Inform Adventure Core code ========================== Extracted from DejaVu by Graham Nelson (a familiarity with the workings of Inform compiler is assumed. If not then read the Inform Manual and take a good look at the Core code) Differences from DejaVu 1. Taken out hard coded maximum score, now a Global called 'maxscore' 2. Added property 'score_value' for objects with 'scored' flag initially 0 3. Added Max weight that can be carried 4. Added property 'weight' to objects, default is zero 5. Added help command, uses object help for message. 6. Changed examine me so that it uses your players longdesc message (saves fiddling with the code for it, and finding it :-)) Things to note ============== The core contains the compass directions, a dark location, a player and the start room (gen_room) if you change the name of this rooms object you will also have to change to player object's parent to this and the Global var location. Main contains the intro message, this will need to be changed to suit your game.