# Copyright 2004-2018 Tom Rothamel # # Permission is hereby granted, free of charge, to any person # obtaining a copy of this software and associated documentation files # (the "Software"), to deal in the Software without restriction, # including without limitation the rights to use, copy, modify, merge, # publish, distribute, sublicense, and/or sell copies of the Software, # and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # The public API for sound playback from games. # TODO: Check to see if SFX are enabled before playing sounds with play or # queue. import renpy.audio # This is basically a thin wrapper around music, with the default # channel set to "sound". def play(filename, channel="sound", fadeout=0, fadein=0, tight=False, loop=False): renpy.audio.music.play(filename, channel=channel, fadeout=fadeout, fadein=fadein, tight=tight, loop=loop) def queue(filename, channel="sound", clear_queue=True, fadein=0, tight=False, loop=False): renpy.audio.music.queue(filename, channel=channel, clear_queue=clear_queue, fadein=fadein, tight=tight, loop=loop) def stop(channel="sound", fadeout=0): renpy.audio.music.stop(channel=channel, fadeout=fadeout) set_mixer = renpy.audio.music.set_mixer set_queue_empty_callback = renpy.audio.music.set_queue_empty_callback def set_volume(volume, channel="sound"): renpy.audio.music.set_volume(volume, 0, channel=channel) def set_pan(pan, delay, channel="sound"): renpy.audio.music.set_pan(pan, delay, channel=channel) def is_playing(channel="sound"): return renpy.audio.music.is_playing(channel=channel) def get_playing(channel="sound"): return renpy.audio.music.get_playing(channel=channel)