This directory contains command scripts to complete Polyadv in 701-point mode and to test the compatibility of the 701+ point mode To execute the scripts, run the game file and issue the following commands: @walk0.txt @walk1.txt @walk2.txt @walk3.txt @walk4.txt @walk5.txt @walk6.txt To test the compatibility of the 701+ point mode when only 701-point actions are carried out. run walk0p.txt instead of walk0.txt. For UNIX systems, the walkthroughs can be run automatically by running walk.sh (for the 701-point game) and walkp.sh (for 701+ point compatibility testing). The window size should be 80 columns and at least 24 lines. Please note that many actions have a random effect, particularly travel verbs in the extended areas from the 551-point game. The command scripts turn on the deterministic random number mode, but note that this doesn't work after a restart. You need to issue the walkthrough scripts as described, in a freshly-started interpreter - not after a restart or restore. The scripts turn off the dwarves and pirate, and you will therefore finish with a score 5 points below the maximum. WARNING ------- Finally, note that the 'automatic' execution of the walkthrough, as described above, is critically dependent on the random number sequence. The walkthrough won't work properly if the sequence is changed in any way - for example: * If you modify polyadv - just one extra call to rand(), or one fewer, will disturb the sequence. This does occasionally make it necessary for the walkthroughs to be changed when a new version of Polyadv comes out. * If you modify the walkthrough - just one extra turn in certain locations (Y2, Grassy Knoll) will change the random number sequence. * If for some reason the random number function produces different results on your platform.