.. |VERSION| property:: tos.story.version :author: D E Haynes :made_at: 2021-02-03 :project: Theatre of Spud :version: |VERSION| .. entity:: PLAYER :types: tos.mixins.types.Character :states: tos.mixins.types.Mode.playing .. entity:: EDWARD :types: tos.mixins.types.Character :states: tos.types.Motivation.leader tos.mixins.types.Proximity.present .. entity:: PUZZLE :types: tos.mixins.types.Artifact :states: tos.map.Map.Location.foyer .. entity:: STORY :types: tos.story.Story .. entity:: SETTINGS :types: turberfield.catchphrase.render.Settings .. |EDWARD| property:: EDWARD.name .. |PLAYER| property:: PLAYER.name Lionheart ========= {0} Ignorant -------- .. condition:: EDWARD.state tos.mixins.types.Awareness.ignorant |EDWARD| is here. He is a tall man with grey hair swept back in an elaborate quiff. He contemplates |PLAYER| with narrowed eyes. [EDWARD]_ Good evening |PLAYER|, are you well? [PLAYER]_ Hello Edward; yes. A bit nervous. [EDWARD]_ First night, yes. What fear I a moon battle? Let infamy flee the dawn; on the bones of dread fortune will we set our throne! |EDWARD|'s eyebrows arch dramatically. The glow of a green exit sign catches the side of his ruddy, aquiline nose. .. property:: EDWARD.state tos.mixins.types.Awareness.discover Lights ------ .. condition:: PUZZLE.state tos.mixins.types.Significance.notknown [EDWARD]_ That mob of hoodlums is hanging around outside. Would you make sure to keep the security lights switched on? We don't want any more damage to the cars. .. property:: PUZZLE.state tos.mixins.types.Significance.indicate Reminder -------- .. condition:: PUZZLE.state tos.mixins.types.Significance.emphasis [EDWARD]_ Don't forget those lights, |PLAYER|.