#1 Building Steps You're at the foot of the stairs of a huge pillored building. There is a faint inscription on the stone crosspiece above the pillars. Walkways go to the south, east and west. east 44 west m="Jagged rubble blocks your way" up|north 2 m="You climb up the steps and into the building." read 1 m="The inscription is much weathered by age and fallout, but you can just make out\nthe words: \'Harry Elkins Widener Memorial Library\'" south 28 t?sword m="The black sword tugs a bit to the north as you move." south 28 #2 Lobby You're inside a large vaulted lobby. There is a doorway to the south with light showing through. There is a door to the east and a desk to the west. The desk has a sign on it. There are some stairs to the north. read 2 m="The sign on the desk says \'You MUST show ALL books to the attendant\'" south 2 t?bible m="Bars fall down across the doorway" s=2.1 south 1 north 3 west 17 show\ book 2 o?book s=2.3 m="The guard arouses from his drunken stupor long enough to mutter 'O.K.'" show\ book 2 m="Book? I don't see any book...." east 18 s?18.0 east 0 m="Closed elevator doors block your way." take\ sign m="The sign is lacquered onto the desk and can\'t be removed." #2.1 Lobby You're inside a large vaulted lobby. There is a barred doorway to the south with light showing through. There is a door to the east and a desk to the west. The desk has a sign on it. There are some stairs to the north. read 2 m="The sign on the desk says \'You MUST show ALL books to the attendant\'" south 2 m="Those bars have the weight of moral rectitude (and are three inches thick!)" show\ bible 2 s=2.2 m="The guard wakes up long enough to look at your book, pushes a button,\ncausing the south door to open, and dozes off." north 3 west 17 east 18 #2.2 Lobby You're inside a large vaulted lobby. There is a doorway to the south with light showing through. There is a door to the east and a desk to the west. The desk has a sign on it. There are some stairs to the north. show\ bible 2 o?bible m="The guard grumbles, looks at you with bleary eyes, and waves you on, not" bothering to look at your book. south 1 s=2.0 north 3 read 2 m="The sign reads \'THANK YOU for showing your books to the attendant\'" west 17 east 18 #2.3 Lobby You're inside a large vaulted lobby. There is a doorway to the south with light showing through. There is a door to the east and a desk to the west. The desk has a sign on it. There are some stairs to the north. east 18 read 2 m="The sign on the desk says \'You MUST show ALL books to the attendant\'" south 1 north 3 west 17 show\ book 2 m="The guard mumbles: \'Leave an ol\' soljer alone, willya?" #3 Foot of stairs You're at the foot of the library stairs. To the west is a small door, to the east is the entrance to a gloomy hallway. There is some light from the south. south 2 up|climb|stairs 4 east 5 west 16 #4 Top of stairs You're at the top of some stairs. There are passages to the east and west. east 6 c?20 m="Uh oh...." east 6 west 9 down|south 3 #5 gloomy hallway You're in a gloomy hallway. There is broken glass on the floor and some ruined models in display cases mounted on the walls. There is an opening to the west, and darkness to the east and north. take\ models m="It\'s just ruined plastic that turns to dust in your hands." west 3 east 30 v=1.1 north 36 #6 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 11 south 13 east 10 west 7 down 4 #7 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 13 south 6 east 12 west 8 #8 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 9 west 7 east 34 #9 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 11 south 12 east 9 west 8 southeast 4 #10 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 10 south 8 east 11 west 8 down 11 northwest 6 #11 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 9 south 10 east 15 up 10 #12 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 9 down 7 #13 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 7 south 8 east 14 up 13 #14 You're in the notoriously confusing Folklore & Mythology stacks. You're in the notoriously confusing Folklore & Mythology stacks. north 10 south 7 #15 Rare Books Room You're in the rare books room of the F & M section. On one wall, in a secured casing, are the four tons of epic on aluminium records that A.B. Lord brought back from Serbo-Croatia. There are fabulous old books everywhere here, but most have become so fragile with age that it would be foolish to touch them. There is an exit to the east with a sign saying 'REMEMBER STACK PASS', and another exit to the south. * v=3.5 ... east 12 south 16 m="(an automatic door quietly closes behind you)" #16 Union Catalogue You're in a large room full of card catalogues. There is an exit to the east. east 3 read m="The catalogue drawers are fused shut by age." #17 behind desk You're behind the library guard's desk. From here you can see that he is an audio-animitronic creation. The words 'Walt Disney World, INC' are written on his back. east 2 kill 17 m="You can't kill something that's not alive to begin with." #18 library elevator You're in an elevator used by the building staff at one time. The elevator was controlled by buttons. The buttons are labeled 'up' and 'down' There is also an oddly-shaped keyhole on the panel with the buttons. #18.0 library elevator up|down 18 m="Nothing Happens, though the elevator is clearly functional." lock 18 m="The elevator keyboard is already locked." unlock 18 o?keys o-keys m="Your keys stick in the lock, and the doors close" s=18.1 west|leave 2 #18.1 library elevator You're in an elevator used by the building staff at one time. The elevator was controlled by buttons. The buttons are labeled 'up' and 'down' There are some keys stuck into an oddly shaped keyhole on the button panel. lock 18 m="You turn the keys, there is a click, and the doors open.\nThe keys come loose in your hands" t+keys s=18.0 west|leave 18 m="The door is closed, and prevents your exit." up 18 m="under construction" down 18 s=18.2 m="The elevator plummets with a squeal of old machinery." #18.2 library elevator You're in an elevator used by the building staff at one time. The elevator was controlled by buttons. The buttons are labeled 'up' and 'down' There are some keys sticking out of an oddly shaped keyhole on the button panel. up 18 s=18.1 m="The elevator jumps up with a jerk, then stops." down 18 m="Nothing happens." out m="You can't leave, the doors are locked." lock 18 s=18.3 m="The doors open, and the keys fall into your hands." t+keys #18.3 Elevator You're in an elevator used by the building staff at one time. The elevator was controlled by buttons. The buttons are labeled 'up' and 'down' There is also an oddly-shaped keyhole on the panel with the buttons. out 19 west 19 down 18 m="Nothing happens. The buttons seem to be locked." up 18 m="Nothing happens. The buttons seem to be locked." unlock 18 t?keys s=18.2 #19 Elevator anteroom. You're in a little anteroom just to the west of an elevator. There are signs over doors to the west and south. The signs read, respectively 'Science fiction section' and 'Raymond Chandler Room' west 20 south 43 v+2.2 east 18 s?18.3 east 19 m="The elevator doors are closed." #20 Science Fiction antechamber. You're in the outer chamber of a once-famous collection of science fiction. There are doors in all directions, and of all different shapes. east 19 west 22 north 23 m="The doorway closes behind you like a certain orifice." south 25 #22 star-trek room. You're in the Star-Trek room. This was quite a tourist draw in its time. Its a mock-up of the Enterprise bridge. Nothing works, of course. The weapons control board is lit, and a button marked 'Photon Torpedo FIRE' is blinking. out|east 20 m="[Shtoonk!] The doors open as you pass." push\ button 22 c?1 m="The screen breaks open and the ziegfield follies girls rush by you and out." push\ button 22 c?20 m="[ZAAAAP!!!]" push\ button 22 c?25 m="[BZZZZZZZZTTT!]" push\ button 22 c?33 m="[beep!]" push\ button 22 c?50 m="Nothing happens." push\ button 22 m="[Pow!]" warp 22 m="HmmmmmMMMMMMM......" #23 Moorcock section You're in the Michael Moorcock room of the sci-fi section. The books are long dust, but the mirrors on all sides of the room are amazingly clean. The wall on the south is made of some sort of flesh. It has puckered closed. There is a door to the north. south 0 m="The fleshy wall is tougher than flesh, and won't open." cut\ wall 0 t?sword m="The sword bounces off the wall; the wall has no soul." cut\ wall 0 t?knife m="The knife is not strong enough to cut the wall" cut\ wall 0 m="With what?" tickle\ wall|tickle\ flesh 0 t?feather s=23.1 m="The Wall shudders, and dialates (how moritfying!)" tickle\ wall|tickle\ flesh 0 m="With what?" take\ sword 0 t?sword m="You already have it!" take\ sword 0 o?sword m="There is a faint chuckle from somewhere when you lift the sword.\nIt seems as if you have held it before, and there isin your soul a terrible\nambivalence. Shockingly, the sword seems to settle into your hand of its own\naccord, and a faint hum, something like a dirge and something like a spell\nbeing cast comes from the weapon." t+sword north 24 s=23.0 #23.1 Moorcock section You're in the Michael Moorcock room of the sci-fi section. The books are long dust, but the mirrors on all sides of the room are amazingly clean. The wall on the south is made of some sort of flesh. It has sagged open. There is a door to the north. south 20 s=23.0 cut\ wall 0 m="Not much point in that.... It's open." tickle\ wall 0 t?feather m="The wall is already exhausted, but some giggling is heard" take\ sword 0 t?sword m="You're already carrying it!" take\ sword 0 o?sword m="There is a faint chuckle from somewhere when you lift the sword.\nIt seems as if you have held it before, and there isin your soul a terrible\nambivilence. Shockingly, the sword seems to settle into your hand of its own\naccord, and a faint hum, something like a dirge and something like a spell\nbeing cast comes from the weapon." north 24 s=23.0 #24 closet of Moorcock room. You're in the closet next to the Michael Moorcock room. south 23 #25 Andre Norton room You're in the Andre Norton room. The place is filled with vicious-looking sleeping mutant cats! The slightest sound might wake them, so be very careful! drop c?50 s=25.1 m="Ooops! Shifting your weight to drop that made some noise. You still\nhave it, but one of the cats has awakened!" north 20 south c?50 s=25.1 m="Ooops! The cats mutant sense of hearing makes an ordinary footstep sound to\nthem like a doorbell (odd!). Anyway, one cat has awakened." south 26 v=26.4 #25.1 Andre Norton room You're in the Andre Norton room. The place is filled with vicious-looking sleeping mutant cats! A cat the size of a small horse has awakened and is staring intently at you. north 0 m="I wouldn't, if I were you. The cat seems to be very sensitive to movement" kill\ cat t?sword m="As you draw your sword, the cat seems to recognize it, and, hissing with\nfear, backs away into the shadows. The sword snickers, and begins...to...sing." kill t?knife m="With only that knife? Her teeth are bigger than that knife!" kill 0 m="Oh sure." south ,,, v=26.4 south 26 t?sword m="The sword moans slightly, and seems to dip of its own accord towards\none of the still-sleeping cats. You restrain it with some effort." v=26.4 south m="Not a chance of slipping by that impassive looking cat." pet\ cat m="The cat begins to purr, and falls blissfully asleep." s=25.0 #26 Dune room You're inside an odd room filled with sand. Mounds of lightly buried, (and quite mummified), cat dung make it clear why the cats choose to live next door. There is a sign with the name 'Frank Herbert' here. There is a door to the north, and part of a door is above the sand to the east. The air is so dry that it is dangerous to be here for any length of time; one's skin dries out and.... well. * ,,, v-26.1 * ,,, v<26.2 m="Gasp! Skin's going...." * -1 v?26.0 m="Cough.... (sweat"!) north 25 east m="That door is covered with Dung. You would have to dig it out." dig t?shovel m="Phew! But with a little effort, you doo it [sic]." s=26.1 dig m="With no shovel? Through all that cat-doo? No Way!" #26.1 Dune room You're inside an odd room filled with sand. Mounds of lightly buried, (and quite mummified), cat dung make it clear why the cats choose to live next door. There is a sign with the name 'Frank Herbert' here. There is a door to the north, and a recently dug-out door to the east. * ,,, v-26 * ,,, v<26.2 m="Gasp! Skin's going...." * -1 v?26.0 m="Cough.... (sweat"!) north 25 dig t?shovel m="Phew! Unrewarding!" dig m="With no shovel? Through all that cat-doo? No Way!" east 27 #27 computer-game room You're in a room used to give demonstrations of computer games. There is a dessiccated corpse still seated at a console, which still displays the words 'How? With your bare hands?' There is a bright red button here marked 'off.' There are exits to the west, north, and south. push\ red|push\ button -1 m="That'll teach ya...." north 19 m="You slip though some one-way doors." south 25 m="As you step through, you notice the smell of cats." west 26 v=26.4 yes 2 m="The panel glows, and the familiar 'beam-me-up' sound is heard." no 0 m="nothing happens." #28 chapel stairs. You're at the foot of some stairs which lead into a chapel. A path leads north, and some stairs lead south and up. up|south 29 t?sword m="The sword seems to moan and shudder in your hand." up|south 29 north 1 #29 inside chapel. You're inside what was once a very, very, socially prominent church. Murals on the wall show the 'prophet of WWXII', called 'Bo Diddley' by some, performing the Miracle of the Unclasped Hand. Which happened on the very ground on which you now stand!!!!!! There is a door to the north. out|north 28 drop\ sword 0 m="A sort of gulping, sucking sound comes from the sword as it drops from your\nhand at last." t-sword o+sword take\ murals m="The murals are stuck onto the walls." #30 dark stairs You're at the top of some dark stairs. A passage goes west towards some faint light. down 31 west 5 #31 You're at the fork in passage. You're at a fork in a gloomy passage. Sub-passages lead north and south. There are stairs leading up. up 30 north 32 south 33 #32 projection room. You're in a projection room of some sort. There are many old style fork switches here. Most have oxidized solidly in place, but one looks like it was recently installed. It is open. There is one door to the south. throw|switch|close s=33.1 s=32.1 s=40.1 south 31 #32.1 You're in a projection room of some sort. There are many old style fork switches here. Most have oxidized solidly in place, but one looks like it was recently installed. It is closed. There is one door to the south. south 31 open m="[pfft"!] s=33.0 s=32.0 s=40.1 #33 Movie Room. You're in a medium-sized screening room. The screen is dark right now. There's an open door to the north, and out-only doors to the southwest and southeast. north 31 southwest 37 southeast 40 #33.1 Movie Room. You're in a medium sized screening room. There is a film being played over and over again. The film is titled:\n\n\t 'U.S. Army -- Training film #356412864 -- Veneral Disease.\n\n There's an open door to the north, and out-only doors to the southwest and southeast. The film is pretty grotesque, except for the beginning part. north 31 southwest 37 southeast 40 #34 Sex book room. You're in the Blaster's & Swanson collection of erotic books. This place was clearly looted, but perhaps something of value remains. To the north are some unclean looking movie booths. To the west is a low hallway with the a sign on it. There is a hole in the floor, but if you went down, you probably couldn't get back up again. west 8 read\ sign m="The sign says 'Remember Stack Pass'" read\ book m="Unfortunately, almost all the books are sealed shut with age and, well." down 36 north 35 take\ vibrator o~vibrator m="Maybe you had better just think about it, or take a shower." take\ vibrator c?50 o?vibrator m="Are you sure you want to do that? Nobody's watching?" #35 Movie booth You're in one of those little movie booths. There is a coinbox with a sign on it. You are sitting on a little bench facing a plastic rear-projection screen. read m="The sign says: Insert one quarter for thrills!" insert\ coin o~coin m="No coin here fella." insert\ coin o?coin m="There is a click, a whir, and then a flash from the screen as the light\nburns out." o+coin@36 out|south 34 #36 bookie shop. You're in what was once a bookie operation run out of the library. To the north is a basket which caught the coins from the coinslots in the movies above. To the south is a dark doorway. south 5 #37 Men's room. You're in a musty-smelling men's room. The urinals are filled with some sort of softly-glowing fungus. The doors have all fallen off of the stalls. There is a vending machine here. There are three knobs lettered 'a', 'b', and 'c' sticking out of it. A sign on it says: 'Insert $0.25 and pull knob for merchandise.' There is a door to the northeast. ne 33 pull\ a|pull\ b|pull\ c m="A sign on the machine lights up 'Pay' -- Then Pull'\n" push\ a m="Coin first, idiot!" insert\ $0.25 m="The machine does accept quarters, if you have one." insert\ quarter t~quarter m="You don't seem to have one on you." insert\ quarter c?30 s=37.2 m="Ka-CHUNK"! o-quarter insert\ quarter s=37.1 m="KA-chin... Ooops! It seems to have stuck!" o-quarter #37.1 Men's room. You're in a musty-smelling men's room. The urinals are filled with some sort of softly-glowing fungus. The doors have all fallen off of the stalls. There is a vending machine here. There are three knobs lettered 'a', 'b', and 'c' sticking out of it. A sign on it says: 'Insert $0.25 and pull knob for merchandise.' There is a door to the northeast. ne 33 hit\ machine c?50 m="...CHUNK! That seems to have freed it up." s=37.2 hit\ machine m="That didn't quite do the trick..." pull\ a|pull\ b|pull\ c m="A sign on the machine lights up 'Pay' -- Then Pull'\n" push\ a m="Coin first, idiot!" #37.2 Men's room. You're in a musty-smelling men's room. The urinals are filled with some sort of softly-glowing fungus. The doors have all fallen off of the stalls. There is a vending machine here. There are three knobs lettered 'a', 'b', and 'c' sticking out of it. A sign on it says: 'Insert $0.25 and pull knob for merchandise.' There is a door to the northeast. ne 33 pull\ a s=37.0 o+comb m="[clatter"!] pull\ b s=37.0 o+guidebook m="[plop"!] pull\ c m="Button 'c' doesn't pull out. Maybe it is empty." push\ c m="The vending machine slides into a wall." s=37.3 #37.3 Men's room. You're in a musty-smelling men's room. The urinals are filled with some sort of softly-glowing fungus. The doors have all fallen off of the stalls. There is a vending machine here which has slid out of the way to reveal a secret passage going south. pull\ c m="The vending machine slides back out of the wall, closing off the passage." s=37.0 pull\ a|pull\ b m="It won't budge while the machine is in the wall." south 38 ne 33 #38 Plagarism archives. You're in a room reserved for examples of plagarism. There are doors to the north, south, and east. There is also a large pit in the center of the room. It's too dark to see the bottom. north 37 south 39 m="As you go through the door you see a sign that says: K. Laumer/P. Langston&NH\nYou have 50 credits." v=6.50 east 40 #39 Spaceport Bar You are in the Spaceport Bar on Aldebaran III, which is now deserted except for you and the burly bartender whose eyestalks keep twitching suspiciously in your direction. A large sign hangs over the bar. read\ sign t~guidebook m="The sign says 'Jsu Snarret POTE kirs meawed jokero quakonk!'\n(obviously some local dialect)." read\ sign m="The sign says 'All Terrans MUST show papers before leaving"!' show\ papers m="The bartender checks your papers and grunts in amazement." buy\ drink v>6.4 v-6.5 m="It cost 5 credits but it's good and you slurp it down!" buy\ drink m="A drink costs 5 credits and you ain't got it." bribe\ bartender v-6.10 m="The bartender solemnly folds your 10 credit offering into his apron." hit\ bartender m="No way! With those six meatcleavers for manipulative members you wouldn't even\nbe good for a bloody mary!" ask m="The bartender doesn't seem too friendly towards you at the moment." out|north 38 #40 Behind projection room. You're behind a projection room. The screen is dark. It's pretty dusty back here. There are spiral stair leading up, but they look pretty shaky. There are doors to the north and west. north 33 west m="It's a one-way door (the other way.)" up 41 m="Those stairs are almost too weak to hold your weight." #40.1 Behind projection room. You're behind a projection room. The screen is lit with blurry figures. It's pretty dusty back here. There are spiral stairs leading up, but they look pretty shaky. There are doors to the north and west. north 33 west m="It's a one-way door (the other way)." up 41 m="Those stairs are almost too weak to hold your weight." #41 Spiral Staircase Chamber. You're in a square chamber 5 cubits by 7 cubits by 8 cubits high. The top of a spiral staircase pokes out of the floor here. There is an evil gnome here, bristling at you! kill\ gnome -1 t~knife t~sword c?85 m="The gnome whips his knife up and kills you." kill\ gnome t?sword m="The black sword pulses in your hand and begins to hum evilly at the\nunfortunate gnome. The gnome pales, and leaps at you, hoping to score\nwith the knife. The sword snarls, and forces your arm up, spitting him.\n\nHis body vanishes." s=41.1 kill\ gnome t?knife s=41.1 m="Startled that you have a knife, the gnome jumps back." * c?20 m="'Sure, kid' says the gnome, pulling out a nasty looking barbed knife" * c?20 m="'Up your nose with a rubber hose.' screams the monster." * m="The gnome is armed and will not let you pass without a fight!" #41.1 Spiral Staircase Chamber. You're in a square chamber 5 cubits by 7 cubits by 8 cubits high. The top of a spiral staircase pokes out of the floor here. There is an evil gnome here, waving a knife at you! kill\ gnome c?20 m="The gnome dances back from your attack (watch out for a stop thrust)." kill\ gnome o~shoe c?20 m="The gnome mutters a Spanish curse and kicks off a shoe at you.\n\nThat misses." o+shoe kill\ gnome c?20 m="'CARAMBA!' yells the gnome as you knick him in the fleshy part of his arm." kill\ gnome c?20 m="'!MADRE DE DIOS!' hollers the gnome as you slice off one of his fingers." kill\ gnome c?20 m="'ELECTRIC DONKEY BOTTOM WIPER!' snarls the gnome as your knife cuts his cheek.\nThe gnome seems to have a French accent." kill\ gnome c?70 s=41.2 m="It's hearts & flowers time for the gnome as your knife guts his spleen" kill\ gnome -1 c?10 m="The gnome unexpectedly pulls an old Mexican trick on you and neatly\nexcises your liver" * -1 c?40 m="The gnome seizes the opportunity and slices you all the way from Moose\nCreek to Otter Valley." * m="Better keep you eye on that gnome, buddy!" kill\ gnome -1 c?10 m="The gnome unexpectedly pulls an old Mexican trick on you and neatly\nexcises your liver #41.2 You're in a square chamber 5 cubits by 7 cubits by 8 cubits high. The top of a spiral staircase pokes out of the floor here." out|leave|east 40 down 42 #42 Vault. Your're in an anteroom facing a large bank vault door. Rather than a combination lock, the door has a small sign saying 'Door opens when other ____ falls.' There is a spiral stair going up. up 41 drop\ shoe t?shoe m=\ "The shoe falls, and the door opens to reveal a solid brick wall with the words 'under construction' splashed in spray paint on the wall." #43 Mystery Section You're in the famous Raymond Chandler Memorialmystery collection. There are thousands of mystery books here, all of them decayed by the years and by too-critical readers into pulp. * v=4.5 ... north 19 #44 Entrance to Pusey You're at the entrance to the subsidiary Pusey library. It was called the "Pusey Pit" in its day because it is entirely underground. except, of course, for this entrance. A passage enters the library, and another leads north east|enter|in m="The entrance is blocked" north 46 west 1 #46 West side of library. You're on the west side of the main library, in a passage between it and Pusey. north 47 south 44 #47 Dexter Gate You're on a well beaten path that ends here at an old iron gate. The path was beaten by computer fanatics on their way to the computer center from the so-called "river houses." south 46 north m="The old iron has some strength in it yet. You can't pass" west 48 #48 Back Door You're at the back door of the main library. There is a lot of ivy clinging to the walls here, and ivy tendrils hang over most of the door, waving as if in a breeze.... but there is no breeze. in|south|enter m="you move forward, but the ivy grabs at you and you must leap back!" under|crawl\ in|crawl\ south|crawl\ under 49 m="The ivy cannot reach you and so you get in." #49 Rear anteroom You're inside an anteroom at the back of the library. There is an exit to the north that looks partly blocked by ivy. The main chamber is to the south. south 50 north m="The ivy, which prefers grabbing foes from the inside, wraps around your throat." ... north t~sword -1 m="... and chokes you death" north t?sword 48 m="The sword snarls, as if angry at doing menial work, and hacks off some of the ivy. the rest spreads itself out of your way and lets you pass." #50 Pit room "You're in a large circular room with a pit in the middle. A faded sign over the pit says: Throw Literary Critics HERE! | | V Bubbling sounds come from the pit." north|jump -1 m="Geronimooooooooooooo........" throw\ critic o?critic o-critic m="Noooooo! Agh! AAAAAaaaaahhhhh...." throw\ critic o~critic m="You seem to be out of critics." ne|east 51 west m="steel bars block your way" south 49 #51 East side of pit. You're on the east side of a very deep pit from which come bubbling sounds. There's a door to your east. sw|west 50 east 52 jump -1 m="Geronimooooooooooooo........" #52 stairwell You're in a stairwell. Stairs go up and down, and an exit leads west. west 51 down 53 up m="under construction" #53 stairwell You're in a stairwell. Stairs go up and down, and an exit leads west. west 54 up 52 down 55 #54 Krazy Komix Kollection You're in a shelf lined room with comfortable, leather lined chairs, the bottoms of which are lined with fossilized chewing gum. A brass plate set in the wall says 'Krazy Komix Kollection' * v=2.5 ... east|out 53 #55 stairwell You're in a stairwell. Stairs go up and down, and an exit to the west is locked. up 53 west|out 56 #56 spike room You're in a medium size room the walls of which are lined with inward-pointing spikes. There's one exit to the east. east|out 55 #127 inside sack You are inside a leather sack. There is some light above you. out|up|remove\ bag %101%