A FEW HELPFUL NOTES EXAMINE AIRLOCK will tell you the condition of both doors. The Airlock has a 1-button controls all system. Pushing the button toggles the outer door. Pulling the button toggles the inner door. The Launch Switch must be pulled or flipped to be activated. Or you could just type LAUNCH. If the games' description refers to something (Such as "The moon cast long shadows over the landscape"), and the game doesn't know the word "MOON" or "SHADOWS", you may assume that moon and shadows are mentioned only in order to provide a more picturesque description, but are not important to winning the game. The file amusemen.doc contains fun things you can do, like the old Infocom games had. Don't look at it until you've finished the game, to avoid giving away any of the...ahem, mind-bending puzzles. The file walkthru.doc is a complete command by command walkthrough of the entire game. --------------------------------------- How To Play TOSSED INTO SPACE Adventure --------------------------------------- SPECIAL COMMANDS: The game uses a number of special commands for various "housekeeping" chores. These are all pretty standard for most adventure games, specifically: HELP Gives you a hint appropriate to the room you are in. Gives you everything rather than a gentle nudge, so use this command very sparingly. Costs 1 point. SCORE Will summarize your progress, so far. INVENTORY (I) Will display a list of the items you are carrying, and those items you are wearing. BRIEF Will cause location descriptions to be brief. VERBOSE Will cause location descriptions to be verbose. LOOK (or L) Will give you a full (verbose) description of your current location. LIST EXITS Will list the obvious (visible) exits from your current location. There may be other ways to exit the location -- but they may not be obvious. SAVE GAME Will save the current game status on disk. RESTORE GAME Will restore a previously saved game from disk. SCRIPT Causes output to go to both the screen and a printer (using the LP1 port). UNSCRIPT Causes output to go to the screen (only). AGAIN (or G) Repeats last command. ? Lists what all the Function keys do. COLORS DEFAULT The game is set to look like a green character monochrome screen. This command will make it much more colourful. QUIT Quits the current game session. Always exit using QUIT -- so the game can erase some temporary data files and save disk space! Some GENERAL COMMANDS that can be of great help are: EXAMINE or READ : Describes the in detail. TAKE : Adds the to your inventory. DROP : Removes the from your inventory. OPEN or CLOSE : Just what it says. LOCK or UNLOCK : Just what it says. WEAR or REMOVE : Some objects can be donned and doffed. EAT or DRINK : Again, just what it says. WAIT: Wastes a turn. Useful when standing in line, etc. HELP: Gives hints as to your next move. USE ONLY AS A LAST RESORT!! SCORE: Tells you how you are progressing. SHOOT : Blast something with the laser pistol! USE : All-purpose command to operate something FUNCTION AND CURSOR KEYS: The function keys have been predefined to stand for several of the most frequently used commands. ========================================================================== |F1 = GET |F 6 = CLOSE || Up Arrow = NORTH |Pg Up = NORTHEAST| |F2 = DROP |F 7 = INVENTORY|| Down Arrow = SOUTH |Pg Dn = SOUTHEAST| |F3 = EXAMINE|F 8 = LOOK || Right Arrow = EAST |- = UP | |F4 = READ |F 9 = SCORE || Left Arrow = WEST |+ = DOWN | |F5 = OPEN |F10 = HELP || Home = NORTHWEST|Ins = ENTER | | | || End = SOUTHWEST|Del = Exit | ========================================================================== For UP and DOWN, the Grey "-" and "+" keys should be used. COMMANDS AND VOCABULARY: The TOSSED INTO SPACE Adventure Game understands a wide variety of commands. However, it has only a limited vocabulary, so it can get confused. If you give it a word that it doesn't understand, it will tell you what word it doesn't know. Try entering your command again using a different word in place of the one the game objected to. Your commands should generally be in the format: <(multiple) noun phrase(s)> Some (hypothetical) examples of valid commands: EXAMINE AIRLOCK PUSH BUTTON PULL BUTTON TURN THE ELEVATOR KNOB PUT FUEL IN POWER CORE PLACE FUEL BOTTLE IN THE DRILLING RIG READ BOOK EAT THE CELERY SHOOT CREATURE SHOOT IT ("IT" will refer to last noun mentioned, e.g., the burglar) GET THE BOOK (also: TAKE THE BOOK) GET ALL (will get everything movable at the current location) GET THE KEYS, BOTTLE, FOOD AND THE CLOAK EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK UNLOCK THE TRUNK WITH THE KEY NORTH SOUTHWEST ACTIVATE THE PROJECTOR USE THE JETPACK WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT) TAKE OFF THE HAT (also: REMOVE THE HAT) NE (for NORTHEAST) DROP THE KEY AND THE BOTTLE ENTER THE FREEZING TUBE XYZZY (i.e., a "magic" word) TELL JEFF ABOUT THE SWORD ASK JUDY ABOUT THE ASTROS Compound commands can be created by connecting single commands (like those above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two or more separate commands. However, "end-of-sentence" punctuation symbols like ".", "!" and "?" should not be used. Below are a few examples of valid compound commands: TURN THE DOORKNOB THEN ENTER THE CAVE CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT If the game understands all of the words in your command, but still seems confused by the command -- then try to say the same thing using fewer words and a simpler sentence. When in doubt, simplify your commands as much as possible. This also saves typing effort.