COMMAND ANY NewLife SetVariableTo 1 6 (*Initialize laser pistol*) PrintMessage 85 (*Lost your key*) BlankLine END_COMMAND COMMAND ANY Present 302 (*If the Robot is here...*) RandomMessage 70 79 (*He spouts a Floydism*) BlankLine END_COMMAND COMMAND ANY Present 301 (*If Jody is here...*) NOT IsWearingSomething (*and you're naked...*) PrintMessage 59 (*she screams and faints*) SwapLocations 301 297 (*Replace Jody with unconscious Jody*) DoneWithTurn END_COMMAND COMMAND ANY CounterEquals 1 3 (*Two turns after murdering Jody...*) PrintMessage 58 (*Stricken with remorse, you kill yourself*) KillPlayer DoneWithTurn END_COMMAND COMMAND ANY AtLocation 84 (*Power Core*) Present 205 (*Rock*) PrintMessage 52 (*Rock is glowing*) BlankLine END_COMMAND COMMAND ANY NOT Present 300 (*No Monsters here*) NOT AtLocation 77 (*Not in galley*) FlagOFF 9 (*Before takeoff*) FlagOFF 10 (*Force Field Off*) TurnsGT 20 (*After Turn 20*) Chance 10 (*10% Chance*) PutInCurrentRoom 300 PrintMessage 46 (*Creature rushes in*) BlankLine END_COMMAND COMMAND ANY AtLocation 71 (*Airlock*) FlagON 9 (*Ship in Space*) FlagOFF 4 (*Outer door open*) PrintMessage 40 (*You get sucked out into space*) KillPlayer DoneWithTurn END_COMMAND COMMAND ANY FlagON 9 (*Ship in Space*) FlagOFF 3 (*Inner door open*) FlagOFF 4 (*Outer door open*) PrintMessage 39 (*You get sucked out into space*) KillPlayer DoneWithTurn END_COMMAND COMMAND ANY Present 301 (*Jody here*) IsCarrying 213 (*Holding Lettuce*) VerbIsDirection (*If you try to leave...*) DropIt 213 PrintMessage 61 (*Jody takes the lettuce*) BlankLine DoneWithTurn END_COMMAND COMMAND HELP MinusScore 1 (*Lose a point for using help*) END_COMMAND COMMAND SCREAM PrintMessage 86 (*You practice wailing*) DoneWithTurn END_COMMAND COMMAND WEAR ANY IsWearingSomething (*If you're wearing something...*) NOT NOUNIsNumber 206 (*But not the Jetpack...*) PrintMessage 54 (*You can't wear multiple outfits*) DoneWithTurn END_COMMAND COMMAND SOUTH AtLocation 72 (*If you're on the Bridge...*) FlagOFF 5 (*And the Elevator is on the lower level*) PrintMessage 84 (*You can't go south*) BlankLine DoneWithTurn END_COMMAND COMMAND NORTHEAST AtLocation 72 (*On the Bridge...*) FlagON 3 (*And the inner door is closed...*) PrintMessage 92 (*You can't go that way*) BlankLine DoneWithTurn END_COMMAND COMMAND NORTHEAST AtLocation 71 (*In the airlock...*) FlagON 4 (*And the outer door is closed...*) PrintMessage 92 (*You can't go that way*) BlankLine DoneWithTurn END_COMMAND COMMAND SOUTHWEST AtLocation 2 (*At the campsite...*) FlagON 4 (*And the outer door is closed...*) PrintMessage 92 (*You can't go that way*) BlankLine DoneWithTurn END_COMMAND COMMAND SOUTHWEST AtLocation 71 (*In the airlock...*) FlagON 3 (*And the inner door is closed...*) PrintMessage 92 (*You can't go that way*) BlankLine DoneWithTurn END_COMMAND COMMAND SHOOT CREATURE Present 300 (*Monster here*) IsCarrying 210 (*You've got the laser...*) VariableLT 1 1 (*But it's empty...*) PrintMessage 48 (*CLICK!*) KillPlayer (*And you're out of there*) DoneWithTurn END_COMMAND COMMAND SHOOT ANY IsCarrying 210 (*You have the laser...*) VariableLT 1 1 (*And it's empty...*) PrintMessage 50 (*CLICK!*) DoneWithTurn END_COMMAND COMMAND SHOOT ROBINSON Present 301 (*Jody's here...*) IsCarrying 210 (*And you've got the gun...*) VariableGT 1 0 (*And it's got some juice...*) DestroyNOUN (*Jody dies (you fiend!)*) SubtractFromVariable 1 1 (*Subtract one shot*) Tone 440 1000 (*Make a keen sound*) TurnCounterON 1 (*Turn on remorse counter*) PrintMessage 57 (*Jody dies*) DoneWithTurn END_COMMAND COMMAND SHOOT ROBINSON Present 297 (*Unconscious Jody here...*) IsCarrying 210 (*And you have the gun...*) VariableGT 1 0 (*And it ain't empty...*) DestroyNOUN (*Jody dies (you fiend!) SubtractFromVariable 1 1 (*Subtract one shot*) Tone 440 1000 (*Make a keen sound*) TurnCounterON 1 (*Turn on remorse counter*) PrintMessage 60 (*Shoot Jody on the floor*) DoneWithTurn END_COMMAND COMMAND SHOOT ROBOT Present 302 (*Robot is here...*) IsCarrying 210 (*And you've got the gun...*) VariableGT 1 0 (*And it has juice...*) PrintMessage 69 (*Robot outdraws you...*) KillPlayer (*So you die*) DoneWithTurn END_COMMAND COMMAND SHOOT CREATURE Present 300 (*Creature is here...*) IsCarrying 210 (*You've got the gun...*) VariableGT 1 0 (*It's got juice...*) DestroyNOUN (*ZAP the creature...*) SubtractFromVariable 1 1 (*Subtract one shot...*) Tone 440 1000 (*Make a keen sound*) PrintMessage 47 (*Creature destroyed*) DoneWithTurn END_COMMAND COMMAND SHOOT LASER IsCarrying 210 (*You've got the gun...*) VariableGT 1 0 (*And it's got juice...*) DestroyNOUN (*The gun shoots itself?!*) PrintMessage 51 (*Nyahh, Nyahh message*) DoneWithTurn END_COMMAND COMMAND SHOOT ANY IsCarrying 210 (*You've got the gun...*) NOUNIsMovable (*What you're zapping is movable or heavy*) OR NOUNweightGT 98 DestroyNOUN (*ZAP what you're shooting at*) Tone 440 1000 (*Make a keen sound*) SubtractFromVariable 1 1 (*Subtract one shot*) PrintMessage 56 (*The object is destroyed*) DoneWithTurn END_COMMAND COMMAND SHOOT ANY IsCarrying 210 (*You've got the gun...*) VariableGT 1 0 (*Its got juice...*) PrintMessage 49 (*Can't shoot objects that are in Room Desc*) DoneWithTurn END_COMMAND COMMAND EXAMINE VIEWPORT AtLocation 72 (*On the Bridge...*) FlagOFF 9 (*Ship on the ground...*) PrintMessage 1 (*You see the landscape*) DoneWithTurn END_COMMAND COMMAND EXAMINE VIEWPORT AtLocation 72 (*On the Bridge...*) FlagON 9 (*After takeoff*) PrintMessage 2 (*You see a starfield*) DoneWithTurn END_COMMAND COMMAND EXAMINE AIRLOCK AtLocationGT 70 (*If you can see the airlock...*) AtLocationLT 73 FlagON 3 (*And Inner Airlock Door is closed...*) PrintMessage 3 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocationGT 70 (*If you can see the airlock...*) AtLocationLT 73 FlagON 4 (*And Outer Airlock Door is closed...*) PrintMessage 4 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocationGT 70 (*If you can see the airlock...*) AtLocationLT 73 FlagOFF 3 (*And Inner Airlock Door is Open...*) PrintMessage 5 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocationGT 70 (*If you can see the airlock...*) AtLocationLT 73 FlagOFF 4 (*And Outer Airlock Door is Open...*) PrintMessage 6 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocation 2 (*At the campsite*) FlagON 3 (*Inner Airlock Door Closed*) PrintMessage 3 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocation 2 (*At the campsite*) FlagON 4 (*Outer Airlock Door Closed*) PrintMessage 4 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocation 2 (*At the campsite*) FlagOFF 3 (*Inner Airlock Door Open*) PrintMessage 5 (*Game tells you so*) END_COMMAND COMMAND EXAMINE AIRLOCK AtLocation 2 (At the campsite*) FlagOFF 4 (*Outer Airlock Door Open*) PrintMessage 6 (*Game tells you so*) END_COMMAND COMMAND ACTIVATE JETPACK NOT IsWearing 206 (*If you aren't wearing the jetpack...*) PrintMessage 9 (*The game tells you so*) DoneWithTurn END_COMMAND COMMAND ACTIVATE JETPACK AtLocationGT 5 (*If you're indoors...*) IsWearing 206 (*And wearing the jetpack...*) PrintMessage 14 (*You get rammed into the bulkhead *) KillPlayer (*Bye bye*) DoneWithTurn END_COMMAND COMMAND ACTIVATE JETPACK Present 206 (*Jetpack here*) FlagON 10 (*If the Force Field is on...*) PrintMessage 45 (*You ram it*) KillPlayer (*OOPS!*) DoneWithTurn END_COMMAND COMMAND ACTIVATE JETPACK FlagOFF 6 (*If you haven't found the drillsite...*) Present 206 PrintMessage 8 (*You can't go there*) DoneWithTurn END_COMMAND COMMAND ACTIVATE JETPACK NOT IsWearing 204 (*If you're not wearing the spacesuit...*) PrintMessage 55 (*It's too cold to fly*) DoneWithTurn END_COMMAND COMMAND ACTIVATE JETPACK AtLocation 2 (*If you're at the campsite...*) IsWearing 206 (*And wearing the jetpack...*) FlagON 6 (*And you've found the Jetpack GoToRoom 3 (*You go to the drillsite*) PrintMessage 7 (*Game tells you so*) BlankLine DoneWithTurn END_COMMAND COMMAND ACTIVATE JETPACK AtLocation 3 (*If you're at the drillsite...*) GoToRoom 2 (*You return to the campsite*) PrintMessage 10 BlankLine DoneWithTurn END_COMMAND COMMAND EXAMINE PROJECTOR AtLocation 2 (*If you're at the campsite...*) FlagOFF 10 (*And the projector is off...*) PrintMessage 42 (*The game tells you so*) END_COMMAND COMMAND EXAMINE PROJECTOR AtLocation 2 (*If you're at the campsite...*) FlagON 10 (*And the projector is on...*) PrintMessage 43 (*The game tells you so*) END_COMMAND COMMAND ACTIVATE PROJECTOR AtLocation 2 (*If you're at the campsite...*) FlagOFF 10 (*And the projector is off...*) TurnFlagON 10 (*It comes on...*) PrintMessage 41 (*And the game tells you so*) DoneWithTurn END_COMMAND COMMAND DEACTIVATE PROJECTOR AtLocation 2 (*If you're at the campsite...*) FlagON 10 (*And the projector is on...*) TurnFlagOFF 10 (*It goes off...*) PrintMessage 44 (*And the game tells you so*) DoneWithTurn END_COMMAND COMMAND USE SCOPE ReDirectTo EXAMINE SCOPE END_COMMAND COMMAND EXAMINE SCOPE AtLocation 72 (*If you're on the Bridge...*) FlagON 9 (*After liftoff...*) PrintMessage 53 (*You see stars*) DoneWithTurn END_COMMAND COMMAND EXAMINE SCOPE AtLocation 72 (*If you're on the Bridge...*) FlagOFF 6 (*And haven't found the drillsite yet...*) TurnFlagON 6 (*You find it...*) PrintMessage 11 (*And the game tells you so*) DoneWithTurn END_COMMAND COMMAND EXAMINE SCOPE AtLocation 72 (*If you're on the Bridge...*) FlagON 6 (*And you've already found the drillsite...*) PrintMessage 35 (*You see the Rob-&-Sons returning*) END_COMMAND COMMAND PUSH BUTTON AtLocation 3 ReDirectTo START RIG END_COMMAND COMMAND START RIG AtLocation 3 (*At Drillsite*) IsLocated 209 255 (*Empty Bottle in the Rig*) SwapLocations 209 212 (*Replace Empty Bottle With Full*) PrintMessage 89 (*The Bottle is now full*) DoneWithTurn END_COMMAND COMMAND START RIG AtLocation 3 (*Drillsite*) PrintMessage 90 (*Dutronium spills on ground*) DoneWithTurn END_COMMAND COMMAND FILL BOTTLE AtLocation 3 (*If you're at the drillsite...*) Present 253 (*And the dutronium pool is here...*) IsCarrying 209 (*And you've got the empty bottle...*) SwapLocations 209 212 (*You fill it up*) PrintMessage 12 DoneWithTurn END_COMMAND COMMAND PUT FUEL IN CORE ReDirectTo POUR FUEL END_COMMAND COMMAND PUT ANY IN CORE AtLocation 84 (*Power Core*) NOT NOUNIsNumber 212 (*Not the full bottle*) DestroyNOUN PrintMessage 88 (*Item incinerated*) DoneWithTurn END_COMMAND COMMAND POUR FUEL AtLocation 84 (*If you're at the Power Core...*) IsCarrying 212 (*With a bottle full of fuel...*) SwapLocations 212 209 (*The bottle empties...*) TurnFlagON 1 (*And the fuel tank fills*) PrintMessage 13 DoneWithTurn END_COMMAND COMMAND POUR FUEL NOT AtLocation 84 (*Not in Power Core*) IsCarrying 212 (*Got the full bottle*) SwapLocations 212 209 (*Swap with empty bottle*) PrintMessage 91 (*You pour it on the ground*) DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 75 (*Elevator*) FlagOFF 5 (*Elevator on bottom*) ChangePassageway 1 72 (*North to bridge*) GoToRoom 72 (*Bridge*) ChangePassageway 2 75 (*South from Bridge to Elevator*) GoToRoom 76 (*Lower Deck*) ChangePassageway 2 74 (*South from Lower Deck to Shaft*) GoToRoom 75 (*Back to Elevator*) TurnFlagON 5 (*Elevator now on top*) PrintMessage 82 (*Elevator Rises*) DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 75 (*Elevator*) FlagON 5 (*Elevator on top*) ChangePassageway 1 76 (*North to Lower Deck*) GoToRoom 72 (*Bridge) ChangePassageway 2 0 (*South from Bridge leads nowhere*) GoToRoom 76 (*Lower Deck*) ChangePassageway 2 75 (*South from Lower Deck to Elevator*) GoToRoom 75 (*Back to Elevator*) TurnFlagOFF 5 (*Elevator now on bottom*) PrintMessage 83 (*Elevator goes down*) DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 86 (*In the Freezing Tube...*) FlagOFF 9 (*Before liftoff...*) PrintMessage 15 (*Marine finds you*) EndGame DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 86 (*In the Freezing Tube...*) FlagON 9 (*After liftoff...*) FlagOFF 7 (*But didn't set the course...*) PrintMessage 16 (*You're Lost in Space*) EndGame DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 86 (*Freezing Tube*) FlagON 9 (*In Space*) FlagON 7 (*Course Set*) PrintMessage 17 (*Win the game*) WaitForReturn PrintMessage 34 PlusScore 1 WinGame DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 2 (*Campsite*) FlagOFF 4 (*Outer door open*) ChangePassageway 8 0 PrintMessage 18 (*Outer door closes*) TurnFlagON 4 DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 2 (*Campsite*) FlagON 4 (*Outer Door Closed*) ChangePassageway 8 71 PrintMessage 19 (*Outer door opens*) TurnFlagOFF 4 DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 71 (*In the Airlock*) FlagOFF 4 (*Outer Door Open*) ChangePassageway 5 0 PrintMessage 18 (*Outer door closes*) TurnFlagON 4 DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 71 (*Airlock*) FlagON 4 (*Outer Door Closed*) ChangePassageway 5 2 PrintMessage 19 (*Outer door opens*) TurnFlagOFF 4 DoneWithTurn END_COMMAND COMMAND TURN KNOB AtLocation 72 (*Control Room*) FlagOFF 5 (*Elevator down*) ChangePassageway 2 75 (*Can now walk south to elevator*) GoToRoom 76 (*Lower Deck*) ChangePassageway 2 74 (*Lower deck South now leads to shaft*) GoToRoom 75 (*Elevator*) ChangePassageway 1 72 (*North now leads to Bridge*) GoToRoom 72 (*Back to the Bridge*) PrintMessage 80 (*The elevator is now here*) TurnFlagON 5 DoneWithTurn END_COMMAND COMMAND TURN KNOB AtLocation 72 (*In the Control Room...*) FlagON 5 (*And the elevator is already here...*) PrintMessage 81 (*The game tells you so*) DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 76 (*If you're on the Lower Deck...*) FlagOFF 5 (*And the elevator is already here...*) PrintMessage 81 (*The game tells you so*) DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 76 (*Lower Deck) FlagON 5 (*Elevator on top*) PrintMessage 80 (*Elevator is now here*) ChangePassageway 2 75 (*South leads to elevator again*) GoToRoom 72 (*Bridge) ChangePassageway 2 0 (*Can't go south from Bridge now*) GoToRoom 75 (*Elevator*) ChangePassageway 1 76 (*North leads to lower deck again*) GoToRoom 76 (*Back to the Lower Deck*) TurnFlagOFF 5 DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 72 (*Control Room*) FlagOFF 4 (*Outer Door Open*) GoToRoom 71 ChangePassageway 5 0 (*Outer door closes*) GoToRoom 72 PrintMessage 18 TurnFlagON 4 DoneWithTurn END_COMMAND COMMAND PUSH BUTTON AtLocation 72 (*Control Room*) FlagON 4 (*Outer door closed*) GoToRoom 71 ChangePassageway 5 2 (*Outer door opens*) GoToRoom 72 PrintMessage 19 TurnFlagOFF 4 DoneWithTurn END_COMMAND COMMAND PULL BUTTON AtLocation 71 (*Airlock*) FlagOFF 3 (*Inner Door Open*) ChangePassageway 8 0 (*It closes*) PrintMessage 20 TurnFlagON 3 DoneWithTurn END_COMMAND COMMAND PULL BUTTON AtLocation 71 (*Airlock*) FlagON 3 (*Inner Door Closed*) ChangePassageway 8 72 (*It opens*) PrintMessage 21 TurnFlagOFF 3 DoneWithTurn END_COMMAND COMMAND PULL BUTTON AtLocation 72 (*Control Room*) FlagOFF 3 (*Inner Door Open*) ChangePassageway 5 0 (*It closes*) PrintMessage 20 TurnFlagON 3 DoneWithTurn END_COMMAND COMMAND PULL BUTTON AtLocation 72 (*Control Room*) FlagON 3 (*Inner door closed*) ChangePassageway 5 71 (*It opens*) PrintMessage 21 TurnFlagOFF 3 DoneWithTurn END_COMMAND COMMAND EXAMINE PANEL AtLocation 72 (*Control Room*) FlagOFF 1 (*Tank is empty*) PrintMessage 22 (*Game tells you*) DoneWithTurn END_COMMAND COMMAND EXAMINE PANEL AtLocation 72 (*Control Room*) FlagON 1 (*Tank is full*) PrintMessage 23 (*Game tells you*) DoneWithTurn END_COMMAND COMMAND LAUNCH ReDirectTo PULL SWITCH END_COMMAND COMMAND PULL SWITCH AtLocation 73 (*Space Pod *) PrintMessage 36 (*Space Pod doesn't work*) DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the Bridge*) FlagON 9 (*Already in space*) PrintMessage 24 (*Game tells you*) DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the bridge*) FlagOFF 1 (*But no gas*) PrintMessage 25 (*You don't liftoff*) DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the Bridge*) FlagOFF 12 (*Robot Still Working*) PrintMessage 68 (*Robot stops you*) DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the Bridge*) FlagON 1 (*Fuel Tank full*) FlagON 10 (*Force Field On*) PrintMessage 26 (*Ship rams force field*) EndGame DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the Bridge*) FlagON 1 (*Ship Fueled*) FlagOFF 10 (*Force Field*) FlagOFF 3 (*Inner airlock open*) FlagOFF 4 (*Outer airlock open*) PrintMessage 28 (*Player Suffocated*) KillPlayer DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the Bridge*) FlagOFF 11 (*Jody still here*) IsSomewhere 301 OR IsSomewhere 297 PrintMessage 64 (*Can't leave with Jody here*) DoneWithTurn END_COMMAND COMMAND PULL SWITCH AtLocation 72 (*On the Bridge*) FlagON 1 (*Ship fueled*) FlagOFF 10 (*Force Field*) PrintMessage 29 (*Liftoff*) TurnFlagON 9 DoneWithTurn END_COMMAND COMMAND SET ASTROGATOR ReDirectTo ENTER COURSE END_COMMAND COMMAND ENTER COURSE NOT AtLocation 72 (*Not on Bridge*) PrintMessage 30 (*You can't set course*) DoneWithTurn END_COMMAND COMMAND ENTER COURSE FlagOFF 2 (*Chartbook hasn't been read*) PrintMessage 31 (*You don't know the course*) DoneWithTurn END_COMMAND COMMAND ENTER COURSE PrintMessage 32 TurnFlagON 7 (*Course is entered*) DoneWithTurn END_COMMAND COMMAND ENTER COURSE FlagON 7 (*You've already done it*) PrintMessage 33 DoneWithTurn END_MESSAGE COMMAND READ BOOK IsCarrying 208 TurnFlagON 2 END_COMMAND COMMAND USE RADIO FlagOFF 9 (*Pre-liftoff*) PrintMessage 37 (*Bill Rob-&-Son answers*) DoneWithTurn END_COMMAND COMMAND USE RADIO FlagON 9 (*After liftoff*) PrintMessage 38 (*Just static*) DoneWithTurn END_COMMAND COMMAND ANY AtLocation 71 (*In Airlock*) FlagON 9 (*Pre-liftoff*) FlagOFF 4 (*Outer door open*) PrintMessage 40 (*You get sucked out into space*) KillPlayer DoneWithTurn END_COMMAND COMMAND ANY FlagON 9 (*After liftoff*) FlagOFF 3 (*Inner door open*) FlagOFF 4 (*Outer door open*) PrintMessage 39 (*You get sucked out into space*) KillPlayer DoneWithTurn END_COMMAND COMMAND EAT LETTUCE Present 301 (*Jody is here*) DestroyNOUN (*Bye bye lettuce*) SendToRoom 301 0 (*Jody goes for more*) TurnFlagON 11 (*Jody has left the ship*) PrintMessage 62 BlankLine DoneWithTurn END_COMMAND COMMAND KISS ANY Present 301 (*Jody here*) NOUNIsCreature PrintMessage 63 (*She kills you*) KillPlayer DoneWithTurn END_COMMAND COMMAND ASK JODY ABOUT ANY Present 301 PrintMessage 65 DoneWithTurn END_COMMAND COMMAND ASK ROBOT ABOUT ANY Present 302 (*Robot is here PrintMessage 66 (*He gives you a Smart-alec reply*) DoneWithTurn END_COMMAND COMMAND TAKE PACK Present 302 (*Working robot*) SwapLocations 302 298 (*Swap working robot with deactivated one*) TurnFlagON 12 (*Robot is deactivated*) PrintMessage 67 (*Robot goes off*) END_COMMAND COMMAND TURN ON ANY PrintMessage 87 (*Don't say TURN ON, say START*) DoneWithTurn END_COMMAND COMMAND TURN OFF ANY PrintMessage 87 (*Don't say TURN OFF, say STOP*) DoneWithTurn END_COMMAND