x self t thumping say vagina Clarabelle LaFarge yes l yes a the void l take rod l e take satchel e l a team a debriefing get on treadmill push lever put on harness x control panel turn switch on /****************************************************************************** The treadmill test requires you to change the treadmill speed dial setting to match a series of paces declared by the scientist. These declarations are randomly generated during game play and cannot be predicted in advance. The sequence that follows was valid for the game used to create this walkthrough. Your experience will be different. Pay attention to the declarations and set the dial accordingly. After each setting, issue the "wait" command twice ("g" is shorthand for "again," which means repeat the previous command). If you fail to match the correct setting, the test starts over again. ******************************************************************************/ set dial to 1 x dial set dial to 5 wait g set dial to 3 wait g set dial to 5 wait g set dial to 2 wait g turn treadmill off remove harness get off treadmill l topics l l l l grab rod a procedure bye a procedure g s open hatch s close hatch x control panel sit in chair put cylinders in sockets look in cylinders jiggle cylinders look in cylinders jiggle cylinders put cylinders in sockets look in cylinders x control panel push lever x control panel push button topics l l wait get in cylinder unbuckle straps get out of cylinder take satchel n get out of cylinder hello d e e u set dial to a /****************************************************************************** The comm link channel that is valid for communicating with mission control can be one of five---a, b, c, d, or e---chosen randomly during game play. Set the dial to whatever channel was declared by the announcement of a new communique. ******************************************************************************/ turn video on turn audio on say good to see you again regained memory say birth say probes say pregnancy topics say what comes next d turn video off turn autio off turn audio off d e u open locker a look on shelf give leatherbound book to alex d e e e e e e u d open supply cabinet take sterile blanket wrap baby in sterile blanket d w u set dial to e turn video on turn audio on say probes what comes next say what comes next certain things turn audio off turn video off d e e u put baby in chamber d e e e u get in sleep sack a sleep u d e e u open pantry /****************************************************************************** The contents of each pouch picked off the shelf is determined randomly during gameplay and cannot be predicted in advance. The following selections were valid for the game which generated this walkthrough. Your experience will be different. To cook two pouches at a time in the microwave, the two must contain the same type of food. Note that you do not have to cook two at a time. You can cook pouches singly then when you retrieve them from the microwave either eat it or give it to your spacemate. You each need to eat a steak, a vegetable, and a potato pouch in order to move the game forward. ******************************************************************************/ take packet open pantry take packet drop vegetables open pantry take packet add water to pouch open oven put pouches in oven close oven set dial to 20 type 5 min push button type 1 min push button open oven take pouches open pantry take pouches open pantry take pouches drop vegetables open pantry take pouch add water to pouch put pouches in oven close oven set dial to 20 type 10 min push button type 1 min push button open oven take pouches open pantry take pouch open pantry take pouch add water to pouch put pouches in oven close oven set dial to 50 type 1 min push button type 30 sec push button open oven take pouches d e u n u open locker a take helmet give helmet to alex give baby to alex l d put helmet in locker a d u i l open locker b take space suit give suit to alex give helmet to alex l d e s set dial to local turn video on turn audio on a launch a eta a leaving toplics topics t setting foot topics how is the view say how is the view a the problem yes topics a solution push rov button turn video off turn audio off n u take helmet, put helmet in locker b take suit, put in locker b take suit, put suit in locker b d s d w w w u get in sleep sack a talk to alex a mission topics t odds topics name the kid topics t baby names n u open locker a take space suit put suit on take helmet u put helmet in locker a put suit in locker a d d put suit on take suit type 01123 open hatch d open cabinet take pipe wrench, hacksaw, end cap give all to alex give wrench, saw, end cap to alex d pull lever put end cap on pipe tighten cap with wrench turn cap with wrench push lever tighten cap l take alex u put pipe wrench in cabinet x alex u remove suit put suit on hanger look in cabinet i l look in cabinet x cabinet look in first aid kit take bandage put bandage on alex l x alex take alex u s d e u put alex in sack a put alex in sack b d w u n u open locker a put on space suit take helmet u d u put on helmet push comm button push lever say what close hatch push lever yes push jets wait g g topics lander has landed topics t leaving push comm button put helmet on open hatch d open suit control panel pus comm button talk to alex t setting foot l push rov button get in rover push stick forward x rover panel push rov power button push stick forward push stick left push stick forward push stick right push stick right push stick forward push stick left push stick forward pull stick back push stick forward get out of rover look at tiger stripe take cable x winch push clutch pull clutch take cable s attach cable to probe n pull clutch push clutch push winch power button get in rover push joystick forward push rov power button get out of rover push rov deployment button u push comm link button push comm link button close hatch d put helmet on d push comm link button d open hatch d put helmet in locker a put suit in locker a topics t probe t end of mission t feelings topics d close hatch d s d e e e e e u get in sack a sleep get out d e u get in chamber t home