EARTH AND SKY is the first episode in an interactive fiction series that will continue with its second episode in Fall 2002. The game behaves like most interactive fiction, with the exception of its conversation system. This system is a mad scientist's hybrid of various techniques from other games: * ASK ABOUT and TELL ABOUT are enabled, and can be used to interact with any non-player character (NPC). * However, when an NPC addresses the player character (PC), EARTH AND SKY will present a list of possible replies, and ask the player to select one of these. (Remaining silent is always an option as well.) * Finally, if the player would rather move along with the story than grill NPCs, the verb TALK TO is also available. Selecting this verb will prompt EARTH AND SKY to launch an entire dialogue between the PC and the NPC, each of whom will choose their words and topics based on what's currently happening in the game. EARTH AND SKY is designed so that it cannot be put into an unwinnable state. Note to PalmPilot users: For best results, play this game with a 40-column-width screen. To set this under Frobnitz, access the menus (by tapping the menu button in the bottom left corner of the green lower window) then tap Options, Configure Display, and set Columns to 40. Then restart the game. I love getting feedback. What you liked, what you didn't like, what horrible bugs you've found -- send it all to me at obrian@colorado.edu. *** Release 1 of EARTH AND SKY was on October 1, 2001 for the 2001 Interactive Fiction Competition, in which it earned 8th place. You are playing Release 2, which is intended to fix bugs and incorporate a few suggestions I received after that initial release. EARTH AND SKY is freeware, meaning that it may be freely distributed as long as it is unaltered and no profit is made from its distribution. *** As always, grateful acknowledgement is due to Graham Nelson for creating Inform and its excellent documentation, notably the fourth edition of the Inform Designers Manual. Thanks as well to Adam Cadre for his flags.h library extension. I'd also like to extend my appreciation and apologies to Richard Monastersky -- he wrote an article in the Oct. 19, 2000 edition of the Chronicle of Higher Education about West Chester University's research into isolating ancient bacteria, and that piece directly inspired much of part two. Apologies and thanks as well to Drs. Vreeland et. al. for the liberties I've taken with their work. Without the support of my family, this work would probably never have been started, let alone finished. A thousand thanks to them. EARTH AND SKY is an affectionate tribute to the creators of Marvel Comics, whose dazzling imaginations have illuminated my childhood and adulthood. The following people provided feedback on the first release of Earth And Sky, in the form of reviews, bug reports, private email, or some combination thereof: Admiral Jota, Akilesh Ayyar, Sean T. Barrett, Jonathan Blask, Stephen Bond, Suzanne Britton, Adam Cadre, Matthew Clemson, Craxton, Dave, Demian Katz, Cedric Knight, Maureen Mason, Eric Mayer, Jason Melancon, Nathan, Marnie Parker, Andrew Plotkin, PolloDiablo, Timofei Shatrov, Dan Shiovitz, Emily Short, Tom Smith, Scott Starkey, Stas Starkov, Duncan Stevens, Jonathan Theo, David Thornley, Valentine, and D. Jacob Wildstrom. I greatly appreciate the time they took to articulate their responses to the game. And saving the best for last: extra-special thanks to Stephen Granade, Jon Ingold, David Samuel Myers, and Jenny O'Brian, my outstanding cadre of betatesters. Way to save my skin a hundred times over, crew.