PolyAventures

Version 1.16.14

<pierre.tremblay99@videotron.qc.ca>

================================================================================

Liste des 16 Aventures:
List of the 16 Adventures:

AdventureCastle version ?.?
BattlesStar version 4.2
BeyondTesseract version 2.0p
BeyondTitanic version ?.?
CaveAdventure version ?.?
Chimaera version C1.001
CrystalCave version 2.0
Dinkum version 2.14
Dungeon version 3.2B
DungeonsOfThuria version 1.0
Island version 2.6
MysteryMansion version 19.2 Rev 1.8
Napoleon version 1.02
SoftPorn version ?.?
SuperNova version ?.?
World version 1.07

Sauf exceptions, tous les sources proviennent de: if-archive/games/source
Allowing exceptions, all sources come from:

================================================================================

Interface MacOsX:		Pierre Tremblay.
(MacOsX interface)

CopyLeft:	2017 Pierre Tremblay. Tous droits réservés.

Cette interface est offerte "comme telle" et n'est absoluement pas garantie.

================================================================================

AdventureCastle

Archive: if-archive/games/pc/Castle.zip [07-Jan-2002]

Code de l'aventure:				Dave Dunfield.
(Adventure code)

This is a text based adventure game which I wrote a number of
years ago (on a unix system), and have since ported to the PC
using MICRO-C.

With thanks to Crowther and Woods who wrote the original FORTRAN
adventure game from which this game borrows several ideas.

Copyright 1983-2001 Dave Dunfield
All rights reserved.

Permission granted for personal (non-commercial) use only.

================================================================================

BattlesStar

Archive: if-archive/games/source/batlstar.zip [01-Jun-1996]

Code de l'aventure:				Amiral David W. Horacio Riggle.
(Adventure code)

Abaissé aux Standards MS_DOS:	Brian Douglas Smith.
(Lowered to MS-DOS Standards)

Copyright (c) 1983, 1993
	The Regents of the University of California. All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

1. Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
   notice, this list of conditions and the following disclaimer in the
   documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software
   must display the following acknowledgement:
   This product includes software developed by the University of
   California, Berkeley and its contributors.
4. Neither the name of the University nor the names of its contributors
   may be used to endorse or promote products derived from this software
   without specific prior written permission.
 
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.

================================================================================

BeyondTesseract

Archive: if-archive/games/source/tess.tar.gz [14-Dec-2003]

Code de l'aventure:
(Adventure code)

Beyond The Tesseract   V2.0p   Nov/88
--------------------

An abstract text adventure by  |  This adventure is FreeShareAnythingWare.
  David Lo                     |  If you like this program, hate it,
  4516 Albert St.              |  or really don't care at all, then
  Burnaby, B.C.   V5C 2G5      |  I would be happy to to hear from you
  Canada                       |  (a letter, a post-it note, etc).
  604-291-0690                 |
  email c/o <viola@idacom.cs.ubc.ca>

Please share unmodified copies of this adventure with everyone you meet.

Notes:
------
  - The "stack" is an acroynym for Space Time Activated Continuum Key.
    You will find this object very useful.

  - This adventure is abstract and a bit on the technical side.  Detail
    knowledge of the technical background is not necessary, although it will
    make the adventure more enjoyable.

  - There is no carry limit, and no death traps.  The map of the adventure can
    be draw on a grid.  All it takes is a little experimenting to put all the
    subsets of locations together "logically".

History:
-------
  Version    Date        Machine        Language         # Lines
  --------------------------------------------------------------
  1.0        Jun. 1983   16K TRS-80     Level II BASIC   350
  2.0        Sep. 1988   IBM-XT clone   Turbo C 1.5      2500
  2.0p       Nov. 1988       "          dlc,msc,qc
                         Sun-3          pcc,gcc

  Tesseract Version 2.0 is my first MS-DOS adventure and an exercise in
  learning C.  Since this is a direct port of the old BASIC version, it may be
  smaller than some other adventures, and some of the coding might not be too
  clean.  For the C version, appropriate changes were made to the data
  structures, additions and small changes made to some of the puzzles, and the
  ending expanded.

  The very first adventure that I wrote was in 1982, titled "Hall of the
  Mountain King" (find the Crystal of Light).  Tesseract Version 1.0 was the
  second of the three TRS-80 BASIC adventures that I wrote in a two month
  adventure-frenzy during the summer of 1983.  The first was "Project Triad"
  (defuse the bomb on the space station), and the third was "Codename
  Intrepid" (deliver a package to another agent).

 The first release was version 2.0 in Oct. 1988, in binary form over Usenet.
 This release (2.0p) is the portable source version designed to work with
 compilers other than Turbo C.  -- Dennis Lo.

================================================================================

BeyondTitanic

Archive: if-archive/games/source/beyond-the-titanic.tar.gz [13-Sep-2014]

Code de l'aventure:		Scott Miller.
(Adventure code)

Beyond the Titanic Release Notes - March 2009
Beyond the Titanic is (c)1988/2009 Apogee Software, Ltd.
--------------------------------------------------------

This game was deleted from Apogee's product line a VERY long time ago, and 
has been re-released as freeware in March of 2009.  There are a few notes
you should be aware of with the release.

1) We offer no support in helping to getting this freeware release running.  
   You are on your own in getting it working.

2) This game does not handle modern computers very well, and as such 
   requires a third party program to help your computer adapt to the game
   better.

3) The registration information mentioned inside the game no longer exists; 
   no one lives at the addresses mentioned in the documentation.  Please do
   not try and contact anyone with this info - if someone is there, it's not
   us, you'll just be bothering someone who has no idea what you're talking 
   about.

4) This game is released as freeware.  That's not to be confused with 
   public domain, abandonware (which is illegal), or releasing something 
   under the GPL.   This is a freeware release, which means we retain full 
   legal rights to the title and it's materials.  You are free to play the 
   game as we've released it, but not free to "do whatever you want with 
   it", which includes selling it or otherwise using the materials for your
   own gain.

5) This game was originally released as freeware in March of 1998.  It is
   being re-released again in March of 2009 to include the source code.  This
   was discovered when doing research into source code for our old Kroz game.

Enjoy Beyond the Titanic!
-- Apogee Tech Support, March 2009

================================================================================

CaveAdventure

Archive: if-archive/games/source/cave.zoo [03-Feb-1993]

Code de l'aventure:		Russell Wallace.
(Adventure code)

================================================================================

Chimaera

Archive: if-archive/games/source/chimaera.tar.gz [19-Mar-2003]

An adventure program using automatic text generation and with
consistent but unpredictable moves generated by  an integer
function in subroutine LOCATE.
This version is a conversion into ANSI C of the original program
written in the Prime dialect of Fortran IV with Glaxo specific
library routines.

*****************************************
*                                       *
* Written by Nicholas Perre-Wetherall   *
*         [aka Chris Newall]            *
*          Copyright 1984               *
*        All rights reserved            *
*                                       *
*****************************************

================================================================================

CrystalCave

Archive: if-archive/games/source/crystal.tar.gz [16-Mar-2007]

Code Fortran original:						Inconnu.
Original Fortran code:						Unknown.

Traduit en C et porté sur Unix PC:			Kevin O'Gorman.
(Translated in C and ported to Unix PC)

Porté sur Linux:							Glenn Hutchings.
(Ported to Linux)

Welcome to Crystal Cave Adventure!
**********************************

About the game
--------------

This game is based on, and was intended as a sequel to, the adventure game
developed by Willie Crowther at Stanford.  The original FORTRAN author of
this version is unknown.

The game plays a lot like Adventure, except for a slightly smarter command
parser, and a serious attempt to punish you for knowing anything you may
have learned from Adventure.

History
-------

This version was recoded in C from the original FORTRAN and ported to the
UNIX PC by Kevin O'Gorman <kevin@kosman.uucp> around January 1, 1986.

I ported it to an IRIX box in November 1993, and that's where it sat for
many years, until I noticed that it seemed to have vanished from the net
completely (at least, Google couldn't find any trace of it).  So I tarted
it up and released it into the wild again.

Copyright
---------

From Kevin O'Gorman's original README:

  This program was translated from a UNIVAC FORTRAN program which bore a
  remarkable resemblance to the original Crowther & Woods Adventure
  code.  Neither one bore any Copyright or Authorship notations, so I am
  presuming all this is in the public domain.  I assert no rights to it,
  since I don't feel like claiming rights I wouldn't feel like defending
  in any case.

Contact
-------

Send any queries or bug reports to me.  I am Glenn Hutchings <zondo42@googlemail.com>

Happy spelunking!

================================================================================

Dinkum

Archive: if-archive/games/source/dinkum-2.14.tar.gz [07-Dec-1995]

Code de l'aventure:				Gary A. Allen, Jr.
(Adventure code)

(c) Copyright 1994 by Gary A. Allen, Jr.
All Rights Reserved. Version 2.14, 23 February 1994

================================================================================

Dungeon

Archive: if-archive/games/source/dungeon-glk.tar.Z [19-Oct-1998]

Dungeon 3.2B, C port (Glk)

Translated and ported by Andrew Plotkin <erkyrath@netcom.com>

Fortran source for Dungeon by Robert M. Supnik
Dungeon was created by Tim Anderson, Marc Blank, Bruce Daniels, and Dave
Lebling.
Dungeon is copyright 1980, 1990 by Infocom, Inc (now owned by Activision)

Andrew Plotkin:	<erkyrath@netcom.com>

================================================================================

DungeonsOfThuria

Archive: if-archive/games/source/thuria.zip [14-Dec-2001]

Code de l'aventure:		Brian S. Lingard.
(Adventure code)

DUNGEONS of THURIA
Copyright 1998, by Brian S. Lingard.  All rights reserved.
Version 1.0  10/29/98  Whirling Dervish Software.

Welcome to Dungeons Of Thuria - version 1.0 (beta) 

1.0 Introduction

   This is a game of interactive fiction in the spirit of those wonderful
games from Infocom.  This game began life as a tribute to the games like
Zork(tm) and others back when the author's only computer was a lowly
Commodore 64.  It was originally written in Basic, and somewhat limited
due to the 64's small memory size.

2.0 The Story of Dungeons of Thuria

   The story of "Thuria" should be familiar to those who spent countless
hours painstakingly drawing maps for Adventure or Zork in the wee hours
of the morning when they should have been studying or sleeping.  

   You are deposited in a mysterious land with only a single clue as to 
how to get home.  You find a ragged note which describes how to find a portal
which will take you back to your own world.  Of course, the way home is 
riddled with puzzles and deadly traps.

Last Updated:  October 29, 1998

================================================================================

Island

Archive: if-archive/games/source/island26.zip [10-Aug-1995]

   pRezeTZ		ISLAND v2.6

                              Hi folkz!

We came again with another stuff, and this time tis the new version of the well
known ISLAND game.

This is the latest DOS version of Island, v2.6..Some new strings and events had
been added but the main concept and story have not changed. This is the
acctual version for FTP.GMD.DE ftp site's competition.

You must get away from the island...There is a small boat at the shore with
an engine inside it....all you have to do is to START the ENGINE, BUT....
to do that you need to have fuel can and some ..... in yor inventory or 
aboard...

The game has been tested on 486DX1 33Mhz, and works fine...the code itself was
generated (compiled) for 386 processors so I don't know how does it react on
286 and below processors. Well, the code is in this ZIP file, so compile it
again if you need....

The EXE file has been compressed with runtime EXE compressor, so if it doesn't
work, compile it again...The code can be compiled with ANY Borland C compiler, 
thatis Turbo C, Borland C++, but I ain't sure that it can be compiled with
Microsoft compilers...for DOS only...I haven't tested it on UNIX or OS/2.

Some hints:

Type HELP at the start...

To pass the forrest to the west of crash site, you must drop something and then
enter a direction. If the object is still in the room, you have returned to 
this room....Ok, ok, if you are so lazy, this is the map: if I were lazy, this
game would not be here, hehe.

Don't OPEN the door, just go east. Otherwise whatever you enter is false, and
I dunno why....WHOA! A BUG!

This game is Public Domain, thatis spread, spread, spread, and don't pay.

Black Gate coderz group...                         ⁄- - --ƒ  ƒ- -ø
CyberDaemon...codez                                : CyberDaemon  
Dreamcatcher..design and ideas                     ¿  ƒ-ƒ  -ƒ-- ƒŸ
Chepponi......BBS                              <vkrstul@public.srce.hr>

================================================================================

MysteryMansion

Archive: if-archive/games/source/mansion-19.2.tar.gz [20-Feb-2000]

Code de l'aventure:		James Garnett.
(Adventure code)

Mystery Mansion
	
Explore the mansion, solve the mystery!
	
C version of the HP1000 (and later HP3000) text adventure game.	 The 
original was Fortran IV and somewhat obfuscated.   This version is a 
nearly verbatim port of that one so it is almost as confusing (but
that's a good thing).
	
Copyright (C) 1999, 2000 James Garnett	garnett@catbelly.com.
	
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
	1. Redistributions of source code must retain the above copyright
		notice, this list of conditions and the following disclaimer.
	2. Redistributions in binary form must reproduce the above copyright
		notice, this list of conditions and the following disclaimer in the
		documentation and/or other materials provided with the distribution.
	
This software is provided ``as is'' and any express or implied warranties, 
including, but not limited to, the implied warranties of merchantability 
and fitness for a particular purpose are disclaimed.  

================================================================================

Napoleon

Archive: if-archive/games/source/napoleon-1.02.tar.gz [06-Dec-1995]

Code de l'aventure:		Pete Chown.
(Adventure code)

Copyright (C) 1992 Pete Chown.

This game is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.

The game is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

The GNU General Public License is often shipped with GNU software, and
is generally kept in a file called COPYING or LICENSE.  If you do not
have a copy of the license, write to the Free Software Foundation,
675 Mass Ave, Cambridge, MA 02139, USA.

================================================================================

SoftPorn

Archive: if-archive/games/source/softporp.zip [02-Apr-1996]

Code de l'aventure:		???.
(Adventure code)

================================================================================

SuperNova

Archive: https://www.classicdosgames.com/game/Supernova.html

Code de l'aventure:		Scott Miller.
(Adventure code)

Programmer: Scott Miller
Began February 2, 1985
Copyright 1985 Scott Miller

Copyright (C) 1990, 2009 - Apogee Software, Ltd.

This file is part of Supernova.  Supernova is free software; you can
redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, Write to the Free Software

Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

Original Source: 1990 Scott Miller
Prepared for public release: 03/19/09 - Joe Siegler, Apogee Software, Ltd.

================================================================================

World

Archive: if-archive/games/source/worldsrc.zip [04-Aug-1993]

Code de l'aventure:		J. D. McDonald.
(Adventure code)

World C Version 1.07 copyright 1992 J.D.McDonald 

Use as you like for non-commercial purposes.

<mcdonald@aries.scs.uiuc.edu>

World is a text adventure game, like Adventure or Dungeon with a sci-fi
twist. It is supposedly quite portable. To create it, you must compile,
link, and run "vtxtcn.c" , then compile, link and run vcnvrt.c. Then
compile the other seven .c files and link them to make the World executable.
This program and q1text.dat are required to play the game.

A .bat file is provided - it is just "pseudocode".

Enjoy. Or be stumped. Or cheat.

Doug McDonald (mcdonald@aries.scs.uiuc.edu)

================================================================================