VMAJ: 3 VMIN: 2 KEDIT: A MXSCOR: 616 STRBIT: 211 EGMXSC: 100 RLNT: 197 RDESC2: -2333 room 1 (east-west passage): RDESC1=-1941 REXIT=1 RACTIO=0 RVAL=5 RFLAG=8192:land room 2 (west of house): RDESC1=-1943 REXIT=5 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 3 (north of house): RDESC1=-1944 REXIT=10 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 4 (south of house): RDESC1=-1946 REXIT=15 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 5 (behind house): RDESC1=0 REXIT=20 RACTIO=1 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 6 (kitchen): RDESC1=0 REXIT=29 RACTIO=2 RVAL=10 RFLAG=25664:lighted,land,sacred (thief can't visit),part of house room 7 (attic): RDESC1=-1948 REXIT=39 RACTIO=0 RVAL=0 RFLAG=8256:land,part of house room 8 (living room): RDESC1=0 REXIT=40 RACTIO=3 RVAL=0 RFLAG=25664:lighted,land,sacred (thief can't visit),part of house room 9 (cellar): RDESC1=0 REXIT=47 RACTIO=4 RVAL=25 RFLAG=8192:land room 10 (troll room): RDESC1=-1949 REXIT=54 RACTIO=0 RVAL=0 RFLAG=8192:land room 11 (maze {start}): RDESC1=-1951 REXIT=64 RACTIO=0 RVAL=0 RFLAG=8192:land room 12 (maze): RDESC1=-1952 REXIT=68 RACTIO=0 RVAL=0 RFLAG=8192:land room 13 (maze): RDESC1=-1953 REXIT=71 RACTIO=0 RVAL=0 RFLAG=8192:land room 14 (maze): RDESC1=-1954 REXIT=74 RACTIO=0 RVAL=0 RFLAG=8192:land room 15 (dead end): RDESC1=-1955 REXIT=77 RACTIO=0 RVAL=0 RFLAG=8192:land room 16 (maze): RDESC1=-1956 REXIT=78 RACTIO=0 RVAL=0 RFLAG=8192:land room 17 (dead end): RDESC1=-1957 REXIT=81 RACTIO=0 RVAL=0 RFLAG=8192:land room 18 (maze): RDESC1=-1958 REXIT=82 RACTIO=0 RVAL=0 RFLAG=8192:land room 19 (maze): RDESC1=-1959 REXIT=86 RACTIO=0 RVAL=0 RFLAG=8192:land room 20 (maze): RDESC1=-1960 REXIT=91 RACTIO=0 RVAL=0 RFLAG=8192:land room 21 (dead end): RDESC1=-1961 REXIT=94 RACTIO=0 RVAL=0 RFLAG=8192:land room 22 (maze): RDESC1=-1962 REXIT=95 RACTIO=0 RVAL=0 RFLAG=8192:land room 23 (maze): RDESC1=-1963 REXIT=101 RACTIO=0 RVAL=0 RFLAG=8192:land room 24 (maze): RDESC1=-1964 REXIT=104 RACTIO=0 RVAL=0 RFLAG=8192:land room 25 (grating room): RDESC1=0 REXIT=108 RACTIO=5 RVAL=0 RFLAG=8192:land room 26 (maze): RDESC1=-1965 REXIT=112 RACTIO=0 RVAL=0 RFLAG=8192:land room 27 (dead end): RDESC1=-1966 REXIT=117 RACTIO=0 RVAL=0 RFLAG=8192:land room 28 (maze): RDESC1=-1967 REXIT=118 RACTIO=0 RVAL=0 RFLAG=8192:land room 29 (maze): RDESC1=-1968 REXIT=122 RACTIO=0 RVAL=0 RFLAG=8192:land room 30 (maze {end}): RDESC1=-1969 REXIT=126 RACTIO=0 RVAL=0 RFLAG=8192:land room 31 (forest {1}): RDESC1=-1970 REXIT=129 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 32 (forest {2}): RDESC1=-1971 REXIT=135 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 33 (forest {3}): RDESC1=-1973 REXIT=141 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 34 (forest): RDESC1=-1975 REXIT=146 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 35 (forest): RDESC1=-1977 REXIT=152 RACTIO=11 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 36 (clearing): RDESC1=0 REXIT=158 RACTIO=6 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 37 (deep ravine): RDESC1=-1978 REXIT=167 RACTIO=0 RVAL=0 RFLAG=8192:land room 38 (rocky crawl): RDESC1=-1981 REXIT=173 RACTIO=0 RVAL=0 RFLAG=8192:land room 39 (reservoir south): RDESC1=0 REXIT=178 RACTIO=7 RVAL=0 RFLAG=8704:land,contains water room 40 (reservoir): RDESC1=0 REXIT=192 RACTIO=8 RVAL=0 RFLAG=4640:water,contains water,no walls room 41 (reservoir north): RDESC1=0 REXIT=199 RACTIO=9 RVAL=0 RFLAG=8704:land,contains water room 42 (stream view): RDESC1=-1984 REXIT=207 RACTIO=0 RVAL=0 RFLAG=8704:land,contains water room 43 (stream): RDESC1=-1986 REXIT=210 RACTIO=0 RVAL=0 RFLAG=4640:water,contains water,no walls room 44 (egyptian room): RDESC1=-1989 REXIT=214 RACTIO=0 RVAL=0 RFLAG=8192:land room 45 (glacier room): RDESC1=0 REXIT=219 RACTIO=10 RVAL=0 RFLAG=8192:land room 46 (ruby room): RDESC1=-1991 REXIT=224 RACTIO=0 RVAL=0 RFLAG=8192:land room 47 (atlantis room): RDESC1=-1993 REXIT=226 RACTIO=0 RVAL=0 RFLAG=8192:land room 48 (deep canyon): RDESC1=-1995 REXIT=228 RACTIO=0 RVAL=0 RFLAG=8192:land room 49 (loud room): RDESC1=-1998 REXIT=233 RACTIO=0 RVAL=0 RFLAG=8192:land room 50 (mirror room): RDESC1=0 REXIT=236 RACTIO=12 RVAL=0 RFLAG=8192:land room 51 (mirror room): RDESC1=0 REXIT=239 RACTIO=12 RVAL=0 RFLAG=24576:lighted,land room 52 (cave): RDESC1=-2002 REXIT=242 RACTIO=0 RVAL=0 RFLAG=8192:land room 53 (cave): RDESC1=-2004 REXIT=244 RACTIO=13 RVAL=0 RFLAG=8192:land room 54 (steep crawlway): RDESC1=-2006 REXIT=247 RACTIO=0 RVAL=0 RFLAG=8192:land room 55 (narrow crawlway): RDESC1=-2008 REXIT=249 RACTIO=0 RVAL=0 RFLAG=8192:land room 56 (cold passage): RDESC1=-2010 REXIT=252 RACTIO=0 RVAL=0 RFLAG=8192:land room 57 (winding passage): RDESC1=-2012 REXIT=255 RACTIO=0 RVAL=0 RFLAG=8192:land room 58 (slide room): RDESC1=0 REXIT=258 RACTIO=32 RVAL=0 RFLAG=8192:land room 59 (mine entrance): RDESC1=-2015 REXIT=263 RACTIO=0 RVAL=0 RFLAG=8192:land room 60 (squeaky room): RDESC1=-2018 REXIT=266 RACTIO=0 RVAL=0 RFLAG=8192:land room 61 (shaft room {top}): RDESC1=-2020 REXIT=268 RACTIO=0 RVAL=0 RFLAG=8192:land room 62 (wooden tunnel): RDESC1=-2024 REXIT=272 RACTIO=0 RVAL=0 RFLAG=8192:land room 63 (smelly room): RDESC1=-2027 REXIT=275 RACTIO=0 RVAL=0 RFLAG=8192:land room 64 (gas room): RDESC1=-2030 REXIT=277 RACTIO=14 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 65 (ladder top): RDESC1=-2031 REXIT=278 RACTIO=0 RVAL=0 RFLAG=8192:land room 66 (coal mine): RDESC1=-2034 REXIT=280 RACTIO=0 RVAL=0 RFLAG=8192:land room 67 (coal mine): RDESC1=-2035 REXIT=283 RACTIO=0 RVAL=0 RFLAG=8192:land room 68 (coal mine): RDESC1=-2036 REXIT=287 RACTIO=0 RVAL=0 RFLAG=8192:land room 69 (coal mine): RDESC1=-2037 REXIT=290 RACTIO=0 RVAL=0 RFLAG=8192:land room 70 (coal mine): RDESC1=-2038 REXIT=294 RACTIO=0 RVAL=0 RFLAG=8192:land room 71 (coal mine): RDESC1=-2039 REXIT=300 RACTIO=0 RVAL=0 RFLAG=8192:land room 72 (coal mine): RDESC1=-2040 REXIT=303 RACTIO=0 RVAL=0 RFLAG=8192:land room 73 (ladder bottom): RDESC1=-2041 REXIT=307 RACTIO=0 RVAL=0 RFLAG=8192:land room 74 (dead end): RDESC1=-2044 REXIT=310 RACTIO=0 RVAL=0 RFLAG=8192:land room 75 (timber room): RDESC1=-2045 REXIT=311 RACTIO=15 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 76 (lower shaft): RDESC1=-2048 REXIT=315 RACTIO=15 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 77 (machine room): RDESC1=0 REXIT=324 RACTIO=16 RVAL=0 RFLAG=8192:land room 78 (bat room): RDESC1=0 REXIT=325 RACTIO=17 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 79 (dome room): RDESC1=0 REXIT=326 RACTIO=18 RVAL=0 RFLAG=8192:land room 80 (torch room): RDESC1=0 REXIT=330 RACTIO=19 RVAL=0 RFLAG=8192:land room 81 (north-south crawlway): RDESC1=-2051 REXIT=334 RACTIO=0 RVAL=0 RFLAG=8192:land room 82 (west of chasm): RDESC1=-2053 REXIT=339 RACTIO=0 RVAL=0 RFLAG=8192:land room 83 (round room {carousel}): RDESC1=0 REXIT=344 RACTIO=20 RVAL=0 RFLAG=8192:land room 84 (north-south passage): RDESC1=-2056 REXIT=371 RACTIO=0 RVAL=0 RFLAG=8192:land room 85 (chasm): RDESC1=-2057 REXIT=374 RACTIO=0 RVAL=0 RFLAG=8192:land room 86 (deep cave): RDESC1=-2059 REXIT=378 RACTIO=0 RVAL=0 RFLAG=8192:land room 87 (ancient chasm): RDESC1=-2062 REXIT=382 RACTIO=0 RVAL=0 RFLAG=8192:land room 88 (dead end): RDESC1=-2064 REXIT=386 RACTIO=0 RVAL=0 RFLAG=8192:land room 89 (dead end): RDESC1=-2065 REXIT=387 RACTIO=0 RVAL=0 RFLAG=8192:land room 90 (engravings cave): RDESC1=-2066 REXIT=388 RACTIO=0 RVAL=0 RFLAG=8192:land room 91 (riddle room): RDESC1=-2067 REXIT=390 RACTIO=0 RVAL=0 RFLAG=8192:land room 92 (pearl room): RDESC1=-2077 REXIT=394 RACTIO=0 RVAL=0 RFLAG=8192:land room 93 (entrance to hades): RDESC1=0 REXIT=396 RACTIO=21 RVAL=0 RFLAG=24576:lighted,land room 94 (land of the living dead): RDESC1=0 REXIT=403 RACTIO=22 RVAL=30 RFLAG=24576:lighted,land room 95 (grail room): RDESC1=-2078 REXIT=406 RACTIO=0 RVAL=0 RFLAG=8192:land room 96 (temple): RDESC1=-2080 REXIT=409 RACTIO=0 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit) room 97 (altar): RDESC1=-2084 REXIT=411 RACTIO=0 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit) room 98 (dam): RDESC1=0 REXIT=412 RACTIO=23 RVAL=0 RFLAG=25088:lighted,land,contains water room 99 (dam lobby): RDESC1=-2086 REXIT=416 RACTIO=0 RVAL=0 RFLAG=24576:lighted,land room 100 (maintenance room): RDESC1=-2089 REXIT=419 RACTIO=0 RVAL=0 RFLAG=8192:land room 101 (cyclops room): RDESC1=0 REXIT=421 RACTIO=25 RVAL=0 RFLAG=8192:land room 102 (strange passage {back of living room}): RDESC1=-2096 REXIT=428 RACTIO=0 RVAL=10 RFLAG=8192:land room 103 (treasure room {thief's treasury}): RDESC1=-2099 REXIT=430 RACTIO=27 RVAL=25 RFLAG=8192:land room 104 (studio): RDESC1=-2103 REXIT=432 RACTIO=0 RVAL=0 RFLAG=8192:land room 105 (gallery): RDESC1=-2110 REXIT=437 RACTIO=0 RVAL=0 RFLAG=24576:lighted,land room 106 (dam base): RDESC1=-2113 REXIT=440 RACTIO=0 RVAL=0 RFLAG=26144:lighted,land,sacred (thief can't visit),contains water,no walls room 107 (frigid river {1}): RDESC1=-2118 REXIT=443 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls room 108 (frigid river {2}): RDESC1=-2120 REXIT=450 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls room 109 (frigid river {3}): RDESC1=-2123 REXIT=457 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls room 110 (white cliffs beach): RDESC1=-2126 REXIT=464 RACTIO=28 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls room 111 (white cliffs beach): RDESC1=-2129 REXIT=468 RACTIO=28 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls room 112 (frigid river {4}): RDESC1=-2131 REXIT=472 RACTIO=29 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls room 113 (frigid river {5}): RDESC1=-2134 REXIT=479 RACTIO=0 RVAL=0 RFLAG=5664:water,sacred (thief can't visit),contains water,no walls room 114 (moby lossage {over falls}): RDESC1=0 REXIT=0 RACTIO=30 RVAL=0 RFLAG=8192:land room 115 (shore): RDESC1=-2136 REXIT=484 RACTIO=0 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls room 116 (sandy beach): RDESC1=-2139 REXIT=487 RACTIO=0 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls room 117 (rocky shore): RDESC1=-2141 REXIT=489 RACTIO=0 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls room 118 (small cave {tiny cave}): RDESC1=-2143 REXIT=491 RACTIO=0 RVAL=0 RFLAG=8192:land room 119 (translator's annex): RDESC1=-2144 REXIT=493 RACTIO=0 RVAL=0 RFLAG=8192:land room 120 (aragain falls {top of falls}): RDESC1=0 REXIT=496 RACTIO=33 RVAL=0 RFLAG=9760:land,sacred (thief can't visit),contains water,no walls room 121 (rainbow room): RDESC1=-2148 REXIT=505 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 122 (end of rainbow {pot of gold room}): RDESC1=-2151 REXIT=507 RACTIO=0 RVAL=0 RFLAG=25120:lighted,land,contains water,no walls room 123 (canyon bottom): RDESC1=-2156 REXIT=519 RACTIO=0 RVAL=0 RFLAG=26144:lighted,land,sacred (thief can't visit),contains water,no walls room 124 (rocky ledge): RDESC1=-2159 REXIT=521 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 125 (canyon view): RDESC1=-2164 REXIT=523 RACTIO=0 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 126 (volcano bottom): RDESC1=-2173 REXIT=526 RACTIO=0 RVAL=0 RFLAG=8192:land room 127 (volcano core {mid air 1}): RDESC1=-2176 REXIT=529 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls room 128 (volcano near small ledge {mid air 2}): RDESC1=-2178 REXIT=531 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls room 129 (volcano near viewing ledge {mid air 3}): RDESC1=-2181 REXIT=533 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls room 130 (volcano near wide ledge {mid air 4}): RDESC1=-2184 REXIT=537 RACTIO=0 RVAL=0 RFLAG=3104:air,sacred (thief can't visit),no walls room 131 (narrow ledge {ledge 2}): RDESC1=-2186 REXIT=539 RACTIO=0 RVAL=0 RFLAG=8192:land room 132 (volcano view {ledge 3}): RDESC1=-2189 REXIT=548 RACTIO=0 RVAL=0 RFLAG=8192:land room 133 (wide ledge {ledge 4}): RDESC1=0 REXIT=553 RACTIO=34 RVAL=0 RFLAG=8192:land room 134 (library): RDESC1=-2194 REXIT=562 RACTIO=0 RVAL=0 RFLAG=8192:land room 135 (dusty room {safe room}): RDESC1=0 REXIT=564 RACTIO=35 RVAL=0 RFLAG=24576:lighted,land room 136 (lava room): RDESC1=-2197 REXIT=565 RACTIO=0 RVAL=0 RFLAG=8192:land room 137 (tomb of the unknown implementer): RDESC1=0 REXIT=567 RACTIO=58 RVAL=0 RFLAG=8192:land room 138 (low room): RDESC1=0 REXIT=575 RACTIO=36 RVAL=0 RFLAG=8192:land room 139 (machine room): RDESC1=-2199 REXIT=602 RACTIO=0 RVAL=0 RFLAG=8192:land room 140 (dingy closet {cage room}): RDESC1=-2209 REXIT=604 RACTIO=0 RVAL=0 RFLAG=24576:lighted,land room 141 (cage {in cage}): RDESC1=-2216 REXIT=0 RACTIO=37 RVAL=0 RFLAG=9248:land,sacred (thief can't visit),no walls room 142 (top of well): RDESC1=-2217 REXIT=605 RACTIO=0 RVAL=10 RFLAG=8320:land,part of bucket room 143 (circular room {bottom of well}): RDESC1=-2220 REXIT=608 RACTIO=0 RVAL=0 RFLAG=8320:land,part of bucket room 144 (tea room {alice room}): RDESC1=-2223 REXIT=611 RACTIO=0 RVAL=0 RFLAG=8192:land room 145 (posts room {alice small room}): RDESC1=-2228 REXIT=615 RACTIO=0 RVAL=0 RFLAG=8192:land room 146 (pool room {alice trap room}): RDESC1=-2233 REXIT=622 RACTIO=0 RVAL=0 RFLAG=8192:land room 147 (up a tree): RDESC1=0 REXIT=624 RACTIO=24 RVAL=0 RFLAG=25632:lighted,land,sacred (thief can't visit),no walls room 148 (bank entrance): RDESC1=-2236 REXIT=627 RACTIO=0 RVAL=0 RFLAG=8192:land room 149 (west teller's room): RDESC1=-2247 REXIT=630 RACTIO=0 RVAL=0 RFLAG=8192:land room 150 (east teller's room): RDESC1=-2253 REXIT=633 RACTIO=0 RVAL=0 RFLAG=8192:land room 151 (viewing room {bank view west}): RDESC1=-2259 REXIT=636 RACTIO=0 RVAL=0 RFLAG=8192:land room 152 (viewing room {bank view east}): RDESC1=-2267 REXIT=637 RACTIO=0 RVAL=0 RFLAG=8192:land room 153 (small room {bank}): RDESC1=-2275 REXIT=0 RACTIO=0 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 154 (vault {bank vault}): RDESC1=-2277 REXIT=0 RACTIO=0 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 155 (safety depository {bank box}): RDESC1=-2278 REXIT=638 RACTIO=26 RVAL=0 RFLAG=24576:lighted,land room 156 (chairman's office): RDESC1=-2285 REXIT=647 RACTIO=0 RVAL=0 RFLAG=8192:land room 157 (crypt): RDESC1=0 REXIT=648 RACTIO=48 RVAL=5 RFLAG=8208:land,part of endgame room 158 (top of stairs): RDESC1=-2288 REXIT=654 RACTIO=0 RVAL=10 RFLAG=24592:lighted,land,part of endgame room 159 (stone room {mirror anteroom}): RDESC1=-2291 REXIT=658 RACTIO=0 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 160 (small room {mirror eye}): RDESC1=0 REXIT=661 RACTIO=47 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 161 (hallway {mirror A}): RDESC1=0 REXIT=671 RACTIO=42 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 162 (hallway {mirror B}): RDESC1=0 REXIT=684 RACTIO=41 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 163 (hallway {mirror C}): RDESC1=0 REXIT=705 RACTIO=40 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 164 (hallway {mirror G}): RDESC1=0 REXIT=726 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 165 (hallway {mirror D}): RDESC1=0 REXIT=732 RACTIO=38 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 166 (dungeon entrance {front door}): RDESC1=0 REXIT=744 RACTIO=51 RVAL=15 RFLAG=24592:lighted,land,part of endgame room 167 (narrow room {mirror A east}): RDESC1=0 REXIT=759 RACTIO=45 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 168 (narrow room): RDESC1=0 REXIT=767 RACTIO=45 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 169 (narrow room): RDESC1=0 REXIT=775 RACTIO=44 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 170 (narrow room): RDESC1=0 REXIT=783 RACTIO=44 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 171 (narrow room {mirror C east}): RDESC1=0 REXIT=791 RACTIO=43 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 172 (narrow room {mirror C west}): RDESC1=0 REXIT=799 RACTIO=43 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 173 (narrow room {mirror G east}): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 174 (narrow room {mirror G west}): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 175 (narrow room): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 176 (narrow room {mirror D west}): RDESC1=0 REXIT=0 RACTIO=39 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 177 (inside mirror): RDESC1=0 REXIT=807 RACTIO=46 RVAL=15 RFLAG=24592:lighted,land,part of endgame room 178 (narrow corridor {dungeon entrance}): RDESC1=0 REXIT=834 RACTIO=50 RVAL=20 RFLAG=24592:lighted,land,part of endgame room 179 (south corridor): RDESC1=0 REXIT=838 RACTIO=49 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 180 (west corridor): RDESC1=-2295 REXIT=844 RACTIO=0 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 181 (east corridor): RDESC1=-2298 REXIT=846 RACTIO=0 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 182 (north corridor): RDESC1=0 REXIT=848 RACTIO=52 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 183 (parapet): RDESC1=0 REXIT=857 RACTIO=53 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 184 (prison cell): RDESC1=0 REXIT=862 RACTIO=54 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 185 (prison cell): RDESC1=0 REXIT=871 RACTIO=55 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 186 (prison cell {nirvana cell}): RDESC1=0 REXIT=873 RACTIO=56 RVAL=0 RFLAG=24592:lighted,land,part of endgame room 187 (nirvana): RDESC1=-2301 REXIT=0 RACTIO=57 RVAL=35 RFLAG=24592:lighted,land,part of endgame room 188 (small square room {puzzle anteroom}): RDESC1=0 REXIT=881 RACTIO=64 RVAL=0 RFLAG=24576:lighted,land room 189 (side room {puzzle exit}): RDESC1=0 REXIT=886 RACTIO=59 RVAL=0 RFLAG=8192:land room 190 (room in a puzzle {puzzle room}): RDESC1=0 REXIT=890 RACTIO=60 RVAL=0 RFLAG=24576:lighted,land room 191 (sooty room): RDESC1=-2317 REXIT=917 RACTIO=0 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit) room 192 (tiny room {palantir anteroom}): RDESC1=0 REXIT=918 RACTIO=62 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit) room 193 (dreary room {palantir room}): RDESC1=0 REXIT=925 RACTIO=61 RVAL=0 RFLAG=25600:lighted,land,sacred (thief can't visit) room 194 (slide {1}): RDESC1=-2323 REXIT=931 RACTIO=63 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 195 (slide): RDESC1=-2326 REXIT=933 RACTIO=63 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 196 (slide): RDESC1=-2329 REXIT=935 RACTIO=63 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 197 (slide ledge): RDESC1=-2332 REXIT=938 RACTIO=31 RVAL=0 RFLAG=9216:land,sacred (thief can't visit) room 198: RDESC1=0 REXIT=0 RACTIO=0 RVAL=0 RFLAG=0 room 199: RDESC1=0 REXIT=0 RACTIO=0 RVAL=0 RFLAG=0 room 200: RDESC1=0 REXIT=0 RACTIO=0 RVAL=0 RFLAG=0 XLNT: 941 exit 1: TRAVEL=3155: east to location 83 (round room {carousel}) exit 2: TRAVEL=7178: west to location 10 (troll room) exit 3: TRAVEL=10277: down to location 37 (deep ravine) exit 4: TRAVEL=33829: last exit for room, north to location 37 (deep ravine) exit 5: TRAVEL=1027: north to location 3 (north of house) exit 6: TRAVEL=5124: south to location 4 (south of house) exit 7: TRAVEL=7199: west to location 31 (forest {1}) exit 8: TRAVEL=36096: last exit for room, east, no exit exit 9: TRAVEL=-3287 exit 10: TRAVEL=7170: west to location 2 (west of house) exit 11: TRAVEL=3077: east to location 5 (behind house) exit 12: TRAVEL=1057: north to location 33 (forest {3}) exit 13: TRAVEL=38144: last exit for room, south, no exit exit 14: TRAVEL=-3288 exit 15: TRAVEL=7170: west to location 2 (west of house) exit 16: TRAVEL=3077: east to location 5 (behind house) exit 17: TRAVEL=5152: south to location 32 (forest {2}) exit 18: TRAVEL=34048: last exit for room, north, no exit exit 19: TRAVEL=-3289 exit 20: TRAVEL=1027: north to location 3 (north of house) exit 21: TRAVEL=5124: south to location 4 (south of house) exit 22: TRAVEL=3108: east to location 36 (clearing) exit 23: TRAVEL=7942: west via door to location 6 (kitchen) exit 24: TRAVEL=0 exit 25: TRAVEL=63: to location 63 (smelly room) exit 26: TRAVEL=46854: last exit for room, enter via door to location 6 (kitchen) exit 27: TRAVEL=0 exit 28: TRAVEL=63: to location 63 (smelly room) exit 29: TRAVEL=7176: west to location 8 (living room) exit 30: TRAVEL=9223: up to location 7 (attic) exit 31: TRAVEL=10496: down, no exit exit 32: TRAVEL=-3290 exit 33: TRAVEL=3845: east via door to location 5 (behind house) exit 34: TRAVEL=0 exit 35: TRAVEL=63: to location 63 (smelly room) exit 36: TRAVEL=47877: last exit for room, exit via door to location 5 (behind house) exit 37: TRAVEL=0 exit 38: TRAVEL=63: to location 63 (smelly room) exit 39: TRAVEL=43014: last exit for room, down to location 6 (kitchen) exit 40: TRAVEL=3078: east to location 6 (kitchen) exit 41: TRAVEL=7782: west via conditional exit to location 102 (strange passage {back of living room}) exit 42: TRAVEL=-3291 exit 43: TRAVEL=13: to location 13 (maze) exit 44: TRAVEL=43785: last exit for room, down via door to location 9 (cellar) exit 45: TRAVEL=0 exit 46: TRAVEL=66: to location 66 (coal mine) exit 47: TRAVEL=3082: east to location 10 (troll room) exit 48: TRAVEL=5202: south to location 82 (west of chasm) exit 49: TRAVEL=7424: west, no exit exit 50: TRAVEL=-3292 exit 51: TRAVEL=42760: last exit for room, up via door to location 8 (living room) exit 52: TRAVEL=0 exit 53: TRAVEL=66: to location 66 (coal mine) exit 54: TRAVEL=7177: west to location 9 (cellar) exit 55: TRAVEL=3665: east via conditional exit to location 81 (north-south crawlway) exit 56: TRAVEL=-3293 exit 57: TRAVEL=1: to location 1 (east-west passage) exit 58: TRAVEL=1537: north via conditional exit to location 1 (east-west passage) exit 59: TRAVEL=-3294 exit 60: TRAVEL=1: to location 1 (east-west passage) exit 61: TRAVEL=38411: last exit for room, south via conditional exit to location 11 (maze {start}) exit 62: TRAVEL=-3295 exit 63: TRAVEL=1: to location 1 (east-west passage) exit 64: TRAVEL=7178: west to location 10 (troll room) exit 65: TRAVEL=1035: north to location 11 (maze {start}) exit 66: TRAVEL=5132: south to location 12 (maze) exit 67: TRAVEL=35854: last exit for room, east to location 14 (maze) exit 68: TRAVEL=5131: south to location 11 (maze {start}) exit 69: TRAVEL=1038: north to location 14 (maze) exit 70: TRAVEL=35853: last exit for room, east to location 13 (maze) exit 71: TRAVEL=7180: west to location 12 (maze) exit 72: TRAVEL=1038: north to location 14 (maze) exit 73: TRAVEL=42000: last exit for room, up to location 16 (maze) exit 74: TRAVEL=7181: west to location 13 (maze) exit 75: TRAVEL=1035: north to location 11 (maze {start}) exit 76: TRAVEL=35855: last exit for room, east to location 15 (dead end) exit 77: TRAVEL=37902: last exit for room, south to location 14 (maze) exit 78: TRAVEL=3089: east to location 17 (dead end) exit 79: TRAVEL=1037: north to location 13 (maze) exit 80: TRAVEL=38930: last exit for room, southwest to location 18 (maze) exit 81: TRAVEL=39952: last exit for room, west to location 16 (maze) exit 82: TRAVEL=10256: down to location 16 (maze) exit 83: TRAVEL=3091: east to location 19 (maze) exit 84: TRAVEL=7186: west to location 18 (maze) exit 85: TRAVEL=42006: last exit for room, up to location 22 (maze) exit 86: TRAVEL=9245: up to location 29 (maze) exit 87: TRAVEL=7186: west to location 18 (maze) exit 88: TRAVEL=2063: northeast to location 15 (dead end) exit 89: TRAVEL=3092: east to location 20 (maze) exit 90: TRAVEL=37918: last exit for room, south to location 30 (maze {end}) exit 91: TRAVEL=2067: northeast to location 19 (maze) exit 92: TRAVEL=7188: west to location 20 (maze) exit 93: TRAVEL=36885: last exit for room, southeast to location 21 (dead end) exit 94: TRAVEL=33812: last exit for room, north to location 20 (maze) exit 95: TRAVEL=1042: north to location 18 (maze) exit 96: TRAVEL=3096: east to location 24 (maze) exit 97: TRAVEL=10263: down to location 23 (maze) exit 98: TRAVEL=5148: south to location 28 (maze) exit 99: TRAVEL=7194: west to location 26 (maze) exit 100: TRAVEL=40982: last exit for room, northwest to location 22 (maze) exit 101: TRAVEL=3094: east to location 22 (maze) exit 102: TRAVEL=7196: west to location 28 (maze) exit 103: TRAVEL=42008: last exit for room, up to location 24 (maze) exit 104: TRAVEL=2073: northeast to location 25 (grating room) exit 105: TRAVEL=10263: down to location 23 (maze) exit 106: TRAVEL=8220: northwest to location 28 (maze) exit 107: TRAVEL=38938: last exit for room, southwest to location 26 (maze) exit 108: TRAVEL=10020: up via door to location 36 (clearing) exit 109: TRAVEL=-3296 exit 110: TRAVEL=65: to location 65 (ladder top) exit 111: TRAVEL=38936: last exit for room, southwest to location 24 (maze) exit 112: TRAVEL=7184: west to location 16 (maze) exit 113: TRAVEL=6168: southwest to location 24 (maze) exit 114: TRAVEL=3100: east to location 28 (maze) exit 115: TRAVEL=9238: up to location 22 (maze) exit 116: TRAVEL=33819: last exit for room, north to location 27 (dead end) exit 117: TRAVEL=37914: last exit for room, south to location 26 (maze) exit 118: TRAVEL=3094: east to location 22 (maze) exit 119: TRAVEL=10266: down to location 26 (maze) exit 120: TRAVEL=5143: south to location 23 (maze) exit 121: TRAVEL=39960: last exit for room, west to location 24 (maze) exit 122: TRAVEL=7198: west to location 30 (maze {end}) exit 123: TRAVEL=8221: northwest to location 29 (maze) exit 124: TRAVEL=2067: northeast to location 19 (maze) exit 125: TRAVEL=37907: last exit for room, south to location 19 (maze) exit 126: TRAVEL=7197: west to location 29 (maze) exit 127: TRAVEL=5139: south to location 19 (maze) exit 128: TRAVEL=34917: last exit for room, northeast to location 101 (cyclops room) exit 129: TRAVEL=1055: north to location 31 (forest {1}) exit 130: TRAVEL=3105: east to location 33 (forest {3}) exit 131: TRAVEL=5152: south to location 32 (forest {2}) exit 132: TRAVEL=7199: west to location 31 (forest {1}) exit 133: TRAVEL=42240: last exit for room, up, no exit exit 134: TRAVEL=-3297 exit 135: TRAVEL=1028: north to location 4 (south of house) exit 136: TRAVEL=3108: east to location 36 (clearing) exit 137: TRAVEL=5154: south to location 34 (forest) exit 138: TRAVEL=7199: west to location 31 (forest {1}) exit 139: TRAVEL=42240: last exit for room, up, no exit exit 140: TRAVEL=-3298 exit 141: TRAVEL=1056: north to location 32 (forest {2}) exit 142: TRAVEL=3108: east to location 36 (clearing) exit 143: TRAVEL=5156: south to location 36 (clearing) exit 144: TRAVEL=7171: west to location 3 (north of house) exit 145: TRAVEL=42131: last exit for room, up to location 147 (up a tree) exit 146: TRAVEL=3197: east to location 125 (canyon view) exit 147: TRAVEL=1059: north to location 35 (forest) exit 148: TRAVEL=5154: south to location 34 (forest) exit 149: TRAVEL=7200: west to location 32 (forest {2}) exit 150: TRAVEL=42240: last exit for room, up, no exit exit 151: TRAVEL=-3299 exit 152: TRAVEL=1059: north to location 35 (forest) exit 153: TRAVEL=4221: southeast to location 125 (canyon view) exit 154: TRAVEL=5154: south to location 34 (forest) exit 155: TRAVEL=7200: west to location 32 (forest {2}) exit 156: TRAVEL=42240: last exit for room, up, no exit exit 157: TRAVEL=-3300 exit 158: TRAVEL=11033: down via door to location 25 (grating room) exit 159: TRAVEL=-3301 exit 160: TRAVEL=65: to location 65 (ladder top) exit 161: TRAVEL=6149: southwest to location 5 (behind house) exit 162: TRAVEL=4131: southeast to location 35 (forest) exit 163: TRAVEL=1060: north to location 36 (clearing) exit 164: TRAVEL=3108: east to location 36 (clearing) exit 165: TRAVEL=7201: west to location 33 (forest {3}) exit 166: TRAVEL=37920: last exit for room, south to location 32 (forest {2}) exit 167: TRAVEL=5121: south to location 1 (east-west passage) exit 168: TRAVEL=10791: down via conditional exit to location 39 (reservoir south) exit 169: TRAVEL=-3302 exit 170: TRAVEL=275: no exit to location 19 (maze) exit 171: TRAVEL=3157: east to location 85 (chasm) exit 172: TRAVEL=39974: last exit for room, west to location 38 (rocky crawl) exit 173: TRAVEL=7205: west to location 37 (deep ravine) exit 174: TRAVEL=3151: east to location 79 (dome room) exit 175: TRAVEL=41516: last exit for room, northwest via conditional exit to location 44 (egyptian room) exit 176: TRAVEL=-3303 exit 177: TRAVEL=275: no exit to location 19 (maze) exit 178: TRAVEL=11304: launch to location 40 (reservoir) exit 179: TRAVEL=7210: west to location 42 (stream view) exit 180: TRAVEL=5669: south via conditional exit to location 37 (deep ravine) exit 181: TRAVEL=-3304 exit 182: TRAVEL=275: no exit to location 19 (maze) exit 183: TRAVEL=9776: up via conditional exit to location 48 (deep canyon) exit 184: TRAVEL=-3305 exit 185: TRAVEL=275: no exit to location 19 (maze) exit 186: TRAVEL=15912: cross via conditional exit to location 40 (reservoir) exit 187: TRAVEL=-3306 exit 188: TRAVEL=6: to location 6 (kitchen) exit 189: TRAVEL=34344: last exit for room, north via conditional exit to location 40 (reservoir) exit 190: TRAVEL=-3307 exit 191: TRAVEL=6: to location 6 (kitchen) exit 192: TRAVEL=1065: north to location 41 (reservoir north) exit 193: TRAVEL=5159: south to location 39 (reservoir south) exit 194: TRAVEL=9259: up to location 43 (stream) exit 195: TRAVEL=10496: down, no exit exit 196: TRAVEL=-3308 exit 197: TRAVEL=45312: last exit for room, land, no exit exit 198: TRAVEL=-3309 exit 199: TRAVEL=1071: north to location 47 (atlantis room) exit 200: TRAVEL=11304: launch to location 40 (reservoir) exit 201: TRAVEL=15912: cross via conditional exit to location 40 (reservoir) exit 202: TRAVEL=-3310 exit 203: TRAVEL=6: to location 6 (kitchen) exit 204: TRAVEL=38440: last exit for room, south via conditional exit to location 40 (reservoir) exit 205: TRAVEL=-3311 exit 206: TRAVEL=6: to location 6 (kitchen) exit 207: TRAVEL=11307: launch to location 43 (stream) exit 208: TRAVEL=3111: east to location 39 (reservoir south) exit 209: TRAVEL=33837: last exit for room, north to location 45 (glacier room) exit 210: TRAVEL=12330: land to location 42 (stream view) exit 211: TRAVEL=10280: down to location 40 (reservoir) exit 212: TRAVEL=42240: last exit for room, up, no exit exit 213: TRAVEL=-3312 exit 214: TRAVEL=9261: up to location 45 (glacier room) exit 215: TRAVEL=5252: south to location 132 (volcano view {ledge 3}) exit 216: TRAVEL=36390: last exit for room, east via conditional exit to location 38 (rocky crawl) exit 217: TRAVEL=-3313 exit 218: TRAVEL=275: no exit to location 19 (maze) exit 219: TRAVEL=1066: north to location 42 (stream view) exit 220: TRAVEL=3116: east to location 44 (egyptian room) exit 221: TRAVEL=40494: last exit for room, west via conditional exit to location 46 (ruby room) exit 222: TRAVEL=0 exit 223: TRAVEL=8: to location 8 (living room) exit 224: TRAVEL=7304: west to location 136 (lava room) exit 225: TRAVEL=37933: last exit for room, south to location 45 (glacier room) exit 226: TRAVEL=4137: southeast to location 41 (reservoir north) exit 227: TRAVEL=42036: last exit for room, up to location 52 (cave) exit 228: TRAVEL=8743: northwest via conditional exit to location 39 (reservoir south) exit 229: TRAVEL=-3314 exit 230: TRAVEL=275: no exit to location 19 (maze) exit 231: TRAVEL=3170: east to location 98 (dam) exit 232: TRAVEL=37971: last exit for room, south to location 83 (round room {carousel}) exit 233: TRAVEL=3159: east to location 87 (ancient chasm) exit 234: TRAVEL=7252: west to location 84 (north-south passage) exit 235: TRAVEL=42070: last exit for room, up to location 86 (deep cave) exit 236: TRAVEL=7224: west to location 56 (cold passage) exit 237: TRAVEL=1078: north to location 54 (steep crawlway) exit 238: TRAVEL=35892: last exit for room, east to location 52 (cave) exit 239: TRAVEL=7225: west to location 57 (winding passage) exit 240: TRAVEL=1079: north to location 55 (narrow crawlway) exit 241: TRAVEL=35893: last exit for room, east to location 53 (cave) exit 242: TRAVEL=1074: north to location 50 (mirror room) exit 243: TRAVEL=43055: last exit for room, down to location 47 (atlantis room) exit 244: TRAVEL=1079: north to location 55 (narrow crawlway) exit 245: TRAVEL=7219: west to location 51 (mirror room) exit 246: TRAVEL=43101: last exit for room, down to location 93 (entrance to hades) exit 247: TRAVEL=5170: south to location 50 (mirror room) exit 248: TRAVEL=38968: last exit for room, southwest to location 56 (cold passage) exit 249: TRAVEL=5173: south to location 53 (cave) exit 250: TRAVEL=6195: southwest to location 51 (mirror room) exit 251: TRAVEL=33887: last exit for room, north to location 95 (grail room) exit 252: TRAVEL=3122: east to location 50 (mirror room) exit 253: TRAVEL=7226: west to location 58 (slide room) exit 254: TRAVEL=33846: last exit for room, north to location 54 (steep crawlway) exit 255: TRAVEL=3123: east to location 51 (mirror room) exit 256: TRAVEL=34048: last exit for room, north, no exit exit 257: TRAVEL=-3315 exit 258: TRAVEL=3128: east to location 56 (cold passage) exit 259: TRAVEL=10761: down via conditional exit to location 9 (cellar) exit 260: TRAVEL=0 exit 261: TRAVEL=3872: east via door to location 32 (forest {2}) exit 262: TRAVEL=33851: last exit for room, north to location 59 (mine entrance) exit 263: TRAVEL=5178: south to location 58 (slide room) exit 264: TRAVEL=8252: northwest to location 60 (squeaky room) exit 265: TRAVEL=34877: last exit for room, northeast to location 61 (shaft room {top}) exit 266: TRAVEL=7246: west to location 78 (bat room) exit 267: TRAVEL=37947: last exit for room, south to location 59 (mine entrance) exit 268: TRAVEL=7227: west to location 59 (mine entrance) exit 269: TRAVEL=1086: north to location 62 (wooden tunnel) exit 270: TRAVEL=43264: last exit for room, down, no exit exit 271: TRAVEL=-3316 exit 272: TRAVEL=5181: south to location 61 (shaft room {top}) exit 273: TRAVEL=7231: west to location 63 (smelly room) exit 274: TRAVEL=34882: last exit for room, northeast to location 66 (coal mine) exit 275: TRAVEL=10304: down to location 64 (gas room) exit 276: TRAVEL=35902: last exit for room, east to location 62 (wooden tunnel) exit 277: TRAVEL=42047: last exit for room, up to location 63 (smelly room) exit 278: TRAVEL=10313: down to location 73 (ladder bottom) exit 279: TRAVEL=42056: last exit for room, up to location 72 (coal mine) exit 280: TRAVEL=1093: north to location 69 (coal mine) exit 281: TRAVEL=6211: southwest to location 67 (coal mine) exit 282: TRAVEL=35902: last exit for room, east to location 62 (wooden tunnel) exit 283: TRAVEL=5186: south to location 66 (coal mine) exit 284: TRAVEL=7238: west to location 70 (coal mine) exit 285: TRAVEL=9284: up to location 68 (coal mine) exit 286: TRAVEL=34885: last exit for room, northeast to location 69 (coal mine) exit 287: TRAVEL=7235: west to location 67 (coal mine) exit 288: TRAVEL=2118: northeast to location 70 (coal mine) exit 289: TRAVEL=35910: last exit for room, east to location 70 (coal mine) exit 290: TRAVEL=9286: up to location 70 (coal mine) exit 291: TRAVEL=2119: northeast to location 71 (coal mine) exit 292: TRAVEL=5186: south to location 66 (coal mine) exit 293: TRAVEL=40003: last exit for room, west to location 67 (coal mine) exit 294: TRAVEL=10311: down to location 71 (coal mine) exit 295: TRAVEL=1096: north to location 72 (coal mine) exit 296: TRAVEL=7235: west to location 67 (coal mine) exit 297: TRAVEL=5188: south to location 68 (coal mine) exit 298: TRAVEL=9284: up to location 68 (coal mine) exit 299: TRAVEL=35909: last exit for room, east to location 69 (coal mine) exit 300: TRAVEL=4165: southeast to location 69 (coal mine) exit 301: TRAVEL=9286: up to location 70 (coal mine) exit 302: TRAVEL=41032: last exit for room, northwest to location 72 (coal mine) exit 303: TRAVEL=3138: east to location 66 (coal mine) exit 304: TRAVEL=7238: west to location 70 (coal mine) exit 305: TRAVEL=10305: down to location 65 (ladder top) exit 306: TRAVEL=37959: last exit for room, south to location 71 (coal mine) exit 307: TRAVEL=2122: northeast to location 74 (dead end) exit 308: TRAVEL=5195: south to location 75 (timber room) exit 309: TRAVEL=42049: last exit for room, up to location 65 (ladder top) exit 310: TRAVEL=37961: last exit for room, south to location 73 (ladder bottom) exit 311: TRAVEL=1097: north to location 73 (ladder bottom) exit 312: TRAVEL=39500: last exit for room, southwest via conditional exit to location 76 (lower shaft) exit 313: TRAVEL=-3317 exit 314: TRAVEL=29: to location 29 (maze) exit 315: TRAVEL=3149: east to location 77 (machine room) exit 316: TRAVEL=9472: up, no exit exit 317: TRAVEL=-3318 exit 318: TRAVEL=14923: exit via conditional exit to location 75 (timber room) exit 319: TRAVEL=-3319 exit 320: TRAVEL=29: to location 29 (maze) exit 321: TRAVEL=35403: last exit for room, northeast via conditional exit to location 75 (timber room) exit 322: TRAVEL=-3320 exit 323: TRAVEL=29: to location 29 (maze) exit 324: TRAVEL=41036: last exit for room, northwest to location 76 (lower shaft) exit 325: TRAVEL=35900: last exit for room, east to location 60 (squeaky room) exit 326: TRAVEL=3110: east to location 38 (rocky crawl) exit 327: TRAVEL=43600: last exit for room, down via conditional exit to location 80 (torch room) exit 328: TRAVEL=-3321 exit 329: TRAVEL=7: to location 7 (attic) exit 330: TRAVEL=10321: down to location 81 (north-south crawlway) exit 331: TRAVEL=7360: west to location 192 (tiny room {palantir anteroom}) exit 332: TRAVEL=42240: last exit for room, up, no exit exit 333: TRAVEL=-3322 exit 334: TRAVEL=1106: north to location 82 (west of chasm) exit 335: TRAVEL=5224: south to location 104 (studio) exit 336: TRAVEL=3082: east to location 10 (troll room) exit 337: TRAVEL=42240: last exit for room, up, no exit exit 338: TRAVEL=-3323 exit 339: TRAVEL=7177: west to location 9 (cellar) exit 340: TRAVEL=1105: north to location 81 (north-south crawlway) exit 341: TRAVEL=5225: south to location 105 (gallery) exit 342: TRAVEL=43264: last exit for room, down, no exit exit 343: TRAVEL=-3324 exit 344: TRAVEL=1626: north via conditional exit to location 90 (engravings cave) exit 345: TRAVEL=0 exit 346: TRAVEL=516: via conditional exit to location 4 (south of house) exit 347: TRAVEL=5722: south via conditional exit to location 90 (engravings cave) exit 348: TRAVEL=0 exit 349: TRAVEL=516: via conditional exit to location 4 (south of house) exit 350: TRAVEL=3679: east via conditional exit to location 95 (grail room) exit 351: TRAVEL=0 exit 352: TRAVEL=516: via conditional exit to location 4 (south of house) exit 353: TRAVEL=7681: west via conditional exit to location 1 (east-west passage) exit 354: TRAVEL=0 exit 355: TRAVEL=516: via conditional exit to location 4 (south of house) exit 356: TRAVEL=8752: northwest via conditional exit to location 48 (deep canyon) exit 357: TRAVEL=0 exit 358: TRAVEL=516: via conditional exit to location 4 (south of house) exit 359: TRAVEL=2644: northeast via conditional exit to location 84 (north-south passage) exit 360: TRAVEL=0 exit 361: TRAVEL=516: via conditional exit to location 4 (south of house) exit 362: TRAVEL=4665: southeast via conditional exit to location 57 (winding passage) exit 363: TRAVEL=0 exit 364: TRAVEL=516: via conditional exit to location 4 (south of house) exit 365: TRAVEL=6667: southwest via conditional exit to location 11 (maze {start}) exit 366: TRAVEL=0 exit 367: TRAVEL=516: via conditional exit to location 4 (south of house) exit 368: TRAVEL=47672: last exit for room, exit via conditional exit to location 56 (cold passage) exit 369: TRAVEL=0 exit 370: TRAVEL=1284: north, no exit to location 4 (south of house) exit 371: TRAVEL=1109: north to location 85 (chasm) exit 372: TRAVEL=2097: northeast to location 49 (loud room) exit 373: TRAVEL=37971: last exit for room, south to location 83 (round room {carousel}) exit 374: TRAVEL=5157: south to location 37 (deep ravine) exit 375: TRAVEL=3156: east to location 84 (north-south passage) exit 376: TRAVEL=43264: last exit for room, down, no exit exit 377: TRAVEL=-3325 exit 378: TRAVEL=5169: south to location 49 (loud room) exit 379: TRAVEL=3170: east to location 98 (dam) exit 380: TRAVEL=40192: last exit for room, west, no exit exit 381: TRAVEL=-3326 exit 382: TRAVEL=5169: south to location 49 (loud room) exit 383: TRAVEL=3190: east to location 118 (small cave {tiny cave}) exit 384: TRAVEL=1112: north to location 88 (dead end) exit 385: TRAVEL=40025: last exit for room, west to location 89 (dead end) exit 386: TRAVEL=38999: last exit for room, southwest to location 87 (ancient chasm) exit 387: TRAVEL=35927: last exit for room, east to location 87 (ancient chasm) exit 388: TRAVEL=1107: north to location 83 (round room {carousel}) exit 389: TRAVEL=36955: last exit for room, southeast to location 91 (riddle room) exit 390: TRAVEL=10330: down to location 90 (engravings cave) exit 391: TRAVEL=36444: last exit for room, east via conditional exit to location 92 (pearl room) exit 392: TRAVEL=-3327 exit 393: TRAVEL=10: to location 10 (troll room) exit 394: TRAVEL=3215: east to location 143 (circular room {bottom of well}) exit 395: TRAVEL=40027: last exit for room, west to location 91 (riddle room) exit 396: TRAVEL=9269: up to location 53 (cave) exit 397: TRAVEL=3678: east via conditional exit to location 94 (land of the living dead) exit 398: TRAVEL=-3328 exit 399: TRAVEL=11: to location 11 (maze {start}) exit 400: TRAVEL=46686: last exit for room, enter via conditional exit to location 94 (land of the living dead) exit 401: TRAVEL=-3329 exit 402: TRAVEL=11: to location 11 (maze {start}) exit 403: TRAVEL=3209: east to location 137 (tomb of the unknown implementer) exit 404: TRAVEL=14429: exit to location 93 (entrance to hades) exit 405: TRAVEL=40029: last exit for room, west to location 93 (entrance to hades) exit 406: TRAVEL=7251: west to location 83 (round room {carousel}) exit 407: TRAVEL=3127: east to location 55 (narrow crawlway) exit 408: TRAVEL=42080: last exit for room, up to location 96 (temple) exit 409: TRAVEL=7263: west to location 95 (grail room) exit 410: TRAVEL=35937: last exit for room, east to location 97 (altar) exit 411: TRAVEL=40032: last exit for room, west to location 96 (temple) exit 412: TRAVEL=5168: south to location 48 (deep canyon) exit 413: TRAVEL=10346: down to location 106 (dam base) exit 414: TRAVEL=3158: east to location 86 (deep cave) exit 415: TRAVEL=33891: last exit for room, north to location 99 (dam lobby) exit 416: TRAVEL=5218: south to location 98 (dam) exit 417: TRAVEL=1124: north to location 100 (maintenance room) exit 418: TRAVEL=35940: last exit for room, east to location 100 (maintenance room) exit 419: TRAVEL=5219: south to location 99 (dam lobby) exit 420: TRAVEL=40035: last exit for room, west to location 99 (dam lobby) exit 421: TRAVEL=7198: west to location 30 (maze {end}) exit 422: TRAVEL=1638: north via conditional exit to location 102 (strange passage {back of living room}) exit 423: TRAVEL=-3330 exit 424: TRAVEL=13: to location 13 (maze) exit 425: TRAVEL=42599: last exit for room, up via conditional exit to location 103 (treasure room {thief's treasury}) exit 426: TRAVEL=-3331 exit 427: TRAVEL=12: to location 12 (maze) exit 428: TRAVEL=5221: south to location 101 (cyclops room) exit 429: TRAVEL=35848: last exit for room, east to location 8 (living room) exit 430: TRAVEL=10341: down to location 101 (cyclops room) exit 431: TRAVEL=36028: last exit for room, east to location 188 (small square room {puzzle anteroom}) exit 432: TRAVEL=1105: north to location 81 (north-south crawlway) exit 433: TRAVEL=8297: northwest to location 105 (gallery) exit 434: TRAVEL=42502: last exit for room, up via conditional exit to location 6 (kitchen) exit 435: TRAVEL=-3332 exit 436: TRAVEL=782: via door to location 14 (maze) exit 437: TRAVEL=1106: north to location 82 (west of chasm) exit 438: TRAVEL=5224: south to location 104 (studio) exit 439: TRAVEL=40084: last exit for room, west to location 148 (bank entrance) exit 440: TRAVEL=1122: north to location 98 (dam) exit 441: TRAVEL=9314: up to location 98 (dam) exit 442: TRAVEL=44139: last exit for room, launch to location 107 (frigid river {1}) exit 443: TRAVEL=7274: west to location 106 (dam base) exit 444: TRAVEL=12394: land to location 106 (dam base) exit 445: TRAVEL=10348: down to location 108 (frigid river {2}) exit 446: TRAVEL=9472: up, no exit exit 447: TRAVEL=-3333 exit 448: TRAVEL=36096: last exit for room, east, no exit exit 449: TRAVEL=-3334 exit 450: TRAVEL=10349: down to location 109 (frigid river {3}) exit 451: TRAVEL=9472: up, no exit exit 452: TRAVEL=-3335 exit 453: TRAVEL=3328: east, no exit exit 454: TRAVEL=-3336 exit 455: TRAVEL=45312: last exit for room, land, no exit exit 456: TRAVEL=-3337 exit 457: TRAVEL=10352: down to location 112 (frigid river {4}) exit 458: TRAVEL=3182: east to location 110 (white cliffs beach) exit 459: TRAVEL=7285: west to location 117 (rocky shore) exit 460: TRAVEL=9472: up, no exit exit 461: TRAVEL=-3338 exit 462: TRAVEL=45312: last exit for room, land, no exit exit 463: TRAVEL=-3339 exit 464: TRAVEL=11373: launch to location 109 (frigid river {3}) exit 465: TRAVEL=38511: last exit for room, south via conditional exit to location 111 (white cliffs beach) exit 466: TRAVEL=-3340 exit 467: TRAVEL=30: to location 30 (maze {end}) exit 468: TRAVEL=11376: launch to location 112 (frigid river {4}) exit 469: TRAVEL=34414: last exit for room, north via conditional exit to location 110 (white cliffs beach) exit 470: TRAVEL=-3341 exit 471: TRAVEL=30: to location 30 (maze {end}) exit 472: TRAVEL=10353: down to location 113 (frigid river {5}) exit 473: TRAVEL=3183: east to location 111 (white cliffs beach) exit 474: TRAVEL=7284: west to location 116 (sandy beach) exit 475: TRAVEL=12544: land, no exit exit 476: TRAVEL=-3342 exit 477: TRAVEL=42240: last exit for room, up, no exit exit 478: TRAVEL=-3343 exit 479: TRAVEL=10354: down to location 114 (moby lossage {over falls}) exit 480: TRAVEL=7283: west to location 115 (shore) exit 481: TRAVEL=12403: land to location 115 (shore) exit 482: TRAVEL=42240: last exit for room, up, no exit exit 483: TRAVEL=-3344 exit 484: TRAVEL=11377: launch to location 113 (frigid river {5}) exit 485: TRAVEL=1140: north to location 116 (sandy beach) exit 486: TRAVEL=38008: last exit for room, south to location 120 (aragain falls {top of falls}) exit 487: TRAVEL=11376: launch to location 112 (frigid river {4}) exit 488: TRAVEL=38003: last exit for room, south to location 115 (shore) exit 489: TRAVEL=11373: launch to location 109 (frigid river {3}) exit 490: TRAVEL=41078: last exit for room, northwest to location 118 (small cave {tiny cave}) exit 491: TRAVEL=5237: south to location 117 (rocky shore) exit 492: TRAVEL=41047: last exit for room, northwest to location 87 (ancient chasm) exit 493: TRAVEL=1161: north to location 137 (tomb of the unknown implementer) exit 494: TRAVEL=38144: last exit for room, south, no exit exit 495: TRAVEL=-3345 exit 496: TRAVEL=10496: down, no exit exit 497: TRAVEL=-3346 exit 498: TRAVEL=1139: north to location 115 (shore) exit 499: TRAVEL=3705: east via conditional exit to location 121 (rainbow room) exit 500: TRAVEL=0 exit 501: TRAVEL=27: to location 27 (dead end) exit 502: TRAVEL=42617: last exit for room, up via conditional exit to location 121 (rainbow room) exit 503: TRAVEL=0 exit 504: TRAVEL=27: to location 27 (dead end) exit 505: TRAVEL=3194: east to location 122 (end of rainbow {pot of gold room}) exit 506: TRAVEL=40056: last exit for room, west to location 120 (aragain falls {top of falls}) exit 507: TRAVEL=4219: southeast to location 123 (canyon bottom) exit 508: TRAVEL=9849: up via conditional exit to location 121 (rainbow room) exit 509: TRAVEL=0 exit 510: TRAVEL=27: to location 27 (dead end) exit 511: TRAVEL=8825: northwest via conditional exit to location 121 (rainbow room) exit 512: TRAVEL=0 exit 513: TRAVEL=27: to location 27 (dead end) exit 514: TRAVEL=7801: west via conditional exit to location 121 (rainbow room) exit 515: TRAVEL=0 exit 516: TRAVEL=27: to location 27 (dead end) exit 517: TRAVEL=44288: last exit for room, launch, no exit exit 518: TRAVEL=-3347 exit 519: TRAVEL=1146: north to location 122 (end of rainbow {pot of gold room}) exit 520: TRAVEL=42108: last exit for room, up to location 124 (rocky ledge) exit 521: TRAVEL=9341: up to location 125 (canyon view) exit 522: TRAVEL=43131: last exit for room, down to location 123 (canyon bottom) exit 523: TRAVEL=10364: down to location 124 (rocky ledge) exit 524: TRAVEL=5154: south to location 34 (forest) exit 525: TRAVEL=39971: last exit for room, west to location 35 (forest) exit 526: TRAVEL=1160: north to location 136 (lava room) exit 527: TRAVEL=45312: last exit for room, land, no exit exit 528: TRAVEL=-3348 exit 529: TRAVEL=45312: last exit for room, land, no exit exit 530: TRAVEL=-3349 exit 531: TRAVEL=7299: west to location 131 (narrow ledge {ledge 2}) exit 532: TRAVEL=45187: last exit for room, land to location 131 (narrow ledge {ledge 2}) exit 533: TRAVEL=3328: east, no exit exit 534: TRAVEL=-3350 exit 535: TRAVEL=45312: last exit for room, land, no exit exit 536: TRAVEL=-3351 exit 537: TRAVEL=7301: west to location 133 (wide ledge {ledge 4}) exit 538: TRAVEL=45189: last exit for room, land to location 133 (wide ledge {ledge 4}) exit 539: TRAVEL=11392: launch to location 128 (volcano near small ledge {mid air 2}) exit 540: TRAVEL=5254: south to location 134 (library) exit 541: TRAVEL=10496: down, no exit exit 542: TRAVEL=-3352 exit 543: TRAVEL=12544: land, no exit exit 544: TRAVEL=-3353 exit 545: TRAVEL=40574: last exit for room, west via conditional exit to location 126 (volcano bottom) exit 546: TRAVEL=0 exit 547: TRAVEL=17: to location 17 (dead end) exit 548: TRAVEL=3116: east to location 44 (egyptian room) exit 549: TRAVEL=10496: down, no exit exit 550: TRAVEL=-3354 exit 551: TRAVEL=48384: last exit for room, cross, no exit exit 552: TRAVEL=-3355 exit 553: TRAVEL=11394: launch to location 130 (volcano near wide ledge {mid air 4}) exit 554: TRAVEL=5255: south to location 135 (dusty room {safe room}) exit 555: TRAVEL=10496: down, no exit exit 556: TRAVEL=-3356 exit 557: TRAVEL=12544: land, no exit exit 558: TRAVEL=-3357 exit 559: TRAVEL=40574: last exit for room, west via conditional exit to location 126 (volcano bottom) exit 560: TRAVEL=0 exit 561: TRAVEL=17: to location 17 (dead end) exit 562: TRAVEL=1155: north to location 131 (narrow ledge {ledge 2}) exit 563: TRAVEL=47235: last exit for room, exit to location 131 (narrow ledge {ledge 2}) exit 564: TRAVEL=33925: last exit for room, north to location 133 (wide ledge {ledge 4}) exit 565: TRAVEL=5246: south to location 126 (volcano bottom) exit 566: TRAVEL=39982: last exit for room, west to location 46 (ruby room) exit 567: TRAVEL=7262: west to location 94 (land of the living dead) exit 568: TRAVEL=5239: south to location 119 (translator's annex) exit 569: TRAVEL=1949: north via door to location 157 (crypt) exit 570: TRAVEL=0 exit 571: TRAVEL=119: to location 119 (translator's annex) exit 572: TRAVEL=47005: last exit for room, enter via door to location 157 (crypt) exit 573: TRAVEL=0 exit 574: TRAVEL=119: to location 119 (translator's annex) exit 575: TRAVEL=1675: north via conditional exit to location 139 (machine room) exit 576: TRAVEL=0 exit 577: TRAVEL=1056: north to location 32 (forest {2}) exit 578: TRAVEL=5771: south via conditional exit to location 139 (machine room) exit 579: TRAVEL=0 exit 580: TRAVEL=1056: north to location 32 (forest {2}) exit 581: TRAVEL=3723: east via conditional exit to location 139 (machine room) exit 582: TRAVEL=0 exit 583: TRAVEL=1568: north via conditional exit to location 32 (forest {2}) exit 584: TRAVEL=7819: west via conditional exit to location 139 (machine room) exit 585: TRAVEL=0 exit 586: TRAVEL=1056: north to location 32 (forest {2}) exit 587: TRAVEL=2704: northeast via conditional exit to location 144 (tea room {alice room}) exit 588: TRAVEL=0 exit 589: TRAVEL=1056: north to location 32 (forest {2}) exit 590: TRAVEL=4752: southeast via conditional exit to location 144 (tea room {alice room}) exit 591: TRAVEL=0 exit 592: TRAVEL=1568: north via conditional exit to location 32 (forest {2}) exit 593: TRAVEL=6800: southwest via conditional exit to location 144 (tea room {alice room}) exit 594: TRAVEL=0 exit 595: TRAVEL=1056: north to location 32 (forest {2}) exit 596: TRAVEL=8848: northwest via conditional exit to location 144 (tea room {alice room}) exit 597: TRAVEL=0 exit 598: TRAVEL=1056: north to location 32 (forest {2}) exit 599: TRAVEL=47760: last exit for room, exit via conditional exit to location 144 (tea room {alice room}) exit 600: TRAVEL=0 exit 601: TRAVEL=1568: north via conditional exit to location 32 (forest {2}) exit 602: TRAVEL=7306: west to location 138 (low room) exit 603: TRAVEL=38028: last exit for room, south to location 140 (dingy closet {cage room}) exit 604: TRAVEL=33931: last exit for room, north to location 139 (machine room) exit 605: TRAVEL=3216: east to location 144 (tea room {alice room}) exit 606: TRAVEL=43264: last exit for room, down, no exit exit 607: TRAVEL=-3358 exit 608: TRAVEL=7260: west to location 92 (pearl room) exit 609: TRAVEL=42240: last exit for room, up, no exit exit 610: TRAVEL=-3359 exit 611: TRAVEL=7310: west to location 142 (top of well) exit 612: TRAVEL=8330: northwest to location 138 (low room) exit 613: TRAVEL=36096: last exit for room, east, no exit exit 614: TRAVEL=-3360 exit 615: TRAVEL=3218: east to location 146 (pool room {alice trap room}) exit 616: TRAVEL=8448: northwest, no exit exit 617: TRAVEL=-3361 exit 618: TRAVEL=7424: west, no exit exit 619: TRAVEL=-3362 exit 620: TRAVEL=43264: last exit for room, down, no exit exit 621: TRAVEL=-3363 exit 622: TRAVEL=14481: exit to location 145 (posts room {alice small room}) exit 623: TRAVEL=40081: last exit for room, west to location 145 (posts room {alice small room}) exit 624: TRAVEL=10273: down to location 33 (forest {3}) exit 625: TRAVEL=42240: last exit for room, up, no exit exit 626: TRAVEL=-3364 exit 627: TRAVEL=8341: northwest to location 149 (west teller's room) exit 628: TRAVEL=2198: northeast to location 150 (east teller's room) exit 629: TRAVEL=37993: last exit for room, south to location 105 (gallery) exit 630: TRAVEL=1175: north to location 151 (viewing room {bank view west}) exit 631: TRAVEL=5268: south to location 148 (bank entrance) exit 632: TRAVEL=40091: last exit for room, west to location 155 (safety depository {bank box}) exit 633: TRAVEL=1176: north to location 152 (viewing room {bank view east}) exit 634: TRAVEL=5268: south to location 148 (bank entrance) exit 635: TRAVEL=35995: last exit for room, east to location 155 (safety depository {bank box}) exit 636: TRAVEL=38036: last exit for room, south to location 148 (bank entrance) exit 637: TRAVEL=38036: last exit for room, south to location 148 (bank entrance) exit 638: TRAVEL=1280: north, no exit exit 639: TRAVEL=-3365 exit 640: TRAVEL=7829: west via conditional exit to location 149 (west teller's room) exit 641: TRAVEL=-3366 exit 642: TRAVEL=1824: north via door to location 32 (forest {2}) exit 643: TRAVEL=3734: east via conditional exit to location 150 (east teller's room) exit 644: TRAVEL=-3367 exit 645: TRAVEL=1824: north via door to location 32 (forest {2}) exit 646: TRAVEL=38044: last exit for room, south to location 156 (chairman's office) exit 647: TRAVEL=33947: last exit for room, north to location 155 (safety depository {bank box}) exit 648: TRAVEL=15241: exit via door to location 137 (tomb of the unknown implementer) exit 649: TRAVEL=0 exit 650: TRAVEL=119: to location 119 (translator's annex) exit 651: TRAVEL=38793: last exit for room, south via door to location 137 (tomb of the unknown implementer) exit 652: TRAVEL=0 exit 653: TRAVEL=119: to location 119 (translator's annex) exit 654: TRAVEL=1183: north to location 159 (stone room {mirror anteroom}) exit 655: TRAVEL=10399: down to location 159 (stone room {mirror anteroom}) exit 656: TRAVEL=38144: last exit for room, south, no exit exit 657: TRAVEL=-3368 exit 658: TRAVEL=5278: south to location 158 (top of stairs) exit 659: TRAVEL=9374: up to location 158 (top of stairs) exit 660: TRAVEL=33952: last exit for room, north to location 160 (small room {mirror eye}) exit 661: TRAVEL=1697: north via conditional exit to location 161 (hallway {mirror A}) exit 662: TRAVEL=0 exit 663: TRAVEL=2080: northeast to location 32 (forest {2}) exit 664: TRAVEL=2721: northeast via conditional exit to location 161 (hallway {mirror A}) exit 665: TRAVEL=0 exit 666: TRAVEL=2080: northeast to location 32 (forest {2}) exit 667: TRAVEL=8865: northwest via conditional exit to location 161 (hallway {mirror A}) exit 668: TRAVEL=0 exit 669: TRAVEL=2080: northeast to location 32 (forest {2}) exit 670: TRAVEL=38047: last exit for room, south to location 159 (stone room {mirror anteroom}) exit 671: TRAVEL=1698: north via conditional exit to location 162 (hallway {mirror B}) exit 672: TRAVEL=0 exit 673: TRAVEL=2080: northeast to location 32 (forest {2}) exit 674: TRAVEL=2722: northeast via conditional exit to location 162 (hallway {mirror B}) exit 675: TRAVEL=0 exit 676: TRAVEL=2080: northeast to location 32 (forest {2}) exit 677: TRAVEL=8866: northwest via conditional exit to location 162 (hallway {mirror B}) exit 678: TRAVEL=0 exit 679: TRAVEL=2080: northeast to location 32 (forest {2}) exit 680: TRAVEL=5280: south to location 160 (small room {mirror eye}) exit 681: TRAVEL=46769: last exit for room, enter via conditional exit to location 177 (inside mirror) exit 682: TRAVEL=-3369 exit 683: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 684: TRAVEL=1699: north via conditional exit to location 163 (hallway {mirror C}) exit 685: TRAVEL=0 exit 686: TRAVEL=2080: northeast to location 32 (forest {2}) exit 687: TRAVEL=2723: northeast via conditional exit to location 163 (hallway {mirror C}) exit 688: TRAVEL=0 exit 689: TRAVEL=2080: northeast to location 32 (forest {2}) exit 690: TRAVEL=8867: northwest via conditional exit to location 163 (hallway {mirror C}) exit 691: TRAVEL=0 exit 692: TRAVEL=2080: northeast to location 32 (forest {2}) exit 693: TRAVEL=5793: south via conditional exit to location 161 (hallway {mirror A}) exit 694: TRAVEL=0 exit 695: TRAVEL=2080: northeast to location 32 (forest {2}) exit 696: TRAVEL=4769: southeast via conditional exit to location 161 (hallway {mirror A}) exit 697: TRAVEL=0 exit 698: TRAVEL=2080: northeast to location 32 (forest {2}) exit 699: TRAVEL=6817: southwest via conditional exit to location 161 (hallway {mirror A}) exit 700: TRAVEL=0 exit 701: TRAVEL=2080: northeast to location 32 (forest {2}) exit 702: TRAVEL=46769: last exit for room, enter via conditional exit to location 177 (inside mirror) exit 703: TRAVEL=-3370 exit 704: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 705: TRAVEL=1700: north via conditional exit to location 164 (hallway {mirror G}) exit 706: TRAVEL=0 exit 707: TRAVEL=2080: northeast to location 32 (forest {2}) exit 708: TRAVEL=2724: northeast via conditional exit to location 164 (hallway {mirror G}) exit 709: TRAVEL=0 exit 710: TRAVEL=2080: northeast to location 32 (forest {2}) exit 711: TRAVEL=8868: northwest via conditional exit to location 164 (hallway {mirror G}) exit 712: TRAVEL=0 exit 713: TRAVEL=2080: northeast to location 32 (forest {2}) exit 714: TRAVEL=5794: south via conditional exit to location 162 (hallway {mirror B}) exit 715: TRAVEL=0 exit 716: TRAVEL=2080: northeast to location 32 (forest {2}) exit 717: TRAVEL=4770: southeast via conditional exit to location 162 (hallway {mirror B}) exit 718: TRAVEL=0 exit 719: TRAVEL=2080: northeast to location 32 (forest {2}) exit 720: TRAVEL=6818: southwest via conditional exit to location 162 (hallway {mirror B}) exit 721: TRAVEL=0 exit 722: TRAVEL=2080: northeast to location 32 (forest {2}) exit 723: TRAVEL=46769: last exit for room, enter via conditional exit to location 177 (inside mirror) exit 724: TRAVEL=-3371 exit 725: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 726: TRAVEL=1701: north via conditional exit to location 165 (hallway {mirror D}) exit 727: TRAVEL=0 exit 728: TRAVEL=2080: northeast to location 32 (forest {2}) exit 729: TRAVEL=38563: last exit for room, south via conditional exit to location 163 (hallway {mirror C}) exit 730: TRAVEL=0 exit 731: TRAVEL=2080: northeast to location 32 (forest {2}) exit 732: TRAVEL=1190: north to location 166 (dungeon entrance {front door}) exit 733: TRAVEL=2214: northeast to location 166 (dungeon entrance {front door}) exit 734: TRAVEL=8358: northwest to location 166 (dungeon entrance {front door}) exit 735: TRAVEL=5796: south via conditional exit to location 164 (hallway {mirror G}) exit 736: TRAVEL=0 exit 737: TRAVEL=2080: northeast to location 32 (forest {2}) exit 738: TRAVEL=4772: southeast via conditional exit to location 164 (hallway {mirror G}) exit 739: TRAVEL=0 exit 740: TRAVEL=2080: northeast to location 32 (forest {2}) exit 741: TRAVEL=39588: last exit for room, southwest via conditional exit to location 164 (hallway {mirror G}) exit 742: TRAVEL=0 exit 743: TRAVEL=2080: northeast to location 32 (forest {2}) exit 744: TRAVEL=1970: north via door to location 178 (narrow corridor {dungeon entrance}) exit 745: TRAVEL=0 exit 746: TRAVEL=173: to location 173 (narrow room {mirror G east}) exit 747: TRAVEL=14258: enter via door to location 178 (narrow corridor {dungeon entrance}) exit 748: TRAVEL=0 exit 749: TRAVEL=173: to location 173 (narrow room {mirror G east}) exit 750: TRAVEL=5797: south via conditional exit to location 165 (hallway {mirror D}) exit 751: TRAVEL=0 exit 752: TRAVEL=2080: northeast to location 32 (forest {2}) exit 753: TRAVEL=4773: southeast via conditional exit to location 165 (hallway {mirror D}) exit 754: TRAVEL=0 exit 755: TRAVEL=2080: northeast to location 32 (forest {2}) exit 756: TRAVEL=39589: last exit for room, southwest via conditional exit to location 165 (hallway {mirror D}) exit 757: TRAVEL=0 exit 758: TRAVEL=2080: northeast to location 32 (forest {2}) exit 759: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror) exit 760: TRAVEL=-3372 exit 761: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 762: TRAVEL=7857: west via conditional exit to location 177 (inside mirror) exit 763: TRAVEL=-3373 exit 764: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 765: TRAVEL=1186: north to location 162 (hallway {mirror B}) exit 766: TRAVEL=38048: last exit for room, south to location 160 (small room {mirror eye}) exit 767: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror) exit 768: TRAVEL=-3374 exit 769: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 770: TRAVEL=3761: east via conditional exit to location 177 (inside mirror) exit 771: TRAVEL=-3375 exit 772: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 773: TRAVEL=1186: north to location 162 (hallway {mirror B}) exit 774: TRAVEL=38048: last exit for room, south to location 160 (small room {mirror eye}) exit 775: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror) exit 776: TRAVEL=-3376 exit 777: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 778: TRAVEL=7857: west via conditional exit to location 177 (inside mirror) exit 779: TRAVEL=-3377 exit 780: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 781: TRAVEL=1187: north to location 163 (hallway {mirror C}) exit 782: TRAVEL=38049: last exit for room, south to location 161 (hallway {mirror A}) exit 783: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror) exit 784: TRAVEL=-3378 exit 785: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 786: TRAVEL=3761: east via conditional exit to location 177 (inside mirror) exit 787: TRAVEL=-3379 exit 788: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 789: TRAVEL=1187: north to location 163 (hallway {mirror C}) exit 790: TRAVEL=38049: last exit for room, south to location 161 (hallway {mirror A}) exit 791: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror) exit 792: TRAVEL=-3380 exit 793: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 794: TRAVEL=7857: west via conditional exit to location 177 (inside mirror) exit 795: TRAVEL=-3381 exit 796: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 797: TRAVEL=1188: north to location 164 (hallway {mirror G}) exit 798: TRAVEL=38050: last exit for room, south to location 162 (hallway {mirror B}) exit 799: TRAVEL=14001: enter via conditional exit to location 177 (inside mirror) exit 800: TRAVEL=-3382 exit 801: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 802: TRAVEL=3761: east via conditional exit to location 177 (inside mirror) exit 803: TRAVEL=-3383 exit 804: TRAVEL=2336: northeast, no exit to location 32 (forest {2}) exit 805: TRAVEL=1188: north to location 164 (hallway {mirror G}) exit 806: TRAVEL=38050: last exit for room, south to location 162 (hallway {mirror B}) exit 807: TRAVEL=1697: north via conditional exit to location 161 (hallway {mirror A}) exit 808: TRAVEL=0 exit 809: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 810: TRAVEL=5793: south via conditional exit to location 161 (hallway {mirror A}) exit 811: TRAVEL=0 exit 812: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 813: TRAVEL=3745: east via conditional exit to location 161 (hallway {mirror A}) exit 814: TRAVEL=0 exit 815: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 816: TRAVEL=7841: west via conditional exit to location 161 (hallway {mirror A}) exit 817: TRAVEL=0 exit 818: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 819: TRAVEL=2721: northeast via conditional exit to location 161 (hallway {mirror A}) exit 820: TRAVEL=0 exit 821: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 822: TRAVEL=8865: northwest via conditional exit to location 161 (hallway {mirror A}) exit 823: TRAVEL=0 exit 824: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 825: TRAVEL=4769: southeast via conditional exit to location 161 (hallway {mirror A}) exit 826: TRAVEL=0 exit 827: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 828: TRAVEL=6817: southwest via conditional exit to location 161 (hallway {mirror A}) exit 829: TRAVEL=0 exit 830: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 831: TRAVEL=47777: last exit for room, exit via conditional exit to location 161 (hallway {mirror A}) exit 832: TRAVEL=0 exit 833: TRAVEL=2592: northeast via conditional exit to location 32 (forest {2}) exit 834: TRAVEL=1203: north to location 179 (south corridor) exit 835: TRAVEL=38822: last exit for room, south via door to location 166 (dungeon entrance {front door}) exit 836: TRAVEL=0 exit 837: TRAVEL=173: to location 173 (narrow room {mirror G east}) exit 838: TRAVEL=7348: west to location 180 (west corridor) exit 839: TRAVEL=3253: east to location 181 (east corridor) exit 840: TRAVEL=1976: north via door to location 184 (prison cell) exit 841: TRAVEL=0 exit 842: TRAVEL=2988: northeast via door to location 172 (narrow room {mirror C west}) exit 843: TRAVEL=38066: last exit for room, south to location 178 (narrow corridor {dungeon entrance}) exit 844: TRAVEL=5299: south to location 179 (south corridor) exit 845: TRAVEL=33974: last exit for room, north to location 182 (north corridor) exit 846: TRAVEL=1206: north to location 182 (north corridor) exit 847: TRAVEL=38067: last exit for room, south to location 179 (south corridor) exit 848: TRAVEL=3253: east to location 181 (east corridor) exit 849: TRAVEL=7348: west to location 180 (west corridor) exit 850: TRAVEL=1207: north to location 183 (parapet) exit 851: TRAVEL=6072: south via door to location 184 (prison cell) exit 852: TRAVEL=0 exit 853: TRAVEL=175: to location 175 (narrow room) exit 854: TRAVEL=47032: last exit for room, enter via door to location 184 (prison cell) exit 855: TRAVEL=0 exit 856: TRAVEL=175: to location 175 (narrow room) exit 857: TRAVEL=5302: south to location 182 (north corridor) exit 858: TRAVEL=1280: north, no exit exit 859: TRAVEL=-3384 exit 860: TRAVEL=43264: last exit for room, down, no exit exit 861: TRAVEL=-3385 exit 862: TRAVEL=15286: exit via door to location 182 (north corridor) exit 863: TRAVEL=0 exit 864: TRAVEL=175: to location 175 (narrow room) exit 865: TRAVEL=1974: north via door to location 182 (north corridor) exit 866: TRAVEL=0 exit 867: TRAVEL=175: to location 175 (narrow room) exit 868: TRAVEL=38835: last exit for room, south via door to location 179 (south corridor) exit 869: TRAVEL=-3386 exit 870: TRAVEL=2988: northeast via door to location 172 (narrow room {mirror C west}) exit 871: TRAVEL=47360: last exit for room, exit, no exit exit 872: TRAVEL=-3387 exit 873: TRAVEL=5376: south, no exit exit 874: TRAVEL=-3388 exit 875: TRAVEL=1979: north via door to location 187 (nirvana) exit 876: TRAVEL=0 exit 877: TRAVEL=172: to location 172 (narrow room {mirror C west}) exit 878: TRAVEL=48059: last exit for room, exit via door to location 187 (nirvana) exit 879: TRAVEL=0 exit 880: TRAVEL=172: to location 172 (narrow room {mirror C west}) exit 881: TRAVEL=5309: south to location 189 (side room {puzzle exit}) exit 882: TRAVEL=7271: west to location 103 (treasure room {thief's treasury}) exit 883: TRAVEL=43710: last exit for room, down via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 884: TRAVEL=-3389 exit 885: TRAVEL=3104: east to location 32 (forest {2}) exit 886: TRAVEL=1212: north to location 188 (small square room {puzzle anteroom}) exit 887: TRAVEL=36542: last exit for room, east via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 888: TRAVEL=-3390 exit 889: TRAVEL=3373: east, no exit to location 45 (glacier room) exit 890: TRAVEL=1726: north via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 891: TRAVEL=0 exit 892: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 893: TRAVEL=2750: northeast via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 894: TRAVEL=0 exit 895: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 896: TRAVEL=3774: east via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 897: TRAVEL=0 exit 898: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 899: TRAVEL=4798: southeast via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 900: TRAVEL=0 exit 901: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 902: TRAVEL=5822: south via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 903: TRAVEL=0 exit 904: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 905: TRAVEL=6846: southwest via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 906: TRAVEL=0 exit 907: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 908: TRAVEL=7869: west via conditional exit to location 189 (side room {puzzle exit}) exit 909: TRAVEL=0 exit 910: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 911: TRAVEL=8894: northwest via conditional exit to location 190 (room in a puzzle {puzzle room}) exit 912: TRAVEL=0 exit 913: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 914: TRAVEL=42684: last exit for room, up via conditional exit to location 188 (small square room {puzzle anteroom}) exit 915: TRAVEL=0 exit 916: TRAVEL=3616: east via conditional exit to location 32 (forest {2}) exit 917: TRAVEL=33989: last exit for room, north to location 197 (slide ledge) exit 918: TRAVEL=3152: east to location 80 (torch room) exit 919: TRAVEL=1985: north via door to location 193 (dreary room {palantir room}) exit 920: TRAVEL=0 exit 921: TRAVEL=197: to location 197 (slide ledge) exit 922: TRAVEL=47041: last exit for room, enter via door to location 193 (dreary room {palantir room}) exit 923: TRAVEL=0 exit 924: TRAVEL=197: to location 197 (slide ledge) exit 925: TRAVEL=6080: south via door to location 192 (tiny room {palantir anteroom}) exit 926: TRAVEL=0 exit 927: TRAVEL=197: to location 197 (slide ledge) exit 928: TRAVEL=48064: last exit for room, exit via door to location 192 (tiny room {palantir anteroom}) exit 929: TRAVEL=0 exit 930: TRAVEL=197: to location 197 (slide ledge) exit 931: TRAVEL=10435: down to location 195 (slide) exit 932: TRAVEL=42042: last exit for room, up to location 58 (slide room) exit 933: TRAVEL=10436: down to location 196 (slide) exit 934: TRAVEL=42178: last exit for room, up to location 194 (slide {1}) exit 935: TRAVEL=10249: down to location 9 (cellar) exit 936: TRAVEL=9411: up to location 195 (slide) exit 937: TRAVEL=36037: last exit for room, east to location 197 (slide ledge) exit 938: TRAVEL=10249: down to location 9 (cellar) exit 939: TRAVEL=9411: up to location 195 (slide) exit 940: TRAVEL=38079: last exit for room, south to location 191 (sooty room) exit 941: TRAVEL=0 exit 942: TRAVEL=0 exit 943: TRAVEL=0 exit 944: TRAVEL=0 exit 945: TRAVEL=0 exit 946: TRAVEL=0 exit 947: TRAVEL=0 exit 948: TRAVEL=0 exit 949: TRAVEL=0 exit 950: TRAVEL=0 exit 951: TRAVEL=0 exit 952: TRAVEL=0 exit 953: TRAVEL=0 exit 954: TRAVEL=0 exit 955: TRAVEL=0 exit 956: TRAVEL=0 exit 957: TRAVEL=0 exit 958: TRAVEL=0 exit 959: TRAVEL=0 exit 960: TRAVEL=0 exit 961: TRAVEL=0 exit 962: TRAVEL=0 exit 963: TRAVEL=0 exit 964: TRAVEL=0 exit 965: TRAVEL=0 exit 966: TRAVEL=0 exit 967: TRAVEL=0 exit 968: TRAVEL=0 exit 969: TRAVEL=0 exit 970: TRAVEL=0 exit 971: TRAVEL=0 exit 972: TRAVEL=0 exit 973: TRAVEL=0 exit 974: TRAVEL=0 exit 975: TRAVEL=0 exit 976: TRAVEL=0 exit 977: TRAVEL=0 exit 978: TRAVEL=0 exit 979: TRAVEL=0 exit 980: TRAVEL=0 exit 981: TRAVEL=0 exit 982: TRAVEL=0 exit 983: TRAVEL=0 exit 984: TRAVEL=0 exit 985: TRAVEL=0 exit 986: TRAVEL=0 exit 987: TRAVEL=0 exit 988: TRAVEL=0 exit 989: TRAVEL=0 exit 990: TRAVEL=0 exit 991: TRAVEL=0 exit 992: TRAVEL=0 exit 993: TRAVEL=0 exit 994: TRAVEL=0 exit 995: TRAVEL=0 exit 996: TRAVEL=0 exit 997: TRAVEL=0 exit 998: TRAVEL=0 exit 999: TRAVEL=0 exit 1000: TRAVEL=0 OLNT: 284 object 1 (brown sack): ODESC1=-2531 ODESC2=-2657 ODESCO=-2903 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=3 OCAPAC=15 OROOM=6 (kitchen) OADV=0 OCAN=0 OREAD=0 OFLAG1=41104 OFLAG2=0:visible,takeable,container,burnable object 2 (clove of garlic): ODESC1=-2532 ODESC2=-2658 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=1 OREAD=0 OFLAG1=41984 OFLAG2=0:visible,takeable,edible object 3 (lunch {hot peppers}): ODESC1=-2533 ODESC2=-2659 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=1 OREAD=0 OFLAG1=41984 OFLAG2=0:visible,takeable,edible object 4 (piece of vitreous slag {gunk}): ODESC1=-2534 ODESC2=-2660 ODESCO=0 OACTIO=1 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=32:visible,takeable,try to take object 5 (small pile of coal {piece of coal}): ODESC1=-2535 ODESC2=-2661 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=74 (dead end) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable object 6 (jade figurine): ODESC1=-2536 ODESC2=-2662 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=5 OSIZE=10 OCAPAC=0 OROOM=78 (bat room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 7 (machine): ODESC1=0 ODESC2=-2663 ODESCO=0 OACTIO=100 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=50 OROOM=77 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container object 8 (huge diamond): ODESC1=-2537 ODESC2=-2664 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=6 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 9 (trophy case): ODESC1=-2538 ODESC2=-2665 ODESCO=0 OACTIO=2 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10000 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=34944 OFLAG2=0:visible,transparent,container object 10 (glass bottle): ODESC1=-2539 ODESC2=-2666 ODESCO=-2904 OACTIO=3 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=4 OROOM=6 (kitchen) OADV=0 OCAN=0 OREAD=0 OFLAG1=43136 OFLAG2=0:visible,takeable,transparent,container object 11 (quantity of water): ODESC1=-2540 ODESC2=-2667 ODESCO=0 OACTIO=101 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=0 OADV=0 OCAN=10 OREAD=0 OFLAG1=41216 OFLAG2=0:visible,takeable,drinkable object 12 (rope): ODESC1=-2541 ODESC2=-2668 ODESCO=-2905 OACTIO=4 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=7 (attic) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=12288:visible,takeable,sacred (thief won't steal),tieable object 13 (knife): ODESC1=-2542 ODESC2=-2669 ODESCO=-2906 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=7 (attic) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=512:visible,takeable,weapon object 14 (sword): ODESC1=-2543 ODESC2=-2670 ODESCO=-2907 OACTIO=5 OFVAL=0 OTVAL=0 OSIZE=30 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=512:visible,takeable,weapon object 15 (lamp): ODESC1=-2544 ODESC2=-2671 ODESCO=-2908 OACTIO=6 OFVAL=0 OTVAL=0 OSIZE=15 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41024 OFLAG2=0:visible,takeable,provides light object 16 (broken lamp): ODESC1=-2545 ODESC2=-2672 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 17 (carpet {rug}): ODESC1=0 ODESC2=-2673 ODESCO=0 OACTIO=7 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=32:visible,don't describe,try to take object 18 (pile of leaves): ODESC1=-2546 ODESC2=-2674 ODESCO=0 OACTIO=102 OFVAL=0 OTVAL=0 OSIZE=25 OCAPAC=0 OROOM=36 (clearing) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable object 19 (troll): ODESC1=-2547 ODESC2=-2675 ODESCO=0 OACTIO=103 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=2 OROOM=10 (troll room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain object 20 (bloody axe): ODESC1=-2549 ODESC2=-2676 ODESCO=0 OACTIO=63 OFVAL=0 OTVAL=0 OSIZE=25 OCAPAC=0 OROOM=0 OADV=0 OCAN=19 OREAD=0 OFLAG1=32768 OFLAG2=512:visible,weapon object 21 (skeleton): ODESC1=-2550 ODESC2=-2677 ODESCO=0 OACTIO=8 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=32:visible,try to take object 22 (burned-out lantern): ODESC1=-2551 ODESC2=-2678 ODESCO=-2910 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 23 (set of skeleton keys): ODESC1=-2552 ODESC2=-2679 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool object 24 (rusty knife): ODESC1=-2553 ODESC2=-2680 ODESCO=-2909 OACTIO=104 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=512:visible,takeable,weapon object 25 (bag of coins): ODESC1=-2554 ODESC2=-2681 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=5 OSIZE=15 OCAPAC=0 OROOM=16 (maze) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 26 (platinum bar): ODESC1=-2555 ODESC2=-2682 ODESCO=0 OACTIO=0 OFVAL=12 OTVAL=10 OSIZE=20 OCAPAC=0 OROOM=49 (loud room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=8192:visible,takeable,sacred (thief won't steal) object 27 (pearl necklace): ODESC1=-2556 ODESC2=-2683 ODESCO=0 OACTIO=0 OFVAL=9 OTVAL=5 OSIZE=10 OCAPAC=0 OROOM=92 (pearl room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 28 (mirror): ODESC1=0 ODESC2=-2684 ODESCO=0 OACTIO=9 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=50 (mirror room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=32:visible,victim,try to take object 29 (mirror): ODESC1=0 ODESC2=-2685 ODESCO=0 OACTIO=9 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=51 (mirror room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=32:visible,victim,try to take object 30 (glacier): ODESC1=-2557 ODESC2=-2686 ODESCO=0 OACTIO=105 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=45 (glacier room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim object 31 (ruby): ODESC1=-2558 ODESC2=-2687 ODESCO=-2911 OACTIO=0 OFVAL=15 OTVAL=8 OSIZE=5 OCAPAC=0 OROOM=46 (ruby room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 32 (crystal trident): ODESC1=-2559 ODESC2=-2688 ODESCO=-2912 OACTIO=0 OFVAL=4 OTVAL=11 OSIZE=20 OCAPAC=0 OROOM=47 (atlantis room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 33 (gold coffin): ODESC1=-2560 ODESC2=-2689 ODESCO=0 OACTIO=64 OFVAL=3 OTVAL=7 OSIZE=55 OCAPAC=35 OROOM=44 (egyptian room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=8192:visible,takeable,container,sacred (thief won't steal) object 34 (torch): ODESC1=-2561 ODESC2=-2690 ODESCO=-2913 OACTIO=68 OFVAL=14 OTVAL=6 OSIZE=20 OCAPAC=0 OROOM=80 (torch room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41037 OFLAG2=0:visible,takeable,provides light,flaming,tool,turned on object 35 (basket {true basket}): ODESC1=-2562 ODESC2=-2691 ODESCO=0 OACTIO=10 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=50 OROOM=61 (shaft room {top}) OADV=0 OCAN=0 OREAD=0 OFLAG1=34944 OFLAG2=8:visible,transparent,container,open object 36 (lowered basket {false basket}): ODESC1=0 ODESC2=-2692 ODESCO=0 OACTIO=10 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=76 (lower shaft) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 37 (sapphire bracelet): ODESC1=-2563 ODESC2=-2693 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=3 OSIZE=10 OCAPAC=0 OROOM=64 (gas room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 38 (broken timber): ODESC1=-2564 ODESC2=-2694 ODESCO=0 OACTIO=64 OFVAL=0 OTVAL=0 OSIZE=50 OCAPAC=0 OROOM=75 (timber room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 39 (steel box {iron box}): ODESC1=-2565 ODESC2=-2695 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=40 OCAPAC=20 OROOM=83 (round room {carousel}) OADV=0 OCAN=0 OREAD=0 OFLAG1=8320 OFLAG2=0:takeable,container object 40 (fancy violin): ODESC1=-2566 ODESC2=-2696 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=10 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=39 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 41 (wall with engravings): ODESC1=-2567 ODESC2=-2697 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=90 (engravings cave) OADV=0 OCAN=0 OREAD=-2954 OFLAG1=49152 OFLAG2=8192:visible,readabl,sacred (thief won't steal) object 42 (number of ghosts {spirits}): ODESC1=0 ODESC2=-2698 ODESCO=0 OACTIO=11 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=93 (entrance to hades) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim object 43 (grail): ODESC1=-2568 ODESC2=-2699 ODESCO=0 OACTIO=0 OFVAL=2 OTVAL=5 OSIZE=10 OCAPAC=5 OROOM=95 (grail room) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=0:visible,takeable,container object 44 (prayer): ODESC1=0 ODESC2=-2700 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=96 (temple) OADV=0 OCAN=0 OREAD=-2960 OFLAG1=49152 OFLAG2=8192:visible,readabl,sacred (thief won't steal) object 45 (trunk with jewels): ODESC1=-2569 ODESC2=-2701 ODESCO=-2914 OACTIO=0 OFVAL=15 OTVAL=8 OSIZE=35 OCAPAC=0 OROOM=40 (reservoir) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable object 46 (bell): ODESC1=-2570 ODESC2=-2702 ODESCO=-2915 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=96 (temple) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 47 (book): ODESC1=-2571 ODESC2=-2703 ODESCO=-2916 OACTIO=106 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=97 (altar) OADV=0 OCAN=0 OREAD=-2967 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 48 (pair of candles): ODESC1=-2572 ODESC2=-2704 ODESCO=-2917 OACTIO=107 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=97 (altar) OADV=0 OCAN=0 OREAD=0 OFLAG1=41033 OFLAG2=0:visible,takeable,provides light,flaming,turned on object 49 (tour guidebook): ODESC1=-2573 ODESC2=-2705 ODESCO=-2918 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=99 (dam lobby) OADV=0 OCAN=0 OREAD=-2976 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 50 (newspaper): ODESC1=-2574 ODESC2=-2706 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=-3002 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 51 (matchbook {matches}): ODESC1=-2575 ODESC2=-2707 ODESCO=0 OACTIO=108 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=99 (dam lobby) OADV=0 OCAN=0 OREAD=-3020 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable object 52 (leaflet): ODESC1=-2576 ODESC2=-2708 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=0 OADV=0 OCAN=53 OREAD=-3037 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 53 (mailbox): ODESC1=-2577 ODESC2=-2709 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10 OROOM=2 (west of house) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container object 54 (tube {tube of putty}): ODESC1=-2578 ODESC2=-2710 ODESCO=0 OACTIO=12 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=7 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=-3060 OFLAG1=57472 OFLAG2=0:visible,readabl,takeable,container object 55 (viscous material {putty}): ODESC1=-2579 ODESC2=-2711 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=6 OCAPAC=0 OROOM=0 OADV=0 OCAN=54 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool object 56 (wrench): ODESC1=-2580 ODESC2=-2712 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool object 57 (screwdriver): ODESC1=-2581 ODESC2=-2713 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool object 58 (cyclops): ODESC1=0 ODESC2=-2714 ODESCO=0 OACTIO=109 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10000 OROOM=101 (cyclops room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain object 59 (chalice): ODESC1=-2582 ODESC2=-2715 ODESCO=0 OACTIO=13 OFVAL=10 OTVAL=10 OSIZE=10 OCAPAC=5 OROOM=103 (treasure room {thief's treasury}) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=0:visible,takeable,container object 60 (painting): ODESC1=-2583 ODESC2=-2716 ODESCO=-2919 OACTIO=14 OFVAL=4 OTVAL=7 OSIZE=15 OCAPAC=0 OROOM=105 (gallery) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable object 61 (thief): ODESC1=-2584 ODESC2=-2717 ODESCO=0 OACTIO=110 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=5 OROOM=190 (room in a puzzle {puzzle room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain object 62 (stiletto): ODESC1=-2586 ODESC2=-2718 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=61 OREAD=0 OFLAG1=32768 OFLAG2=512:visible,weapon object 63 (window): ODESC1=0 ODESC2=-2719 ODESCO=0 OACTIO=111 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=5 (behind house) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 64 (bolt): ODESC1=0 ODESC2=-2720 ODESCO=0 OACTIO=15 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=37378 OFLAG2=0:visible,door,don't describe,turnable object 65 (grating): ODESC1=0 ODESC2=-2721 ODESCO=0 OACTIO=16 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 66 (trap door): ODESC1=0 ODESC2=-2722 ODESCO=0 OACTIO=17 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=0 OFLAG1=4608 OFLAG2=0:door,don't describe object 67 (wooden door): ODESC1=0 ODESC2=-2723 ODESCO=0 OACTIO=18 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=8 (living room) OADV=0 OCAN=0 OREAD=-3062 OFLAG1=53760 OFLAG2=0:visible,readabl,door,don't describe object 68 (door): ODESC1=0 ODESC2=-2724 ODESCO=0 OACTIO=18 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=2 (west of house) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 69 (stone door): ODESC1=0 ODESC2=-2725 ODESCO=0 OACTIO=18 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=91 (riddle room) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 70 (switch): ODESC1=0 ODESC2=-2726 ODESCO=0 OACTIO=19 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=77 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33282 OFLAG2=0:visible,don't describe,turnable object 71 (head on a pole): ODESC1=0 ODESC2=-2727 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 72 (pile of corpses): ODESC1=0 ODESC2=-2728 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=93 (entrance to hades) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 73 (pile of bodies): ODESC1=0 ODESC2=-2729 ODESCO=0 OACTIO=112 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=94 (land of the living dead) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=32:visible,don't describe,try to take object 74 (dam): ODESC1=0 ODESC2=-2730 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 75 (wooden railing): ODESC1=0 ODESC2=-2731 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=79 (dome room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 76 (gate): ODESC1=0 ODESC2=-2732 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=93 (entrance to hades) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 77 (green bubble): ODESC1=0 ODESC2=-2733 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 78 (leak): ODESC1=0 ODESC2=-2734 ODESCO=0 OACTIO=20 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=512 OFLAG2=0:don't describe object 79 (red button): ODESC1=0 ODESC2=-2735 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 80 (yellow button): ODESC1=0 ODESC2=-2736 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 81 (brown button): ODESC1=0 ODESC2=-2737 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 82 (blue button): ODESC1=0 ODESC2=-2738 ODESCO=0 OACTIO=21 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 83 (bat): ODESC1=0 ODESC2=-2739 ODESCO=0 OACTIO=113 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=78 (bat room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=32:visible,don't describe,try to take object 84 (rainbow): ODESC1=0 ODESC2=-2740 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=120 (aragain falls {top of falls}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 85 (pot of gold): ODESC1=-2587 ODESC2=-2741 ODESCO=-2921 OACTIO=0 OFVAL=10 OTVAL=10 OSIZE=15 OCAPAC=0 OROOM=122 (end of rainbow {pot of gold room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable object 86 (statue): ODESC1=-2588 ODESC2=-2742 ODESCO=0 OACTIO=0 OFVAL=10 OTVAL=13 OSIZE=8 OCAPAC=0 OROOM=116 (sandy beach) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable object 87 (plastic inflatable boat): ODESC1=-2589 ODESC2=-2743 ODESCO=0 OACTIO=22 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=106 (dam base) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable object 88 (holed plastic boat {dead boat}): ODESC1=-2590 ODESC2=-2744 ODESCO=0 OACTIO=23 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable object 89 (hand-held air pump): ODESC1=-2591 ODESC2=-2745 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=41 (reservoir north) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool object 90 (magic boat {inflated boat}): ODESC1=-2592 ODESC2=-2746 ODESCO=0 OACTIO=24 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=100 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=10:visible,takeable,burnable,open,vehicle object 91 (tan label {boat label}): ODESC1=-2593 ODESC2=-2747 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=2 OCAPAC=0 OROOM=0 OADV=0 OCAN=90 OREAD=-3063 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 92 (broken sharp stick): ODESC1=-2594 ODESC2=-2748 ODESCO=-2922 OACTIO=114 OFVAL=0 OTVAL=0 OSIZE=3 OCAPAC=0 OROOM=106 (dam base) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=32768:visible,takeable,find object 93 (wooden barrel): ODESC1=-2595 ODESC2=-2749 ODESCO=0 OACTIO=61 OFVAL=0 OTVAL=0 OSIZE=70 OCAPAC=100 OROOM=120 (aragain falls {top of falls}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32784 OFLAG2=10:visible,burnable,open,vehicle object 94 (red buoy): ODESC1=-2596 ODESC2=-2750 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=20 OROOM=112 (frigid river {4}) OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=32768:visible,takeable,container,find object 95 (large emerald): ODESC1=-2597 ODESC2=-2751 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=10 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=94 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 96 (shovel): ODESC1=-2598 ODESC2=-2752 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=15 OCAPAC=0 OROOM=118 (small cave {tiny cave}) OADV=0 OCAN=0 OREAD=0 OFLAG1=40964 OFLAG2=0:visible,takeable,tool object 97 (hunk of bat guano {pile of guano}): ODESC1=-2599 ODESC2=-2753 ODESCO=0 OACTIO=65 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=0 OROOM=118 (small cave {tiny cave}) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=16384:visible,takeable,digable object 98 (basket {balloon}): ODESC1=-2600 ODESC2=-2754 ODESCO=0 OACTIO=115 OFVAL=0 OTVAL=0 OSIZE=70 OCAPAC=100 OROOM=126 (volcano bottom) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=10:visible,open,vehicle object 99 (receptacle): ODESC1=0 ODESC2=-2755 ODESCO=0 OACTIO=25 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=6 OROOM=0 OADV=0 OCAN=98 OREAD=0 OFLAG1=32896 OFLAG2=1:visible,container,searchable object 100 (cloth bag): ODESC1=0 ODESC2=-2756 ODESCO=0 OACTIO=25 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=0 OADV=0 OCAN=98 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 101 (braided wire {braided rope}): ODESC1=0 ODESC2=-2757 ODESCO=0 OACTIO=25 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=0 OADV=0 OCAN=98 OREAD=0 OFLAG1=32768 OFLAG2=4096:visible,tieable object 102 (hook {1}): ODESC1=-2603 ODESC2=-2758 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=131 (narrow ledge {ledge 2}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 103 (hook {2}): ODESC1=-2604 ODESC2=-2759 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=133 (wide ledge {ledge 4}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 104 (priceless zorkmid {zorkmid coin}): ODESC1=-2605 ODESC2=-2760 ODESCO=-2923 OACTIO=0 OFVAL=10 OTVAL=12 OSIZE=10 OCAPAC=0 OROOM=131 (narrow ledge {ledge 2}) OADV=0 OCAN=0 OREAD=-3083 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable object 105 (box {safe}): ODESC1=0 ODESC2=-2761 ODESCO=0 OACTIO=26 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=15 OROOM=135 (dusty room {safe room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container object 106 (card): ODESC1=-2606 ODESC2=-2762 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=105 OREAD=-3105 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 107 (hole {safe slot}): ODESC1=0 ODESC2=-2763 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10 OROOM=135 (dusty room {safe room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=8:visible,open object 108 (crown): ODESC1=-2607 ODESC2=-2764 ODESCO=-2924 OACTIO=0 OFVAL=15 OTVAL=10 OSIZE=10 OCAPAC=0 OROOM=0 OADV=0 OCAN=105 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 109 (brick {bomb}): ODESC1=-2608 ODESC2=-2765 ODESCO=0 OACTIO=123 OFVAL=0 OTVAL=0 OSIZE=9 OCAPAC=2 OROOM=7 (attic) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=9:visible,takeable,burnable,open,searchable object 110 (wire coil {fuse}): ODESC1=-2609 ODESC2=-2766 ODESCO=0 OACTIO=27 OFVAL=0 OTVAL=0 OSIZE=1 OCAPAC=0 OROOM=42 (stream view) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=0:visible,takeable,burnable object 111 (volcano gnome): ODESC1=-2610 ODESC2=-2767 ODESCO=0 OACTIO=28 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim object 112 (blue label {balloon label}): ODESC1=-2611 ODESC2=-2768 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=-3110 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 113 (broken balloon {dead balloon}): ODESC1=-2612 ODESC2=-2769 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=40 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 114 (blue book): ODESC1=-2613 ODESC2=-2770 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3125 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable object 115 (green book): ODESC1=-2614 ODESC2=-2771 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3126 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable object 116 (purple book): ODESC1=-2615 ODESC2=-2772 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3127 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable object 117 (white book): ODESC1=-2616 ODESC2=-2773 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=2 OROOM=134 (library) OADV=0 OCAN=0 OREAD=-3128 OFLAG1=57488 OFLAG2=0:visible,readabl,takeable,container,burnable object 118 (stamp): ODESC1=-2617 ODESC2=-2774 ODESCO=0 OACTIO=0 OFVAL=4 OTVAL=10 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=116 OREAD=-3129 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 119 (crypt door {tomb}): ODESC1=0 ODESC2=-2775 ODESCO=0 OACTIO=130 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=-3148 OFLAG1=53760 OFLAG2=0:visible,readabl,door,don't describe object 120 (set of poled heads): ODESC1=-2618 ODESC2=-2776 ODESCO=0 OACTIO=116 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=8224:visible,sacred (thief won't steal),try to take object 121 (bunch of coke bottles): ODESC1=-2619 ODESC2=-2777 ODESCO=-2925 OACTIO=29 OFVAL=0 OTVAL=0 OSIZE=15 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 122 (stack of listings): ODESC1=-2620 ODESC2=-2778 ODESCO=-2927 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=70 OCAPAC=0 OROOM=137 (tomb of the unknown implementer) OADV=0 OCAN=0 OREAD=-3150 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 123 (large case): ODESC1=-2622 ODESC2=-2779 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=10000 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=34816 OFLAG2=0:visible,transparent object 124 (steel cage): ODESC1=-2623 ODESC2=-2780 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=60 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 125 (steel cage {real cage}): ODESC1=-2624 ODESC2=-2781 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=141 (cage {in cage}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 126 (white crystal sphere): ODESC1=-2625 ODESC2=-2782 ODESCO=0 OACTIO=117 OFVAL=6 OTVAL=6 OSIZE=10 OCAPAC=0 OROOM=140 (dingy closet {cage room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=8224:visible,sacred (thief won't steal),try to take object 127 (square button): ODESC1=0 ODESC2=-2783 ODESCO=0 OACTIO=118 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=139 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 128 (round button): ODESC1=0 ODESC2=-2784 ODESCO=0 OACTIO=118 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=139 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 129 (triangular button): ODESC1=0 ODESC2=-2785 ODESCO=0 OACTIO=118 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=139 (machine room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 130 (wall with etchings): ODESC1=0 ODESC2=-2786 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=143 (circular room {bottom of well}) OADV=0 OCAN=0 OREAD=-3154 OFLAG1=49664 OFLAG2=32768:visible,readabl,don't describe,find object 131 (wall with etchings): ODESC1=0 ODESC2=-2787 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=142 (top of well) OADV=0 OCAN=0 OREAD=-3160 OFLAG1=49664 OFLAG2=32768:visible,readabl,don't describe,find object 132 (glass flask): ODESC1=-2626 ODESC2=-2788 ODESCO=0 OACTIO=119 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=5 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=43008 OFLAG2=0:visible,takeable,transparent object 133 (pool of sewage): ODESC1=-2628 ODESC2=-2789 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=0:visible,victim object 134 (tin of spices): ODESC1=-2629 ODESC2=-2790 ODESCO=0 OACTIO=0 OFVAL=5 OTVAL=5 OSIZE=8 OCAPAC=0 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=8192 OFLAG2=0:takeable object 135 (large oblong table): ODESC1=0 ODESC2=-2791 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 136 (group of wooden posts): ODESC1=0 ODESC2=-2792 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=10000 OCAPAC=0 OROOM=145 (posts room {alice small room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 137 (wooden bucket): ODESC1=-2630 ODESC2=-2793 ODESCO=0 OACTIO=120 OFVAL=0 OTVAL=0 OSIZE=100 OCAPAC=100 OROOM=143 (circular room {bottom of well}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=10:visible,open,vehicle object 138 (piece of eat-me cake): ODESC1=-2632 ODESC2=-2794 ODESCO=0 OACTIO=121 OFVAL=0 OTVAL=0 OSIZE=10 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=41984 OFLAG2=0:visible,takeable,edible object 139 (piece of cake with orange icing): ODESC1=-2633 ODESC2=-2795 ODESCO=0 OACTIO=122 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=58368 OFLAG2=0:visible,readabl,takeable,edible object 140 (piece of cake with red icing): ODESC1=-2634 ODESC2=-2796 ODESCO=0 OACTIO=122 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=58368 OFLAG2=0:visible,readabl,takeable,edible object 141 (piece of cake with blue icing): ODESC1=-2635 ODESC2=-2797 ODESCO=0 OACTIO=122 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=144 (tea room {alice room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=58368 OFLAG2=0:visible,readabl,takeable,edible object 142 (robot): ODESC1=-2636 ODESC2=-2798 ODESCO=0 OACTIO=30 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=138 (low room) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=41984:visible,victim,find,sacred (thief won't steal),actor object 143 (green piece of paper {robot label}): ODESC1=-2637 ODESC2=-2799 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=3 OCAPAC=0 OROOM=138 (low room) OADV=0 OCAN=0 OREAD=-3166 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 144 (large tree {foot of tree}): ODESC1=0 ODESC2=-2800 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=147 (up a tree) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable object 145 (large tree {foot of tree}): ODESC1=0 ODESC2=-2801 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=33 (forest {3}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable object 146 (cliff): ODESC1=0 ODESC2=-2802 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=123 (canyon bottom) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable object 147 (white cliff): ODESC1=0 ODESC2=-2803 ODESCO=0 OACTIO=37 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=110 (white cliffs beach) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable object 148 (stack of zorkmid bills {pile of bills}): ODESC1=-2638 ODESC2=-2804 ODESCO=-2930 OACTIO=32 OFVAL=10 OTVAL=15 OSIZE=10 OCAPAC=0 OROOM=154 (vault {bank vault}) OADV=0 OCAN=0 OREAD=-3184 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 149 (portrait of j. pierpont flathead): ODESC1=-2639 ODESC2=-2805 ODESCO=-2931 OACTIO=0 OFVAL=10 OTVAL=5 OSIZE=25 OCAPAC=0 OROOM=156 (chairman's office) OADV=0 OCAN=0 OREAD=-3202 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 150 (large stone cube): ODESC1=0 ODESC2=-2806 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=155 (safety depository {bank box}) OADV=0 OCAN=0 OREAD=-3226 OFLAG1=49152 OFLAG2=0:visible,readabl object 151 (shimmering curtain of light {screen of light}): ODESC1=0 ODESC2=-2807 ODESCO=0 OACTIO=33 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=155 (safety depository {bank box}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 152 (gnome of zurich): ODESC1=-2640 ODESC2=-2808 ODESCO=0 OACTIO=34 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain object 153 (birds nest): ODESC1=-2641 ODESC2=-2809 ODESCO=-2932 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=20 OCAPAC=20 OROOM=147 (up a tree) OADV=0 OCAN=0 OREAD=0 OFLAG1=40976 OFLAG2=8:visible,takeable,burnable,open object 154 (jewel-encrusted egg): ODESC1=-2642 ODESC2=-2810 ODESCO=-2933 OACTIO=35 OFVAL=5 OTVAL=5 OSIZE=6 OCAPAC=6 OROOM=0 OADV=0 OCAN=153 OREAD=0 OFLAG1=41088 OFLAG2=0:visible,takeable,container object 155 (broken jewel-encrusted egg): ODESC1=-2643 ODESC2=-2811 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=6 OCAPAC=6 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41088 OFLAG2=8:visible,takeable,container,open object 156 (beautiful brass bauble): ODESC1=-2644 ODESC2=-2812 ODESCO=0 OACTIO=0 OFVAL=1 OTVAL=1 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 157 (clockwork canary): ODESC1=-2645 ODESC2=-2813 ODESCO=-2939 OACTIO=36 OFVAL=6 OTVAL=2 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=154 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 158 (broken clockwork canary): ODESC1=-2646 ODESC2=-2814 ODESCO=-2943 OACTIO=36 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=155 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 159 (yellow panel {yellow wall}): ODESC1=0 ODESC2=-2815 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 160 (white panel): ODESC1=0 ODESC2=-2816 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 161 (red panel {red wall}): ODESC1=0 ODESC2=-2817 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 162 (black panel): ODESC1=0 ODESC2=-2818 ODESCO=0 OACTIO=125 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 163 (mahogany wall): ODESC1=0 ODESC2=-2819 ODESCO=0 OACTIO=126 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 164 (pine wall {pine door}): ODESC1=0 ODESC2=-2820 ODESCO=0 OACTIO=126 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 165 (wooden bar): ODESC1=0 ODESC2=-2821 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 166 (long pole): ODESC1=0 ODESC2=-2822 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 167 (short pole): ODESC1=0 ODESC2=-2823 ODESCO=0 OACTIO=41 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 168 (T-bar): ODESC1=0 ODESC2=-2824 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 169 (compass arrow): ODESC1=0 ODESC2=-2825 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=177 (inside mirror) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 170 (red button): ODESC1=0 ODESC2=-2826 ODESCO=0 OACTIO=42 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=159 (stone room {mirror anteroom}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 171 (red beam of light): ODESC1=0 ODESC2=-2827 ODESCO=0 OACTIO=43 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=1000 OROOM=160 (small room {mirror eye}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open object 172 (bronze door {endgame door}): ODESC1=0 ODESC2=-2828 ODESCO=0 OACTIO=44 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=179 (south corridor) OADV=0 OCAN=0 OREAD=0 OFLAG1=4608 OFLAG2=0:door,don't describe object 173 (wooden door {endgame door}): ODESC1=0 ODESC2=-2829 ODESCO=0 OACTIO=45 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=166 (dungeon entrance {front door}) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 174 (locked door {endgame door}): ODESC1=0 ODESC2=-2830 ODESCO=0 OACTIO=46 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=185 (prison cell) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 175 (cell door {endgame door}): ODESC1=0 ODESC2=-2831 ODESCO=0 OACTIO=47 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=182 (north corridor) OADV=0 OCAN=0 OREAD=0 OFLAG1=37376 OFLAG2=0:visible,door,don't describe object 176 (large button): ODESC1=0 ODESC2=-2832 ODESCO=0 OACTIO=48 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 177 (sundial): ODESC1=0 ODESC2=-2833 ODESCO=0 OACTIO=49 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33282 OFLAG2=0:visible,don't describe,turnable object 178 (numeral 1): ODESC1=0 ODESC2=-2834 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 179 (numeral 2): ODESC1=0 ODESC2=-2835 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 180 (numeral 3): ODESC1=0 ODESC2=-2836 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 181 (numeral 4): ODESC1=0 ODESC2=-2837 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 182 (numeral 5): ODESC1=0 ODESC2=-2838 ODESCO=0 OACTIO=129 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 183 (numeral 6): ODESC1=0 ODESC2=-2839 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 184 (numeral 7): ODESC1=0 ODESC2=-2840 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 185 (numeral 8): ODESC1=0 ODESC2=-2841 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=183 (parapet) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 186 (note of warning): ODESC1=-2647 ODESC2=-2842 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=4 OCAPAC=0 OROOM=188 (small square room {puzzle anteroom}) OADV=0 OCAN=0 OREAD=-3230 OFLAG1=57360 OFLAG2=8192:visible,readabl,takeable,burnable,sacred (thief won't steal) object 187 (small slit {card slit}): ODESC1=0 ODESC2=-2843 ODESCO=0 OACTIO=52 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=4 OROOM=26000 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open object 188 (gold card): ODESC1=-2648 ODESC2=-2844 ODESCO=-2949 OACTIO=0 OFVAL=15 OTVAL=10 OSIZE=4 OCAPAC=0 OROOM=18500 OADV=0 OCAN=0 OREAD=-3243 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable object 189 (steel door): ODESC1=0 ODESC2=-2845 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=26000 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 190 (red hot brass bell): ODESC1=-2649 ODESC2=-2846 ODESCO=0 OACTIO=62 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=32:visible,try to take object 191 (leak {Alice room leak}): ODESC1=0 ODESC2=-2847 ODESCO=0 OACTIO=66 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=146 (pool room {alice trap room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 192 (sandy beach): ODESC1=0 ODESC2=-2848 ODESCO=0 OACTIO=67 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=116 (sandy beach) OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=16384:visible,digable object 193 (group of tool chests): ODESC1=0 ODESC2=-2849 ODESCO=0 OACTIO=69 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=100 (maintenance room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 194 (control panel): ODESC1=0 ODESC2=-2850 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=98 (dam) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 195 (free brochure): ODESC1=-2650 ODESC2=-2851 ODESCO=-2950 OACTIO=53 OFVAL=0 OTVAL=0 OSIZE=30 OCAPAC=1 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=57488 OFLAG2=8:visible,readabl,takeable,container,burnable,open object 196 (Don Woods stamp {stamp on brochure}): ODESC1=-2651 ODESC2=-2852 ODESCO=0 OACTIO=53 OFVAL=0 OTVAL=1 OSIZE=1 OCAPAC=0 OROOM=0 OADV=0 OCAN=195 OREAD=-3262 OFLAG1=57360 OFLAG2=0:visible,readabl,takeable,burnable object 197 (door made of oak {palantir door}): ODESC1=0 ODESC2=-2853 ODESCO=0 OACTIO=70 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=36992 OFLAG2=0:visible,door,container object 198 (barred window): ODESC1=0 ODESC2=-2854 ODESCO=0 OACTIO=71 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32896 OFLAG2=0:visible,container object 199 (narrow crack): ODESC1=0 ODESC2=-2855 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 200 (metal lid {1}): ODESC1=0 ODESC2=-2856 ODESCO=0 OACTIO=72 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=192 (tiny room {palantir anteroom}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33296 OFLAG2=0:visible,don't describe,burnable object 201 (metal lid {2}): ODESC1=0 ODESC2=-2857 ODESCO=0 OACTIO=72 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33296 OFLAG2=0:visible,don't describe,burnable object 202 (keyhole {1}): ODESC1=0 ODESC2=-2858 ODESCO=0 OACTIO=73 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=12 OROOM=192 (tiny room {palantir anteroom}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open object 203 (keyhole {2}): ODESC1=0 ODESC2=-2859 ODESCO=0 OACTIO=73 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=12 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=8:visible,don't describe,open object 204 (table): ODESC1=0 ODESC2=-2860 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 205 (rusty iron key): ODESC1=-2652 ODESC2=-2861 ODESCO=0 OACTIO=74 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=0 OADV=0 OCAN=203 OREAD=0 OFLAG1=41478 OFLAG2=0:visible,takeable,don't describe,tool,turnable object 206 (blue crystal sphere): ODESC1=-2653 ODESC2=-2862 ODESCO=-2951 OACTIO=75 OFVAL=10 OTVAL=5 OSIZE=5 OCAPAC=0 OROOM=193 (dreary room {palantir room}) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 207 (welcome mat): ODESC1=-2654 ODESC2=-2863 ODESCO=-2952 OACTIO=76 OFVAL=0 OTVAL=0 OSIZE=12 OCAPAC=0 OROOM=2 (west of house) OADV=0 OCAN=0 OREAD=-3286 OFLAG1=57344 OFLAG2=0:visible,readabl,takeable object 208 (old coal stove): ODESC1=0 ODESC2=-2864 ODESCO=0 OACTIO=77 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=191 (sooty room) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 209 (red crystal sphere): ODESC1=-2655 ODESC2=-2865 ODESCO=-2953 OACTIO=75 OFVAL=10 OTVAL=5 OSIZE=5 OCAPAC=0 OROOM=191 (sooty room) OADV=0 OCAN=0 OREAD=0 OFLAG1=40960 OFLAG2=0:visible,takeable object 210 (window): ODESC1=0 ODESC2=-2866 ODESCO=0 OACTIO=57 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=3 (north of house) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 211 (chimney): ODESC1=0 ODESC2=-2867 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=5 OCAPAC=0 OROOM=6 (kitchen) OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=2048:visible,don't describe,climbable object 212: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 213: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 214: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 215: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 216: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 217: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 218: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 219: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 220: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 221: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 222: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 223: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 224: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 225: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 226: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 227: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 228: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 229: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 230: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 231: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 232: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 233: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 234: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 235: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 236: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 237: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 238: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 239: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 240: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 241: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 242: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 243: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 244: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 245: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 246: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 247: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 248: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 249: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 250 (random object {global it}): ODESC1=0 ODESC2=-2868 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 251 (cretin {global me}): ODESC1=0 ODESC2=-2869 ODESCO=0 OACTIO=124 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=128:visible,villain object 252 (everything {global everything}): ODESC1=0 ODESC2=-2870 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41472 OFLAG2=16:visible,takeable,don't describe,don't check object 253 (valuables {global valuables}): ODESC1=0 ODESC2=-2871 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41472 OFLAG2=16:visible,takeable,don't describe,don't check object 254 (possessions {global possessions}): ODESC1=0 ODESC2=-2872 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=41472 OFLAG2=16:visible,takeable,don't describe,don't check object 255 (sailor {global sailor}): ODESC1=0 ODESC2=-2873 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 256 (set of teeth {global teeth}): ODESC1=0 ODESC2=-2874 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 257 (wall {global wall}): ODESC1=0 ODESC2=-2875 ODESCO=0 OACTIO=38 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 258 (lurking grue): ODESC1=0 ODESC2=-2876 ODESCO=0 OACTIO=31 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 259 (pair of hands {global hands}): ODESC1=0 ODESC2=-2877 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33284 OFLAG2=0:visible,don't describe,tool object 260 (breath {global lungs}): ODESC1=0 ODESC2=-2878 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33284 OFLAG2=0:visible,don't describe,tool object 261 (flyer {global flyer}): ODESC1=0 ODESC2=-2879 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 262 (free brochure {global brochure)}: ODESC1=0 ODESC2=-2880 ODESCO=0 OACTIO=53 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 263 (wish {global wish or blessing}): ODESC1=0 ODESC2=-2881 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 264 (ground {end of universals}): ODESC1=0 ODESC2=-2882 ODESCO=0 OACTIO=54 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=16384:visible,digable object 265 (granite wall {global granite wall}): ODESC1=0 ODESC2=-2883 ODESCO=0 OACTIO=55 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 266 (white house): ODESC1=0 ODESC2=-2884 ODESCO=0 OACTIO=56 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 267 (bird): ODESC1=0 ODESC2=-2885 ODESCO=0 OACTIO=39 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 268 (tree): ODESC1=0 ODESC2=-2886 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 269 (northern wall {global north wall}): ODESC1=0 ODESC2=-2887 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 270 (southern wall): ODESC1=0 ODESC2=-2888 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 271 (eastern wall): ODESC1=0 ODESC2=-2889 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 272 (western wall): ODESC1=0 ODESC2=-2890 ODESCO=0 OACTIO=40 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 273 (quantity of water {global water}): ODESC1=0 ODESC2=-2891 ODESCO=0 OACTIO=101 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=34816 OFLAG2=0:visible,transparent object 274 (guardian of zork): ODESC1=0 ODESC2=-2892 ODESCO=0 OACTIO=127 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=128:visible,victim,villain object 275 (compass rose): ODESC1=0 ODESC2=-2893 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 276 (mirror): ODESC1=0 ODESC2=-2894 ODESCO=0 OACTIO=50 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 277 (panel): ODESC1=0 ODESC2=-2895 ODESCO=0 OACTIO=51 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 278 (stone channel): ODESC1=0 ODESC2=-2896 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 279 (dungeon master {global dungeon master}): ODESC1=-2656 ODESC2=-2897 ODESCO=0 OACTIO=128 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=178 (narrow corridor {dungeon entrance}) OADV=0 OCAN=0 OREAD=0 OFLAG1=32800 OFLAG2=1024:visible,victim,actor object 280 (ladder): ODESC1=0 ODESC2=-2898 ODESCO=0 OACTIO=131 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 281 (well): ODESC1=0 ODESC2=-2899 ODESCO=0 OACTIO=58 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=33280 OFLAG2=0:visible,don't describe object 282 (piece of rope): ODESC1=0 ODESC2=-2900 ODESCO=0 OACTIO=59 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=2064:visible,climbable,don't check object 283 (chute): ODESC1=0 ODESC2=-2901 ODESCO=0 OACTIO=60 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 284 (bunch of objects {bunch pseudo object}): ODESC1=0 ODESC2=-2902 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=32768 OFLAG2=0:visible object 285: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 286: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 287: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 288: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 289: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 290: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 291: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 292: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 293: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 294: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 295: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 296: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 297: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 298: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 299: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 object 300: ODESC1=0 ODESC2=0 ODESCO=0 OACTIO=0 OFVAL=0 OTVAL=0 OSIZE=0 OCAPAC=0 OROOM=0 OADV=0 OCAN=0 OREAD=0 OFLAG1=0 OFLAG2=0 R2LNT: 19 multiroom object 1: O2=63 (window) R2=6 (kitchen) multiroom object 2: O2=65 (grating) R2=25 (grating room) multiroom object 3: O2=66 (trap door) R2=9 (cellar) multiroom object 4: O2=84 (rainbow) R2=122 (end of rainbow {pot of gold room}) multiroom object 5: O2=119 (crypt door {tomb}) R2=157 (crypt) multiroom object 6: O2=146 (cliff) R2=124 (rocky ledge) multiroom object 7: O2=146 (cliff) R2=125 (canyon view) multiroom object 8: O2=147 (white cliff) R2=111 (white cliffs beach) multiroom object 9: O2=172 (bronze door {endgame door}) R2=184 (prison cell) multiroom object 10: O2=172 (bronze door {endgame door}) R2=186 (prison cell {nirvana cell}) multiroom object 11: O2=172 (bronze door {endgame door}) R2=187 (nirvana) multiroom object 12: O2=173 (wooden door {endgame door}) R2=181 (east corridor) multiroom object 13: O2=174 (locked door {endgame door}) R2=186 (prison cell {nirvana cell}) multiroom object 14: O2=175 (cell door {endgame door}) R2=184 (prison cell) multiroom object 15: O2=189 (steel door) R2=189 (side room {puzzle exit}) multiroom object 16: O2=197 (door made of oak {palantir door}) R2=192 (tiny room {palantir anteroom}) multiroom object 17: O2=198 (barred window) R2=192 (tiny room {palantir anteroom}) multiroom object 18: O2=210 (window) R2=4 (south of house) multiroom object 19: O2=211 (chimney) R2=104 (studio) multiroom object 20: O2=0 R2=0 CLNT: 30 clock event 1 (wound cure timer): CTICK=0 CACTIO=1 CFLAG=F CCNCEL=F clock event 2 (maintenance room timer): CTICK=0 CACTIO=2 CFLAG=T CCNCEL=F clock event 3 (lantern timer): CTICK=350 CACTIO=3 CFLAG=F CCNCEL=F clock event 4 (match timer): CTICK=0 CACTIO=4 CFLAG=T CCNCEL=F clock event 5 (candle timer): CTICK=0 CACTIO=5 CFLAG=T CCNCEL=F clock event 6 (balloon inflation): CTICK=0 CACTIO=6 CFLAG=T CCNCEL=F clock event 7 (balloon burnup): CTICK=0 CACTIO=7 CFLAG=T CCNCEL=T clock event 8 (fuse burn): CTICK=0 CACTIO=8 CFLAG=T CCNCEL=T clock event 9 (ledge collapse timer): CTICK=0 CACTIO=9 CFLAG=T CCNCEL=T clock event 10 (safe timer): CTICK=0 CACTIO=10 CFLAG=T CCNCEL=T clock event 11 (volcano gnome appearance): CTICK=0 CACTIO=11 CFLAG=T CCNCEL=F clock event 12 (volcano gnome exit): CTICK=0 CACTIO=12 CFLAG=T CCNCEL=F clock event 13 (bucket timer): CTICK=0 CACTIO=13 CFLAG=T CCNCEL=F clock event 14 (sphere timer): CTICK=0 CACTIO=14 CFLAG=T CCNCEL=F clock event 15 (end game herald): CTICK=0 CACTIO=15 CFLAG=F CCNCEL=F clock event 16 (forest noises): CTICK=-1 CACTIO=16 CFLAG=F CCNCEL=F clock event 17 (screen of light): CTICK=0 CACTIO=17 CFLAG=T CCNCEL=F clock event 18 (Zurich gnome appearance): CTICK=5 CACTIO=18 CFLAG=F CCNCEL=F clock event 19 (Zurich gnome exit): CTICK=12 CACTIO=19 CFLAG=F CCNCEL=F clock event 20 (end game start): CTICK=0 CACTIO=20 CFLAG=T CCNCEL=F clock event 21 (mirror timer): CTICK=0 CACTIO=21 CFLAG=F CCNCEL=F clock event 22 (panel timer): CTICK=0 CACTIO=22 CFLAG=T CCNCEL=F clock event 23 (inquisition timer): CTICK=0 CACTIO=23 CFLAG=T CCNCEL=F clock event 24 (master follows): CTICK=0 CACTIO=24 CFLAG=F CCNCEL=F clock event 25 (brochure timer): CTICK=0 CACTIO=25 CFLAG=F CCNCEL=F clock event 26 (cyclops demon): CTICK=0 CACTIO=26 CFLAG=F CCNCEL=T clock event 27 (slide timer): CTICK=0 CACTIO=27 CFLAG=F CCNCEL=T clock event 28 (exorcism bell timer): CTICK=0 CACTIO=28 CFLAG=F CCNCEL=T clock event 29 (exorcism candle timer): CTICK=0 CACTIO=29 CFLAG=F CCNCEL=T clock event 30 (exorcism bell cooling): CTICK=0 CACTIO=30 CFLAG=F CCNCEL=T VLNT: 3 villain 1: VILLNS=19 (troll) VPROB=0 VOPPS=0 VBEST=14 VMELEE=4 villain 2: VILLNS=61 (thief) VPROB=0 VOPPS=0 VBEST=13 VMELEE=5 villain 3: VILLNS=58 (cyclops) VPROB=0 VOPPS=0 VBEST=0 VMELEE=3 villain 4: VILLNS=0 VPROB=0 VOPPS=0 VBEST=0 VMELEE=0 ALNT: 3 actor 1 (player): AROOM=2 (west of house) ASCORE=0 AVEHIC=0 AOBJ=251 (cretin {global me}) AACTIO=0 ASTREN=0 AFLAG=0 actor 2 (robot): AROOM=138 (low room) ASCORE=0 AVEHIC=0 AOBJ=142 (robot) AACTIO=2 ASTREN=3 AFLAG=0 actor 3 (dungeon master): AROOM=178 (narrow corridor {dungeon entrance}) ASCORE=0 AVEHIC=0 AOBJ=279 (dungeon master {global dungeon master}) AACTIO=3 ASTREN=3 AFLAG=0 actor 4: AROOM=0 ASCORE=0 AVEHIC=0 AOBJ=0 AACTIO=0 ASTREN=0 AFLAG=0 MBASE: 1084 MLNT: 1221 message 1: RTEXT=-1 message 2: RTEXT=-2 message 3: RTEXT=-3 message 4: RTEXT=-18 message 5: RTEXT=-185 message 6: RTEXT=-218 message 7: RTEXT=-219 message 8: RTEXT=-223 message 9: RTEXT=-228 message 10: RTEXT=-233 message 11: RTEXT=-234 message 12: RTEXT=-236 message 13: RTEXT=-237 message 14: RTEXT=-238 message 15: RTEXT=-242 message 16: RTEXT=-245 message 17: RTEXT=-248 message 18: RTEXT=-249 message 19: RTEXT=-250 message 20: RTEXT=-251 message 21: RTEXT=-252 message 22: RTEXT=-255 message 23: RTEXT=-256 message 24: RTEXT=-258 message 25: RTEXT=-259 message 26: RTEXT=-260 message 27: RTEXT=-261 message 28: RTEXT=-263 message 29: RTEXT=-264 message 30: RTEXT=-265 message 31: RTEXT=-266 message 32: RTEXT=-267 message 33: RTEXT=-270 message 34: RTEXT=-272 message 35: RTEXT=-275 message 36: RTEXT=-277 message 37: RTEXT=-278 message 38: RTEXT=-281 message 39: RTEXT=-282 message 40: RTEXT=-284 message 41: RTEXT=-285 message 42: RTEXT=-286 message 43: RTEXT=-289 message 44: RTEXT=-290 message 45: RTEXT=-291 message 46: RTEXT=-298 message 47: RTEXT=-299 message 48: RTEXT=-300 message 49: RTEXT=-301 message 50: RTEXT=-303 message 51: RTEXT=-305 message 52: RTEXT=-308 message 53: RTEXT=-310 message 54: RTEXT=-311 message 55: RTEXT=-317 message 56: RTEXT=-319 message 57: RTEXT=-320 message 58: RTEXT=-321 message 59: RTEXT=-324 message 60: RTEXT=-331 message 61: RTEXT=-333 message 62: RTEXT=-336 message 63: RTEXT=-337 message 64: RTEXT=-341 message 65: RTEXT=-347 message 66: RTEXT=-349 message 67: RTEXT=-352 message 68: RTEXT=-355 message 69: RTEXT=-358 message 70: RTEXT=-360 message 71: RTEXT=-361 message 72: RTEXT=-362 message 73: RTEXT=-363 message 74: RTEXT=-364 message 75: RTEXT=-365 message 76: RTEXT=-366 message 77: RTEXT=-367 message 78: RTEXT=-368 message 79: RTEXT=-369 message 80: RTEXT=-370 message 81: RTEXT=-371 message 82: RTEXT=-372 message 83: RTEXT=-374 message 84: RTEXT=-376 message 85: RTEXT=-377 message 86: RTEXT=-380 message 87: RTEXT=-381 message 88: RTEXT=-382 message 89: RTEXT=-383 message 90: RTEXT=-384 message 91: RTEXT=-385 message 92: RTEXT=-386 message 93: RTEXT=-387 message 94: RTEXT=-388 message 95: RTEXT=-389 message 96: RTEXT=-390 message 97: RTEXT=-392 message 98: RTEXT=-393 message 99: RTEXT=-394 message 100: RTEXT=-398 message 101: RTEXT=-401 message 102: RTEXT=-402 message 103: RTEXT=-403 message 104: RTEXT=-404 message 105: RTEXT=-406 message 106: RTEXT=-409 message 107: RTEXT=-410 message 108: RTEXT=-412 message 109: RTEXT=-413 message 110: RTEXT=-414 message 111: RTEXT=-415 message 112: RTEXT=-416 message 113: RTEXT=-417 message 114: RTEXT=-420 message 115: RTEXT=-421 message 116: RTEXT=-424 message 117: RTEXT=-426 message 118: 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message 160: RTEXT=-489 message 161: RTEXT=-491 message 162: RTEXT=-495 message 163: RTEXT=-499 message 164: RTEXT=-500 message 165: RTEXT=-501 message 166: RTEXT=-502 message 167: RTEXT=-503 message 168: RTEXT=-505 message 169: RTEXT=-506 message 170: RTEXT=-510 message 171: RTEXT=-512 message 172: RTEXT=-513 message 173: RTEXT=-514 message 174: RTEXT=-515 message 175: RTEXT=-516 message 176: RTEXT=-517 message 177: RTEXT=-518 message 178: RTEXT=-519 message 179: RTEXT=-520 message 180: RTEXT=-521 message 181: RTEXT=-522 message 182: RTEXT=-523 message 183: RTEXT=-525 message 184: RTEXT=-526 message 185: RTEXT=-527 message 186: RTEXT=-528 message 187: RTEXT=-529 message 188: RTEXT=-530 message 189: RTEXT=-532 message 190: RTEXT=-535 message 191: RTEXT=-537 message 192: RTEXT=-538 message 193: RTEXT=-539 message 194: RTEXT=-540 message 195: RTEXT=-541 message 196: RTEXT=-542 message 197: RTEXT=-543 message 198: RTEXT=-545 message 199: RTEXT=-546 message 200: RTEXT=-547 message 201: 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message 243: RTEXT=-599 message 244: RTEXT=-600 message 245: RTEXT=-601 message 246: RTEXT=-602 message 247: RTEXT=-604 message 248: RTEXT=-607 message 249: RTEXT=-608 message 250: RTEXT=-609 message 251: RTEXT=-610 message 252: RTEXT=-611 message 253: RTEXT=-612 message 254: RTEXT=-613 message 255: RTEXT=-614 message 256: RTEXT=-615 message 257: RTEXT=-616 message 258: RTEXT=-621 message 259: RTEXT=-623 message 260: RTEXT=-624 message 261: RTEXT=-627 message 262: RTEXT=-630 message 263: RTEXT=-632 message 264: RTEXT=-635 message 265: RTEXT=-639 message 266: RTEXT=-640 message 267: RTEXT=-641 message 268: RTEXT=-642 message 269: RTEXT=-643 message 270: RTEXT=-644 message 271: RTEXT=-645 message 272: RTEXT=-646 message 273: RTEXT=-648 message 274: RTEXT=-649 message 275: RTEXT=-651 message 276: RTEXT=-652 message 277: RTEXT=-653 message 278: RTEXT=-654 message 279: RTEXT=-655 message 280: RTEXT=-656 message 281: RTEXT=-657 message 282: RTEXT=-660 message 283: RTEXT=-661 message 284: 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message 326: RTEXT=-718 message 327: RTEXT=-719 message 328: RTEXT=-720 message 329: RTEXT=-721 message 330: RTEXT=-722 message 331: RTEXT=-723 message 332: RTEXT=-724 message 333: RTEXT=-725 message 334: RTEXT=-726 message 335: RTEXT=-727 message 336: RTEXT=-731 message 337: RTEXT=-732 message 338: RTEXT=-734 message 339: RTEXT=-735 message 340: RTEXT=-736 message 341: RTEXT=-737 message 342: RTEXT=-738 message 343: RTEXT=-739 message 344: RTEXT=-740 message 345: RTEXT=-741 message 346: RTEXT=-742 message 347: RTEXT=-743 message 348: RTEXT=-744 message 349: RTEXT=-745 message 350: RTEXT=-746 message 351: RTEXT=-747 message 352: RTEXT=-748 message 353: RTEXT=-749 message 354: RTEXT=-750 message 355: RTEXT=-751 message 356: RTEXT=-752 message 357: RTEXT=-753 message 358: RTEXT=-754 message 359: RTEXT=-755 message 360: RTEXT=-756 message 361: RTEXT=-757 message 362: RTEXT=-758 message 363: RTEXT=-759 message 364: RTEXT=-761 message 365: RTEXT=-762 message 366: RTEXT=-765 message 367: 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message 409: RTEXT=-808 message 410: RTEXT=-809 message 411: RTEXT=-810 message 412: RTEXT=-811 message 413: RTEXT=-812 message 414: RTEXT=-813 message 415: RTEXT=-814 message 416: RTEXT=-815 message 417: RTEXT=-816 message 418: RTEXT=-817 message 419: RTEXT=-818 message 420: RTEXT=-819 message 421: RTEXT=-820 message 422: RTEXT=-821 message 423: RTEXT=-822 message 424: RTEXT=-823 message 425: RTEXT=-824 message 426: RTEXT=-826 message 427: RTEXT=-827 message 428: RTEXT=-828 message 429: RTEXT=-829 message 430: RTEXT=-830 message 431: RTEXT=-831 message 432: RTEXT=-832 message 433: RTEXT=-833 message 434: RTEXT=-835 message 435: RTEXT=-837 message 436: RTEXT=-839 message 437: RTEXT=-841 message 438: RTEXT=-842 message 439: RTEXT=-843 message 440: RTEXT=-844 message 441: RTEXT=-845 message 442: RTEXT=-846 message 443: RTEXT=-847 message 444: RTEXT=-850 message 445: RTEXT=-851 message 446: RTEXT=-852 message 447: RTEXT=-853 message 448: RTEXT=-854 message 449: RTEXT=-855 message 450: 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message 492: RTEXT=-899 message 493: RTEXT=-900 message 494: RTEXT=-901 message 495: RTEXT=-902 message 496: RTEXT=-903 message 497: RTEXT=-904 message 498: RTEXT=-905 message 499: RTEXT=-907 message 500: RTEXT=-909 message 501: RTEXT=-910 message 502: RTEXT=-912 message 503: RTEXT=-913 message 504: RTEXT=-915 message 505: RTEXT=-917 message 506: RTEXT=-919 message 507: RTEXT=-920 message 508: RTEXT=-923 message 509: RTEXT=-924 message 510: RTEXT=-926 message 511: RTEXT=-927 message 512: RTEXT=-929 message 513: RTEXT=-930 message 514: RTEXT=-931 message 515: RTEXT=-932 message 516: RTEXT=-934 message 517: RTEXT=-935 message 518: RTEXT=-936 message 519: RTEXT=-937 message 520: RTEXT=-938 message 521: RTEXT=-939 message 522: RTEXT=-940 message 523: RTEXT=-941 message 524: RTEXT=-942 message 525: RTEXT=-943 message 526: RTEXT=-944 message 527: RTEXT=-945 message 528: RTEXT=-946 message 529: RTEXT=-947 message 530: RTEXT=-948 message 531: RTEXT=-949 message 532: RTEXT=-950 message 533: RTEXT=-951 message 534: RTEXT=-952 message 535: RTEXT=-953 message 536: RTEXT=-954 message 537: RTEXT=-956 message 538: RTEXT=-957 message 539: RTEXT=-958 message 540: RTEXT=-960 message 541: RTEXT=-961 message 542: RTEXT=-962 message 543: RTEXT=-963 message 544: RTEXT=-964 message 545: RTEXT=-966 message 546: RTEXT=-967 message 547: RTEXT=-968 message 548: RTEXT=-969 message 549: RTEXT=-970 message 550: RTEXT=-971 message 551: RTEXT=-972 message 552: RTEXT=-973 message 553: RTEXT=-974 message 554: RTEXT=-975 message 555: RTEXT=-976 message 556: RTEXT=-977 message 557: RTEXT=-978 message 558: RTEXT=-979 message 559: RTEXT=-980 message 560: RTEXT=-981 message 561: RTEXT=-982 message 562: RTEXT=-983 message 563: RTEXT=-984 message 564: RTEXT=-985 message 565: RTEXT=-986 message 566: RTEXT=-987 message 567: RTEXT=-988 message 568: RTEXT=-989 message 569: RTEXT=-990 message 570: RTEXT=-991 message 571: RTEXT=-992 message 572: RTEXT=-994 message 573: RTEXT=-997 message 574: RTEXT=-998 message 575: RTEXT=-999 message 576: RTEXT=-1000 message 577: RTEXT=-1001 message 578: RTEXT=-1003 message 579: RTEXT=-1004 message 580: RTEXT=-1005 message 581: RTEXT=-1006 message 582: RTEXT=-1007 message 583: RTEXT=-1008 message 584: RTEXT=-1011 message 585: RTEXT=-1014 message 586: RTEXT=-1016 message 587: RTEXT=-1018 message 588: RTEXT=-1022 message 589: RTEXT=-1024 message 590: RTEXT=-1026 message 591: RTEXT=-1028 message 592: RTEXT=-1030 message 593: RTEXT=-1031 message 594: RTEXT=-1032 message 595: RTEXT=-1033 message 596: RTEXT=-1034 message 597: RTEXT=-1036 message 598: RTEXT=-1037 message 599: RTEXT=-1038 message 600: RTEXT=-1039 message 601: RTEXT=-1040 message 602: RTEXT=-1041 message 603: RTEXT=-1042 message 604: RTEXT=-1043 message 605: RTEXT=-1044 message 606: RTEXT=-1045 message 607: RTEXT=-1047 message 608: RTEXT=-1051 message 609: RTEXT=-1054 message 610: RTEXT=-1056 message 611: RTEXT=-1057 message 612: RTEXT=-1058 message 613: RTEXT=-1059 message 614: RTEXT=-1060 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message 735: RTEXT=-1307 message 736: RTEXT=-1308 message 737: RTEXT=-1309 message 738: RTEXT=-1310 message 739: RTEXT=-1312 message 740: RTEXT=-1313 message 741: RTEXT=-1314 message 742: RTEXT=-1315 message 743: RTEXT=-1317 message 744: RTEXT=-1321 message 745: RTEXT=-1323 message 746: RTEXT=-1326 message 747: RTEXT=-1327 message 748: RTEXT=-1331 message 749: RTEXT=-1332 message 750: RTEXT=-1333 message 751: RTEXT=-1334 message 752: RTEXT=-1335 message 753: RTEXT=-1336 message 754: RTEXT=-1337 message 755: RTEXT=-1338 message 756: RTEXT=-1339 message 757: RTEXT=-1340 message 758: RTEXT=-1341 message 759: RTEXT=-1342 message 760: RTEXT=-1343 message 761: RTEXT=-1344 message 762: RTEXT=-1345 message 763: RTEXT=-1346 message 764: RTEXT=-1347 message 765: RTEXT=-1348 message 766: RTEXT=-1349 message 767: RTEXT=-1351 message 768: RTEXT=-1352 message 769: RTEXT=-1367 message 770: RTEXT=-1368 message 771: RTEXT=-1370 message 772: RTEXT=-1371 message 773: RTEXT=-1373 message 774: RTEXT=-1374 message 775: RTEXT=-1375 message 776: RTEXT=-1376 message 777: RTEXT=-1377 message 778: RTEXT=-1378 message 779: RTEXT=-1379 message 780: RTEXT=-1380 message 781: RTEXT=-1381 message 782: RTEXT=-1382 message 783: RTEXT=-1383 message 784: RTEXT=-1384 message 785: RTEXT=-1385 message 786: RTEXT=-1386 message 787: RTEXT=-1387 message 788: RTEXT=-1388 message 789: RTEXT=-1389 message 790: RTEXT=-1390 message 791: RTEXT=-1391 message 792: RTEXT=-1392 message 793: RTEXT=-1402 message 794: RTEXT=-1403 message 795: RTEXT=-1404 message 796: RTEXT=-1405 message 797: RTEXT=-1406 message 798: RTEXT=-1407 message 799: RTEXT=-1408 message 800: RTEXT=-1409 message 801: RTEXT=-1410 message 802: RTEXT=-1411 message 803: RTEXT=-1412 message 804: RTEXT=-1413 message 805: RTEXT=-1414 message 806: RTEXT=-1415 message 807: RTEXT=-1416 message 808: RTEXT=-1417 message 809: RTEXT=-1418 message 810: RTEXT=-1419 message 811: RTEXT=-1420 message 812: RTEXT=-1421 message 813: RTEXT=-1422 message 814: RTEXT=-1423 message 815: RTEXT=-1424 message 816: RTEXT=-1425 message 817: RTEXT=-1426 message 818: RTEXT=-1427 message 819: RTEXT=-1428 message 820: RTEXT=-1429 message 821: RTEXT=-1430 message 822: RTEXT=-1432 message 823: RTEXT=-1434 message 824: RTEXT=-1435 message 825: RTEXT=-1436 message 826: RTEXT=-1437 message 827: RTEXT=-1441 message 828: RTEXT=-1444 message 829: RTEXT=-1445 message 830: RTEXT=-1446 message 831: RTEXT=-1447 message 832: RTEXT=-1448 message 833: RTEXT=-1449 message 834: RTEXT=-1450 message 835: RTEXT=-1451 message 836: RTEXT=-1452 message 837: RTEXT=-1454 message 838: RTEXT=-1455 message 839: RTEXT=-1456 message 840: RTEXT=-1457 message 841: RTEXT=-1458 message 842: RTEXT=-1459 message 843: RTEXT=-1461 message 844: RTEXT=-1462 message 845: RTEXT=-1463 message 846: RTEXT=-1464 message 847: RTEXT=-1465 message 848: RTEXT=-1466 message 849: RTEXT=-1467 message 850: RTEXT=-1468 message 851: RTEXT=-1469 message 852: RTEXT=-1470 message 853: RTEXT=-1471 message 854: RTEXT=-1472 message 855: RTEXT=-1473 message 856: RTEXT=-1474 message 857: RTEXT=-1475 message 858: RTEXT=-1476 message 859: RTEXT=-1477 message 860: RTEXT=-1479 message 861: RTEXT=-1480 message 862: RTEXT=-1481 message 863: RTEXT=-1482 message 864: RTEXT=-1486 message 865: RTEXT=-1489 message 866: RTEXT=-1490 message 867: RTEXT=-1491 message 868: RTEXT=-1492 message 869: RTEXT=-1494 message 870: RTEXT=-1495 message 871: RTEXT=-1496 message 872: RTEXT=-1497 message 873: RTEXT=-1499 message 874: RTEXT=-1501 message 875: RTEXT=-1502 message 876: RTEXT=-1503 message 877: RTEXT=-1504 message 878: RTEXT=-1505 message 879: RTEXT=-1514 message 880: RTEXT=-1515 message 881: RTEXT=-1516 message 882: RTEXT=-1517 message 883: RTEXT=-1518 message 884: RTEXT=-1519 message 885: RTEXT=-1521 message 886: RTEXT=-1522 message 887: RTEXT=-1523 message 888: RTEXT=-1524 message 889: RTEXT=-1525 message 890: RTEXT=-1526 message 891: RTEXT=-1527 message 892: RTEXT=-1528 message 893: RTEXT=-1529 message 894: RTEXT=-1530 message 895: RTEXT=-1531 message 896: RTEXT=-1532 message 897: RTEXT=-1534 message 898: RTEXT=-1535 message 899: RTEXT=-1536 message 900: RTEXT=-1537 message 901: RTEXT=-1538 message 902: RTEXT=-1539 message 903: RTEXT=-1540 message 904: RTEXT=-1541 message 905: RTEXT=-1542 message 906: RTEXT=-1543 message 907: RTEXT=-1545 message 908: RTEXT=-1546 message 909: RTEXT=-1547 message 910: RTEXT=-1548 message 911: RTEXT=-1549 message 912: RTEXT=-1550 message 913: RTEXT=-1551 message 914: RTEXT=-1552 message 915: RTEXT=-1553 message 916: RTEXT=-1554 message 917: RTEXT=-1555 message 918: RTEXT=-1556 message 919: RTEXT=-1557 message 920: RTEXT=-1558 message 921: RTEXT=-1559 message 922: RTEXT=-1562 message 923: RTEXT=-1563 message 924: RTEXT=-1564 message 925: RTEXT=-1565 message 926: RTEXT=-1567 message 927: RTEXT=-1568 message 928: RTEXT=-1569 message 929: RTEXT=-1570 message 930: RTEXT=-1571 message 931: RTEXT=-1572 message 932: RTEXT=-1574 message 933: RTEXT=-1575 message 934: RTEXT=-1576 message 935: RTEXT=-1577 message 936: RTEXT=-1579 message 937: RTEXT=-1580 message 938: RTEXT=-1581 message 939: RTEXT=-1583 message 940: RTEXT=-1584 message 941: RTEXT=-1585 message 942: RTEXT=-1586 message 943: RTEXT=-1606 message 944: RTEXT=-1607 message 945: RTEXT=-1608 message 946: RTEXT=-1609 message 947: RTEXT=-1610 message 948: RTEXT=-1611 message 949: RTEXT=-1612 message 950: RTEXT=-1613 message 951: RTEXT=-1614 message 952: RTEXT=-1615 message 953: RTEXT=-1616 message 954: RTEXT=-1617 message 955: RTEXT=-1618 message 956: RTEXT=-1619 message 957: RTEXT=-1620 message 958: RTEXT=-1621 message 959: RTEXT=-1622 message 960: RTEXT=-1623 message 961: RTEXT=-1624 message 962: RTEXT=-1625 message 963: RTEXT=-1626 message 964: RTEXT=-1627 message 965: RTEXT=-1628 message 966: RTEXT=-1629 message 967: RTEXT=-1630 message 968: RTEXT=-1634 message 969: RTEXT=-1635 message 970: RTEXT=-1638 message 971: RTEXT=-1640 message 972: RTEXT=-1641 message 973: RTEXT=-1642 message 974: RTEXT=-1643 message 975: RTEXT=-1644 message 976: RTEXT=-1645 message 977: RTEXT=-1646 message 978: RTEXT=-1647 message 979: RTEXT=-1648 message 980: RTEXT=-1649 message 981: RTEXT=-1651 message 982: RTEXT=-1652 message 983: RTEXT=-1653 message 984: RTEXT=-1654 message 985: RTEXT=-1655 message 986: RTEXT=-1656 message 987: RTEXT=-1657 message 988: RTEXT=-1658 message 989: RTEXT=-1659 message 990: RTEXT=-1660 message 991: RTEXT=-1661 message 992: RTEXT=-1662 message 993: RTEXT=-1664 message 994: RTEXT=-1665 message 995: RTEXT=-1666 message 996: RTEXT=-1667 message 997: RTEXT=-1668 message 998: RTEXT=-1669 message 999: RTEXT=-1670 message 1000: RTEXT=-1671 message 1001: RTEXT=-1672 message 1002: RTEXT=-1673 message 1003: RTEXT=-1674 message 1004: RTEXT=-1675 message 1005: RTEXT=-1676 message 1006: RTEXT=-1677 message 1007: RTEXT=-1678 message 1008: RTEXT=-1679 message 1009: RTEXT=-1680 message 1010: RTEXT=-1681 message 1011: RTEXT=-1682 message 1012: RTEXT=-1683 message 1013: RTEXT=-1688 message 1014: RTEXT=-1690 message 1015: RTEXT=-1692 message 1016: RTEXT=-1695 message 1017: RTEXT=-1696 message 1018: RTEXT=-1699 message 1019: RTEXT=-1700 message 1020: RTEXT=-1701 message 1021: RTEXT=-1702 message 1022: RTEXT=-1703 message 1023: RTEXT=-1704 message 1024: RTEXT=-1705 message 1025: RTEXT=-1707 message 1026: RTEXT=-1708 message 1027: RTEXT=-1709 message 1028: RTEXT=-1710 message 1029: RTEXT=-1712 message 1030: RTEXT=-1713 message 1031: RTEXT=-1714 message 1032: RTEXT=-1715 message 1033: RTEXT=-1716 message 1034: RTEXT=-1717 message 1035: RTEXT=-1718 message 1036: RTEXT=-1719 message 1037: RTEXT=-1720 message 1038: RTEXT=-1721 message 1039: RTEXT=-1722 message 1040: RTEXT=-1723 message 1041: RTEXT=-1724 message 1042: RTEXT=-1725 message 1043: RTEXT=-1726 message 1044: RTEXT=-1727 message 1045: RTEXT=-1728 message 1046: RTEXT=-1729 message 1047: RTEXT=-1730 message 1048: RTEXT=-1731 message 1049: RTEXT=-1732 message 1050: RTEXT=-1733 message 1051: RTEXT=-1734 message 1052: 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message 1091: RTEXT=-1784 message 1092: RTEXT=-1785 message 1093: RTEXT=-1786 message 1094: RTEXT=-1787 message 1095: RTEXT=-1788 message 1096: RTEXT=-1789 message 1097: RTEXT=-1790 message 1098: RTEXT=-1791 message 1099: RTEXT=-1792 message 1100: RTEXT=-1793 message 1101: RTEXT=-1794 message 1102: RTEXT=-1795 message 1103: RTEXT=-1796 message 1104: RTEXT=-1797 message 1105: RTEXT=-1798 message 1106: RTEXT=-1799 message 1107: RTEXT=-1800 message 1108: RTEXT=-1801 message 1109: RTEXT=-1802 message 1110: RTEXT=-1803 message 1111: RTEXT=-1804 message 1112: RTEXT=-1805 message 1113: RTEXT=-1806 message 1114: RTEXT=-1807 message 1115: RTEXT=-1808 message 1116: RTEXT=-1809 message 1117: RTEXT=-1810 message 1118: RTEXT=-1811 message 1119: RTEXT=-1812 message 1120: RTEXT=-1813 message 1121: RTEXT=-1814 message 1122: RTEXT=-1815 message 1123: RTEXT=-1816 message 1124: RTEXT=-1817 message 1125: RTEXT=-1818 message 1126: RTEXT=-1819 message 1127: RTEXT=-1820 message 1128: RTEXT=-1821 message 1129: RTEXT=-1822 message 1130: RTEXT=-1823 message 1131: RTEXT=-1824 message 1132: RTEXT=-1825 message 1133: RTEXT=-1826 message 1134: RTEXT=-1827 message 1135: RTEXT=-1828 message 1136: RTEXT=-1829 message 1137: RTEXT=-1830 message 1138: RTEXT=-1831 message 1139: RTEXT=-1832 message 1140: RTEXT=-1833 message 1141: RTEXT=-1834 message 1142: RTEXT=-1835 message 1143: RTEXT=-1837 message 1144: RTEXT=-1838 message 1145: RTEXT=-1839 message 1146: RTEXT=-1840 message 1147: RTEXT=-1841 message 1148: RTEXT=-1842 message 1149: RTEXT=-1843 message 1150: RTEXT=-1845 message 1151: RTEXT=-1847 message 1152: RTEXT=-1848 message 1153: RTEXT=-1849 message 1154: RTEXT=-1850 message 1155: RTEXT=-1852 message 1156: RTEXT=-1854 message 1157: RTEXT=-1855 message 1158: RTEXT=-1856 message 1159: RTEXT=-1857 message 1160: RTEXT=-1858 message 1161: RTEXT=-1859 message 1162: RTEXT=-1860 message 1163: RTEXT=-1861 message 1164: RTEXT=-1862 message 1165: RTEXT=-1864 message 1166: RTEXT=-1865 message 1167: 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1384: RTEXT=0 message 1385: RTEXT=0 message 1386: RTEXT=0 message 1387: RTEXT=0 message 1388: RTEXT=0 message 1389: RTEXT=0 message 1390: RTEXT=0 message 1391: RTEXT=0 message 1392: RTEXT=0 message 1393: RTEXT=0 message 1394: RTEXT=0 message 1395: RTEXT=0 message 1396: RTEXT=0 message 1397: RTEXT=0 message 1398: RTEXT=0 message 1399: RTEXT=0 message 1400: RTEXT=0 message 1401: RTEXT=0 message 1402: RTEXT=0 message 1403: RTEXT=0 message 1404: RTEXT=0 message 1405: RTEXT=0 message 1406: RTEXT=0 message 1407: RTEXT=0 message 1408: RTEXT=0 message 1409: RTEXT=0 message 1410: RTEXT=0 message 1411: RTEXT=0 message 1412: RTEXT=0 message 1413: RTEXT=0 message 1414: RTEXT=0 message 1415: RTEXT=0 message 1416: RTEXT=0 message 1417: RTEXT=0 message 1418: RTEXT=0 message 1419: RTEXT=0 message 1420: RTEXT=0 message 1421: RTEXT=0 message 1422: RTEXT=0 message 1423: RTEXT=0 message 1424: RTEXT=0 message 1425: RTEXT=0 message 1426: RTEXT=0 message 1427: RTEXT=0 message 1428: RTEXT=0 message 1429: RTEXT=0 message 1430: RTEXT=0 message 1431: RTEXT=0 message 1432: RTEXT=0 message 1433: RTEXT=0 message 1434: RTEXT=0 message 1435: RTEXT=0 message 1436: RTEXT=0 message 1437: RTEXT=0 message 1438: RTEXT=0 message 1439: RTEXT=0 message 1440: RTEXT=0 message 1441: RTEXT=0 message 1442: RTEXT=0 message 1443: RTEXT=0 message 1444: RTEXT=0 message 1445: RTEXT=0 message 1446: RTEXT=0 message 1447: RTEXT=0 message 1448: RTEXT=0 message 1449: RTEXT=0 message 1450: RTEXT=0 message 1451: RTEXT=0 message 1452: RTEXT=0 message 1453: RTEXT=0 message 1454: RTEXT=0 message 1455: RTEXT=0 message 1456: RTEXT=0 message 1457: RTEXT=0 message 1458: RTEXT=0 message 1459: RTEXT=0 message 1460: RTEXT=0 message 1461: RTEXT=0 message 1462: RTEXT=0 message 1463: RTEXT=0 message 1464: RTEXT=0 message 1465: RTEXT=0 message 1466: RTEXT=0 message 1467: RTEXT=0 message 1468: RTEXT=0 message 1469: RTEXT=0 message 1470: RTEXT=0 message 1471: RTEXT=0 message 1472: RTEXT=0 message 1473: RTEXT=0 message 1474: RTEXT=0 message 1475: RTEXT=0 message 1476: RTEXT=0 message 1477: RTEXT=0 message 1478: RTEXT=0 message 1479: RTEXT=0 message 1480: RTEXT=0 message 1481: RTEXT=0 message 1482: RTEXT=0 message 1483: RTEXT=0 message 1484: RTEXT=0 message 1485: RTEXT=0 message 1486: RTEXT=0 message 1487: RTEXT=0 message 1488: RTEXT=0 message 1489: RTEXT=0 message 1490: RTEXT=0 message 1491: RTEXT=0 message 1492: RTEXT=0 message 1493: RTEXT=0 message 1494: RTEXT=0 message 1495: RTEXT=0 message 1496: RTEXT=0 message 1497: RTEXT=0 message 1498: RTEXT=0 message 1499: RTEXT=0 message 1500: RTEXT=0