Low N/S Passage Now for the 'last lousy point ...' >d.w.d.e >get magazines >e >drop magazines You should now be told that the cave is closing: A sepulchral voice reverberating through the cave says, "Cave closing soon. All adventurers please report to the treasure room via the alternate entrance to claim your treasure." >z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z At this point you will be told that your lamp is dim ... Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. One way to recharge the lamp is shown here. (It works in the 550-point and 701 point games. However, this procedure should only be used if your lamp is going dim - it will explode if the batteries have more than 40 turns left). >drop lamp Dropped. >noside >samoht >get lamp >z.z.z.z.z.z.z At this point the cave should close. Cylindrical Room What do to here? There are no exits, so only magic will get you out. The DJINN gave the clue: >zorton >xyzzy >thurb >snoeze >samoht >saint-michel >pray >plugh >plover >phuggg >phuce >noside >melenkurion >knerl >klaetu >foo >foe >fie >fee >click >blerbi At End Of Road >s.s.d (Your score should be the maximum minus a penalty of 5 points for using the NODWARVES command.)