>d In Ragged Corridor >d In a Cul-de-Sac >get pearl >u.u.u.e Coral Passage Now we have a problem - if you try to walk over the quicksand, it's curtains. But in this case we CAN solve it by waving a magic wand. (Note: your rod must be shiny to work here in the 701-point version.) >wave rod >e.n.e Entrance to Jonah Room >s South End of Jonah Room >get spyglass >n.w.n Fourier Passage >sw Shelf of Rock Above Beach >d Beach No, don't ask me why there are three moons here. You've obviously passed through some kind of interdimensional portal. But someone has been here before you, and left something valuable behind! >get bag >u.w.nw.s Bend in Arched Coral Corridor Now you must remember to harden the quicksand before proceeding .... >wave rod Nothing obvious happens. >w.w In Arched Hall Now for the 'walls of jericho' ... >blow horn. n At East End of Short E/W Corridor >w In the Crypt >d On Top of Stalagmite >d At Foot of Altar >s In Gothic Cathedral >w At West Portal of Gothic Cathedral >e.e.e In Gothic Chapel >get chalice >w.w.s Over the Rainbow (Room) >wear slippers >x slippers >click >w >turn off lamp >w In the Crystal Palace. >w In the Fairy Grotto >turn on lamp The lamp is now on. >e In Cold Passage Now that you're wearing the cloak, you can go: >d In Hall of Ice >get coal and diamonds bag of coal: Taken. several diamonds: (The coal is actually borrowed from Funadv - a 370-point extended version of Adventure. And no, it can't be turned into diamonds, even if you bury it in the ground for 2000 years. It is left to the player to find out what it's useful for.) >u.u In the Fairy Grotto >turn off lamp >s >e On the Yellow Path >turn on lamp. e In the Rainbow Room. >e In Green Lake Room >n In Red Rock Crawl >n On South Side of Lost River Canyon. >w At End of Lost River Canyon. (So THAT's where the Wumpus ended up! And he did have the missing ring to make up the set of three.) >wear ring Now we'll see if the Wumpus is hiding anything: >search Wumpus Oh! He was hiding something. >x steel key Hmmm... I wonder what the key fits. Let's see if we can add it to the keyring: >put steel key on keyring Yes! We can now add keys to the keyring. (This now works for all the keys in the game!). Because the steel key has a chain, we can now wear the keys: >wear set of keys >e.s.s.w In the Rainbow Room. >click Over the Rainbow (Room) >n In Gothic Cathedral If you've played the Zork series (or its original version, Dungeon) you'll know what to do here: >pray Inside Building >put chalice, diamond, horn, pearl, spyglass and pieces in safe >put trident in chest >wear crown >plugh At "Y2" >s.s.sw.w In Secret Canyon >look >take teeth (Think of them as a weapon) >e.e.nw Division in Passage >n Spherical Room >get vial >n.e Dank Cubicle >take mushroom >s.s.u.e Sandstone Chamber >take sword (The two portions of blueberries you have eaten have made you stronger, but not strong enough. Instead, you need to:) >eat mushroom >take sword >w.d.n.d In Dirty Passage >bedquilt. slab. s At West End of Twopit Room >d In West Pit >water plant >u.w In Slab Room >u In Secret N/S Canyon >reservoir South Edge of Reservoir >fill bottle The bottle is now full of water. >s.s.d.s.d In West Pit >water plant The plant should now have grown all the way up to the hole. But first, you'll need something else in the bottle: >u.e.d >fill bottle The bottle is now full of oil. >u.w.d In West Pit >climb (the plant) >w In Giant Room >get eggs (Note the words written here) >e At Recent Cave-in (not completely blocked in this version) >n Large Room with Glassy Walls That ogre looks nasty, but he's easily dealt with if you use the right weapon in the right way: >throw sword The sword should kill the ogre - then turn into a mithril ring! >wear mithril ring >n Sorcerer's Lair (Note also the words here) >e Brink of Bottomless Pit >e.ne.se North End of Tight Passage That slime looks (and is) very nasty indeed. If you've used the vial before (and it has many uses) you'll be stuck here and won't be able to win the game. But if you use the vial here: >throw vial The slime filling the passageway to the south blackens and shrivels away into nothingness. >s.s. >get opals >n.n.w.sw.n Brink of Bottomless Pit >w South Edge of Bottomless Pit >se Ice Room >d Bottom of Icy Slide The hint here says it all. Map out the tunnels (using straight lines where possible) and they'll show you the way out. Note that this walkthrough only shows the quickest route through. >nw.w.s.w.n.nw.w.w.s.s. Ice Tunnels >get sculpture >n.n.nw.w.s.nw.nw.w.w.nw Small, Icy Chamber >thurb Ice Room >nw.n.n.w. Large Room with Glassy Walls >s.s.n In Immense N/S Passage >oil door >n In Cavern With Waterfall We now prepare to go down into the waterfall. In this version you will lose anything you are carrying - except the lamp, and objects which are worn. The latter consideration even applies to the crown. >i (to check your inventory) >drop sack, coal, nest, opals, sculpture, teeth >d What, into the whirlpool? >yes At Sword Point >take sword >yank sword >n.ne Treasure Room Balcony >take beads >w.s At Sword Point At this point we can either go down the chute or summon help to get across the reservoir. The latter method is probably more convenient. (Note that you can never go up the chute in the 701-point game no matter how hard you try.) >hit gong >ride tortoise South Edge of Reservoir >s.s.d.s.d In West Pit >climb (the plant) In Narrow Corridor >w.n.n In Cavern With Waterfall >take all >w.d In Large Low Room >ne In Sloping Corridor >u On SW Side of Chasm >throw eggs (at the burly troll) >cross >barren >in >feed bear with honeycomb (Note that the bear would turn up its nose at the food) >unlock chain with keys >take chain >bear, follow me >fork >ne.n At Breath-Taking View >bear, stay >wave rod (This should create a bridge, provided that you've made the rod shiny) >cross (You must have the mithril ring.) South End of Valley of Faces >n North End of Valley of Faces That's disappointing. We have apparently come to a dead end. However, if you've explored the area around the Hall of Mists and the Hall of the Mountain King, you will have received the following important clue: 'Stand where the statue gazes, and apply the proper tool'. The 'tool' is to be found - as you might expect - in the Tool Room: >melenkurion