TRISTAM ISLAND By Hugo Labrande Manual for : TI-99/4A version ================================= After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around that big building at the top of the hill? ================================= WARNING In order to play this game, you need to have the Extended Basic 2.5 ROM plugged into your machine. ================================= HOW TO PLAY - Insert the disk in your TI-99/4A (or your emulator). - Start the system and press a key. - If you are on an emulator, you might need to select "2 - Extended Basic version 2.5". - At the selection screen, select the version of the game you'd like to play (40 columns or 80 columns). - The game loads. When it asks for Disk 2, just hit a key. - The game then starts. Example of inputs recognized by the game are: go east, examine sky, inventory, enter ocean, take pebble, open matchbook. Around 100 verbs are recognized by the game. There are no built-in hints in the game (there just isn't the space!), so I encourage you to ask other players for help! If you encounter a bug, or if a sensible command wasn't recognized, or if you want to give me any sort of feedback, don't hesitate to send me an email : hugo at hlabrande dot fr. ================================== MANY THANKS TO - Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years later; - Graham Nelson, creator of Inform 6; - Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years; - Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations; - My testers: Manon Burz-Labrande, CrocMiam, Steve Flintham, Grimmnebulin, Brennen Kinch, Juhana Leinonen, Samuel Verschelde, Mark Walker, Jack Welch; - The players who reported bugs in the initial release: Davide Bucci, Chris Carter, Wade Clarke, Denk, Richard Hawkins, Christopher Merrimer, Brian Rushton, Tiffany Zhao; - Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions. For the TI-99/4A port more specifically: - Barry Boone, for his pioneering work on the interpreter on TI-99/4A, which this game uses; - Shift838, for walking me through the different modes of the TI-99/4A and the format of the games supported by the interpreter; - InsaneMultitasker, for their hard work on updating the interpreter; - Wierd_w, for the font's design.