.. |VERSION| property:: tos.story.version :author: D E Haynes :made_at: 2021-02-02 :project: Theatre of Spud :version: |VERSION| .. entity:: PLAYER :types: tos.mixins.types.Character :states: tos.mixins.types.Mode.playing tos.map.Map.Location.foyer .. entity:: EDWARD :types: tos.mixins.types.Character :states: tos.types.Motivation.leader .. entity:: PUZZLE :types: tos.mixins.types.Artifact :states: tos.map.Map.Location.foyer .. entity:: STORY :types: tos.story.Story .. entity:: DRAMA :types: turberfield.catchphrase.drama.Drama .. entity:: SETTINGS :types: turberfield.catchphrase.render.Settings .. |PLAYER| property:: PLAYER.name .. |EDWARD| property:: EDWARD.name .. |LOCALE| property:: STORY.bookmark.drama.scenery .. |PUZZLE| property:: PUZZLE.name Foyer ===== {0} .. property:: STORY.prompt ? Ignorant -------- .. condition:: STORY.bookmark.tally[foyer] 0 The Foyer is carpeted grey and gloomy. The Box Office and Cloakroom are in darkness. There are doors to a Corridor on the left. Further on is the Bar area. .. property:: EDWARD.state tos.mixins.types.Mode.default Indicate -------- .. condition:: PUZZLE.state tos.mixins.types.Significance.indicate |PLAYER| notices the |PUZZLE|. .. property:: PUZZLE.state tos.mixins.types.Significance.emphasis Discover -------- .. condition:: PUZZLE.state tos.mixins.types.Awareness.discover |PLAYER| studies the |PUZZLE|. Familiar -------- .. condition:: PUZZLE.state tos.mixins.types.Awareness.familiar |PLAYER| wonders what to do about the |PUZZLE|. Approach -------- .. condition:: EDWARD.state tos.mixins.types.Proximity.outside |PLAYER| hears someone coming. Leaving ------- .. condition:: EDWARD.state tos.mixins.types.Proximity.outward |EDWARD| leaves abruptly. Hint ---- .. condition:: DRAMA.history[0].args[0] hint I wonder if there's anyone around? Complete -------- .. condition:: PUZZLE.state tos.mixins.types.Awareness.complete There is the sound of conversation from the Bar. [PLAYER]_ I wonder who that could be? .. property:: STORY.state 2