x self t thumping t testicles testicles Jerry Ford yes l yes l take rod topics a briefing ask about briefing topics ask her about the briefing topics a debriefing l e take box e l a debriefing get on treadmill pull lever push lever put on harness turn treadmill on turn on treadmill turn on switch /****************************************************************************** The treadmill test requires you to change the treadmill speed dial setting to match a series of paces declared by the scientist. These declarations are randomly generated during game play and cannot be predicted in advance. The sequence that follows was valid for the game used to create this walkthrough. Your experience will be different. Pay attention to the declarations and set the dial accordingly. After each setting, issue the "wait" command twice ("g" is shorthand for "again," which means repeat the previous command). If you fail to match the correct setting, the test starts over again. ******************************************************************************/ x dial wait set dial to 5 wait g set dial to 3 wait g set dial to 5 wait g set dial to 2 wait g turn treadmill off remove harness dismount treadmill wait wait x self grad rod a procedure g g open hatch south close hatch sit in chair put cylinders in holes look in cylinders jiggle cylinders jiggle cylinders put cylinders in holes look in cylinders yes push lever push jets button wait x self l get in cylinder unbuckle straps get out of cylinder take satchel wait hello d e e u set dial to a /****************************************************************************** The comm link channel that is valid for communicating with mission control can be one of five---a, b, c, d, or e---chosen randomly during game play. Set the dial to whatever channel was declared by the announcement of a new communique. ******************************************************************************/ turn video on turn audio on good to see you again memory birth probes pregnancy what comes next say what comes next topics turn audio off turn video off d e u open locker b look on shelf take leatherbound volume take leatherbound book read leatherbound book d put leatherbound book in locker b d e e u open pantry d l wait g e e u a what comes next ask about what comes next t first step open cabinet take gloves take gloves take biohazard bag take probe t birth g g g g take sterile blanket wrap baby in sterile blanket give baby to Alexandra remove gloves remove glove d e e e u set dial to b turn video on turn audio on say removing the probes say what comes next say schedule topics d turn audio off turn video off d e u get in sack a sleep get out of sack a l d e e u open pantry take packet /****************************************************************************** The contents of each pouch picked off the shelf is determined randomly during gameplay and cannot be predicted in advance. The following selections were valid for the game which generated this walkthrough. Your experience will be different. To cook two pouches at a time in the microwave, the two must contain the same type of food. Note that you do not have to cook two at a time. You can cook pouches singly then when you retrieve them from the microwave either eat it or give it to your spacemate. You each need to eat a steak, a vegetable, and a potato pouch in order to move the game forward. ******************************************************************************/ open pantry take packet add water to pouch open oven put pouches in oven close oven set dial to 50 type 1 min push button type 30 sec push button open oven take pouches open pantry take pouches open pantry take pouches add water to pouch put pouches in oven close oven set dial to 20 type 5 min push button type 1 min push button open oven take pouches open pantry take pouch open pantry take pouch add water to pouch put pouches in oven close oven set dial to 20 type 10 min push button type 1 min push button open oven take pouches d w w w u n u open locker a look in locker a put on space suit look in locker a take space helmet u x lander panel push comm channel button t launch t mood topics push lever push jets button wait g g g g l topics express sadness a location topics t leaving lander topics open hatch put on helmet d push comm button d pus rov button get in rover push joystick forward x rover panel push rov power button push joystick forward push joystick left push stick forward push stick right push stick right push stick forward push stick left push stick forward push stick forward pull stick back open suit control panel push comm button topics t leaving the lander topics there is a problem t stuck a plan topics get off rover s look at rover topics grab crossmember lift rover pedal to the metal l topics thanks look at kraken mare grab probe s n get in rover push stick forward pull stick back push stick forward get out of rover look in cargo bed push lever pull lever take cable s l look in kraken mare attach cable to probe n push lever push winch power button get in rover topics push stick forward push rov power button get out of rover push rov deployment button u sit in chair push comm link button open hatch d put space helmet in locker a put space suit in locker a d close lander hatch d s t probe topics yes d e u] get in sack a talk to Alexandra need to name the kid topics t baby names topics a mission topics t odds n u open locker a put space suit on take space helmet u put space helmet in locker a put space suit in locker a u d d put on suit take pipe wrench, saw, endcap open cabinet take pipe wrench, saw, endcap type 01123 open hatch d grab pipe pull lever grab pipe cut pipe with saw put end cap on pipe turn cap with wrench u x lever push lever l x self get out of sleep sack a talk to Alexandra a enceladus topics d take satchel d e e e u n u u d e s set dial to local turn video on turn audio on hello t eva say good to go jets now still green a lander topics a problem topics no topics a solution push rov button turn video off turn audio off n u hello mission accomplished take helmet put helmet in locker b put suit in locker b talk to Alexandra end of mission d s d e e u get in chamber t long ride home