# # IFP header definitions for AGiliTy 1.1.1. # # The AGT game file format comes in two types. The original format is # a whole cluster of files. One of these is game.d$$, and this always # begins with ".. >> Temporary...". Once found, we can invoke the inter- # preter with the path to this file, and it will strip the unwanted # extension and run the right game. The other format is AGX, as defined # by AGiliTy. This is easier to spot - it begins "58 C7 C1 51". # IFP_ENGINE_TYPE="AGT" IFP_ENGINE_NAME="AGiliTy" IFP_ENGINE_VERSION="1.1.1" IFP_ACCEPTOR_OFFSET=0 IFP_ACCEPTOR_LENGTH=6 IFP_ACCEPTOR_PATTERN="^(58 C7 C1 51 .. ..|.. 20 3E 3E 20 54)$" IFP_AUTHOR_NAME="Robert Masenten" IFP_AUTHOR_EMAIL="rcm-math@pacbell.net" IFP_ENGINE_HOME_URL=\ "ftp://ftp.ifarchive.org/if-archive/programming/agt/agility/" IFP_BUILDER_NAME="Simon Baldwin" IFP_BUILDER_EMAIL="simon_baldwin@yahoo.com" IFP_ENGINE_DESCRIPTION=\ "This is an interpreter for game files created with Malmberg and Welch's _Adventure Game Toolkit_. AGiliTy is universal in the sense that it understands and interprets most of the many versions of the AGT game file format.\n" IFP_ENGINE_COPYRIGHT="Copyright (C) 1996-1999,2001 by Robert Masenten.\n"