore from.$nThe default isAre you sure (RETURN confirms) ? Do you want to RESTART, RESTORE a saved game, or QUIT?$p>> a$t* * * Welcome to SARDORIA! $i$t (Please type 'help' if you need some.) * * *