REM ---- The STORMS Adventure *.DAT file STARTING_ROOM 38 RESURRECTION ROOM 38 MAX_LIVES 0 MAXIMUM_SCORE 120 REM -- MAXIMUM ROOMS 172 REM -- MAXIMUM NOUNS 297 REM -- MAXIMUM CREATURES 323 REM -- LAST META-COMMAND 271 REM -- ITEMS BEING CARRIED 0 REM -- ITEMS BEING WORN 0 VERB UP CLIMB ASCEND OPEN TEAR RIP ATTACK HIT STRANGLE CHOKE THROTTLE STAB CHOP KILL KICK WAIT Z TURN TWIST SPIN DROP RELEASE LIGHT STRIKE DUMMY_VERB1 BREAK SMASH DESTROY SHATTER CUT SLICE SNAP DUMMY_VERB2 BUY PURCHASE ORDER DUMMY_VERB3 GIVE SHOW DISPLAY DUMMY_VERB4 COMPLETE SOLVE FINISH DUMMY_VERB5 PET DUMMY_VERB6 WAVE POINT DUMMY_VERB7 STATUS REPORT R DUMMY_VERB8 MOVE DUMMY_VERB9 AWAKEN WAKE SHAKE DUMMY_VERB10 LIFT RAISE DUMMY_VERB11 OOPS OOOPS WHOOPS DAMN CRAP ARGH DUMMY_VERB12 STEAL SWIPE SNEAK DUMMY_VERB13 POP PUNCTURE DUMMY_VERB14 VERSION VER V VERS DUMMY_VERB15 SLEEP REST SNOOZE NAP DUMMY_VERB16 DAMBANI DUMMY_VERB17 TIME T CLOCK DUMMY_VERB18 SEARCH HUNT FIND DUMMY_VERB19 BREATH BREATHE SUCK INHALE DUMMY_VERB20 NEVERMORE EVERMORE DUMMY_VERB21 SELL TRADE RETURN DUMMY_VERB22 SIT SEAT FLOP DUMMY_VERB23 UNTIE END_VERB INTRODUCTION It's a rainy day in late March, 8:37 P.M. You have just put a frozen dinner in the microwave and are moving about the kitchen when the phone rings. You pick up the receiver. "Hello?" "Hello, this is Dayton Finster, of the law firm of Finster, Talbot, and Mackenzie. I'm sorry to tell you this, but your uncle, Professor Nightshade, has passed on. According to the instructions in his will, whoever can discover his greatest invention will receive the inheritance of seven point four million dollars." "Ungh." You flop down in a chair, shocked. The lawyer continues... "There is a person here who claims she is a first cousin to the Professor, Elizabeth Jaquline Frost. While she isn't mentioned in the will, she will have full opportunity to receive the inheritance also. This little contest will start tommorow. You will have from 7:00 A.M. to 11:30 P.M. to find the invention. If you don't, the grounds will revert to his butler, Freeman." The lawyer talks some more, and you agree to sign some papers in the morning. Hanging up the phone, you call another number and make reservations for a 5:30 A.M. flight to Winter Creek, Massachusetts! STORMS I An Interactive Mystery Written by Ryan Burrus Copyright (c) 1990 Nightshade Productions. All Rights Reserved. Storms is a trademark of Nightshade Productions, Limited. Release II / Version 5.50: Shareware Release. END_INTRODUCTION REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM ROOM 2 ; Creek Road Creek Road NORTH 30 ; Portico SOUTH 142 ; Police Station EAST 3 ; Creek Road END_ROOM ROOM_DESCR 2 ; Creek Road You are at the beginning of Creek Road, which continues to the east. Tall trees line the road on either side, shading the entire area. A dominant mansion adds a touch of splendor to the street. The Police Station is to the south. END_ROOM_DESCR ROOM 3 ; Creek Road Creek Road NORTH 31 ; Flower Shop SOUTH 141 ; Post Office EAST 4 ; Creek Road/Fleming WEST 2 ; Creek Road END_ROOM ROOM_DESCR 3 ; Creek Road This is the middle of Creek Road. Tall trees line the street on each side, shading the area. Far to the west you can see a large mansion. A recently- built flower shop to the north hawks its wares in its large show windows. The Post Office is to the south. END_ROOM_DESCR ROOM 4 ; Creek Road/Fleming Creek Road/Fleming SOUTH 10 ; Fleming Avenue EAST 6 ; Winter Park WEST 3 ; Creek Road END_ROOM ROOM_DESCR 4 ; Creek Road/Fleming The road turns south to an intersection here, and continues on to the west. A large, gabled park gate is open to the east. There is a small crowd forming around it. You can hear strains of off-key show themes coming from the direction of the park. END_ROOM_DESCR ROOM 5 ; Shady Path Shady Path SOUTH 6 ; Winter Park EAST 7 ; Shady Path END_ROOM ROOM_DESCR 5 ; Shady Path You are in Winter Park. Large sycamore trees flourish in all directions, and a low cut hedge snakes around the small path between them. Strains of off-key music are coming from the east. END_ROOM_DESCR NOUN 212 ; ROUND STONE STONE ROUND There is a small, round stone here. LOCATION 5 ; Shady Path WEIGHT 15 SIZE 3 NOUN_SYNONYMS STONE ROCK ROUND END_NOUN NOUN_DESCR 212 ; ROUND STONE The rock is small enough to fit in your hand. It looks like it would be a good skipping stone. It is very heavy. END_NOUN_DESCR NOUN 268 ; PEAR TREE TREE PEAR A pear tree is growing along the side of the path. LOCATION 5 ; Shady Path UNMOVABLE NOUN_SYNONYMS TREE PEARTREE END_NOUN NOUN_DESCR 268 ; PEAR TREE The pear tree is growing along the path. It looks very healthy. END_NOUN_DESCR NOUN 269 ; RIPE PEAR PEAR RIPE A ripe pear is here. LOCATION 5 ; Shady Path POSITION growing on the tree WEIGHT 5 SIZE 8 EDIBLE NOUN_SYNONYMS PEAR RIPE FRUIT END_NOUN NOUN_DESCR 269 ; RIPE PEAR The pear looks delicious. END_NOUN_DESCR ROOM 6 ; Winter Park Winter Park NORTH 5 ; Shady Path EAST 8 ; Winter Park WEST 4 ; Creek Road/Fleming END_ROOM ROOM_DESCR 6 ; Winter Park You are standing underneath an elaborately carved gate. Trimmed hedges and bushes form a shady path to the east and north. The tall, ancient trees of the park tower above you, giving you a general feeling of unease. You catch the word,"Abracadabra!" from the center of the park. END_ROOM_DESCR ROOM 7 ; Shady Path Shady Path NORTH 32 ; Park Fountain SOUTH 8 ; Winter Park WEST 5 ; Shady Path END_ROOM ROOM_DESCR 7 ; Shady Path You are in Winter Park. Large beech trees flourish in all directions, and a low cut hedge snakes around the small path between them. Strains of off-key music are coming from the north. END_ROOM_DESCR ROOM 8 ; Winter Park Winter Park NORTH 7 ; Shady Path EAST 9 ; Brick Wall WEST 6 ; Winter Park END_ROOM ROOM_DESCR 8 ; Winter Park The tall, ancient trees of the park tower above you, giving you a general feeling of unease. You catch the word,"Abracadabra!" from the center of the park. END_ROOM_DESCR ROOM 9 ; Brick Wall Brick Wall WEST 8 ; Winter Park END_ROOM ROOM_DESCR 9 ; Brick Wall You are in Winter Park, next to a large brick wall surrounding the perimeter of the place. Ivy covers the wall and the ground. END_ROOM_DESCR ROOM 10 ; Fleming Avenue Fleming Avenue NORTH 4 ; Creek Road/Fleming SOUTH 11 ; Intersection END_ROOM ROOM_DESCR 10 ; Fleming Avenue You are standing on a long road stretching out of sight to the south. The grass growing along the edge of the road is well manicured, but the street still looks shabby due to old dilapidated buildings rising up around it. END_ROOM_DESCR ROOM 11 ; Intersection Intersection NORTH 10 ; Fleming Avenue SOUTH 15 ; Fleming Avenue EAST 25 ; West Hensings WEST 12 ; Greymist Road END_ROOM ROOM_DESCR 11 ; Intersection You are at an intersection of four streets. Fleming Avenue to the north and south, Greymist Road to the west, and Hensings, east. END_ROOM_DESCR ROOM 12 ; Greymist Road Greymist Road NORTH 39 ; Hotel Lobby EAST 11 ; Intersection WEST 13 ; Greymist Road END_ROOM ROOM_DESCR 12 ; Greymist Road This is Greymist Road, an old, narrow two-lane road which heads off to the west and around a corner. Cracked asphalt covers the barren ground, badly in need of repair. You shudder to think what would happen if you drove a bicycle over it, much less a car. There is a mediocre two-story hotel to the north. END_ROOM_DESCR ROOM 13 ; Greymist Road Greymist Road NORTH 14 ; Greymist Road EAST 12 ; Greymist Road END_ROOM ROOM_DESCR 13 ; Greymist Road You are on Greymist Road, an old, narrow two-lane street that turns around a sharp corner to the north. Cracked asphalt covers the ground, badly in need of repair. It is much worse than it was to the east. A dumpy restaurant painted bright red is to the south. END_ROOM_DESCR ROOM 14 ; Greymist Road Greymist Road SOUTH 13 ; Greymist Road WEST 40 ; Etta's Antiques END_ROOM ROOM_DESCR 14 ; Greymist Road You are standing at the end of Greymist Road, an old, narrow two lane street that curves around a corner to the south. Barren ground is accented by several large slabs of broken asphalt, possibly once a street. A large tan house stands to the west, with its windows brightly lit. There is a faded sign hanging off the front porch that reads, "Antiques". END_ROOM_DESCR ROOM 15 ; Fleming Avenue Fleming Avenue NORTH 11 ; Intersection SOUTH 21 ; Fleming/Pheauzalt EAST 16 ; Amusement Park Gate END_ROOM ROOM_DESCR 15 ; Fleming Avenue You are on a broad main street going straight to the north and south. A once brightly colored park gate, now dull and fading, allows passage into a ruined amusement park to the east. END_ROOM_DESCR ROOM 16 ; Amusement Park Gate Amusement Park Gate EAST 17 ; Midway WEST 15 ; Fleming Avenue END_ROOM ROOM_DESCR 16 ; Amusement Park Gate You are standing under a once gaudy park gate, now faded and splintered in spots. A once happy place, the park has fallen into debris over the years. The name of the park, written on the gate, it too faded to read. END_ROOM_DESCR ROOM 17 ; Midway Midway NORTH 18 ; Broken-Roller Coaster SOUTH 19 ; Midway WEST 16 ; Amusement Park Gate END_ROOM ROOM_DESCR 17 ; Midway This is the midway of the amusement park. Broken walkways run across the ground, grass growing through the many cracks. A desolate roller-coaster is falling apart to the north. There is more of the midway to the south. END_ROOM_DESCR ROOM 18 ; Broken-Roller Coaster Broken-Roller Coaster SOUTH 17 ; Midway END_ROOM ROOM_DESCR 18 ; Broken-Roller Coaster The track of this roller-coaster runs up the side of this dangerously- tilting structure. Carts and other debris lie jumbled about in the tall grass. The midway of the park is to the south. END_ROOM_DESCR ROOM 19 ; Midway Midway NORTH 17 ; Midway EAST 20 ; Midway WEST 145 ; Merry-Go-Round END_ROOM ROOM_DESCR 19 ; Midway You are on the midway of the forgotten amusement park. Broken walkways run across the ground, grass growing through the many cracks. A merry-go-round, in good condition, is to the west. There is more of the midway to the east. END_ROOM_DESCR ROOM 20 ; Midway Midway NORTH 49 ; Waiting Room WEST 19 ; Midway ENTER 49 ; Waiting Room END_ROOM ROOM_DESCR 20 ; Midway This is the midway of an abandoned amusement park. Broken walkways run across the ground, grass growing between the many cracks. A large building that appears to be in good condition sits to the north, its open door beckoning for you to enter. END_ROOM_DESCR ROOM 21 ; Fleming/Pheauzalt Fleming/Pheauzalt NORTH 15 ; Fleming Avenue EAST 57 ; Library WEST 22 ; Pheazault Avenue END_ROOM ROOM_DESCR 21 ; Fleming/Pheauzalt You are on a broad main street, curving to the west and north. A plain, unadorned two story building rises to the east, nestled among many ruined houses. END_ROOM_DESCR ROOM 22 ; Pheazault Avenue Pheazault Avenue NORTH 55 ; Museum Lobby EAST 21 ; Fleming/Pheauzalt WEST 23 ; Pheazault Avenue END_ROOM ROOM_DESCR 22 ; Pheazault Avenue This is a broad, three-lane side street which continues to the west. Gabled arches hold up many exquisitely carved pillars, adorning a sizable museum. The entrance is to the north of the street. END_ROOM_DESCR ROOM 23 ; Pheazault Avenue Pheazault Avenue SOUTH 150 ; Front Door EAST 22 ; Pheazault Avenue WEST 24 ; Bridge END_ROOM ROOM_DESCR 23 ; Pheazault Avenue You are on a broad, three-lane side street which continues on to the west, over a bridge. A beautiful three story mansion with two towers expands across several acres on the south side of the street. END_ROOM_DESCR ROOM 24 ; Bridge Bridge EAST 23 ; Pheazault Avenue WEST 154 ; Beginning of Road END_ROOM ROOM_DESCR 24 ; Bridge You are standing on an arched bridge that continues to the east and west. Water runs underneath in a rushing torrent. END_ROOM_DESCR ROOM 25 ; West Hensings West Hensings EAST 26 ; East Hensings WEST 11 ; Intersection END_ROOM ROOM_DESCR 25 ; West Hensings You are on Hensings, a narrow two-lane road leading to the east and west. Black marble rises to form the walls of Winter Creek's only bank, The Last National, to the north. END_ROOM_DESCR ROOM 26 ; East Hensings East Hensings NORTH 46 ; Dam Gate SOUTH 27 ; Cemetery WEST 25 ; West Hensings END_ROOM ROOM_DESCR 26 ; East Hensings You are on East Hensings, a narrow two-lane road extending to the west. The Tower Dam rises up to the north, and a tall arched gate leads into Winter Cemetery to the south. END_ROOM_DESCR ROOM 27 ; Cemetery Cemetery NORTH 26 ; East Hensings SOUTH 29 ; Cemetery EAST 28 ; Cemetery END_ROOM ROOM_DESCR 27 ; Cemetery You are in the Winter Cemetery, a dark, gloomy place with many cracked and faded statues and tombstones scattered about. END_ROOM_DESCR ROOM 28 ; Cemetery Cemetery NORTH 27 ; Cemetery SOUTH 29 ; Cemetery EAST 27 ; Cemetery WEST 27 ; Cemetery END_ROOM ROOM_DESCR 28 ; Cemetery You are in the Winter Cemetery, a dark, gloomy place with many cracked and faded statues and tombstones scattered about. END_ROOM_DESCR NOUN 213 ; OLD TOMBSTONE TOMBSTONE OLD An ancient tombstone juts out of the ground in front of you. LOCATION 28 ; Cemetery UNMOVABLE NOUN_SYNONYMS TOMBSTONE ANCIENT GRAVE OLD END_NOUN NOUN_DESCR 213 ; OLD TOMBSTONE The stone is very old. You can make out some of the inscription; it reads MA.S..it is blurry here...ICE. You wonder what it could mean. There is a large stone vase mounted on the grave. END_NOUN_DESCR NOUN 214 ; STONE VASE VASE STONE A stone vase is mounted on the grave. LOCATION 28 ; Cemetery WEIGHT 100 SIZE 50 CLOSABLE OPEN TURNABLE END_NOUN NOUN_DESCR 214 ; STONE VASE The stone vase is empty. An inverted torch is carved along one side. END_NOUN_DESCR ROOM 29 ; Cemetery Cemetery NORTH 27 ; Cemetery SOUTH 28 ; Cemetery EAST 28 ; Cemetery WEST 27 ; Cemetery END_ROOM ROOM_DESCR 29 ; Cemetery You are in the Winter Cemetery, a dark, gloomy place with many cracked and faded statues and tombstones scattered about. A gabled, ornate mausoleum has been built here. END_ROOM_DESCR NOUN 278 ; OLD MAUSOLEUM MAUSOLEUM OLD LOCATION 29 ; Cemetery UNMOVABLE NOUN_SYNONYMS MAUSOLEUM TOMB TILE MOSAIC TILES END_NOUN NOUN_DESCR 278 ; OLD MAUSOLEUM The mausoleum has the words "NIGHTSHADE" written above the top in Gothic lettering. A beautiful mosaic of tiles makes a pattern of an inverted torch on the enormous door. END_NOUN_DESCR ROOM 30 ; Portico Portico NORTH 128 ; Foyer SOUTH 2 ; Creek Road END_ROOM ROOM_DESCR 30 ; Portico Tall, white columns hold up the roof of this fabulous mansion, accenting the gray stone bricks that form the walls of the structure. A marble archway surrounds the carved double mahogany doors to the north. Across the spacious lawn, you can see Creek Road. END_ROOM_DESCR CREATURE 312 ; BIG GUARD GUARD BIG A very big guard is pacing in front of the mansion. LOCATION 30 ; Portico MAN END_CREATURE CREATURE_DESCR 312 ; BIG GUARD The guard looks very big and very mean. END_CREATURE_DESCR ROOM 31 ; Flower Shop Flower Shop SOUTH 3 ; Creek Road END_ROOM ROOM_DESCR 31 ; Flower Shop You are in a brightly-lit flower shop. Rows and rows of exotic flowers call out to an unsuspecting passerby. The shop is filled with the smell of cut grass, emanating from a large glass case in the back. END_ROOM_DESCR NOUN 201 ; GLASS CASE CASE GLASS A glass display case shows off the freshest flowers. LOCATION 31 ; Flower Shop UNMOVABLE CLOSABLE END_NOUN NOUN_DESCR 201 ; GLASS CASE Have you never seen a glass display case before? END_NOUN_DESCR NOUN 202 ; BEAUTIFUL ROSE ROSE BEAUTIFUL There is a beautiful rose here. LOCATION 31 ; Flower Shop POSITION in the display case WEIGHT 5 SIZE 3 NOUN_SYNONYMS ROSE FLOWER FLOWERS END_NOUN NOUN_DESCR 202 ; BEAUTIFUL ROSE You see a red rose, with a long green stem. It looks a little wilted. END_NOUN_DESCR CREATURE 304 ; SMILING CLERK CLERK SMILING A smiling clerk is standing in front of the case. LOCATION 31 ; Flower Shop MAN END_CREATURE CREATURE_DESCR 304 ; SMILING CLERK The clerk has a very fake smile. END_CREATURE_DESCR ROOM 32 ; Park Fountain Park Fountain SOUTH 7 ; Shady Path END_ROOM ROOM_DESCR 32 ; Park Fountain You are in the center of the park. The hedge opens up to form a wide circle, in the middle of which is a small platform with various equipment on it. Tall elm trees are growing around the hedge, clustered as if they were leaning in to listen. END_ROOM_DESCR NOUN 203 ; BUBBLING FOUNTAIN FOUNTAIN BUBBLING LOCATION 32 ; Park Fountain UNMOVABLE NOUN_SYNONYMS FOUNTAIN WATER END_NOUN NOUN_DESCR 203 ; BUBBLING FOUNTAIN The fountain is in the shape of a blue dolphin in a pool of green water. The dolphin is spurting water from its mouth while balancing on a series of large stone bubbles. Put simply, it isn't something you would want to have in your living room. END_NOUN_DESCR NOUN 265 ; NOISY CROWD CROWD NOISY The crowd is growing around you. LOCATION 32 ; Park Fountain UNMOVABLE END_NOUN NOUN_DESCR 265 ; NOISY CROWD The crowd is very noisy. END_NOUN_DESCR CREATURE 305 ; STRANGE MAGICIAN MAGICIAN STRANGE A strangely-garbed magician is on the platform. LOCATION 32 ; Park Fountain MAN CREATURE_SYNONYMS MAGICIAN MAGUS CONJURER END_CREATURE CREATURE_DESCR 305 ; STRANGE MAGICIAN The magician is wearing a long robe covered with flying elephants. END_CREATURE_DESCR ROOM 34 ; Miss Frost's Room Miss Frost's Room EAST 35 ; Hallway END_ROOM ROOM_DESCR 34 ; Miss Frost's Room This is another hotel room, exactly like yours. It appears to be occupied. END_ROOM_DESCR NOUN 255 ; SMALL MATCHBOOK MATCHBOOK SMALL A small matchbook is here. LOCATION 34 ; Miss Frost's Room NOUN_SYNONYMS MATCHBOOK MATCH MATCHES BOOK END_NOUN NOUN_DESCR 255 ; SMALL MATCHBOOK The matchbook offers you a college diploma for only seven hundred dollars. Other than that, there is nothing of interest on the cover. Matches inside the matchbook: #VAR2#. END_NOUN_DESCR CREATURE 307 ; ELIZABETH FROST FROST ELIZABETH Elizabeth Frost is here. LOCATION 34 ; Miss Frost's Room WOMAN CREATURE_SYNONYMS FROST ELIZABETH LIZZIE LIZ END_CREATURE CREATURE_DESCR 307 ; ELIZABETH FROST Mrs. Elizabeth Frost is a very cold and business-like woman. She is wearing a tight dress with a cameo pin and looks like she's going to church. END_CREATURE_DESCR ROOM 35 ; Hallway Hallway SOUTH 37 ; Hallway WEST 34 ; Miss Frost's Room LOCKED_DOOR END_ROOM ROOM_DESCR 35 ; Hallway You are standing in the upstairs hallway of the Stars Hotel. There is a door- way to the west. END_ROOM_DESCR ROOM 36 ; Gavin Temple's Room Gavin Temple's Room EAST 37 ; Hallway END_ROOM ROOM_DESCR 36 ; Gavin Temple's Room This is another hotel room, exactly like yours. It appears to be occupied. END_ROOM_DESCR NOUN 248 ; BRASS KEY KEY BRASS A shiny brass key is here. LOCATION 36 ; Gavin Temple's Room POINTS 5 WEIGHT 8 SIZE 4 END_NOUN NOUN_DESCR 248 ; BRASS KEY Written on the key are the words "Master Museum Key." What was Gavin Temple doing with it? END_NOUN_DESCR CREATURE 315 ; GAVIN TEMPLE TEMPLE GAVIN Gavin Temple, a rather nervous-looking young man, is lounging about. LOCATION 36 ; Gavin Temple's Room MAN CREATURE_SYNONYMS TEMPLE GAVIN END_CREATURE CREATURE_DESCR 315 ; GAVIN TEMPLE The man is wearing a long, dark cloak. You cannot see his face. He is grasping a small box. END_CREATURE_DESCR ROOM 37 ; Hallway Hallway NORTH 35 ; Hallway SOUTH 39 ; Hotel Lobby EAST 38 ; Your Room WEST 36 ; Gavin Temple's Room DOWN 39 ; Hotel Lobby END_ROOM ROOM_DESCR 37 ; Hallway You are standing in the upstairs hallway of the Stars Hotel, which continues to the north. A rickety and dangerous-looking stairway, steeply inclined, descends into darkness. END_ROOM_DESCR NOUN 297 ; YELLOW PAMPHLET PAMPHLET YELLOW A yellow pamphlet has been left here. LOCATION 37 ; Hallway POINTS 5 WEIGHT 2 SIZE 2 END_NOUN NOUN_DESCR 297 ; YELLOW PAMPHLET The pamphlet is a brochure about Nightshade Productions, Limited. You see: THE CURSE OF CHANCTONBURY MANOR -- In this mysterious game by Nightshade, you'll explore a manor haunted by the strangest spirits anywhere! Over seven levels of game action make this production one of Nightshade's best. This *new* version includes two different levels of play - Beginner's and Advanced - to add to the suspense. Can YOU survive the ghosts at the higher levels to break THE CURSE OF CHANCTONBURY MANOR? THE MYSTICS -- What does the future hold for you in the eyes of THE MYSTICS? The holographic images hold a clue that could save your life - and the lives of your entire race. This fast moving science-fiction adventure will keep you entertained for hours on end. TREASURE OF THE AGES -- Okay. Your jeep has broken down in the middle of the desert. The engine is completely shot. But fortunately, there happens to be a strange series of caverns nearby, so you duck into them as shelter. But what is the Treasure of the Ages hinted about in the symbols on the cavern walls? and can it help you to escape the scorching desert? Find out in this colorful game from Nightshade Productions! Nightshade has produced several other games and some productivity software (such as THE COMPLEAT LANGUAGE TUTOR SERIES), as well as pure entertainment software. For a full catalog write to: Nightshade Productions, 10421 Mantle Drive, Oklahoma City, Oklahoma 73162. END_NOUN_DESCR ROOM 38 ; Your Room Your Room WEST 37 ; Hallway END_ROOM ROOM_DESCR 38 ; Your Room This is your rented room in the Stars Hotel. It is cheaply furnished, a bed, an ancient dresser, and a paisley lamp are the only adornments. An open doorway with a broken lock separates this closet-like room from the hallway to the west. END_ROOM_DESCR NOUN 295 ; TATTERED BED BED TATTERED An ancient, tattered bed rests against the far wall of the room. LOCATION 38 ; Your Room UNMOVABLE END_NOUN NOUN_DESCR 295 ; TATTERED BED The bed is extremely old and disgusting-looking. It smells faintly of roach spray. END_NOUN_DESCR ROOM 39 ; Hotel Lobby Hotel Lobby NORTH 37 ; Hallway SOUTH 12 ; Greymist Road UP 37 ; Hallway END_ROOM ROOM_DESCR 39 ; Hotel Lobby This is the lobby of the Stars Hotel. (But it is more commonly referred to by passing tourists as The Roach Motel.) A dusty chandelier hangs over the almost-but-not-quite elegant room. An extremely steep and dangerous-looking stairway extends up into the depths of the arched ceiling. The front desk, in one corner of the room, looks ready to collapse. The main door is to the south. END_ROOM_DESCR CREATURE 311 ; DESK CLERK CLERK DESK The desk clerk is puttering around behind the front desk. LOCATION 39 ; Hotel Lobby MAN END_CREATURE CREATURE_DESCR 311 ; DESK CLERK He looks stupid. END_CREATURE_DESCR ROOM 40 ; Etta's Antiques Etta's Antiques SOUTH 41 ; Closet EAST 14 ; Greymist Road END_ROOM ROOM_DESCR 40 ; Etta's Antiques This is an old house which has been changed into an antique shop. There is a roaring fire in the fireplace, but it gives no heat to warm the strange bitter chill in the room. Numerous items fill a row of shelves and display cases lining the walls. Most of the doors are locked, but an open one looks very inviting to the south. Everything looks very fragile and very expensive. END_ROOM_DESCR NOUN 208 ; GREEK URN URN GREEK There is a beautifully intricate Greek urn here. LOCATION 40 ; Etta's Antiques POSITION on a antique table POINTS 5 WEIGHT 60 SIZE 35 NOUN_SYNONYMS URN JAR GREEK GRECIAN END_NOUN NOUN_DESCR 208 ; GREEK URN The urn is very beautiful and looks to be very valuable. END_NOUN_DESCR CREATURE 301 ; OLD WOMAN WOMAN OLD An old woman is here, dusting the antiques. LOCATION 40 ; Etta's Antiques WOMAN CREATURE_SYNONYMS WOMAN LADY END_CREATURE CREATURE_DESCR 301 ; OLD WOMAN The lady looks very haggard and tired. END_CREATURE_DESCR ROOM 41 ; Closet Closet NORTH 40 ; Etta's Antiques END_ROOM ROOM_DESCR 41 ; Closet You are in a small room; probably a closet. A small shelf houses several things, most of them look broken. END_ROOM_DESCR ROOM 44 ; Tower Dam Tower Dam SOUTH 46 ; Dam Gate EAST 45 ; Tower Dam LOCKED_DOOR END_ROOM ROOM_DESCR 44 ; Tower Dam You are standing in the Tower Dam. Closed doors lead to the north and west, and an open one leads to the east. The gate is to the south. A cascade of water is pouring down over the plexiglass windows to the north. END_ROOM_DESCR ROOM 45 ; Tower Dam Tower Dam SOUTH 47 ; Power Room WEST 44 ; Tower Dam END_ROOM ROOM_DESCR 45 ; Tower Dam You are standing in the Tower Dam. Closed doors lead to the north and east, and open ones lead to the west and south. A cascade of water is pouring down over the plexiglass windows to the north. END_ROOM_DESCR ROOM 46 ; Dam Gate Dam Gate NORTH 44 ; Tower Dam SOUTH 26 ; East Hensings LOCKED_DOOR END_ROOM ROOM_DESCR 46 ; Dam Gate You are at the front of an elaborately carved iron gate. It opens into the small but efficient Tower dam. END_ROOM_DESCR NOUN 272 ; RUSTY PADLOCK PADLOCK RUSTY A rusty padlock anchors the gate shut. LOCATION 46 ; Dam Gate UNMOVABLE NOUN_SYNONYMS PADLOCK LOCK PAD RUSTY RUST END_NOUN NOUN_DESCR 272 ; RUSTY PADLOCK The padlock is made of an iron-like metal. Normal wear and tear have rusted it tremendously. A word is written on it: "Dambani". END_NOUN_DESCR ROOM 47 ; Power Room Power Room NORTH 45 ; Tower Dam END_ROOM ROOM_DESCR 47 ; Power Room This is the Power Room. It must be the room that controls all of the functions of the Tower Dam, and the electricity of Winter Creek. END_ROOM_DESCR NOUN 279 ; PURPLE BUTTON BUTTON PURPLE A purple button stands out among the wall. LOCATION 47 ; Power Room UNMOVABLE PUSHABLE NOUN_SYNONYMS BUTTON SWITCH END_NOUN NOUN_DESCR 279 ; PURPLE BUTTON The button has the letters "NM" stamped on it. END_NOUN_DESCR ROOM 48 ; Mausoleum Mausoleum EXIT 29 ; Cemetery END_ROOM ROOM_DESCR 48 ; Mausoleum This is the Mausoleum of the Professor Nightshade. A lone, broken light bulb hangs above the dirty, tiled stone floor. You do a double take, and realize that the mausoleum is EMPTY! Professor Nightshade's body is not in here! END_ROOM_DESCR NOUN 250 ; SILVER KEY KEY SILVER A small silver key is here. LOCATION 48 ; Mausoleum POSITION resting on the box POINTS 5 WEIGHT 3 SIZE 2 END_NOUN NOUN_DESCR 250 ; SILVER KEY Written on the key are the words "Music Room Key." END_NOUN_DESCR NOUN 270 ; UNUSUAL MACHINE MACHINE UNUSUAL An unusual machine is here. LOCATION 48 ; Mausoleum POSITION on the floor WEIGHT 80 SIZE 50 UNMOVABLE CLOSABLE END_NOUN NOUN_DESCR 270 ; UNUSUAL MACHINE The machine is very strange. It is shaped like a large box with a pyramid - shaped thing on top of it, which is closed. A large orange lever is built into the side of the machine. END_NOUN_DESCR NOUN 274 ; ORANGE LEVER LEVER ORANGE An orange lever is attatched to the side of the machine. LOCATION 48 ; Mausoleum UNMOVABLE PULLABLE END_NOUN NOUN_DESCR 274 ; ORANGE LEVER The lever looks as though it can be pulled. END_NOUN_DESCR ROOM 49 ; Waiting Room Waiting Room NORTH 140 ; Hall of Mirrors SOUTH 20 ; Midway EXIT 20 ; Midway END_ROOM ROOM_DESCR 49 ; Waiting Room This is a small room with various mirrors on the wall. Some are cracked; but many are still preserved. An arched doorway, adorned with many glittering glass jewels, leads north into a dark space. An open door leads south to the midway. END_ROOM_DESCR NOUN 209 ; TOWERING BOOKCASE BOOKCASE TOWERING LOCATION 49 ; Waiting Room END_NOUN NOUN_DESCR 209 ; TOWERING BOOKCASE The bookcase has many unusual and exotic books stacked upon its shelves. None, however, look interesting to you. END_NOUN_DESCR ROOM 50 ; Museum Hall Museum Hall SOUTH 53 ; Museum Hall EAST 51 ; Museum Hall END_ROOM ROOM_DESCR 50 ; Museum Hall This is a wide, richly furnished hall in the Winter Creek Museum. Art and statues adorn the room. END_ROOM_DESCR NOUN 218 ; BRONZE STATUE STATUE BRONZE There is a bronze statue here. LOCATION 50 ; Museum Hall POSITION near the wall WEIGHT 56 SIZE 26 END_NOUN NOUN_DESCR 218 ; BRONZE STATUE The bronze statue looks expensive. END_NOUN_DESCR ROOM 51 ; Museum Hall Museum Hall EAST 52 ; Storage Room WEST 50 ; Museum Hall END_ROOM ROOM_DESCR 51 ; Museum Hall This is a wide, richly furnished hall in the Winter Creek Museum. Art and statues adorn the room. A narrow doorway marked "Employees Only" is to the east. END_ROOM_DESCR ROOM 52 ; Storage Room Storage Room WEST 51 ; Museum Hall LOCKED_DOOR END_ROOM ROOM_DESCR 52 ; Storage Room You are in an "Employees Only" room in the Winter Creek museum. Broken statues and clusters of junk hide the floor here. The only exit is to the west. END_ROOM_DESCR NOUN 252 ; REQUEST FORM FORM REQUEST A small form is here. LOCATION 52 ; Storage Room POINTS 4 WEIGHT 2 END_NOUN NOUN_DESCR 252 ; REQUEST FORM The request form is filled out, requesting an antique from some place called "Etta's Antiques." It is dated last week. END_NOUN_DESCR NOUN 264 ; ALARM PANEL PANEL ALARM The museum's security alarm panel is mounted on the wall. LOCATION 52 ; Storage Room UNMOVABLE NOUN_SYNONYMS PANEL DIAL END_NOUN NOUN_DESCR 264 ; ALARM PANEL The panel contains a large, black dial with the numbers 1 to 1000 on it, written in extremely tiny letters. END_NOUN_DESCR ROOM 53 ; Museum Hall Museum Hall NORTH 50 ; Museum Hall EAST 54 ; Museum Hall END_ROOM ROOM_DESCR 53 ; Museum Hall This is a wide, richly furnished hall in the Winter Creek Museum. Art and statues adorn the room. END_ROOM_DESCR NOUN 217 ; GOLD STATUETTE STATUETTE GOLD A gold statuette rests here. LOCATION 53 ; Museum Hall POSITION near the wall WEIGHT 86 SIZE 40 END_NOUN NOUN_DESCR 217 ; GOLD STATUETTE The statue looks expensive and heavy. END_NOUN_DESCR ROOM 54 ; Museum Hall Museum Hall SOUTH 55 ; Museum Lobby WEST 53 ; Museum Hall END_ROOM ROOM_DESCR 54 ; Museum Hall This is a wide, richly furnished hall in the Winter Creek Museum. Art and statues adorn the room. The museum lobby is to the south. END_ROOM_DESCR NOUN 216 ; BEAUTIFUL PAINTING PAINTING BEAUTIFUL A beautiful painting is here. LOCATION 54 ; Museum Hall POSITION hanging on the wall WEIGHT 13 SIZE 20 END_NOUN NOUN_DESCR 216 ; BEAUTIFUL PAINTING The painting depicts a sea captain steering a ship through a harsh storm. Hurricane winds are blowing water across the ship. END_NOUN_DESCR ROOM 55 ; Museum Lobby Museum Lobby NORTH 54 ; Museum Hall SOUTH 22 ; Pheazault Avenue END_ROOM ROOM_DESCR 55 ; Museum Lobby You are standing in a luxurious lobby. Exquisite paintings and statues adorn the richly furnished room. A carpet of many colors covers the fine wood floor, forming a path leading through the museum. END_ROOM_DESCR CREATURE 302 ; STEELYEYED GUARD GUARD STEELYEYED There is a steely-eyed guard here. LOCATION 55 ; Museum Lobby MAN CREATURE_SYNONYMS GUARD STEELY EYED END_CREATURE CREATURE_DESCR 302 ; STEELYEYED GUARD The guard is very big, and he looks mean. END_CREATURE_DESCR ROOM 56 ; Nightshade Reading Room Nightshade Reading Room EAST 58 ; Front Desk END_ROOM ROOM_DESCR 56 ; Nightshade Reading Room This is a sizable room filled with many antique benches, tables, and shelves of old books. An arched doorway heads east to the front desk. END_ROOM_DESCR NOUN 220 ; FOLDED NEWSPAPER NEWSPAPER FOLDED A folded newspaper tabloid is here. LOCATION 56 ; Nightshade Reading Room POSITION on a table POINTS 5 WEIGHT 3 SIZE 3 READABLE NOUN_SYNONYMS NEWSPAPER ARTICLE TAB TABLOID FOLDED FOLD END_NOUN NOUN_DESCR 220 ; FOLDED NEWSPAPER Try reading the tabloid. END_NOUN_DESCR TEXT 220 ; FOLDED NEWSPAPER The tabloid has an article about Professor Nightshade - his death and the mysterious circumstances surrounding it. There are also several other articles that aren't really interesting, such as pears being the next miracle drug in medicine. END_TEXT ROOM 57 ; Library Library SOUTH 58 ; Front Desk WEST 21 ; Fleming/Pheauzalt UP 59 ; Upper Reading Room END_ROOM ROOM_DESCR 57 ; Library You are in the Winter Creek Town Library, founded by Professor Nightshade in 1938. The furnishings are all antique-looking and very expensive. A gently sloping staircase leads up to the second floor of books. The front desk, very plain looking compared to the rest of the library, lies to the south. END_ROOM_DESCR ROOM 58 ; Front Desk Front Desk NORTH 57 ; Library WEST 56 ; Nightshade Reading Room END_ROOM ROOM_DESCR 58 ; Front Desk You are at the front desk of the library. An arched doorway leads west into the Nightshade Reading Room. There is more of the library to the north. END_ROOM_DESCR NOUN 221 ; BOOK STACK STACK BOOK There is a stack of books here. LOCATION 58 ; Front Desk POSITION on the desk WEIGHT 25 SIZE 20 READABLE NOUN_SYNONYMS STACK BOOKS END_NOUN NOUN_DESCR 221 ; BOOK STACK The books are of various colors. END_NOUN_DESCR TEXT 221 ; BOOK STACK You flip through a few of the books, but discover nothing of interest. END_TEXT CREATURE 309 ; NOSY LIBRARIAN LIBRARIAN NOSY A nosy librarian is standing behind the desk, sorting the books. LOCATION 58 ; Front Desk WOMAN END_CREATURE CREATURE_DESCR 309 ; NOSY LIBRARIAN The librarian has a long, sharp nose. What'd you expect? END_CREATURE_DESCR ROOM 59 ; Upper Reading Room Upper Reading Room SOUTH 60 ; Storage Room DOWN 57 ; Library END_ROOM ROOM_DESCR 59 ; Upper Reading Room This is a sizable room filled with shelves of musty books. Benches take up the small spaces between each row. A beautiful chandelier with fake candles brightens up the room, giving a fresher look to the old books. A narrow doorway marked "Employees Only" is to the south. END_ROOM_DESCR ROOM 60 ; Storage Room Storage Room NORTH 59 ; Upper Reading Room END_ROOM ROOM_DESCR 60 ; Storage Room You are standing in a small storage chamber to the south of the Upper Reading Room of the Winter Creek Town Library. END_ROOM_DESCR ROOM 61 ; Attic Attic DOWN 62 ; Stairs END_ROOM ROOM_DESCR 61 ; Attic You are in a tightly narrow room formed by the beams of the roof. Dust has settled over everything, giving the room a very dingy, dirty look. END_ROOM_DESCR NOUN 288 ; BURNED TORCH TORCH BURNED A burned and blackened torch has been left here. LOCATION 61 ; Attic POINTS 5 WEIGHT 5 SIZE 3 END_NOUN NOUN_DESCR 288 ; BURNED TORCH The torch has been lit before. It has metal plating surrounding the bottom, and has been burned almost to the metal. END_NOUN_DESCR ROOM 62 ; Stairs Stairs SOUTH 66 ; Upstairs Hallway UP 61 ; Attic END_ROOM ROOM_DESCR 62 ; Stairs You are at the foot of a narrow, short flight of stairs leading up to an attic. To the south, there is a hallway. END_ROOM_DESCR ROOM 63 ; Bedroom Bedroom SOUTH 67 ; Upstairs Hallway END_ROOM ROOM_DESCR 63 ; Bedroom You have entered a nicely decorated bedroom. A large bed takes up most of the room. There is a dresser in the corner, and on it rests a beautiful crystal lamp. The only exit is through the doorway, into the hall to the south. END_ROOM_DESCR ROOM 64 ; Music Room Music Room SOUTH 68 ; Upstairs Hallway END_ROOM ROOM_DESCR 64 ; Music Room You are in a large, vaulted room with a large grand piano in the center. Various musical instruments bring out the musician in you as your gaze sweeps over the room. The only exit is to the south. END_ROOM_DESCR NOUN 227 ; DUSTY BOOK BOOK DUSTY There is a dusty book here. LOCATION 64 ; Music Room WEIGHT 5 SIZE 2 READABLE CLOSABLE OPEN END_NOUN NOUN_DESCR 227 ; DUSTY BOOK You need to read the book. END_NOUN_DESCR TEXT 227 ; DUSTY BOOK The book is about 190 pages long, and is titled "Great Chess Moves". One move, in particular, is circled in red. It is "Move Queen to pawn four". The book says you must COMPLETE THE MOVE, but it doesn't say why. END_TEXT ROOM 65 ; Bedroom Bedroom SOUTH 69 ; Upstairs Hallway END_ROOM ROOM_DESCR 65 ; Bedroom You have entered a nicely decorated bedroom, done in golden tones. A large bed takes up most of the room. There is a dresser in the corner, and on it rests a beautiful gold statue of a soaring eagle. The only exit is through the doorway, into the hall to the south. END_ROOM_DESCR NOUN 253 ; SMALL BOX BOX SMALL A small box from which scratching noises can be heard is here. LOCATION 65 ; Bedroom POINTS 5 WEIGHT 3 SIZE 2 CLOSABLE END_NOUN NOUN_DESCR 253 ; SMALL BOX The box has several holes punched in the lid. END_NOUN_DESCR ROOM 66 ; Upstairs Hallway Upstairs Hallway NORTH 62 ; Stairs EAST 67 ; Upstairs Hallway END_ROOM ROOM_DESCR 66 ; Upstairs Hallway You are at the end of the upstairs hallway decorated in rich pastel colors accented by a long quilted rug stretching the length of the hall. To the north you see a flight of stairs. The hallway continues to the east. END_ROOM_DESCR ROOM 67 ; Upstairs Hallway Upstairs Hallway NORTH 63 ; Bedroom SOUTH 71 ; Top of Stairs EAST 68 ; Upstairs Hallway WEST 66 ; Upstairs Hallway END_ROOM ROOM_DESCR 67 ; Upstairs Hallway You are walking down an upstairs hallway decorated in rich pastel colors accented by a long quilted rug stretching the length of the hall. To the north you can see an empty bedroom, and to the south curves a grand staircase. END_ROOM_DESCR ROOM 68 ; Upstairs Hallway Upstairs Hallway NORTH 64 ; Music Room SOUTH 72 ; Bedroom EAST 69 ; Upstairs Hallway WEST 67 ; Upstairs Hallway LOCKED_DOOR END_ROOM ROOM_DESCR 68 ; Upstairs Hallway You are walking down an upstairs hallway, decorated in rich pastel colors and accented by a long quilted rug stretching the length of the hallway. A bedroom lies to the south, and another doorway is to the north. END_ROOM_DESCR ROOM 69 ; Upstairs Hallway Upstairs Hallway NORTH 65 ; Bedroom SOUTH 73 ; Bedroom EAST 70 ; Upstairs Hallway WEST 68 ; Upstairs Hallway END_ROOM ROOM_DESCR 69 ; Upstairs Hallway You are walking down an upstairs hallway, decorated in rich pastel colors and accented by a long quilted rug stretching the length of the hallway. To the north is a steel door. To the south, another empty bedroom. The hallway continues to the west and east. END_ROOM_DESCR ROOM 70 ; Upstairs Hallway Upstairs Hallway SOUTH 74 ; Bedroom WEST 69 ; Upstairs Hallway LOCKED_DOOR END_ROOM ROOM_DESCR 70 ; Upstairs Hallway You are at the end of an upstairs hallway, decorated in rich pastel colors and accented by a quilted rug that stretches the length of the hall. To the south is another bedroom. END_ROOM_DESCR ROOM 71 ; Top of Stairs Top of Stairs NORTH 67 ; Upstairs Hallway DOWN 76 ; Middle of Stairs END_ROOM ROOM_DESCR 71 ; Top of Stairs You are at the top of a broad, curving staircase. To the north the stairs break off into a richly colored hallway. The staircase continues down, around an intricately carved marble pillar to the ground floor. END_ROOM_DESCR ROOM 72 ; Bedroom Bedroom NORTH 68 ; Upstairs Hallway END_ROOM ROOM_DESCR 72 ; Bedroom You have entered a grayish-colored bedroom. A large bed dominates the entire room. The only other furnishings are an antique dresser and an intricately detailed oil painting. END_ROOM_DESCR ROOM 73 ; Bedroom Bedroom NORTH 69 ; Upstairs Hallway END_ROOM ROOM_DESCR 73 ; Bedroom You have entered a red pastel-colored room from the hallway to the north. The only furnishings are a small bed in the corner and an antique floor lamp near the exit. END_ROOM_DESCR ROOM 74 ; Bedroom Bedroom NORTH 70 ; Upstairs Hallway END_ROOM ROOM_DESCR 74 ; Bedroom You have entered a blue pastel-colored room from the hallway to the north. The only furnishings are a small bed in the corner and an antique floor lamp near the exit. END_ROOM_DESCR ROOM 75 ; Cupola Cupola DOWN 81 ; Top of Stairs END_ROOM ROOM_DESCR 75 ; Cupola You have entered a hexagonally-shaped room. Four windows overlook the town of Winter Creek, and another town on the horizon to the west. Each wall is painted a different color, and on them hang barometers, thermometers, and other weather instruments. In the center of the room is a raised dais with a stone pillar on top of it. A winding staircase leads downstairs. END_ROOM_DESCR NOUN 237 ; GLASS ORB ORB GLASS A large glass orb is here. LOCATION 75 ; Cupola POSITION on the pedestal POINTS 25 WEIGHT 25 SIZE 6 UNMOVABLE TURNABLE NOUN_SYNONYMS ORB BALL GLASS END_NOUN NOUN_DESCR 237 ; GLASS ORB The orb is made of what appears to be a fine glass. You can make out extremely intricate machinery through the outer covering. There are five square buttons winding around the edge of it, each a different color. The first is clear, the second is white, the third is blue, the fourth is red, and the fifth is black. END_NOUN_DESCR NOUN 238 ; CLEAR BUTTON BUTTON CLEAR LOCATION 75 ; Cupola UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 238 ; CLEAR BUTTON The button is squarish, about an inch in diameter. It is clear. END_NOUN_DESCR NOUN 239 ; WHITE BUTTON BUTTON WHITE LOCATION 75 ; Cupola UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 239 ; WHITE BUTTON The button is squarish, about an inch in diameter. It is white. END_NOUN_DESCR NOUN 240 ; BLUE BUTTON BUTTON BLUE LOCATION 75 ; Cupola UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 240 ; BLUE BUTTON The button is squarish, about an inch in diameter. It is blue. END_NOUN_DESCR NOUN 241 ; RED BUTTON BUTTON RED LOCATION 75 ; Cupola UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 241 ; RED BUTTON The button is squarish, about an inch in diameter. It is blue. END_NOUN_DESCR NOUN 242 ; BLACK BUTTON BUTTON BLACK LOCATION 75 ; Cupola UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 242 ; BLACK BUTTON The button is squarish, about and inch in diameter. It is black. END_NOUN_DESCR ROOM 76 ; Middle of Stairs Middle of Stairs UP 71 ; Top of Stairs DOWN 82 ; Bottom of Stairs END_ROOM ROOM_DESCR 76 ; Middle of Stairs You are on a curving flight of stairs going up to the second floor and down to the ground floor. An enormous, beautiful crystal chandelier is suspended above the middle of the stairs, hanging from a crosspiece in the beams above. END_ROOM_DESCR ROOM 78 ; Bottom of Stairs Bottom of Stairs SOUTH 84 ; Study UP 79 ; Middle of Stairs END_ROOM ROOM_DESCR 78 ; Bottom of Stairs You are at the bottom of a steep flight of stairs leading upwards into another tower. To the south, through a solid oak door, you see the study. END_ROOM_DESCR ROOM 79 ; Middle of Stairs Middle of Stairs UP 80 ; Top of Stairs DOWN 78 ; Bottom of Stairs END_ROOM ROOM_DESCR 79 ; Middle of Stairs You are walking on a steep flight of stairs going down to the ground floor and up into a tower room. END_ROOM_DESCR ROOM 80 ; Top of Stairs Top of Stairs UP 86 ; Tower Room DOWN 79 ; Middle of Stairs END_ROOM ROOM_DESCR 80 ; Top of Stairs You are standing at the top of a steep flight of stairs, curving down through a tower to the ground floor. Above you is an open trap door, leading into another tower room. END_ROOM_DESCR ROOM 81 ; Top of Stairs Top of Stairs UP 75 ; Cupola DOWN 87 ; Middle of Stairs END_ROOM ROOM_DESCR 81 ; Top of Stairs You are walking on an iron spiral staircase winding up through a trap door into another room. END_ROOM_DESCR NOUN 296 ; BLACK RAVEN RAVEN BLACK LOCATION 81 ; Top of Stairs NOUN_SYNONYMS RAVEN TRAPDOOR TRAP END_NOUN NOUN_DESCR 296 ; BLACK RAVEN The raven is painted upon the trap door in black. There dosen't seem to be anything special about it. END_NOUN_DESCR ROOM 82 ; Bottom of Stairs Bottom of Stairs SOUTH 88 ; Entry Hall UP 76 ; Middle of Stairs END_ROOM ROOM_DESCR 82 ; Bottom of Stairs You are at the bottom of a broad flight of stairs, curving around an intricately carved marble pillar. A beautiful crystal chandelier hangs over the middle of the staircase. To the south is the elegantly decorated entry hall. END_ROOM_DESCR ROOM 83 ; Master Bedroom Master Bedroom SOUTH 89 ; Short Hallway END_ROOM ROOM_DESCR 83 ; Master Bedroom You have entered an elegantly decorated bedroom, where Professor Nightshade must have slept. A big feather bed stands squarely against one wall, next to a mahogany dresser and a marble night stand. END_ROOM_DESCR ROOM 84 ; Study Study NORTH 78 ; Bottom of Stairs SOUTH 90 ; Living Room EAST 85 ; Library LOCKED_DOOR END_ROOM ROOM_DESCR 84 ; Study You have entered a wood-paneled study. Leather couches and chairs decorate the room, along with a stone fireplace and a beautiful French rug. An oak door is on the north wall, and a pair of mahogany doors are on the east wall. Through an arch to the south, you can see the living room. END_ROOM_DESCR ROOM 85 ; Library Library WEST 84 ; Study END_ROOM ROOM_DESCR 85 ; Library You are in a dusty library. Bookshelves filled with ancient-looking books line the four walls, almost reaching the arched ceiling. A circular-woven rug is in the center of the room, and on that is a carved stone statue. To the west, through a pair of mahogany doors, is the study. END_ROOM_DESCR NOUN 244 ; CHESS BOARD BOARD CHESS An antique chess board is here. LOCATION 85 ; Library POSITION on an antique table UNMOVABLE END_NOUN NOUN_DESCR 244 ; CHESS BOARD The chessboard has several tiny, intricate pieces on it, but the dark queen is missing. The pieces are glued (!) to the board -- they are set in some sort of a play, but they must need the queen to complete the move. END_NOUN_DESCR ROOM 86 ; Tower Room Tower Room DOWN 80 ; Top of Stairs END_ROOM ROOM_DESCR 86 ; Tower Room This is the middle tower room. Several windows overlook the rest of the house and grounds, being the tallest tower in the mansion. It is very dirty here. Footprints in the dust on the floor indicate someone has been here recently. END_ROOM_DESCR NOUN 205 ; TATTERED BOOK BOOK TATTERED There is a tattered book here. LOCATION 86 ; Tower Room WEIGHT 10 SIZE 6 READABLE NOUN_SYNONYMS BOOK DIARY TATTERED TATTER END_NOUN NOUN_DESCR 205 ; TATTERED BOOK Try reading it. END_NOUN_DESCR TEXT 205 ; TATTERED BOOK The book is labeled "MY DIARY", and the name written on the inside cover is PROFESSOR NIGHTSHADE. You open it slowly, and discover that most of the pages have been torn out. On the last page, however, you glimpse this scrawled message: December 21 Plans are not going well for rebuilding the old amusement park. For some reason, several untoward accidents have occurred at the plot. The roller-coaster collapsed on one of the workmen, nearly killing him, among other things! It seems as though someone were trying to sabotage my efforts. I'm not sure who, but it seems to me that Winterborn's hired help have been hanging around there lately. I really shouldn't point my fingers at The rest has been torn off. But wait! On the back of the page is written this: Amusement Park Plans: 1. Rebuild Hall of Mirrors, using new design: S:1rOW1rOSbK1rOEB (an ink blot obscures the rest of this) 2. Repair Roller-Coaster ( Again ) 3. Order neon sign for front of park 4. Get the Again, the rest has been removed. END_TEXT ROOM 87 ; Middle of Stairs Middle of Stairs UP 81 ; Top of Stairs DOWN 93 ; Bottom of Stairs END_ROOM ROOM_DESCR 87 ; Middle of Stairs You are in the middle of a winding iron staircase. Several windows around you, set deep into the rock walls of the tower show an overgrown lawn with many weeds. END_ROOM_DESCR ROOM 88 ; Entry Hall Entry Hall NORTH 82 ; Bottom of Stairs SOUTH 94 ; Dining Room EAST 89 ; Short Hallway WEST 150 ; Front Door END_ROOM ROOM_DESCR 88 ; Entry Hall You are standing in an elegantly decorated entry hall. A Tiffany lamp rests on an ornate little corner table with ball and claw legs in a corner. Through a magnificent archway to the south there is a brightly lit dining room, to the north a broad flight of stairs, and to the east another short hallway. You can leave the house to the west, through a large white door. END_ROOM_DESCR CREATURE 321 ; DIGNIFIED BUTLER BUTLER DIGNIFIED Freeman, Professor Nightshade's butler, is in the room. LOCATION 88 ; Entry Hall POINTS 5 MAN CREATURE_SYNONYMS BUTLER FREEMAN DIGNIFIED END_CREATURE CREATURE_DESCR 321 ; DIGNIFIED BUTLER The butler looks back at you, very dignified. END_CREATURE_DESCR ROOM 89 ; Short Hallway Short Hallway NORTH 83 ; Master Bedroom EAST 90 ; Living Room WEST 88 ; Entry Hall END_ROOM ROOM_DESCR 89 ; Short Hallway You have entered a small, octagonal hallway with several paintings on the wall. There is a master bedroom to the north, a parlor to the east, and another hall to the west. END_ROOM_DESCR ROOM 90 ; Living Room Living Room NORTH 84 ; Study EAST 91 ; Parlor WEST 89 ; Short Hallway END_ROOM ROOM_DESCR 90 ; Living Room You have entered the living room, which consists of nothing but a couch and a few chairs. Arched doorways open to the west and east. A pair of double doors opens into the study to the north. END_ROOM_DESCR ROOM 91 ; Parlor Parlor EAST 92 ; Back Porch WEST 90 ; Living Room END_ROOM ROOM_DESCR 91 ; Parlor This is the parlor, an antiquely-decorated room with several spiral floor lamps and a small paisley couch; next to the couch is an antique King Louis the IV table. A stained cedar door opens onto the back porch to the east. END_ROOM_DESCR ROOM 92 ; Back Porch Back Porch SOUTH 97 ; Woodpile WEST 91 ; Parlor END_ROOM ROOM_DESCR 92 ; Back Porch You are standing on a large cement porch in the back lawn of the mansion. You see green, rolling hills to the east, which look a little bit overgrown. An enormous woodpile to the south has enough firewood to last three winters. END_ROOM_DESCR ROOM 93 ; Bottom of Stairs Bottom of Stairs SOUTHWEST 85 ; Library UP 87 ; Middle of Stairs END_ROOM ROOM_DESCR 93 ; Bottom of Stairs You are in a circular room at the bottom of a winding spiral staircase. To the southwest the room opens into a library. END_ROOM_DESCR ROOM 94 ; Dining Room Dining Room NORTH 88 ; Entry Hall EAST 95 ; Kitchen END_ROOM ROOM_DESCR 94 ; Dining Room This is the dining room of the Nightshade estate, with a high ceiling supported by dark brown beams. Suspended from the highest point of the arch is an expensive 1845 Tiffany Lamp, adding an elegant atmosphere where none is needed. There are several circular windows in the south wall of the dining room, shedding a greyish light on the long stone dining table. Through a swinging door to the east is the kitchen; to the north is the entry hall. END_ROOM_DESCR NOUN 230 ; CHINA CAT CAT CHINA There is a green china cat here. LOCATION 94 ; Dining Room POSITION on the table WEIGHT 8 SIZE 5 NOUN_SYNONYMS CAT KITTY END_NOUN NOUN_DESCR 230 ; CHINA CAT The cat is made of china, and painted a strange shade of green. The eyes sparkle, almost as if it had a secret. END_NOUN_DESCR ROOM 95 ; Kitchen Kitchen WEST 94 ; Dining Room END_ROOM ROOM_DESCR 95 ; Kitchen You have entered a small kitchen with two sinks, one on each side, next to a long breakfast bar layered in marble. The only exit is to the west. END_ROOM_DESCR ROOM 96 ; Shed Shed EAST 97 ; Woodpile EXIT 97 ; Woodpile END_ROOM ROOM_DESCR 96 ; Shed You have entered a small shed in the back of the woodpile. Everything is very dusty. Sunlight shines through cracks in the structure. END_ROOM_DESCR NOUN 259 ; METAL CUTTERS CUTTERS METAL A pair of metal cutters has been dropped here. LOCATION 96 ; Shed POINTS 5 WEIGHT 17 SIZE 10 END_NOUN NOUN_DESCR 259 ; METAL CUTTERS The metal cutters are very heavy. END_NOUN_DESCR ROOM 97 ; Woodpile Woodpile NORTH 92 ; Back Porch WEST 96 ; Shed ENTER 96 ; Shed END_ROOM ROOM_DESCR 97 ; Woodpile You are standing beneath a huge stack of wood, almost entirely obscuring the back porch to the north. A shed stands here, probably once used for storing lawn tools. END_ROOM_DESCR NOUN 233 ; STACK WOOD WOOD STACK LOCATION 97 ; Woodpile UNMOVABLE NOUN_SYNONYMS WOOD PILE LOGS FIREWOOD WOODPILE STACK END_NOUN NOUN_DESCR 233 ; STACK WOOD The wood is very tough and strong. It towers above you, nearly hiding the porch from your view. There are letters carved into one of the logs that spell out WAVE WHITE AT ME. END_NOUN_DESCR ROOM 98 ; Top of Stairs Top of Stairs UP 100 ; Tower Room DOWN 99 ; Middle of Stairs END_ROOM ROOM_DESCR 98 ; Top of Stairs You are at the top of a spiral staircase. A trap door, painted black, leads up into a well-lit room. END_ROOM_DESCR ROOM 99 ; Middle of Stairs Middle of Stairs UP 98 ; Top of Stairs DOWN 101 ; Bottom of Stairs END_ROOM ROOM_DESCR 99 ; Middle of Stairs You are in the middle of a steep oak spiral staircase. END_ROOM_DESCR ROOM 100 ; Tower Room Tower Room DOWN 98 ; Top of Stairs END_ROOM ROOM_DESCR 100 ; Tower Room You have entered a squarely-shaped room. Several windows overlook the town of Winter Creek, and another town on the horizon to the west. The only exit is through the trap door. END_ROOM_DESCR ROOM 101 ; Bottom of Stairs Bottom of Stairs SOUTH 108 ; Hallway UP 99 ; Middle of Stairs END_ROOM ROOM_DESCR 101 ; Bottom of Stairs You are standing at the foot of a winding spiral staircase. Bright light is shining down it. Through a doorway to the south, you can see a hallway. END_ROOM_DESCR ROOM 102 ; Black Bedroom Black Bedroom EAST 109 ; Hallway LOCKED_DOOR END_ROOM ROOM_DESCR 102 ; Black Bedroom You are in a small bedroom, but the bed is missing. It is painted black, and has a black carpet. A doorway leads east. END_ROOM_DESCR CREATURE 316 ; PROFESSOR NIGHTSHADE NIGHTSHADE PROFESSOR Professor Nightshade is here. LOCATION 102 ; Black Bedroom GROUPMEMBER MAN CREATURE_SYNONYMS NIGHTSHADE PROFESSOR UNCLE UNC END_CREATURE CREATURE_DESCR 316 ; PROFESSOR NIGHTSHADE Professor Nightshade looks energetic - just like the last time you saw him. END_CREATURE_DESCR ROOM 103 ; Hallway Hallway SOUTH 105 ; Hallway EAST 104 ; Library END_ROOM ROOM_DESCR 103 ; Hallway You are at the end of a long, barren hallway painted gray. To the right is a set of exquisitely carved mahogany doors leading into the library. END_ROOM_DESCR ROOM 104 ; Library Library SOUTH 106 ; Study WEST 103 ; Hallway END_ROOM ROOM_DESCR 104 ; Library You are in a small personal library with shelves lining the walls, and a large Oriental rug in the center. There are exquisitely carved mahogany doors to the west, and another pair to the south. END_ROOM_DESCR NOUN 277 ; SHINY NEEDLE NEEDLE SHINY A shiny needle is here. LOCATION 104 ; Library POSITION stuck in the wall NOUN_SYNONYMS NEEDLE SHINY PIN END_NOUN NOUN_DESCR 277 ; SHINY NEEDLE The needle looks like any ordinary needle would. It looks like a needle! END_NOUN_DESCR ROOM 105 ; Hallway Hallway NORTH 103 ; Hallway SOUTH 110 ; Hallway EAST 106 ; Study WEST 102 ; Black Bedroom LOCKED_DOOR END_ROOM ROOM_DESCR 105 ; Hallway This is a long, barren hallway painted gray that continues to the north and south. An expensive-looking set of oak doors leads east, into a study, and a metal door to the west probably opens to a bedroom. END_ROOM_DESCR ROOM 106 ; Study Study NORTH 104 ; Library WEST 105 ; Hallway END_ROOM ROOM_DESCR 106 ; Study You have entered an oak and wood-paneled study. A large leather couch takes up most of the room, along with the several bookshelves and a marble fireplace. A pair of mahogany doors leads north into a library, and a pair of oak doors open into a hallway to the west. END_ROOM_DESCR ROOM 107 ; Master Bedroom Master Bedroom EAST 108 ; Hallway END_ROOM ROOM_DESCR 107 ; Master Bedroom This is the master bedroom. A large bed takes up most of the space, along with a dresser and an antique armoire. The only exit is to the east. END_ROOM_DESCR ROOM 108 ; Hallway Hallway NORTH 101 ; Bottom of Stairs SOUTH 112 ; Top of Stairs EAST 109 ; Hallway WEST 107 ; Master Bedroom END_ROOM ROOM_DESCR 108 ; Hallway You are in a long, barren hallway painted gray that continues to the north and east. There is an open doorway to the west, and a wide, carpeted flight of stairs to the south. END_ROOM_DESCR ROOM 109 ; Hallway Hallway SOUTH 113 ; Purple Bedroom EAST 110 ; Hallway WEST 108 ; Hallway END_ROOM ROOM_DESCR 109 ; Hallway You are in a long, barren hallway painted gray, that continues to the east and west. There is an open doorway to the south. END_ROOM_DESCR ROOM 110 ; Hallway Hallway NORTH 105 ; Hallway SOUTH 114 ; Yellow Bedroom EAST 111 ; Red Bedroom WEST 109 ; Hallway END_ROOM ROOM_DESCR 110 ; Hallway You are walking down a long, barren hallway painted gray, that continues to the north and west. There is an open doorway to the south. END_ROOM_DESCR ROOM 111 ; Red Bedroom Red Bedroom WEST 110 ; Hallway END_ROOM ROOM_DESCR 111 ; Red Bedroom You have entered a little bedroom to the east of a sizable hall. It is painted red, which seems to make it smaller than it really is. END_ROOM_DESCR ROOM 112 ; Top of Stairs Top of Stairs NORTH 108 ; Hallway DOWN 116 ; Middle of Stairs END_ROOM ROOM_DESCR 112 ; Top of Stairs You are standing at the top of a wide staircase, covered with expensive carpeting and wood paneling. Various niches contain several small but detailed statues. To the north, the stairway breaks into a long, gray hallway. END_ROOM_DESCR ROOM 113 ; Purple Bedroom Purple Bedroom NORTH 109 ; Hallway END_ROOM ROOM_DESCR 113 ; Purple Bedroom This is a large bedroom to the south of a long gray hallway. Everything in this room is PURPLE! The walls, carpet, bed, chairs, and wood paneling are painted purple! END_ROOM_DESCR ROOM 114 ; Yellow Bedroom Yellow Bedroom NORTH 110 ; Hallway EAST 115 ; Balcony END_ROOM ROOM_DESCR 114 ; Yellow Bedroom You have entered a yellow bedroom. Large French doors that open east onto a narrow balcony. END_ROOM_DESCR ROOM 115 ; Balcony Balcony WEST 114 ; Yellow Bedroom END_ROOM ROOM_DESCR 115 ; Balcony You are on a very narrow balcony overlooking a well-manicured yard. The only exit is west. END_ROOM_DESCR ROOM 116 ; Middle of Stairs Middle of Stairs UP 112 ; Top of Stairs DOWN 118 ; Bottom of Stairs END_ROOM ROOM_DESCR 116 ; Middle of Stairs You are walking on a wide staircase covered with expensive carpeting and wood paneling. Various niches house several little but very detailed statues. END_ROOM_DESCR ROOM 117 ; Oak Pantry Oak Pantry SOUTH 120 ; Kitchen END_ROOM ROOM_DESCR 117 ; Oak Pantry This is a large oak paneled pantry lined with several shelves filled with various fruits, cans of various vegetables, and several jars of honey. END_ROOM_DESCR ROOM 118 ; Bottom of Stairs Bottom of Stairs SOUTH 123 ; Foyer UP 116 ; Middle of Stairs END_ROOM ROOM_DESCR 118 ; Bottom of Stairs You are at the bottom of a very wide and richly carpeted stairway. To the south is a large hall. END_ROOM_DESCR ROOM 119 ; Den Den SOUTH 124 ; Living Room EAST 120 ; Kitchen END_ROOM ROOM_DESCR 119 ; Den You have entered a sizable paneled den with several leather couches and chairs. A large metal-like coffee table has the remnants of a late-night party. Several napkins, glasses and plates are scattered around the room. To the right, through a swinging door, is probably a kitchen. The south exit opens into a spacious living room. END_ROOM_DESCR ROOM 120 ; Kitchen Kitchen NORTH 117 ; Oak Pantry SOUTH 125 ; Dining Room EAST 121 ; Basement Stairs WEST 119 ; Den END_ROOM ROOM_DESCR 120 ; Kitchen You have entered a sizable kitchen. The floor is tiled with cheap white plastic, and scars appear as you walk across it. Around the room runs a beige countertop. Above the marble sink is a tightly curtained window. Rays of yellow light seep through the small space between the curtain and the wall. An oak door opens into a pantry to the north. The eastern exit leads onto a dark staircase, the western, the living room, and the southern, the dining room. END_ROOM_DESCR NOUN 249 ; FLOWER POT POT FLOWER An ugly ceramic flower pot is here. LOCATION 120 ; Kitchen POSITION on the window sill POINTS 5 END_NOUN NOUN_DESCR 249 ; FLOWER POT The pot is made of cheap ceramic. A fake plastic flower grows from the green styrofoam inside. END_NOUN_DESCR CREATURE 310 ; NOISY COOK COOK NOISY A noisy cook, banging pots and pans, is preparing something on the stove. LOCATION 120 ; Kitchen MAN END_CREATURE CREATURE_DESCR 310 ; NOISY COOK The cook is very big and ugly and looks as though he loves to tenderize things. END_CREATURE_DESCR ROOM 121 ; Basement Stairs Basement Stairs WEST 120 ; Kitchen DOWN 126 ; Basement END_ROOM ROOM_DESCR 121 ; Basement Stairs You are on a dark, winding flight of stairs leading down into the basement. A door opens west into the kitchen. END_ROOM_DESCR ROOM 122 ; Music Room Music Room EAST 123 ; Foyer END_ROOM ROOM_DESCR 122 ; Music Room This is the music room, a large room with an arched ceiling to reflect the sounds from the various array of instruments clustered around an enormous black grand piano and a golden harp. The only exit is to the east, that leads to the foyer. END_ROOM_DESCR ROOM 123 ; Foyer Foyer NORTH 118 ; Bottom of Stairs SOUTH 128 ; Foyer EAST 124 ; Living Room WEST 122 ; Music Room END_ROOM ROOM_DESCR 123 ; Foyer You have entered an extension of the foyer connecting the music room and living area, and it leads north to the bottom of a great staircase. END_ROOM_DESCR ROOM 124 ; Living Room Living Room NORTH 119 ; Den EAST 125 ; Dining Room WEST 123 ; Foyer END_ROOM ROOM_DESCR 124 ; Living Room This is the living room. It houses a small plaid couch, a table, and a marble fireplace. To the north, through a pair of ornate doors, is the den. To the east, through another set of carved doors is the dining room, and the west, the foyer. END_ROOM_DESCR CREATURE 308 ; RICHARD WINTERBORN WINTERBORN RICHARD Richard Winterborn is here. LOCATION 124 ; Living Room MAN CREATURE_SYNONYMS WINTERBORN RICHARD RICH RICHIE END_CREATURE CREATURE_DESCR 308 ; RICHARD WINTERBORN Mr. Richard Winterborn is wearing a new, costly-looking suit. He gives you a cold stare. END_CREATURE_DESCR ROOM 125 ; Dining Room Dining Room NORTH 120 ; Kitchen WEST 124 ; Living Room END_ROOM ROOM_DESCR 125 ; Dining Room You have entered a long room with a huge wood mahogany table in the direct center. Seated around the table are several gold inlaid chairs. Three beautiful crystal chandeliers are suspended above the table, dimly lit, because of a bright light shining through the stained glass window to the east. There are two stone fireplaces, one on each side of this room, giving an accent of splendor to the place. A swinging door to the north probably leads into the kitchen. END_ROOM_DESCR ROOM 126 ; Basement Basement UP 121 ; Basement Stairs END_ROOM ROOM_DESCR 126 ; Basement You have descended into a large but crowded room full of copper pipes, small gadgets, blinking boxes, heat exchangers, and many air ducts stemming out in a wheel pattern leading to all the rooms in the house. END_ROOM_DESCR ROOM 127 ; Oak Closet Oak Closet EAST 128 ; Foyer END_ROOM ROOM_DESCR 127 ; Oak Closet This is a small, narrow coat closet. A loose hanger rod has several hangers drooping off of it. END_ROOM_DESCR ROOM 128 ; Foyer Foyer NORTH 123 ; Foyer SOUTH 30 ; Portico WEST 127 ; Oak Closet END_ROOM ROOM_DESCR 128 ; Foyer You have just entered a huge, domed foyer. At the top of the dome, a Tiffany chandelier hangs, brightly lit. Exquisite paintings on the wall complement the expensive Oriental rug covering the floor. The foyer opens out to the north, and there is a oak coat closet to the west. END_ROOM_DESCR ROOM 129 ; Hall of Mirrors Hall of Mirrors NORTH 132 ; Hall of Mirrors SOUTH 139 ; Hall of Mirrors EAST 133 ; Hall of Mirrors WEST 132 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 129 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 130 ; Hall of Mirrors Hall of Mirrors NORTH 139 ; Hall of Mirrors SOUTH 129 ; Hall of Mirrors EAST 133 ; Hall of Mirrors WEST 129 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 130 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 131 ; Small Chamber Small Chamber WEST 130 ; Hall of Mirrors END_ROOM ROOM_DESCR 131 ; Small Chamber You are in a small chamber in the hall of mirrors. A shattered mirror reveals an opening to the west. END_ROOM_DESCR NOUN 223 ; SMALL QUEEN QUEEN SMALL There is a small queen chess piece here. LOCATION 131 ; Small Chamber POINTS 10 WEIGHT 10 SIZE 7 NOUN_SYNONYMS QUEEN PIECE END_NOUN NOUN_DESCR 223 ; SMALL QUEEN The queen is a chess piece, possibly from an old set. It is carved from green soapstone. Around her neck she wears a pyramid pendant. END_NOUN_DESCR ROOM 132 ; Hall of Mirrors Hall of Mirrors NORTH 135 ; Hall of Mirrors SOUTH 135 ; Hall of Mirrors EAST 129 ; Hall of Mirrors WEST 133 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 132 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 133 ; Hall of Mirrors Hall of Mirrors NORTH 132 ; Hall of Mirrors SOUTH 129 ; Hall of Mirrors EAST 133 ; Hall of Mirrors WEST 135 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 133 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 134 ; Hall of Mirrors Hall of Mirrors NORTH 129 ; Hall of Mirrors SOUTH 129 ; Hall of Mirrors EAST 130 ; Hall of Mirrors WEST 129 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 134 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 135 ; Hall of Mirrors Hall of Mirrors NORTH 137 ; Hall of Mirrors SOUTH 136 ; Hall of Mirrors EAST 133 ; Hall of Mirrors WEST 132 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 135 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 136 ; Hall of Mirrors Hall of Mirrors NORTH 137 ; Hall of Mirrors SOUTH 140 ; Hall of Mirrors EAST 137 ; Hall of Mirrors WEST 139 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 136 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 137 ; Hall of Mirrors Hall of Mirrors NORTH 135 ; Hall of Mirrors SOUTH 136 ; Hall of Mirrors EAST 132 ; Hall of Mirrors WEST 140 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 137 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 138 ; Hall of Mirrors Hall of Mirrors NORTH 136 ; Hall of Mirrors SOUTH 137 ; Hall of Mirrors EAST 140 ; Hall of Mirrors WEST 139 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 138 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 139 ; Hall of Mirrors Hall of Mirrors NORTH 140 ; Hall of Mirrors SOUTH 136 ; Hall of Mirrors EAST 138 ; Hall of Mirrors WEST 138 ; Hall of Mirrors LIGHT 1 ; Any light will do END_ROOM ROOM_DESCR 139 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. END_ROOM_DESCR ROOM 140 ; Hall of Mirrors Hall of Mirrors NORTH 137 ; Hall of Mirrors SOUTH 49 ; Waiting Room EAST 139 ; Hall of Mirrors WEST 139 ; Hall of Mirrors END_ROOM ROOM_DESCR 140 ; Hall of Mirrors You are in a confusingly reflective room. Mirrors surround you above, below, and in all directions. An arched doorway adorned with glittering glassy jewels is to the south. END_ROOM_DESCR ROOM 141 ; Post Office Post Office NORTH 3 ; Creek Road END_ROOM ROOM_DESCR 141 ; Post Office This is the Winter Creek Post Office. Rows of P.O. boxes line the walls, most of them empty of letters. A cluttered desk sits against the east wall. END_ROOM_DESCR NOUN 245 ; PURPLE ENVELOPE ENVELOPE PURPLE There is a purple envelope here. LOCATION 141 ; Post Office POSITION on the desk POINTS 5 WEIGHT 5 SIZE 5 CLOSABLE NOUN_SYNONYMS ENVELOPE PURPLE LOPE ENVE END_NOUN NOUN_DESCR 245 ; PURPLE ENVELOPE The envelope is addressed to you. It has no return address. END_NOUN_DESCR NOUN 281 ; YELLOWED LETTER LETTER YELLOWED A yellowed letter is here. LOCATION 245 ; PURPLE ENVELOPE WEIGHT 2 SIZE 2 READABLE NOUN_SYNONYMS LETTER YELLOWED YELLOW END_NOUN NOUN_DESCR 281 ; YELLOWED LETTER Most people enjoy reading a letter instead of looking at it. END_NOUN_DESCR TEXT 281 ; YELLOWED LETTER To my young nephew, I am writing to you to avoid what may be an attempt on my life. I know we haven't seen each other for many years - When you're as old as I am, such things slip your mind! I am sorry. But, you are my only living relative as of now. I need your help desperately. My trusting butler, Freeman, has informed me of a conversation he overheard between Mr. Winterborn and a young woman called 'liz '. He says that they were conversing about my untimely demise through certain means. They did not discuss when they are going to do it, but I fear it is going to be very soon. Please come down to Winter Creek as soon as possible. I feel that if I am going to make it through this, I will need your help. I dare not inform the police - such things are meant for cowards, and the idea of living under a constant bodyguard does not appeal to me. If something has happened to me before you get this, ( the postal service isn't good here ) then try to find some way to get Richard Winterborn arrested. Your uncle, Professor Nightshade. END_TEXT CREATURE 306 ; SMILING CLERK CLERK SMILING A smiling clerk is watching you. LOCATION 141 ; Post Office WOMAN END_CREATURE CREATURE_DESCR 306 ; SMILING CLERK She looks very happy. END_CREATURE_DESCR ROOM 142 ; Police Station Police Station NORTH 2 ; Creek Road WEST 143 ; Dark Cell LOCKED_DOOR END_ROOM ROOM_DESCR 142 ; Police Station You have entered the Police Station of Winter Creek, a small, dark place with one small window. A cluttered desk sits against the far wall, and an iron holding cell lies to the west. END_ROOM_DESCR CREATURE 314 ; POLICE OFFICER OFFICER POLICE A snoring police officer is slumped behind the desk. LOCATION 142 ; Police Station MAN END_CREATURE CREATURE_DESCR 314 ; POLICE OFFICER The police officer is snoring quite loudly. It dosen't look as though a nuclear war could wake him up. END_CREATURE_DESCR ROOM 143 ; Dark Cell Dark Cell EAST 142 ; Police Station END_ROOM ROOM_DESCR 143 ; Dark Cell You are in a small, dark cell in the Winter Creek Police Station. Murky light is filtered in from the narrow window above. END_ROOM_DESCR NOUN 275 ; BLACK KEY KEY BLACK A small black key is here. LOCATION 143 ; Dark Cell POINTS 5 WEIGHT 13 END_NOUN NOUN_DESCR 275 ; BLACK KEY You see nothing written on the key. It's just plain black, and strangely heavy. END_NOUN_DESCR ROOM 145 ; Merry-Go-Round Merry-Go-Round EAST 19 ; Midway END_ROOM ROOM_DESCR 145 ; Merry-Go-Round You are on a well-preserved merry-go-round. Ornately carved horses, pigs, and carts are the most noticeable adornments. END_ROOM_DESCR NOUN 224 ; RED LEVER LEVER RED There is a red lever here, set into the wall of the merry-go-round. LOCATION 145 ; Merry-Go-Round UNMOVABLE PULLABLE END_NOUN NOUN_DESCR 224 ; RED LEVER The lever is labeled "Power." END_NOUN_DESCR PULL_DESCR 224 ; RED LEVER The merry-go-round starts up, plays a little tune from The Sound of Music, and stops. END_PULL_DESCR ROOM 150 ; Front Door Front Door NORTH 23 ; Pheazault Avenue EAST 88 ; Entry Hall END_ROOM ROOM_DESCR 150 ; Front Door You are standing in front of a large white door. A road runs past the house to the south. You may enter the house to the east. END_ROOM_DESCR ROOM 152 ; Inside Magic Box Inside Magic Box END_ROOM ROOM_DESCR 152 ; Inside Magic Box You are in a large black box with a hinged door. Stars, moons, and planets are painted on the sides with astonishing clarity. END_ROOM_DESCR ROOM 154 ; Beginning of Road Beginning of Road SOUTH 172 ; Narrow Road EAST 24 ; Bridge END_ROOM ROOM_DESCR 154 ; Beginning of Road You are at the beginning of a long road, which stretches out to the west. A bridge spans the gap of a rushing stream to the east. There is a narrow, winding road that leads to a small house to the south. Thunderclouds hang above this area, playing out a continuous storm. END_ROOM_DESCR ROOM 170 ; Ethereal Void Ethereal Void NORTH 11 ; Intersection SOUTH 41 ; Closet EAST 7 ; Shady Path WEST 17 ; Midway NORTHEAST 89 ; Short Hallway NORTHWEST 28 ; Cemetery SOUTHEAST 56 ; Nightshade Reading Room SOUTHWEST 143 ; Dark Cell UP 126 ; Basement END_ROOM ROOM_DESCR 170 ; Ethereal Void You are in a strange, dark void. Mists curl and wisp past your feet, which seem to be firmly planted on nothing. Eight unusual doorways surround the void on each side, shrouded in mist. END_ROOM_DESCR ROOM 171 ; Fortune Teller's Shop Fortune Teller's Shop NORTH 172 ; Narrow Road EXIT 172 ; Narrow Road END_ROOM ROOM_DESCR 171 ; Fortune Teller's Shop You have entered a small, dark room. A faint light comes from somewhere above, lighting up the place. Zodiac charts cover the walls, and some shelves in the back hold bottles and strange dolls. A tiny narrow window displays a continual lightning storm outside. There is a small curtained door to the east. END_ROOM_DESCR NOUN 284 ; CRYSTAL BALL BALL CRYSTAL A glowing crystal ball is on a table in the center of the room. LOCATION 171 ; Fortune Teller's Shop WEIGHT 99 SIZE 25 NOUN_SYNONYMS BALL CRYSTAL END_NOUN NOUN_DESCR 284 ; CRYSTAL BALL The crystal ball is glowing with a faint wattage. It looks very fragile and delicate. END_NOUN_DESCR ROOM 172 ; Narrow Road Narrow Road NORTH 154 ; Beginning of Road SOUTH 171 ; Fortune Teller's Shop END_ROOM ROOM_DESCR 172 ; Narrow Road You are walking along a narrow road running south to a small house. The road continues to the north. A continuous thunderstorm plays above, and lightning arcs down frequently. END_ROOM_DESCR REM NOW LIST NOWHERE ITEMS AND CREATURES NOUN 210 ; ORNATE KEY KEY ORNATE An extremely ornate key is here. LOCATION 0 ; Nowhere POINTS 5 WEIGHT 5 SIZE 5 END_NOUN NOUN_DESCR 210 ; ORNATE KEY The key has swirly things and curlicues along both sides of it. There are no identifying messages on it. END_NOUN_DESCR NOUN 260 ; CHESS MOVE MOVE CHESS LOCATION 225 ; none UNMOVABLE END_NOUN NOUN_DESCR 260 ; CHESS MOVE The move is "Queen to Pawn Four." The book says you must complete the move. END_NOUN_DESCR NOUN 262 ; MOON PENDANT PENDANT MOON A shimmering moon pendant is here. LOCATION 0 ; Nowhere POINTS 10 WEIGHT 15 SIZE 3 WEARABLE END_NOUN NOUN_DESCR 262 ; MOON PENDANT The pendant is shimmering with an eerie light of its own. On the back of the pendant is inscribed "Weather Protector -- Designed by Professor Nightshade. Experimental Number 47505." END_NOUN_DESCR NOUN 267 ; DRIVER'S LICENSE LICENSE DRIVER'S Your driver's license is here. LOCATION 0 ; Nowhere WEIGHT 5 SIZE 3 NOUN_SYNONYMS LICENSE DRIVERS DRIVING ID I.D. END_NOUN NOUN_DESCR 267 ; DRIVER'S LICENSE You've seen it so many times you know the contents by heart. END_NOUN_DESCR NOUN 273 ; MOEBIUS DEVICE DEVICE MOEBIUS A small, black cube with a figure "8" inscribed on it is here. LOCATION 0 ; Nowhere POINTS 10 WEIGHT 20 SIZE 20 PUSHABLE NOUN_SYNONYMS DEVICE FIGURE CUBE EIGHT 8 MOEBIUS HOLE END_NOUN NOUN_DESCR 273 ; MOEBIUS DEVICE The cube is one solid, black piece of (marble? steel?). It has a figure "8" inscribed on a side. Written inside the figure "8" are these words: ** Moebius Device ** Made by Professor Nightshade. Patent #734830 All Rights Reserved. Experimental Number: 3984579 Power Source Required. There is a hole in one of the sides of the device. It says on the label to put the power source in the hole. END_NOUN_DESCR NOUN 280 ; IVORY WAND WAND IVORY An ivory wand is here. LOCATION 0 ; Nowhere WEIGHT 5 SIZE 5 NOUN_SYNONYMS WAND ROD IVORY END_NOUN NOUN_DESCR 280 ; IVORY WAND The wand is white, and appears to be made of ivory. END_NOUN_DESCR NOUN 282 ; ORANGE BALLOON BALLOON ORANGE An orange balloon half-filled with helium is floating here. LOCATION 0 ; Nowhere POINTS 5 WEIGHT 2 SIZE 6 NOUN_SYNONYMS BALLOON STRING HELIUM GAS BALLON BALOON BALON END_NOUN NOUN_DESCR 282 ; ORANGE BALLOON The balloon is half-filled with helium. It's tied shut with a white string. END_NOUN_DESCR NOUN 289 ; LIT TORCH TORCH LIT A lit torch is here. LOCATION 0 ; Nowhere WEIGHT 5 SIZE 3 IS_LIGHT END_NOUN NOUN_DESCR 289 ; LIT TORCH The torch has been lit before. It has metal plating surrounding the bottom and has been burned almost to this. It is burning with a wavering light. END_NOUN_DESCR NOUN 291 ; CRYSTAL SHARDS SHARDS CRYSTAL Shards of crystal are scattered about as if by an explosion. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS SHARDS GATE WALL END_NOUN NOUN_DESCR 291 ; CRYSTAL SHARDS The shards are very sharp. I wouldn't touch them if I were you! END_NOUN_DESCR NOUN 293 ; OLD XX XX OLD LOCATION 0 ; Nowhere NOUN_SYNONYMS XX MIRROR MIRRORS LIGHT FORTUNE FORTU AIR CARDS YOURSELF SELF I ME END_NOUN NOUN_DESCR 293 ; OLD XX I don't think you need to worry about that. END_NOUN_DESCR CREATURE 303 ; SMILING CLERK CLERK SMILING A clerk stands in front of you, smiling. LOCATION 43 ; none MAN END_CREATURE CREATURE_DESCR 303 ; SMILING CLERK The clerk has a very fake smile. END_CREATURE_DESCR CREATURE 313 ; POLICE OFFICER OFFICER POLICE A rotund police officer is in the room. LOCATION 0 ; Nowhere MAN CREATURE_SYNONYMS OFFICER BERT POLICEMAN POLICE FUZZ END_CREATURE CREATURE_DESCR 313 ; POLICE OFFICER The police officer looks rather dim-witted. He is wearing a badge that reads "Hi! My name is Bert!" END_CREATURE_DESCR CREATURE 317 ; GREEN CAT CAT GREEN A cute green cat is here. LOCATION 0 ; Nowhere GROUPMEMBER END_CREATURE CREATURE_DESCR 317 ; GREEN CAT The cat is really cute. It is colored green, with shiny fur. END_CREATURE_DESCR CREATURE 320 ; XAVIER TALBOT TALBOT XAVIER A dottering old man is hobbling about. LOCATION 0 ; Nowhere MAN CREATURE_SYNONYMS TALBOT XAVIER TALBOT MAN END_CREATURE CREATURE_DESCR 320 ; XAVIER TALBOT The man looks very old and seems to have lots of energy. He sees you looking at him and speaks. "Hi. My name's Xavier. Glad to meet you," he says, and shakes your hand. END_CREATURE_DESCR CREATURE 322 ; BALLOON VENDOR VENDOR BALLOON A balloon vendor is walking about the park, hawking his wares. LOCATION 0 ; Nowhere MAN END_CREATURE CREATURE_DESCR 322 ; BALLOON VENDOR The balloon vendor is carrying several colorful balloons. "Buy a balloon today!" he hollers. "Just three dollars." END_CREATURE_DESCR CREATURE 323 ; YOUNG GYPSY GYPSY YOUNG A young gypsy sits at a table in the center of the room. LOCATION 0 ; Nowhere WOMAN CREATURE_SYNONYMS GYPSY TELLER FORTUNETELLER SEER SEERESS END_CREATURE CREATURE_DESCR 323 ; YOUNG GYPSY The fortune teller beckons to you. "Come, let me read your fortune. It will only cost you four dollars. " She gestures to her crystal ball. "Just BUY FORTUNE, and I will cast the cards. Special deluxe buy today, it includes a crystal ball gaze and card reading. Cheapest price around!" END_CREATURE_DESCR