"Antifascista" by Greg Farough [gregf@riseup.net] [Began 5/17/12. No copyright.] Chapter 0 - Regulae et verba prima Chapter 0.1 - Vero verba prima The story headline is "A rhizome". The story genre is "Fiction". The story description is "A picture from life's other side. (Written for Cover Stories.)" The release number is 1. The story creation year is 2012. Release along with the cover art and the source text. Use no scoring, the serial comma, and American dialect. Use full-length room descriptions and memory economy. Include Basic Screen Effects by Emily Short. Include Basic Help Menu by Emily Short. Include Patrollers by Michael Callaghan. Include Simple Chat by Mark Tilford. Chapter 0.2 - Incipit When play begins: display the boxed quotation "He who integrates is lost. -- Theodor Adorno, 'Minima Moralia', 240."; show the current quotation; wait for any key; now left hand status line is "Antifascista"; now right hand status line is "[location]"; activate Diego; remove gown from play; forbid exiting on zero; move the apartment complex backdrop to all complexed rooms; move the sky backdrop to all outdoors rooms; move the ground backdrop to all grounded rooms. After printing the banner text, say "From the photo by Duncan Bowsman. [line break]Type 'about' or 'help' for more information. [line break][line break]You're sitting jobless and miserable on your boyfriend Diego's porch. The sun is baking the sidewalk and even his uncut and unconquerable lawn is starting to look a little sickly. You still feel rough from last night's mess, but Diego seems to be handling it well enough. He's perched beautifully on the rail, noodling with his guitar." Chapter 0.3 - Me ipse The player wears a band shirt. The description of the shirt is "It's the same ratty Joy Division shirt you always wear. Though the online merchant you got it from said it was from before Mr. Curtis hung himself from the rafters, you have your doubts. Jeans complete your 'homeless 80s refugee' look." Understand "t-shirt" and "tee" as the shirt. Check taking off the band shirt: if the player is not in Bedroom, say "Now?" instead; if the player is not in Bedroom, stop the action instead. The heart is part of the player. The description of the heart is "It's usually beating fast, due to your neurotic disposition. With him, it slows a little." Instead of taking the heart: say "You usually wear your heart on your sleeve, but that's a little extreme.". The player wears the jeans. The description of the jeans is "You got them from the free box at the last punk show you went to. They're a little big, but otherwise normal. The shirt's more noteworthy." Understand "pants" and "blue jeans" as the jeans. Check taking off the jeans: if the player is not in Bedroom, say "Now?" instead; if the player is not in Bedroom, stop the action instead. The description of the player is "Too thin, too short, and too nervous. But he likes you well enough." Chapter 0.3.1 - Responsa Dying is an action applying to nothing. Understand "die" as dying. Crying is an action applying to nothing. Understand "cry" as crying. Laughing is an action applying to nothing. Understand "laugh" as laughing. Breakuping is an action applying to one visible thing. Understand "break up with [something]" and "breakup with [something]" as breakuping. Check breakuping: if the noun is not a person, say "That doesn't make much sense." instead. Playing is an action applying to one visible thing. Understand "play the [something]", "play [something]" and "play with [something]" as playing. Check playing: if the noun is not the guitar, say "How do you expect to do that?" instead. Loving is an action applying to one visible thing. Understand "love [something]" as loving. Check loving: if the noun is not Diego, say "You don't love that." instead. Understand "breathe" and "breath" as waiting. Understand "steal" as taking. Instead of waiting, say "You take a breath.". Instead of playing, say "Diego's busy with it.". Instead of loving, say "You do.". Instead of singing, say "You're horrible.". Instead of listening during OnPorch, say "He's not the best musician.". Admiring is an action applying to one visible thing. Understand "admire [something]" as admiring. Check admiring: if the noun is not Diego, say "You don't admire that.". Instead of admiring, say "Believe me, you do.". Talking is an action applying to one visible thing. Understand "talk to [something]" and "speak to [something]" as talking. Check talking: if the noun is not a person, say "You'd prefer something that talked back." instead; if OnPorch is happening, say "Your voice catches in your throat. Last night stands between you." instead; if Walk is happening, say "You chat with him flirtatiously as the two of you walk along." instead; if Dimmer is happening, say "You're stunned into silence. Your heart pounds; you worry that it's audible." instead; if InHospital is happening, run a conversation from Talk-Diego; if Amor is happening, say "You think you're through with talking." instead. Understand the command "apologize" as something new. Apologizing is an action applying to one visible thing. Understand "apologize to [something]" and "apologise to [something]" as apologizing. Check apologizing: if the noun is not a person, say "You'd prefer something that talked back." instead; if OnPorch is happening, say "You open your mouth to apologize, but choke. You only feel sorry." instead; if Walk is happening, say "You have nothing to apologize for." instead; if Dimmer is happening, say "Your breath catches in our throat." instead; if InHospital is happening, say "You let loose another string of apologies. It must be your tenth so far." instead; if Amor is happening, say "There's no need now." instead. Understand the command "ask" as something new. Understand the command "kiss" as something new. Understand "kiss [something]" as embracing. Understand the command "embrace" as something new. Understand "embrace [something]" as embracing. Understand the command "fuck" as something new. Understand "fuck [something]" as embracing. Understand the command "cuddle" as something new. Understand "cuddle [something]" and "cuddle with [something]" as embracing. Understand the command "snuggle" as something new. Understand "snuggle [something]" and "snuggle with [something]" as embracing. Understand the command "hug" as something new. Understand "hug [something]" as embracing. Embracing is an action applying to one visible thing. Check embracing: if the noun is not a person, say "You don't normally go for that kind of thing." instead; if Amor is not happening, say "For now, you keep your distance." instead; if noun is not Diego, say "What!?" instead. Instead of embracing when the player is wearing the jeans during Amor: say "Diego frowns, looking at you somewhat sullenly." Instead of embracing when the player is wearing the band shirt during Amor: say "Diego frowns, looking at you somewhat sullenly." Carry out embracing: say "You crawl into the narrow bed and snake your arms into his. Pressing your head against his chest, your ears hum with the beat of his heart."; end the game saying "You've beaten the fascists.". Instead of dying: say "Sometimes you wish you could.". Instead of crying: say "You're crying, but your tears are far away.". Instead of breakuping: say "You don't think you could do it, and you don't want to.". Instead of sleeping: say "You're not tired.". Understand the command "fight" as something new. Fighting is an action applying to one visible thing. Understand the command "hit" as something new. Understand "hit [something]" as fighting. Understand the command "attack" as something new. Understand "attack [something]" as fighting. Understand the command "kick" as something new. Understand "kick [something]" as fighting. Understand the command "shove" as something new. Understand "shove [something]" as fighting. Understand the command "punch" as something new. Understand "punch [something]" as fighting. Understand "fight [something]", "hit [something]", "attack [something]", "kick [something]", "shove [something]", "punch [something]" as fighting. Check fighting: if the noun is not a person, say "Fighting that would be fruitless." instead; if noun is the thug, say "You're a pacifist, and he's much bigger than you." instead; if noun is Diego, say "What!?" instead. Check laughing: if OnPorch is happening, say "You try to laugh about it, but can't." instead; if Walk is happening, say "You laugh about this whole mess." instead; if Dimmer is happening, say "You chuckle nervously." instead; if InHospital is happening, say "You cough uneasily." instead; if Amor is happening, say "You both tentatively laugh about it. He smiles." instead. Check thinking: if OnPorch is happening, say "You can only think about one thing." instead; if Walk is happening, say "You can't believe those bastards took your ID." instead; if Dimmer is happening, say "You think you need to leave." instead; if InHospital is happening, say "Your breath echoes raggedly through your chest." instead; if Amor is happening, say "You think only of him." instead. Chapter 0.3.2 - Deus ex machina OnPorch is a scene. OnPorch begins when play begins. OnPorch ends when Walk begins. Walk is a scene. Walk begins when player is in the Bike Shack for the first time. Walk ends when Dimmer begins. Dimmer is a scene. Dimmer begins when player is in the Alley for the first time. Dimmer ends when InHospital begins. InHospital is a scene. InHospital begins when player is in the Examination Room for the first time. InHospital ends when Amor begins. Amor is a scene. Amor begins when player is in the Bedroom for the first time. Amor ends when Entire Game ends. Chapter 0.4 - Porch A room can be outdoors or indoors. A room is usually outdoors. A room can be grounded or ungrounded. A room is usually grounded. Instead of going nowhere during OnPorch, say "What?". The Porch is a room. "It isn't much to look at, but it's well-suited to this kind of thing. And by this kind of thing you mean the long, drawn-out political discussions you half-heartedly attend and the impromptu croonings of old union ballads. Painted a nauseatingly pastel blue that's chipped in places, it's the all too neon exterior to a typical punk-house, shared by six or seven misfits at any given time. A screen door leads east, while the big, wide world extends westward." Here is the paint. It is scenery. The description of the paint is "Blue, wooden, ugly. You remember Diego wants to paint it white.". Understand "chips", "chip", "pastel", "places" and "blue" as the paint. Here is the rail. It is scenery. The description of the rail is "A plain, level part of the stairs. Diego is seated on top of it." The screen door is here. It is scenery. The description of the door is "A plain white door. It seems pretty forbidding at the moment." Understand "door" as the screen door. The sky is here. It is a backdrop. The description of the sky is "[if OnPorch is happening]You're already wincing from all the light. Staring at the sun would be a little much.[end if][If Walk is happening]The night air is crisp and still.[end if][if Dimmer is happening]The night air is crisp and still.[end if][if InHospital is happening]A single flourescent light beams fiercely down on the both of you.[end if][if Amor is happening]It's a plain, white ceiling.[end if]". Understand "sun", "air" and "ceiling" as the sky. Instead of touching the sky: say "You can't." The ground is here. It is a backdrop. The description of the ground is "[if OnPorch is happening]You're sitting on a porch made of normal albeit slightly rotting wood.[end if][if Walk is happening]The concrete is cool under your feet.[end if][If Dimmer is happening]The concrete is cool under your feet.[end if][if InHospital is happening]The white linoleum tile reflects the room dismally.[end if][If Amor is happening]Diego's carpet is stained in places, but feels comfortable under your bare feet.[end if]". Here is the lawn. It is scenery. The description of the lawn is "Overgrown and triumphant. It's looking a little parched in all this sun, though.". Understand "grass" and "yard" as lawn. Instead of touching the lawn: say "You'd rather not." Here is the sidewalk. It is scenery. The description of the sidewalk is "You imagine it's pretty hot." Understand "concrete", "gravel" and "baked" as sidewalk. Instead of touching the sidewalk: say "It's too hot for that." Here is the punk house. It is scenery. The description of the punk house is "Small, blue and squat, its wildly chaotic lawn and the occasional boarded-up window tell more about its occupants than they might want to admit." Understand "punk-house" as punk house. Here is the window. It is scenery. The description of the window is "A few broken, a few boarded, two open." Understand "open window", "open windows", "boarded window", "boarded windows", "broken window" and "broken windows" as window. Instead of opening window, say "It's too high for that.". Instead of closing window, say "It's too high for that.". Here is Diego's guitar. It is a undescribed and fixed in place. The description of Diego's guitar is "A cheap Ibanez, good enough for Utah Phillips songs but not much else. 'This machine entertains fascists' is written above the soundhole in Diego's precise lettering." Understand "instrument" and "soundhole" as guitar. Instead of taking guitar, say "Diego's busy with it.". Instead of going west during OnPorch, say "It's too hot, and you'd rather stay here with him. There's nothing out there but hucksters and hipsters anyway. That's clever, right?". Instead of going east during OnPorch, say "You don't want to confront Diego's roommates about what happened." Instead of going inside during OnPorch, say "You don't want to confront Diego's roommates about what happened." Every turn when a random chance of 1 in 4 succeeds during OnPorch: choose a random row in the Table of Boyfriend Events; say "[event entry][paragraph break]". Table of Boyfriend Events event "Diego strums lightly on the guitar. It's something you don't recognize." "Diego squints in the sun, idly whistling off-key." "Diego looks at you, flashing a crooked grin." "Diego murmurs something you can't understand. An insult about his mother, probably." "Diego lightly palms the nasty bruise on his eye. You notice, and he looks away." "The birds come alive in the trees, squawking and screeching amiably." "Diego attempts to lure you into a conversation about Lacanian mathemes to lighten the mood." Chapter 0.5 - Diego Diego is a person. Diego is a Patroller. Diego is following. Diego is in the Porch. Diego is undescribed. The description of Diego is "[if OnPorch is happening]Even with the pounding headache, you still can't help but admire him. Tannish and taller than you, he's wearing an old jacket emblazoned with a number of buttons. His eye occasionally catches the light.[end if][if Walk is happening]His expression is as dour as ever, but you can tell from the flushed color of his face that he's having a good time. The collar of his jacket is turned upward, though it's not cold, and his arms are at his sides.[end if][if Dimmer is happening]His expression is as dour as ever, but you can tell from the flushed color of his face that he's having a good time. The collar of his jacket is turned upward, though it's not cold, and his arms are at his sides.[end if][if InHospital is happening]Your eyes aren't drawn to their usual haunts, but the pulpy mass of congealed blood and skin under his eyebrow. The light of the room betrays how pale he is; you think it's the only time you've ever seen him so nervous. A hand occasionally comes upward to pat at his eye with a thick bit of gauze.[end if][if Amor is happening]Thoughtful and exhausted, he's looking at you with a somewhat sleepy smile. Though all the light in the room is bothering you, it does wonders at illuminating his bare chest.[end if]". Understand "arm", "him" and "boyfriend" as Diego. Instead of smelling Diego: say "Even that's a little weird for you." Instead of touching Diego: say "You brush his arm lightly." Diego is wearing the jacket. It is a thing. The description of the jacket is "Diego's old jacket. A few dull IWW buttons occasionally glint in the light." Understand "coat", "collar", "button", "IWW", "IWW button", "IWW buttons", and "buttons" as the jacket. Diego is wearing the hospital gown. It is a thing. The description of the gown is "The nurses at the hospital gave him the nasty-looking thing shortly after his examination. Blue dots do their best to placate the sea of a dingy, white color." A thing called the face is a part of Diego. The description of the face is "[if OnPorch is happening]You can't stand to look at it for too long. The bruise bothers you.[end if][if Walk is happening]You look him full in the face. Funny, you can't help but grin.[end if][if Dimmer is happening]You steal a glance at Diego. He seems to be trembling slightly, but appears collected.[end if][if InHospital is happening]You can barely stand to look at it, but you force yourself to. The face that sets your heart to pounding is a gruesome pulp.[end if][if Amor is happening]You can almost bear the sight of it now. Still swollen shut, and a mix of garish colors, it looks a little better without all the gauze.[end if]" A thing called the hand is a part of Diego. The description of the hand is "It's a little rough, but it's a good match for yours. His skin is a calm brown, and his fingers slightly stubby.". Understand "Diego's hand" as the hand. Instead of taking the hand, say "You put your hand in his.". A thing called the feet is a part of Diego. The description of the feet is "[if OnPorch is happening]Diego's wearing a spectacularly worn pair of high-tops, jagged and frayed all over.[end if][if Dimmer is happening]Diego's wearing a spectacularly worn pair of high-tops, jagged and frayed all over.[end if][if InHospital is happening]His naked, brown feet jut out awkwardly from beneath the gown.[end if][if Amor is happening]Simple white socks cover his feet.[end if]". Understand "shoes" as the feet. Diego is wearing the bruise. It is a thing. Understand "eye", "Diego's bruise" and "Diego's eye" as the bruise. The description of the bruise is "[if InHospital is happening]You can barely stand to look at it, but you force yourself to. The face that sets your heart to pounding is a gruesome pulp.[end if][if Amor is happening]You can almost bear the sight of it now. Still swollen shut, and a mix of garish colors, it looks a little better without all the gauze.[end if]" To report arrival of (Diego - a patroller) coming (way - a direction) from (place - a room): do nothing. Chapter 1 - Pecum servus Chapter 1.1 - Vide supra Instead of examining the bruise for the first time: say "You look. You feel guilty."; wait for any key; clear the screen; remove bruise from play; say "You're out with Diego. The bastards at the Bike Shack just took your ID and kicked you both to the curb. As always, you feel guilty; as usual, he comforts you. You're still feeling a little drunk, but you're both good enough to walk."; move Diego to Bike Shack; move player to Bike Shack. Chapter 1.2 - Bike Shack et alia The Bike Shack is a room. The description of the Bike Shack is "The typical eighteen-and-up bar, frequented by a mix of lecherous old queens and drug dealers. One of Diego's rants about the homogeneity of modern music comes to mind, as the place is crammed with awkward bodies grinding to the most insipid pop you've ever heard. Luckily, you're outside the place. Your friend Mutt's house isn't too far away. You both think it's to the south." Instead of going nowhere during Walk, say "You reel off in the wrong direction for a second, but Diego ropes you back in." Instead of going inside: say "You were just kicked out." Here are the queens. They are scenery. The description of the queens are "They're not around anymore, thankfully." Here are the drug dealers. They are scenery. The description of the drug dealers are "They're not around anymore, thankfully." Here is the bar. It is scenery. The description of the bar is "The typical eighteen-and-up bar, frequented by a mix of lecherous queens and drug dealers. One of Diego's rants about the banality of modern music comes to mind, as the place is crammed with sweaty bodies grinding to the most insipid pop you've ever heard. Luckily, you're outside the place. Your friend Mutt's house isn't too far away. You both think it's to the south." Understand "bike shack", "club" and "shack" as bar. A room called State Streets is south of The Bike Shack. "You're on a block of streets named after some of the more neglected states. It's dark, but there's less trash here than at the club. The Bike Shack is back north somewhere. Diego silently thumbs his finger to the east, to Iowa St." A room called Iowa Street is east of State Streets. "The two of you turn onto Iowa. The streetlights out here have to be on their last leg by the way they're blinking. There's a green dumpster a few feet away, sitting blankly outside of a gloomy apartment complex. Diego points to the south, and you hope he knows where he's going." The green dumpster is here. It is undescribed. It is an openable closed container. It is fixed in place. The description of the green dumpster is "A small, relatively plain dumpster. It's the kind all the freegans adore." Instead of smelling the dumpster: say "It's precisely what you expected." Understand "trash", "garbage" and "dumpster" as dumpster. The streetlight is here. It is scenery. The description of the streetlight is "The bulbs of the streetlamps flicker intermittently." Understand "streetlights", "light", "streetlamp", "lamps", "lamp", "bulbs", "bulb", and "street light" as streetlight. The apartment complex is here. It is a backdrop. "A tall, imposing building. You have a feeling it's inhabited by people who have little else to do but ride around on their power chairs all day." A room can be complexed or uncomplexed. A room is usually uncomplexed. Iowa Street is complexed. Calgary Street is complexed. Instead of opening the dumpster: say "You pull away from Diego to root through the dumpster. You don't find anything of value, and come away feeling like you're going to vomit." A room called Calgary Street is south of Iowa Street. "[if Calgary Street is unvisited]You're on Calgary. That ugly apartment complex still looms broodingly overhead. You find that a tall fence blocks the way forward, so you'll have to take that alley to the southwest. You don't have long to go.[paragraph break]You hear the sound of glass shattering.[end if][if Calgary Street is visited]You're on Calgary. That ugly apartment complex still looms broodingly overhead. You find that a tall fence blocks the way forward, so you'll have to take that alley to the southwest. You don't have long to go.[end if]" The iron fence is here. It is scenery. The description of the iron fence is "A steel-linked fence impedes your progress to the south. It looks a little too high to climb, given your current state of intoxication.[line break][line break]Seeing it, Diego curses loudly." Understand "fence" and "construction" as the iron fence. Instead of going south from Calgary Street, say "You're both too drunk to climb the fence." Instead of climbing the iron fence, say "You're both too drunk to climb the fence." A room called OnwardandUpward is south of Calgary Street. Every turn when a random chance of 1 in 7 succeeds during Walk: choose a random row in the Table of Outside Events; say "[event entry][paragraph break]". Table of Outside Events event "A car turns on the street and drives by." "You hear a siren off in the distance." "Diego staggers. You catch him." "Diego pauses. You think he's going to puke, but he recovers. The two of you carry on." "A few bacchanalic coeds drive by. What the hell are they doing here?" "Diego whistles. It's a favorite pastime of his, though it sounds a little dire now." Chapter 1.2 - Alley A room called Alley is southwest of Calgary Street. "You and Diego skip climbing the fence and lurch onto the alley. The light is dim, but it's still enough for the two of you to walk by. You can see Mutt's house just a little further on. Pieces of garbage and little points of glass cover the ground.[paragraph break]A nearby thug seems to be kicking bits of broken bottles against the brick wall of another building." The garbage is here. It is scenery. The description of the garbage is "A collection of newspapers, food wrappers, and other kinds of trash litter the floor of the alley. It seems the occupants of the complex were using it for some kind of dump." Understand "newspapers", "food wrappers" and "trash" as the garbage. Mutt's house is here. It is scenery. The description of Mutt's house is "Mutt shares a particularly dire looking tenement with four other people. You don't know them, but you expect they're just as bad as Diego's roommates." Understand "Mutt" or "house" as Mutt's house. The broken bottles are here. They are scenery. The description of the broken bottles is "Stray and sharp bits of glass reflect the scarce light of the alley." Understand "glass" as the broken bottles. The brick wall is here. It is scenery. The description of the brick wall is "The alley is set between the corroded red brick of two buildings. There isn't much space to move." Understand "building" as the brick wall. Instead of going a direction during Dimmer, say "You're cornered." When Dimmer begins: now the time of day is 1:00 AM. Chapter 1.3 - Fascista The thug is a person. The thug is in the Alley. The thug is undescribed. The description of the thug is "Even you can see that he's the type you wouldn't want to meet in a dark alley." Understand "skinhead" as the thug. The thug is wearing the rings. They are things. They are undescribed. The description of the rings is "The thug is wearing a number of what appear to be stolen class and sports conference rings. You idly wonder how he was able to cram them onto his hands." Understand "sports conference" and "class" as the rings. Instead of taking the rings, say "That doesn't seem at all possible." The thug is wearing the bike chain. It is a thing. It is undescribed. "A rusty metal chain hangs lazily from a loop in the thug's pants. You gulp audibly thinking about it." Instead of taking the bike chain, say "That doesn't seem at all possible." At 1:01 AM: say "The thug at last notices you, coming closer with a loud jeer of a whistle. 'What's up, boys? You faggots lost or something?' [paragraph break]Diego shifts beside you uneasily. Big rings wink from the brute's thick fingers; shining eyes narrow in a sharp glare." At 1:02 AM: say "You back up against the wall, wincing slightly as your heel hits the brick almost instantly. All the broken glass, strewn garbage and the imposing kid prevent you both from ducking out of the alley. You think it's best to let the skinhead's rage run its course, but your idiot boyfriend rushes to bridge the distance between the two of you.[paragraph break]A brief 'Stay here, Jacob,' bubbles out of him as he starts to play the white knight. He regards the skinhead with all the beatific grace of a Buddha, fists still shoved firmly in his pockets, and kicks a bottle aside in a mock display of nonchalance. 'Just get out of here, man,' he mumbles. It isn't very effective, and the thug doesn't look pleased." At 1:03 AM: say "The skinhead swirls his bike chain in a playful arc. You shudder at the sound. He curses the two of you bitterly, but you shut your ears to it. Your weak heart pounds." At 1:04 AM: say "And then it happened, as you knew it would. The rusted chain seemed to vibrate lightly as it swung downward, jingling with a sound you didn't expect as it struck him across the face. You vaguely remember Diego clutching at his eye, sucking in air and spitting out insults. A smile nearly came to your face as he branded him a 'fascist pig,' still kicking valiantly from his position on the scattered garbage of the alley. A siren rang and the skinhead fled. That's all you really remember.[paragraph break]One more thing: the image of you crouching beside him, holding his hand comes drifting up. You don't know if it actually happened or not."; wait for any key; clear the screen; move the bruise to Diego; remove the jacket from play; move gown to Diego; say "After waiting for hours in the emergency room, you were able to get him into the doctor. Somehow you must have carried him; you can't remember. The late-night nurses didn't even blink, and instead looked to the face he clutched with a kind of subdued resignation. You remember that 'resignation' essay from Adorno, and give a small, secret smile.[paragraph break]The doctors have left. Your boyfriend is forever blind in his right eye."; move player to the Examination Room; move Diego to the Examination Room; Chapter 2 - Polyphemus Chapter 2.1 - Hospital The Examination Room is a room. "You're seated in one of those small rooms tucked away in the less traveled corners of a city hospital. The flourescent light hanging overhead glares from above, painfully illuminating the ugly colors of flesh and dull paint. Diego rests beautifully on the examination seat, shaking a little, but completely himself. His bare feet peek out from beneath an ill-fitting hospital gown.[paragraph break]He looks up at you expectantly." The flourescent light is here. It is scenery. The description of the flourescent light is "It's one of those gleaming industrial monsters all the shops are filled with." The gauze is here. It is undescribed and fixed in place. The description of the gauze is "As the two of you don't have insurance, the only long-term attention the hospital deigned to give him was a thick swatch of white gauze. It makes him look a little bit like a mummy." Instead of taking the gauze, say "Diego needs that.". Talk-Diego, Feeling-Diego, Sorry-Diego, Fascist-Diego, Blind-Diego, Home-Diego, and Love-Diego are chat nodes. Feeling-Diego is sc-once. Sorry-Diego is sc-once. Fascist-Diego is sc-once. Home-Diego is sc-once. Blind-Diego is sc-once. Love-Diego is sc-inactive. Report giving text for Talk-Diego: instead say "You work up the courage to say something." Carry out finding responses to Talk-Diego: link to Feeling-Diego; link to Blind-Diego; link to Fascist-Diego; link to Home-Diego; link to Love-Diego. Report giving link to Feeling-Diego: instead say "'How are you feeling?'" Report giving text for Feeling-Diego: instead say "He gives his crooked smile, following it up with a slight shrug. 'I guess I'm alright,' he says.[paragraph break]You know that he's not mentioning his eye for your own sake. He thinks you worry too much." Report giving link to Sorry-Diego: instead say "'I'm sorry.'" Report giving text for Sorry-Diego: instead say "It takes a while for him to respond. You imagine you can hear your heart pumping, fluttering dumbly under the pressure.[paragraph break]'There's nothing for me to say, other than it's not your fault. Neither of us are okay with this happening, but there's nothing we can do. You know, it's funny, you always think it will never happen to you. Remember when Will was arrested, and hit by the cops in May? We were all so, y'know, shocked.'[paragraph break] He trails off. His open eye looks to the left, as though reading his words in the air.[paragraph break]He finds something: 'I really do love you.'". Report giving link to Fascist-Diego: instead say "'I can't believe that idiot.'" Report giving text for Fascist-Diego: instead say "Anger flares up within him briefly, and his face contorts in a familiar display of political frustration.[paragraph break]'I can. The fucking creep. They're all the same. The police, the skinheads, everybody. Every last one of them.'[paragraph break]He winces at that, dabbing his sightless eye with the gauze." Report giving link to Blind-Diego: instead say "'About what the doctor said..'" Report giving text for Blind-Diego: instead say "He remains silent." Report giving link to Home-Diego: instead say "'Let's go home.'" Report giving text for Home-Diego: activate Love-Diego; instead say "He nods with some difficulty, rising shakily from the cushion. His hand finds yours. There's only one thing left to say." Report giving link to Love-Diego: instead say "'I love you.'" Report giving text for Love-Diego: instead say "He only grins." Instead of finding responses to Love-Diego: wait for any key; clear the screen; remove the gown from play; move Diego to Bedroom; say "You were at last able to sneak inside without any of Diego's roommates noticing. The same dazed, exhausted expression is fixed on both of your faces. Though the light in the room is intolerably bright, the both of you are beyond sleep."; move player to Bedroom. Instead of going a direction during InHospital, say "You can't leave him.". Chapter 3 - Obscura Chapter 3.1 - Bedroom Bedroom is a room. "As is to be expected, Diego's quarters seem more like a walk-in closet than an actual bedroom. A single twin air mattress dominates much of the space, while piles of books and neglected laundry take up the rest. He's lying lazily on a pile of scattered bedclothes, looking like a jigsaw piece without its match, drumming idly on his bare stomach." Understand "bed" as the mattress. The mattress is here. It is undescribed and fixed in place. The description of the mattress is "Fitting both of you on it can be a chore, but you tend to keep close anyway." The bedclothes are here. They are undescribed and fixed in place. The description of the bedclothes is "A crumpled mess of blankets." The books are here. They are undescribed and fixed in place. The description of the books is "A mass of old British novels and political texts claim a sizeable portion of the room's real estate. A few overdue library books glare threateningly from the corner." The dirty laundry is here. It is undescribed and fixed in place. The description of the laundry is "You both tend to put off doing your laundry and, as such, random piles of clothing are scattered haphazardly throughout the room. Seeing his discarded clothing is still a little strange for you, especially when you're the one wearing it." Understand "shirts" as laundry. Instead of going a direction during Amor, say "But [italic type]he's[roman type] here." Chapter 99 - In muro When play begins: choose row 1 in Table of Basic Help Options; change description entry to "[italic type]Antifascista[roman type] is a brief, puzzleless game written for the Cover Stories jam in May 2012. As my first work of IF, it's bound to have some considerable oversights in plotting and implementation, but is in my mind finished. In writing this I'm indebted to the sympathetic correspondence of Dominic Delabruere, as well as the consistent brilliance and resilience of the online interactive fiction community, which I happily discovered in the late summer of last year. Special thanks to Adri, Sam Kabo Ashwell, Jacques Frechet, and Andrew Schultz for testing the beta release. --- [italic type]Antifascista[roman type] makes use of the 'Basic Help Menu' and 'Basic Screen Effects' extensions by Emily Short, along with 'Patrollers' by Michael Callaghan and 'Simple Chat' by Mark Tilford. I waive all 'intellectual property' rights to this game's (included) source code and Z-machine executable. Copy freely. Finally, I can be reached at gregf@riseup.net."