# Copyright 2004-2014 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. from renpy.uguu.gl cimport * from renpy.gl2.gl2shader cimport Program from renpy.gl2.gl2model cimport Model from renpy.gl2.gl2draw cimport GL2Draw cdef class TextureLoader: # The draw object associated with this TextureLoader cdef GL2Draw draw # All the texture number currently allocated by this loader. cdef set allocated # A list of (number, generation) pairs for textures that need to be freed. cdef list free_list # The total size (in bytes) of all the textures that have been allocated # but not deallocated. cdef int total_texture_size # The program used for fast texture loading cdef Program ftl_program # The queue of textures that need to be loaded. cdef object texture_load_queue # The maximum size of a texture. cdef GLint max_texture_width cdef GLint max_texture_height cdef GLfloat max_anisotropy cdef class GLTexture(Model): # The number of the texture in OpenGL. cdef public unsigned int number # Has this texture been loaded yet? cdef public bint loaded # If we are doing in-place loading, this is the data that's used for # that. cdef object surface # The texture loader associated with this texture. cdef TextureLoader loader # The width and height of the texture. (Which may be a different size # than the model, if the texture is being rendered in the drawable # space. cdef public int texture_width cdef public int texture_height cpdef subsurface(GLTexture self, t)