>REMAR SAMPLE ADVENTURE -- MESSAGE SECTION NOTE: IT'S NOT NECESSARY TO SEPARATE SECTIONS. THIS IS USUALLY DONE ONLY IN MULTIPLE-MODULE GAMES. SEE ALSO SAMPLE.IN2 AND SAMPLE.IN3 < >MESSG 1 When you re-enter room 1, you find a large platform humming in the center of the room. You step onto it carefully and find yourself instantly transported to an atmosphere cruiser bound for Toadsuck Arkansas, where you will live out the rest of your days in contentment and happiness. Congratulations! YOU HAVE WON!!!! < >MESSG 2 You have found a key in the telescope control console! < >MESSG 3 OK! < >MESSG 4 Well, you always have enjoyed looking at stars... wait... that's not stars. What the... why, that's the neighbor's window! You know, the cute blonde... and she's... WHY YOU PERVERT!!!! (Don't you wish this one had graphics?) < >MESSG 5 You are able to open the fusebox. Good move! < >MESSG 6 The fusebox is already open! Getting senile, are we? < >MESSG 7 Sure enough, one of the fuses is blown! < >MESSG 8 I already told you a fuse is blown. You want a kiss or something? < >MESSG 9 You find a fuse! < >MESSG 10 You already found the fuse, oh wise one! (oh, but I fear for tomorrow!) < >MESSG 11 The lights come on and the place hums with power! < >MESSG 12 The key opens the safe! < >MESSG 13 You can't open a safe like this without a key! < >MESSG 14 You MUST be joking. < >MESSG 15 It is very dark in here, and dangerous to move around. You'd better go back to room 1... in fact, I'll send you there just to frustrate you. < >MESSG 16 The computer hums to life! What awesome power! Suddenly you hear a strange noise back in the central area... < >MESSG 17 I don't understand. That sounds pretty illogical. < >MESSG 18 You have taken too long! You feel space folding around you, and you find yourself falling into a dimensional warp where you will spend eternity watching re-runs of Leave it to Beaver. AAAAAAARRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!! < >MESSG 19 SO YOU NEED HELP, DO YOU??? Well, glad to oblige. Directions to travel are entered by N S E W U D. If you get stuck, you might always try SEARCHing or EXAMining things. GETting objects is how you acquire them. INVentory will tell you what you have acquired thus far. LOOKing at a room will describe it. Sometimes < >MESSG 20 There's nothing interesting at all about this desk. So forget it. Unlike other adventure games that would have you spend the next 3 hours trying to figure out how to get in this desk, we're telling you in advance that doing so is an absolute waste of time. Now aren't we nice??? < >MESSG 21 You see an open fusebox! < >MESSG 22 You aren't carrying a fuse! < >MESSG 23 The fusebox is closed. < >MESSG 24 You see an open fusebox with perfectly good fuses. < >MESSG 25 You see a very heavy safe, squarely sitting in the floor. A keyhole is in the front of it. < >MESSG 26 It's dark in there! What did you expect, a white rabbit??? < >MESSG 27 Something rattles inside. < >MESSG 28 You must be joking. That sucker is WAY to heavy!!! < >MESSG 29 The BLONDE??? You ARE a pervert! < >MESSG 30 You reach out for the blonde, examining her curvatious... AAAAAAAARRRGGGHHHHHHH!!!! In your efforts to reach for her you forgot you were standing in an observatory, and have fallen to a terrible and grisly death!!! < >MESSG 31 You manage to open the boxes. There's something inside! < >MESSG 32 it will reveal things you didn't see in the first place. Hope this helps, 'cause that's all you're getting. HA HA HA HA HA HA HA HA -- evil laugh < >MESSG 33 It looks like any standard computer you might find. This part is really easy... honest. < >ENDIN