Logging to file "mpe-auto.log" Logging to file "mpe-auto.log" at Mon Sep 30 10:04:52 2019 D:/Temp/hp3000Sim/mpe-auto.sim-45> attach atcd 1054 Listening on port 1054 D:/Temp/hp3000Sim/mpe-auto.sim-50> attach -n lp lp.txt LP: creating new file Cold load complete, P: 177664 (PSHR Q) Press to start MPE. HP32002E.01.00 WHICH OPTION ? COOLSTART ANY CHANGES? NO DATE (M/D/Y)?09/30/91 TIME (H:M)?10:04 MON, SEP 30, 1991, 10:04 AM? (Y/N)Y LOG FILE NUMBER 28 ON *WELCOME* :HELLO OPERATOR.SYS;HIPRI 10:04/13/SP#6/SPOOLED OUT 10:04/#S1/14/LOGON FOR: OPERATOR.SYS,OPERATOR ON LDEV #20 HP3000 / MPE V E.01.00 (BASE E.01.00). MON, SEP 30, 1991, 10:04 AM :HELLO MGR.GAMES CPU=1. CONNECT=1. MON, SEP 30, 1991, 10:04 AM 10:04/#S1/14/LOGOFF ON LDEV #20 10:04/#S2/15/LOGON FOR: MGR.GAMES,PUB ON LDEV #20 HP3000 / MPE V E.01.00 (BASE E.01.00). MON, SEP 30, 1991, 10:04 AM MPEZ A.01.08: MPE Shell Written by Dan Hallock 1987-1995. Running in Classic Environment :>games.xeq ------------------------------------------------------------------------------- TOP MENU: GAMES ------------------------------------------------------------------------------- 1 Adventure 2 Mystery Mansion 3 Warp 4 Trek 73 X Exit ------------------------------------------------------------------------------- Enter selection(s) and/or commands separated by ';' (ZWarn 9109). >3 HJWhat is your name? DAVID HJThis Warp created 2/10/1983 (v38) Do you want instructions? Y HJWARP INTRODUCTION WARP is a fairly involved game to play. You, the player, will be presented a variety of descriptions of your immediate surroundings in the game scenario. Using your own intuition, creativity and judgement, you must explore the area in search of various treasures. Along the way, you will solve certain puzzles. If you are unfamiliar with Computer Fantasy Simulations, just follow these easy steps ... * You are about to enter a massive fantasy land. For each place you visit, I will give you a short description of where you are, what objects (if any) are in the vicinity, and any other information that may be of use. * I understand (almost) any kind of English command, so if there's something you want done, just ask me to do it for you (I'll be your eyes and hands). Commands, in general, look something like: VERB OBJECT(S) PREPOSITION OBJECT &dBSPACE for more, any other key to quit. HJ The verb is required (except in special cases ... more on that later), and an object of a verb can be a variety of things, such as BOOK, or LARGE RED BOOK, or BOOK AND LAMP, to name a few. Adjectives are required for certain objects (such as the BLACK BUTTON and the RED BUTTON, in order to differentiate them), and multiple objects can be listed by concatenating them with AND's or commas (or nothing at all, if you want). Articles (a, an, the, that) are ignored if they're present. Also, you can specify ALL if you want to refer to all objects present, or ALL BUT OBJECT(S) if you want to refer to everything except certain things. * Prepositions include things like FROM, INTO, TO, etc... and always require one object. * To go somewhere, just tell me the compass direction that you want to head toward. For example, you can say things like GO WEST or WEST or even easier W. If you forget where you are, just say LOOK (or just L.) &dBSPACE for more, ESC for previous page, any other key to quit. HJ * I will try my best to make sense out of what you type for commands, and will let you know (usually in a very blatant way) if I don't understand. For example, I have no trouble at all with things like ... >Go north. >Get the lamp and the wrench from the toolbox. ... or even more complicated sentences, such as ... >Go west and get everything but the lamp from the toolbox. >Backtrack 2 moves. Next, inspect the peg and fountain. ... but I have to question such things like ... >Garble the furble framlicht bonzagaberry. >How can you be in two places at once? >Get everything from the toolbox except the wrench. Note the last one: prepositional phrases must have ONLY one object, and be the LAST thing in the sentence. &dBSPACE for more, ESC for previous page, any other key to quit. HJ * Typing INVENTORY will tell you what you are carrying; HEALTH or DIAGNOSE will give you a quick check-up. SCORE reports your current progress, and QUIT will get you out of the game. For more detailed information, you can type HELP and select a subtopic. * If you get flustered because I don't seem to understand what you're trying to say, be patient. My vocabulary isn't anywhere near as large as yours (I assume), but should be complete enough that you can get your message across if you just rephrase or try other words. * Please note: When WARP asks you for your name, it is important that you choose a response and use it consistently. USE THE SAME NAME ALL THE TIME. Certain things in the game depend upon your name, and to use a different name each time will virtually guarantee that you will be disappointed in the future. And now for a few words about the game itself..... &dBSPACE for more, ESC for previous page, any other key to quit. HJ * The game of WARP has been painstakingly designed to be challenging for even the most sophisticated and demanding puzzle enthusiasts. Some of the puzzles will be quite obvious, while most are elusively subtle. For example, placing items of value in the curator's case is not all that obvious. * Because of the nature of the game, the authors will constantly be striving to provide you with new and better puzzles to test your cunning (and your patience), so don't be surprised if things change slightly from time to time. * Any bugs or suggestions for improvement will gladly be considered. Please document the circumstances and results of any bugs and give them to the authors. Correspondence to Bill Frolik or Rob Lucke, Hewlett- Packard Co., 1000 NE Circle Blvd., Corvallis, OR 97330. Happy Warping! (P.S. The '>' is my prompt for you to type something.) &dBESC for previous page, any other key to quit. HJ ____________________________________________________________ | | | W E L C O M E T O W A R P ! | | | | The paradoxical world of Warp awaits you with | | intrigue, suspense, and adventure! | | | | Please sit back and relax while I assemble the world. | | | | Brought to you by | | * Rob Lucke and Bill Frolik * | | | ---------------------------obie----------------------------- //|| | //|| | //|| | // || | \/\/ // || | \/\/ // || | // || | || // || | || // || | VVvwWWvWWWwVVvVVwWWwwVVvvWWwwwWWVvVwwVwwVVwwWWvwWVvwVwvVWvvvwVV Initializing, please wait .................... Central Plaza. You are standing in what appears to be the central plaza of a small seacoast resort. There is a large fountain in the center of this square, and the plaza extends quite a distance to both the north and south. You can see the ocean in the distance to the west, and to the east there is a large building on which there is a sign that reads "WARP BUILDING". I can see the following: Fountain Round Peg >GET ALL Round Peg taken. >LOOK Central Plaza. You are standing in what appears to be the central plaza of a small seacoast resort. There is a large fountain in the center of this square, and the plaza extends quite a distance to both the north and south. You can see the ocean in the distance to the west, and to the east there is a large building on which there is a sign that reads "WARP BUILDING". I can see the following: Fountain >SCORE Your score after 3 commands (0 minutes of playing) would be 0 out of a possible 1216. You really thought you'd scored something? You need 122 points to reach the next level of insult. >QUIT Do you really want to quit now? >YES I'm only doing this because you asked me to... Your score after 4 commands (0 minutes of playing) would be 0 out of a possible 1216. You really thought you'd scored something? You need 122 points to reach the next level of insult. ------------------------------------------------------------------------------- TOP MENU: GAMES ------------------------------------------------------------------------------- 1 Adventure 2 Mystery Mansion 3 Warp 4 Trek 73 X Exit ------------------------------------------------------------------------------- Enter selection(s) and/or commands separated by ';' (ZWarn 9109). >X END OF PROGRAM : : =SHUTDOWN SESSION ABORTED BY SYSTEM MANAGEMENT CPU=1. CONNECT=1. MON, SEP 30, 1991, 10:04 AM 10:04/#S2/15/LOGOFF ON LDEV #20 10:04/1/ALL JOBS LOGGED OFF SHUT