rooms.txt This file is only for rooms or locations for the game. Acceptable tags: room, name, desc, doors, exits. Exits must be last. Doors are optional, but must include the fixed object ID they go with. You can put notes anywhere in this document except between tags. The Sleeping Chamber You are standing in a dimly lit, metallic room. A dozen or so narrow, padded alcoves line the walls. Their purpose seems obvious--slots for sleeping. Or dying. You can hear and feel a distant but powerful humming coming from somewhere deep beneath your feet. Light is spilling in from an open hatchway to the north. N2 The Living Space You have entered a large, open room illuminated by a soft but sickly blue-white glow of panels set into its corners. The many couches and benches here seat no one and say nothing. You see exits to the west and north. Back south is the sleeping chamber. You feel a slow but deep vibration coming from underneath the floor. N4 F6 N4, S1, W3 The Central Hub You have reached what must be a central hub. There are exits in all cardinal directions. Any of them must surely lead to a more inviting place than this ghastly, open room, a welcome place for crowds but hell for the alone. The high ceiling is a fresco of bright blues and puffy clouds. It bears a striking resemblance to a sky you've never seen. The effect is diminished somewhat in the dull light, which casts tired shadows on the painted sun. Dead potted plants populate the landscape like old people so unloved even their corpses are unworthy of attention. E2, N5, W9, S11 Personal Theater This small room appears to be a place set aside for personal entertainment. A single cushioned chair sits proudly and longingly before a wide screen. Perhaps you might escape here for awhile, had you a desire to prolong the inevitable. S2 Fore Vantage Point This narrow room's prominent feature is a sprawling viewport, which extends all the way along its northern face like a crevice in a soul. You see exits to the south and west. S3, W6 Exit Corridor You appear to have found an entrance to another deck, which slopes upward to the west. Another exits lie east. W7 F8 W7, E5 The Lift (Living Quarters) You're standing in a brightly lit elevator, which will take you to the other two decks of the ship. You can reach them by going either up or down, or you can exit the lift to the east. Lettering on the wall reads, "Living Quarters." E6, U8, D23 The Lift (Command Deck) You are standing in the lift, which has now risen to its height and can take you only down from here. Lettering on the wall reads, "COMMAND DECK." Someone has etched a small message beneath: "HADES." You can exit the lift to the east. D7, E12 The Library Neat lettering on the wall reads, "LIBRARY," and judging by the single reading console here, it's a very humble one. The room's lighting panels are even softer here, perhaps to keep glare off the console displays--but more likely to preserve the creeping death that numbs the soul of men who squander life bent over books. The only exit is to the east. E3 The Personal Facility You have entered a darkened room that could serve as a hygienist's reason for existence. The odor of fetid toilets and clogged sinks causes you to wretch and your guts to spasm. Through half-closed lids you see all forms of human waste, from blood to hair to long-dried smears of fecal matter. In some strange way, though, you feel more comfortable here than anywhere else you've been. E11 The Cafeteria You have entered a room full of long empty steel tables, each commanding four plastic chairs. Lettering on the wall reads "CAFETERIA," and posters on the wall show scenes of dining ecstacy. Isn't it interesting how much better photographers are than chefs at making food delicious? What would we know of "fresh" without the camera to define it? You see exits to the north and west. N3, W10 Command Deck Entryway A faint odor of decay greets you as you stalk into this dim, cool corridor. The floor here is spotted with dark brown specks, most likely blood stains. You also see streaks and dents along the walls. The corridor widens into a large room to the east, and you can return to the lift by traveling west. Lettering above the eastern exit reads, "CENTRAL COMMAND." W8, E13 Command Reception Area You have entered the command station's devestated receiving area. A long desk divides most of the room into two halves, though large chunks of it have been smashed into debris. From the looks of things, a terrific riot occurred here, though you see no corpses. Along the damaged walls are splattered posters advertising life "Where everyway but backwards is up." A sign above the door to the east reads "MEDICAL," whereas "SECURITY" is alleged to lie southward. The exit off this deck lies to the west. No doubt this room was once a hive of activity, but now all is dead and dry. The sickly odor of old death is strong in your nostrils. W12, E21, S14 Security There is hardly anything left of this room, which you suppose at one time housed the ship's security office. Obviously, they were ineffective. Piles of junk lie in the corners, and old brown blood stains decorate the walls like modern art. There appears to have been a fire in here at some point, because black streaks of condensed smoke mark the ceiling. You can exit to the north, south, and east. A sign southward reads "CENTRAL COMPUTING," while east will take you to the "Personal Confinement Area." N13, E18, S15 Central Computing Compared to the other rooms you've visited on this deck, this room is surprisingly intact. Most of the equipment here is beyond your comprehension and thus useless. You are content to listen to the units hum and watch the few LEDs that still flicker. Old cables and computer components are strewn about the floor here, along with piles of glass and other useless remains. Exits lie north and east. N14, E16 Science Station Lettering on the wall here reads "SCIENCE AND ASSAY OFFICE," though it's been quite awhile since anyone factored equations or analyzed soil samples in this office. Posters on the wall show scenes of happy people slaving under plastic biospheres, or emerging from titanic ships onto hard, arid landscapes. Long-dead potted plants stand guard here, refraining from comment. Compared to the other rooms you've seen, this one is surprisingly neat and clean, without a bloodstain in sight. A message etched precisely on the wall here reads, "PENELOPE." Exits lie to the west and east. W15, E17 Communications Center You are standing in the ship's communication center. The machinery here once served as the ship's lifeline to its homeworld, but now is just one more room full of relics for a museum that will never be built. There are exits to the west and north. W16, N20 Personal Confinement Area This room served as a brig for unmangeable crew or passengers. The floor is covered in frayed green plastic grating, but most of it is discolored with old blood and faint traces of other human wastes. There is, indeed, still some aromas of death and decay in this room. The only exit is back west. W14 Central Command You have reached the cranium of the ship, the nexus where fate was decided. The damage to this part of the ship isn't extensive, though you still see the occasional wrecked terminal or shorn panel. Most of the systems here still seem to be operating, though haven't the faintest clue how to manipulate them. Now, only ghosts man the helm, and the wheel is guided by no hand but death's. Exit to the west or south. W21, S20 Navigation This room still bears evidence of it's once critical role of determining the ship's trajectory through the stars. Decorative starcharts and artistic renderings of planets line the walls, but no conscious mind now directs the course of this ship. Exit to the north and south. N19, S17 Hallway This is a long, lonely hallway that extends from east to west. An exit to the north is labelled "MEDICAL." To the far east you see the entrance to central command. A long trail of dried blood runs the entire length of the corridor. W13, N22, E19 Medical Facility You've entered what was once an emergency room for the wounded and diseased. Your nose still detects some trace of the powerful antiseptics that once stood so valiantly against the gangrenous hordes. Infection was fought here. But of all the healings arts known to man, the only cure for hate is death, the only balm self-loathing. An exit lies south. S21 The Lift (Engineering Deck) Printed lettering on the wall here reads, "Engineering Level." From here, you can go up to the middle deck or enter engineering to the east. U7, E24 Engineering Entrance You are standing in the entrance to the engineering sections of the ship. The light here is even dimmer than above, and you must tread carefully if you are to avoid tripping or falling down a shaft to your death. You hear a deep rumbling to the east, and the occasional nerve-wracking groan and clatter of severely neglected and maladjusted machinery. You can go east or west from here. W23, E25 Engineering Central Receiving A smooth counter runs from north to south here, dividing the room to serve as a central receiving area. There are small piles of trash in the corners, but, overall this area seems to have fared well. Noisy machinery clangs in the distance. You see exits to the east, west, and south. W24, S26, E32 Engineering Corridor You are standing in a wide but dark corridor running from north to south. The din of machinery seems louder to the south. W33 F30 W33, N25, S27 Engineering Port Side You are standing on the left side of the engineering section of the ship. On the north side of this room are removeable panels for accessing the ship's engines and support systems, whereas the south consists of a row of terminals for monitoring them. The clamor of machinery is becoming painful to your ears. Exits to the north and east. N26, E28 Engineering Central You are in Engineering Central. On the northern side is the massive nuclear fusion reactor that powers the ship--and rumbles and quakes like a deafening and dangerous volcano--an angry god brooding on his throne. Occasionally a massive burst of hot, dripping steam vents from the reactor and is responsible for the pools of water along the floor here. There are several huge blood stains on the southern wall here. There are exits west and east. W27, E29 Engineering Starboard On this side of engineering, you see dozens of terminals, screens, and other devices for monitoring the reactor and other vital systems of the ship. The metallic cubicles for the operators look cramped and claustrophobic, and more than a few are splattered with blood stains and seemingly random damage. There are exits west and north. N30, W28 Airlock Entrance At last, you are standing in the entrance to the ship's airlock. Just beyond this room is the tightly clenched orifice, the combined mouth and anus of this mighty craft. The walls here are layered with sheets of clear plastic, and the floor here is almost completely covered with dark streaks of dried blood. Warning signs on the walls promise excruciating death to anyone foolish enough to monkey about here without proper authorization and knowledge. Exits west and south. W31 F33 W31, S29 Airlock You are standing in the ship's airlock, which serves as a mighty pressure valve between the ship and the great vacuum outside. The airlock is only wide enough for a single-file line of people to enter or exit the ship. Warning signs here are even more forceful than in the entrance, prophesying fatal injuries and untimely deaths to anyone whose ignorance trumps his survival instinct. You can exit to the east. E30 Cargobay This massive cargobay is still full of crates and containers meant to supply the colony when it at last emerged onto a suitable planet or moon. Several of the crates have been opened, their contents rifled and ransacked. Obviously, you have no reason to fear starvation--too bad, really, since everyone knows the groans of an aching belly drown out the shrieks of deeper anguish. Some of the crates have been shifted around to form small cubicles, and here and there you see large pools of dried blood and other signs of tumult. W25 Hiding Place You have entered a cramped alcove whose purpose seems to be to provide access to a few awkwardly placed pipes and conduits. This place seems so very familiar. You can imagine how well the room would serve as a source of subterfuge, and almost feel the growing anxieties of claustrophia bearing down on you as minutes turned to hours and finally to days in hiding. E26