>REMAR SAMPLE ADVENTURE. COPYRIGHT 1988 DENNIS DREW. COPYRIGHT STRICTLY ENFORCED. THIS IS A 5-ROOM ADVENTURE DESIGNED TO TEST OUT GAMESCAPE. < >REMAR FLAG INFORMATION: FLAG 1= Fuse not replaced 0 replaced 1 FLAG 2= Teleporter turned on FLAG 3= Fusebox closed 0 open 1 FLAG 101= 50 TURNS TAKEN-GAME ENDS < >VIDEO EGA >LOCAT 1 1 NSEW MAIN ROOM #1. You find yourself in a central room. There are four doors. Your object is to locate the key to the teleporter so you can exit before the house falls into a dimensional warp. You have 50 moves to do so. If you get stuck, just ask for HELP. Have fun! (Note: if you have a graphics monitor, there are limited graphics examples in two places in this game.) < >LOCAT 2 E This is the Western Observatory. There is a nifty telescope here for observing all sorts of interesting things. < >LOCAT 3 N This is the work room. You find several boxes and random items. Nothing seems to be of much interest. It's dark in here; you can barely make out a fusebox in the corner. < >LOCAT 4 3 W This is the security room. There is a desk and a large safe in the corner. < >LOCAT 5 S You have found the computer room! There is a tremendously powerful computer here capable of solving the mysteries of mankind. In other words, a typical IBM clone. < >LOCAT 6 N You are now in a brightly lit work room with a few empty boxes, a working fusebox, and lots and lots of power! < >REMAR THE FOLLOWING ILLUSTRATES THE USE OF 'INCLUDE' FILES. NOTE THAT USUALLY THE ONLY TIME YOU WOULD USE INCLUDE FILES WOULD BE ON VERY LARGE MODULES. THESE ARE INCLUDED HERE ONLY AS EXAMPLES. < >INCLU SAMPLE.IN1 THE MESSAGE FILE >INCLU SAMPLE.IN2 THE OBJECT/WORD FILE >INCLU SAMPLE.IN3 THE COMMAND FILE >DONE!