TRISTAM ISLAND By Hugo Labrande Manual for : Commodore 128 version ================================= After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around that big building at the top of the hill? ================================= NOTE This package contains two files: a .d64 file (for 1541 drives) and a .d81 file (for 1581 drives). The contents of the disks (interpreter and game) are exactly the same; the difference lies in save file handling. If you are using the d81 version, you can safely use the game disk for game saves as well. If you are using the d64 version, you should prepare a blank disk for game saves and insert it when prompted. (Ozmoo assumes you are using a blank 1541 disk for save files.) The C128 version of this game supports 80 columns display ; you can use it by starting the game from 80 columns mode (if you start the game from 40 columns mode, the game will be displayed in 40 columns mode). ================================= HOW TO PLAY - Insert the disk in your Commodore 128 (or your emulator). - Start the system. - Type LOAD"*",8,1. - Type RUN. - The game then starts. Example of inputs recognized by the game are: go east, examine sky, inventory, enter ocean, take pebble, open matchbook. Around 100 verbs are recognized by the game. There are no built-in hints in the game (there just isn't the space!), so I encourage you to ask other players for help! If you encounter a bug, or if a sensible command wasn't recognized, or if you want to give me any sort of feedback, don't hesitate to send me an email : hugo at hlabrande dot fr. ================================== MANY THANKS TO - Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years later; - Graham Nelson, creator of Inform 6; - Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years; - Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations; - My testers: Manon Burz-Labrande, CrocMiam, Steve Flintham, Grimmnebulin, Brennen Kinch, Juhana Leinonen, Samuel Verschelde, Mark Walker, Jack Welch; - The players who reported bugs in the initial release: Davide Bucci, Chris Carter, Wade Clarke, Denk, Richard Hawkins, Christopher Merrimer, Brian Rushton, Tiffany Zhao; - Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions. For the Commodore 128 port more specifically: - Johan Berntsson and Fredrik Ramsberg, for developing the Ozmoo interpreter for the Commodore 128.