FLAG 0 ;Debug flag; FLAG 1 ;Player is out in open when ON, hiding when OFF.; FLAG 2 (* Player has offered treasures back to Sorcerer *) FLAG 3 ;player hears Sorcerer's footsteps approaching; FLAG 4 ;player has unlocked the teak box; FLAG 5 ;player has told Zim how s/he got into his lab; FLAG 6 ;Zim at door when ON, Zim able to block player's movements when OFF FLAG 7 ;Player has jumped with Zim in room; FLAG 8 ;player on a shelf when on; FLAG 9 ;music box playing; FLAG 10 ;falling walking stick flag: FLAG 11 ;player in open drawer REM: ANY commands VARIABLE 1 ;how many times player kisses Sorcerer; VARIABLE 2 ;how many times miniaturized player attacks Sorcerer; COUNTER 1 ;How many turns player has been on the same tile with Zim; REM: What happens when a player takes a plunge. COMMAND ANY AtLocation 135 NOT Present 399 ;No zim here; FlagOFF 3 player not hearing footsteps; Chance 8 ;of upsetting blackthorn stick; TurnFlagON 10 ;falling stick flag; PrintMessage 73 ;Stick falls; GoToRoom 80 ;The Fall Room; EndGame END_COMMAND COMMAND ANY AtLocation 80 (Player has fallen off a high place and ends back in lab) RelocateAll 18 0 ;all treasure in treasure room is lost, too; END_COMMAND COMMAND ANY AtLocation 80 ;Player has fallen off a high place and ends back in lab; IsCarryingSomething ;tests to see if player has any of zim's stuff; SendAllToRoom 0 ;player loses all his treasure; END_COMMAND COMMAND ANY AtLocation 80 ;Player has fallen off a high place and ends back in lab; Present 399 FlagON 6 TurnFlagON 7 ; Falling player flag; END_COMMAND COMMAND ANY FlagOFF 7 Player not falling in Zim's presence AtLocation 80 EndGame END_COMMAND COMMAND ANY NOT InRoom 399 Destroy 399 END_COMMAND REM: Zim Greenleaf's random entries into his magic laboratory. COMMAND ANY FlagOFF 10 CHANCE 1 (* Of Hearing Zim's approaching footsteps. *) NOT AtLocationLT 3 ;Player not in room less than Location 2; NOT AtLocationGT 171 ;Player not in room greater than 172 - Zim's normal lab; NOT InRoom 399 ;Zim is not in the room -- yet; FlagOFF 3 ;player does not hear footsteps; PrintMessage 12 (* Player hears footsteps approaching laboratory *) TurnFlagON 1 ;player is out in open; TurnFlagON 3 ;player hears approaching footsteps; END_COMMAND COMMAND ANY FlagON 1 (Player is not in hiding) FlagON 3 ;player hears footsteps approaching NOT InRoom 399 ;Zim is not in the room -- yet; AtLocation 88 (but player is in closet) TurnFlagOFF 1 (Player is already in hiding, so Zim does not find him) PrintMessage 21 (* Players hears Zim come in, putter, and leave. *) TurnFlagOFF 3 DoneWithTurn END_COMMAND COMMAND ANY FlagON 1 ; Player is not in hiding; FlagON 3 ;player hears footsteps approaching NOT InRoom 399 ;Zim is not in the room -- yet; AtLocationGT 16 Player is in room greater than Location 16 AtLocationLT 20 Player is in room less than 20 (under bureau) OR AtLocation 89 ;but player is under mid-chest; OR AtLocation 131 ; Player is in top of date tree; OR AtLocationGT 89 ;under bookcase; AtLocationLT 94 TurnFlagOFF 1 (Player is already in hiding, so Zim does not find him.) PrintMessage 13 (* Players hears Zim come in, putter, and leave. *) TurnFlagOFF 3 DoneWithTurn END_COMMAND COMMAND ANY FlagON 1 ; Player is not in hiding; FlagON 3 ;player hears footsteps approaching; NOT InRoom 399 ;Zim is not in the room -- yet; AtLocation 10 ;cabinet; OR AtLocation 11 OR AtLocation 38 ;cabinet; OR AtLocationGT 155 ;Player is in room greater than Location 155; AtLocationLT 169 ;Player is in room less than 20 (in cabinet); TurnFlagOFF 1 (Player is already in hiding, so Zim does not find him.) PrintMessage 121 (* Player sees Zim come in, putter, and leave. *) TurnFlagOFF 3 DoneWithTurn END_COMMAND COMMAND ANY FlagON 1 ;Player is not hiding.; FlagON 3 ;player hears footsteps approaching NOT InRoom 399 ;Zim is not in the room -- yet; AtLocationGT 135 ;Player is in room greater than Location 137; AtLocationLT 145 ;Player is in room less than 145 (inside bureau); OR AtLocationGT 150 ;drawer spaces; AtLocationLT 152 TurnFlagOFF 1 ;(Player is already in hiding, so Zim does not find him.); PrintMessage 22 (* Players hears Zim come in, putter, and leave. *) TurnFlagOFF 3 ;no longer hearing approaching footsteps; DoneWithTurn END_COMMAND COMMAND ANY NOT InRoom 399 ;Zim is not in room -- yet; FlagON 1 ;Player is not hiding.; FlagON 3 ;player hears footsteps approaching; NOT AtLocationLT 3 Player is in room greater than Location 2 NOT AtLocationGT 171 ;Player is in room less than 172 - Zim's normal lab *) PrintMessage 23 (* Ask and get answer to question "What should you do? *) PromptForYes ;TRUE if yes; TurnFlagOFF 1 (* Turn flag off because player is hiding. *) PrintMessage 13 (* Players hears Zim come in, putter, and leave. *) TurnFlagOFF 3 ;no more footsteps; DoneWithTurn END_COMMAND COMMAND ANY FlagON 1 (player is not hiding) FlagON 3 ;player hearing footsteps approach; PrintMessage 11 (* Last warning for player *) PrintMessage 23 (* Shall we hide?; PromptForYes ;TRUE if yes; TurnFlagOFF 1 ;player is hiding; PrintMessage 13 (* Zim comes in, putters, and leaves. *) TurnFlagOFF 3 ;player not hearing footsteps anymore; DoneWithTurn END_COMMAND COMMAND ANY FlagON 1 (* Player is not in hiding *) FlagON 3 ;player hearing footsteps; NOT AtLocationLT 2 ;Player not in room less than Location 2; NOT AtLocationGT 171 ;Player not in room greater than 172 - Zim's normal lab; NOT InRoom 399 ;zim not in room Tone 65 1000 ;makes a sound; Tone 80 1000 Tone 105 1000 PrintMessage 10 ;Zim enters room; PutInCurrentRoom 399 ; Put Zim in current room; TurnFlagOFF 3 ;now that Zim is here, who needs footsteps? AddToGroup 399 END_COMMAND COMMAND ANY Present 399 ;zim is in room FlagON 1 (* Player is not in hiding *) NOT AtLocationLT 3 ;Player not in room less than Location 3; NOT AtLocationGT 171 ;Player not in room greater than 172 - Zim's normal lab; PrintMessage 9 ;Zim enters, introduces self; asks how player got in; TurnFlagOFF 1 ;player does not need to hide, zim's here; TurnFlagON 6 ;Zim is at door; DoneWithTurn END_COMMAND COMMAND ANY Present 399 ;Zim present; Present 301 ;Carnivora horriblis present; FlagON 6 ;Zim is at door; PrintMessage 60 ;Zim rescues player; Destroy 301 ;Whisks horriblis away. (this will rarely happen!); TurnFlagOFF 6 ;Zim can prevent a jump; DoneWithTurn END_COMMAND COMMAND ANY Present 399 ;zim is present; FlagON 6 ;Zim is standing at door; FlagOFF 8 ;Tests if player is on shelf; AtLocationGT 104 ;in or on bookcase. Any shelf lower than 105 Zim will miss; AtLocationLT 131 ;120 to 130 is the oak table; OR AtLocation 135 ;climbing the stick; OR AtLocation 142 ;drawer; OR AtLocationGT 144 ;bureau top; AtLocationLT 148 TurnFlagON 8 ;Player on a shelf; END_COMMAND COMMAND ANY Present 399 ;zim present; FlagON 6 ;Zim is standing at door; AtLocationGt 150 ;Bench; AtLocationLT 154 OR AtLocationGT 167 ;cabinet top; AtLocationLT 172 OR AtLocation 199 ;on round table TurnFlagON 8 ;player on a shelf; END_COMMAND COMMAND ANY FlagON 6 ;zim at door; FlagON 8 ;player on shelf; AtLocation 135 ;climbing blackthorn stick; PrintMessage 116 ;Zim lifts stick and moves player; GoToRoom 117 ;sets him/her on top of the bookcase; TurnFlagOFF 6 ;Zim close to player; DoneWithTurn END_COMMAND COMMAND ANY FlagON 8 Present 399 AtLocation 199 ;on round table; VerbIsDirection FlagON 6 ;zim at door, far from player; TurnFlagON 7 ;falling player flag; PrintMessage 39 ;Zim runs forward to rescue player; Chance 50 ;of Zim catching player before he kills himself; PrintMessage 41 ;Zim catches player; TurnFlagOFF 7 ;player not falling; GoToRoom 117 ;sets him/her on top of the bookcase; TurnFlagOFF 6 ;Zim close to player; DoneWithTurn END_COMMAND COMMAND ANY Present 399 FlagON 6 ;Zim far from player; FlagON 7 ;falling player flag; PrintMessage 40 ;Zim misses and has to fix up player before proceeding; GoToRoom 117 ;top of bookcase; PutInCurrentRoom 223 ;Gold bed; TurnFlagOFF 6 ;Zim close to player; TurnFlagOFF 7 ;falling player flag; DoneWithTurn END_COMMAND COMMAND ANY Present 399 FlagON 6 ;Zim is at door; FlagON 8 ;player was on bureau top; AtLocation 142 ;player has moved to open drawer; TurnFlagON 11 ;player in open drawer; END_COMMAND COMMAND ANY Present 399 FlagON 6 ;Zim is at door; SendToRoom 252 63 ;Put big feet in Room 63; END_COMMAND COMMAND ANY CounterEquals 1 8 ;player has been close to zim for 8 turns.; PrintMessage 141 GoToRoom 120 TurnFlagOFF 6 ;zim close to player; TurnFlagON 8 ;player on a shelf; TurnCounterOFF 1 DoneWithTurn END_COMMAND COMMAND ANY Present 399 FlagON 6 CounterEquals 1 0 AtLocation 62 OR AtLocation 63 OR AtLocation 96 TurnCounterON 1 ;Counts how many turns player is close to Zim; QuitAllCmds END_COMMAND REM: What happens when player tries to escape COMMAND EAST Present 399 ;THIS durn bunch of EAST commands are not working; FlagON 6 ;Zim at door; AtLocationGT 120 ;Tabletop; ;the same NORTH, SOUTH, and WEST commands; AtLocationLT 126 ;Tabletop; OR AtLocationGT 131 ;bench; AtLocationLT 135 ;Bench; OR AtLocationGT 145 ;bureau (This excludes part with open drawer); AtLocationLt 148 OR AtLocation 169 TurnFlagON 7 ;player falling flag; PrintMessage 39 ;Zim runs forward to catch player; END_COMMAND COMMAND EAST Present 399 ;zim in room; FlagON 7 ;player falling; Chance 50 ;of Zim catching player before he kills himself; PrintMessage 41 ;Zim catches player; TurnFlagOFF 7 ;player not falling; GoToRoom 117 ;sets him on top of the bookcase; TurnFlagOFF 6 ;Zim can prevent fall now; DoneWithTurn END_COMMAND COMMAND EAST Present 399 FlagON 6 ;Zim at door; FlagON 7 ;falling player; PrintMessage 40 ;Zim misses and has to fix up player before proceeding; GoToRoom 117 ;top of bookcase; PutInCurrentRoom 223 TurnFlagOFF 6 ;zim can prevent further falls; TurnFlagOFF 7 ;player not falling; DoneWithTurn END_COMMAND COMMAND EAST Present 399 ;as far as I know, THIS bunch IS working; NOT Present 301 FlagOFF 6 ;zim can catch player; AtLocationGT 120 ;big tabletop; AtLocationLT 126 RandomMessage 68 72 ;zim cannot allow jump PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND EAST FlagOFF 6 ;Zim is nearby; FlagON 11 ;player has been in drawer; AtLocationGT 145 ;top of bureau; AtLocationLT 148 RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND EAST Present 399 FlagOFF 8 ;player on floor; FlagOFF 6 PrintMessage 111 ;Zim moves in; PutInCurrentRoom 244 ;zim's hand; RandomMessage 34 36 DoneWithTurn END_COMMAND COMMAND EAST Present 399 FlagON 6 ;zim at door; FlagOFF 8 ;player on floor; RandomMessage 136 140 QuitAllCMDS END_COMMAND COMMAND NORTH Present 399 FlagON 6 ;Zim at door; AtLocation 120 ;top of bookcase; OR AtLocation 121 ;tabletop; OR AtLocation 130 ;tabletop; OR AtLocation 147 ;top of bureau; TurnFlagON 7 ;player falling flag; PrintMessage 39 ;Zim runs forward to catch player; END_COMMAND COMMAND NORTH Present 399 ;zim in room; FlagON 7 ;falling player flag; Chance 50 ;of Zim catching player before he kills himself; PrintMessage 41 ;Zim catches player; TurnFlagOFF 7 ;player not falling; GoToRoom 117 ;sets him on top of the bookcase; TurnFlagOFF 6 ;Zim can prevent another accident; DoneWithTurn END_COMMAND COMMAND NORTH Present 399 FlagON 6 ;Zim at door; FlagON 7 ;Player falling; PrintMessage 40 ;Zim misses and has to fix up player before proceeding; GoToRoom 117 ;top of bookcase; PutInCurrentRoom 223 ;put bed on bookcase; TurnFlagOFF 6 ; zim can stop fall; TurnFlagOFF 7 ;player not falling; DoneWithTurn END_COMMAND COMMAND NORTH Present 399 ;Zim here; FlagOff 6 ;Zim has rescued player from fall, can prevent a second one; AtLocation 120 ;top of bookcase; RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;zim's hand; DoneWithTurn END_COMMAND COMMAND NORTH Present 399 NOT Present 301 FlagOFF 6 ;zim can catch player; AtLocation 121 ;big tabletop; OR AtLocation 130 ;big tabletop; RandomMessage 68 72 ;zim cannot allow jump; PutInCurrentRoom 244 ;zim's hand; DoneWithTurn END_COMMAND COMMAND NORTH Present 399 FlagON 6 FlagON 11 ;player has moved into open drawer; PrintMessage 112 ;player disappears into bureau to no avail; TurnFlagOFF 6 DoneWithTurn END_COMMAND COMMAND NORTH Present 399 FlagOFF 6 ;zim is close up; FlagON 11 ;player is in drawer; AtLocation 142 ;open drawer; PutInCurrentRoom 244 ;hand; RandomMessage 113 115 ; zim remarks ; DoneWithTurn END_COMMAND COMMAND NORTH FlagOFF 6 FlagON 11 ;player has been in drawer; AtLocation 147 ;top of bureau; RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND NORTH Present 399 FlagOFF 8 ;player on floor; FlagOFF 6 ;Zim is close; PutInCurrentRoom 244 ;hand; PrintMessage 111 ;Zim has moved in; PrintMessage 58 ;hand blocks player's escape; RandomMessage 34 36 ;reassurances; DoneWithTurn END_COMMAND COMMAND NORTH Present 399 FlagON 6 ;zim at door; RandomMessage 136 140 QuitAllCMDS END_COMMAND COMMAND SOUTH Present 399 FlagON 6 ;Zim is still at door; AtLocation 117 ;top of bookcase; OR AtLocationGT 124 ;S tabletop; AtLocationLT 127 OR AtLocation 145 ;bureau top; OR AtLocationGT 168 ;Top of cabinet; AtLocationLT 172 TurnFlagON 7 ;falling player flag; PrintMessage 39 ;Zim runs forward to catch player; END_COMMAND COMMAND SOUTH FlagON 7 ;falling player flag Chance 50 ;of Zim catching player before he kills himself; PrintMessage 41 ;Zim catches player; TurnFlagOff 7 ;player no longer falling GoToRoom 117 ;sets him on top of the bookcase; TurnFlagOFF 6 ;Zim can prevent another fall; DoneWithTurn END_COMMAND COMMAND SOUTH Present 399 FlagON 6 FlagON 7 ;player falling flag; PrintMessage 40 ;Zim misses and has to fix up player before proceeding; GoToRoom 117 ;top of bookcase; PutInCurrentRoom 223 TurnFlagOFF 6 ;Zim close to player; TurnFlagOFF 7 ;Player not falling; DoneWithTurn END_COMMAND COMMAND SOUTH Present 399 FlagOff 6 ;Zim has rescued player from fall, can prevent a second one; AtLocation 117 ;S top of bookcase; RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND SOUTH Present 399 FlagOFF 6 ;zim can catch player; AtLocationGT 124 ;big tabletop; AtLocationLT 127 RandomMessage 68 72 ;zim cannot allow jump; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND SOUTH FlagOFF 6 ;Zim is nearby; FlagON 11 ;player has been in drawer; AtLocation 145 ;top of bureau; RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND SOUTH Present 399 FlagOFF 8 ;player on floor; PutInCurrentRoom 244 ;long slender hand; PrintMessage 111 ;zim has moved in; PrintMessage 58 ;zim blocks players' path with hand; RandomMessage 34 36 ; reassurances ; TurnFlagOFF 6 ;Zim is close to player; DoneWithTurn END_COMMAND COMMAND WEST Present 399 FlagON 6 ;Zim is still at door; AtLocationGt 104 ;in bookcase; AtLocationLt 121 ;top of bookcase; OR AtLocationGT 125 ;tabletop; AtLocationLT 131 ;tabletop; OR AtLocation 171 ;w cabinet top PrintMessage 39 ;Zim runs forward; TurnFlagON 7 ;Falling player flag; END_COMMAND COMMAND WEST FlagON 6 ;Zim is in door; FlagON 7 ;player falling; Chance 50 ;of Zim catching player before he kills himself; PrintMessage 41 ;Zim catches player; TurnFlagOFF 7 ;player not falling; GoToRoom 117 ;sets him on top of the bookcase; PutInCurrentRoom 223 ;gold bed; TurnFlagOFF 6 ;Zim can prevent a second fall; DoneWithTurn END_COMMAND COMMAND WEST Present 399 FlagON 6 FlagON 7 PrintMessage 40 ;Zim misses and has to fix up player before proceeding; GoToRoom 117 ;top of bookcase; PutInCurrentRoom 223 TurnFlagOFF 6 ;zim can prevent accidents; TurnFlagOFF 7 ;player not falling; DoneWithTurn END_COMMAND COMMAND WEST Present 399 FlagOff 6 ;Zim has rescued player from fall, can prevent a second one; AtLocationGt 116 ;top of bookcase; AtLocationLt 121 ;top of bookcase; RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND WEST Present 399 NOT Present 301 FlagOFF 6 ;Zim can catch player; AtLocationGt 125 AtLocationLt 131 RandomMessage 68 72 ;Zim cannot allow player to move; PutInCurrentRoom 244 ;Zim's hand; DoneWithTurn END_COMMAND COMMAND WEST Present 399 FlagOFF 8 ;player on floor; PutInCurrentRoom 244 ;long slender hand; PrintMessage 111 ;zim has moved in; PrintMessage 58 ;zim blocks players' path with hand; RandomMessage 34 36 ; reassurances ; TurnFlagOFF 6 ;Zim is close to player; DoneWithTurn END_COMMAND REM: INteraction with Zim commands COMMAND TOUCH ZIM Present 399 FlagOFF 6 PrintMessage 90 ;Zim tells player he's real; DoneWithTurn END_COMMAND COMMAND TOUCH ZIM Present 399 FlagON 6 PrintMessage 91 ;Zim is too far away to touch; DoneWithTurn END_COMMAND COMMAND TAKE ZIM Present 399 NOT AtLocation 198 ;sorcerer's normal-sized lab; PrintMessage 92 ;Zim is too big to take; DoneWithTurn END_COMMAND COMMAND TAKE ZIM Present 399 AtLocation 198 ;Zim's normal lab; PrintMessage 93 ;Zim will not be taken; DoneWithTurn END_COMMAND COMMAND KISS ZIM Present 399 FlagON 6 ;But he is not close up; PrintMessage 91 ;Zim is too far away to touch, let alone kiss; DoneWithTurn END_COMMAND COMMAND KISS HAND Present 244 ;hand; VariableEquals 1 0 AddToVariable 1 1 PrintMessage 127 ;Zim states he does not care for groveling; DoneWithTurn END_COMMAND COMMAND KISS HAND Present 244 VariableGT 1 0 VariableLT 1 4 AddToVariable 1 1 RandomMessage 128 129 DoneWithTurn END_COMMAND COMMAND KISS HAND Present 244 VariableGT 1 3 PrintMessage 130 ;Zim will stop player from this time forward; DoneWithTurn END_COMMAND COMMAND HELLO Present 399 ;Zim present; PrintMessage 37 ;Zim greets player back; DoneWithTurn END_COMMAND COMMAND TELL ZIM ABOUT VEEBRIS Present 399 IsNowhere 247 ;Veebris; AtLocation 198 PrintMessage 103 ;Zim tells player Veebris' lab is beyond portal; DoneWithTurn END_COMMAND COMMAND TELL ZIM ABOUT VEEBRIS Present 399 IsNowhere 247 ;Veebris; AtLocation 199 ;round table; OR AtLocationGT 2 ;Player not in room less than Location 2; AtLocationLT 171 ;Player not in room greater than 172 - Zim's normal lab; PrintMessage 38 TurnFlagON 5 ;player has told zim how he got there.; END_COMMAND COMMAND TELL ZIM ABOUT VEEBRIS FlagON 5 ;player has told zim how he got there; PrintMessage 46 (* Zim asks if player likes new size *) PromptForYES ;Prompts for Y or N -- TRUE if Yes; PrintMessage 8 (* Zim says "You do?" if player says 'yes.' *) PromptForYes PrintMessage 14 ;Zim cannot turn player loose if s/he remains miniature. *) PromptForYes PrintMessage 7 (* Zim makes player his tiny ward. *) TurnFlagOFF 5 EndGame DoneWithTurn END_COMMAND COMMAND TELL ZIM ABOUT VEEBRIS Present 399 ;Zim; FlagON 5 ;player has explained how s/he got into laboratory; FlagON 8 ;player is on a shelf; PrintMessage 6 ;zim sets player down & returns him to normal GoToRoom 198 ;Move Zim and player to Sorcerer's normal-sized lab *) PutInCurrentRoom 238 ;puts portal in room; DoneWithTurn END_COMMAND COMMAND TELL ZIM ABOUT VEEBRIS Present 399 FlagON 5 FlagOFF 8 ;player is NOT on shelf; PrintMessage 24 ; Zim returns player to normal and opens portal to Veebris.; GoToRoom 198 ;Move Zim and player to Sorcerer's normal-sized lab *) PutInCurrentRoom 238 ;puts portal in room; DoneWithTurn END_COMMAND COMMAND TELL ZIM ABOUT PORTAL ReDirectTo TELL ZIM ABOUT VEEBRIS END_COMMAND COMMAND ZIM, TELL ABOUT CRYSTAL VIAL NamePresent 399 NameIsNumber 399 ObjectIsNumber 233 PrintMessage 44 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT GLASS VIAL NamePresent 399 NameIsNumber 399 ObjectIsNumber 242 PrintMessage 47 ;zim tells player about macromorphic vapors; FlagOFF 5 ;player has not told zim how he entered laboratory; PrintMessage 45 ;zim persists in asking how person entered laboratory; DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT SPIDER NamePresent 399 NameIsNumber 399 IsSomewhere 310 ;live spider; OR IsSomewhere 249 ;dead spider; PrintMessage 99 ;The thing probably stowed away on a plant; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT SIZE NamePresent 399 NameIsNumber 399 FlagOFF 5 PrintMessage 42 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT BIRD NamePresent 399 NameIsNumber 399 PrintMessage 43 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT IRON KEY NamePresent 399 NameIsNumber 399 Present 209 ObjectIsNumber 209 PrintMessage 50 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT SILVER KEY NamePresent 399 NameIsNumber 399 Present 207 ;silver key is present; ObjectIsNumber 207 PrintMessage 51 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT COPPER KEY NamePresent 399 NameIsNumber 399 Present 204 ;copper key is present; ObjectIsNumber 204 PrintMessage 57 ;key to friend's house.; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT ELECTRUM KEY NamePresent 399 NameIsNumber 399 Present 206 ObjectIsNumber 206 PrintMessage 52 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT PLATINUM KEY NamePresent 399 NameIsNumber 399 ObjectIsNumber 208 AtLocationGT 2 ;Player not in room less than Location 2; AtLocationLT 171 ;Player not in room greater than 198 - Zim's normal lab; OR AtLocation 199 ;round table; PrintMessage 48 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT PLATINUM KEY NamePresent 399 NameIsNumber 399 ObjectIsNumber 208 AtLocation 198 OR AtLocation 199 PrintMessage 49 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT BOTANY NamePresent 399 NameIsNumber 399 PrintMessage 53 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT WAND NamePresent 399 NameIsNumber 399 Present 203 PrintMessage 66 ;Light wand is for detailed botanical work; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT HORRIBLIS NamePresent 399 NameIsNumber 399 IsSomewhere 301 OR IsNowhere 301 PrintMessage 54 ;Zim tells player horriblis was not a deliberate trap; IsSomewhere 204 ;Slimy puddle; PrintMessage 55 FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT ZIM NamePresent 399 NameIsNumber 399 PrintMessage 56 ;Zim tells player that his favorite pursuit is botany; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT BERRY NamePresent 399 NameIsNumber 399 Present 226 ;ze berry; PrintMessage 74 FlagOFF 5 PrintMessage 45 ;persistent, isn't he?; DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT POLE NamePresent 399 NameIsNumber 399 Present 227 PrintMessage 80 ;Zim does not know what pole is used for; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT PIN NamePresent 399 NameIsNumber 399 Present 205 PrintMessage 75 ;small things on floor; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT MUSIC BOX NamePresent 399 NameIsNumber 399 Present 235 PrintMessage 76 ;Zim created music box himself; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT CASKET NamePresent 399 NameIsNumber 399 Present 224 PrintMessage 77 ;Zim created casket. one of his hobbies is miniatures; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT GOLD KEY NamePresent 399 NameIsNumber 399 Present 222 PrintMessage 77 ;Zim created casket. one of his hobbies is miniatures; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT BED NamePresent 399 NameIsNumber 399 Present 223 ;bed present; PrintMessage 79 ;Bed given to zim as gift.; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT TWIG NamePresent 399 NameIsNumber 399 Present 221 ;twig present; PrintMessage 75 ;little things on floor.; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT BAG NamePresent 399 NameIsNumber 399 Present 220 ;bag present; PrintMessage 85 ;it's an Infinity Pouch; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT KNIFE NamePresent 399 NameIsNumber 399 Present 212 ;silver knife; PrintMessage 87 ;Zim created the silverware; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT SILVERWARE NamePresent 399 NameIsNumber 399 Present 219 ;silver knife; PrintMessage 87 ;Zim created the silverware; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT EMERALD NamePresent 399 NameIsNumber 399 Present 225 ;emerald present; PrintMessage 88 ;simply a spare emerald; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT HAIR NamePresent 399 NameIsNumber 399 Present 214 ;hair present; PrintMessage 89 ;It's obvious where the green hair came from; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT FISHHOOK NamePresent 399 NameIsNumber 399 Present 232 ;fishhook present; PrintMessage 97 ;Zim got it from Tip; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT POWDER NamePresent 399 NameIsNumber 399 IsCarrying 202 PrintMessage 100 ;Zim evasively tells player his answer is on the table; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT WEED KILLER NamePresent 399 NameIsNumber 399 PrintMessage 102 ;Zim evasively tells player his answer is on the table; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT RUBY NamePresent 399 NameIsNumber 399 AtLocation 199 OR AtLocation 198 OR AtLocationGT 116 ;bookcase top; AtLocationLT 121 PrintMessage 101 ;It's an alarm.; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT DATE NamePresent 399 NameIsNumber 399 IsSomewhere 211 AtLocation 199 OR AtLocation 198 OR AtLocationGT 116 ;bookcase top; AtLocationLT 121 PrintMessage 49 ;PLayer knows what date is for!; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT DATE NamePresent 399 NameIsNumber 399 Present 211 PrintMessage 122 ;Zim only says the player could have hurt himself; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT CANISTER NamePresent 399 NameIsNumber 399 Present 228 PrintMessage 123 ;both are smoking equipment; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT MATCHBOX NamePresent 399 NameIsNumber 399 Present 231 PrintMessage 123 ;both are smoking equipment; FlagOFF 5 PrintMessage 45 DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT ANY NamePresent 399 NameIsNumber 399 NOUNPresent PrintMessage 102 ;player ought to know what article is for; DoneWithTurn END_COMMAND COMMAND ZIM, TELL ABOUT ANY NamePresent 399 NameIsNumber 399 NOUNIsSomewhere PrintMessage 98 ;Zim politely tells the player to produce the article; DoneWithTurn END_COMMAND COMMAND TALK TO ZIM Present 399 ;zim; RandomMessage 124 126 DoneWithTurn END_COMMAND REM: dealing with the vial that shrinks player to escape closet COMMAND OPEN VIAL Present 233 ;Vial in room; PrintMessage 20 ;The violet contents shrink player to five inches tall.; Delay 10 ClearScreen PrintMessage 61 ;normal perspective door; Delay 5 ClearScreen PrintMessage 62 ;smaller and smaller; Delay 5 ClearScreen PrintMessage 63 ;giant door; Delay 5 PrintMessage 64 ;vapor clears, player is five or six inches tall; GoToRoom 88 (Puts player in giant version of first closet) Destroy 233 (* gets rid of full vial *) DoneWithTurn (* finished with this turn *) END_COMMAND REM: dealing with anything player plants. COMMAND SOW BERRY AtLocation 85 (* Player is located under north workbench *) InRoom 234 (The planting soil is here) IsCarrying 226 ; Ivy berry is being carried.; SendToItem 226 234 (* Put berry in location of planting soil *) PrintMessage 2 (Player plants berry.) ChangePassageway 9 132 (* Vine grows to north end of workbench *) PrintMessage 3 (The vine grows to the workbench and cabinet top.) Destroy 226 (Puts berry in room 0, cause it's a vine, now) PutInCurrentRoom 243 ;puts giant ivy in room; DoneWithTurn END_COMMAND COMMAND PLAY MUSIC BOX TurnFlagON 9 ;music box playing; PrintMessage 86 ;fairies under the globe dance; Tone 784 222 Tone 880 200 Tone 932 100 Tone 1047 100 Tone 1175 400 Tone 1047 200 END_COMMAND COMMAND PLAY MUSIC BOX FlagON 9 Tone 932 222 Tone 1047 200 Tone 1175 200 Tone 1047 222 Tone 880 200 Tone 698 200 Tone 698 222 Tone 880 200 END_COMMAND COMMAND PLAY MUSIC BOX FlagON 9 ;box playing Tone 698 200 Tone 1397 222 Tone 880 200 Tone 698 200 Tone 698 222 Tone 880 200 Tone 698 200 Tone 1047 222 Tone 880 200 END_COMMAND COMMAND PLAY MUSIC BOX FlagON 9 ;box Playing; Tone 698 200 Tone 784 100 Tone 880 100 Tone 932 200 Tone 784 200 Tone 1175 222 Tone 932 200 END_COMMAND COMMAND PLAY MUSIC BOX FlagON 9 ;box playing; Tone 784 200 Tone 784 222 Tone 932 200 Tone 784 200 Tone 1568 222 Tone 932 200 Tone 784 200 END_COMMAND COMMAND PLAY MUSIC BOX FlagON 9 Tone 1397 400 Tone 1397 250 ;at this point box begins to slow down; Tone 1397 275 Tone 1568 310 Tone 1760 390 Tone 1397 800 Tone 1175 1600 TurnFlagOFF 9 ;stop the music!; DoneWithTurn END_COMMAND COMMAND WIND MUSIC BOX ReDirectTo PLAY MUSIC BOX END_COMMAND COMMAND MEASURE WITH YARDSTICK Present 250 ;yardstick; PrintMessage 118 ;player finds s/he's one-twelfth scale; DoneWithTurn END_COMMAND COMMAND WEIGH ON SCALE Present 251 ;the scale; IsCarryingSomething PrintMessage 120 DoneWithTurn END_COMMAND COMMAND WEIGH ON SCALE Present 251 ;scale; NOT IsCarryingSomething PrintMessage 119 DoneWithTurn END_COMMAND REM: Polishing off nasty critters commands. COMMAND KILL HORRIBLIS WITH WEED KILLER Present 301 ; Fungus is in room ; IsCarrying 230 ; Weed killer is being carried ; PrintMessage 1 (Ding, dong, Carnivora Horriblis is dead.) Destroy 301 (Fungus is now NOWHERE (in room 0) PutInCurrentRoom 240 ;slimy black puddle; SendToItem 230 229 ;player can go back to box for more weed killer; DoneWithTurn (All Done this turn -- get input next) END_COMMAND COMMAND THROW WEED KILLER AT HORRIBLIS RedirectTo KILL HORRIBLIS WITH WEED KILLER END_COMMAND COMMAND KILL SPIDER WITH PIN Present 310 (spider is in room) IsCarrying 205 (Silver Pin is being carried) PrintMessage 4 (Ding, dong, the hairy spider's dead.) Destroy 310 (spider is now NOWHERE (in room 0) PutInCurrentRoom 249 ;replace live spider with dead spider; DoneWithTurn (All Done this turn -- get input next) END_COMMAND COMMAND KILL ANY Present 249 (dead spider is in room) OR Present 240 (slimy puddle) NOT IsCarryingSomething PrintMessage 95 ;Tell player not to be so relentless!; DoneWithTurn (All Done this turn -- get input next) END_COMMAND COMMAND KILL ANY WITH ANY Present 249 (dead spider is in room) OR Present 240 (slimy puddle) IsCarryingSomething PrintMessage 95 ;Tell player not to be so relentless!; DoneWithTurn (All Done this turn -- get input next) END_COMMAND COMMAND STAB HAND WITH PIN Present 244 IsCarrying 205 ;silver pin; VariableLT 2 4 ;Player has not attacked Zim yet, or he still has patience; PrintMessage 78 ;Zim laughs when hand is stabbed; RandomVariable 2 4 ;sets how patient Zim is with player; DoneWithTurn END_COMMAND COMMAND STAB HAND WITH PIN Present 244 IsCarrying 205 ;silver pin; VariableGt 2 3 ;Sorcerer begins to lose patience; VariableLt 2 8 RandomMessage 131 133 ;Zim laughs when hand is stabbed; AddToVariable 2 1 ;Each time he is attacked, Zim loses more patience; DoneWithTurn END_COMMAND COMMAND STAB HAND WITH PIN Present 244 IsCarrying 205 ;silver pin; NOT AtLocation 198 ;not in Sorcerer's normal lab; VariableEquals 2 8 ;Zim finally loses patience, and uses his Magic Mirror; Destroy 205 PrintMessage 134 ;zim finds out with his mirror how player entered; PrintMessage 15 ;Zim confiscates treasure; DropEverything RemoveEverything PrintMessage 33 ;sends player back to home dimension; RemoveFromGroup 399 EndGame DoneWithTurn END_COMMAND REM: Polishing off homicidal players commands. COMMAND THROW BLUE POWDER AT ZIM IsCarrying 202 FlagOFF 6 Present 399 PrintMessage 31 ;zim tells player powder does not work on good sorcerers; Destroy 202 DoneWithTurn END_COMMAND COMMAND THROW ANY AT ZIM NOT AtLocation 198 FlagOFF 6 ;Zim is near; Present 399 NOUNPresent DropNOUN PrintMessage 135 ;Any noun the player throws does Zim no harm whatsoever; DoneWithTurn ;even the weed killer; END_COMMAND COMMAND ATTACK ZIM WITH ANY Present 399 AtLocationGT 2 ;player is still five inches, not in normal lab.; AtLocationLT 172 OR AtLocation 199 PrintMessage 32 ;An attack might amuse him; DoneWithTurn END_COMMAND COMMAND ATTACK ZIM WITH ANY AtLocation 198 ;player is normal, in normal lab. Present 399 ;Zim is here; Present 238 ;portal is in room; IsCarryingsomething (* Player is carrying something *) PrintMessage 15 (* Zim confiscates his stuff from the player *) DropEverything (* Drop all items being carried *) RemoveEverything (* Remove all items being worn *) ReLocateAll 18 0 PrintMessage 33 (* Zim sends back player to home dimension emptyhanded *) RemoveFromGroup 399 (* Zim stays in home dimension, naturally *) EndGame (* Game ends with player emptyhanded; END_COMMAND COMMAND KILL ZIM WITH ANY ReDirectTo ATTACK ZIM WITH ANY END_COMMAND REM: Open and unlock commands COMMAND OPEN DOOR AtLocation 170 ;player is at cabinet mid-top; Present 239 ;teak door; IsUnlocked 239 ;teak door is unlocked ChangePassageway 1 175 PrintMessage 27 ;door is unlocked and player can proceed north DoneWithTurn END_COMMAND COMMAND CLOSE DOOR FlagON 4 ;player has unlocked door Present 239 ;teak door; Closeit 239 ;close teak door; ChangePassageway 1 0 ;close passage to north into box; PrintMessage 26 ;player cannot enter box; DoneWithTurn END_COMMAND COMMAND OPEN DOOR Present 218 ;massive oak door to lab; PrintMessage 96 ;player cannot even reach the knob; DoneWithTurn END_COMMAND COMMAND LOOK IN BAG IsCarrying 220 ;drawstring bag IsOpen 220 ShowContents 18 ;treasure room; DoneWithTurn END_COMMAND COMMAND PUT ANY IN BAG NOUNIsCarrying NOT NOUNIsNumber 220 IsCarrying 220 ;drawstring bag; IsOpen 220 ;the same bag SendNOUNtoRoom 18 ;Treasure Room; PrintMessage 84 ;NOUN is now in bag DoneWithTurn END_COMMAND COMMAND GET ANY FROM BAG IsCarrying 220 ;bag IsOpen 220 ;bag; NOUNIsLocated 18 ;in the bag; PutNOUNInCurrentRoom GetNOUN PrintMessage 81 DoneWithTurn END_COMMAND REM: Eat commands COMMAND EAT DATES Present 210 ;the edible dates are here; PrintMessage 28 ;player can only eat half a date; DoneWithTurn END_COMMAND COMMAND EAT DATE IsCarrying 211 ;Dull date is here; PrintMessage 29 ;player is not a beaver; DoneWithTurn END_COMMAND COMMAND EAT SOIL Present 234 (rapid plant growth soil) PrintMessage 19 (* Tells player this stuff does not work on humans. *) DoneWithTurn (* All Done this turn -- get input next *) END_COMMAND ;rem: noisy player commands; COMMAND SCREAM Present 399 NOT AtLocation 198 RandomMessage 104 109 DoneWithTurn END_COMMAND COMMAND SCREAM Present 399 AtLocation 198 PrintMessage 110 DoneWithTurn END_COMMAND REM: Various opening functions COMMAND PRY DATE WITH KNIFE Present 211 ;dull date; IsCarrying 212 ;silver knife; UnlockIt 211 ;date unlocked; OpenIt 211 ;date opens ; PrintMessage 30 ;says player has pried date open; DoneWithTurn END_COMMAND COMMAND OPEN DATE WITH KNIFE ReDirectTo PRY DATE WITH KNIFE END_COMMAND COMMAND OPEN DATE Present 211 ;date; IsLocked 211 ;date; PrintMessage 94 ;player not strong enough to pop date apart; DoneWithTurn END_COMMAND COMMAND LOOK IN DATE Present 211 ;player has dull date; IsOpen 211 ;player has opened the date; SomethingInside ShowContents DoneWithTurn END_COMMAND COMMAND PRY DOOR WITH POLE AtLocation 9 ;carpet before mid-cabinet; Present 217 ;giant door; Present 227 ;silver pole; UnlockIt 217 ;giant door; OpenIt 217 ;giant door; PrintMessage 67 ;player pries door open; ChangePassageway 1 10 ;can enter cabinet; PrintMessage 27 ;Player can go n; DoneWithTurn END_COMMAND COMMAND OPEN DOOR WITH POLE ReDirectTo PRY DOOR WITH POLE END_COMMAND REM: Commands for winning of game COMMAND PUSH RUBY PrintMessage 5 ;chime rings and zim enters room. PutInCurrentRoom 399 ;put Zim in room; PrintMessage 9 ;zim greets the player; TurnFlagON 6 ;zim still stands in door, will run to save player; DoneWithTurn END_COMMAND COMMAND GIVE ALL TO ZIM Present 399 NOT AtLocation 198 PrintMessage 82 DoneWithTurn END_COMMAND COMMAND GIVE ALL TO ZIM Present 399 (Addressee is Zim) TurnFlagON 2 (* Player has offered to give Zim's stuff back.) IsCarryingsomething (* Player is carrying something. *) ScoreLT 1700 PrintMessage 59 (* Player may keep treasures -- but not enough to win*) EndGame END_COMMAND COMMAND GIVE ANY TO ZIM Present 399 (Addressee is Zim) TurnFlagON 2 (* Player has offered to give Zim's stuff back.) NOUNPresent ScoreLT 1700 PrintMessage 59 (* Player may keep treasures -- but not enough to win*) EndGame END_COMMAND COMMAND GIVE ALL TO ZIM TurnFlagON 2 (* Player has offered to give Zim's stuff back.) Present 399 ;zim is here; AtLocation 198 ;Zim's normal lab; IsCarryingSomething (* Player is carrying something. *) ScoreGT 1699 PrintMessage 17 (* Print Zim's message that player may keep treasures *) WinGame (Player wins game at end of turn) DoneWithTurn END_COMMAND COMMAND GIVE ANY TO ZIM TurnFlagON 2 (* Player has offered to give Zim's stuff back.) Present 399 ;zim is here; AtLocation 198 ;Zim's normal lab; NOUNPresent ScoreGT 1699 PrintMessage 17 (* Print Zim's message that player may keep treasures *) WinGame (Player wins game at end of turn) DoneWithTurn END_COMMAND COMMAND ENTER PORTAL AtLocation 198 (* Player is normal size in Sorcerer's lab *) Present 399 (* Zim is here *) Present 238 ;portal is in room; NOT IsCarryingsomething (* Player is not carrying something *) RelocateAll 18 0 ;destroy all treasures in treasure room; RemoveFromGroup 399 (* Zim stays in home dimension, naturally *) PrintMessage 25 (* Zim sends player to home dimension *) EndGame END_COMMAND COMMAND ENTER PORTAL AtLocation 198 (* Player is normal size in Sorcerer's lab *) Present 399 (* Zim is here *) Present 238 ;portal is in room; FlagOFF 2 ;player has not yet given things back; IsCarryingSomething (* Player is carrying something *) PrintMessage 15 (* Zim confiscates his stuff from the player *) DropEverything (* Drop all items being carried *) RemoveEverything (* Remove all items being worn *) RelocateAll 18 0 ;player loses everything in treasure room; PrintMessage 16 (* Zim sends back player to home dimension emptyhanded *) RemoveFromGroup 399 (* Zim stays in home dimension, naturally *) EndGame (* Game ends with player emptyhanded; END_COMMAND