>put pole in boat (pole can be left in boat from now on) >get in boat >ne In Bubble Chamber, in the wooden boat >out In Bubble Chamber >put stone in canister >close canister (for fun, try carrying the stone without putting it in the canister. It is a light source, but not a very useful one.) >light lamp >u In Muddy Defile >u In the Fairy Grotto We'll negotiate the cold passage later, but you can't stand the cold right now. So we'll go south. But there's a problem - if we try to go south, the light becomes blinding. So we turn off the lamp: >turn off lamp >s In the Crystal Palace. >get ball >look in ball (nothing useful happens, but you get an important clue) >e On the Yellow Path >light lamp >n On ledge above limestone pinnacles. >get cask Those limestone spires look nasty, and you can't get the cask down that way. Fortunately there is another way .. >s. turn off lamp. w. w In the Fairy Grotto >light lamp >sw.d In Bubble Chamber >get in boat Okay, you're now in the wooden boat. >sw At West Wall of Blue Grotto, in the wooden boat >n. out In Dark Cove >ne In Dry Basin >u In Old Spillway >e In Winery >fill cask The cask is now full of wine. (e. w.) >w. d. sw In Dark Cove >enter boat >s.s.out On Gravel Beach >e In the Vestibule >e In Flower Room >throw flowers at bees The bees swarm over the fresh flowers, leaving the hive unguarded and revealing a sweet honeycomb. >take honeycomb >w.w.enter boat.n.e.out At East Side of Blue Grotto >get trident >se In Windy Tunnel >e In Bat Cave >e At Tongue of Rock >get broom >w In Bat Cave (for fun, try sweeping the guano. No, there isn't anything useful to do here.) >nw.w At East Side of Blue Grotto >turn off lamp >enter boat.w.out At West Wall of Blue Grotto >phuce.w.phuce At Top of steps (back of Thunder Hole) The door is open. >w.w.w.w >building At End Of Road >in Inside Building >drop cask, trident, lyre, canister, ball, key >light lamp >plugh At "Y2" >s.d.w In Dusty Rock Room >x rocks Hmmm.. maybe the dust is hiding something ... >dust rocks with broom Note the combination - it will be different for each game ... >drop broom >e.u.n At "Y2" >plugh Inside Building >turn off lamp >turn dial to 24 >turn dial to 5 >turn dial to 48 The safe should now be open, so we'll deposit some of our treasures there: >put canister, coins, helmet,silver, jewelry and lyre in safe >get rod >light lamp >plugh At "Y2" >e Jumble of Rock >u In Hall of Mists >w On East Bank of Fissure >wave rod >w >get horn >w At West End of Hall of Mists >w At East End of Long Hall >x cracks >middle >s On a Spiral Staircase >u At Top of Spiral Staircase >s Octagonal Room >read paper (hmm... the 701+ point version says something new. There's mention of a pendant. We'll find that later). >ana Hmmm... Just an old myth. So why has someone taken the trouble to write these words? We'll come back to investigate this later. >nw Top of Ladder >d >d In Room with Small Pits (You're advised to explore the pits here. In the original 551-point game they were featureless, but in the TADS port there are 3 pits, two of which contain a ring - but the third is empty except for some large footprints. We'll find out later what happened to the missing ring. The rings are all useful; the paper gives a cryptic clue to this.) >e In Cloakroom Oh-Oh - there's a Wumpus here, so we'll have to be careful. Can we get the cloak without waking the Wumpus? >take cloak >yank cloak No, we can't avoid waking the Wumpus if we want the cloak. So we'll have to find a way to deal with the Wumpus ... >nw In Room with Small Pits >n At High Hole >d At East End of Long Hall >e At West End of Hall of Mists >e West Side of Fissure >e On East Bank of Fissure >wave rod Hooray! No more Wumpus. (We'll find his dead body later on.) >wear cloak >wave rod >w.w At West End of Hall of Mists >s.e.s.s.s.n.e At Brink of Pit >e.nw At a Dead End You've found the pirate's treasure chest! >get chest >se.n At Brink of Pit >d.debris.xyzzy Inside Building >drop chest >pantry >get keys, bottle (Ignore the food - it's not useful in this version) >out Inside Building >unlock chest with keys (unlocking now implies opening) >put cask in chest >take trident >plugh >s Low N/S Passage >d In Dirty Passage >w In Dusty Rock Room >d At Complex Junction >n In Shell Room >open clam with trident