Puzzle Box by Richard Otter, version 1, 2007 Walkthru Carefully examine the box on the table and the picture. The puzzles remain the same each time the game is played but the answers will change. Puzzle 1 Examine either the barn windows, potatoes or the ducks. They will be in one of three positions, set the five switches to these positions. Puzzle 2 Examine the church clock and add five minutes to the time displayed. Set the hour and minute hands to this time. Puzzle 3 Examine the farmyard, hedge, church windows, rainbow or water. You will see seven colours, set the seven dials to these colours. Puzzle 4 Examine the weatherwane or signpost. The dial needs to be set to the opposite plus one. So, if it is pointing north the correct answer would be south-west. Puzzle 5: Examine the graffiti on the bridge, the sacking on the scarecrow and the signpost. These will reveal the three towns needed. Puzzle 6: Convert the miles on the signpost to roman numerials - L=50, X=10, V=5, I=1 So, 176 would be LXXVI. Puzzle 7: Examine the farmyard and count the pigs. Puzzle 8: The required symbol is on the ceiling of the room. Puzzle 9: The required symbols are on the trees in the woodland or on the barn windows. Puzzle 10: Examine the trees in the woodland and the either the fence or potatoes in the field. This is a binary puzzle with a gap being the zero. 11111111 represents: 128 + 64 + 32 + 16 + 8 + 4 + 2 + 1 equaling 255. So for example, 10011101 represents: 128 + 16 + 8 + 4 + 1 which equals 157.