Here is the original announcement for the game. It might not make much sense without it: Newsgroups: rec.arts.int-fiction From: Joe Mason Subject: [ANNOUNCE] Annoyotron IV: Affrontotron References: <68bd0e8.0402122053.50da0b11@posting.google.com> <403bf1c3.21424792@news.eircom.net> <403c48ff.43760128@news.eircom.net> <48d%b.34$OB.184@news.oracle.com> Message-Id: User-Agent: slrn/0.9.7.4 (Linux) Lines: 19 Date: Thu, 26 Feb 2004 22:52:51 GMT NNTP-Posting-Host: 67.68.197.155 X-Complaints-To: abuse@sympatico.ca X-Trace: news20.bellglobal.com 1077835971 67.68.197.155 (Thu, 26 Feb 2004 17:52:51 EST) NNTP-Posting-Date: Thu, 26 Feb 2004 17:52:51 EST Organization: Bell Sympatico In article , Mike Roberts wrote: > This actually has practical applicability to IF, too. You could imagine a > game where the winning conclusion is reached by typing GO NORTH 1,000,001 > times in a row, and every time but the 1,000,001st, the response to GO NORTH > is "You can't go that way." (It wouldn't be a very fun game, but it's still > a possible game.) If an automated winnability evaluator were given a limit > of a million turns, it would incorrectly call the state unwinnable. *** Annoyotron IV: Affrontotron *** has just been uploaded to the incomig directory of an IF-Archive mirror near you! Either I've implemented the game Mike describes above... or I haven't! Is it winable? You decide! Watch for it in if-archive/unprocessed soon... (No fair decompiling it - that's cheating!) Joe