COMMAND ANY ClearScreen END_COMMAND COMMAND ANY NewLife SetVariableTo 13 100 *ship defense points set* SetVariableTo 14 5 *Asimov takes 5 defense points* SetVariableTo 15 10 *Rapier takes 10 defense points* SetVariableTo 16 10 *Clarke takes 10 defense points* SetVariableTo 17 20 *Heinlein takes 20 defense points* SetVariableTo 18 20 *Burroughs takes 20 defense points* SetVariableTo 19 25 *Sabre takes 25 defense points* SetVariableTo 20 25 *Kuttner takes 25 defense points* SetVariableTo 21 34 *Wraith takes 34 defense points* TurnFlagON 19 END_COMMAND COMMAND ANY NewLife SetVariableTO 29 0 *particle beam charged* SetVariableTO 30 0 *no cargo on board* SetVariableTo 45 10 *full fuel tank* RandomVariable 40 82 *spanokopitan emerald locator* AddToVariable 40 216 *set acceptable room range* RandomVariable 47 82 *Yikliklixian Ruby locator* AddToVariable 47 216 *set acceptable room range* RandomVariable 41 82 *unigrav grapplehook locator* AddToVariable 41 216 *set acceptable room range* END_COMMAND COMMAND ANY Newlife SendToVariableRoom 325 40 *spanokopitan emerald located* RandomVariable 42 82 *triplex ring locator* AddToVariable 42 216 *set acceptable room range* RandomVariable 43 82 *Gidlian damask locator* AddToVariable 43 216 *set acceptable room range* RandomVariable 44 82 *brain infiltrator locator* AddToVariable 44 216 *set acceptable room range* RandomVariable 46 82 *Strontian Elixr locator* AddToVariable 46 216 *set acceptable room range* END_COMMAND COMMAND ANY Newlife SetVariableTo 25 200 *player starts with 200 credits* SetVariableTo 26 1 *player rank at outset* SetVariableTo 27 0 *no missiles used* SetVariableTo 28 0 *no torpedos used* SendToVariableRoom 332 41 *unigrav grapplehook located* SendToVariableRoom 333 42 *triplex ring located* SendToVariableRoom 337 43 *Gidlian damask located* SendToVariableRoom 346 44 *brain infiltrator located* END_COMMAND COMMAND ANY Newlife SendToVariableRoom 351 46 *Strontian Elixr located* SendToVariableRoom 355 47 *Yikliklixian Ruby located* END_COMMAND COMMAND ANY AtLocation 295 *Keenobate Park* VariableGT 25 29999 *player has at least 30,000 cr.* VariableGT 26 750 *player has Master rank* PrintMessage 250 *winner* WinGame DoneWithTurn END_COMMAND COMMAND ANY AtLocationGT 278 AtLocationLT 283 *outside on Hani-Ingetti* NOT IsCarrying 350 *doesn't have seismic stabilizer* PrintMessage 247 *earthquake* KillPlayer DoneWithTurn END_COMMAND COMMAND ANY AtLocationGT 195 AtLocationLT 214 *in trading post* PutInCurrentRoom 511 *proprietor present* END_COMMAND COMMAND ANY FlagON 20 *you have been hit* VariableGT 13 0 *shield strength is greater than 0* TurnFlagOFF 20 *hit flag off* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* RandomVariable 1 16 *controls whether ships 1-3 appear* RandomVariable 3 25 *controls whether ships 4-6 appear* RandomVariable 4 50 *controls whether ships 7-10 appear* END_COMMAND COMMAND ANY FlagON 21 *Enterprise destroyed last turn* VariableLT 1 4 *variable 1 < 4* PrintMessage 198 *criminal killed--bounty* AddToVariable 25 10 *give 10 credits* TurnFlagOFF 21 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 5 AddToVariable 31 1 *add 1 food unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 199 *tractor array picks up food* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 8 AddToVariable 32 1 *add 1 cloth unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 200 *tractor array picks up cloth* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 11 AddToVariable 33 1 *add 1 electronics unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 201 *tractor array picks up electronics* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 14 AddToVariable 34 1 *add 1 drugs unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 202 *tractor array picks up drugs* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 17 AddToVariable 35 1 *add 1 arms unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 203 *tractor array picks up arms* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 20 AddToVariable 36 1 *add 1 entertainment unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 204 *tractor array picks up entertainment* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 24 AddToVariable 37 1 *add 1 gold unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 205 *tractor array picks up gold* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 28 AddToVariable 38 1 *add 1 platinum unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 206 *tractor array picks up platinum* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY FlagON 22 *Kaiser destroyed last turn* IsSomewhere 323 *you have a tractor array* VariableEquals 4 32 AddToVariable 39 1 *add 1 rarities unit* AddToVariable 30 1 *add 1 total carried* PrintMessage 254 *tractor array picks up rarities* TurnFlagOFF 22 *reset* END_COMMAND COMMAND ANY TurnFlagOFF 22 *reset if nothing collected* TurnFlagOFF 21 *reset if no bounty* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 10 *quiet planets* AtLocationLT 18 VariableGT 1 13 *variable 1 is greater than 13* PutInCurrentRoom 500 *Enterprise is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 10 *quiet planets* AtLocationLT 18 VariableGT 3 20 *variable 3 is greater than 20* PutInCurrentRoom 503 *Rapier is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 10 *quiet planets* AtLocationLT 18 VariableGT 4 40 *variable 4 is greater than 40* PutInCurrentRoom 506 *Burroughs is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 17 *somewhat busy planets* AtLocationLT 25 VariableGT 1 9 *variable 1 is greater than 9* PutInCurrentRoom 501 *Kaiser is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 17 *somewhat busy planets* AtLocationLT 25 VariableGT 3 20 *variable 3 is greater than 20* PutInCurrentRoom 504 *Clarke is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 17 *somewhat busy planets* AtLocationLT 25 VariableGT 4 40 *variable 4 is greater than 40* PutInCurrentRoom 507 *Sabre is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 24 *very busy planets* AtLocationLT 31 VariableGT 1 8 *variable 1 is greater than 8* PutInCurrentRoom 502 *Asimov is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 24 *very busy planets* AtLocationLT 31 VariableGT 3 15 *variable 3 is greater than 15* PutInCurrentRoom 505 *Heinlein is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 24 *very busy planets* AtLocationLT 31 VariableGT 4 30 *variable 4 is greater than 30* PutInCurrentRoom 508 *Kuttner is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 24 *very busy planets* AtLocationLT 31 VariableGT 4 35 *variable 4 is greater than 35* PutInCurrentRoom 509 *Wraith is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 30 *quiet dangerous planets* AtLocationLT 37 VariableGT 3 21 *variable 3 is greater than 21* PutInCurrentRoom 503 *Rapier is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 30 *quiet dangerous planets* AtLocationLT 37 VariableGT 3 17 *variable 3 is greater than 15* PutInCurrentRoom 505 *Heinlein is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 30 *quiet dangerous planets* AtLocationLT 37 VariableGT 4 42 *variable 4 is greater than 40* PutInCurrentRoom 507 *Sabre is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 36 *busy peaceful planets* AtLocationLT 43 VariableGT 1 11 *variable 1 is greater than 11* PutInCurrentRoom 500 *Enterprise is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 36 *busy peaceful planets* AtLocationLT 43 VariableGT 1 7 *variable 1 is greater than 7* PutInCurrentRoom 501 *Kaiser is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 36 *busy peaceful planets* AtLocationLT 43 VariableGT 3 21 *variable 3 is greater than 23* PutInCurrentRoom 503 *Rapier is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 36 *busy peaceful* AtLocationLT 43 VariableGT 4 35 *variable 4 is greater than 35* PutInCurrentRoom 506 *Burroughs is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 42 *somewhat busy dangerous planets* AtLocationLT 47 VariableGT 4 42 *variable 4 is greater than 40* PutInCurrentRoom 507 *Sabre is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 42 *somewhat busy dangerous planets* AtLocationLT 47 VariableGT 4 38 *variable 4 is greater than 38* PutInCurrentRoom 508 *Kuttner is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 42 *somewhat busy dangerous planets* AtLocationLT 47 VariableGT 4 40 *variable 4 is greater than 40* PutInCurrentRoom 509 *Wraith is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 42 *somewhat busy dangerous planets* AtLocationLT 47 VariableGT 1 11 *variable 1 is greater than 11* PutInCurrentRoom 500 *Enterprise is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 42 *somewhat busy dangerous planets* AtLocationLT 47 VariableGT 1 11 *variable 1 is greater than 11* PutInCurrentRoom 501 *Kaiser is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 1 7 *variable 1 is greater than 7* PutInCurrentRoom 500 *Enterprise is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 1 7 *variable 1 is greater than 7* PutInCurrentRoom 501 *Kaiser is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 3 18 *variable 3 is greater than 18* PutInCurrentRoom 503 *Rapier is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 1 8 *variable 1 is greater than 8* PutInCurrentRoom 502 *Asimov is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 3 17 *variable 3 is greater than 15* PutInCurrentRoom 505 *Heinlein is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 4 35 *variable 4 is greater than 35* SendToRoom 507 12 *Sabre is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy dangerous planets* AtLocationLT 55 VariableGT 4 35 *variable 4 is greater than 35* SendToRoom 508 13 *Kuttner is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY FlagON 1 *ship is in orbit* AtLocationGT 46 *very busy very dangerous planets* AtLocationLT 55 VariableGT 4 30 *variable 4 is greater than 30* PutInCurrentRoom 509 *Wraith is present* PrintMessage 13 *a ship has appeared* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* Present 503 *hostile Rapier is present* RandomVariable 7 100 *sets hostile ship attack rate* RandomVariable 8 100 *sets Rapier accuracy rate* TurnFlagON 7 *hostile ship is present* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* Present 505 *hostile Heinlein is present* RandomVariable 7 100 *sets hostile ship attack rate* RandomVariable 9 100 *sets Heinlein accuracy rate* TurnFlagON 7 *hostile ship is present* END_COMMAND COMMAND ANY Present 507 *hostile Sabre is present* RandomVariable 7 100 *sets hostile ship attack rate* RandomVariable 10 100 *sets Sabre accuracy rate* TurnFlagON 7 *hostile ship is present* END_COMMAND COMMAND ANY Present 508 *hostile Kuttner is present* RandomVariable 7 100 *sets hostile ship attack rate* RandomVariable 11 100 *sets Kuttner accuracy rate* TurnFlagON 7 *hostile ship is present* END_COMMAND COMMAND ANY Present 509 *hostile Wraith is present* RandomVariable 7 100 *sets hostile ship attack rate* RandomVariable 12 100 *sets Wraith accuracy rate* TurnFlagON 7 *hostile ship is present* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* FlagOFF 19 *you are not docked* Present 502 *Asimov is present* FlagON 13 *you shot at Asimov* VariableLT 6 90 *passive attack variable < 90* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 16 *Shot fired at you by Asimov* RandomVariable 22 100 *Asimov accuracy level* END_COMMAND COMMAND ANY FlagON 16 *shot fired by Asimov* CounterLT 1 4 *Asimov attack duration* VariableLT 22 70 *Asimov accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 PrintMessage 30 *you have been hit* SubtractVariables 13 14 *cuts ship defense by 5 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 16 *shot not fired by Asimov* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* FlagOFF 19 *you are not docked* Present 503 *hostile Rapier is present* VariableLT 7 90 *hostile attack variable < 90* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 8 *Shot fired at you by Rapier* END_COMMAND COMMAND ANY FlagON 8 *shot fired by Rapier* VariableLT 8 70 *Rapier accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 Tone 20 110 PrintMessage 30 *you have been hit* SubtractVariables 13 15 *cuts ship defense by 10 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 8 *shot not fired by Rapier* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* FlagOFF 19 *you are not docked* Present 504 *Clarke is present* FlagON 14 *you shot at Clarke* VariableLT 6 85 *passive attack variable < 85* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 17 *Shot fired at you by Clarke* RandomVariable 23 100 *Clarke accuracy level* END_COMMAND COMMAND ANY FlagON 17 *shot fired by Clarke* CounterLT 2 6 *Clarke attack duration* VariableLT 23 75 *Clarke accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 PrintMessage 30 *you have been hit* SubtractVariables 13 16 *cuts ship defense by 10 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 17 *shot not fired by Clarke* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* FlagOFF 19 *you are not docked* Present 505 *hostile Heinlein is present* VariableLT 7 70 *hostile attack variable < 70* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 9 *Shot fired at you by Heinlein* END_COMMAND COMMAND ANY FlagON 9 *shot fired by Heinlein* VariableLT 9 80 *Heinlein accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 Tone 20 110 PrintMessage 30 *you have been hit* SubtractVariables 13 17 *cuts ship defense by 20 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 9 *shot not fired by Heinlein* END_COMMAND COMMAND ANY IsNowhere 312 *you have no cloaking device* FlagOFF 19 *you are not docked* Present 506 *Burroughs is present* FlagON 15 *you shot at Burroughs* VariableLT 6 95 *passive attack variable < 95* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 18 *Shot fired at you by Burroughs* RandomVariable 24 100 *Burroughs accuracy level* END_COMMAND COMMAND ANY FlagON 18 *shot fired by Burroughs* CounterLT 3 6 *Burroughs attack duration* VariableLT 24 85 *Burroughs accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 PrintMessage 30 *you have been hit* SubtractVariables 13 18 *cuts ship defense by 20 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 18 *shot not fired by Burroughs* END_COMMAND COMMAND ANY FlagOFF 19 *you are not docked* Present 507 *hostile Sabre is present* VariableLT 7 75 *hostile attack variable < 75* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 10 *Shot fired at you by Sabre* END_COMMAND COMMAND ANY FlagON 10 *shot fired by Sabre* VariableLT 10 70 *Sabre accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 Tone 20 110 PrintMessage 30 *you have been hit* SubtractVariables 13 19 *cuts ship defense by 25 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 10 *shot not fired by Sabre* END_COMMAND COMMAND ANY FlagOFF 19 *you are not docked* Present 508 *hostile Kuttner is present* VariableLT 7 85 *hostile attack variable < 85* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 11 *Shot fired at you by Kuttner* END_COMMAND COMMAND ANY FlagON 11 *shot fired by Kuttner* VariableLT 8 95 *Kuttner accuracy level* PrintMessage 30 *you have been hit* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 Tone 20 110 SubtractVariables 13 20 *cuts ship defense by 25 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 11 *shot not fired by Kuttner* END_COMMAND COMMAND ANY FlagOFF 19 *you are not docked* Present 509 *hostile Wraith is present* VariableLT 7 95 *hostile attack variable < 95* Tone 180 400 Tone 150 400 Tone 180 400 Tone 150 400 PrintMessage 29 *You are under attack* TurnFlagON 12 *Shot fired at you by Wraith* END_COMMAND COMMAND ANY FlagON 12 *shot fired by Wraith* VariableLT 8 100 *Wraith accuracy level* Tone 30 80 Tone 0 50 Tone 50 210 Tone 40 120 Tone 20 110 PrintMessage 30 *you have been hit* SubtractVariables 13 21 *cuts ship defense by 34 pts.* TurnFlagON 20 *you are hit* TurnFlagOFF 12 *shot not fired by Wraith* END_COMMAND COMMAND ANY VariableLT 13 1 *shield strength is 0* FlagON 20 *you are hit* PrintMessage 34 *your ship is destroyed* END_COMMAND COMMAND ANY VariableLT 13 1 *shield strength is 0* FlagON 20 *you are hit* Tone 800 1000 Tone 70 100 Tone 60 100 Tone 50 100 Tone 40 100 Tone 30 1000 TurnFlagOFF 20 *hit flag off* KillPlayer DoneWithTurn END_COMMAND COMMAND ANY CounterEquals 4 4 *Gidlia sun duration* AtLocationGT 262 AtLocationLT 266 *in Gidlian fields* NOT IsCarrying 342 *doesn't have parasol* PrintMessage 233 *dies from too much sun* TurnCounterOFF 4 *reset sun duration counter* KillPlayer DoneWithTurn END_COMMAND COMMAND FLEE SendToRoom 500 0 *get rid of Enterprise* SendToRoom 501 0 *get rid of Kaiser* SendToRoom 502 0 *get rid of Asimov* SendToRoom 503 0 *get rid of Rapier* SendToRoom 504 0 *get rid of Clarke* SendToRoom 505 0 *get rid of Heinlein* SendToRoom 506 0 *get rid of Burroughs* SendToRoom 507 0 *get rid of Sabre* SendToRoom 508 0 *get rid of Kuttner* SendToRoom 509 0 *get rid of Wraith* END_COMMAND COMMAND FLEE TurnFlagOFF 7 *hostile ship gone* ReDirectTo DOCK END_COMMAND COMMAND SENSORS FlagON 1 *in orbit* TurnFlagON 2 *sensors are on* Tone 70 400 Tone 550 60 Tone 550 60 Tone 550 60 Tone 550 60 PrintMessage 14 *sensors on* DoneWithTurn END_COMMAND COMMAND LOCATE FlagOFF 2 *sensors are off* PrintMessage 15 *The sensors are not functioning* DoneWithTurn END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 500 *Enterprise is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 501 *Kaiser is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 502 *Asimov is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 503 *Rapier is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 504 *Clarke is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 505 *Heinlein is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 506 *Burroughs is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 507 *Sabre is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 508 *Kuttner is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagON 2 *sensors are on* Present 509 *Wraith is present* RandomVariable 2 360 *sets a coordinate* Tone 510 250 Tone 270 250 PrintMessage 16 *ship located coord. #* TurnFlagON 3 *ship has been located* END_COMMAND COMMAND LOCATE FlagOFF 3 *no ships located* FlagON 2 *sensors are on* PrintMessage 17 *no ships* DoneWithTurn END_COMMAND COMMAND LOCATE DoneWithTurn END_COMMAND COMMAND IDENTIFY FlagOFF 2 *sensors are off* PrintMessage 15 *sensors not functioning* DoneWithTurn END_COMMAND COMMAND IDENTIFY FlagON 2 *sensors are on* FlagOFF 3 *ship has not been located* PrintMessage 17 *no ships located* DoneWithTurn END_COMMAND COMMAND IDENTIFY Present 500 *Enterprise is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 18 *Enterprise identified* TurnFlagON 4 *ship identified* END_COMMAND COMMAND IDENTIFY Present 501 *Kaiser is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 20 *Kaiser identified* TurnFlagON 4 *ship identified* END_COMMAND COMMAND IDENTIFY Present 502 *Asimov is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 21 *Asimov identified* TurnFlagON 4 *ship identified* END_COMMAND COMMAND IDENTIFY Present 503 *Rapier is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 22 *Rapier identified* TurnFlagON 4 *ship identified* END_COMMAND COMMAND IDENTIFY Present 504 *Clarke is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 23 *Clarke identified* TurnFlagON 4 *ship identified* END_COMMAND COMMAND IDENTIFY IsNowhere 311 *don't have a cloaked detector* Present 505 *Heinlein is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* PrintMessage 24 *ship cloaked* TurnFlagON 6 *ship is cloaked* END_COMMAND COMMAND IDENTIFY IsSomewhere 311 *you have a cloaked detector* Present 505 *Heinlein is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 163 *Heinlein identified* END_COMMAND COMMAND IDENTIFY IsNowhere 311 *don't have a cloaked detector* Present 506 *Burroughs is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* PrintMessage 24 *ship cloaked* TurnFlagON 6 *ship is cloaked* END_COMMAND COMMAND IDENTIFY IsSomewhere 311 *you have a cloaked detector* Present 506 *Burroughs is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 162 *Burroughs identified* END_COMMAND COMMAND IDENTIFY Present 507 *Sabre is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 25 *Sabre identified* TurnFlagON 4 *ship identified* END_COMMAND COMMAND IDENTIFY IsNowhere 311 *don't have a cloaked detector* Present 508 *Kuttner is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* PrintMessage 24 *ship cloaked* TurnFlagON 6 *ship is cloaked* END_COMMAND COMMAND IDENTIFY IsSomewhere 311 *you have a cloaked detector* Present 508 *Kuttner is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 161 *Kuttner identified* END_COMMAND COMMAND IDENTIFY IsNowhere 311 *don't have a cloaked detector* Present 509 *Wraith is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* PrintMessage 24 *ship cloaked* TurnFlagON 6 *ship is cloaked* END_COMMAND COMMAND IDENTIFY IsSomewhere 311 *you have a cloaked detector* Present 509 *Wraith is here* FlagON 2 *sensors are on* FlagON 3 *ship has been located* Tone 600 220 Tone 0 80 Tone 140 150 Tone 140 150 PrintMessage 160 *Wraith identified* END_COMMAND COMMAND IDENTIFY TurnFlagOFF 3 *ship no longer located* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 51 *rank value* PrintMessage 43 *Your rank is Beginner* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 101 *rank value* VariableGT 26 50 PrintMessage 44 *Your rank is Learning.* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 226 *rank value* VariableGT 26 100 PrintMessage 45 *Your rank is Intermediate* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 251 *rank value* VariableGT 26 225 PrintMessage 46 *Your rank is Professional* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 501 *rank value* VariableGT 26 250 PrintMessage 47 *Your rank is Dangerous* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 751 *rank value* VariableGT 26 500 PrintMessage 48 *Your rank is Deadly* DoneWithTurn END_COMMAND COMMAND RANK VariableLT 26 1001 *rank value* VariableGT 26 750 PrintMessage 49 *Your rank is Master* DoneWithTurn END_COMMAND COMMAND STATUSM FLagOFF 1 *not in orbit* FlagOFF 19 *not docked* PrintMessage 154 DoneWithTurn END_COMMAND COMMAND STATUSM PrintMessage 151 *used x missiles* DoneWithTurn END_COMMAND COMMAND STATUST FLagOFF 1 *not in orbit* FlagOFF 19 *not docked* PrintMessage 154 DoneWithTurn END_COMMAND COMMAND STATUST IsNowhere 303 *has no torpedoes* PrintMessage 137 *no torpedo capability* DoneWithTurn END_COMMAND COMMAND STATUST IsSomewhere 303 PrintMessage 152 *used x torpedoes* DoneWithTurn END_COMMAND COMMAND STATUSB FLagOFF 1 *not in orbit* FlagOFF 19 *not docked* PrintMessage 154 DoneWithTurn END_COMMAND COMMAND STATUSB IsNowhere 304 *has no particle beam* PrintMessage 143 *no particle beam* DoneWithTurn END_COMMAND COMMAND STATUSB IsSomewhere 304 PrintMessage 153 *used x beam shots* DoneWithTurn END_COMMAND COMMAND CONTROLS PrintMessage 252 *lists controls* DoneWithTurn END_COMMAND COMMAND STATUS FLagOFF 1 *not in orbit* FlagOFF 19 *not docked* PrintMessage 154 DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 2 FlagOFF 1 *ship is not in orbit* PrintMessage 3 *docked at Akron space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 5 FlagOFF 1 *ship is not in orbit* PrintMessage 4 *docked at Irkun space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 8 FlagOFF 1 *ship is not in orbit* PrintMessage 5 *docked at Kremley space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 177 FlagOFF 1 *ship is not in orbit* PrintMessage 90 *docked at Yurgolac space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 57 FlagOFF 1 *ship is not in orbit* PrintMessage 91 *docked at Nursultan Space Station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 60 FlagOFF 1 *ship is not in orbit* PrintMessage 92 *docked at Demgrew space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 63 FlagOFF 1 *ship is not in orbit* PrintMessage 93 *docked at Wasong space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 66 FlagOFF 1 *ship is not in orbit* PrintMessage 94 *docked at Shingleton's space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 69 FlagOFF 1 *ship is not in orbit* PrintMessage 95 *docked Kroophoovertood space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 72 FlagOFF 1 *ship is not in orbit* PrintMessage 96 *docked at Fanny's Planet station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 75 FlagOFF 1 *ship is not in orbit* PrintMessage 97 *docked at Gorsk space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 78 FlagOFF 1 *ship is not in orbit* PrintMessage 98 *docked at Burdikew space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 81 FlagOFF 1 *ship is not in orbit* PrintMessage 99 *docked at Oogroo space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 84 FlagOFF 1 *ship is not in orbit* PrintMessage 100 *docked at Ink-Natha space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 87 FlagOFF 1 *ship is not in orbit* PrintMessage 101 *docked at Waldo's World space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 90 FlagOFF 1 *ship is not in orbit* PrintMessage 102 *docked at Modividani space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 93 FlagOFF 1 *ship is not in orbit* PrintMessage 103 *docked at Kronkite space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 96 FlagOFF 1 *ship is not in orbit* PrintMessage 104 *docked at Arugula space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 99 FlagOFF 1 *ship is not in orbit* PrintMessage 105 *docked at Brikadink space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 102 FlagOFF 1 *ship is not in orbit* PrintMessage 106 *docked at Yongmui space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 105 FlagOFF 1 *ship is not in orbit* PrintMessage 107 *docked at Ahboshatva space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 108 FlagOFF 1 *ship is not in orbit* PrintMessage 108 *docked at Roosbahl space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 111 FlagOFF 1 *ship is not in orbit* PrintMessage 109 *docked at Erflegbiggelwort station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 114 FlagOFF 1 *ship is not in orbit* PrintMessage 110 *docked at Gidlia space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 117 FlagOFF 1 *ship is not in orbit* PrintMessage 111 *docked at Wenceslaus space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 120 FlagOFF 1 *ship is not in orbit* PrintMessage 112 *docked at Frome space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 123 FlagOFF 1 *ship is not in orbit* PrintMessage 113 *docked at UA-L27 space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 126 FlagOFF 1 *ship is not in orbit* PrintMessage 114 *docked at space station 28* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 129 FlagOFF 1 *ship is not in orbit* PrintMessage 115 *docked at Shushumway space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 132 FlagOFF 1 *ship is not in orbit* PrintMessage 116 *docked at Yemenor space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 135 FlagOFF 1 *ship is not in orbit* PrintMessage 117 *docked at Fwoozbahl space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 138 FlagOFF 1 *ship is not in orbit* PrintMessage 118 *docked at Apadoon space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 141 FlagOFF 1 *ship is not in orbit* PrintMessage 119 *docked at Pulmosoonia space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 144 FlagOFF 1 *ship is not in orbit* PrintMessage 120 *docked at Hani-Ingetti* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 147 FlagOFF 1 *ship is not in orbit* PrintMessage 121 *docked at Zyg space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 150 FlagOFF 1 *ship is not in orbit* PrintMessage 122 *docked at Nikrod space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 153 FlagOFF 1 *ship is not in orbit* PrintMessage 123 *docked at Spraindorf space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 156 FlagOFF 1 *ship is not in orbit* PrintMessage 124 *docked at Slamdunk space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 159 FlagOFF 1 *ship is not in orbit* PrintMessage 125 *docked at Wazoo space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 162 FlagOFF 1 *ship is not in orbit* PrintMessage 126 *docked at Strontus space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 165 FlagOFF 1 *ship is not in orbit* PrintMessage 127 *docked at Jimmyjimjim space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 168 FlagOFF 1 *ship is not in orbit* PrintMessage 128 *docked at Keenobate space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 171 FlagOFF 1 *ship is not in orbit* PrintMessage 129 *docked at Earth space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 174 FlagOFF 1 *ship is not in orbit* PrintMessage 130 *docked at Urk space station* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 11 FlagON 1 *ship is in orbit* PrintMessage 6 *in orbit around Akron* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 12 FlagON 1 *ship is in orbit* PrintMessage 7 *in orbit around Kroophoovertood* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 13 FlagON 1 *ship is in orbit* PrintMessage 8 *in orbit around Arugula* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 14 FlagON 1 *ship is in orbit* PrintMessage 50 *in orbit around Erflegbiggelwort* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 15 FlagON 1 *ship is in orbit* PrintMessage 51 *in orbit around Yemenor* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 16 FlagON 1 *ship is in orbit* PrintMessage 52 *in orbit around Nikrod* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 17 FlagON 1 *ship is in orbit* PrintMessage 53 *in orbit around Strontus* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 18 FlagON 1 *ship is in orbit* PrintMessage 54 *in orbit around Kremley* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 19 FlagON 1 *ship is in orbit* PrintMessage 55 *in orbit around Yurgolac* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 20 FlagON 1 *ship is in orbit* PrintMessage 56 *in orbit around Waldo's World* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 21 FlagON 1 *ship is in orbit* PrintMessage 57 *in orbit around Ahboshatva* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 22 FlagON 1 *ship is in orbit* PrintMessage 58 *in orbit around Shushumway* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 23 FlagON 1 *ship is in orbit* PrintMessage 59 *in orbit around Apadoon* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 24 FlagON 1 *ship is in orbit* PrintMessage 60 *in orbit around Urk* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 25 FlagON 1 *ship is in orbit* PrintMessage 61 *in orbit around Irkun* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 26 FlagON 1 *ship is in orbit* PrintMessage 62 *in orbit around Gorsk* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 27 FlagON 1 *ship is in orbit* PrintMessage 63 *in orbit around Brikadink* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 28 FlagON 1 *ship is in orbit* PrintMessage 64 *in orbit around Gidlia* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 29 FlagON 1 *ship is in orbit* PrintMessage 65 *in orbit around Hani-Ingetti* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 30 FlagON 1 *ship is in orbit* PrintMessage 66 *in orbit around Jimmyjimjim* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 31 FlagON 1 *ship is in orbit* PrintMessage 67 *in orbit around Nursultan* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 32 FlagON 1 *ship is in orbit* PrintMessage 68 *in orbit around Ink-Natha* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 33 FlagON 1 *ship is in orbit* PrintMessage 69 *in orbit around Kronkite* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 34 FlagON 1 *ship is in orbit* PrintMessage 70 *in orbit around UA-L27* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 35 FlagON 1 *ship is in orbit* PrintMessage 71 *in orbit around Fwoozbahl* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 36 FlagON 1 *ship is in orbit* PrintMessage 72 *in orbit around Spraindorf* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 37 FlagON 1 *ship is in orbit* PrintMessage 73 *in orbit around Shingleton's Planet* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 38 FlagON 1 *ship is in orbit* PrintMessage 74 *in orbit around Fanny's Planet* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 39 FlagON 1 *ship is in orbit* PrintMessage 75 *in orbit around Oogroo* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 40 FlagON 1 *ship is in orbit* PrintMessage 76 *in orbit around Yongmui* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 41 FlagON 1 *ship is in orbit* PrintMessage 77 *in orbit around Frome* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 42 FlagON 1 *ship is in orbit* PrintMessage 78 *in orbit around Wazoo* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 43 FlagON 1 *ship is in orbit* PrintMessage 79 *in orbit around Earth* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 44 FlagON 1 *ship is in orbit* PrintMessage 80 *in orbit around Demgrew* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 45 FlagON 1 *ship is in orbit* PrintMessage 81 *in orbit around Modividani* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 46 FlagON 1 *ship is in orbit* PrintMessage 82 *in orbit around planet 28* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 47 FlagON 1 *ship is in orbit* PrintMessage 83 *in orbit around Zyg* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 48 FlagON 1 *ship is in orbit* PrintMessage 84 *in orbit around Wasong* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 49 FlagON 1 *ship is in orbit* PrintMessage 85 *in orbit around Burdikew* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 50 FlagON 1 *ship is in orbit* PrintMessage 86 *in orbit around Roosbahl* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 51 FlagON 1 *ship is in orbit* PrintMessage 87 *in orbit around Wenceslaus* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 52 FlagON 1 *ship is in orbit* PrintMessage 88 *in orbit around Pulmosoonia* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 53 FlagON 1 *ship is in orbit* PrintMessage 89 *in orbit around Slamdunk* DoneWithTurn END_COMMAND COMMAND STATUS AtLocation 54 FlagON 1 *ship is in orbit* PrintMessage 131 *in orbit around Keenobate* DoneWithTurn END_COMMAND COMMAND DOCK AtLocationGT 10 AtLocationLT 55 *in orbit* TurnFlagOFF 2 *sensors off* TurnFlagOFF 3 *no ships located* TurnFlagOFF 4 *no ships identified* TurnFlagOFF 5 *no weapons aimed* TurnFlagOFF 6 *ship not cloaked* TurnFlagOFF 7 *hostile ship gone* END_COMMAND COMMAND DOCK AtLocationGT 10 AtLocationLT 55 *in orbit* TurnCounterOFF 1 *passive ships stop attacking* TurnCounterOFF 2 TurnCounterOFF 3 TurnFlagON 19 *you are docked* END_COMMAND COMMAND DOCK AtLocationGT 10 AtLocationLT 55 *in orbit* SendToRoom 500 0 SendToRoom 501 0 SendToRoom 502 0 SendToRoom 503 0 *get rid of ships* SendToRoom 504 0 SendToRoom 505 0 END_COMMAND COMMAND DOCK AtLocationGT 10 AtLocationLT 55 *in orbit* SendToRoom 506 0 SendToRoom 507 0 SendToRoom 508 0 *get rid of ships* SendToRoom 509 0 SendToRoom 504 0 END_COMMAND COMMAND DOCK AtLocationGT 10 AtLocationLT 55 *in orbit* Tone 160 400 Tone 0 60 Tone 160 400 Tone 0 60 END_COMMAND COMMAND DOCK AtLocationGT 10 AtLocationLT 55 *in orbit* Tone 200 300 Tone 0 60 Tone 240 300 Tone 0 60 Tone 240 300 END_COMMAND COMMAND DOCK AtLocation 11 *ship, orbit Akron* GoToRoom 2 *ship, Akron dockbay* PrintMessage 2 *ship docks* TurnFlagOFF 1 *ship is not in orbit* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 25 *ship, orbit Irkun* GoToRoom 5 *ship, Irkun dockbay* PrintMessage 2 *ship docks* TurnFlagOFF 1 *ship is not in orbit* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 18 *ship, Kremley space station* GoToRoom 8 *ship, Kremley dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 19 *ship, Yurgolac space station* GoToRoom 177 *ship, Yurgolac dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 31 *ship, Nursultan space station* GoToRoom 57 *ship, Nursultan dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 44 *ship, Demgrew space station* GoToRoom 60 *ship, Demgrew dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 48 *ship, Wasong space station* GoToRoom 63 *ship, Wasong dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 37 *ship, Shingleton's space station* GoToRoom 66 *ship, Shingleton's Planet dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 12 *ship, Kroophoovertood space station* GoToRoom 69 *ship, Kroophoovertood dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 38 *ship, Fanny's Planet space station* GoToRoom 72 *ship, Fanny's Planet dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 26 *ship, Gorsk space station* GoToRoom 75 *ship, Gorsk dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 49 *ship, Burdikew space station* GoToRoom 78 *ship, Burdikew dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 39 *ship, Oogroo space station* GoToRoom 81 *ship, Oogroo dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 32 *ship, Ink-Natha space station* GoToRoom 84 *ship, Ink-Natha dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 20 *ship, Waldo's World space station* GoToRoom 87 *ship, Waldo's World dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 45 *ship, Modividani space station* GoToRoom 90 *ship, Modividani dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 33 *ship, Kronkite space station* GoToRoom 93 *ship, Kronkite dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 13 *ship, Arugula space station* GoToRoom 96 *ship, Arugula dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 27 *ship, Brikadink space station* GoToRoom 99 *ship, Brikadink dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 40 *ship, Yongmui space station* GoToRoom 102 *ship, Yongmui dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 21 *ship, Ahboshatva space station* GoToRoom 105 *ship, Ahboshatva dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 50 *ship, Roosbahl space station* GoToRoom 108 *ship, Roosbahl dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 14 *ship, Erflegbiggelwort space station* GoToRoom 111 *ship, Erflegbiggelwort dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 28 *ship, in orbit around Gidlia* GoToRoom 114 *ship, Gidlia dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 51 *ship, Wenceslaus space station* GoToRoom 117 *ship, Wenceslaus dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 41 *ship, Frome space station* GoToRoom 120 *ship, Frome dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 34 *ship, UA-L27 space station* GoToRoom 123 *ship, UA-L27 dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 46 *ship, space station 28* GoToRoom 126 *ship, dockbay 28* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 22 *ship, Shushumway space station* GoToRoom 129 *Shushumway dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 15 *ship, Yemenor space station* GoToRoom 132 *ship, Yemenor dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 35 *ship, Fwoozbahl space station* GoToRoom 135 *ship, Fwoozbahl dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 23 *ship, Apadoon space station* GoToRoom 138 *ship, Apadoon dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 52 *ship, Pulmosoonia space station* GoToRoom 141 *ship, Pulmosoonia dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 29 *ship, Hani-Ingetti space station* GoToRoom 144 *ship, Hani-Ingetti dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 47 *ship, Zyg space station* GoToRoom 147 *ship, Zyg dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 16 *ship, Nikrod space station* GoToRoom 150 *ship, Nikrod dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 36 *ship, Spraindorf space station* GoToRoom 153 *ship, Spraindorf dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 53 *ship, Slamdunk space station* GoToRoom 156 *ship, Slamdunk dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 42 *ship, Wazoo space station* GoToRoom 159 *ship, Wazoo dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 17 *ship, Strontus space station* GoToRoom 162 *ship, Strontus dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 30 *ship, Jimmyjimjim space station* GoToRoom 165 *ship, Jimmyjimjim dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 54 *ship, orbit Keenobate* GoToRoom 168 *ship, Keenobate dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 43 *ship, Earth space station* GoToRoom 171 *ship, Earth dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND DOCK AtLocation 24 *ship, Urk space station* GoToRoom 174 *ship, Urk dockbay* TurnFlagOFF 1 *ship is not in orbit* PrintMessage 2 *ship docks* DoneWithTurn END_COMMAND COMMAND ENERGY PrintMessage 240 *fuel level* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocationGT 10 AtLocationLT 55 *in orbit* PrintMessage 253 *already in orbit* DoneWithTurn END_COMMAND COMMAND ORBIT VariableEquals 45 0 *no fuel* Tone 60 330 Tone 0 70 Tone 60 330 PrintMessage 239 *out of fuel* QuitAllCMDs DoneWithTurn END_COMMAND COMMAND ORBIT AtLocationGT 54 *not in orbit* AtLocationLT 175 *range likely to be docked* FlagON 19 *you are docked* VariableGT 45 0 *you have some fuel* SubtractFromVariable 45 2 *decrease fuel 1 fifth* END_COMMAND COMMAND ORBIT AtLocationLT 9 *range likely to be docked* VariableGT 45 0 *you have some fuel* FlagON 19 *you are docked* SubtractFromVariable 45 2 *decrease fuel 1 fifth* END_COMMAND COMMAND ORBIT AtLocation 2 *ship, Akron space station* TurnFlagON 1 *ship is in orbit* GoToRoom 11 *orbit Akron* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 5 *ship, Irkun space station* TurnFlagON 1 *ship is in orbit* GoToRoom 25 *orbit Irkun* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 8 *ship, Kremley space station* TurnFlagON 1 *ship is in orbit* GoToRoom 18 *orbit Kremley* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 177 *ship, Yurgolac space station* TurnFlagON 1 *ship is in orbit* GoToRoom 19 *orbit Yurgolac* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 57 *ship, Nursultan space station* TurnFlagON 1 *ship is in orbit* GoToRoom 31 *orbit Nursultan* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 60 *ship, Demgrew space station* TurnFlagON 1 *ship is in orbit* GoToRoom 44 *orbit Demgrew* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 63 *ship, Wasong space station* TurnFlagON 1 *ship is in orbit* GoToRoom 48 *orbit Wasong* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 66 *ship, Shingleton's space station* TurnFlagON 1 *ship is in orbit* GoToRoom 37 *orbit Shingleton's Planet* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 69 *ship, Kroophoovertood space station* TurnFlagON 1 *ship is in orbit* GoToRoom 12 *orbit Kroophoovertood* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 72 *ship, Fanny's Planet space station* TurnFlagON 1 *ship is in orbit* GoToRoom 38 *orbit Fanny's Planet* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 75 *ship, Gorsk space station* TurnFlagON 1 *ship is in orbit* GoToRoom 26 *orbit Gorsk* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 78 *ship, Burdikew space station* TurnFlagON 1 *ship is in orbit* GoToRoom 49 *orbit Burdikew* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 81 *ship, Oogroo space station* TurnFlagON 1 *ship is in orbit* GoToRoom 39 *orbit Oogroo* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 84 *ship, Ink-Natha space station* TurnFlagON 1 *ship is in orbit* GoToRoom 32 *orbit Ink-Natha* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 87 *ship, Waldo's World space station* TurnFlagON 1 *ship is in orbit* GoToRoom 20 *orbit Waldo's World* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 90 *ship, Modividani space station* TurnFlagON 1 *ship is in orbit* GoToRoom 45 *orbit Modividani* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 93 *ship, Kronkite space station* TurnFlagON 1 *ship is in orbit* GoToRoom 33 *orbit Kronkite* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 96 *ship, Arugula space station* TurnFlagON 1 *ship is in orbit* GoToRoom 13 *orbit Arugula* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 99 *ship, Brikadink space station* TurnFlagON 1 *ship is in orbit* GoToRoom 27 *orbit Brikadink* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 102 *ship, Yongmui space station* TurnFlagON 1 *ship is in orbit* GoToRoom 40 *orbit Yongmui* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 105 *ship, Ahboshatva space station* TurnFlagON 1 *ship is in orbit* GoToRoom 21 *orbit Ahboshatva* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 108 *ship, Roosbahl space station* TurnFlagON 1 *ship is in orbit* GoToRoom 50 *orbit Roosbahl* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 111 *ship, Erflegbiggelwort space station* TurnFlagON 1 *ship is in orbit* GoToRoom 14 *orbit Erflegbiggelwort* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 114 *ship, Gidlia space station* TurnFlagON 1 *ship is in orbit* GoToRoom 28 *orbit Gidlia* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 117 *ship, Wenceslaus space station* TurnFlagON 1 *ship is in orbit* GoToRoom 51 *orbit Wenceslaus* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 120 *ship, Frome space station* TurnFlagON 1 *ship is in orbit* GoToRoom 41 *orbit Frome* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 123 *ship, UA-L27 space station* TurnFlagON 1 *ship is in orbit* GoToRoom 34 *orbit UA-L27* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 126 *ship, space station 28* TurnFlagON 1 *ship is in orbit* GoToRoom 46 *orbit planet 28* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 129 *ship, Shushumway space station* TurnFlagON 1 *ship is in orbit* GoToRoom 22 *orbit Shushumway* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 132 *ship, Yemenor space station* TurnFlagON 1 *ship is in orbit* GoToRoom 15 *orbit Yemenor* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 135 *ship, Fwoozbahl space station* TurnFlagON 1 *ship is in orbit* GoToRoom 35 *orbit Fwoozbahl* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 138 *ship, Apadoon space station* TurnFlagON 1 *ship is in orbit* GoToRoom 23 *orbit Apadoon* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 141 *ship, Pulmosoonia space station* TurnFlagON 1 *ship is in orbit* GoToRoom 52 *orbit Pulmosoonia* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 144 *ship, space station 34* TurnFlagON 1 *ship is in orbit* GoToRoom 29 *orbit Hani-Ingetti* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 147 *ship, Zyg space station* TurnFlagON 1 *ship is in orbit* GoToRoom 47 *orbit Zyg* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 150 *ship, Nikrod space station* TurnFlagON 1 *ship is in orbit* GoToRoom 16 *orbit Nikrod* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 153 *ship, Spraindorf space station* TurnFlagON 1 *ship is in orbit* GoToRoom 36 *orbit Spraindorf* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 156 *ship, Slamdunk space station* TurnFlagON 1 *ship is in orbit* GoToRoom 53 *orbit Slamdunk* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 159 *ship, Wazoo space station* TurnFlagON 1 *ship is in orbit* GoToRoom 42 *orbit Wazoo* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 162 *ship, Strontus space station* TurnFlagON 1 *ship is in orbit* GoToRoom 17 *orbit Strontus* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 165 *ship, Jimmyjimjim space station* TurnFlagON 1 *ship is in orbit* GoToRoom 30 *orbit Jimmyjimjim* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 168 *ship, Keenobate space station* TurnFlagON 1 *ship is in orbit* GoToRoom 54 *orbit Keenobate* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 171 *ship, Earth space station* TurnFlagON 1 *ship is in orbit* GoToRoom 43 *orbit Earth* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND ORBIT AtLocation 174 *ship, Urk space station* TurnFlagON 1 *ship is in orbit* GoToRoom 24 *orbit Urk* Tone 480 160 Tone 440 160 Tone 500 160 Tone 470 160 Tone 560 380 PrintMessage 1 *planetary orbit* TurnFlagOFF 19 *you are not docked* DoneWithTurn END_COMMAND COMMAND REPAIR FlagOFF 19 *you are not docked* PrintMessage 33 *can't repair--not docked* DoneWithTurn END_COMMAND COMMAND REPAIR FlagON 19 *you are docked* VariableLT 25 30 *player doesn't have 30 credits* PrintMessage 36 *not enough credits* DoneWithTurn END_COMMAND COMMAND REPAIR IsSomewhere 310 *you have shield4* FlagON 19 *you are docked* VariableGT 25 29 *player has at least 30 credits* SetVariableTo 13 400 *replenish defense points* SubtractFromVariable 25 30 *deduct 30 credits* PrintMessage 35 *repairs take time* Delay 10 *wait 10 seconds* END_COMMAND COMMAND REPAIR IsSomewhere 310 *you have shield4* FlagON 19 *you are docked* Tone 520 100 Tone 0 50 Tone 520 100 Tone 0 50 Tone 520 100 PrintMessage 32 *ship repaired* BlankLine PrintMessage 31 *shield strength* DoneWithTurn END_COMMAND COMMAND REPAIR IsSomewhere 309 *you have shield3* FlagON 19 *you are docked* VariableGT 25 29 *player has at least 30 credits* SetVariableTo 13 250 *replenish defense points* SubtractFromVariable 25 30 *deduct 30 credits* PrintMessage 35 *repairs take time* Delay 10 *wait 10 seconds* END_COMMAND COMMAND REPAIR IsSomewhere 309 *you have shield3* FlagON 19 *you are docked* Tone 520 100 Tone 0 50 Tone 520 100 Tone 0 50 Tone 520 100 PrintMessage 32 *ship repaired* BlankLine PrintMessage 31 *shield strength* DoneWithTurn END_COMMAND COMMAND REPAIR IsSomewhere 308 *you have shield2* FlagON 19 *you are docked* VariableGT 25 29 *player has at least 30 credits* SetVariableTo 13 150 *replenish defense points* SubtractFromVariable 25 30 *deduct 30 credits* PrintMessage 35 *repairs take time* Delay 10 *wait 10 seconds* END_COMMAND COMMAND REPAIR IsSomewhere 308 *you have shield2* FlagON 19 *you are docked* Tone 520 100 Tone 0 50 Tone 520 100 Tone 0 50 Tone 520 100 PrintMessage 32 *ship repaired* BlankLine PrintMessage 31 *shield strength* DoneWithTurn END_COMMAND COMMAND REPAIR FlagON 19 *you are docked* VariableGT 25 29 *player has at least 30 credits* SetVariableTo 13 100 *replenish defense points* SubtractFromVariable 25 30 *deduct 30 credits* PrintMessage 35 *repairs take time* Delay 10 *wait 10 seconds* END_COMMAND COMMAND REPAIR FlagON 19 *you are docked* Tone 520 100 Tone 0 50 Tone 520 100 Tone 0 50 Tone 520 100 PrintMessage 32 *ship repaired* BlankLine PrintMessage 31 *shield strength* DoneWithTurn END_COMMAND COMMAND SHIELDS PrintMessage 31 *shield strength* DoneWithTurn END_COMMAND COMMAND CREDITS PrintMessage 37 *prints out current cash balance* DoneWithTurn END_COMMAND COMMAND CARGO IsNowhere 322 *do not have extra cargo bay* PrintMessage 191 *prints out contents of cargo bay* DoneWithTurn END_COMMAND COMMAND CARGO IsSomewhere 322 *you have an extra cargo bay* PrintMessage 192 *prints out contents of cargo bay* DoneWithTurn END_COMMAND COMMAND SHOOT ANY RandomVariable 5 100 RandomVariable 6 100 END_COMMAND COMMAND SHOOT ANY VariableGT 26 50 *rank is Learning* VariableLT 26 101 SubtractFromVariable 5 1 *increased weapons accuracy* END_COMMAND COMMAND SHOOT ANY VariableGT 26 100 *rank is Intermediate* VariableLT 26 226 SubtractFromVariable 5 2 *increased weapons accuracy* END_COMMAND COMMAND SHOOT ANY VariableGT 26 225 *rank is Professional* VariableLT 26 251 SubtractFromVariable 5 3 *increased weapons accuracy* END_COMMAND COMMAND SHOOT ANY VariableGT 26 250 *rank is Dangerous* VariableLT 26 501 SubtractFromVariable 5 4 *increased weapons accuracy* END_COMMAND COMMAND SHOOT ANY VariableGT 26 500 *rank is Deadly* VariableLT 26 751 SubtractFromVariable 5 5 *increased weapons accuracy* END_COMMAND COMMAND SHOOT ANY VariableGT 26 750 *rank is Master* SubtractFromVariable 5 6 *increased weapons accuracy* END_COMMAND COMMAND SHOOT ANY WITH LASER FlagOFF 1 *not in orbit* PrintMessage 139 *You can only use that in space* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH LASER Tone 50 150 Tone 130 700 Tone 50 180 END_COMMAND COMMAND SHOOT ANY WITH LAUNCHER FlagOFF 1 *not in orbit* PrintMessage 139 *You can only use that in space* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH LAUNCHER VariableGT 27 5 *5 shots used* PrintMessage 133 *out of missiles* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH LAUNCHER Tone 30 600 Tone 40 110 Tone 50 100 Tone 450 70 Tone 480 60 Tone 500 100 END_COMMAND COMMAND SHOOT ANY WITH PHASER FlagOFF 1 *not in orbit* PrintMessage 139 *You can only use that in space* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH PHASER NOT IsSomewhere 302 *no phaser* PrintMessage 146 *no phaser* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH PHASER Tone 50 200 Tone 70 80 Tone 50 180 Tone 140 700 END_COMMAND COMMAND SHOOT ANY WITH TORPEDO FlagOFF 1 *not in orbit* PrintMessage 139 *You can only use that in space* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH TORPEDO NOT IsSomewhere 303 *no torpedo system* PrintMessage 137 *no torpedo capability* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH TORPEDO IsSomewhere 303 *torpedo system here* VariableGT 28 5 *5 shots used* PrintMessage 138 *no torpedo capability* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH TORPEDO Tone 30 70 Tone 40 80 Tone 50 80 Tone 110 800 END_COMMAND COMMAND SHOOT ANY WITH BEAM FlagOFF 1 *not in orbit* PrintMessage 139 *You can only use that in space* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH BEAM NOT IsSomewhere 304 *no particle beam* PrintMessage 143 *no particle beam* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH BEAM IsSomewhere 304 *torpedo system here* VariableGT 29 50 *50 shots used* PrintMessage 144 *needs recharge* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH BEAM Tone 150 90 Tone 0 70 Tone 270 800 END_COMMAND COMMAND SHOOT ANY WITH DISINTEGRATOR FlagOFF 1 *not in orbit* PrintMessage 139 *You can only use that in space* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH DISINTEGRATOR NOT IsSomewhere 305 *no disintegrator* PrintMessage 146 *no disintegrator* DoneWithTurn END_COMMAND COMMAND SHOOT ANY WITH DISINTEGRATOR Tone 1050 900 Tone 220 60 Tone 220 60 Tone 220 60 END_COMMAND COMMAND SHOOT ENTERPRISE WITH LASER Present 500 *Enterprise is here* VariableLT 5 70 *variable 5 < 70* Destroy 500 *Enterprise to room 0* PrintMessage 10 *ship destroyed* TurnFlagON 21 *Enterprise destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH LASER Present 500 *Enterprise is here* VariableGT 5 69 *variable 5 > 69* PrintMessage 28 *you missed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH LAUNCHER Present 500 *Enterprise is here* VariableLT 5 75 *variable 5 < 75* Destroy 500 *Enterprise to room 0* PrintMessage 10 *ship destroyed* AddToVariable 27 1 *missile used* TurnFlagON 21 *Enterprise destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH LAUNCHER Present 500 *Enterprise is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *you missed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH PHASER Present 500 *Enterprise is here* VariableLT 5 80 *variable 5 < 80* Destroy 500 *Enterprise to room 0* PrintMessage 10 *ship destroyed* TurnFlagON 21 *Enterprise destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH PHASER Present 500 *Enterprise is here* VariableGT 5 79 PrintMessage 28 *you missed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH TORPEDO Present 500 *Enterprise is here* VariableLT 5 85 *variable 5 < 85* Destroy 500 *Enterprise to room 0* AddToVariable 28 1 *torpedo used* PrintMessage 10 *ship destroyed* TurnFlagON 21 *Enterprise destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH TORPEDO Present 500 *Enterprise is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *you missed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH BEAM Present 500 *Enterprise is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 500 *Enterprise to room 0* PrintMessage 10 *ship destroyed* TurnFlagON 21 *Enterprise destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH BEAM Present 500 *Enterprise is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *you missed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH DISINTEGRATOR Present 500 *Enterprise is here* VariableLT 5 95 *variable 5 < 95* Destroy 500 *Enterprise to room 0* PrintMessage 10 *ship destroyed* TurnFlagON 21 *Enterprise destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT ENTERPRISE WITH DISINTEGRATOR Present 500 *Enterprise is here* VariableGT 5 94 PrintMessage 28 *you missed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH LASER Present 501 *Kaiser is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 11 *ship is damaged* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH LASER Present 501 *Kaiser is here* VariableGT 5 69 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH LAUNCHER Present 501 *Kaiser is here* VariableLT 5 75 *variable 5 < 75* Destroy 501 *Kaiser to room 0* AddToVariable 27 1 *missile used* PrintMessage 10 *ship destroyed* AddToVariable 26 1 *add to rank* TurnFlagON 22 *Kaiser destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH LAUNCHER Present 501 *Kaiser is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH PHASER Present 501 *Kaiser is here* VariableLT 5 80 *variable 5 < 80* Destroy 501 *Kaiser to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 1 *add to rank* TurnFlagON 22 *Kaiser destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH PHASER Present 501 *Kaiser is here* VariableGT 5 79 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH TORPEDO Present 501 *Kaiser is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* Destroy 501 *Kaiser to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 1 *add to rank* TurnFlagON 22 *Kaiser destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH TORPEDO Present 501 *Kaiser is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH BEAM Present 501 *Kaiser is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 501 *Kaiser to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 1 *add to rank* TurnFlagON 22 *Kaiser destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH BEAM Present 501 *Kaiser is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH DISINTEGRATOR Present 501 *Kaiser is here* VariableLT 5 95 *variable 5 < 95* Destroy 501 *Kaiser to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 1 *add to rank* TurnFlagON 22 *Kaiser destroyed* DoneWithTurn END_COMMAND COMMAND SHOOT KAISER WITH DISINTEGRATOR Present 501 *Kaiser is here* VariableGT 5 94 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH LASER Present 502 *Asimov is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH LASER Present 502 *Asimov is here* VariableGT 5 69 PrintMessage 28 *missed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH LAUNCHER Present 502 *Asimov is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 11 *ship damaged* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH LAUNCHER Present 502 *Asimov is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH PHASER Present 502 *Asimov is here* VariableLT 5 80 *variable 5 < 80* Destroy 502 *Asimov to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH PHASER Present 502 *Asimov is here* VariableGT 5 79 PrintMessage 28 *missed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH TORPEDO Present 502 *Asimov is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* Destroy 502 *Asimov to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH TORPEDO Present 502 *Asimov is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH BEAM Present 502 *Asimov is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 502 *Asimov to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH BEAM Present 502 *Asimov is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH DISINTEGRATOR Present 502 *Asimov is here* VariableLT 5 95 *variable 5 < 95* Destroy 502 *Asimov to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT ASIMOV WITH DISINTEGRATOR Present 502 *Asimov is here* VariableGT 5 94 PrintMessage 28 *missed* TurnFlagON 13 *you shot at Asimov* TurnCounterON 1 *Asimov attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH LASER Present 503 *Rapier is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH LASER Present 503 *Rapier is here* VariableGT 5 69 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH LAUNCHER Present 503 *Rapier is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 11 *ship damaged* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH LAUNCHER Present 503 *Rapier is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH PHASER Present 503 *Rapier is here* VariableLT 5 80 *variable 5 < 80* Destroy 503 *Rapier to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 15 *add bounty* AddToVariable 26 2 *add to rank* PrintMessage 38 *Bounty is 4* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH PHASER Present 503 *Rapier is here* VariableGT 5 79 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH TORPEDO Present 503 *Rapier is here* VariableLT 5 85 *variable 5 < 85* Destroy 503 *Rapier to room 0* PrintMessage 10 *ship destroyed* AddToVariable 28 1 *torpedo used* AddToVariable 25 4 *add bounty* AddToVariable 26 2 *add to rank* PrintMessage 38 *Bounty is 4* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH TORPEDO Present 503 *Rapier is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH BEAM Present 503 *Rapier is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 503 *Rapier to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* AddToVariable 25 4 *add bounty* PrintMessage 38 *Bounty is 4* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH BEAM Present 503 *Rapier is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH DISINTEGRATOR Present 503 *Rapier is here* VariableLT 5 95 *variable 5 < 95* Destroy 503 *Rapier to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 4 *add bounty* AddToVariable 26 2 *add to rank* PrintMessage 38 *Bounty is 4* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT RAPIER WITH DISINTEGRATOR Present 503 *Rapier is here* VariableGT 5 94 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH LASER Present 504 *Clarke is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH LASER Present 504 *Clarke is here* VariableGT 5 69 PrintMessage 28 *missed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH LAUNCHER Present 504 *Clarke is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 12 *ship unharmed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH LAUNCHER Present 504 *Clarke is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH PHASER Present 504 *Clarke is here* VariableLT 5 80 *variable 5 < 80* PrintMessage 11 *ship damaged* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH PHASER Present 504 *Clarke is here* VariableGT 5 79 PrintMessage 28 *missed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH TORPEDO Present 504 *Clarke is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* Destroy 504 *Clarke to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH TORPEDO Present 504 *Clarke is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH BEAM Present 504 *Clarke is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 504 *Clarke to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH BEAM Present 504 *Clarke is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH DISINTEGRATOR Present 504 *Clarke is here* VariableLT 5 95 *variable 5 < 95* Destroy 504 *Clarke to room 0* PrintMessage 10 *ship destroyed* AddToVariable 26 2 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT CLARKE WITH DISINTEGRATOR Present 504 *Clarke is here* PrintMessage 28 *missed* TurnFlagON 14 *you shot at Clarke* TurnCounterON 2 *Clarke attack duration* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH LASER Present 505 *Heinlein is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH LASER Present 505 *Heinlein is here* VariableGT 5 69 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH LAUNCHER Present 505 *Heinlein is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH LAUNCHER Present 505 *Heinlein is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH PHASER Present 505 *Heinlein is here* VariableLT 5 80 *variable 5 < 80* PrintMessage 11 *ship damaged* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH PHASER Present 505 *Heinlein is here* VariableGT 5 79 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH TORPEDO Present 505 *Heinlein is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* Destroy 505 *send Heinlein to rm 0* PrintMessage 10 *ship destroyed* AddToVariable 25 7 *add bounty* AddToVariable 26 3 *add to rank* PrintMessage 39 *Bounty is 7* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH TORPEDO Present 505 *Heinlein is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missing* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH BEAM Present 505 *Heinlein is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 505 *send Heinlein to rm 0* PrintMessage 10 *ship destroyed* AddToVariable 25 7 *add bounty* AddToVariable 26 3 *add to rank* PrintMessage 39 *Bounty is 7* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH BEAM Present 505 *Heinlein is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH DISINTEGRATOR Present 505 *Heinlein is here* VariableLT 5 95 *variable 5 < 95* Destroy 505 *send Heinlein to rm 0* PrintMessage 10 *ship destroyed* AddToVariable 26 3 *add to rank* AddToVariable 25 7 *add bounty* PrintMessage 39 *Bounty is 7* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT HEINLEIN WITH DISINTEGRATOR Present 505 *Heinlein is here* VariableGT 5 94 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH LASER Present 506 *Burroughs is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH LASER Present 506 *Burroughs is here* VariableGT 5 69 PrintMessage 28 *missed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH LAUNCHER Present 506 *Burroughs is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 12 *ship unharmed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH LAUNCHER Present 506 *Burroughs is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH PHASER Present 506 *Burroughs is here* VariableLT 5 80 *variable 5 < 80* PrintMessage 12 *ship unharmed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH PHASER Present 506 *Burroughs is here* VariableGT 5 79 PrintMessage 28 *missed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH TORPEDO Present 506 *Burroughs is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* PrintMessage 11 *ship damaged* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH TORPEDO Present 506 *Burroughs is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH BEAM Present 506 *Burroughs is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 506 *send Burroughs to rm 0* PrintMessage 10 *ship destroyed* AddToVariable 26 3 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH BEAM Present 506 *Burroughs is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH DISINTEGRATOR Present 506 *Burroughs is here* VariableLT 5 95 *variable 5 < 95* Destroy 506 *send Burroughs to rm 0* PrintMessage 10 *ship destroyed* AddToVariable 26 3 *add to rank* DoneWithTurn END_COMMAND COMMAND SHOOT BURROUGHS WITH DISINTEGRATOR Present 506 *Burroughs is here* VariableGT 5 94 PrintMessage 28 *missed* TurnFlagON 15 *you shot at Burroughs* TurnCounterON 3 *Burroughs attack dur.* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH LASER Present 507 *Sabre is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH LASER Present 507 *Sabre is here* VariableGT 5 69 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH LAUNCHER Present 507 *Sabre is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH LAUNCHER Present 507 *Sabre is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH PHASER Present 507 *Sabre is here* VariableLT 5 80 *variable 5 < 80* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH PHASER Present 507 *Sabre is here* VariableGT 5 79 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH TORPEDO Present 507 *Sabre is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* PrintMessage 11 *ship damaged* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH TORPEDO Present 507 *Sabre is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH BEAM Present 507 *Sabre is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 507 *send Sabre to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 9 *add bounty* AddToVariable 26 3 *add to rank* PrintMessage 40 *Bounty is 9* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH BEAM Present 507 *Sabre is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH DISINTEGRATOR Present 507 *Sabre is here* VariableLT 5 95 *variable 5 < 95* Destroy 507 *send Sabre to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 9 *add bounty* AddToVariable 26 3 *add to rank* PrintMessage 40 *Bounty is 9* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT SABRE WITH DISINTEGRATOR Present 507 *Sabre is here* VariableGT 5 94 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH LASER Present 508 *Kuttner is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH LASER Present 508 *Kuttner is here* VariableGT 5 69 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH LAUNCHER Present 508 *Kuttner is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH LAUNCHER Present 508 *Kuttner is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH PHASER Present 508 *Kuttner is here* VariableLT 5 80 *variable 5 < 80* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH PHASER Present 508 *Kuttner is here* VariableGT 5 79 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH TORPEDO Present 508 *Kuttner is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* PrintMessage 11 *ship damaged* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH TORPEDO Present 508 *Kuttner is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH BEAM Present 508 *Kuttner is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* Destroy 508 *send Kuttner to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 10 *add bounty* AddToVariable 26 4 *add to rank* PrintMessage 41 *Bounty is 10* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH BEAM Present 508 *Kuttner is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH DISINTEGRATOR Present 508 *Kuttner is here* VariableLT 5 95 *variable 5 < 95* Destroy 508 *send Kuttner to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 10 *add bounty* AddToVariable 26 4 *add to rank* PrintMessage 41 *Bounty is 10* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT KUTTNER WITH DISINTEGRATOR Present 508 *Kuttner is here* VariableGT 5 94 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH LASER Present 509 *Wraith is here* VariableLT 5 70 *variable 5 < 70* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH LASER Present 509 *Wraith is here* VariableGT 5 69 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH LAUNCHER Present 509 *Wraith is here* VariableLT 5 75 *variable 5 < 75* AddToVariable 27 1 *missile used* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH LAUNCHER Present 509 *Wraith is here* VariableGT 5 74 AddToVariable 27 1 *missile used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH PHASER Present 509 *Wraith is here* VariableLT 5 80 *variable 5 < 80* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH PHASER Present 509 *Wraith is here* VariableGT 5 79 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH TORPEDO Present 509 *Wraith is here* VariableLT 5 85 *variable 5 < 85* AddToVariable 28 1 *torpedo used* PrintMessage 12 *ship unharmed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH TORPEDO Present 509 *Wraith is here* VariableGT 5 84 AddToVariable 28 1 *torpedo used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH BEAM Present 509 *Wraith is here* VariableLT 5 90 *variable 5 < 90* AddToVariable 29 1 *shot used* PrintMessage 11 *ship damaged* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH BEAM Present 509 *Wraith is here* VariableGT 5 89 AddToVariable 29 1 *shot used* PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH DISINTEGRATOR Present 509 *Wraith is here* VariableLT 5 95 *variable 5 < 95* Destroy 509 *send Wraith to room 0* PrintMessage 10 *ship destroyed* AddToVariable 25 20 *add bounty* AddToVariable 26 4 *add to rank* PrintMessage 42 *Bounty is 20* TurnFlagOFF 7 *hostile ship gone* DoneWithTurn END_COMMAND COMMAND SHOOT WRAITH WITH DISINTEGRATOR Present 509 *Wraith is here* VariableGT 5 94 PrintMessage 28 *missed* DoneWithTurn END_COMMAND COMMAND SHOOT INHABITANT WITH CAMERA Present 516 *Ahboshatva woman here* IsCarrying 343 *has camera* SendToRoom 516 0 *get rid of woman* PrintMessage 232 *woman runs from camera* DoneWithTurn END_COMMAND COMMAND SHOOT KRISHNA WITH ANY PrintMessage 244 *can't shoot Krishna DoneWithTurn END_COMMAND COMMAND BUY ANY NOT AtLocationGT 179 *not in a ship shop* NOUNIsLocked *ship weapon or improvement* OR NOT AtLocationLT 196 NOUNIsLocked *ship weapon or improvement* PrintMessage 150 *can't buy that here* DoneWithTurn END_COMMAND COMMAND BUY ANY NOT AtLocationGT 195 *not in a trading post* NOUNIsPoisonous OR NOT AtLocationLT 214 NOUNIsPoisonous *a trade item* PrintMessage 165 *can't buy that here* DoneWithTurn END_COMMAND COMMAND BUY ANY IsNowhere 322 *you have no extra cargo bay* VariableGT 30 19 *first cargo bay is full* NOUNIsPoisonous PrintMessage 168 *your cargo bay is full* DoneWithTurn END_COMMAND COMMAND BUY ANY IsSomewhere 322 VariableGT 30 39 NOUNIsPoisonous *a trade item* PrintMessage 168 *your cargo bay is full* DoneWithTurn END_COMMAND COMMAND BUY ANY AtLocation 256 *Yongmui shop* NOUNInRoom *the item is here but not yours* VariableLT 25 25 *player doesn't have 25 cr.* PrintMessage 135 *insufficient funds* DoneWithTurn END_COMMAND COMMAND BUY ANY AtLocation 256 *Yongmui shop* NOUNInRoom *the item is here but not yours* VariableGT 25 24 *player has at least 25 cr.* GetNOUN *get the item* SubtractFromVariable 25 25 *pay 25 credits* PrintMessage 227 *Yongmui item purchased* DoneWithTurn END_COMMAND COMMAND BUY ANY AtLocation 276 *Apadoon bookstore* NOUNInRoom *the item is here but not yours* VariableLT 25 1500 *player doesn't have 1500 cr.* PrintMessage 135 *insufficient funds* DoneWithTurn END_COMMAND COMMAND BUY ANY AtLocation 276 *Apadoon bookstore* NOUNInRoom *the item is here but not yours* VariableGT 25 1499 *player has at least 1500 cr.* GetNOUN *get the item* SubtractFromVariable 25 1500 *pay 1500 credits* PrintMessage 245 *bookstore item purchased* DoneWithTurn END_COMMAND COMMAND READ ATLAS NOT IsCarrying 354 *doesn't have atlas* PrintMessage 246 *can't read book without buying it* DoneWithTurn END_COMMAND COMMAND READ BOOK NOT IsCarrying 353 *doesn't have Jane's Guide* PrintMessage 246 *can't read book without buying it* DoneWithTurn END_COMMAND COMMAND READ PRICE-LIST AtLocationGT 179 AtLocationLT 196 *in the ship shop* PrintMessage 164 *weapons price list* DoneWithTurn END_COMMAND COMMAND READ PRICE-LIST AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 193 *category 1 trade list* DoneWithTurn END_COMMAND COMMAND READ PRICE-LIST AtLocationGT 199 AtLocationLT 204 *category 2 trading post* PrintMessage 194 *category 2 trade list* DoneWithTurn END_COMMAND COMMAND READ PRICE-LIST AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 195 *category 3 trade list* DoneWithTurn END_COMMAND COMMAND READ PRICE-LIST AtLocationGT 207 AtLocationLT 211 *category 4 trading post* PrintMessage 196 *category 4 trade list* DoneWithTurn END_COMMAND COMMAND READ PRICE-LIST AtLocationGT 210 AtLocationLT 214 *category 5 trading post* PrintMessage 197 *category 5 trade list* DoneWithTurn END_COMMAND COMMAND BUY LASER PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY LAUNCHER VariableLT 25 250 *player doesn't have 250 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY LAUNCHER VariableLT 27 5 *less than 5 missiles used* PrintMessage 136 *insufficient storage space* DoneWithTurn END_COMMAND COMMAND BUY LAUNCHER VariableGT 25 249 *player has at least 250 cr* SetVariableTo 27 0 *no missiles used* SubtractFromVariable 25 250 *take 250 credits* PrintMessage 134 *bought 5 missiles* DoneWithTurn END_COMMAND COMMAND BUY PHASER IsSomewhere 302 *has a phaser* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY PHASER VariableLT 25 2000 *player doesn't have 2000 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY PHASER VariableGT 25 1999 *player has at least 2000 cr* SubtractFromVariable 25 2000 *take 2000 credits* SendToRoom 302 299 *put phaser "somewhere"* PrintMessage 145 *bought phaser* DoneWithTurn END_COMMAND COMMAND BUY TORPEDO VariableLT 25 1200 *player doesn't have 1200 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY TORPEDO IsSomewhere 303 *has a torpedo system* VariableLT 28 5 *less than 5 missiles used* PrintMessage 136 *insufficient storage space* DoneWithTurn END_COMMAND COMMAND BUY TORPEDO VariableGT 25 1199 *player has at least 1200 cr* SetVariableTo 28 0 *no torpedos used* SubtractFromVariable 25 1200 *take 1200 credits* SendToRoom 303 299 *put torp. sys. "somewhere"* PrintMessage 149 *bought 5 torpedos* DoneWithTurn END_COMMAND COMMAND BUY BEAM IsSomewhere 304 *has a particle beam* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY BEAM VariableLT 25 5500 *player doesn't have 5500 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY BEAM VariableGT 25 5499 *player has at least 5500 cr* SubtractFromVariable 25 5500 *take 5500 credits* SendToRoom 304 299 *put beam "somewhere"* PrintMessage 134 *bought particle beam* DoneWithTurn END_COMMAND COMMAND BUY RECHARGE IsNowhere 304 *don't have a beam* PrintMessage 143 *no particle beam* DoneWithTurn END_COMMAND COMMAND BUY RECHARGE VariableLT 29 51 *has not used up recharge* PrintMessage 136 *insufficient storage* DoneWithTurn END_COMMAND COMMAND BUY RECHARGE VariableLT 25 500 *player doesn't have 500 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY RECHARGE VariableGT 25 499 *player has at least 499 cr* SubtractFromVariable 25 500 *take 500 credits* SetVariableTo 29 0 *recharge beam* PrintMessage 142 *bought recharge* DoneWithTurn END_COMMAND COMMAND BUY DISINTEGRATOR IsSomewhere 305 *has a disintegrator* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY DISINTEGRATOR VariableLT 25 8000 *player doesn't have 8000 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY DISINTEGRATOR VariableGT 25 7999 *player has at least 8000 cr* SubtractFromVariable 25 8000 *take 8000 credits* SendToRoom 305 299 *put disintegrator "somewhere"* PrintMessage 147 *bought disintegrator* DoneWithTurn END_COMMAND COMMAND BUY SHIELD2 IsSomewhere 308 *has a shield2* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY SHIELD2 VariableLT 25 750 *player doesn't have 750 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY SHIELD2 VariableGT 25 749 *player has at least 750 cr* SubtractFromVariable 25 750 *take 750 credits* SendToRoom 308 299 *put shield2 "somewhere"* SetVariableTo 13 150 *shield strength* PrintMessage 155 *bought shield2* DoneWithTurn END_COMMAND COMMAND BUY SHIELD3 IsSomewhere 309 *has a shield3* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY SHIELD3 VariableLT 25 2500 *player doesn't have 2500 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY SHIELD3 VariableGT 25 2499 *player has at least 2500 cr* SubtractFromVariable 25 2500 *take 2500 credits* SendToRoom 309 299 *put shield3 "somewhere"* SetVariableTo 13 250 *shield strength* PrintMessage 156 *bought shield3* DoneWithTurn END_COMMAND COMMAND BUY SHIELD4 IsSomewhere 310 *has a shield4* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY SHIELD4 VariableLT 25 5000 *player doesn't have 5000 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY SHIELD4 VariableGT 25 4999 *player has at least 5000 cr* SubtractFromVariable 25 5000 *take 5000 credits* SendToRoom 310 299 *put shield4 "somewhere"* SetVariableTo 13 400 *shield strength* PrintMessage 157 *bought shield4* DoneWithTurn END_COMMAND COMMAND BUY DETECTOR IsSomewhere 311 *has a detector* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY DETECTOR VariableLT 25 8000 *player doesn't have 8000 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY DETECTOR VariableGT 25 7999 *player has at least 8000 cr* SubtractFromVariable 25 8000 *take 8000 credits* SendToRoom 311 299 *put detector "somewhere"* PrintMessage 158 *bought detector* DoneWithTurn END_COMMAND COMMAND BUY DEVICE IsSomewhere 312 *has a device* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY DEVICE VariableLT 25 10000 *player doesn't have 10,000 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY DEVICE VariableGT 25 9999 *player has at least 10,000 cr* SubtractFromVariable 25 10000 *take 10,000 credits* SendToRoom 312 299 *put device "somewhere"* PrintMessage 159 *bought device* DoneWithTurn END_COMMAND COMMAND BUY BAY IsSomewhere 322 *has a bay* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY BAY VariableLT 25 2000 *player doesn't have 2000 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY BAY VariableGT 25 1999 *player has at least 2000 cr* SubtractFromVariable 25 2000 *take 2000 credits* SendToRoom 322 299 *put bay "somewhere"* PrintMessage 167 *bought bay* DoneWithTurn END_COMMAND COMMAND BUY FUEL VariableLT 25 50 *player doesn't have 50 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY FUEL VariableGT 25 49 *player has at least 50 cr* SubtractFromVariable 25 50 *take 50 credits* SetVariableTo 45 10 *fill fuel tank* PrintMessage 238 *bought fuel* DoneWithTurn END_COMMAND COMMAND BUY ARRAY AtLocationLT 180 *not at ship shop* PrintMessage 150 *can't buy that here* DoneWithTurn END_COMMAND COMMAND BUY ARRAY AtLocationGT 195 *not at ship shop* PrintMessage 150 *can't buy that here* DoneWithTurn END_COMMAND COMMAND BUY ARRAY IsSomewhere 323 *has a tractor array* PrintMessage 140 *already have it* DoneWithTurn END_COMMAND COMMAND BUY ARRAY VariableLT 25 1500 *player doesn't have 1500 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ARRAY VariableGT 25 1499 *player has at least 1500 cr* SubtractFromVariable 25 1500 *take 1500 credits* SendToRoom 323 299 *put array "somewhere"* PrintMessage 207 *bought array* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableLT 25 10 *player doesn't have 10 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 25 9 *player has at least 10 cr* PrintMessage 169 *1 food bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 31 1 *1 food bought* SubtractFromVariable 25 10 *take 10 cr* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableLT 25 9 *player doesn't have 9 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 25 8 *player has at least 9 cr* PrintMessage 169 *1 food bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 31 1 *1 food bought* SubtractFromVariable 25 9 *take 9 cr* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableLT 25 8 *player doesn't have 8 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 25 7 *player has at least 8 cr* PrintMessage 169 *1 food bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 31 1 *1 food bought* SubtractFromVariable 25 8 *take 8 cr* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 207 AtLocationLT 211 *category 4 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableLT 25 6 *player doesn't have 6 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY FOOD AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 25 5 *player has at least 6 cr* PrintMessage 169 *1 food bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 31 1 *1 food bought* SubtractFromVariable 25 6 *take 6 cr* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableLT 25 10 *player doesn't have 10 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 25 9 *player has at least 10 cr* PrintMessage 172 *1 cloth bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 32 1 *1 cloth bought* SubtractFromVariable 25 10 *take 10 cr* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 199 AtLocationLT 204 *category 2 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableLT 25 14 *player doesn't have 14 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 25 13 *player has at least 14 cr* PrintMessage 172 *1 cloth bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 32 1 *1 cloth bought* SubtractFromVariable 25 14 *take 14 cr* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 207 AtLocationLT 211 *category 4 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableLT 25 13 *player doesn't have 13 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY CLOTH AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 25 12 *player has at least 13 cr* PrintMessage 172 *1 cloth bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 32 1 *1 cloth bought* SubtractFromVariable 25 13 *take 13 cr* DoneWithTurn END_COMMAND COMMAND BUY DRUGS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableLT 25 18 *player doesn't have 18 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY DRUGS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 25 17 *player has at least 18 cr* PrintMessage 173 *1 drugs bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 34 1 *1 drugs bought* SubtractFromVariable 25 18 *take 18 cr* DoneWithTurn END_COMMAND COMMAND BUY DRUGS AtLocationGT 199 AtLocationLT 208 *category 2 or 3 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY DRUGS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableLT 25 27 *player doesn't have 27 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY DRUGS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 25 26 *player has at least 26 cr* PrintMessage 173 *1 drugs bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 34 1 *1 drugs bought* SubtractFromVariable 25 27 *take 27 cr* DoneWithTurn END_COMMAND COMMAND BUY DRUGS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY ENTERTAINMENT AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableLT 25 26 *player doesn't have 26 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ENTERTAINMENT AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 25 25 *player has at least 26 cr* PrintMessage 174 *1 entertainment bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 36 1 *1 entertainment bought* SubtractFromVariable 25 26 *take 26 cr* DoneWithTurn END_COMMAND COMMAND BUY ENTERTAINMENT AtLocationGT 199 AtLocationLT 204 *category 2 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY ENTERTAINMENT AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableLT 25 42 *player doesn't have 42 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ENTERTAINMENT AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 25 41 *player has at least 41 cr* PrintMessage 174 *1 entertainment bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 36 1 *1 entertainment bought* SubtractFromVariable 25 42 *take 42 cr* DoneWithTurn END_COMMAND COMMAND BUY ENTERTAINMENT AtLocationGT 207 AtLocationLT 214 *category 4 or 5 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableLT 25 70 *player doesn't have 70 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 25 69 *player has at least 70 cr* PrintMessage 175 *1 platinum* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 38 1 *1 entertainment bought* SubtractFromVariable 25 70 *take 70 cr* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 199 AtLocationLT 204 *category 2 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableLT 25 79 *player doesn't have 79 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 25 78 *player has at least 78 cr* PrintMessage 175 *1 platinum bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 38 1 *1 entertainment bought* SubtractFromVariable 25 79 *take 79 cr* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 207 AtLocationLT 211 *category 4 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableLT 25 63 *player doesn't have 63 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY PLATINUM AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 25 62 *player has at least 63 cr* PrintMessage 175 *1 platinum bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 38 1 *1 entertainment bought* SubtractFromVariable 25 63 *take 63 cr* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableLT 25 15 *player doesn't have 15 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 25 14 *player has at least 14 cr* PrintMessage 176 *1 electronics bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 33 1 *1 electronics bought* SubtractFromVariable 25 15 *take 15 cr* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableLT 25 25 *player doesn't have 25 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 25 24 *player has at least 25 cr* PrintMessage 176 *1 electronics bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 33 1 *1 electronics bought* SubtractFromVariable 25 25 *take 25 cr* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableLT 25 13 *player doesn't have 13 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ELECTRONICS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 25 12 *player has at least 13 cr* PrintMessage 176 *1 electronics bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 33 1 *1 electronics bought* SubtractFromVariable 25 13 *take 13 cr* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableLT 25 24 *player doesn't have 24 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 25 23 *player has at least 24 cr* PrintMessage 177 *1 arms bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 35 1 *1 arms bought* SubtractFromVariable 25 24 *take 24 cr* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableLT 25 37 *player doesn't have 37 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 25 36 *player has at least 37 cr* PrintMessage 177 *1 arms bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 35 1 *1 arms bought* SubtractFromVariable 25 37 *take 37 cr* DoneWithTurn END_COMMAND COMMAND BUY ARMS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableLT 25 49 *player doesn't have 49 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 25 48 *player has at least 49 cr* PrintMessage 178 *1 gold bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 37 1 *1 gold bought* SubtractFromVariable 25 49 *take 49 cr* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableLT 25 62 *player doesn't have 62 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 25 61 *player has at least 62 cr* PrintMessage 178 *1 gold bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 37 1 *1 gold bought* SubtractFromVariable 25 62 *take 62 cr* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableLT 25 48 *player doesn't have 48 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY GOLD AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 25 47 *player has at least 48 cr* PrintMessage 178 *1 gold bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 37 1 *1 gold bought* SubtractFromVariable 25 48 *take 48 cr* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableLT 25 22 *player doesn't have 22 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 25 21 *player has at least 22 cr* PrintMessage 179 *1 rarities bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 39 1 *1 rarities bought* SubtractFromVariable 25 22 *take 22 cr* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableLT 25 95 *player doesn't have 37 cr* PrintMessage 135 *not enough funds* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 25 94 *player has at least 95 cr* PrintMessage 179 *1 rarities bought* AddToVariable 30 1 *1 item in cargo bay* AddToVariable 39 1 *1 rarities bought* SubtractFromVariable 25 95 *take 95 cr* DoneWithTurn END_COMMAND COMMAND BUY RARITIES AtLocationGT 210 AtLocationLT 214 *category 5 trading post* PrintMessage 171 *we don't sell NOUN here* DoneWithTurn END_COMMAND COMMAND SELL ANY AtLocationLT 196 *not at a trading post* PrintMessage 166 *only sell at trading post* DoneWithTurn END_COMMAND COMMAND SELL ANY AtLocationGT 213 *not at a trading post* PrintMessage 166 *only sell at trading post* DoneWithTurn END_COMMAND COMMAND SELL FOOD VariableEquals 31 0 *no food bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL FOOD AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 31 0 *you have food* SubtractFromVariable 31 1 *1 food sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 9 *give 9 credits* PrintMessage 181 *1 food sold* DoneWithTurn END_COMMAND COMMAND SELL FOOD AtLocationGT 199 AtLocationLT 208 *category 2 or 3 trading post* VariableGT 31 0 *you have food* SubtractFromVariable 31 1 *1 food sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 8 *give 8 credits* PrintMessage 181 *1 food sold* DoneWithTurn END_COMMAND COMMAND SELL FOOD AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 31 0 *you have food* SubtractFromVariable 31 1 *1 food sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 15 *give 15 credits* PrintMessage 181 *1 food sold* DoneWithTurn END_COMMAND COMMAND SELL FOOD AtLocationGT 210 AtLocationLT 214 *category 5 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL ELECTRONICS VariableEquals 33 0 *no electronics bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL ELECTRONICS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 33 0 *you have electronics* SubtractFromVariable 33 1 *1 electronics sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 22 *give 22 credits* PrintMessage 183 *1 electronics sold* DoneWithTurn END_COMMAND COMMAND SELL ELECTRONICS AtLocationGT 199 AtLocationLT 208 *category 2 or 3 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL ELECTRONICS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 33 0 *you have electronics* SubtractFromVariable 33 1 *1 electronics sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 24 *give 24 credits* PrintMessage 183 *1 electronics sold* DoneWithTurn END_COMMAND COMMAND SELL ELECTRONICS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL ARMS VariableEquals 35 0 *no arms bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL ARMS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 35 0 *you have arms* SubtractFromVariable 35 1 *1 arms sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 31 *give 31 credits* PrintMessage 184 *1 arms sold* DoneWithTurn END_COMMAND COMMAND SELL ARMS AtLocationGT 199 AtLocationLT 208 *category 2 or 3 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL ARMS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 35 0 *you have arms* SubtractFromVariable 35 1 *1 arms sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 35 *give 35 credits* PrintMessage 184 *1 arms sold* DoneWithTurn END_COMMAND COMMAND SELL ARMS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 35 0 *you have arms* SubtractFromVariable 35 1 *1 arms sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 31 *give 31 credits* PrintMessage 184 *1 arms sold* DoneWithTurn END_COMMAND COMMAND SELL GOLD VariableEquals 37 0 *no gold bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL GOLD AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 37 0 *you have gold* SubtractFromVariable 37 1 *1 gold sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 63 *give 63 credits* PrintMessage 185 *1 gold sold* DoneWithTurn END_COMMAND COMMAND SELL GOLD AtLocationGT 199 AtLocationLT 204 *category 2 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL GOLD AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 37 0 *you have gold* SubtractFromVariable 37 1 *1 gold sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 77 *give 77 credits* PrintMessage 185 *1 gold sold* DoneWithTurn END_COMMAND COMMAND SELL GOLD AtLocationGT 207 AtLocationLT 214 *category 4 or 5 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL RARITIES VariableEquals 39 0 *no rarities bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL RARITIES AtLocationGT 195 AtLocationLT 200 *category 1 trading post* VariableGT 39 0 *you have rarities* SubtractFromVariable 39 1 *1 rarities sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 48 *give 48 credits* PrintMessage 186 *1 rarities sold* DoneWithTurn END_COMMAND COMMAND SELL RARITIES AtLocationGT 199 AtLocationLT 204 *category 2 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL RARITIES AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 39 0 *you have rarities* SubtractFromVariable 39 1 *1 rarities sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 127 *give 127 credits* PrintMessage 186 *1 rarities sold* DoneWithTurn END_COMMAND COMMAND SELL RARITIES AtLocationGT 207 AtLocationLT 211 *category 4 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL RARITIES AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 39 0 *you have rarities* SubtractFromVariable 39 1 *1 rarities sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 175 *give 175 credits* PrintMessage 186 *1 rarities sold* DoneWithTurn END_COMMAND COMMAND SELL CLOTH VariableEquals 32 0 *no cloth bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL CLOTH AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 182 *don't buy noun* DoneWithTurn END_COMMAND COMMAND SELL CLOTH AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 32 0 *you have cloth* SubtractFromVariable 32 1 *1 cloth sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 13 *give 13 credits* PrintMessage 187 *1 cloth sold* DoneWithTurn END_COMMAND COMMAND SELL CLOTH AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL CLOTH AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 32 0 *you have cloth* SubtractFromVariable 32 1 *1 cloth sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 17 *give 17 credits* PrintMessage 187 *1 cloth sold* DoneWithTurn END_COMMAND COMMAND SELL CLOTH AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 32 0 *you have cloth* SubtractFromVariable 32 1 *1 cloth sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 11 *give 11 credits* PrintMessage 187 *1 cloth sold* DoneWithTurn END_COMMAND COMMAND SELL DRUGS VariableEquals 34 0 *no drugs bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL DRUGS AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 182 *don't buy noun* DoneWithTurn END_COMMAND COMMAND SELL DRUGS AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 34 0 *you have drugs* SubtractFromVariable 34 1 *1 drugs sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 30 *give 30 credits* PrintMessage 188 *1 drugs sold* DoneWithTurn END_COMMAND COMMAND SELL DRUGS AtLocationGT 203 AtLocationLT 208 *category 3 trading post* VariableGT 34 0 *you have drugs* SubtractFromVariable 34 1 *1 drugs sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 37 *give 37 credits* PrintMessage 188 *1 drugs sold* DoneWithTurn END_COMMAND COMMAND SELL DRUGS AtLocationGT 207 AtLocationLT 211 *category 4 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL DRUGS AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 34 0 *you have drugs* SubtractFromVariable 34 1 *1 drugs sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 48 *give 48 credits* PrintMessage 188 *1 drugs sold* DoneWithTurn END_COMMAND COMMAND SELL ENTERTAINMENT VariableEquals 36 0 *no entertainment bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL ENTERTAINMENT AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 182 *don't buy noun* DoneWithTurn END_COMMAND COMMAND SELL ENTERTAINMENT AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 36 0 *you have entertainmant* SubtractFromVariable 36 1 *1 entertainment sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 47 *give 47 credits* PrintMessage 189 *1 entertainment sold* DoneWithTurn END_COMMAND COMMAND SELL ENTERTAINMENT AtLocationGT 203 AtLocationLT 208 *category 3 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL ENTERTAINMENT AtLocationGT 207 AtLocationLT 211 *category 4 trading post* VariableGT 36 0 *you have entertainmant* SubtractFromVariable 36 1 *1 entertainment sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 69 *give 69 credits* PrintMessage 189 *1 entertainment sold* DoneWithTurn END_COMMAND COMMAND SELL ENTERTAINMENT AtLocationGT 210 AtLocationLT 214 *category 5 trading post* VariableGT 36 0 *you have entertainmant* SubtractFromVariable 36 1 *1 entertainment sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 73 *give 73 credits* PrintMessage 189 *1 entertainment sold* DoneWithTurn END_COMMAND COMMAND SELL PLATINUM VariableEquals 38 0 *no platinum bought* PrintMessage 180 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SELL PLATINUM AtLocationGT 195 AtLocationLT 200 *category 1 trading post* PrintMessage 182 *don't buy noun* DoneWithTurn END_COMMAND COMMAND SELL PLATINUM AtLocationGT 199 AtLocationLT 204 *category 2 trading post* VariableGT 38 0 *you have platinum* SubtractFromVariable 38 1 *1 platinum sold* SubtractFromVariable 30 1 *1 cargo item dumped* AddToVariable 25 86 *give 86 credits* PrintMessage 190 *1 platinum sold* DoneWithTurn END_COMMAND COMMAND SELL PLATINUM AtLocationGT 203 AtLocationLT 214 *category 3, 4 or 5 trading post* PrintMessage 182 *don't buy NOUN* DoneWithTurn END_COMMAND COMMAND SELL ANY NOUNIsPoisonous *a trade item* VariableLT 30 1 *cargo bay empty* PrintMessage 170 *no NOUN to sell* DoneWithTurn END_COMMAND COMMAND SHOW EMERALD TO PROPRIETOR IsCarrying 325 *has spanok. emerald* AtLocation 205 *Planet 33 trading post* SendToRoom 325 0 *take emerald* AddToVariable 25 1000 *give 1000 credits* PrintMessage 208 *accepts emerald* DoneWithTurn END_COMMAND COMMAND SHOW NUMNUMS TO PROPRIETOR IsCarrying 327 *has Nursultan Numnums* AtLocationGT 195 AtLocationLT 214 *any trading post* SendToRoom 327 0 *take numnums* AddToVariable 25 75 *give 75 credits* PrintMessage 210 *accepts numnums* DoneWithTurn END_COMMAND COMMAND SHOW BIVALVE TO PROPRIETOR IsCarrying 331 *has Wasongian bivalve* AtLocation 212 *Planet 18 trading post* SendToRoom 331 0 *take bivalve* AddToVariable 25 25 *give 25 credits* PrintMessage 214 *accepts bivalve* DoneWithTurn END_COMMAND COMMAND SHOW GRAPPLEHOOK TO PROPRIETOR IsCarrying 332 *has unigrav grapplehook* AtLocationGT 195 AtLocationLT 200 *category 1 trading post* SendToRoom 332 0 *take grapplehook* AddToVariable 25 200 *give 200 credits* PrintMessage 215 *accepts grapplehook* DoneWithTurn END_COMMAND COMMAND SHOW GRAPPLEHOOK TO PROPRIETOR IsCarrying 332 *has unigrav grapplehook* AtLocationGT 203 AtLocationLT 208 *category 3 trading post* SendToRoom 332 0 *take grapplehook* AddToVariable 25 200 *give 200 credits* PrintMessage 215 *accepts grapplehook* DoneWithTurn END_COMMAND COMMAND SHOW GRAPPLEHOOK TO PROPRIETOR IsCarrying 332 *has unigrav grapplehook* AtLocationGT 210 AtLocationLT 214 *category 5 trading post* SendToRoom 332 0 *take grapplehook* AddToVariable 25 200 *give 200 credits* PrintMessage 215 *accepts grapplehook* DoneWithTurn END_COMMAND COMMAND SHOW RING TO PROPRIETOR IsCarrying 333 *has triplex ring* AtLocationGT 195 AtLocationLT 214 *any trading post* PrintMessage 216 *triplex ring refused* DoneWithTurn END_COMMAND COMMAND SHOW PIDLETTO TO PROPRIETOR IsCarrying 335 *has pidletto* AtLocation 198 *trading post Jimmyjimjim* SendToRoom 335 237 *pidletto back to Gorsk* AddToVariable 25 300 *give 300 credits* PrintMessage 217 *accepts pidletto* DoneWithTurn END_COMMAND COMMAND SHOW DAMASK TO PROPRIETOR IsCarrying 337 *has Gidlian damask* AtLocationGT 199 AtLocationLT 204 *category 2 trading post* SendToRoom 337 0 *takes damask* AddToVariable 25 50 *give 50 credits* PrintMessage 221 *accepts damask* DoneWithTurn END_COMMAND COMMAND SHOW DAMASK TO PROPRIETOR IsCarrying 337 *has Gidlian damask* AtLocationGT 207 AtLocationLT 214 *category 4 or 5 trading post* SendToRoom 337 0 *takes damask* AddToVariable 25 50 *give 50 credits* PrintMessage 221 *accepts damask* DoneWithTurn END_COMMAND COMMAND SHOW SCULPTURE TO PROPRIETOR IsCarrying 338 *has sculpture* AtLocation 202 *trading post, Kronkite* SendToRoom 338 0 *takes sculpture* AddToVariable 25 100 *give 100 credits* PrintMessage 223 *accepts sculpture* DoneWithTurn END_COMMAND COMMAND SHOW NECKLACE TO PROPRIETOR IsCarrying 344 *has shell necklace* AtLocation 206 *trading post, Urk* SendToRoom 344 256 *necklace to Yongmui shop* AddToVariable 25 125 *give 125 credits* PrintMessage 229 *accepts sculpture* DoneWithTurn END_COMMAND COMMAND SHOW FAN TO PROPRIETOR IsCarrying 345 *has prayer fan* AtLocationGT 195 AtLocationLT 200 *category 1 trading post* SendToRoom 345 0 *take fan* AddToVariable 25 500 *give 500 credits* PrintMessage 230 *accepts prayer fan* DoneWithTurn END_COMMAND COMMAND SHOW FAN TO PROPRIETOR IsCarrying 345 *has prayer fan* AtLocationGT 203 AtLocationLT 207 *category 3 (except Ahbosh.) post* SendToRoom 345 0 *take fan* AddToVariable 25 500 *give 500 credits* PrintMessage 230 *accepts prayer fan* DoneWithTurn END_COMMAND COMMAND SHOW FAN TO PROPRIETOR IsCarrying 345 *has prayer fan* AtLocationGT 210 AtLocationLT 214 *category 5 trading post* SendToRoom 345 0 *take fan* AddToVariable 25 500 *give 500 credits* PrintMessage 230 *accepts prayer fan* DoneWithTurn END_COMMAND COMMAND SHOW INFILTRATOR TO PROPRIETOR IsCarrying 346 *has brain infiltrator* AtLocation 196 *Akron trading post* SendToRoom 346 0 *take infiltrator* AddToVariable 25 200 *give 200 credits* PrintMessage 234 *accepts infiltrator* DoneWithTurn END_COMMAND COMMAND SHOW ELIXR TO PROPRIETOR IsCarrying 351 *has Strontian Elixr* AtLocationGT 199 AtLocationLT 208 *category 2 or 3 trading post* SendToRoom 351 0 *take elixr* AddToVariable 25 250 *give 250 credits* PrintMessage 241 *accepts elixr* DoneWithTurn END_COMMAND COMMAND SHOW ELIXR TO PROPRIETOR IsCarrying 351 *has Strontian Elixr* AtLocationGT 210 AtLocationLT 214 *category 5 trading post* SendToRoom 351 0 *take elixr* AddToVariable 25 250 *give 250 credits* PrintMessage 241 *accepts elixr* DoneWithTurn END_COMMAND COMMAND SHOW RUBY TO PROPRIETOR IsCarrying 355 *has Yikliklixian Ruby* AtLocation 213 *trading post, Roosbahl* SendToRoom 355 0 *take ruby* AddToVariable 25 1000 *give 1000 credits* PrintMessage 248 *accepts ruby* DoneWithTurn END_COMMAND COMMAND SHOW SCROLL TO ARCHAEOLOGIST Present 523 *archaeologist is here* IsCarrying 365 *has Oogroo scroll* SendToRoom 365 0 *get rid of scroll* AddToVariable 25 500 *give 500 credits* PrintMessage 251 *accepts scroll* DoneWithTurn END_COMMAND COMMAND SHOW ANY PrintMessage 222 *not interested* DoneWithTurn END_COMMAND COMMAND SOUTHWEST AtLocation 56 *Yurgolac spaceport* NOT IsWearing 326 *no pressure suit* PrintMessage 209 *asphyxiates in poison atmosphere* GoToRoom 218 *enter clearing* KillPlayer DoneWithTurn END_COMMAND COMMAND SOUTH AtLocation 65 *Wasong spaceport* NOT IsCarrying 328 *doesn't have boat* GoToRoom 223 *go to ocean outside spaceport* PrintMessage 212 *drowns* KillPlayer DoneWithTurn END_COMMAND COMMAND SOUTH AtLocation 65 *Wasong spaceport* IsCarrying 328 *has boat* FlagOFF 23 *boat is not inflated* PrintMessage 212 *drowns* KillPlayer DoneWithTurn END_COMMAND COMMAND SOUTH AtLocation 107 *Ahboshatva spaceport* GoToRoom 259 *enter village* PrintMessage 231 *woman confronts you* DoneWithTurn END_COMMAND COMMAND SOUTH AtLocation 128 *Quiddenvlitz spaceport* NOT IsWearing 326 *no pressure suit* PrintMessage 237 *asphyxiates in methane atmosphere* GoToRoom 269 *enter path* KillPlayer DoneWithTurn END_COMMAND COMMAND NORTHEAST AtLocation 77 *Gorsk spaceport* NOT IsWearing 326 *no pressure suit* PrintMessage 218 *asphyxiates in sulfuric acid* GoToRoom 236 *enter plain* KillPlayer DoneWithTurn END_COMMAND COMMAND NORTHEAST AtLocation 116 *Gidlia spaceport* TurnCounterON 4 *sun duration counter* END_COMMAND COMMAND INFLATE BOAT IsCarrying 328 *has inflatable boat* PrintMessage 211 *boat inflates* TurnFlagON 23 *boat inflated* DoneWithTurn END_COMMAND COMMAND PUT NET IN WATER AtLocationGT 222 AtLocationLT 229 *among islands on Wasong* IsCarrying 329 *has fish net* PrintMessage 213 *you caught a bivalve* GetIt 331 *get a bivalve* DoneWithTurn END_COMMAND COMMAND TAKE ANY AtLocation 256 *Yongmui shop* NOUNInRoom *item is in room but not yours* PutNOUNInCurrentRoom *leave item* PrintMessage 228 *must buy it* DoneWithTurn END_COMMAND COMMAND TAKE ANY AtLocation 276 *Apadoon bookstore* NOUNInRoom *item is in room but not yours* PutNOUNInCurrentRoom *leave item* PrintMessage 228 *must buy it* DoneWithTurn END_COMMAND COMMAND TAKE ANY NOUNIsDrinkable *a surplus item on Wazoo* PutNOUNInCurrentRoom *leave item* PrintMessage 249 *you take it, look at it, drop it* DoneWithTurn END_COMMAND COMMAND TAKE PIDLETTO Present 335 *pidletto is here* NOT IsCarrying 335 *you aren't carrying it* NOT IsCarrying 334 *you don't have a cage* PrintMessage 219 *pidletto gets away* PutInCurrentRoom 335 *drop pidletto* DoneWithTurn END_COMMAND COMMAND TAKE PIDLETTO Present 335 *pidletto is here* NOT IsCarrying 335 *you aren't carrying it* IsCarrying 334 *you have a cage* PrintMessage 220 *put pidletto in cage* GetIt 335 *get pidletto* DoneWithTurn END_COMMAND COMMAND TAKE BARS Present 340 *gold bars are here* AtLocation 251 *mine shaft, Brikadink* IsNowhere 322 *don't have an extra cargo bay* VariableLT 30 20 *cargo bay not full* SendToRoom 340 299 *get rid of bars* AddToVariable 37 1 *gold loaded on ship* AddToVariable 30 1 *cargo unit loaded* PrintMessage 225 *gold autoloaded* DoneWithTurn END_COMMAND COMMAND TAKE BARS Present 340 *gold bars are here* AtLocation 251 *mine shaft, Brikadink* IsSomewhere 322 *you have an extra cargo bay* VariableLT 30 40 *cargo bay not full* SendToRoom 340 299 *get rid of bars* AddToVariable 37 1 *gold loaded on ship* AddToVariable 30 1 *cargo unit loaded* PrintMessage 225 *gold autoloaded* DoneWithTurn END_COMMAND COMMAND TAKE BARS Present 340 *gold bars are here* AtLocation 251 *mine shaft, Brikadink* IsNowhere 322 *don't have an extra cargo bay* VariableGT 30 19 *cargo bay full* SendToRoom 340 251 *leave bars in mine shaft* PrintMessage 226 *can't load gold* DoneWithTurn END_COMMAND COMMAND TAKE BARS Present 340 *gold bars are here* AtLocation 251 *mine shaft, Brikadink* IsSomewhere 322 *you have an extra cargo bay* VariableGT 30 39 *cargo bay full* SendToRoom 340 251 *leave bars in mine shaft* PrintMessage 226 *can't load gold* DoneWithTurn END_COMMAND COMMAND TAKE CHUNKS Present 348 *platinum chunks are here* AtLocation 270 *mine shaft, Quiddenvlitz* IsNowhere 322 *don't have an extra cargo bay* VariableLT 30 20 *cargo bay not full* SendToRoom 348 299 *get rid of chunks* AddToVariable 38 1 *platinum loaded on ship* AddToVariable 30 1 *cargo unit loaded* PrintMessage 235 *platinum autoloaded* DoneWithTurn END_COMMAND COMMAND TAKE CHUNKS Present 348 *platinum chunks are here* AtLocation 270 *mine shaft, Quiddenvlitz* IsSomewhere 322 *you have an extra cargo bay* VariableLT 30 40 *cargo bay not full* SendToRoom 348 299 *get rid of chunks* AddToVariable 38 1 *platinum loaded on ship* AddToVariable 30 1 *cargo unit loaded* PrintMessage 235 *platinum autoloaded* DoneWithTurn END_COMMAND COMMAND TAKE CHUNKS Present 348 *platinum chunks are here* AtLocation 270 *mine shaft, Quiddenvlitz* IsNowhere 322 *don't have an extra cargo bay* VariableGT 30 19 *cargo bay full* SendToRoom 348 270 *leave chunks in mine shaft* PrintMessage 236 *can't load platinum* DoneWithTurn END_COMMAND COMMAND TAKE CHUNKS Present 348 *platinum chunks are here* AtLocation 270 *mine shaft, Quiddenvlitz* IsSomewhere 322 *you have an extra cargo bay* VariableGT 30 39 *cargo bay full* SendToRoom 348 270 *leave chunks in mine shaft* PrintMessage 236 *can't load platinum* DoneWithTurn END_COMMAND COMMAND GIVE CREDITS TO KRISHNA IsSomewhere 352 *the credits exist* Present 520 *the Hari Krishna is here* VariableGT 25 99 *player has at least 100 cr* SendToRoom 520 0 *get rid of Krishna* SubtractFromVariable 25 100 *take 100 credits* PrintMessage 242 *pay Krishna, he leaves* DoneWithTurn END_COMMAND COMMAND GIVE CREDITS TO KRISHNA IsSomewhere 352 *the credits exist* Present 520 *the Hari Krishna is here* VariableLT 25 100 *player doesn't have 100 cr* SetVariableTo 25 0 *take all player's cash* PrintMessage 243 *you don't have enough* DoneWithTurn END_COMMAND