Source: gargoyle Section: games Priority: extra Maintainer: Vaagn Khachatryan Standards-Version: 3.8.4 Homepage: http://ccxvii.net/gargoyle/ XCS-Cross-Host-Build-Depends: debhelper (>= 7), ftjam, pkg-config, oi-help-compiler XCS-Cross-Build-Depends: libpng12-dev, libjpeg-dev, libz1-dev, libfreetype6-dev, libfontconfig1-dev, libedje-dev, libeoi-dev, libkeys-dev, libeina-dev, libevas-dev, libecore-dev Package: gargoyle Architecture: any Depends: ${shlibs:Depends}, liberation-fonts, libertine-fonts Description: graphical player for Interactive Fiction games Gargoyle is an Interactive Fiction (text adventure) player that supports all the major interactive fiction formats. . Most interactive fiction is distributed as portable game files. These portable game files come in many formats. In the past, you used to have to download a separate player (interpreter) for each format of IF you wanted to play. Instead, Gargoyle provides unified player. . Gargoyle is based on the standard interpreters for the formats it supports: .taf (Adrift games, played with Scare), .dat (AdvSys), *.agx/.d$$ (AGiliTy), .asl/.cas (Quest games, played with Geas), *.jacl/.j2 (JACL), .l9/.sna (Level 9), .mag (Magnetic), .gam/.t3 (TADS), .z1/.z2/.z3/.z4/.z5/.z6/.z7/.z8 (Inform Z-Machine games, played with Frotz or Nitfol), .ulx/.blb/.blorb/.glb/.gblorb (Inform or Superglús games compiled to the Glulxe VM in Blorb archives, played with Git or Glulxe), .zlb, .zblorb (Inform Z-Machine games in Blorb archives, played with Frotz). . (note: do not confuse the Git Glux interpreter with the Git DVCS or the GNU Interactive Tools) . Gargoyle also features graphics, sounds and Unicode support. . Technically all the bundled interpreters support the Glk API to manage I/O (keyboard, graphics, sounds, file) in IF games. Gargoyle provides a Glk implementation called garglk that displays texts and images in a graphical Gtk window, with care on typography. . Limitations: . * This port doesn't support sound yet.