In Hall of Mists (Green level) >u (Note how the 'strange tingling sensations' can be used to get around the cave more quickly!) At East End of Long Hall (Green level) >s.s.s.d In a large circular room (Green Level) >climb blocks You climb to the top of the blocks, trying to make as little noise as possible... At Top of Blocks Now you know what to look for, you spot the hidden door ... >e Access Shaft (Green level) >open grille No luck. But maybe it will open at Blue level. (If you've been paying attention, you'll know that you're taking a risk here. The pendant won't take you back to Green level, so you'd better find a way out.) >kata Access Shaft (Blue level) >open grille No luck again. Try Red level. >kata Access Shaft (Red level) Are you trapped here? >open grille No. >e East Access Shaft (Red level) Now you do appear to be trapped. But there is one option we can try: >ana East Access Shaft (Blue level) Hmmm... A damaged wall. This needs further investigation: >x damaged wall >touch hole >look through hole Aha - an orange pendant. No prizes for guessing what it allows you to do: >kata.kata Under a Desk (Orange level) >x desk Hmmm... it looks as if it opens somehow. >open desk Hmmm... it doesn't open quite that easily, but what if we: >push desk The crumpled sheet was right about the keys. Or rather, about one key which was missed when the office was cleared. >push desk. w In Orange Level Office >turn off lamp >stand on desk >read plans (From this vantage point you see a cryptic note. It's about the use of switches in the Control Room) >w. w In a large circular room (Orange level) >ana.ana.turn on lamp. u.u.u.s Octagonal Room (Blue level) The east passage leads through a steel door. >e We can't go this way - although the Wumpi might have been able to do so. But a change of Transindection level will clear the path: >kata.e.ana.ana.w Octagonal Room (Green level) >unlock control room door. w Steel Cage (Green level) Now we need to take a risk once again. What if we won't be able to return to Green level. But we know that there's a green pendant in the control room, and we can reasonably guess what it can do ... >kata.kata Transindection Control Room Ah! A green pendant. (You will put it on automatically.) Now you should see if there's anything else which may be of use: >take container No - that's a particularly nasty acid, and if you've worked out what Eldrand was doing with it you'll be grateful that you didn't touch the damaged concrete. >search body >put damaged key on keyring (manual useful, pendant useless, key now useful elsewhere) >read manual Note that this action is mandatory. A crucial action will be disallowed unless you know what the Topaz does. We'll attend to the scrawled note later on. The first penciled note says why the Topaz won't get you into the Maintenance room, and the second explains why the acid didn't work fast enough. But it's now done its job, and maybe there's a way to use that Topaz after all... Now we'll carry out the actions referred to on the Control Room plans: >turn off switch >turn off switch >turn on switch (Observe what happens if you turn on another switch at this point. The results look bad, but your situation isn't as hopeless as it appears. In fact you've found an alternative solution to one of the puzzles!) >ana (Note the subtle change to the floor at this level) >ana. e Octagonal Room (Green level) (Note a change in the dots. You can now go to White level from here, but we'll leave that until later. For now, we'll concentrate on recharging the green pendant) >e. n. put green pendant in slot. s. w. >kata.n.d.d.d.ana In a large circular room (Green Level) >u.n.n.n.n In Hall of Mists (Green level) >e Sandstone Chamber (Green level) >w In Hall of Mists (Green level) Note that there is a mechanism here which turns on when you enter the room and turns off when you leave. But is there a way to cheat the mechanism? >kata In Hall of Mists (Blue level) >e Sandstone Chamber (Blue level) >ana Sandstone Chamber (Green level) No click! >get topaz Taken. If you go west, you'll find that the elves have put in a second line of defense and you'll need to start over. Instead, leave the room by unconventional means: >kata. w In Hall of Mists (Blue level) Strange - there's a feeling of foreboding, somehow connected with the south passage. We'll check that out later. But first, we'll examine that elevator more closely. >x elevator >ne Hmmm... We can't enter by 'conventional' means. >s In Nugget of Gold Room (Blue level) Nothing much here, but there is something of more interest at Green level .. >ana In Nugget of Gold Room (Green level) (dial set to 5) >look in sphere Nasty! You'll need to do something about this. But we'll divert our attention to other matters first ...