"the Blood lust Warrior" by Zorkfire games Include Exit Lister by Andre Kosmos. Include Plurality by Emily Short. Include Inform ATTACK by Victor Gijsbers. Include Considerate Holdall by Jon Ingold. Include Title Page by Jon Ingold. Include Extended Banner by Stephen Granade. Use American dialect and serial comma. Release along with the source text. Release along with the introductory booklet. The story headline is "An Interactive RPG". The story creation year is 2012. The story copyright string is "2012". The release number is 8. The maximum score is 72. Every turn (this is the player death rule): if the player is killed: end the game saying "You were killed by [the global attacker].". The player's forename is an indexed text that varies. The player's full name is an indexed text that varies. When play begins: now the command prompt is "What is your name? > ". To decide whether collecting names: if the command prompt is "What is your name? > ", yes; no. After reading a command when collecting names: if the number of words in the player's command is greater than 5: say "[paragraph break]Who are you, a member of the British royal family? No one has that many names. Let's try this again."; reject the player's command; now the player's full name is the player's command; now the player's forename is word number 1 in the player's command; now the command prompt is ">"; say "Hi, [player's forename]![paragraph break] After training with your master, you decided to read a book. What was the book? The legend of the blood Lust Warrior. When your master saw you reading, he snapped at you! '[player's forename], you shouldn't be reading that book! That is my book and you know it!' You set down the book, put on your sack and wandered off, on a quest to defeat...[paragraph break]"; say "[banner text] [bracket] Type 'about' for information about this release, and 'info' to find out about the legend.[close bracket]"; move the player to the location; reject the player's command. [We also want to postpone the proper beginning of the game until we've gotten the name:] Instead of looking when collecting names: do nothing. Rule for printing the banner text when collecting names: do nothing. Rule for constructing the status line when collecting names: do nothing. The rucksack is an openable wearable player's holdall. The rucksack is open. The rucksack is worn by the player. An axe is a kind of weapon. A sword is a kind of weapon. A dagger is a kind of weapon. A treasure is a kind of thing. After taking a treasure for the first time: Say "Taken!"; Award 5 points. After putting a treasure on the shelf: Say "done. 'Nice Job! Thank you', says the witch as you place the treasure where it belongs."; Award 5 points. A goblin is a kind of person. A potion is a kind of thing. An elf is a kind of person. Prologue is a scene. Prologue begins when the player is in the forest for the first turn. Prologue ends when the player is in the hut for the third turn. The forest is a room. "Trees surround you in this tranquil forest. The air is crisp and you have a clear view of the clearings to north and southeast." An elf called Eromix is in the forest. The health of the player is 20. The health of Eromix is 12. Eromix is hostile. The description of Eromix is "This nasty-looking elf has a thirst for blood, and you can see it in his eyes. He is probably a minion of the warrior." Eromix carries a treasure called the diamond. The description of the diamond is "It looks like something worth a thousand gold pieces." Eromix carries a dagger called the wicked curved dagger. the wicked curved dagger is readied. The description of the wicked curve dagger is "This could gut you (or anyone, for that matter) in a second. It has great antiquity, and looks as if it was meant to be a sword, but the creator just stopped midway in his work." The weapon attack bonus of the wicked curved dagger is -3. The melee of eromix is -2. The hunting area is a room. The hunting area is west from the forest. "This area used to be used by the townspeople to hunt. Now, though, it is just a breeding ground for all kinds of monsters." A goblin called Tendori is in the hunting grounds. Tandori carries a dagger called the hunting knife. The hunting knife is readied. The weapon attack bonus of the hunting knife is -3. After entering the hunting area: say "'Time for hunting humans!', says a sepulchral voice as you enter" Dungeon areas is a region. The cellar is in the region called Dungeon areas. The cave entrance is in the region called dungeon areas. The dark dome and chamber of blood are in a region called dungeon areas. Every turn: If the player carries the burning torch: Now dungeon areas is lit; otherwise: Now dungeon areas is dark; The cave entrance is a room. The cave entrance is east from the forest. "This is an entrance into a cave, which smells of blood. There are faint crunching noises coming from the cave to the east, but most likely it is a ZOMBY." The dark dome is a room. The dark dome is east of the cave entrance. "This dome is ancient-looking, as if it was an ancient temple, carved out of the living rock. Stalagmites and stalactites line the walls and ceiling, like dragon[']s teeth." The dragon is an animal. The dragon is in the dark dome. The description of the dragon is "He[']s scaly, fire-breathing, ancient. Well, that just about sums it up." After entering the dark dome: Say "'Hello, strange traveler', says a honeyed voice from ancient times." The chamber of blood is a room. The chamber of blood is down from the dark dome. "The walls of this chamber are caked with dried blood. You can smell it everywhere." A Duerger is a kind of person. A duerger called Dridennan is in the chamber of blood. The health of dridennan is 11. The melee of Dradennan is -3. The description of dradennan is "He is a duerger, a dwarf-like creature with a beard and a bald head." Dradennan carries an axe called the dwarvish axe. The dwarvish axe is readied. The weapon attack bonus of the dwarvish axe is -1. Dradennan carries a potion called the potion of ultimate health. The description of the potion of ultimate health is "This green, open-topped bottle is filled with a clean-smelling liquid. The label reads: Only use this potion in desperate times." Before drinking the potion of health: Remove the Potion of ultimate health from play; Say "You glug the potion down. A percentage of health is restored, and a lot of health has been gained."; Now the health of the player is 30. The large clearing is a room. The large clearing is north of the forest. "A large oak stands in the center of this peaceful patch of land." A body is here. "A corpse, covered in fresh blood, lies under the tree, giving the soil plenty of compost." The description of the body is "This looks like the corpse of a powerful wizard, who probably had control of the underground cities at some point in his life." Instead of taking a body (this is the take no casualties rule): Say "NO! You do not! want to carry a body around with you! Plus, you can't even pick it up!" instead. Understand "Corpse" as a body. A sword called the shortsword is on the body. "A shortsword, encrusted with blood, lies next to the corpse." After taking the shortsword when the shortsword is not handled: Say "The sword seems quite balanced in your hand, as if it was made for you. The blade has some sort of runic lettering carved into it, perhaps a name or a phrase of some kind."; Award 2 points. Understand "Sword" as the shortsword. The shortsword is unstashable. The weapon attack bonus of the shortsword is -2. The description of the shortsword is "The sword seems quite balanced in your hand, as if it was made for you. The blade has some sort of runic lettering carved into it, perhaps a name or a phrase of some kind." An oak is a thing in the large clearing. The oak is scenery. The description of the oak is "This old, probably ancient oak gives this peaceful area a fair amount of shade." The small clearing is a room. The small clearing is southeast from the forest. "This small clearing is surrounded by trees, with a path to the south, which leads to a small covered hut.." The wooden door is a door. It is south of the small clearing and north of the hut. It is closed. The description of the wooden door is "This door looks to be just a few wooden planks, strapped together with iron. [if the wooden door is open]it is currently closed.[otherwise] It is currently open.[end if]" The Hut is a room. "This humble hut looks like a one-room hubble, with a cot to one side, and a shelf pushed up against a wall. You can exit north, which I recommend.". A supporter called the shelf is in the hut. The shelf is fixed in place. The shelf is scenery. An enterable supporter called the cot is in the hut. The cot is scenery. The description of the cot is "It looks nice and cozey. You wouldn't mind taking a snooze on it." Instead of sleeping: If player is on the cot begin; say "You drift off to dreamland, and in a few seconds, you are in a deep sleep. After an hour of snoozing, you stand up, put your sack back on and ready your weapon again."; Now the health of the player is 20; else; say "You don't want to sleep here."; end if. The burning torch is a thing. The burning torch is on the shelf. The description of the burning torch is "The torch is very beautiful, and, according to its label, never stops giving off light." A potion called a Potion of health is on the shelf. The description of the potion of health is "This clear, open-topped bottle contains a potion of health: Drink this if your health is 4% or below." Before drinking the potion of health: Remove the Potion of health from play; Say "You glug the potion down. A percentage of health is restored."; Now the health of the player is 20. Arrival of the witch is a scene. Arrival of the witch begins when Prologue ends. Arrival of the witch ends when First Quest begins. When Arrival of the witch begins: Say "'Hello. And thank you for entering my humble home. Take off that sack, set down that sword and relax for a while! I might be able to help you. I hear you are headed to defeat the blood lust warrior. You see, the warrior lives in a cave, south of an island just northwest of here. I don[']t know how you will get there, though.'"; Now the witch is in The hut. Every turn when the player can see the witch: say "The witch [one of]shuffles some papers around[or]catilogs new potion recipes[or]practices a few spells and gets back to work[or]looks at you with a serious look in her eyes, as if you were going to die[as decreasingly likely outcomes]." First Quest is a scene. First Quest begins when the player is in the hut for the fifth turn. First Quest ends when flying begins. When First Quest begins: say "The witch begins to talk, turning away from her work. 'You know what? I would like you to do something for me. You see,the evil goblin, Horsek, stole my 7 valuable treasures, and hid them in the surrounding areas the nearest one is down, then north from here. After you arrive in the forest underground, climb up the tree, and wait a while. A bird will fly you away to an island, which was purchased by the warrior many years ago. That, my child, is where you will find the warrior, and the last of my treasures. Would you please bring them back to me?' You assure her that her treasures will be brought back to the place where they belong. 'Good luck. Oh, dear, after you get one of those treasures, bring them back here and place them on the shelf. And, Horsek is in the cellar, so watch out!'". The witch is a woman. The description of the witch is "She wears ghastly charms around her neck, and beastly robes on her body. She looks like she could do some damage, but thankfully, she[']s not hostile." The witch wears a thing called a robe. The description of the robe is "It appears to be made of many kinds of fabric, furs and pelts, but you have never seen most of these fabrics before. It looks very expensive." The witch wears a thing called the charms. The description of the charms is "These charms look to be crafted from obsidian, or a sort of limestone. Regardless, they look ghastly!" Xyzzying is an action applying to one thing. Understand "xyzzzy" as xyzzying. Carry out xyzzying: Say "You apply a great deal of concentration, and find yourself in another place."; Now the player is in the hut; Stop the action. Asking for health is an action out of world. Understand "Health" as asking for health. Carry out Asking for health: Say "Your health is [health of the player]." Asking for background info is an action out of world. Understand "info" as asking for background info. Carry out asking for background info: Say "In the year 296, a young harlet, the daughter of a blacksmith, conceived a child out of wedlock. The child was raised by the woman[']s father, and learned the art of combat at the age of 10. The child was extremely gifted, and, some say, blessed by the gods. At the age of 19, he moved into a limestone cave nearby an island. Ironically, the island was owned by his father. When his father died, the man was only 22, and he inherited the island. The man never really had a name, but many years ago, several locals commented to his father that he 'had an unstoppable blood lust',And from that day onward he was known as the 'blood lust warrior'. The warrior, so the legend says, still lives in the cave, just south of the 'bloody isle', and has never lost a battle." The cellar is a room. The cellar is down from The hut. The cellar is east from the chamber of blood. "Dark and shadowey caves surround you, and there isn't a tree in miles. Or, at least, that[']s what it looks like." Before going down from the hut, say "'Watch out for Horsek!'". A goblin called horsek is in the cellar. The description of Horsek is "He looks like a ruthless bugger. I wouldn't put it past him." Horsek carries an axe called the large battle axe. the large battle axe is readied. The weapon attack bonus of the large battle axe is -3. The melee of Horsek is -3. Horsek is hostile. The health of Horsek is 12. Horsek carries a treasure called the platinum nugget. The description of the Platenum nugget is "It is Pretty, shiny and valuable!" The Rodent[']s lair is a room. The Rodent[']s lair is north of the cellar. "You wouldn[']t expect the floor to be littered with bones, especially sinse this is a lair for a guinni pig." Destructor is here. "The star himself, destructor runs about, laughing." A guinea pig is a kind of animal. Destructor is a guinea pig. Destructor is hostile. Destructor carries some gems. The description of Destructor is "Wow. He may be a rodent, but he looks vicious." The gems are a treasure. The gems are stashable. The description of the gems is "They may be a girl[']s best friend, but they are valuable, even to a warrior like yourself." The underground forest is a room. The underground forest is southeast of the cellar. "Surprisingly, there is actually a forest underground. You thought you would never see this in a million centuries, but here it is; A forest underground!" Some trees are in the Underground forest. The description of the trees is "Oaks, southern redwoods, and elms. Well, it looks like this forest has almost every kind of tree in the world!" A bird is an animal. The bird is in up a tree. Up a tree is a room. Up a tree is up from the underground forest. "This tree gives you a marvilous view of the surrounding dungeons, and... What[']s that? Water?" Flying is a scene. Flying begins when the player is in Up a tree for the third turn. Flying ends when the island begins. When Flying begins: Say "A bird, probably a kind of eagle or condor, picks you up with it[']s powerful legs, and flies away to an unknown location."; Now the player is in the in the air; Now the bird is in the in the air. The in the air is a room. "Soaring on the wings of a bird will never be more exhillorating, and you don't know if you will ever be able to do it again. From here, you can see an island to the distant northwest." The island is a scene. The island begins when the player is in the in the air for the fifth turn. When The island begins: Say "The bird continues to fly, and the island becomes closer and closer. Suddenly, the bird tilts in mid air, and you fall to the ground. Luckily, you are not hurt."; Now the player is in the Bloody isle. The bloody isle is a room. "This is a small island off the coast of the underground city of Menzopolous. After so much battling, hopefully you can relax on the beach for a while." The x is a thing. The x is in the Bloody Isle. The description of the X is "It marks the spot." After searching the X: Say "Or do you. X marks the spot! Under all of that dirt, you find a glistening pot of gold!"; Now the pot of gold is carried by the player. The pot of gold is a treasure. The description of the pot of gold is "Wow, this must be your lucky day!" The beachhouse is a room. The beachhouse is north of the bloody isle. "This looks like a beachhouse you would like to own: A weapon cabinet and a suit of armor on display. And yet, it looks so relaxing." The weapon cabinet is a closed openable container. It is fixed in place. The weapon cabinet is in the beachhouse. The description of the weapon cabinet is "It[']s could be filled with almost every kind of weapon imaginable. [if the weapon cabinet is closed]Sadly, it is closed.[otherwise] Unfortunately, the weapon cabinet is opened, but empty.[end if]" The drow is an elf. The drow is in the beachhouse. The drow carries a sword called the golden sword. The golden sword is readied. The weapon attack bonus of the golden sword is -4. The melee of the drow is -3. The drow is hostile. The description of the drow is "He, like his relatives, is skilled in the art of theivary and, sometimes, black magic." The health of the drow is 13. Some bars of silver are carried by the drow. The bars of silver are a treasure. The description of the bars of silver is "They're an adventurer[']s dream!" Asking about the game is an action out of world. Understand "About" as asking about the game. Understand "help" as asking about the game. Carry out asking about the game: Say "The blood lust warrior is an RPG game written in the Glulx format. I developed this story in Inform 7, and it has been in constant development sinse July of 2012. If you[']ve never played IF before, go to http://www.brasslantern.org/beginners/beginnersguide.html and find out how to play.". The cave is a room. The smallish cave is south from the Bloody Isle. "This small cave smells of blood. The scent is fammiliar, but you can[']t put your finger on it. And yet, there is no blood at all." The warrior is a man. The warrior is in the smallish cave. The health of the warrior is 25. The melee of the warrior is -4. The warrior carries a treasure called an emerald. The warrier carries a sword called the longsword. The longsword is readied. The weapon attack bonus of the longsword is -4. The weapon damage bonus of the longsword is -3. The emerald is a treasure. The emerald is carried by the warrior. The weapon attack bonus of the longsword is -4. The warrior is hostile. The melee of the warrior is -4. After taking the emerald when the emerald is not handled: Say "You found the last treasure! You just hope you can make it back to the hut. [bracket] Hint: Use the magic word 'xyzzy'.[close bracket]"; Award 5 points. After putting the emerald on the shelf for the first time: Say "You carefully place the emerald on the shelf. 'Thank you, boy. Did you defeat the blood lust warrior?' You tell the witch all about your adventures, and, thanks to one of her magic spells, you arrive at home safely. 'Did you defeat him, [player's forename]? I hope so', your master says as you begin your story. After you[']re finished, your master begins to speak. 'Well , you[']ve just proved that the legend is real: that[']s something I have been trying to do. You make me proud, boy."; End the game in victory.