INTRO You are a young, naive, but adventurous person bent on making your living as a trader and adventurer in the great galaxy beyond your home world. Hopefully, someday you will find yourself in mortal combat with the notorious Wraith, and emerge the victor. You have just purchased your first spaceship, a small, fast vessel equipped with a laser, missiles, and a Class 1 shield. You are eager to get on your way, and may be forgetting some important things. There are certainly a lot of things you don't know, and what you don't know can hurt you. END_INTRO ROOM 2 *in dock Akron* Ship DOWN 3 END_ROOM ROOM_DESCR 2 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 214 Spaceport Street WEST 4 SOUTH 215 END_ROOM ROOM_DESCR 214 This is a fairly busy street. Small and medium-sized shops line the east side. To the west is the George Orwell Memorial Spaceport. The street continues to the south. END_ROOM_DESCR ROOM 215 Street NORTH 214 SOUTH 216 END_ROOM ROOM_DESCR 215 This is a residential part of town. Late Colonial Administration Period houses--burnished bronze, with delicate filigree at the corners and around the windows and doors, stand close together all around you. One particular house to the south looks familiar. Spaceport Street continues to the north. END_ROOM_DESCR ROOM 216 Your House NORTH 215 END_ROOM ROOM_DESCR 216 The house looks pretty much the same as you left it--boxes of stuff standing in the corners, unhung pictures leaning up against the walls, a half-eaten Wasongian bivalve and sausage pizza resting forlornly in its greasy box on the coffee table. Ah, well; you were never much of a homebody. The exit is to the north. END_ROOM NOUN 324 gun personal-ray A personal ray gun is here. LOCATION 216 CAN_SHOOT NUM_SHOTS 5000 END_NOUN NOUN_DESCR 324 The personal ray gun is a standard hand weapon with decent accuracy at medium range or closer. An advanced MondoCharge power pack makes it virtually inexhaustible, and its light weight is ideal for those long jaunts on unexplored tropical jungle planets. END_NOUN_DESCR ROOM 217 Village Clearing NORTH 7 END_ROOM ROOM_DESCR 217 This is a dusty little clearing amidst a dry-scrub plain. A gray sky hangs dully overhead. Several small shacks, made of a grey, dense-grained wood, are scattered around in a rough approximation of a circle. The spaceport is to the north. END_ROOM_DESCR CREATURE 510 Greeg irritated A Greeg is lurking nearby. LOCATION 217 *Irkun clearing* WEAPON 324 *personal ray gun* HOSTILE TIME_THRESHOLD 5 END_CREATURE CREATURE_DESCR 510 The Greeg is a hulking orange and brown biped about seven feet tall, covered with irregular spiny growths. Possessed of a smattering of intelligence, it has taken to wearing the polka-dot bow ties presently in fashion among the tired colonists of Irkun, perhaps in an effort to blend in. Of course, it only makes the Greeg look ridiculous, and it does not appreciate being laughed at. END_CREATURE_DESCR CREATURE 500 Enterprise x A ship is present. LOCATION 0 WEAPON 300 CREATURE_SYNONYMS EP END_CREATURE CREATURE_DESCR 500 You must use sensors to view the ship. END_CREATURE_DESCR NOUN 300 laser x y LOCATION 0 LOCKED CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS LA END_NOUN NOUN_DESCR 300 This is a laser. END_NOUN_DESCR CREATURE 501 Kaiser x A ship is present. LOCATION 299 WEAPON 301 CREATURE_SYNONYMS KA END_CREATURE CREATURE_DESCR 501 You must use sensors to view the ship. END_CREATURE_DESCR NOUN 301 launcher missile yy LOCATION 299 LOCKED CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS M MI MISSILE MISSILES END_NOUN NOUN_DESCR 301 This is a missile launcher. END_NOUN_DESCR CREATURE 502 Asimov x A ship is present. LOCATION 0 WEAPON 302 CREATURE_SYNONYMS AS END_CREATURE CREATURE_DESCR 502 You must use sensors to view the ship. END_CREATURE_DESCR NOUN 302 phaser ship's yyy LOCATION 0 LOCKED CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS P PH END_NOUN NOUN_DESCR 302 This is a ship's phaser. END_NOUN_DESCR CREATURE 503 Rapier x A ship is present. LOCATION 0 WEAPON 302 CREATURE_SYNONYMS RP END_CREATURE CREATURE_DESCR 503 You must use sensors to view the ship. END_CREATURE_DESCR CREATURE 504 Clarke x A ship is present. LOCATION 0 WEAPON 303 CREATURE_SYNONYMS CK END_CREATURE CREATURE_DESCR 504 You must use sensors to view the ship. END_CREATURE_DESCR NOUN 303 torpedo photon yyyy LOCATION 0 LOCKED CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS T TO TORPEDOS END_NOUN NOUN_DESCR 303 This is a photon torpedo. END_NOUN_DESCR CREATURE 505 Heinlein x A ship is present. LOCATION 0 WEAPON 303 CREATURE_SYNONYMS HN END_CREATURE CREATURE_DESCR 505 You must use sensors to view the ship. END_CREATURE_DESCR CREATURE 506 Burroughs x A ship is present. LOCATION 0 WEAPON 304 CREATURE_SYNONYMS BR END_CREATURE CREATURE_DESCR 506 You must use sensors to view the ship. END_CREATURE_DESCR NOUN 304 beam particle yyyyy LOCATION 0 LOCKED CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS B END_NOUN NOUN_DESCR 304 This is a particle beam. END_NOUN_DESCR NOUN 306 recharge beam LOCATION 0 END_NOUN NOUN_DESCR 306 The recharge gives you 50 shots. END_NOUN_DESCR CREATURE 507 Sabre x A ship is present. LOCATION 0 WEAPON 304 CREATURE_SYNONYMS SA END_CREATURE CREATURE_DESCR 507 You must use sensors to view the ship. END_CREATURE_DESCR CREATURE 508 Kuttner x A ship is present. LOCATION 0 WEAPON 304 CREATURE_SYNONYMS KT END_CREATURE CREATURE_DESCR 506 You must use sensors to view the ship. END_CREATURE_DESCR CREATURE 509 Wraith x A ship is present. LOCATION 0 WEAPON 305 CREATURE_SYNONYMS WR END_CREATURE CREATURE_DESCR 509 You must use sensors to view the ship. END_CREATURE_DESCR NOUN 305 disintegrator xxxxxx yyyyyy LOCATION 0 LOCKED CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS DIS DI END_NOUN NOUN_DESCR 305 This is a disintegrator. END_NOUN_DESCR NOUN 307 price-list item yyyyyy LOCATION 299 READABLE NOUN_SYNONYMS PL PRICES END_NOUN NOUN_DESCR 307 The price list lists ship improvements, weapons, and/or trade goods. END_NOUN_DESCR TEXT 307 WEAPON PRICES Offensive Weapons Item Price Missiles 5 for 250 Phaser 1500 Photon Torpedoes 5 for 750 Particle Beam 3000 Particle Beam Recharge 50 shots for 250 Disintegrator 5000 Defensive Weapons Item Price Class 2 Shield 500 Class 3 Shield 1500 Class 4 Shield 3000 Cloaked Detector 5000 Cloaking Device 5000 END_TEXT NOUN 308 shield2 class-2 LOCATION 0 LOCKED END_NOUN NOUN_DESCR 308 This shield has a strength rating of 150. END_NOUN_DESCR NOUN 309 shield3 class-3 LOCATION 0 LOCKED END_NOUN NOUN_DESCR 309 This shield has a strength rating of 200. END_NOUN_DESCR NOUN 310 shield4 class-4 LOCATION 0 LOCKED END_NOUN NOUN_DESCR 310 This shield has a strength rating of 250. END_NOUN_DESCR NOUN 311 detector cloaked LOCATION 0 LOCKED END_NOUN NOUN_DESCR 311 This cloaked detector can help you identify cloaked ships. END_NOUN_DESCR NOUN 312 device cloaking LOCATION 0 LOCKED END_NOUN NOUN_DESCR 312 This device will make it harder for some other ships to see you. END_NOUN_DESCR NOUN 313 food bulk POISONOUS LOCATION 0 END_NOUN NOUN_DESCR 313 This bulk food is ready for shipment. END_NOUN_DESCR NOUN 314 cloth bulk POISONOUS LOCATION 0 END_NOUN NOUN_DESCR 314 This bulk cloth is ready for shipment. END_NOUN_DESCR NOUN 315 electronics export POISONOUS LOCATION 0 NOUN_SYNONYMS EL END_NOUN NOUN_DESCR 315 These export electronics are ready for shipment. END_NOUN_DESCR NOUN 316 drugs essential POISONOUS LOCATION 0 NOUN_SYNONYMS DR END_NOUN NOUN_DESCR 316 These essential drugs are ready for shipment. END_NOUN_DESCR NOUN 317 arms illegal POISONOUS LOCATION 0 NOUN_SYNONYMS ARMAMENTS END_NOUN NOUN_DESCR 317 It is illegal to transport arms. END_NOUN_DESCR NOUN 318 entertainment quality POISONOUS LOCATION 0 NOUN_SYNONYMS EN END_NOUN NOUN_DESCR 318 This quality entertaiment is in demand. END_NOUN_DESCR NOUN 319 gold solid POISONOUS LOCATION 0 END_NOUN NOUN_DESCR 319 This solid gold is ready for shipment. END_NOUN_DESCR NOUN 320 platinum solid POISONOUS LOCATION 0 NOUN_SYNONYMS PLA END_NOUN NOUN_DESCR 320 This solid platinum is ready for shipment. END_NOUN_DESCR NOUN 321 rarities exotic POISONOUS LOCATION 0 NOUN_SYNONYMS RAR END_NOUN NOUN_DESCR 321 These exotic rarities are ready for shipment. END_NOUN_DESCR NOUN 322 bay cargo LOCATION 0 LOCKED END_NOUN NOUN_DESCR 322 This cargo bay gives you twice the storage space for trade goods. END_NOUN_DESCR NOUN 323 array tractor LOCATION 0 LOCKED END_NOUN NOUN_DESCR 323 The tractor array can recover goods from destroyed ships. END_NOUN_DESCR NOUN 325 Emerald Spanokopitan There is a green stone here. NOUN_SYNONYMS STONE END_NOUN NOUN_DESCR 325 This is a rare Spanokopitan Emerald. It is a thing of beauty that can bring tears to the eyes of even the most star-hardened space jockey, as the great Heinlein might have said. It is also a valuable thing that certain Trading Post proprietors might pay a lot for. END_NOUN_DESCR ROOM 3 Akron Space Station Dock Bay UP 180 DOWN 4 WEST 2 END_ROOM ROOM_DESCR 3 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 4 G. Orwell Memorial Spaceport UP 3 WEST 196 EAST 214 END_ROOM ROOM_DESCR 4 This is Akron's spaceport. It is decorated in Middle Colonial Administration style; a lot of burnished steel pillars are prominent. Off the main concourse, to the west, is Chauncey's General Store. The exit is to east. You can also beam up from here to the space station. END_ROOM_DESCR ROOM 5 *in dock Irkun* Ship DOWN 6 END_ROOM ROOM_DESCR 5 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 6 Irkun Station Docking Bay WEST 5 DOWN 7 END_ROOM ROOM_DESCR 6 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 7 Irkun Spaceport UP 6 SOUTH 217 END_ROOM ROOM_DESCR 7 Irkun's spaceport was originally named Rising Star Interplanetary Center, but that was in the good old days of the first colonists. Today it is visited infrequently by explorers, and even less often by regularly-scheduled transports. The locals call it "The Way Out", though few of them have the energy to actually use it. The sparse appointments are covered by a thick layer of dust. You can beam up to the space station from here; the exit is to the south. END_ROOM_DESCR ROOM 25 *orbit Irkun* Ship EAST 11 SOUTH 48 END_ROOM ROOM_DESCR 25 This is the space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 8 *in dock Kremley* Ship DOWN 9 END_ROOM ROOM_DESCR 8 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 9 Kremley Docking Bay WEST 8 DOWN 10 END_ROOM ROOM_DESCR 9 There are several ships lined up along the walls in this cavernous room. You can go down to the planet from here, or west to re-enter your ship. END_ROOM_DESCR ROOM 10 Kremley Spaceport UP 9 NORTHEAST 210 END_ROOM ROOM_DESCR 10 From all the hustle bustle around you, it appears that Kremley is a busy and prosperous, if not particularly interesting planet. This spaceport is clean and well-ordered. You can beam up to the space station from here. Johnson's Honest Brokerage is off the concourse to the northeast. END_ROOM_DESCR ROOM 18 *orbit Kremley* Ship SOUTH 11 END_ROOM ROOM_DESCR 18 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 11 *orbit Akron* Ship NORTH 18 NORTHWEST 31 NORTHEAST 44 EAST 19 WEST 25 END_ROOM ROOM_DESCR 11 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 177 *in dock Yurgolac* Ship DOWN 55 END_ROOM ROOM_DESCR 177 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 55 Yurgolac Station Docking Bay WEST 177 DOWN 56 END_ROOM ROOM_DESCR 55 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 56 Yurgolac Spaceport UP 55 SOUTHWEST 218 END_ROOM ROOM_DESCR 56 This small spaceport seems deserted. You can beam up to the space station from here. The exit to the southwest is not an ordinary door. There is a sign to its left that says, "MAINTAIN POSITIVE PRESSURE". END_ROOM_DESCR ROOM 19 *orbit Yurgolac* Ship WEST 11 SOUTHEAST 26 END_ROOM ROOM_DESCR 19 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 218 Jungle Clearing NORTHEAST 56 SOUTH 219 SOUTHEAST 220 END_ROOM ROOM_DESCR 218 It is difficult to see through the smoky ammonia-rich atmosphere. Tall waving gray shapes surround you at a distance. A steep hill rises to the south, in which you can dimly make out a large hole. There also seems to be a path leading off to the southeast. The airlock to the spaceport is to the northeast. END_ROOM_DESCR ROOM 219 Mine Shaft NORTH 218 END_ROOM ROOM_DESCR 219 This is clearly a mine of some sort, though you can barely see in the dim light coming from the entrance to the north. The rock walls of this chamber have been worked with a jackhammer; apparently the vein of whatever has been mined is not rich enough to warrant modern equipment. END_ROOM_DESCR ROOM 220 Path NORTHWEST 218 END_ROOM ROOM_DESCR 220 The tall grey shapes close in around you. They are very obviously plants of some kind, and just as obviously icky. The path seems to fizzle out here. The only way out is back to the northwest. END_ROOM_DESCR NOUN 326 suit pressure A pressure suit is here. LOCATION 157 *dockbay Slamdunk* WEARABLE END_NOUN NOUN_DESCR 326 This is a rather old Giles Model 16-A pressure suit. One size fits all. Serviceable, but not very fashionable. END_NOUN_DESCR ROOM 57 *in dock Nursultan* Ship DOWN 58 END_ROOM ROOM_DESCR 57 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 58 Nursultan Station Docking Bay WEST 57 DOWN 59 END_ROOM ROOM_DESCR 58 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 59 Nazerbayev Spaceport UP 58 EAST 221 END_ROOM ROOM_DESCR 59 Nursultan's Nazerbayev Spaceport is spacious, clean, and moderately active. When anyone enters or exits to the east, a moist, pleasant smell of growing things wafts in and permeates your senses. You can beam up to the space station from here. END_ROOM_DESCR ROOM 31 *orbit Nursultan* Ship WEST 37 SOUTHEAST 11 END_ROOM ROOM_DESCR 31 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 221 Street WEST 59 NORTH 222 END_ROOM ROOM_DESCR 221 This is a quiet street. Here and there, at some distance from each other, stand small houses and shops. The street continues to the north. The spaceport is to the west. END_ROOM_DESCR ROOM 222 Field SOUTH 221 END_ROOM ROOM_DESCR 222 As far as the eye can see, a flat green landscape surrounds you. In the middle distance, a large automated harvester can be seen working its way down the rows of tall stalks. The street runs to the south. END_ROOM_DESCR NOUN 327 Numnums Nursultan A free sample of Nursultan numnums is here. LOCATION 222 EDIBLE PLURAL NOUN_SYNONYMS NUTS NUT SEEDS SEED END_NOUN NOUN_DESCR 327 Nursultan Numnums are the seeds of the vaguely corn-like Zasporata plant. The plant was imported to Nursultan from Oogroo, where it grew sparsely. On Nursultan it benefited from the vast flat expanses of rich soil, and so became identified with that planet. The inhabitants of Nursultan are very proud of this product, which is enjoyed all over the galaxy. END_NOUN_DESCR ROOM 60 *in dock Demgrew* Ship DOWN 61 END_ROOM ROOM_DESCR 60 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 61 Demgrew Station Docking Bay WEST 60 DOWN 62 END_ROOM ROOM_DESCR 61 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 62 Demgrew Spaceport UP 61 EAST 200 END_ROOM ROOM_DESCR 62 This is a medium-sized, very busy spaceport. It has the distinction of being one of the oldest spaceports in this part of the galaxy. This is clear from its Early Colonial Administration decor, which emphasized, for some reason, a lot of flat-black non-functional metal fretwork in the ceilings. You can beam up to the space station from here. Off the concourse to the east is The Galactic Emporium. END_ROOM_DESCR ROOM 44 *orbit Demgrew* Ship SOUTHWEST 11 END_ROOM ROOM_DESCR 44 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 63 *in dock Wasong* Ship DOWN 64 END_ROOM ROOM_DESCR 63 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 64 Wasong Station Docking Bay UP 183 WEST 63 DOWN 65 END_ROOM ROOM_DESCR 64 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 65 Wasong Spaceport UP 64 SOUTH 223 END_ROOM ROOM_DESCR 65 The Wasong spaceport is decorated in a nautical theme, in shades of blue and green. You can beam up to the space station from here. The door to the south is marked "Dock Facility". END_ROOM_DESCR ROOM 223 Ocean NORTH 65 SOUTHWEST 224 SOUTH 225 END_ROOM ROOM_DESCR 223 The ocean is a deep, deep green, and it is all around you. The spaceport is to the north. The ocean continues to the south, but there seems to be some land to the southwest. END_ROOM_DESCR ROOM 224 Island NORTHEAST 223 EAST 225 END_ROOM ROOM_DESCR 224 This is one of many small islands that make up Wasong. It is covered with sand dunes, upon some of which grows sparse, spiky grass. The dunes obscure your view in all directions except northeast and east, where you can see ocean. END_ROOM_DESCR ROOM 225 Ocean NORTH 223 WEST 224 EAST 226 SOUTHEAST 227 END_ROOM ROOM_DESCR 225 The ocean is a deep, deep green, and it is all around you. The ocean continues to the north and southeast, but there seems to be some land to the west and east. END_ROOM_DESCR ROOM 226 Island WEST 225 SOUTH 227 END_ROOM ROOM_DESCR 226 This is one of many small islands that make up Wasong. It is covered with sand dunes, upon some of which grows sparse, spiky grass. The dunes obscure your view in all directions except west and south, where you can see ocean. END_ROOM_DESCR ROOM 227 Ocean NORTHWEST 225 NORTH 226 SOUTH 228 END_ROOM ROOM_DESCR 227 The ocean is a deep, deep green, and it is all around you. The ocean continues to the northwest, but there seems to be some land to the north and south. END_ROOM_DESCR ROOM 228 Island NORTH 227 END_ROOM ROOM_DESCR 228 This is one of many small islands that make up Wasong. It is covered with sand dunes, upon some of which grows sparse, spiky grass. The dunes obscure your view in all directions except south, where you can see ocean. END_ROOM_DESCR NOUN 328 boat inflateable There is a folded packet of yellow plastic here. LOCATION 107 * Ahboshatva* READABLE NOUN_SYNONYMS PACKET LABEL END_NOUN NOUN_DESCR 328 The yellow packet has a label. END_NOUN_DESCR TEXT 328 The label says, "Infindibulum Incorporated inflatable boat with motor and navigation system." END_TEXT NOUN 329 net fish There is a fish net here. LOCATION 226 *Wasong island* END_NOUN NOUN_DESCR 330 This is a large fish net with a long metal handle. END_NOUN_DESCR NOUN 330 water green END_NOUN NOUN_DESCR 330 The ocean water is deep and green. END_NOUN_DESCR NOUN 331 bivalve Wasongian LOCATION 0 EDIBLE NOUN_SYNONYMS CLAM SNAIL SHELL END_NOUN NOUN_DESCR 331 The Wasongian bivalve is a delicious seafood delight resembling an Earth clam or snail. Certain people in the galaxy will pay top credit for it. END_NOUN ROOM 48 *orbit Wasong 7* Ship WEST 38 EAST 12 NORTH 25 END_ROOM ROOM_DESCR 48 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 66 *in dock Shingleton's Planet* Ship DOWN 67 END_ROOM ROOM_DESCR 66 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 67 Shingleton's Planet Dock Bay UP 181 WEST 66 DOWN 68 END_ROOM ROOM_DESCR 67 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 68 Shingleton's Planet Spaceport UP 67 WEST 229 END_ROOM ROOM_DESCR 68 This spaceport is entirely nondescript. Several bored people in business suits--bright solid-colored shorts with matching paisley jackets--are bustling hither and yon, carrying the usual black steel cases. Occasionally a porter passes by, pushing a trunk with an anti-grav hand-truck. You can beam up to the space station from here. The exit is to the west. END_ROOM_DESCR ROOM 37 *orbit Shingleton's Planet* Ship WEST 46 EAST 31 SOUTH 16 END_ROOM ROOM_DESCR 37 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 229 Town Square EAST 68 END_ROOM ROOM_DESCR 229 This is the town square of Harryville, the capital of Shingleton's Planet, which was named for--you guessed it--Harry Shingleton, a small-time real-estate speculator who never saw the place. It resembles nothing so much as a small 20th. century New England village, complete with manicured trees and bushes and a small white building with a slender steeple. This is not a church, however; it is a private home built in the New Religious style popular about 75 years ago. The spaceport is to the east. END_ROOM_DESCR ROOM 69 *in dock Kroophoovertood* Ship DOWN 70 END_ROOM ROOM_DESCR 69 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 70 Kroophoovertood Docking Bay WEST 69 DOWN 71 END_ROOM ROOM_DESCR 70 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 71 Wib Kimberson Spaceport UP 70 WEST 211 SOUTHEAST 230 END_ROOM ROOM_DESCR 71 Wib Kimberson Spaceport is filthy, covered with grime and slimed with grease. It is the cleanest place on this polluted industrial planet. You can beam up to the space station from here. While going outside may be the last thing on your mind after experiencing this squalid place, you can exit to the southeast. Off the ratty main concourse to the west stands the Goods Exchange. END_ROOM_DESCR ROOM 12 *orbit Kroophoovertood* Ship EAST 28 WEST 48 SOUTH 45 END_ROOM ROOM_DESCR 12 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 230 Main Street NORTHWEST 71 NORTHEAST 232 SOUTHWEST 231 END_ROOM ROOM_DESCR 230 All the buildings here are windowless factories, and all of them are covered with soot. A particularly large building stands to the southwest, and the street continues to the northeast. Wib Kimberson Spaceport is to the northwest. END_ROOM_DESCR ROOM 231 Triplex Ring Factory NORTHEAST 230 END_ROOM ROOM_DESCR 231 This dark, dank factory seems to be mostly automated. All around you machines are stamping, conveying, and packaging little silvery objects. Every once in a while you seem to see a human figure scurrying around amongst the mechanicals, but you aren't really sure. The exit is to the northeast. END_ROOM_DESCR ROOM 232 Alley SOUTHWEST 230 END_ROOM ROOM_DESCR 232 This is a particularly uninviting back alley. Nestled narrowly between tall warehouses, it is dark, smelly, a rendezvous for criminals. The street is to the southwest. END_ROOM_DESCR CREATURE 512 mugger stinking An indistinct figure in ragged clothes is lurking in the shadows. LOCATION 232 *Kroophoovertood alley* WEAPON 324 *personal ray gun* HOSTILE TIME_THRESHOLD 3 CREATURE_SYNONYMS FIGURE END_CREATURE CREATURE_DESCR 512 This scrawny-looking mugger is tougher than he looks, and he looks desperate. END_CREATURE_DESCR ROOM 72 *in dock Fanny's Planet* Ship DOWN 73 END_ROOM ROOM_DESCR 72 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 73 Fanny's Planet Docking Bay WEST 72 DOWN 74 END_ROOM ROOM_DESCR 73 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 74 Matilda B. Anthony Spaceport UP 73 WEST 204 SOUTH 233 END_ROOM ROOM_DESCR 74 This spanking new little spaceport was named after the founder of Fanny's Planet, Matilda B. Anthony. The planet was first settled just five years ago, and conditions are a bit rough. You can beam up to the space station from here. The spaceport is too small to have a "concourse"; Lucretia's Boutique is down the hall to the west. The exit is south. END_ROOM_DESCR ROOM 233 Dirt Road NORTH 74 WEST 235 EAST 234 END_ROOM ROOM_DESCR 233 This is the only street in this rough-hewn little town. The spaceport is to the north. A hotel stands to the east, and there is a cabin to the west. END_ROOM_DESCR ROOM 234 Fox's Tourist Hotel WEST 233 END_ROOM ROOM_DESCR 234 This lobby is cheerful, if small, and paneled in rough-sawn wood. The exit is to the west. END_ROOM_DESCR ROOM 235 Cabin EAST 233 END_ROOM ROOM_DESCR 235 This is a homey little settler's cabin, with chintz curtains and a rag rug on the floor. A happy little fire burns in the fieldstone fireplace. The exit is to the east. END_ROOM_DESCR ROOM 38 *orbit Fanny's Planet* Ship EAST 48 NORTH 33 SOUTH 50 END_ROOM ROOM_DESCR 38 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 75 *in dock Gorsk* Ship DOWN 76 END_ROOM ROOM_DESCR 75 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 76 Gorsk Docking Bay UP 182 WEST 75 DOWN 77 END_ROOM ROOM_DESCR 76 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 77 Gorsk Spaceport UP 76 NORTHEAST 236 END_ROOM ROOM_DESCR 77 The Gorsk spaceport is a utilitarian depot. There are a few small animal cages stacked along one wall, and not much else. You can beam up to the space station from here. The exit to the northeast is not an ordinary door. A sign next to it says, "MAINTAIN POSITIVE PRESSURE". END_ROOM_DESCR NOUN 334 cage animal LOCATION 77 OPEN END_NOUN NOUN_DESCR 334 This little cage seems to be just right for a small animal. END_NOUN_DESCR ROOM 26 *orbit Gorsk* Ship EAST 32 NORTH 49 NORTHWEST 19 END_ROOM ROOM_DESCR 26 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 236 Barren Plain SOUTHWEST 77 EAST 237 END_ROOM ROOM_DESCR 236 This flat, empty prairie stretches from here to the forest to the east. It is covered with a short, tough plant that would resemble grass if it wasn't bright orange. The spaceport is to the southwest. END_ROOM_DESCR CREATURE 513 gronny large A big long animal with many teeth is pacing slowly nearby. LOCATION 236 WEAPON 336 HOSTILE TIME_THRESH 5 CREATURE_SYNONYMS ANIMAL END_CREATURE CREATURE_DESCR 513 This is a gronny. It resembles a large, hairy alligator, except for its color, which is blue. It has a more unpleasant disposition than most alligators. END_CREATURE_DESCR NOUN 336 bazooka sonic A sonic bazooka is here. LOCATION 169 *dockbay, Keenobate* CAN_SHOOT NUM_SHOTS 5000 NOUN_SYNONYMS BZ END_NOUN NOUN_DESCR 336 The sonic bazooka is a high-power hand weapon, but it is accurate only at close range. It is suitable for killing creatures that would shrug off a personal ray gun. END_NOUN_DESCR ROOM 237 Forest WEST 236 END_ROOM ROOM_DESCR 237 Up close, these things look less like trees than the stuff growing on the ground on the plain resembled grass. The tall things around you look more like black snakes, from which at irregular intervals pink feathery fronds protrude. The plain stretches to the west. END_ROOM_DESCR NOUN 335 pidletto little A small furry beast eyes you suspiciously. LOCATION 237 NOUN_SYNONYMS BEAST END_NOUN NOUN_DESCR 335 This is a pidletto, a pleasant creature which at least one galactic civilization prizes as pets. END_NOUN_DESCR ROOM 78 *in dock Burdikew* Ship DOWN 79 END_ROOM ROOM_DESCR 78 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 79 Burdikew Docking Bay WEST 78 DOWN 80 END_ROOM ROOM_DESCR 79 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 80 Wildwood Spaceport UP 79 SOUTH 209 EAST 238 END_ROOM ROOM_DESCR 80 This is a humdrum little suburban spaceport. You see a lot of casually-dressed travelers, and some in business shorts-and- paisley. You can beam up to the space station from here. To the south, off the concourse, stands The Merchandise Mart. The exit is to the east. END_ROOM_DESCR ROOM 49 *orbit Burdikew* Ship NORTHEAST 20 SOUTHEAST 39 SOUTH 26 END_ROOM ROOM_DESCR 49 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 238 Suburban Neighborhood WEST 80 END_ROOM ROOM_DESCR 238 It is a balmy evening, just before twilight, and little children are playing all over this pleasant middle-class residential street. Toward one end of the street, you see a kid kick a can and several other kids run away. At the other end, you hear a somewhat older child boasting about his new sneakers. The spaceport is to the west. END_ROOM_DESCR ROOM 81 *in dock Oogroo* Ship DOWN 82 END_ROOM ROOM_DESCR 81 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 82 Oogroo Docking Bay WEST 81 DOWN 83 END_ROOM ROOM_DESCR 82 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 83 Oogroo Research Station UP 82 SOUTHWEST 239 END_ROOM ROOM_DESCR 83 This little shack is not large enough to be a spaceport, though you can beam up to the space station from here. There are a few rumpled cots, a couple of desks, and a bookshelf crammed with papers and books, mostly texts on archaeology. The door is to the southwest. END_ROOM_DESCR ROOM 39 *orbit Oogroo* Ship NORTHWEST 49 END_ROOM ROOM_DESCR 39 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 239 Desert NORTHEAST 83 SOUTH 241 EAST 240 END_ROOM ROOM_DESCR 239 This is a flat, sandy desert. Here and there a few small spiny green plants grow. The desert continues to the east and south. The research station is to the northeast. END_ROOM_DESCR CREATURE 514 smat spiny A little tan scorpion-like thing is creeping about. LOCATION 239 WEAPON 324 HOSTILE TIME_THRESH 3 CREATURE_SYNONYMS SCORPION THING END_CREATURE CREATURE_DESCR 514 This is a smat, a tan, spiny creature, about six inches long and three inches wide. It has ten multi-jointed legs, two long feelers that move constantly above its head, and huge serrated jaws. END_CREATURE_DESCR ROOM 240 Desert WEST 239 SOUTH 242 SOUTHWEST 241 END_ROOM ROOM_DESCR 240 This is a flat, sandy desert. Here and there a few small spiny green plants grow. The desert continues to the west and southwest. There is a ruined building to the south. END_ROOM_DESCR ROOM 241 Desert NORTH 239 NORTHEAST 240 EAST 242 END_ROOM ROOM_DESCR 241 This is a flat, sandy desert. Here and there a few small spiny green plants grow. The desert continues to the north and northeast. There is a ruined building to the east. END_ROOM_DESCR ROOM 242 Ruin WEST 241 NORTH 240 END_ROOM ROOM_DESCR 242 This is an ancient ruin of the vanished Oogroo civilization. Its partially-destroyed walls are made of a glass-like substance that in some places appears to have been melted; there are runs and puddles here and there on the floor. There is no roof. There is desert to the north and west. END_ROOM_DESCR ROOM 84 *in dock Ink-Natha* Ship DOWN 85 END_ROOM ROOM_DESCR 84 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 85 Ink-Natha Docking Bay WEST 84 DOWN 86 END_ROOM ROOM_DESCR 85 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 86 Ink-Natha Depot UP 85 NORTHWEST 197 SOUTHEAST 243 END_ROOM ROOM_DESCR 86 This is a small, barren spaceport with few accoutrements. You can beam up to the space station from here. The door to the northwest has a crude sign over it that says, "Trader Vic's". A wide conveyor belt runs from a hole in the wall next to it southeast through another hole in the wall next to another door. END_ROOM_DESCR ROOM 32 *orbit Ink-Natha* Ship EAST 13 WEST 26 END_ROOM ROOM_DESCR 32 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 243 Field NORTHWEST 86 END_ROOM ROOM_DESCR 243 As far as you can see in all directions, there is nothing but tall shocks of green and growing grain. A conveyor belt runs from a hole in the depot wall to the northwest into the vegetation, where it disappears. END_ROOM_DESCR ROOM 87 *in dock Waldo's World* Ship DOWN 88 END_ROOM ROOM_DESCR 87 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 88 Waldo's World Docking Bay UP 185 WEST 87 DOWN 89 END_ROOM ROOM_DESCR 88 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 89 Waldo's World Spaceport UP 88 WEST 244 END_ROOM ROOM_DESCR 89 You cannot be in this Early Colonial Administration spaceport without the words of an old song running through your head: "Just another spaceport/In another empty world/Like the one where I left my sweetheart/My lovely spacer girl." You can beam up to the space station from here. The door to the street is to the west. END_ROOM_DESCR ROOM 20 *orbit Waldo's World* Ship SOUTHWEST 49 NORTHEAST 15 SOUTH 36 END_ROOM ROOM_DESCR 20 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 244 Commercial Drive EAST 89 END_ROOM ROOM_DESCR 244 This is a busy commercial street. The traffic roars loudly past the large shops and restaurants on both sides. The spaceport is to the east. END_ROOM_DESCR ROOM 90 *in dock Modividani* Ship DOWN 91 END_ROOM ROOM_DESCR 90 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 91 Modividani Docking Bay UP 187 WEST 90 DOWN 92 END_ROOM ROOM_DESCR 91 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 92 Van Gogh Spaceport UP 91 EAST 245 END_ROOM ROOM_DESCR 92 This may be the most aesthetically satisfying spaceport in the galaxy. Constructed in the Quadrant Modern style, it is all gentle curves and mirrored glass. Everywhere there are paintings, sculptures, and audio-visual displays. Avant-garde music plays continually over the PA system. You can beam up to the space station from here. The exit is to the east. END_ROOM_DESCR ROOM 45 *orbit Modividani* Ship EAST 21 WEST 40 NORTH 12 END_ROOM ROOM_DESCR 45 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 245 Monet Avenue WEST 92 EAST 246 END_ROOM ROOM_DESCR 245 This broad, tree-lined street is perfectly proportioned from end to end. At its west end is the spaceport. To the east lies the most imposing of the many art galleries that are all around you. END_ROOM_DESCR ROOM 246 Tourist Gallery of Modern Art WEST 245 END_ROOM ROOM_DESCR 246 Let's face it. You are not an art critic. There are a lot of pictures here, and a lot of sculptures, and while they are all vaguely pleasant, you have no idea of what is good and what isn't. The way out, which you do recognize, is to the west. There is no one here, though, and you decide to look around a while. END_ROOM_DESCR NOUN 338 sculpture small A small sculpture attracts you. LOCATION 246 NOUN_SYNONYMS NUDE STATUE END_NOUN NOUN_DESCR 338 Okay, so it attracted you because it's a sculpture of a nude woman. Still, there is something about it... END_NOUN_DESCR ROOM 93 *in dock Kronkite* Ship DOWN 94 END_ROOM ROOM_DESCR 93 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 94 Kronkite Docking Bay UP 193 WEST 93 DOWN 95 END_ROOM ROOM_DESCR 94 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 95 Capital City Spaceport UP 94 SOUTH 202 EAST 247 END_ROOM ROOM_DESCR 95 This is a huge Middle Colonial Administration-style spaceport. It is positively packed with people in business shorts. You can beam up to the space station from here. There is a door marked "Power Trades, Inc." to the south. Another door, labeled "Reception--All Visitors Enter Here" is to the east. END_ROOM_DESCR ROOM 33 *orbit Kronkite* Ship WEST 53 SOUTH 38 END_ROOM ROOM_DESCR 33 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 247 Reception Room WEST 95 END_ROOM ROOM_DESCR 247 This is a spacious, quiet, carpeted room decorated in several shades of gray and white. There are several people seated in chairs around the room. There is a long counter running the length of the room. Several people are bustling importantly back and forth behind the counter, but, try as you might, you can't get anyone's attention. The exit is to the west. END_ROOM_DESCR ROOM 96 *in dock Arugula* Ship DOWN 97 END_ROOM ROOM_DESCR 96 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 97 Arugula Docking Bay UP 184 WEST 96 DOWN 98 END_ROOM ROOM_DESCR 97 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 98 Federal Spaceport UP 97 SOUTH 212 WEST 248 END_ROOM ROOM_DESCR 98 This is a huge Middle Colonial Administration-style spaceport. It is positively packed with people in business shorts. You can beam up to the space station from here. There is a door marked "Super Shopper" to the south. Another door, labeled "Reception-- All Visitors Enter Here" is to the west. END_ROOM_DESCR ROOM 248 Reception Room EAST 98 END_ROOM ROOM_DESCR 248 This is a spacious, quiet, carpeted room decorated in several shades of gray and white. There are several people seated in chairs around the room. There is a long counter running the length of the room. Several people are bustling importantly back and forth behind the counter, but, try as you might, you can't get anyone's attention. The exit is to the east. END_ROOM_DESCR ROOM 13 *orbit Arugula* Ship WEST 32 NORTH 27 END_ROOM ROOM_DESCR 13 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 99 *in dock Brikadink* Ship DOWN 100 END_ROOM ROOM_DESCR 99 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 100 Brikadink Docking Bay WEST 99 DOWN 101 END_ROOM ROOM_DESCR 100 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 101 Brikadink Depot UP 100 SOUTH 249 END_ROOM ROOM_DESCR 101 This is a lonely little depot, bare and empty. You can beam up to the space station from here. The exit is to the south. END_ROOM_DESCR ROOM 27 *orbit Brikadink* Ship EAST 47 SOUTH 13 END_ROOM ROOM_DESCR 27 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 249 Clearing NORTH 101 NORTHEAST 250 END_ROOM ROOM_DESCR 249 This is a small clearing in a rather thick forest of what appear to be coniferous trees. A path leads away to the northeast. The depot is to the north. END_ROOM_DESCR ROOM 250 Path SOUTHWEST 249 NORTHEAST 251 END_ROOM ROOM_DESCR 250 The path is narrow and long. The trees overhang it on every side, and the light grows dim. A hill slopes away to the northeast, and you can make out a dark hole in the hillside. The clearing is to the southwest. END_ROOM_DESCR CREATURE 515 boogy black There is a hulking black shape here. LOCATION 250 WEAPON 336 HOSTILE TIME_THRESH 4 CREATURE_SYNONYMS SHAPE END_CREATURE CREATURE_DESCR 515 This is a Baron's black boogy. It is named after Deirdre Baron. It is not known when or under what circumstances she discovered the beast. Rather, after several of them were killed (with extreme difficulty), a human skeleton was found in their nest. An identification bracelet was around the wrist bone, and it bore the name of Deirdre Baron. END_CREATURE_DESCR NOUN 339 globe light A light globe is here. LOCATION 103 *dock bay, Yongmui* IS_LIGHT ON END_NOUN NOUN_DESCR 339 This is a Maximilian Three Perpetual Light Globe. Automatically reacting to low-light conditions, it provides 30 candlepower of warm white-yellow light in dark locations. END_NOUN_DESCR ROOM 251 Mine SOUTHWEST 250 LIGHT 339 END_ROOM ROOM_DESCR 251 This is obviously a mine shaft. The walls seem to have caved in in a few places; you pick your way around the room with difficulty. END_ROOM_DESCR NOUN 340 bars gold There is a stack of gold bars here. LOCATION 251 END_NOUN NOUN_DESCR 340 There must be a ton of gold here. END_NOUN_DESCR ROOM 102 *in dock Yongmui* Ship DOWN 103 END_ROOM ROOM_DESCR 102 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 103 Yongmui Docking Bay WEST 102 DOWN 104 END_ROOM ROOM_DESCR 103 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 104 Yongmui Galactic Spaceport UP 103 EAST 252 SOUTHEAST 254 SOUTH 255 SOUTHWEST 257 WEST 258 END_ROOM ROOM_DESCR 104 This spaceport is a marvel of tropical tourist architecture. The eight-sided structure is open to the air on five sides; walls enclose it only to the north, northwest and northeast. The baggage claim, ticket counters, and grand concourse are all bathed in the warm moist breeze that blows constantly off the artificial lakes that surround the area. You can beam up to the space station from here, or stroll out to enjoy the motionless sun in most directions. END_ROOM_DESCR ROOM 40 *orbit Yongmui* Ship EAST 45 END_ROOM ROOM_DESCR 40 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 252 Beach WEST 104 EAST 253 SOUTH 254 END_ROOM ROOM_DESCR 252 The sand on this wide beach, brought in from Yongmui's frozen Western Hemisphere, is pale blue owing to its high copper content. The unmoving sun shines warmly from a hazy sky. A large, placid lake lies to the east. A lush green park-like area is to the south. The spaceport is west of here. END_ROOM_DESCR ROOM 253 Lake WEST 252 END_ROOM ROOM_DESCR 253 The lake is warm and sun dappled. Human-made, its bottom slopes gradually as you walk away from shore. Don't go too far though; remember, you can't swim. The beach is to the west. END_ROOM_DESCR ROOM 254 Park NORTH 252 NORTHWEST 104 WEST 255 END_ROOM ROOM_DESCR 254 This park is thick with tropical vegetation. Narrow paths run through it, passing the occasional picnic table or fountain. There is a beach to the north, and a street begins to the west. The spaceport is to the northwest. END_ROOM_DESCR ROOM 255 Happy Family Street EAST 254 NORTH 104 NORTHWEST 257 SOUTH 256 END_ROOM ROOM_DESCR 255 This street is lined with shops and hotels, most of which appear to be very pricey tourist traps. One small, rather plain shop on the south side of the street looks promising. There is a park to the east, and Sunset Boulevard is to the northwest. The open- air spaceport is to the north. END_ROOM_DESCR ROOM 256 Pancho's Bodega NORTH 255 END_ROOM ROOM_DESCR 256 This store sells the usual assortment of tourist gimcracks, but with a difference: a sign over the counter says, "Any Item--25 Credits". The exit is to the north. END_ROOM_DESCR NOUN 341 sandals woven A pair of woven sandals is here. LOCATION 256 WEARABLE PLURAL END_NOUN NOUN_DESCR 341 These sandals are hand-woven from the dried fronds of an unusual violet-colored fern. They are very stylish and they are just your size. END_NOUN_DESCR NOUN 342 parasol painted A painted parasol is here. LOCATION 256 NOUN_SYNONYMS UMBRELLA END_NOUN NOUN_DESCR 342 This lovely little umbrella is perfect for keeping the sun off your face at the beach. It is painted with abstract representations of exotic beasts in bright colors. It is permanently open. END_NOUN_DESCR NOUN 343 camera digital A cheap digital camera is here. LOCATION 256 CAN_SHOOT NUM_SHOTS 10 END_NOUN NOUN_DESCR 343 This little camera is just right for the amateur photographer. It's very easy to use; just hold it and shoot your picture. It produces a memory block which can be displayed on any console, and it comes loaded with ten blocks. END_NOUN_DESCR NOUN 344 necklace shell A shell necklace is here. LOCATION 256 END_NOUN NOUN_DESCR 344 This is a fun little piece of unisex costume jewelry. Of course, sea creatures are not native to Yongmui; the necklaces are imported from Kroophoovertood. Still, it's cute enough. END_NOUN_DESCR ROOM 257 Sunset Boulevard SOUTHEAST 255 NORTH 258 NORTHEAST 104 END_ROOM ROOM_DESCR 257 This street is lined with open-air nightclubs and restaurants. Happy Family Street is to the southeast. There is a beach to the north. The spaceport is to the northeast. END_ROOM_DESCR ROOM 258 Beach EAST 104 SOUTH 257 END_ROOM ROOM_DESCR 258 This lovely beach has bright red translucent garnet sand, trucked in from Yongmui's firey Eastern Hemisphere. The spaceport is to the east. There is a street to the south. END_ROOM_DESCR ROOM 105 *in dock Ahboshatva* Ship DOWN 106 END_ROOM ROOM_DESCR 105 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 106 Ahboshatva Docking Bay WEST 105 DOWN 107 END_ROOM ROOM_DESCR 106 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 107 One World Spaceport UP 106 WEST 207 SOUTH 259 END_ROOM ROOM_DESCR 107 This is a very small, very tidy spaceport. Its simple lines are painted bright white, and there is no ornamentation. You can beam up to the space station from here. The door to the west is marked, "The One World Emporium. Your trade is most gratefully accepted." A door to the south is marked, "Only the Pure need enter Here." END_ROOM_DESCR ROOM 21 *orbit Ahboshatva* Ship WEST 45 NORTH 14 SOUTH 23 END_ROOM ROOM_DESCR 21 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 259 Village NORTH 107 SOUTH 260 END_ROOM ROOM_DESCR 259 This is a small village of orderly little thatched huts. A haze of smoke rises from their mud and wattle chimneys. A large, ornate wooden building rises to the south. The spaceport is to the north. END_ROOM_DESCR CREATURE 516 inhabitant Ahboshatva A serious and imposing-looking lady is here. LOCATION 259 WEAPON 343 *camera* HOSTILE THRESHOLD 2 TIME_THRESH 4 WOMAN CREATURE_SYNONYMS LADY END_CREATURE CREATURE_DESCR 516 This woman is a devoted adherent to the One World Religion of Ahboshatva. She seems nervous but determined. END_CREATURE_DESCR ROOM 260 Temple NORTH 259 END_ROOM ROOM_DESCR 260 Inside the building is one vast room. In the center is a wide cylinder of polished stone; it stands about 1.5 meters high. A smell of incense hangs heavily in the air. The exit is to the north. END_ROOM_DESCR NOUN 345 fan prayer Something resembling a Japanese paper fan is here. LOCATION 260 END_NOUN NOUN_DESCR 345 This is an Ahboshatvan prayer fan, used in the arcane rituals of the Ahboshatvan One World Religion. It is an item very rarely seen outside the temples and villages of Ahboshatva. END_NOUN_DESCR ROOM 108 *in dock Roosbahl* Ship DOWN 109 END_ROOM ROOM_DESCR 108 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 109 Roosbahl Docking Bay UP 186 WEST 108 DOWN 110 END_ROOM ROOM_DESCR 109 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 110 Roosbahl Spaceport UP 109 SOUTHWEST 213 NORTHEAST 261 END_ROOM ROOM_DESCR 110 This is a huge Middle Colonial Administration-style spaceport. It is positively packed with people in business shorts. You can beam up to the space station from here. There is a door marked "Al's Department Store" to the southwest. Another door, labeled "Reception--All Visitors Enter Here" is to the northeast. END_ROOM_DESCR ROOM 50 *orbit Roosbahl* Ship EAST 22 NORTH 38 END_ROOM ROOM_DESCR 50 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 261 Reception Room SOUTHWEST 110 END_ROOM ROOM_DESCR 261 This is a spacious, quiet, carpeted room decorated in several shades of gray and white. There are several people seated in chairs around the room. There is a long counter running the length of the room. Several people are bustling importantly back and forth behind the counter, but, try as you might, you can't get anyone's attention. The exit is to the southwest. END_ROOM_DESCR ROOM 111 *in dock Erflegbiggelwort* Ship DOWN 112 END_ROOM ROOM_DESCR 111 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 112 Erflegbiggelwort Dock Bay UP 188 WEST 111 DOWN 113 END_ROOM ROOM_DESCR 112 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 113 Noofoopoodnik Spaceport UP 112 WEST 262 END_ROOM ROOM_DESCR 113 This spaceport is another outstanding example of Late Colonial Administration architecture. The filigree on the burnished bronze doorways is especially ornate, as befits a wealthy urban planet. You can beam up to the space station from here. The exit is to the west. END_ROOM_DESCR ROOM 14 *orbit Erflegbiggelwort* Ship EAST 51 SOUTH 21 END_ROOM ROOM_DESCR 14 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 262 City Street EAST 113 END_ROOM ROOM_DESCR 262 This is a horrendously busy city street. Skyscrapers surround it on every side. The noise and rush of traffic are intense, and you feel an overpowering urge to get back inside. The spaceport is to the east. END_ROOM_DESCR ROOM 114 *in dock Gidlia* Ship DOWN 115 END_ROOM ROOM_DESCR 114 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 115 Gidlia Docking Bay WEST 114 DOWN 116 END_ROOM ROOM_DESCR 115 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 116 Gidlia Spaceport UP 115 NORTHEAST 263 END_ROOM ROOM_DESCR 116 This is a medium-sized spaceport of alien architecture. Tall, spindly columns which resemble bundles of gold snakes support a gently-undulating roof made of some white sparkly material. You can beam up to the space station from here, or exit to the northeast. END_ROOM_DESCR ROOM 28 *orbit Gidlia* Ship WEST 12 END_ROOM ROOM_DESCR 28 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 263 Field SOUTHWEST 116 SOUTH 264 END_ROOM ROOM_DESCR 263 The incredibly bright sun beats down on you, making you wince and producing a tingling sensation in your skin. You are in a broad field that appears to have been deliberately planted with tiny blue flowers. The field continues to the south. The spaceport is to the southwest. END_ROOM_DESCR ROOM 264 Field NORTH 263 SOUTH 265 END_ROOM ROOM_DESCR 264 The intense heat and light of the sun are quite bothersome. You are in a broad field that appears to have been deliberately planted with tiny blue flowers. The field continues to the south and north. END_ROOM_DESCR ROOM 265 Field NORTH 264 END_ROOM ROOM_DESCR 265 The sun's rays are causing you considerable discomfort. You are in a broad field that appears to have been deliberately planted with tiny blue flowers. The field continues to the north. END_ROOM_DESCR ROOM 117 *in dock Wenceslaus* Ship DOWN 118 END_ROOM ROOM_DESCR 117 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 118 Wenceslaus Docking Bay WEST 117 DOWN 119 END_ROOM ROOM_DESCR 118 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 119 Wenceslaus Spaceport UP 118 EAST 208 WEST 266 END_ROOM ROOM_DESCR 119 This is a good-sized Early Colonial Administration spaceport, but it is in a state of serious disrepair. As you move around, you have to duck to avoid banging your head on lengths of flat-black fretwork that have come loose from the ceiling and are hanging precariously by one fret. You can beam up to the space station from here. To the east is a door with a scuffed wooden sign overhead. It says, in nearly illegible handwritten letters, "Happy Jack's". The exit is to the west. END_ROOM_DESCR ROOM 266 Flakville EAST 119 END_ROOM ROOM_DESCR 266 This is the business section of a good-sized town. It is distinguished mostly by the piles of litter in the streets, the broken and dirty windows in the buildings, and the rust and disrepair of the vehicles that pass by. The spaceport is to the east. END_ROOM_DESCR ROOM 51 *orbit Wenceslaus* Ship WEST 14 EAST 34 SOUTH 41 END_ROOM ROOM_DESCR 51 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 120 *in dock Frome* Ship DOWN 121 END_ROOM ROOM_DESCR 120 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 121 Frome Docking Bay UP 191 WEST 120 DOWN 122 END_ROOM ROOM_DESCR 121 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 122 Ethan Spaceport UP 121 SOUTH 267 END_ROOM ROOM_DESCR 122 This is a quiet, tasteful little spaceport. Many of the people you see here are casually dressed in kilts and burnooses. You can beam up to the space station from here. The street entrance is to the south. END_ROOM_DESCR ROOM 41 *orbit Frome* Ship SOUTHWEST 35 NORTH 51 END_ROOM ROOM_DESCR 41 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 267 Ethan NORTH 122 END_ROOM ROOM_DESCR 267 A quiet little street in a quiet little town, the capital of Frome. Small, comfortable-looking houses are interspersed with small, prosperous-looking shops. The spaceport is to the north. END_ROOM_DESCR ROOM 123 *in dock UA-L27* Ship DOWN 124 END_ROOM ROOM_DESCR 123 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 124 UA-L27 Docking Bay WEST 123 DOWN 125 END_ROOM ROOM_DESCR 124 The ship bays along the walls of this cavernous room are empty, except for the one to the west, where your ship sits. You can beam down to the planet from here. END_ROOM_DESCR ROOM 125 UA-L27 Spaceport UP 124 SOUTHWEST 268 END_ROOM ROOM_DESCR 125 This is a brand spanking new spaceport. You can still smell the paint on the walls. You can beam up to the space station from here. There is a sign on the wall near the door to the southwest. END_ROOM_DESCR NOUN 347 sign official UNMOVABLE LOCATION 125 READABLE NOUN_SYNONYMS NOTICE END_NOUN NOUN_DESCR 347 The sign is a hand-lettered official notice. END_NOUN_DESCR TEXT 347 The sign says: "Planet UA-L27 Settlement Notice. The Colonial Administration announces that new planet UA-L27 is open for colonization. Settlers wishing to stake claims should see the provost at the administrative capital, Southeast Quadrant." END_TEXT ROOM 268 Wilderness NORTHEAST 125 END_ROOM ROOM_DESCR 268 This is a thick forest. All around you are tree-like things. Some of them dangle long orange streamer-like leaves. Others have reddish-brown spikes. You can hear, in the distance, noises that are probably the cries of native animals. The spaceport is to the northeast. END_ROOM_DESCR ROOM 34 *orbit UA-L27* Ship WEST 51 END_ROOM ROOM_DESCR 34 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 126 *in dock Quiddenvlitz* Ship DOWN 127 END_ROOM ROOM_DESCR 126 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 127 Quiddenvlitz Docking Bay WEST 126 DOWN 128 END_ROOM ROOM_DESCR 127 There are a few ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 128 Quiddenvlitz Depot UP 127 SOUTH 269 END_ROOM ROOM_DESCR 128 This is a small freight depot. It is deserted. You can beam up to the space station from here. The exit to the south is not an ordinary door. A sign next to it says, "MAINTAIN POSITIVE PRESSURE". END_ROOM_DESCR ROOM 46 *orbit Quiddenvlitz* Ship EAST 37 END_ROOM ROOM_DESCR 46 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 269 Path NORTH 128 SOUTH 270 END_ROOM ROOM_DESCR 269 This narrow dirt path is hedged on both sides by spiky yellow plants that have a spongey texture. To the south a hill rises before you, and there is a dark hole in it. The spaceport is to the north. END_ROOM_DESCR ROOM 270 Mineshaft NORTH 269 LIGHT 339 *light globe* END_ROOM ROOM_DESCR 270 This is not just a cave; it is obviously a mine of some sort. The walls have been reinforced by metal beams, though there are some minor cave-ins here and there. The way out is to the north. END_ROOM_DESCR NOUN 348 chunks silvery There are some silvery-looking chunks here. LOCATION 270 END_NOUN NOUN_DESCR 348 There must be a ton of platinum here. END_NOUN_DESCR ROOM 129 *in dock Shushumway* Ship DOWN 130 END_ROOM ROOM_DESCR 129 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 130 Shushumway Docking Bay WEST 129 DOWN 131 END_ROOM ROOM_DESCR 130 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 131 Pleasant Valley Spaceport UP 130 NORTHEAST 203 WEST 271 END_ROOM ROOM_DESCR 131 This is a quiet spaceport in the Quadrant Modern style, though some of the mirrored walls are smudged with grubby fingerprints. You can beam up to the space station from here. Fleece Dreezen's General Store is off the concourse to the northeast. You can mosey on out to the west, too. END_ROOM_DESCR ROOM 22 *orbit Shushumway* Ship WEST 50 SOUTH 29 END_ROOM ROOM_DESCR 22 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 271 Pleasant Valley EAST 131 END_ROOM ROOM_DESCR 271 This is a little one-horse agricultural town on the edge of nowhere. Sure is peaceful. Downright pleasant. The spaceport is to the east. END_ROOM_DESCR ROOM 132 *in dock Yemenor* Ship DOWN 133 END_ROOM ROOM_DESCR 132 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 133 Yemenor Docking Bay WEST 132 DOWN 134 END_ROOM ROOM_DESCR 133 There are no ships lined up along the walls in this cavernous room except yours. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 134 Yemenor Listening Station UP 133 END_ROOM ROOM_DESCR 134 This is a small room that resembles a laboratory. The walls are lined with electronic machinery. There is a small table and chair. You can beam up to the space station from here. The planet is an airless, lifeless asteroid. You can't go outside. Who would want to? END_ROOM_DESCR ROOM 15 *orbit Yemenor* Ship SOUTHWEST 20 END_ROOM ROOM_DESCR 15 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 135 *in dock Fwoozbahl* Ship DOWN 136 END_ROOM ROOM_DESCR 135 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 136 Fwoozbahl Docking Bay WEST 135 DOWN 137 END_ROOM ROOM_DESCR 136 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 137 Fwoozbahl Spaceport UP 136 SOUTH 201 EAST 272 END_ROOM ROOM_DESCR 137 The Fwoozbahl spaceport is unique. Its plain, boxy interior is hung with the skins, carcasses, and heads of hundreds of exotic animals. You can beam up to the space station from here. To the south, off the concourse, stands "The Sports Shop". The exit is to the east. END_ROOM_DESCR ROOM 35 *orbit Fwoozbahl* Ship EAST 17 NORTHEAST 41 END_ROOM ROOM_DESCR 35 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 272 Savannah WEST 137 EAST 273 END_ROOM ROOM_DESCR 272 It is a clear, cloudless day, and the heat produces shimmering waves on the dry savannah, obscuring the forest to the east. The spaceport is to the west. END_ROOM_DESCR CREATURE 517 farzoo striped There is a striped farzoo here. LOCATION 272 WEAPON 324 *personal ray gun* HOSTILE THRESHOLD 2 TIME_THRESH 5 CREATURE_SYNONYMS TIGER END_CREATURE CREATURE_DESCR 517 The striped farzoo resembles a tiger, only much smaller. Its small size doesn't make it any less ferocious, though; only faster. END_CREATURE_DESCR CREATURE 518 byeti black A black byeti growls at you. LOCATION 272 WEAPON 336 *sonic bazooka* HOSTILE THRESHOLD 2 TIME_THRESH 4 END_CREATURE CREATURE_DESCR 518 The black byeti is one of the most dangerous and challenging game animals in the galaxy. It has beautiful silky black fur and and a face similar to that of a chimpanzee. Over flat ground, it is capable of a sustained top speed of 90 kilometers per hour. END_CREATURE_DESCR ROOM 273 Forest WEST 272 END_ROOM ROOM_DESCR 273 This is a thick forest of trees hung with something that looks very much like Spanish moss. END_ROOM_DESCR CREATURE 519 gootz great A great gootz is lurking nearby. LOCATION 273 WEAPON 324 *personal ray gun* HOSTILE THRESHOLD 4 TIME_THRESH 6 END_CREATURE CREATURE_DESCR 519 The great gootz is not as dangerous as some game animals. Rather, it is prized for its coat, which is distinguised by narrow stripes alternating in the colors black, brown, orange, red, and yellow. While it is slow and easy to kill, it is not exactly friendly. END_CREATURE_DESCR ROOM 138 *in dock Apadoon* Ship DOWN 139 END_ROOM ROOM_DESCR 138 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 139 Apadoon Docking Bay UP 189 WEST 138 DOWN 140 END_ROOM ROOM_DESCR 139 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 140 Ellison Spaceport UP 139 SOUTH 274 END_ROOM ROOM_DESCR 140 Apadoon's Ellison Spaceport is decorated in the Quadrant Modern style and kept in good repair. It is moderately busy, with a good mix of business and casual travelers present. You can beam up to the space station from here. The street entrance is to the south. END_ROOM_DESCR CREATURE 520 Krishna Hari A Hari Krishna is pestering you for donations. LOCATION 140 WEAPON 0 HOSTILE MAN END_CREATURE CREATURE_DESCR 520 The Hari Krishna is a member of an ancient cult whose origins are lost in the mists of time. During those countless ages, they have perfected the technique of panhandling; indeed, they have raised it to an art form. No traveler can witness their persistance and come away unmoved. In fact, no traveler can move at all until he or she has provided the proper response to the ritual call, "Spare change? Spare change?" END_CREATURE_DESCR NOUN 352 credits several LOCATION 299 NOUN_SYNONYMS MONEY CASH END_NOUN NOUN_DESCR 352 These are the credits to pay the Krishna. END_NOUN_DESCR ROOM 23 *orbit Apadoon* Ship NORTHWEST 52 NORTH 21 END_ROOM ROOM_DESCR 23 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 274 Street NORTH 140 SOUTH 275 EAST 277 WEST 276 END_ROOM ROOM_DESCR 274 This is a pleasant, quiet, tree-lined street. Traffic is light, and it is a fine autumn day. The spaceport is to the north. To the south, the street ends in a park. To the east and west stand attractive buildings. They are unmarked, but do not appear to be private residences. END_ROOM_DESCR ROOM 275 Park NORTH 274 END_ROOM ROOM_DESCR 275 This is a small park, really just a patch of grass, a few trees, and a bench. A street is to the north. END_ROOM_DESCR ROOM 276 Bookstore EAST 274 END_ROOM ROOM_DESCR 276 This is a small, rather dusty bookstore. Few customers disturb the congenial silence. The store seems to specialize in reference works. The exit is to the east. END_ROOM_DESCR NOUN 353 book thin A thin book is here. LOCATION 276 READABLE NOUN_SYNONYMS JANES JANE'S END_NOUN NOUN_DESCR 353 This little book has a plain cover. Its title is, "Jane's Guide to Spaceships". The pricetag says, "1500 cr." The book jacket indicates the little book offers descriptions of all classes of spaceships currently in service, and delineates their weaponry and standard defense tactics. END_NOUN_DESCR TEXT 353 JANE'S GUIDE TO SPACESHIPS Enterprise Class (EP) Enterprises are passenger vessels. They carry no weaponry or armor. Any ship weapon will destroy them. Kaiser Class (KA) Kaisers are freighters. They carry no weaponry, and only minimal armor as a defense against pirates. Missiles or better will destroy them. Asimov Class (AS) Asimovs are small trading vessels primarily chosen by experienced pilots for their maneuverability. Such traders are not ordinarily aggressive but they usually equip their ships with lasers. A laser hit will do little damage to a ship's shields. Once provoked, surveys show there is a 90% chance such a pilot will shoot back. Their average accuracy is 70%. These pilots do not relish combat; they will only hunt an attacker long enough to satisfy themselves the threat is gone, usually 3 turns. Asimov- class ships have moderate armor; a phaser or better will destroy them. Rapier Class (RP) Rapiers are very small, fast, maneuverable ships. They are therefore preferred by the type of bounty-hunter who doesn't care what he shoots at. Such pilots tend to have short lives, however, and rarely accumulate enough money to equip their ships with weapons better than missiles. Still, a missile hit will do significant damage to a ship's shields. Surveys show such pilots will attack 90% of opportunities. Their average accuracy is 70%. Rapier-class ships have moderate armor; a phaser or better will destroy them. Clarke Class (CK) Clarkes are rather large, lumbering ships, preferred by some traders for their high cargo capacity. Such pilots are not ordinarily aggressive, but do carry missiles for defense. Surveys show that, once provoked, such pilots will attack 85% of the time. Owing to the unmaneuverability of the ship, such pilots are likely to conclude that the best defense is to destroy, rather than outrun, an attacker. Thus, if attacked, these pilots tend to hunt the attacker for quite some time-- usually 5 turns. Their average accuracy is 75%. Rapier-class ships have good armor; photon torpedoes or better will destroy them. Heinlein Class (HN) Heinleins are large, fast ships, preferred by some pirates and cautious bounty-hunters. Such pilots tend to be somewhat aggressive, and usually carry phasers. A phaser hit will do major damage to a ship's shields. Surveys show such pilots will attack 70% of opportunities. Their average accuracy is 80%. Heinlein Class ships have cloaking devices which can be penetrated by a cloaked detector. They have good armor; photon torpedoes or better will destroy them. Burroughs Class (BR) Burroughs are large, fast, highly-maneuverable ships. They are the first choice of intelligent young bounty hunters. Such pilots have sophisticated ship sensors and are careful never to attack law-abiding pilots. They are very confident in the capabilities of their ships, however; surveys show that, if provoked, they will attack 95% of the time. They carry phasers, and will hunt an attacker for 5 turns. Their average accuracy is 85%. Burroughs-class ships have cloaking devices which can be penetrated by a cloaked detector. They have very good armor; a particle beam or better will destroy them. Sabre Class (SA) Sabres are small, lightweight, and extremely fast and maneuverable. Cheap but dangerous, they are preferred by younger pirates. These pirates prefer particle beams, which will do grievous damage to a ship's shields. Surveys show such pilots will attack 75% of opportunities. Being young, however, their average accuracy is only 70%. Sabre-class ships carry cloaked detectors but no cloaking device. They have very good armor; a particle beam or better will destroy them. Kuttner Class (KT) Kuttners are large, fast, and extremely maneuverable. They are preferred by pirates who have been operating long enough to accumulate the wealth necessary to purchase them. Such pirates prefer particle beams. Surveys show these highly experienced and confident pilots will attack 85% of opportunities, and their average accuracy is 95%. Kuttners have both cloaked detectors and cloaking devices which can be penetrated by a cloaked detector. They have very good armor; a particle beam or better will destroy them. Wraith Class (WR) Wraiths are incredibly dangerous ships, the preferred choice of wealthy pirates, psychopaths, and insane criminals of all types. They carry disintegrators, which will make short work of a ship's shields. Surveys show Wraith pilots will attack 95% of opportunities, with 100% accuracy. Wraiths have both cloaked detectors and cloaking devices which can be penetrated by cloaked detectors. They have excellent armor; only a disintegrator can destroy them. END_TEXT NOUN 354 atlas thick A thick atlas is here. LOCATION 276 READABLE NOUN_SYNONYMS TOUR END_NOUN NOUN_DESCR 354 This is an atlas, apparently for children. Its title is, "My First Galactic Tour". The pricetag says, "1500 cr." The book jacket says it is a good first introduction to the principle planets of the galaxy, including their nearest neighbors, their history, and their commerce. END_NOUN_DESCR TEXT 354 MY FIRST GALACTIC TOUR Ahboshatva W--Modividani; N--Erflegbiggelwort; S--Apadoon Ahboshatva is a closed religious community. Its inhabitants are insanely jealous of their privacy. They also have mastered certain arcane rites which make them impervious to attack with conventional weapons. Because they must have a certain amount of foreign exchange to survive, they maintain a trading post in their spaceport, called "The One World Emporium". Akron W--Irkun; NW--Nursultan; N--Kremley; NE--Demgrew; E--Yurgolac Named after an obscure North American industrial city, this planet is a middling, middle-class, average industrial- agricultural planet. It has a trading post called "Chauncey's General Store", and a ship improvement shop. Apadoon NW--Pulmosoonia; N--Ahboshatva Apadoon is a quiet middle-class, middle-brow planet. There is a ship improvement shop in the space station. Arugula W--Ink-Natha; N--Brikadink Arugula is the administrative capital of the Northeast Quadrant. It has both a ship improvement shop and a trading post ("Super Shopper"), but its major export is electronic mail. All the locations on the planet are in one huge building, which makes communication and bureaucratic plotting easier. Brikadink S--Arugula; E--Zyg Brikadink is an uninhabited mining planet, known for its precious metals. Burdikew S--Gorsk; SE--Oogroo; NE--Waldo's World Burdikew is one of those inoffensive little planets where a lot of people live and work and where nothing much seems to happen. A boring location for an adventure game, but just the sort of place to raise a family. It has a trading post called "The Merchandise Mart". Demgrew SW--Akron Demgrew is a small planet known for its aggressive traders, who have brought rarities from all over the known galaxy to its trading post, "The Galactic Emporium". Earth S--Keenobate This planet is rumored to be the origin of the human race, though there is little evidence available to prove it. It clearly has been a heavily-used planet, and it is now in a state of disrepair and infrequently visited. There are a lot of humans there, but there is an almost equal number of ferocious ape-like beings. Erflegbiggelwort S--Ahboshatva; E--Wenceslaus This is a very populous planet, full of many large cities, but otherwise quite ordinary. Fanny's Planet E--Wasong; N--Kronkite; S--Roosbahl Fanny's Planet is one of the more recently settled planets in the galaxy. It has a sparse population and relatively primitive technology. It does have a trading post called "Lucretia's Boutique". The spaceport is the Matilda B. Anthony Spaceport, named after the planet's founder. In this modern age when the idea of family names has long since faded out of fashion, the history of place names can get a bit confusing. Fanny's Planet is obviously not named after Matilda B.; she just liked the name Fanny. Matilda B. Anthony herself was named after a legendary Earth woman, Susan B. Anthony, to whom Matilda was no relation at all. Frome N--Wenceslaus; SW--Fwoozbahl Frome is a small, peaceful planet. Its capital, Ethan, is a charming place. It has a ship improvement shop. Fwoozbahl NE--Frome; E--Strontus Fwoozbahl is known for its exotic game species. It has a trading post called, "The Sports Shop". Gidlia W--Kroophoovertood Gidlia is a sparsely-populated alien planet. Its unusual sun produces a great deal of dangerous T-rays. T-rays faciliate the growth of the Gidlian violet, the flower used to dye the famous Gidlian damask cloth. Gorsk NW--Yurgolac; N--Burdikew; E--Ink-Natha A very dangerous place with an atmosphere composed primarily of sulfuric acid. A space suit is a must for travelers. It is the home of two animals. One is the pidletto, a small furry beast of the forest, much prized as a pet. The other is the gronny, a large, aggressive, carnivorous plains animal that resembles a hairy alligator. It cannot be killed with a simple personal ray gun; it takes the more powerful sonic bazooka. Be warned. There is also a ship improvement shop in the space station. Hani-Ingetti N--Shushumway Hani-Ingetti is a seismically unstable planet. Highly destructive earthquakes and volcanoes are frequent. It is the site of a seismic research station. Ink-Natha W--Gorsk; E--Arugula Ink-Natha is a sparsely-settled, mostly-automated agricultural planet which produces a great deal of grain. It has a trading post called "Trader Vic's". Irkun E--Akron; S--Wasong This is a sad little planet. Founded as a hopeful little colony some 50 years ago, it never attracted much interest. In fact, the presence of Greegs, an unpleasant creature with a nasty disposition and an unsettling habit of sneaking up on people, has postively turned folks against the place. Still, an occasional intrepid traveler visits the place. Such people are often victims of encounters with Greegs, and may (or may not) leave a valuable item behind. Jimmyjimjim E--Wazoo Jimmyjimjim is a mediocre planet. It has a trading post called "Babe's Bargain Basement". Keenobate NW--Wazoo; N--Earth; E--Urk Keenobate is a beautiful garden spot of a planet. Its population is limited by law. Kremley S--Akron Kremley is a bustling trading center of no great character. It has a trading post called "Johnson's Honest Brokerage". Kronkite W--Slamdunk; S--Fanny's Planet Kronkite is the administrative capital of the Northwest Quadrant. It has both a ship improvement shop and a trading post ("Power Trades, Inc."), but its major export is electronic mail. All the locations on the planet are in one huge building, which makes communication and bureaucratic plotting easier. Kroophoovertood W--Wasong; E--Gidlia; S--Modividani Kroophoovertood is a grimy industrial planet whose inhabitants are hungry for unusual stimulation and will pay a good price for it. It has a trading post known as the "Goods Exchange". Modividani W--Yongmui; N--Kroophoovertood; E--Ahboshatva Modividani has some fame in the quadrant as an artists' colony. Unfortunately, in an age of machine-provided leisure, anyone has time to be an artist, and artwork is something of a drug on the market. Every once in a while, though, a Modividanian produces a real masterpiece, at least in the eyes of some trading post proprietor. There is also a ship improvement shop in the space station. Nikrod N--Shingleton's Planet Nikrod is a large agricultural planet. Nursultan SE--Akron; W--Shingleton's Planet Nursultan is a rich agricultural planet. This is because its landmasses consist almost entirely of flat, boring, and exceedingly fertile black soil. Its major export is a delicacy called Nursultan Numnums, which can be sold profitably at any trading post. Oogroo NW--Burdikew Oogroo is a desert planet that once held a mighty civilization. It has been long deserted, for reasons that are unclear, though the archaeologists who have studied it suspect the inhabitants experienced a nuclear winter about 1 million years ago. Virtually nothing remains of the civilization but some ruined buildings of a glassy substance that was probably metal and stone before the firestorm. A few sparse plants grow here, including the ancestor of the Nursultan Numnum plant. There is also a rather nasty little scorpion-like creature called a smat, whose bite is deadly. Pulmosoonia SW--Wazoo; SE--Apadoon Pulmosoonia is a large industrial planet. It has a trading post called, "Dean Denson's Decent Deals". Quiddenvlitz E--Shingleton's Planet Quiddenvlitz is an uninhabitable mining planet known as a rich source of platinum. Roosbahl N--Fanny's Planet; E--Shushumway Roosbahl is the administrative capital of the Southwest Quadrant. It has both a ship improvement shop and a trading post ("Al's Department Store"), but its major export is electronic mail. All the locations on the planet are in one huge building, which makes communication and bureaucratic plotting easier. Shingleton's Planet W--Quiddenvlitz; E--Nursultan; S--Nikrod Shingleton's Planet is a lonely backwater, undistinguished but for its Ship Improvement Shop. Still, there is a small settlement near the spaceport. Shushumway W--Roosbahl; S--Hani-Ingetti Shushumway is a large agricultural planet. It has a trading post called "Fleece Dreezen's General Store". Slamdunk E--Kronkite Slamdunk is a planet which recently lost its sun in a laboratory accident. Its people are in the process of moving out, but there is still a Ship Improvement Shop in its space station. Spraindorf N--Waldo's World Spraindorf is a sparsely-settled, newly-colonized planet. It has a trading post called "Frank's Bargain Fair". Strontus W--Fwoozbahl Strontus is the home of a race of industrious chemists. It is known throughout the galaxy for its pharmaceutical industry. It also has a Ship Improvement Shop in its space station. UA-L27 W--Wenceslaus This is an uninhabited, uncolonized planet. It has a recently- constructed spaceport, which opens onto a wilderness setting. Urk W--Keenobate Urk is a quiet, small-town sort of planet on the edge of the known galaxy. It has a trading post called "Joe's Last Chance Five & Dime". Waldo's World SW--Burdikew; NE--Yemenor This planet was settled very early on, and its origins are lost in pre-history. Nobody really knows who Waldo was, or cares. The place has a nice mix of agriculture and industry. The space station has a ship improvement shop. Wasong N--Irkun; W--Fanny's Planet; E--Kroophoovertood Wasong is a watery planet best-known for its delectable seafood product, the Wasongian Bivalve. Its space station also has a Ship Improvement Shop. Wazoo W--Jimmyjimjim; NE--Pulmosoonia; SE--Keenobate Wazoo is an ancient planet known since time immemorial as a repository for extra items no one else needs. It has a Ship Improvement Shop. Wenceslaus W--Erflegbiggelwort; S--Frome; E--UA-L27 Wenceslaus is a planet known for the sloth of its inhabitants. They do not like to work very hard, so they sell their goods at relatively high prices. This means they don't do a lot of business, but they don't seem to mind living poorly. Their trading post is called "Happy Jack's". Yemenor SW--Waldo's World Yemenor is a listening station on the outskirts of the known galaxy. Its purpose is to listen for signs of intelligent life outside the small area known to humans and allied races. Yongmui E--Modividani Yongmui is the tourist capital of the galaxy, made so by its exceptional weather. Yongmui rotates very slowly, always keeping one face toward its sun. Nearly half the planet, therefore, is boiling hot, and the half that never sees the sun is frozen. Between these two extremes is a thin band of habitable area that girdles the planet. Toward the sunward side of this band, the temperature is always 85 degrees fahrenheit. A chain of artificial lakes has been constructed in this tropical zone, and jungle plants imported from other planets give it a South Seas feel. The spaceport is situated in the tropical zone, and it is open to the weather. Around the port are the lakes, beaches, hotels, and shops. The shops hold great bargains for the discerning tourist. Yurgolac W--Akron; SE--Gorsk Yurgolac is a noxious jungle planet not suited to human habitation. Its ammonia-rich atmosphere will kill you in seconds unless you have a pressure suit. It is a rich source of gold and platinum, however, which is the only reason humans have anything to do with it. Zyg W--Brikadink Zyg is a quiet residential planet lacking in character. END_TEXT ROOM 277 Restaurant WEST 274 END_ROOM ROOM_DESCR 277 This is a pleasant enough little cafe. A short menu is posted on the wall, but you don't see anything you like. The exit is to the west. END_ROOM_DESCR ROOM 141 *in dock Pulmosoonia* Ship DOWN 142 END_ROOM ROOM_DESCR 141 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 142 Pulmosoonia Docking Bay WEST 141 DOWN 143 END_ROOM ROOM_DESCR 142 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 143 Pulmosoonia Spaceport UP 142 SOUTHWEST 205 EAST 278 END_ROOM ROOM_DESCR 143 The Pulmosoonia spaceport is done in Early Colonial Administration, and its age shows. The exit is to the east. To the southwest, off the concourse, stands "Dean Denson's Decent Deals". END_ROOM_DESCR ROOM 278 Street WEST 143 END_ROOM ROOM_DESCR 278 This is a rather busy street in an industrial section. Large factories surround you, and the air carries a metallic bite. The spaceport is to the west. END_ROOM_DESCR ROOM 52 *orbit Pulmosoonia* Ship SOUTHWEST 42 SOUTHEAST 23 END_ROOM ROOM_DESCR 52 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 144 *in dock Hani-Ingetti* Ship DOWN 145 END_ROOM ROOM_DESCR 144 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 145 Hani-Ingetti Docking Bay WEST 144 DOWN 146 END_ROOM ROOM_DESCR 145 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 146 Research Station UP 145 WEST 279 END_ROOM ROOM_DESCR 146 This is a cramped little room. There are a couple of cots, a desk, and a bookshelf filled mostly with treatises on volcanism and plate tectonics. Every few minutes, the floor shakes noticeably. You can beam up to the space station from here. The door is to the west. END_ROOM_DESCR ROOM 279 Clearing EAST 146 WEST 280 SOUTHWEST 281 END_ROOM ROOM_DESCR 279 This is a barren land under a blood-red sky. Here and there are cracks from which sulferous steam rises. The research station is to the east. To the southwest lies a stretch of rocky ground. There is a steep incline to the west. Every few minutes, the ground shakes, almost knocking you off your feet. END_ROOM_DESCR ROOM 280 Steep Incline EAST 279 SOUTHEAST 281 SOUTHWEST 282 END_ROOM ROOM_DESCR 280 The ground slopes down sharply here. Here and there are cracks from which sulferous steam rises. There is a barren clearing to the east. To the southeast lies a stretch of rocky ground. A path wanders among several pools of lava to the southwest. Every few minutes, the ground shakes, almost knocking you off your feet. END_ROOM_DESCR ROOM 281 Rocky Stretch NORTHEAST 279 NORTHWEST 280 WEST 282 END_ROOM ROOM_DESCR 281 The ground is strewn with rocks here. Here and there are cracks from which sulferous steam rises. There is a barren clearing to the northeast. To the northwest lies a steep incline. A path wanders among several pools of lava to the west. Every few minutes, the ground shakes, almost knocking you off your feet. END_ROOM_DESCR ROOM 282 Path EAST 281 NORTHEAST 280 END_ROOM ROOM_DESCR 282 The path wanders among several boiling lava pools here. There is a rocky stretch to the east. To the northeast lies a steep incline. Every few minutes, the ground shakes, almost knocking you off your feet. END_ROOM_DESCR ROOM 29 *orbit Hani-Ingetti* Ship NORTH 22 END_ROOM ROOM_DESCR 29 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 147 *in dock Zyg* Ship DOWN 148 END_ROOM ROOM_DESCR 147 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 148 Zyg Docking Bay WEST 147 DOWN 149 END_ROOM ROOM_DESCR 148 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 149 Zag Spaceport UP 148 SOUTHEAST 283 END_ROOM ROOM_DESCR 149 Zag spaceport is little more than a commuter station for this unpretentious bedroom planet. You can beam up to the space station from here. The route to suburban quietude is to the southeast. END_ROOM_DESCR ROOM 283 Zoom Street NORTHWEST 149 END_ROOM ROOM_DESCR 283 The odor of barbecuing meat wafts past your nose as you stand and survey this thoroughly anonymous suburban neighborhood. The spaceport is to the northwest. END_ROOM_DESCR ROOM 47 *orbit Zyg* Ship WEST 27 END_ROOM ROOM_DESCR 47 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 150 *in dock Nikrod* Ship DOWN 151 END_ROOM ROOM_DESCR 150 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 151 Nikrod Docking Bay WEST 150 DOWN 152 END_ROOM ROOM_DESCR 151 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 152 Nikrod Spaceport UP 151 SOUTHWEST 284 END_ROOM ROOM_DESCR 152 The Nikrod spaceport is large but almost totally deserted. You can beam up to the space station from here. The exit is to the southwest. END_ROOM_DESCR ROOM 284 Field NORTHEAST 152 END_ROOM ROOM_DESCR 284 This is a vast field. As far as you can see in any direction there is nothing but waving stalks of grain. The spaceport is to the northeast. END_ROOM_DESCR ROOM 16 *orbit Nikrod* Ship NORTH 37 END_ROOM ROOM_DESCR 16 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 153 *in dock Spraindorf* Ship DOWN 154 END_ROOM ROOM_DESCR 153 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 154 Spraindorf Docking Bay WEST 153 DOWN 155 END_ROOM ROOM_DESCR 154 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 155 Spraindorf Spaceport UP 154 SOUTH 199 WEST 285 END_ROOM ROOM_DESCR 155 This is a small Quadrant Modern spaceport. It isn't very busy. The exit is to the west. "Frank's Bargain Fair" is off the concourse to the south. END_ROOM_DESCR ROOM 285 Village EAST 155 WEST 286 END_ROOM ROOM_DESCR 285 Here is a peaceful little village of very recent construction. The streets are just mud; the houses are of rough-sawn boards, not yet painted. The spaceport is to the east. There is a forest to the west. END_ROOM_DESCR ROOM 286 Forest EAST 285 END_ROOM ROOM_DESCR 286 This is a forest of very large, tall trees that look quite a lot like oak and birch, except that their trunks are lavender. The village is to the east. END_ROOM_DESCR ROOM 36 *orbit Spraindorf* Ship NORTH 20 END_ROOM ROOM_DESCR 36 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 156 *in dock Slamdunk* Ship DOWN 157 END_ROOM ROOM_DESCR 156 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 157 Slamdunk Docking Bay UP 194 WEST 156 DOWN 158 END_ROOM ROOM_DESCR 157 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 158 Kareem Abdul Jabbar Spaceport UP 157 SOUTH 287 END_ROOM ROOM_DESCR 158 This is a large Middle Colonial Administration spaceport. While it is immaculately clean and its burnished steel pillars are gleaming, it is almost deserted. Most of the people you see seem to be departing instead of arriving. You can beam up to the space station from here. Through the glass exit doors to the south you can see nothing but blackness. END_ROOM_DESCR ROOM 287 Alcindor Street NORTH 158 WEST 289 EAST 288 LIGHT 339 *light globe* END_ROOM ROOM_DESCR 287 This is a broad street leading from the suburban spaceport to the north into the city. It is almost deserted. Occasionally someone passes you on the way to the spaceport, carrying his or her own personal light source. The west side of the street is residential; the east side is commercial. END_ROOM_DESCR ROOM 288 Store WEST 287 LIGHT 339 END_ROOM ROOM_DESCR 288 This is a small variety store. It is deserted. The exit is to the west. END_ROOM_DESCR ROOM 289 House EAST 287 LIGHT 339 END_ROOM ROOM_DESCR 289 This was someone's house, before they left it abruptly. The exit is to the east. END_ROOM_DESCR ROOM 53 *orbit Slamdunk* Ship EAST 33 END_ROOM ROOM_DESCR 53 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 159 *in dock Wazoo* Ship DOWN 160 END_ROOM ROOM_DESCR 159 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 160 Wazoo Docking Bay UP 190 WEST 159 DOWN 161 END_ROOM ROOM_DESCR 160 There are several ships lined up along the walls in this cavernous room. In one corner, there is a stack of airlock pressure cranks. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR NOUN 356 cranks pressure There are airlock pressure cranks here. LOCATION 160 PLURAL DRINKABLE NOUN_SYNONYMS CRANK END_NOUN NOUN_DESCR 356 These are standard airlock pressure cranks--the round wheels you see on airlock doors all over the galaxy. END_NOUN_DESCR ROOM 161 Wazoo Spaceport UP 160 WEST 290 END_ROOM ROOM_DESCR 161 Wazoo spaceport is large and busy. All over the place, you see officially-uniformed people offering objects and devices to travelers. About half the travelers take what is offered; the other half refuse. You can beam up to the space station from here. The exit is to the west. END_ROOM_DESCR CREATURE 521 agent ticket A uniformed ticket agent offers you two tickets to Yurgolac. LOCATION 161 WOMAN END_CREATURE CREATURE_DESCR 521 The ticket agent is a middle-aged woman in a smart gray uniform. She is holding the tickets out to you with a pleading look in her eyes. END_CREATURE_DESCR NOUN 357 tickets Yurgolac LOCATION 161 DRINKABLE PLURAL NOUN_SYNONYMS TICKET END_NOUN NOUN_DESCR 357 The tickets are good for a one-way trip to that popular planet, Yurgolac. END_NOUN_DESCR ROOM 290 Main Street EAST 161 NORTH 292 SOUTH 291 END_ROOM ROOM_DESCR 290 This is a moderately busy street in a medium-sized city. On one side of the street is a stack of folding chairs. On the other side is a pile of bricks. There are stores on the north and south sides of the street. The spaceport is to the east. END_ROOM_DESCR NOUN 358 chairs folding LOCATION 290 DRINKABLE PLURAL NOUN_SYNONYMS CHAIR END_NOUN NOUN_DESCR 358 These are good, sturdy, tan folding chairs, suitable for camp meetings or parties. END_NOUN_DESCR NOUN 359 bricks red LOCATION 290 DRINKABLE PLURAL NOUN_SYNONYMS BRICK END_NOUN NOUN_DESCR 359 These are standard red bricks. END_NOUN_DESCR ROOM 291 Dry Goods Store NORTH 290 END_ROOM ROOM_DESCR 291 This is a large dry goods store. It has all sorts of items, each of which is plentifully overstocked. The exit is to the north. END_ROOM_DESCR NOUN 360 shovels snow There are snow shovels here. LOCATION 291 DRINKABLE PLURAL NOUN_SYNONYMS SHOVEL END_NOUN NOUN_DESCR 360 These are cheap aluminum snow shovels with plastic handles. END_NOUN_DESCR NOUN 361 shoes brown There are shoes here. LOCATION 291 DRINKABLE PLURAL NOUN_SYNONYMS SHOE END_NOUN NOUN_DESCR 361 These are rather nice brown leather wingtips, size 13EEE. END_NOUN_DESCR ROOM 292 Grocery Store SOUTH 290 END_ROOM ROOM_DESCR 292 This is a grocery store. The shelves are very well stocked, and there are displays of "impulse goods" crowding every aisle. The exit is to the south. END_ROOM_DESCR NOUN 362 sticks beef There are beef sticks here. LOCATION 292 DRINKABLE PLURAL NOUN_SYNONYMS BEEF STICK END_NOUN NOUN_DESCR 362 These are salty, tough sausages, guaranteed to contain at least 10% real beef. END_NOUN_DESCR NOUN 363 cakes pound There are pound cakes here. LOCATION 292 DRINKABLE PLURAL NOUN_SYNONYMS CAKE END_NOUN NOUN_DESCR 363 These are nice, firm brown vanilla pound cakes. They are dated anywhere from 3 weeks to 3 months ago. END_NOUN_DESCR ROOM 42 *orbit Wazoo* Ship WEST 30 NORTHEAST 52 SOUTHEAST 54 END_ROOM ROOM_DESCR 42 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 162 *in dock Strontus* Ship DOWN 163 END_ROOM ROOM_DESCR 162 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 163 Strontus Docking Bay UP 195 WEST 162 DOWN 164 END_ROOM ROOM_DESCR 163 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 164 Strontus Spaceport UP 163 SOUTH 293 END_ROOM ROOM_DESCR 164 This is a large spaceport of an alien design. The principle design element is a disk approximately 4 meters in diameter. Each disk is emerald green with large round black spots. The disks are used to panel the ceiling and walls, and smaller versions are used as doors. You can beam up to the space station from here. The exit is to the south. END_ROOM_DESCR ROOM 293 Street NORTH 164 END_ROOM ROOM_DESCR 293 This is a street surrounded by what appear to be chemical factories and refineries. At least, that's what you assume from all the pipe-shaped and vat-shaped structures. The spaceport is to the north. END_ROOM_DESCR ROOM 17 *orbit Strontus* Ship WEST 35 END_ROOM ROOM_DESCR 17 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 165 *in dock Jimmyjimjim* Ship DOWN 166 END_ROOM ROOM_DESCR 165 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 166 Jimmyjimjim Docking Bay WEST 165 DOWN 167 END_ROOM ROOM_DESCR 166 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 167 James Robain Spaceport UP 166 EAST 198 WEST 294 END_ROOM ROOM_DESCR 167 This is a spiffy Middle Colonial Administration spaceport, not too busy. The street door is to the west. "Babe's Bargain Basement" is to the east. END_ROOM_DESCR ROOM 294 Street EAST 167 END_ROOM ROOM_DESCR 294 This is a moderately busy street in a medium-sized city. A mixture of middle-sized, modestly-prosperous shops and middle- class houses surround you. The spaceport is to the east. END_ROOM_DESCR ROOM 30 *orbit Jimmyjimjim* Ship EAST 42 END_ROOM ROOM_DESCR 30 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 168 *in dock Keenobate* Ship DOWN 169 END_ROOM ROOM_DESCR 168 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 169 Keenobate Docking Bay UP 192 WEST 168 DOWN 170 END_ROOM ROOM_DESCR 169 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. Upstairs is a ship improvement shop. END_ROOM_DESCR ROOM 170 Keenobate Spaceport UP 169 EAST 295 END_ROOM ROOM_DESCR 170 This is a quiet little Early Colonial Administration spaceport. You can beam up to the space station from here. The exit is to the east. END_ROOM_DESCR ROOM 295 Park WEST 170 END_ROOM ROOM_DESCR 295 This may be the most beautiful place you've ever been. Every plant is perfectly trimmed. The grass is a deep luxuriant green, and at the perfect length. In the middle distance, a winding creek bubbles and chortles. Far away, almost out of sight, you see tier upon tier of rolling hills. It's the perfect spot for a retired trader and adventurer to spend her last years. The spaceport is to the west. END_ROOM_DESCR ROOM 54 *orbit Keenobate* Ship NORTHWEST 42 NORTH 43 EAST 24 END_ROOM ROOM_DESCR 54 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 171 *in dock Earth* Ship DOWN 172 END_ROOM ROOM_DESCR 171 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 172 Earth Docking Bay WEST 171 DOWN 173 END_ROOM ROOM_DESCR 172 There are a couple of other ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 173 O'Hare Spaceport UP 172 SOUTHWEST 296 END_ROOM ROOM_DESCR 173 This is a truly ancient spaceport, in a style unseen anywhere else in the galaxy. An occasional person passes slowly by, but its huge concourses and galleries are largely deserted. Many of the quaint overhead lights have ceased to function, casting deep shadows on many areas of the building. Most of the ticket counters have been abandoned, and some have fallen over. Nearly everything is covered with a thick layer of dust. You can beam up to the space station from here. There is an exit to the southwest. END_ROOM_DESCR ROOM 296 State Street NORTHEAST 173 SOUTHEAST 297 END_ROOM ROOM_DESCR 296 This was a busy street once, many, many years ago. Now it is nearly empty. Along it a few buildings are lighted and open; most of the structures are dark and boarded up. A few have collapsed. The occasional ragged passerby stumbles past. At first glance they seem to be human, but a closer look reveals that some of them are hairy, ape-like creatures. Both wear clothes that, while completely unfamiliar, at the same time look simply old-fashioned. The spaceport is to the northeast. Another street is to the southeast. END_ROOM_DESCR CREATURE 522 ape hairy One hairy beast confronts you, baring its teeth. LOCATION 296 WEAPON 324 *personal ray gun* HOSTILE THRESHOLD 2 TIME_THRESH 4 CREATURE_SYNONYMS BEAST END_CREATURE CREATURE_DESCR 522 This creature, though ferocious, has a pathetic, beseeching look in its eyes, as though, even as it threatens you with wild gestures, it dimly remembers a different time, a better past. END_CREATURE_DESCR ROOM 297 161st. Street NORTHWEST 296 END_ROOM ROOM_DESCR 297 The sad parade of empty, forgotten buildings, interspersed occasionally with a structure still in use, continues here. State Street is to the northwest. END_ROOM_DESCR ROOM 43 *orbit Earth* Ship SOUTH 54 END_ROOM ROOM_DESCR 43 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 174 *in dock Urk* Ship DOWN 175 END_ROOM ROOM_DESCR 174 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 175 Urk Docking Bay WEST 174 DOWN 176 END_ROOM ROOM_DESCR 175 There are several ships lined up along the walls in this cavernous room. You can beam down to the planet from here, or go west to enter your ship. END_ROOM_DESCR ROOM 176 Urk Spaceport UP 175 EAST 206 WEST 298 END_ROOM ROOM_DESCR 176 This is a charming little Early Colonial Administration spaceport. "Joe's Last Chance Five & Dime" stands to the east. The exit is to the west. END_ROOM_DESCR ROOM 298 Town Square EAST 176 END_ROOM ROOM_DESCR 298 This is a perfectly ordinary small town square. Its perfect ordinariness is a balm to your soul. The spaceport, and the rest of the galaxy, are to the east. END_ROOM_DESCR ROOM 24 *orbit Urk* Ship WEST 54 END_ROOM ROOM_DESCR 24 This is your space ship. The airlock is down the ladder. END_ROOM_DESCR ROOM 180 *ship shop Akron* Ship Improvement Shop DOWN 3 END_ROOM ROOM_DESCR 180 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 181 *ship shop Shingleton's Planet* Shingleton's Ship Improvement Shop DOWN 67 END_ROOM ROOM_DESCR 181 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 182 *ship shop Gorsk* Ship Improvement Shop DOWN 76 END_ROOM ROOM_DESCR 182 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 183 *ship shop Wasong* Wasong Ship Improvement Shop DOWN 64 END_ROOM ROOM_DESCR 183 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 184 *ship shop Arugula* Arugula Ship Improvement Shop DOWN 97 END_ROOM ROOM_DESCR 184 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 185 *ship shop Waldo's World* Waldo's Ship Improvement Shop DOWN 88 END_ROOM ROOM_DESCR 185 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 186 *ship shop Roosbahl* Roosbahl Ship Improvement Shop DOWN 109 END_ROOM ROOM_DESCR 186 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 187 *ship shop Modividani* Great Artistes' Ship Shop DOWN 91 END_ROOM ROOM_DESCR 187 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 188 *ship shop Erflegbiggelwort* Burfurt's Ship Shop DOWN 112 END_ROOM ROOM_DESCR 188 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 189 *ship shop Apadoon* Apadoon Ship Improvement Shop DOWN 139 END_ROOM ROOM_DESCR 189 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 190 *ship shop Wazoo* Wazoo Ship Improvement Shop DOWN 160 END_ROOM ROOM_DESCR 190 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. There is a stack of control knobs in one corner. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR NOUN 364 knobs control LOCATION 190 DRINKABLE PLURAL NOUN_SYNONYMS KNOB END_NOUN NOUN_DESCR 364 These are standard black replacement control knobs. They fit almost any control on any space ship. END_NOUN_DESCR ROOM 191 *ship shop Frome* Frome Ship Improvement Shop DOWN 121 END_ROOM ROOM_DESCR 191 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 192 *ship shop Keenobate* Keenobate Ship Shop DOWN 169 END_ROOM ROOM_DESCR 192 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 193 *ship shop Kronkite* Capitol Ship Improvement Shop DOWN 94 END_ROOM ROOM_DESCR 193 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 194 *ship shop Slamdunk* Slamdunk Ship Improvement Shop DOWN 157 END_ROOM ROOM_DESCR 194 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 195 *ship shop Strontus* Strontus Ship Improvement Shop DOWN 163 END_ROOM ROOM_DESCR 195 This is a ship improvement shop. Ship weapons both offensive and defensive can be purchased here, as well as other useful devices. A price list is on the wall. The docking bay is downstairs. END_ROOM_DESCR ROOM 196 *trading post Akron* Chauncey's General Store EAST 4 END_ROOM ROOM_DESCR 196 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the east. END_ROOM_DESCR ROOM 200 *trading post Demgrew* The Galactic Emporium WEST 62 END_ROOM ROOM_DESCR 200 This is a trading post. Items for trading with other planets can be bought here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the west. END_ROOM_DESCR ROOM 204 *trading post Fanny's Planet* Lucretia's Boutique EAST 74 END_ROOM ROOM_DESCR 204 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the east. END_ROOM_DESCR ROOM 208 *trading post Wenceslaus* Happy Jack's WEST 119 END_ROOM ROOM_DESCR 208 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the rickety counter, which needs a coat of paint. A price list for standard trade items is peeling off the wall. The exit is to the west. END_ROOM_DESCR ROOM 211 *trading post Kroophoovertood* Goods Exchange EAST 71 END_ROOM ROOM_DESCR 211 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the east. END_ROOM_DESCR ROOM 197 *trading post Ink-Natha* Trader Vic's SOUTHEAST 86 END_ROOM ROOM_DESCR 197 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the southeast. END_ROOM_DESCR ROOM 201 *trading post Fwoozbahl* The Sport Shop NORTH 137 END_ROOM ROOM_DESCR 201 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the north. END_ROOM_DESCR ROOM 205 *trading post Pulmosoonia* Denson's Decent Deals NORTHEAST 143 END_ROOM ROOM_DESCR 205 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the northeast. END_ROOM_DESCR ROOM 209 *trading post Burdikew* The Merchandise Mart NORTH 80 END_ROOM ROOM_DESCR 209 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the north. END_ROOM_DESCR ROOM 198 *trading post Jimmyjimjim* Babe's Bargain Basement WEST 167 END_ROOM ROOM_DESCR 198 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the west. END_ROOM_DESCR ROOM 202 *trading post Kronkite* Power Trades, Inc. NORTH 95 END_ROOM ROOM_DESCR 202 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the north. END_ROOM_DESCR ROOM 206 *trading post Urk* Joe's Last Chance Five & Dime WEST 176 END_ROOM ROOM_DESCR 206 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the west. END_ROOM_DESCR ROOM 212 *trading post Arugula* Super Shopper NORTH 98 END_ROOM ROOM_DESCR 212 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the north. END_ROOM_DESCR ROOM 199 *trading post Spraindorf* Frank's Bargain Fair NORTH 155 END_ROOM ROOM_DESCR 199 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the north. END_ROOM_DESCR ROOM 203 *trading post Shushumway* Fleece Dreezen's General Store SOUTHWEST 131 END_ROOM ROOM_DESCR 203 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter, chewing on a stalk of grain. A price list for standard trade items is on the wall. The exit is to the southwest. END_ROOM_DESCR ROOM 207 *trading post Ahboshatva* The One World Emporium EAST 107 END_ROOM ROOM_DESCR 207 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the east. END_ROOM_DESCR ROOM 210 *trading post Kremley* Johnson's Honest Brokerage SOUTHWEST 10 END_ROOM ROOM_DESCR 210 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. The proprietor stands watchfully behind the counter. A price list for standard trade items is on the wall. The exit is to the southwest. END_ROOM_DESCR ROOM 213 *trading Roosbahl* Al's Department Store NORTHEAST 110 END_ROOM ROOM_DESCR 213 This is a trading post. Items for trading with other planets can be bought or sold here, and many items that are not ship weapons or improvements may be sold here. A price list for standard trade items is on the wall. The proprietor stands watchfully behind the counter. The exit is to the northeast. END_ROOM_DESCR ROOM 299 hidden storage END_ROOM ROOM_DESCR 299 This is the place where things that have to be "somewhere" go. END_ROOM_DESCR CREATURE 511 Proprietor Trading-Post LOCATION 0 CREATURE_SYNONYMS PRO END_CREATURE CREATURE_DESCR 511 The proprietor is eager to do business. END_CREATURE_DESCR NOUN 332 grapplehook unigrav Some kind of hook with a black box attached to it is here. NOUN_SYNONYMS HOOK END_NOUN NOUN_DESCR 332 This is a unigrav grapplehook. Its origin is unknown, but it is believed to be an invention of the Wooki, a long-vanished race of people who achieved many great technical accomplishments. This device actually does what the mythical "skyhook" of old Earth only claimed to do. It is a valuable rarity. END_NOUN_DESCR NOUN 346 infiltrator brain A little black box with wires hanging from it is here. PUSHABLE NOUN_SYNONYMS BOX BUTTONS BUTTON END_NOUN NOUN_DESCR 346 This is a very peculiar device indeed. It has three wires and two buttons. END_NOUN_DESCR PUSH_DESCR 346 You push one of the little buttons. A mechanical voice says, "Cranial leads must be attached." END_PUSH_DESCR NOUN 333 ring triplex A ring with three parts is here. END_NOUN NOUN_DESCR 333 This is a finger ring of a shiny silver color. It is actually three rings, joined together by a narrow bracket containing a translucent red stone cut into many facets. END_NOUN NOUN 337 damask Gidlian There is a bolt of deep blue material here. NOUN_SYNONYMS MATERIAL TEXTILE END_NOUN NOUN_DESCR 337 Upon closer inspection, this appears to be a textile in the damask tradition, but with subtle differences. END_NOUN_DESCR NOUN 349 fuel ship LOCATION 299 LOCKED END_NOUN NOUN_DESCR 349 You need ship fuel to fly through space. END_NOUN_DESCR NOUN 350 stabilizer seismic There is a seismic stabilizer here. LOCATION 134 *Yemenor listening station* END_NOUN NOUN_DESCR 350 This is a Yentilcraft Model C6-A individual seismic stabilizer. It dampens seismic disturbances caused by volcanic or tectonic plate activity in a three-meter radius around itself, allowing a person to move safely through unstable regions. END_NOUN_DESCR NOUN 351 Elixr Strontian There is a green bottle here. NOUN_SYNONYMS BOTTLE END_NOUN NOUN_DESCR 351 The bottle is marked with the characteristic runes of the Strontians. It is probably that miracle drug, Strontian Elixr. END_NOUN_DESCR NOUN 355 ruby Yikliklixian There is a shiny red rock here. NOUN_SYNONYMS ROCK END_NOUN NOUN_DESCR 355 This is the Yikliklixian Ruby. It was stolen some 200 years ago and hasn't been seen since. The authorities, of course, have long since given up looking for it. In fact, there is probably only one trader in the galaxy who remembers it and knows its true value. END_NOUN_DESCR NOUN 365 Scroll Oogroo There is a scroll here. LOCATION 293 *Strotus street* READABLE END_NOUN NOUN_DESCR 365 This is an ancient scroll, made of a leathery substance that is beginning to flake away. END_NOUN_DESCR TEXT 365 The scroll is written in a script you recognize as ancient Oogroo, but you can't read it. END_TEXT CREATURE 523 archaeologist tired There is a tired-looking fellow here. LOCATION 83 MAN CREATURE_SYNONYMS FELLOW END_CREATURE CREATURE_DESCR 523 You look the fellow over, ask a few questions. He is an archaeologist who has made his life's work the study of the Oogroo ruins. After thirty years, he is still at a loss to explain what happened to this once-great civilization. He makes it clear that he would give almost anything to solve this riddle. END_CREATURE_DESCR STARTING_ROOM 4 VERB Dummy_Verb1 ORBIT O Dummy_Verb2 DOCK DO Dummy_Verb3 STATUS ST Dummy_Verb4 LOCATE LO Dummy_Verb5 IDENTIFY ID Dummy_Verb6 CREDITS CR Dummy_Verb7 SENSORS SENSOR SS Dummy_Verb8 FLEE Dummy_Verb9 REPAIRS REPAIR RE Dummy_Verb10 SHIELDS SHIELD SH Dummy_Verb11 RANK RA Dummy_Verb12 BUY PURCHASE Dummy_Verb13 STATUSM STM Dummy_Verb14 STATUST STT Dummy_Verb15 STATUSB STB Dummy_Verb16 SELL Dummy_Verb17 CARGO C Dummy_Verb18 INFLATE Dummy_Verb19 ENERGY EE Dummy_Verb20 GIVE HAND PAY Dummy_Verb21 CONTROLS CONTROL CN END_VERB