!% -~S !% $OMIT_UNUSED_ROUTINES=1 ! The very first lines of the main source code file for a game can contain compiler options, like the two lines above. ! -~S disables strict error checking. This is otherwise used in z5 and z8 games by default. While useful for debugging, ! it adds ~10 KB to the story file size and it makes the game slower. ! $OMIT_UNUSED_ROUTINES=1 makes the compiler remove all routines which aren't used. This can save some space. Constant Story "Minimal"; Constant Headline "^A sample game which uses PunyInform.^"; ! Uncomment to show time instead of score/turns !Statusline time; ! Uncomment to add optional features to PunyLib !Constant DEBUG; !Constant CUSTOM_ABBREVIATIONS; !Constant OPTIONAL_ALLOW_WRITTEN_NUMBERS; !Constant OPTIONAL_EXTENDED_METAVERBS; !Constant OPTIONAL_EXTENDED_VERBSET; !Constant OPTIONAL_FULL_SCORE; !Constant OPTIONAL_FULL_DIRECTIONS; !Constant OPTIONAL_SHIP_DIRECTIONS; !Constant OPTIONAL_GUESS_MISSING_NOUN; !Constant OPTIONAL_MANUAL_SCOPE; !Constant RUNTIME_ERRORS = 0; ! Define any library constants you need here, like MAX_SCORE, AMUSING_PROVIDED, ! MAX_CARRIED, SACK_OBJECT, etc. Constant INITIAL_LOCATION_VALUE = Library; Include "globals.h"; ! Define your own global variables here, if any ! Define the entry point routines you need here, like Amusing, DarkToDark etc. ! Uncomment to add PunyLib extensions !Include "ext_menu.h"; !Include "ext_flags.h"; !Include "ext_quote_box.h"; !Include "ext_cheap_scenery.h"; Include "puny.h"; Object Library "The Library" with description "You are in a library.", has light; Object -> Box "box" with name 'box', inside_description "It feels so nice, standing in the box.", has container open openable enterable; [Initialise; print "^^And so the story begins...^^"; ];