TRISTAM ISLAND By Hugo Labrande Manual for : Nintendo DS version ================================= After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around that big building at the top of the hill? ================================= HOW TO PLAY - Put the "frotz.nds" and the DATA folder on your SD card for your NDS DLDI linker (or your emulator). - Turn on the system. - Start "frotz.nds". - Select the "game.dat" file. - The game then starts. You can enter commands by using the virtual keyboard on the lower screen of the DS. The directional pad will allow you to move left / right in the input, or to see the command history (using the up / down buttons). You can also use the blank space below the keyboard to perform gestures such as : draw a letter to add to the input, swipe left (backspace), swipe right (space), up (enter), and directions (for instance, to go north, move your stylus down then up again; to go east, move it left then right). Pressing the Select button will swap screens; the keyboard is then inactive, but you can perform gestures over the whole screen. You can also grab a word from the text: put your stylus at the very top of the touch screen, then drag down until the word you want is selected, then release to add it to the input. Example of inputs recognized by the game are: go east, examine sky, inventory, enter ocean, take pebble, open matchbook. Around 100 verbs are recognized by the game. There are no built-in hints in the game (there just isn't the space!), so I encourage you to ask other players for help! If you encounter a bug, or if a sensible command wasn't recognized, or if you want to give me any sort of feedback, don't hesitate to send me an email : hugo at hlabrande dot fr. ================================== MANY THANKS TO - Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years later; - Graham Nelson, creator of Inform 6; - Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years; - Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations; - My testers: Manon Burz-Labrande, CrocMiam, Steve Flintham, Grimmnebulin, Brennen Kinch, Juhana Leinonen, Samuel Verschelde, Mark Walker, Jack Welch; - The players who reported bugs in the initial release: Davide Bucci, Chris Carter, Wade Clarke, Denk, Richard Hawkins, Christopher Merrimer, Brian Rushton, Tiffany Zhao; - Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions. For the Nintendo DS port more specifically: - Errabes, for developing glkpogo, the Nintendo DS interpreter; - Jonas Minnberg, for developing the libpogo library upon which glkpogo is based; - Andrew Plotkin, for developing GLK; - Stefan Jokisch, for developing Frotz, which is used by glkpogo.