Through the wonder of Wander, you are going to explore the remains of a world after Chaos has had its way with it. There are treasures to be had here, but there are also undreamed of dangers. The ghosts of the people who once ruled this world are there still, and the products of their godlike meddling have survived them. Be cautious, daring, and sneaky. words (verbs) attack 0 0 kill 1 0 fight 2 0 stab 3 0 press 0 0 push 1 0 poke 2 0 pet 0 0 stroke 1 0 scratch 2 0 take 0 0 get 1 0 out 0 0 leave 1 0 words (objects) guidebook 0 0 guide 1 plastic\ vomit\ bag 0 33 bag 1 0 left\ shoe\ of\ a\ gnome 0 0 shoe 1 0 plastic\ comb 0 0 comb 1 0 gravedigger's\ shovel 0 43 shovel 1 first\ edition\ Gutenberg\ Bible\ (signed!) 0 15 bible 1 book 2 set\ of\ odd\ looking\ keys 0 17 keys 1 0 wicked\ looking\ inscribed\ knife 0 17 knife 1 still-smoking\ gun 0 43 gun 1 crushed\ pocketwatch 0 43 pocketwatch 1 watch 2 Zygopetalum\ crinitum 0 43 orchid 1 flower 2 Vulcan\ Ears 0 22 ears 1 pointy\ white\ feather. 0 24 feather 1 0 large\ black\ runesword 0 23 runesword 1 stormbringer 2 sword 3 shiny\ quarter 0 8 quarter 1 0 coin 2 diamond\ studded\ vibrator 0 34 vibrator 1 0 miraculously\ preserved\ Captain\ America\ number\ 1 0 54 comic 1 0 leather\ sack 0 1 sack 1 0 nasty\ little\ dwarf\ bristling\ at\ you 0 0 dwarf 1 0 dead\ dwarf 0 0 pre n|s|e|w|ne|se|nw|sw|u|d o?dwarf c?70 m="You can't just leave!" post actions kill\ * o~%INP_W2% m="I don't see any %INP_W2% here" kill\ dwarf\ with\ sword t?sword c?50 o-dwarf m="The sword neatly stop-thrusts the dwarf, who vanishes." kill\ dwarf\ with\ sack o?sack o-dwarf o+dead\ dwarf@127 m="You push the sack over the dwarf's head and he suffocates." shoot\ gun|kill\ *\ with\ gun o?%INP_W2% o?gun m="click!" read\ knife o?knife m="Acme Knife, Made by Acme knife & throttle Co, Framingham." wear\ ears 0 t~ears m="What ears?" wear\ ears 0 t?ears m="They don't stick too well on your ears." drop\ sword 0 t?sword m="You try, but as soon as your hand opens, something makes it snap convulsively\nclosed around the sword again!" read\ guidebook t?guidebook m="'Guide to H.E.W. M. L.'\n by\n Ted Rothspangle.\n.......The rest of the guide is illegible except for a reference to 'secret passage in back of rest-room vending machine'\n\n" version m="This is version 1.7 (4/9/80) of the library" enter\ sack|in\ sack|enter\ sack o?sack 127 m="You struggle into the sack and then fall in!" open\ sack o?sack m="The sack is already open" close\ sack o?sack m="You have nothing to close it with." put o?sack o?%INP_W2% o+%INP_W2%@127 put m="You cannot put the %INP_W2% in the sack" score v=1.0 ,,, score v+1.2 ,,, score v+1.3 ,,, score t?orchid v+1.5 ,,, score t?comic v+1.5 ,,, score t?bible v+1.5 ,,, score m="Your score is %1% points" help m=\ "You are playing library, a game by in which you explore the ruins of an ancient library. The game is a script which is interpreted by a program letting you interact with it. The script was written by Nat Howard. The program (called \"wander\") was written by Peter Langston. In this game you move around, looking for the treasures left by the users of the library, but trying to avoid the hazards, and solve the puzzles. To move north, say \"north\" or \"n\". When you find a treasure, take it to the chapel and put it there. When you find a puzzle, you might try to solve it. In general, there are rewards for the solution of puzzles. To examine something, (e.g., a blurfo) say \"examine blurfo\" One of the objects you'll find is a leather sack. You can put things in the sack by saying: put blurfo where blurfo is the object. Some things do not fit in the sack. " * o?dwarf c?30 -1 m="The dwarf slips under your guard and kills you" vars 1 0 temp variable used in computing score 2 0 0 if not found Capt America #1, 5 otherwise 3 0 0 if not found Bible 5 otherwise 4 0 0 if not found orchid 5 otherwise