#startQuote * WhiteorBlackPutRev1/0 Which stone do you want to put down? +The white stone+PutWhiteRev1/0 +One of the black stones+PutBlackRev1/0 * ScalesRev1/0 What do you want to do with the scale? +Put down a stone+WhiteorBlackPutRev1/0 +Pick up the white stone+ScalesEmpty * Rev0/1 The scales swing and settle, with the right-hand dish a little lower. +Continue experimenting with the scale+ScalesRev0/1 +Turn your attention elsewhere+LeaveScale * Scales1/1 What do you want to do with the scales? +Pick up another stone+PickStone1/1 +Put a stone down+PutStone1/1 * Scales3/0 What do you want to do with the scales? +Pick up another stone+PickStone(left3) +Put down a stone+PutWhite3/0 * Scales(Mix/0) What do you want to do with the scales? +Pick up a stone+PickStone(Mix/0) +Put down a stone+WhiteorBlackPut(Mix/0) * PutWhite(Mix/0) Where do you want to put the white stone? +In the left-hand dish, with the other two stones+Rev3/0 +In the empty right-hand dish+BlackandWhite(Mix/1) * Scales0/3 What do you want to do with the scales? +Put down a stone+PutBlack0/3 +Pick up a stone+PickStone0/3 * Rev0/3 With a clangor of chains, the scales swing widely apart. There are three stones in the right-hand dish, and none in the left-hand dish. You notice that the dishes are spaced farther apart than the hilts of Gahbra's swords. +Continue experimenting with the scales+ScalesRev0/3 +Turn your attention elsewhere+LeaveScale * Scales0/1 What would you like to do with the scales? +Pick up the last stone+ScalesEmpty +Put a stone down+WhiteorBlackPut0/1 * PutWhite0/1 Where do you want to put the white stone? +In the right-hand dish, with the other white stone+SecondStone +In the empty left-hand dish+White/White * PutWhiteRev(Mix/1) Where do you want to put the white stone? +In the left-hand dish, with the black stone+Balance +In the right-hand dish, with the other stones+Rev3/1 * ScalesRev0/1 What do you want to do with the scales? +Pick up the last stone+ScalesEmpty +Put down a stone+WhiteorBlackPutRev0/1 * PutWhiteRev0/3 Where do you want to put the white stone? +In the empty right-hand dish+Rev1/3 +In the left-hand dish, with the other stones+BlackandWhite0/4 * Rev3/0 With a clangor of chains, the scales swing widely apart. There are three stones in the left-hand dish, and none in the right-hand dish. +Continue experimenting with the scale+ScalesRev3/0 +Turn your attention somewhere else+LeaveScale * PutWhite3/0 Where do you want to put the white stone? +In the left-hand dish, with the other stones+BlackandWhite4/0 +In the empty right-hand dish+BlackandWhite3/1 * ScalesRev1/1 What do you want to do with the scales? +Pick up a stone+PickStoneRev1/1 +Put a stone down+WhiteorBlackPut1/1 * ScalesRev2/0 What do you want to do with the scales? +Take a white stone+Rev1/0 +Put a black stone down+PutBlackRev2/0 * Rev2/0 The dishes swing widely apart. The right side of the scale is empty; the left side holds two white stones. +Continue experimenting with the scale+ScalesRev2/0 +Turn your attention somewhere else+LeaveScale * Rev2/1 With a rattle of chains the scales swing, then settle to a new balance. Now the right-hand dish is a little higher than the left-hand dish. From her painted fresco, Ykrasis smiles serenely. +Continue experimenting with the scales+ScalesRev2/1 +Turn your attention somewhere else+LeaveScale * ScalesRev2/1 What do you want to do with the scales? +Pick up another stone+PickStoneRev2/1 +Put down the black stone+PutBlackRev2/1 * ScalesRev3/0 What would you like to do with the scales? +Pick up a stone+PickStoneRev3/0 +Put down the black stone+PutBlackRev3/0 * Rev2/2 The scales see-saw into balance, and behind the clink of chains you think you hear a faint 'click' from the iron door. But nothing else happens, and when you try the door, it is still locked. It is as if some mechanism had almost--but not quite--been engaged. Could color matter? Perhaps, if there is a minute difference in weight between the two types of stones: a difference too small to see, but detectable by the scale. The dishes are now at the same level as Ykrasis' cups. +Continue experimenting with the scale+ScalesRev2/2 +Turn your attention somewhere else+LeaveScale * PutWhiteRev1/0 Where do you want to put the white stone? +In the left-hand dish, with the other white stone+Rev2/0 +In the right-hand dish+White/White * PutWhiteEmpty Where do you want to put the white stone? +In the right-hand dish+BlackandWhite0/1 +In the left-hand dish+Rev1/0 * Rev1/0 The scales swing and settle close to balance. +Continue experimenting with the scale+ScalesRev1/0 +Turn your attention elsewhere+LeaveScale * Scales2/0 What do you want to do with the scales? +Pick up a stone+BlackandWhite1/0 +Put down a stone+PutWhite2/0 * PutWhite2/0 Where do you want to put the stone? +In the left-hand dish, with the black stones+BlackandWhite3/0 +In the empty right-hand dish+White1 * ScalesRev2/2 Which stone do you want to take? +A black stone from the right-hand dish+Rev2/1 +Take a white stone from the left-hand dish+Rev1/2 * Rev1/2 With a rattle of chains the scales swing, then settle to a new balance. Now the left-hand dish is a little higher than the right-hand dish. In fact, you notice that the dishes are almost at the same level as the hilts of Gahbra's swords--but there is a little more distance between the swords. +Continue experimenting with the scales+ScalesRev1/2 +Turn your attention elsewhere+LeaveScale * ScalesRev1/2 What do you want to do with the scales? +Put down the white stone+PutWhiteRev1/2 +Pick up a stone+PickStoneRev1/2 * PutWhiteRev1/2 Where do you want to put the white stone? +In the left-hand dish, with the other white stone+Rev2/2 +In the right-hand dish, with the black stones+Rev1/3 * Rev0/2 As the dishes and chains sway and rattle, you think you hear a faint 'click' from behind the iron door. But nothing else happens, and when you try the door, it is still locked. It is as if some mechanism had almost--but not quite--been engaged. The dishes are now very widely spaced: in fact, they are as far apart as the hilts of Gahbra's swords. The left-hand dish is empty, and the right-hand dish has two black stones. Could color matter? Perhaps, if there is a minute difference in weight between the two types of stones: a difference too small to see, but detectable by the scale. +Continue experimenting with the scales+ScalesRev0/2 +Look elsewhere+LeaveScale * ScalesRev0/2 What do you want to do with the scales? +Pick up a stone+Rev0/1 +Put down a stone+PutWhiteRev0/2 * PutWhiteRev0/2 Where do you want to put the white stone? +In the empty left-hand dish+Rev1/2 +In the right-hand dish, with the black stones+Rev0/3 * Rev1/1 The scales see-saw into balance, and behind the clink of chains you think you hear a faint 'click' from the iron door. But nothing else happens, and when you try the door, it is still locked. It is as if some mechanism had almost--but not quite--been engaged. +Continue experimenting with the scales+ScalesRev1/1 +Turn your attention elsewhere+LeaveScale * Scales(White/White) What do you want to do with the scales? +Pick up a stone+PickStone(White/White) +Put down a stone+PutBlack(White/White) * Scales(Mix/1) What do you want to do with the scales? +Put down a stone+PutBlack(Mix/1) +Pick up a stone+PickStone(Mix/1) * ScalesRev(1/Mix) What do you want to do with the scales? +Put down the black stone+PutBlackRev(1/Mix) +Pick up another stone+WhiteorBlackPickRev(1/Mix) * ScalesRev(Mix/1) What do you want to do with the scales? +Pick up a stone+WhiteorBlackPickRev(Mix/1) +Put down the white stone+PutWhiteRev(Mix/1) * ScalesRev0/3 What do you want to do with the scales? +Pick up a stone+WhiteorBlackPickRev0/3 +Put down a stone+PutWhiteRev0/3 * ScalesRev3/1 What do you want to do with the scales? +Pick up the black stone from the right-hand dish+Rev3/0 +Pick up a stone from the left-hand dish+PickStoneRev(left3) * WhiteorBlackPick(Mix/1) Which stone do you want to take? +The white stone+BlackandWhite1/1 +The black stone+White/White * WhiteorBlackPickRev0/3 Which stone do you want to take? +Take the white stone+Rev0/2 +Take a black stone+BlackandWhite(0/Mix) * WhiteorBlackPickRev(Mix/1) Which stone do you want to take? (The right-hand dish has one black stone; the left-hand dish has a white stone and a black stone.) +Take the white stone+Black/Black +Take a black stone+PickBlackRev(Mix/1) * WhiteorBlackPickRev(1/Mix) Which stone do you want to take? (The left-hand dish has one white stone; the right-hand dish has a white stone and a black stone.) +The black stone+White/White +A white stone+PickWhiteRev(1/Mix) * Scales1/0 What do you want to do with the scales? +Take the last stone+ScalesEmpty +Put a stone down+WhiteorBlackPut1/0 * WhiteorBlackPut(0/Mix) Which stone do you want to put down? +Put down the white stone+PutWhite(0/Mix) +Put down the black stone+PutBlack(0/Mix) * WhiteorBlackPut(Mix/0) Do you want to put down a white stone or a black stone? +White+PutWhite(Mix/0) +Black+PutBlack(Mix/0) * WhiteorBlackPut0/1 Which stone do you want to put down? +Put down a white stone+PutWhite0/1 +Put down a black stone+PutBlack0/1 * WhiteorBlackPut1/0 Which stone do you want to put down? +Put down a white stone+PutWhite1/0 +Put down a black stone+PutBlack1/0 * PutWhite1/0 Where do you want to put the white stone? +In the left-hand dish+BlackandWhite(Mix/0) +In the right-hand dish+BlackandWhite1/1 * Scales(Black/Black) What do you want to do with the scales? +Pick up a black stone+PickStone(Black/Black) +Put down a white stone+PutWhite(Black/Black) * PutWhite(Black/Black) Where do you want to put the white stone? +In the left-hand dish+Rev(Mix/1) +In the right-hand dish+BlackandWhite(1/Mix) * WhiteorBlackPutEmpty Which kind of stone do you want to put down? +A white stone+PutWhiteEmpty +A black stone+PutBlackEmpty * WhiteorBlackPut1/1 Which stone do you want to put down? +Put down the white stone+PutWhite1/1 +Put down the black stone+PutBlack1/1 * WhiteorBlackPutRev0/1 Which kind of stone do you want to put down? +Put down the black stone+PutBlackRev0/1 +Put down one of the white stones+PutWhiteRev0/1 * PutWhiteRev0/1 Where do you want to put the white stone? +In the right-hand dish, with the black stone+BlackandWhite(0/Mix) +In the empty left-hand dish+Rev1/1 * Rev3/1 The scale wobbles, and the left dish settles low, with the right dish high above it. There are three stones on the left side of the scale, and one black stone on the right side. To your right, in the fresco of Ykrasis, you notice that the daemon holds her cups at the exact middle of the levels the dishes are at now. +Continue experimenting with the scales+ScalesRev3/1 +Turn your attention elsewhere+LeaveScale * Rev3/1 The scale wobbles, and the left dish settles low, with the right dish high above it. Now there are three stones on the left side of the scale, and one white stone on the right side. To your right, in the fresco of Ykrasis, you notice that the daemon holds her cups at the exact middle of the levels the dishes are at now. +Pick up a stone+PickStoneRev3/1 +Turn your attention elsewhere+LeaveScale * Rev1/3 The scale wobbles, and the right dish settles low, with the left dish high above it. Now there are three stones on the right side of the scale, and one white stone on the left side. +Continue experimenting with the scales+ScalesRev1/3 +Turn your attention elsewhere+LeaveScale * ScalesRev1/3 Which stone do you want to take? +The white stone in the left-hand dish+Rev0/3 +One of the stones in the right-hand dish+PickStoneRev(right3) * Scales(1/Mix) What would you like to do with the scales? +Pick up a stone+PickStone(1/Mix) +Put down the white stone+PutWhite(1/Mix) * Scales(Black1) What do you want to do with the scales? +Pick up another stone+PickStone(Black1) +Put down the black stone+PutStone(Black1) * Scales1/3 Which of the stones do you want to take? +Pick up a stone from the right-hand dish+PickStone(right3) +Pick up the stone from the left-hand dish+BlackandWhite0/3 * PickStone(Black1) Which stone do you want to pick up? +The last black stone+SecondStone +One of the white stones+BlackandWhite1/1 * PickStone(left3) Do you want to pick up the white stone, or one of the black ones? +White+White1 +Black+BlackandWhite(Mix/1) * PickStone(Mix/0) The right-hand dish is empty. Which stone do you want to pick up from the left-hand dish? +Pick up a black stone+Rev1/0 +Pick up a white stone+BlackandWhite1/0 * PickStone(Mix/1) Which stone do you want to take? +Take a stone from the left-hand side+WhiteorBlackPick(Mix/1) +Take the white stone from the right-hand dish+BlackandWhite(Mix/0) * PickStone(right3) Do you want to pick up the black stone or one of the white stones? +Pick up the black stone+Black1 +Pick up a white stone+BlackandWhite(1/Mix) * PickStone(White/White) Which of the stones do you want to take? +The white stone in the right-hand dish+Rev1/0 +The white stone in the left-hand dish+BlackandWhite0/1 * PickStone0/3 The left-hand dish is empty. Which stone do you want to take from the right-hand dish? +Take a white stone+BlackandWhite(0/Mix) +Take the black stone+SecondStone * PickStone0/4 The left-hand dish is empty. Which stone do you want to take from the right-hand dish? +Pick up a white stone+Rev0/3 +Pick up a black stone+BlackandWhite0/3 * PickStone1/1 Which stone do you want to pick up? +Pick up a white stone+BlackandWhite1/0 +Pick up a black stone+BlackandWhite0/1 * PickStone3/1 Which stone do you want to pick up? +Take the stone from the right-hand dish+BlackandWhite3/0 +Take a stone from the left-hand dish+PickStone(left3) * PickStone4/0 The right-hand dish is empty. Which stone do you want to take from the left-hand dish? +Take a white stone+BlackandWhite3/0 +Take a black stone+Rev3/0 * PickStoneRev(left3) Which stone do you want to take? +Take a white stone+Rev(Mix/1) +Take the black stone+Rev2/1 * PickStoneRev(right3) Which stone do you want to take? +Take the white stone+Rev1/2 +Take a black stone+Rev(1/Mix) * PickStoneRev1/1 Which stone do you want to take? +The white stone in the left-hand dish+Rev0/1 +The black stone in the right-hand dish+Rev1/0 * PickStoneRev2/1 Which stone do you want to take? +Take a white stone from the left-hand dish+Rev1/1 +Take a black stone from the right-hand dish+Rev2/0 * PickStoneRev3/0 The right-hand dish is empty. Which stone do you want to take from the left-hand dish? +Take the black stone+Rev2/0 +Take a white stone+BlackandWhite(Mix/0) * PickStoneRev3/1 Do you want to take the black stone from the right-hand dish, or one of the stones from the left-hand dish? +Take the stone in the right-hand dish+Rev3/0 +Take a stone from the left-hand dish+PickStoneRev(left3) * PickWhiteRev(1/Mix) From where do you want to take the white stone? +From the left-hand dish+BlackandWhite(0/Mix) +From the right-hand dish+Rev1/1 * PutWhite1/1 Where do you want to put the white stone? +In the right-hand dish, with the other white stone+Black1 +In the left-hand dish, with the black stone+BlackandWhite(Mix/1) * Scales(White1) What do you want to do with the scales? +Pick up another stone+PickStone(White1) +Put down the white stone+PutStone(White1) * PickStone(White1) Which of the stones do you want to take? +Pick up the white stone+BlackandWhite2/0 +Pick up a black stone+BlackandWhite1/1 * PickStone1 Which of the stones do you want to take? +Pick up a white stone+White1 +Pick up a black stone+Black1 * PickStoneRev1/2 Which stone do you want to take? +The white stone in the left-hand dish+Rev0/2 +A black stone from the right-hand dish+Rev1/1 * BlackandWhite1/3 The scale wobbles, and the right-hand dish falls low as the left one rises. The left side of the scale holds one black stone; the right side holds a black stone and two white ones. +Pick up another stone+Scales1/3 +Turn your attention somewhere else+LeaveScale * BlackandWhite2/0 The dishes and chains sway and rattle. The right side of the scale is empty; the left side has two black stones. In her fresco, Ykrasis holds her cups at a level almost exactly between the two dishes. +Continue experimenting with the scales+Scales2/0 +Look elsewhere+LeaveScale * BlackandWhite3/0 With a clangor of chains, the scales swing apart, far from balance. There are three stones in the left-hand dish, and none in the right-hand dish. +Continue experimenting with the scales+Scales3/0 +Turn your attention elsewhere+LeaveScale * BlackandWhite3/1 The scale wobbles, and the left dish settles low, with the right dish high above it. Now there are three stones on the left side of the scale, and one white stone on the right side. To your right, in the fresco of Ykrasis, you notice that the daemon holds her cups at a height exactly between the levels the dishes are at now. +Pick up another stone+PickStone3/1 +Turn your attention elsewhere+LeaveScale * BlackandWhite4/0 The chain rattles through the holes in the ceiling. The left-hand dish dips almost to the floor, and the empty right-hand dish rises above your head. This can't be right. The hierophants always sought balanced ratios, never extremes. +Take a stone+PickStone4/0 +Turn your attention somewhere else+LeaveScale * PickStone(0/Mix) Which stone do you want to pick up from the right-hand dish? +Pick up the white stone+Rev0/1 +Pick up the black stone+BlackandWhite0/1 :lamps:Dark(default) * PickStone(1/Mix) Which stone do you want to pick up? +The black stone from the left dish+BlackandWhite(0/Mix) +One of the stones from the right dish+WhiteorBlackPick(1/Mix) :LAMPS:Dark(default) * PickStone(Black/Black) Which stone do you want to take? +Take the stone in the left-hand dish+Rev0/1 +Take the stone in the right-hand dish+BlackandWhite1/0 :LAMPS:Dark(default) * PutBlack(Mix/0) Where do you want to put the black stone? +In the right-hand dish+Rev(Mix/1) +In the left-hand dish+BlackandWhite3/0 * PutBlack(Mix/1) Where do you want to put the black stone? +In the right-hand dish, with the white stone+Balance +In the left-hand dish, with the other two stones+BlackandWhite3/1 * PutBlack(White/White) Where do you want to put a black stone? +In the right-hand dish+Rev(1/Mix) +In the left-hand dish+BlackandWhite(Mix/1) * PutBlack0/1 Where do you want to put a black stone? +In the right-hand dish, with the white stone+BlackandWhite(0/Mix) +In the empty left-hand dish+BlackandWhite1/1 * PutBlack0/3 Where do you want to put the black stone? +In the empty left-hand dish+BlackandWhite1/3 +In the right-hand dish, with the other stones+BlackandWhite0/4 * PutBlack1/0 Where do you want to put the black stone? +In the right-hand dish+Black/Black +In the left-hand dish+BlackandWhite2/0 * PutBlack1/1 Where do you want to put the black stone? +With the other black stone, in the left-hand dish+White1 +With the white stone, in the right-hand dish+BlackandWhite(1/Mix) * PutBlackEmpty Where do you want to put the stone? +In the right-hand dish+Rev0/1 +In the left-hand dish+BlackandWhite1/0 * PutBlackRev(1/Mix) Where do you want to put the black stone? +In the left-hand dish+Balance +In the right-hand dish+Rev1/3 * PutBlackRev0/1 Where do you want to put the black stone? +In the right-hand dish, with the other black stone+Rev0/2 +In the empty left-hand dish+Black/Black * PutBlackRev1/0 Where do you want to put a black stone? +In the left-hand dish, with the white stone+BlackandWhite(Mix/0) +In the empty right-hand dish+Rev1/1 * PutBlackRev2/0 Where do you want to put a black stone? +In the empty right-hand dish+Rev2/1 +In the left-hand dish, with the white stones+Rev3/0 * PutBlackRev2/1 Where do you want to put the black stone? +In the left-hand dish, with the two white stones+Rev3/1 +In the right-hand dish, with the other black stone+Rev2/2 * PutBlackRev3/0 Where do you want to put the black stone? +In the left-hand dish, with the other stones+BlackandWhite4/0 +In the empty right-hand dish+Rev3/1 * PutStone(Black1) Where do you want to put the black stone? +Back in the left-hand dish+LeaveScale +In the right-hand dish, with the white stones+BlackandWhite1/3 * PutStone(White1) Where do you want to put the white stone? +Back in the right-hand dish+LeaveScale +In the left-hand dish, with the black stones+BlackandWhite3/1 * PutStone1/1 Do you want to put down a black stone or a white stone? +Put down a black stone+PutBlack1/1 +Put down a white stone+PutWhite1/1 * PutWhite(0/Mix) Where do you want to put the white stone? +In the right-hand dish, with the other stones+BlackandWhite0/3 +In the empty left-hand dish+BlackandWhite(1/Mix) * PutWhite(1/Mix) Where do you want to put the white stone? +On the left side of the scale+Balance +On the right side of the scale+BlackandWhite1/3 * White1 With a rattle of chains the scales swing, then settle to a new balance. Now the right-hand dish is a little higher than the left-hand dish. From her painted fresco, Ykrasis smiles serenely. +Continue experimenting with the scale+Scales(White1) +Turn your attention somewhere else+LeaveScale * WhiteorBlackPick(1/Mix) Which stone do you want to take? +The white stone+Black/Black +The black stone+BlackandWhite1/1 * YkrasisDontLeave You know you ought to leave without disturbing anything, but like so many heroes of myth, you are overwhelmed by the need to know. You reach for the door. #divYkrasisOpen * YkrasisOpen The little iron door opens easily. Behind it is a niche in the wall, and there's something lying in the shadows: a small ceramic vial. You get some video of the artifact before disturbing it; then you delicately pick it up, drawing it out into better light. "By the flare of the base and the dull finish, I'd say this looks like a First Dynasty ceramic," you say, trying to keep your voice level and professional. This vial could be thousands of years older than the rest of this site! The hierophants always described themselves as hereditary guardians of traditions old as Kharuen itself...could artifacts like these be the basis of their claims? The vial is stoppered with wax. "Certainly not the original sealing," you note, examining the cork. There seems to be a glyph set into the wax...and, as you turn the vial over, you notice another glyph etched into the bottom of the vial. >-YKRASIS +Read the glyphs+TakeVial +Put the vial back in the niche+LeaveVial :LAMPS:Dark(default) * Scales(0/Mix) What do you want to do with the scales? +Pick up a stone+PickStone(0/Mix) +Put down a stone+WhiteorBlackPut(0/Mix) * Backstory Two years ago, when you discovered this site, you thought your career was made. Publications, interviews, tenure...you even got a Ministry grant, which was pretty extraordinary, considering the wars. But while you painstakingly excavated the past, confirming your theories about underground mystery cults in the Kharuen city-state, the future kept getting worse. The new National Board seems to regard these ancient monuments as civic embarassments, relics of a primitive and superstitious past. Archaeology and mythography are suspect endeavors now. You lost your grant three months ago, and then they revoked your permit to excavate, just when you'd uncovered the secret chambers deep below the old shrine. You suspect this is where the last philosopher-priests conducted their most sacred rites. If anybody knew about your secret explorations, you would probably lose your license to practice historiography. But the catacombs await... +Continue+Dark * Balance You set the last stone down, bringing the scale into perfect balance--a white and black stone held in each dish. You hear the sound of machinery shifting behind the iron door. >-FLAG1 +Open the door+YkrasisOpen +Turn your attention somewhere else+YkrasisDontLeave :LAMPS:Dark(default) * Basin The water in the basin is cloudy with heat, swirling formlessly and constantly falling over the edge. But there's something in there--you catch sight of it for a moment as it bobs to the surface. In the next second it's drawn underwater again, and you cannot get a clear look. +Grab the object+GrabHot~@-HOT +Grab the object+NoHot~-HOT +Look at the walls+WallLook +Look at the gutters+Gutters~@-WALL +Leave this room+Omphalous2 +Wait and watch+Wait1~-WALLAGAIN :SWORD:ShellSword :LAMPS:Dark(default) * Black/Black The scales see-saw into balance, and behind the clink of chains you think you hear a faint 'click' from the iron door. But nothing else happens, and when you try the door, it is still locked. It is as if some mechanism had almost--but not quite--been engaged. The dishes are at the same level as Ykrasis' cups. Each one holds a black stone. +Continue experimenting with the scales+Scales(Black/Black) +Look elsewhere+LeaveScale :LAMPS:Dark(default) * Black1 With a rattle of chains the scales swing, then settle to a new balance. Now the left-hand dish is a little higher than the right-hand dish. In fact, you notice that the dishes are almost at the same level as the hilts of Gahbra's swords--but there is a little more distance between the swords. The left-hand dish holds one black stone. The right-hand dish holds two white stones. +Continue experimenting with the scale+Scales(Black1) +Turn your attention to something else+LeaveScale :LAMPS:Dark(default) * BlackandWhite(0/Mix) As the dishes and chains sway and rattle, you think you hear a faint 'click' from behind the iron door. But nothing else happens, and when you try the door, it is still locked. It is as if some mechanism had almost--but not quite--been engaged. The dishes are now widely spaced: in fact, they are as far apart as the hilts of Gahbra's swords. The left-hand dish is empty, and the right-hand dish has a white stone and a black stone. Could color matter? Perhaps, if there is a minute difference in weight between the two types of stones: a difference too small to see, but detectable by the scale. +Continue experimenting with the scale+Scales(0/Mix) +Turn your attention somewhere else+LeaveScale :LAMPS:Dark(default) * BlackandWhite(1/Mix) The dishes sway and settle close to balance. The right-hand dish holds a black and a white stone; the left-hand dish holds one black stone. At your side, the painted Ykrasis smiles serenely. +Continue experimenting with the scales+Scales(1/Mix) +Turn your attention elsewhere+LeaveScale :LAMPS:Dark(default) * BlackandWhite(Mix/0) The dishes and chains sway and rattle. The right dish is lifted high, and the left one dropped low. In her fresco, Ykrasis holds her cups at a level almost exactly between the two dishes. +Continue experimenting with the scales+Scales(Mix/0) +Turn your attention elsewhere+LeaveScale :LAMPS:Dark(default) * BlackandWhite(Mix/1) The right-hand dish (holding one white stone) is a little higher now than the left-hand dish (holding a black stone and a white stone), but they are close to balance. At your side, the painted Ykrasis smiles serenely. +Turn your attention elsewhere+LeaveScale +Continue experimenting with the scale+Scales(Mix/1) :LAMPS:Dark(default) * BlackandWhite0/1 The scales rattle and settle at different levels, with the left-hand dish highest. The right-hand dish holds one white stone. You notice that the dishes are almost at the same heights as the hilts of Gahbra's swords--but there is more distance between the swords. +Continue experimenting with the scales+Scales0/1 +Turn your attention somewhere else+LeaveScale :LAMPS:Dark(default) * BlackandWhite0/3 The dishes swing widely apart. The left side of the scale is empty; the right side has three stones. You notice that the dishes are spaced a little farther apart than the hilts of Gahbra's swords. +Continue experimenting with the scale+Scales0/3 +Turn your attention somewhere else+LeaveScale :LAMPS:Dark(default) * BlackandWhite0/4 The chain rattles through the holes in the ceiling. The right-hand dish dips almost to the floor, and the empty left-hand dish rises above your head. This can't be right. The hierophants always sought balanced ratios, never extremes. +Take a stone+PickStone0/4 +Turn your attention somewhere else+LeaveScale :LAMPS:Dark(default) * BlackandWhite1/0 The scales rattle and settle close to balance, with the empty right-hand dish highest. The left-hand dish holds one black stone. From her fresco, Ykrasis smiles serenely. +Continue experimenting with the scales+Scales1/0 +Turn your attention elsewhere+LeaveScale * BlackandWhite1/1 The scales see-saw into balance, and behind the clink of chains you think you hear a faint 'click' from the iron door. But nothing else happens, and when you try the door, it is still locked. It is as if some mechanism had almost--but not quite--been engaged. The dishes are at the same level as Ykrasis' cups. Each one holds a single stone. +Continue experimenting with the scales+Scales1/1 +Turn your attention elsewhere+LeaveScale * Burials Beneath the marble circle is a shallow pit, holding about a dozen large funerary urns. Elaborate paintings decorate the surface, and you can see just by glancing at the patterns that the urns weren't made at the same time, but that the dates are probably tightly clustered--within a couple of centuries at the most. The jars are large, built without handles, and the lids are sealed with wax. Each wax seal is stamped with a name-glyph, and as you read them off your heart begins to race. "The glyphs," you say in a strangled sort of voice, "indicate the burial-ground of the last dynasty. The ashes of the last queens--every single one of them. They were here all along." You can't remove these urns now--you don't have the equipment to bring them safely to the surface--but you can stay here for hours, examining every detail of the paintings, memorizing each stroke of the name-glyphs, ensuring that the palmcoder archives everything. You can pay that much homage to the old queens. And so you do. >-FLAG2 +Return the sword to the statue+LeaveBurials1~@-ACIDSLAB +Examine the statues again+LeaveBurials2~-STATUES +Leave this room+LeaveBurials3~@-ACIDSLAB +Examine the inscription again+LeaveBurials4~-ACIDSLAB +Examine the statues+LeaveBurials5~@-STATUES +Leave this room+LeaveBurials6~-ACIDSLAB * BurialsAgain These funerary urns are undoubtedly the find of the century. But you can't stay here forever. #divThreeAgain * CasketLook1 You walk around the pedestal, making sure your palmcoder gets a thorough video of the artifact in situ. "It's a square--possibly a box, although I don't see any hinges or seams--apparently constructed of gold," you note. "Pedestal is waist-high, looks like marble; closer examination shows chisel marks, compatible with Late Arcanic construction." You zoom in on the golden artifact. The palmcoder is registering its dimensions as .41 by .2 by .2 meters--a little smaller than a breadbox. The top surface is decorated with an embossed design: a thin, angle-headed serpent, swallowing its own tail. It's the ouroboros, symbol of the Kharuen city-state. >-LOOKEDCASKET +Pick up the artifact+BoxGet +Go north+Hall of Two +Go southwest+Hall of Three~@-FLAG2 +Go southeast+Hall of Four~@-BEENFOUR +Return to the surface+Endgame1~-FLAG1 +Go southwest+ThreeNo~-FLAG2 +Go southeast+HallFourAgain~-BEENFOUR :SOLVENT:UseSolvent :LAMPS:Dark(default) :SWORD:UseSword :NAUTILUS:UseNautilus * CasketLook2 The golden casket has no apparent lid or latch. The top surface is embossed with an ouroboros. +Go north+Hall of Two +Go southwest+Hall of Three~@-FLAG2 +Go southeast+Hall of Four~@-BEENFOUR +Go southwest+ThreeNo~-FLAG2 +Return to the surface+Endgame1~-FLAG1 +Pick up the box+BoxGet~@-BOXGOT +Go southeast+HallFourAgain~-BEENFOUR :SOLVENT:UseSolvent :LAMPS:Dark(default) :SWORD:UseSword :NAUTILUS:UseNautilus * CircleAcid It occurs to you suddenly that the hierophant's acid might dissolve some of the marble, and reveal whatever is hidden beneath. You hate to damage these ancient stones--but you can't see any way to move the slab, and you may not be able to return here again. You uncork the vial and splash the contents on the stone. For a moment nothing happens. And then the acid begins to bubble and hiss, and the marble starts to melt away. You jump back, alarmed, as great gouges and pits appear in the stone surface. Within a few moments, a sizable hole has appeared in the circular slab--and there is definitely a chamber beneath. You snap on a pair of gloves to protect your hands from any remaining Solvent, and grasp the marble's ragged edge. It's very heavy, but you've got a good grip, and you are able to heave the slab aside. >-ACIDSLAB -DOWAGER #divThreeAgain * DowagerSword You carefully work the marble hilt free from the statue's hand. >SWORD #divDowagerFlag * Endgame1 You eye the golden casket meditatively. What could it have to teach you? You've navigated the scales of mercy and severity... +Continue+Endgame2~-FLAG2 +Continue+NotEndgame~@-FLAG2 :SOLVENT:UseSolvent :LAMPS:Dark(default) * Endgame2 ...but then, your life has already taught you more on that subject than any treasure of the hierophants possibly could. You know that loss follows gain; that all actions are reactions; that Ykrasis and Gahbra were always one, dancing together in perfect indifference. And you've held in your hands the ashes of queens... +Continue+NotEndgame~@-FLAG3 +Continue+Endgame3~-FLAG3 :SOLVENT:UseSolvent :LAMPS:Dark(default) * Flag3 >-FLAG3 #divOmphalous2 * Fountain The fountain is a simple column supporting a series of basins; cloudy water bubbles up from the top, spills into the dishes, and finally splashes onto the floor, where it runs off into the gutters. Small grilles set in each wall allow the water to drain out of the room. There's steam rising from the surface of the water. It must come from an underground spring, piped up here through some ingenious system. The sound of falling water fills the room, but you can hear something clinking around in a basin of the fountain. +Look in the basin+Basin +Taste the water+TasteWater~@-HOT +Taste the water+NoHot~-HOT +Examine the walls+WallLook +Leave this room+Omphalous2 :LAMPS:Dark(default) :SWORD:ShellSword * Frescoes Two painted figures face each other across the hallway. The artwork is stylized; the figures are stiff and the colors faded. The fresco on the right depicts a woman wearing a white robe. She is holding two cups, one black and one white, and seems to be pouring a liquid between them. The liquid, impossibly, is flowing in a horizontal line. Her hair is depicted as a series of perfectly regular spirals descending across her shoulders. Her painted grey eyes are calm, and her mouth curved in a slight smile. "A representation of the daemon Ykrasis, Lady of Mercy," you say for the palmcoder. The fresco on the left depicts a man wearing a black loincloth and holding two swords, one black and one white. The black sword is raised up and the white sword is pointed towards the ground. His hair is sticking out from his head in all directions, and his face is contorted into a terrible grimace. "The daemon Gahbra, Lord of Severity, eternal lover and enemy to Ykrasis," you note. As you are getting your recording of the frescoes, you notice a series of glyphs painted to the side of each figure. >-LOOKEDFRESCOES +Read the glyphs+Glyphs +Study something else+Hall of Two :LAMPS:Dark(default) * FrescoesAgain The fresco on the right is a representation of the daemon Ykrasis, Lady of Mercy. She is wearing a white robe and holding two cups, one black and one white; in defiance of gravity, she seems to be pouring a liquid straight between them. A series of glyphs written vertically to the side of the fresco reads, in the secret script of the hierophants, "All substances in measure, for that which yields, rules." The fresco on the left depicts the daemon Gahbra, Lord of Severity, eternal lover and enemy to Ykrasis. He is wearing a black loincloth and holding two swords, one black and one white. The black sword is raised up and the white sword is pointed towards the ground. His hair is sticking out from his head in all directions, and his face is contorted into a terrible grimace. The glyphs beside him read, "All forces in opposition, and victory to the cruel." The philosopher-priests taught that all actions work in one of two ways: to break apart, or to recombine. Subtraction or addition, analysis or synthesis, severance or recombination. In your professional opinion, these frescoes are intended to illustrate that doctrine. +Study the door+Safe +Turn your attention elsewhere+Hall of Two :LAMPS:Dark(default) * GahbraNautilus As the scales rattle and sway, you hear gears grinding behind the iron door. >-GAHBRA +Open the door+DontLeaveGahbra +Turn your attention elsewhere+OpenSafe * GahbraOpen The little iron door opens easily. Behind it is a niche in the wall, and there's something lying in the shadows: a small ceramic vial. You get some video of the artifact before disturbing it; then you delicately pick it up, drawing it out into better light. "By the flare of the base and the dull finish, I'd say this looks like a First Dynasty ceramic," you say, trying to keep your voice level and professional. This vial could be thousands of years older than the rest of this site! The hierophants always described themselves as hereditary guardians of traditions old as Kharuen itself...could artifacts like these be the basis of their claims? The vial is stoppered with wax. "Certainly not the original sealing," you note, examining the cork. There seems to be a glyph set into the wax...and, as you turn the vial over, you notice another glyph etched into the bottom of the vial. >-GAHBRA +Read the glyphs+TakeVial +Put the vial back in the niche+LeaveVial * Glyphs The notations are written vertically, to the side of each fresco. You study them with growing excitement--you recognize these glyphs! This is the secret writing of the philosopher-priests, which must mean you were right about this site: it was surely the legendary sanctuary of the hierophants. You've spent most of your adult life compiling examples of this script and attempting to decipher it. You can make a rough translation of the writing. The glyphs beside Ykrasis read, "All substances in measure, for that which yields, rules." The glyphs beside Gahbra read, "All forces in opposition, and victory to the cruel." +Investigate the door+Safe +Look elsewhere+Hall of Two * GrabHot You reach into the basin, then snatch your hand back with a yelp of pain. The water is scaldingly hot! >-HOT +Taste the water+NoHot +Wait and watch+Wait1 +Look at the walls+WallLook +Leave this room+Omphalous2 :SWORD:ShellSword * Gutters There are four gutters, leading away from the fountain in each direction. Small grilles have been set where the gutters meet the walls, allowing the water to run out of the room. The water in the gutters is cloudy, and faint wisps of steam rise from the surface. The sound of falling water fills the room, but you also hear something clinking around in a basin of the fountain. +Examine the fountain+Fountain +Look at the walls+WallLook +Taste the water+WarmTaste +Leave this room+Omphalous2 :LAMPS:Dark(default) * Hall of Three --Hall of Three-- The short passage suddenly opens into an oddly-shaped room. There are three walls, angled together to create a triangular chamber; you are facing the apex of the triangle, with corners to your left and right. The only passage from this room is the archway in the wall behind you, leading back to the center. Three marble statues stand at the edges of the light, one in each corner. Their faces are shadowed. Your light falls into the center of the room, illuminating a white stone circle set into the floor. In this profound quiet your own breath, and the rhythm of your heartbeat, seem somehow profane. +Examine the statues+StatueLook~@-STATUES +Examine the circle+CircleLook +Return the way you came+Omphalous2 +Examine a statue again+StatuesAgain~-STATUES :LAMPS:Lamp3 * Hall of Two --Hall of Two-- The north archway leads to a low passage; your light spreads along the corridor and soon reveals an abrupt dead end. The walls of this corridor have been plastered over, and two elaborate frescoes adorn the hall, one to either side of you. There is also a little round door in the dead-end wall, set high above the floor, like a cabinet or a wall safe. There are two chains dangling from the door. +Examine this hall+TwoHallLook~@-FLAG1 +Go back to the center room+Omphalous2 +Examine this hall+TwoHallAgain~-FLAG1 :LAMPS:Dark(default) * HallFourAgain The corridor twists and slopes deeper into the earth. You notice that the stone walls are streaked with long, black filaments--the mycelia of some fungus. Ahead, you hear the sound of splashing water. +Continue+Hall of Four~@-FLAG3 +Continue+NoFour~-FLAG3 :LAMPS:Dark(default) * InertCasket Victory to the cruel. You uncork the Solvent and dribble the contents onto the lid of the golden casket. For a moment, nothing happens. And then another moment goes by, and another, and still nothing happens. "The passage of time," you say to the palmcoder, "must have rendered the acid inert. Alternatively, the box may have been treated with the Prima Materia. Or," you say wryly, "perhaps Gahbra does not smile on me." -TILE +Lift the marble stone+CircleHeavyDark +Turn your lamps back on+Light3 +Leave this room+LightLeave :LAMPS:Light3 :SOLVENT:CircleAcid :SWORD:CircleSword * LeaveBurials1 A pang of hunger eventually reminds you that, unlike the dead queens, your time here is finite. You delicately replace the last of the urns, and pull the marble circle back into its place. The sword returns easily to its place in the statue. You leave the burial-room to the silence and the dark.