OFFENSIVE PROBING An Interactive Story by Ben Croshaw In Offensive Probing, you play Martin McSondheim, a post-graduate ensign of the Space Federation who, due to lack of openings, finds himself trying to cling onto a dirty little life on one of the downmarket moons, Triton. In the introduction, Martin is stationed on board the SFS Connery, in which he embarks upon the most incredible adventure of his life... HOW TO PLAY Basically it's your classic Zorkish text adventure. When prompted to make an action, you simply type in what you want to do and press ENTER. Commands should consist of two words (e.g. EAT SANDWICH) or four (e.g. PUT SANDWICH IN FRIDGE) or one (e.g. QUIT, RESTART). To move around the game environment, simply express a desire to move in one of eight compass directions. e.g. GO NORTH (n) GO WEST (w) GO NORTHWEST (nw) Some items can be taken and stored in your inventory and used on something else later. To view your inventory, type INVENTORY or I. Commands can be linked with words like AND or THEN, e.g. - GO NORTH THEN TAKE THE TOOTHBRUSH DROP THE SAUSAGE AND THE NEWSPAPER OPEN THE CUPBOARD THEN TAKE THE BOTTLE AND THE ASPIRIN OFFENSIVE PROBING is also clever enough to understand commands such as this - > TAKE BOOK Which one? > THE GREEN ONE You take the green book. 'EXCEPT' is also a functional word, so the following command - BURN EVERYTHING EXCEPT THE BLACK BOOK would try to burn everything in the inventory except, obviously, the black book. And should you mistype something, you can use OOPS or O to change the previous command: > PRESS BUTTNO You can't see any such thing. > OOPS BUTTON You press the button. OTHER SPECIAL WORDS AGAIN or G - Repeat the last thing you did without retyping. WAIT or Z - Do nothing for one turn. If you're stuck, something sometimes happen if you just hang around for a few turns. HINTS * Quite a few items have no purpose. This should be obvious in most cases. * Don't waste things with limited time (e.g. the battery-operated torch) * Map out the terrain and keep note of everything you see. * If one command doesn't work, try rewording it. * Don't hang about in the dark! ----------------------------------------------------------------------------- Offensive Probing - created on Inform 6.15 Written by Ben Croshaw If you like this game, want to send an opinion, or want to get hold of the next chapter or some other game by me, or if you're just stuck, e-mail me on: gcroshaw@croshaw.freeserve.co.uk I don't want any of your money, thank you. ----------------------------------------------------------------------------- OTHER STUFF I'VE DONE Graphic adventures (not text adventures) - Friday: Death to Arthur Yahtzee and Saturday: Arthur's Odyssey: The adventures of Arthur Yahtzee, hero-type guy, as he battles evil mutants and travels in time. Both games available from www.completelyfreesoftware.com, or we have our own website at http://members.Xoom.com/DayBefore STUFF I'M WORKING ON AT THE MOMENT Graphic adventures - Yesterday: The D-Gate: A sequel to Saturday: Arthur's Odyssey, which follows our hero Arthur Yahtzee as he battles Cathode, the most evil man in the multiverse, and travels to different universes in the process. Text adventures - Offensive Probing Chapter 2: Martin McSondheim awakens to find himself on Earth - or does he? Enjoy this meaty challenge when I've got round to uploading it. Offensive Probing Chapter 3: Martin returns to his ship to find it overrun with aliens - help him save the world! The Counter Limits: A worker in a supermarket discovers an official secret on the Internet - in 200 years the sun will go supernova and mankind will be exterminated. Before the government can get hold of him and make sure he doesn't release the secret to anyone, he accidentally freezes himself for 200 years and finds himself facing the very nightmare he unveiled. Step into his shoes and save the world from a fiery apocalypse!