Writing script file. >@walk1.txt >game580 Restarting the game in the 580-point mode. Polyadventure Version 3.21a - 22 Oct 2013. Ported by David Baggett, David Picton and Bennett Standeven. You are currently playing in the 580-point mode. At End Of Road You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. >norandom >nodwarves Dwarves and pirates will be disabled for the rest of the game, at the cost of 5 points. Do you indeed want to disable the dwarves and pirate? >yes OK - dwarves and pirates disabled! * Your score just went down by 5 points. * >in Inside Building You are inside a building, a well house for a large spring. You see a set of keys, a brass lantern, some tasty food, and a small bottle of water here. *** This will be a deterministic game. *** >take lamp. light lamp Taken. The lamp is now on. >xyzzy In Debris Room You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says, "Magic word XYZZY." You see a black rod here. >take rod Taken. >e In Cobble Crawl You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. You see a wicker cage here. >take cage Taken. >w.w.w In Debris Room In Awkward Sloping E/W Canyon You are in an awkward sloping east/west canyon. In Bird Chamber You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. You see a cheerful little bird here. >drop rod. take bird. take rod. w Dropped. Done. Taken. At Top of Small Pit At your feet is a small pit breathing traces of white mist. A passage from the east ends here except for a small crack leading on. Rough stone steps lead down the pit. >d * Your score just went up by 20 points for getting well into the cave. * In Hall of Mists You are at one end of a vast hall stretching forward out of sight to the west, filled with wisps of white mist that sway to and fro almost as if alive. There is a passage at the top of a dome above you. A wide staircase runs downward into the darkness; a chill wind blows up from below. There are small passages to the north and south, and a small crack leads east. Rough stone steps lead up the dome. >d In Hall of Mt King You are in the hall of the mountain king, with passages off in all directions. A huge green fierce snake bars the way! >release bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. >ne Morion Room You are in a small room. The walls are composed of a dark, almost black form of smoky quartz; they glisten like teeth in the lamp-light. The only exit is the passage to the south through which you entered. You see a gem-encrusted visorless helmet here! >get helmet Taken. * Your score just went up by 2 points. * >s In Hall of Mt King You see a cheerful little bird here. >s In South Side Chamber You are in the south side chamber. You see precious jewelry here! >get jewelry Taken. * Your score just went up by 2 points. * >n In Hall of Mt King You see a cheerful little bird here. >w In West Side Chamber You are in the west side chamber of the hall of the mountain king. A passage continues west and up here. You see some rare coins here! >get coins Taken. * Your score just went up by 2 points. * >e In Hall of Mt King You see a cheerful little bird here. >nw.e Division in Passage You are at a division in a narrow passage. Two spurs run east and north; the main passage exits to the south. Dank Cubicle You are in a small, dank cubicle of rock. A small passage leads back out to the south; there is no other obvious exit. There is a small mushroom growing on the wall. >take mushroom Taken. >s.s.sw Division in Passage In Hall of Mt King You see a cheerful little bird here. In Secret E/W Canyon Above Tight Canyon You are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. >w In Secret Canyon You are in a secret canyon which exits to the north and east. A huge green dragon bars the way! You see a Persian rug (upon which the dragon is sprawled out) here! >kill dragon With what? Your bare hands? >yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) >take rug You've already got your hands full. >eat mushroom As you swallow the mushroom your mouth becomes numb, and everything seems to swirl around you. The effect quickly passes, and you find that your muscles have bulged unbelievably. >take rug Taken. * Your score just went up by 2 points. * >e.e In Secret E/W Canyon Above Tight Canyon In Hall of Mt King You see a cheerful little bird here. >n Low N/S Passage You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. You see bars of silver here! >take silver Taken. * Your score just went up by 2 points. * >n At "Y2" You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. >e Jumble of Rock You are in a jumble of rock, with cracks everywhere. >u. e In Hall of Mists Rough stone steps lead up the dome. Sandstone Chamber You are in a small chamber to the east of the Hall of Mists. The walls are composed of rough red sandstone. There is a large, cubical chunk of rock in the center of the room. There is a sword here, with its blade plunged deep into the block of stone. The sword is singing quietly to itself. >take sword The singing sword slides easily out of the rock. Taken. >w.s In Hall of Mists Rough stone steps lead up the dome. In Nugget of Gold Room This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". You see a large gold nugget here! >take gold. n. w Taken. * Your score just went up by 2 points. * In Hall of Mists On East Bank of Fissure You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. >wave rod A crystal bridge now spans the fissure! >w West Side of Fissure You are on the west side of the fissure in the hall of mists. A crystal bridge now spans the fissure. You see several diamonds here! >take diamonds Taken. * Your score just went up by 2 points. * >w At West End of Hall of Mists You are at the west end of the hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. >s.e.s.s.s.n.e Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. At Brink of Pit You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. >e.nw Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. You've found the pirate's treasure chest! At a Dead End This is the pirate's dead end. You see a treasure chest here! >take chest. se. n. d. debris. xyzzy Taken. * Your score just went up by 2 points. * Maze of Twisty Little Passages, All Alike At Brink of Pit In Bird Chamber In Debris Room Inside Building You see a set of keys, some tasty food, and a small bottle of water here. >turn off lamp The lamp is now off. >drop all except rod and lamp wicker cage: Dropped. gem-encrusted visorless helmet: Dropped. precious jewelry: Dropped. rare coins: Dropped. Persian rug: Dropped. bars of silver: Dropped. singing sword: Dropped. large gold nugget: Dropped. several diamonds: Dropped. treasure chest: Dropped. * Your score just went up by 104 points. * >score You have scored 144 out of a possible 580, using 73 turns. You have achieved the rating: "Experienced Adventurer". To achieve the next higher rating, you need 106 more points. >@walk2.txt >turn on lamp The lamp is now on. >plugh At "Y2" A hollow voice says, "Plugh." >s.d Low N/S Passage A strange malaise suddenly afflicts you. You shiver with chill, and your muscles seem to turn to putty; everything around you becomes grey and unreal. The fit quickly passes, and you find that your body has degenerated back to what it was like before you ate the mushroom. In Dirty Passage You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. >w.d.n In Dusty Rock Room You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. At Complex Junction You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. In Shell Room You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. You see a giant clam here. >u.e In Arched Hall You are in an arched hall. A coral passage continues up and east. The air smells of sea water. Coral Passage You are in an arched coral passage which enters from the west, splits, and continues on to the east over a smooth and damp-looking patch of sand. The fork in the passage once led to the south, but it is now completely blocked by debris. >wave rod. e Nothing obvious happens. Bend in Arched Coral Corridor You are at a bend in an arched coral passage; the passage enters from the west over a patch of damp sand, turns, and continues north. >e.n You can't go that way. Fork in Arched Coral Passage You are at a fork in a high, arched coral passage. The main portion of the passage enters from the south; two smaller passages lead east and north. The smell of salt water is very strong here. >n.sw.d Fourier Passage You are in the Fourier passage. This is a long and highly convoluted passage composed of coral, which twists and turns like the path of an earthworm tripping on LSD. The passage here enters from the northwest, convulses, and exits to the southwest (from which direction can be felt a cool and salty- smelling breeze). Shelf of Rock Above Beach You are standing on a large shelf of sedimentary rock overlooking a lava beach. The shelf is an extension of an incredible cliff which extends north, south, and upwards for as far as the eye can see. Crudely carved steps lead down from the shelf to the beach, and a twisting coral passage exits to the west. * Your score just went up by 10 points for entering a room with bonus points. * Beach You are standing on a short, barren beach composed of hardened lava. Rugged and unclimbable volcanic hills block all view to the north and south, and a seemingly infinite cliff fills the entire western hemisphere. To the east, a narrow inlet of ocean water laps gently upon the beach. The scene is illuminated by the light of three small moons shining through the shimmering glow of an aurora that fills the entire sky with golden splendor. Steps lead up the cliff to a shelf of rock. There is a bag (obviously filled with pieces of eight) in the dinghy! Lying upon the beach are the shattered remains of what must once have been a dinghy. The remains consist of little more than a few broken boards, upon one of which may be seen a crude sketch of a skull and two crossed thighbones (perhaps this dinghy was once owned by a cook?) >take bag Taken. * Your score just went up by 2 points. * >u.w.nw Shelf of Rock Above Beach Fourier Passage Fork in Arched Coral Passage >nw You can't go that way. >e.s Entrance to Jonah Room You are standing at the entrance of the Jonah room, a cavernous hall with high ribbed walls. The hall extends far to the south; a coral passage leads west. South End of Jonah Room You are at the south end of the Jonah room. Ahead of you, the way is barred by a large set of immense stalactites and stalagmites which intermesh like clenched teeth. Nothing except blackness is visible between the stone formations. You see a scrimshaw spyglass here! >get spyglass Taken. * Your score just went up by 2 points. * >n.w.s Entrance to Jonah Room Fork in Arched Coral Passage Bend in Arched Coral Corridor >wave rod Nothing obvious happens. >w.w.d.s.u.e.u.n.plugh Coral Passage In Arched Hall In Shell Room You see a giant clam here. At Complex Junction In Dusty Rock Room In Dirty Passage Low N/S Passage At "Y2" Inside Building There is a sharp and obviously magical sword here. It is quietly humming excerpts from Prokofiev's "Romeo and Juliet" ballet to itself. You see a set of keys, some tasty food, a small bottle of water, and a wicker cage here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, a Persian rug, bars of silver, a large gold nugget, several diamonds, and a treasure chest here! >turn off lamp The lamp is now off. >drop spyglass and bag scrimshaw spyglass: Dropped. bag filled with pieces of eight: Dropped. * Your score just went up by 26 points. * >get sword and bottle singing sword: Taken. small bottle of water: Taken. >turn on lamp The lamp is now on. >plugh At "Y2" >s.s.nw.n Low N/S Passage In Hall of Mt King You see a cheerful little bird here. Division in Passage Spherical Room You're in a large, completely spherical room with polished walls. A narrow passage leads out to the north. You see a vial of oily liquid here. >take vial.n.s.n.d.bedquilt.w.w Taken. Division in Passage In Hall of Mt King You see a cheerful little bird here. Low N/S Passage In Dirty Passage In Bedquilt You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. In Swiss Cheese Room You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. At East End of Twopit Room You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. >w At West End of Twopit Room You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. >d.water plant In West Pit You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "Water, water, ..." The plant spurts into furious growth for a few seconds. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!" >u.w.u.reservoir At West End of Twopit Room In Slab Room You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. In Secret N/S Canyon You are in a secret N/S canyon above a large room. South Edge of Reservoir You are at the southern edge of a large underground reservoir. A thick cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water near the reservoir's northern wall. A dimly- seen passage exits through the northern wall, but you can't get across the water to get to it. Another passage leads south from here. >fill bottle The bottle is now full of water. >s.s.d.s.d In Mirror Canyon You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging parallel to and midway between the canyon walls. The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain. A small window can be seen in either wall, some fifty feet up. In Secret N/S Canyon In Slab Room At West End of Twopit Room In West Pit There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!" >water plant The plant grows explosively, almost filling the bottom of the pit. There is a gigantic beanstalk stretching all the way up to the hole. >u.e.d At West End of Twopit Room At East End of Twopit Room In East Pit You are at the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit. >fill bottle The bottle is now full of oil. >u.w.d At East End of Twopit Room At West End of Twopit Room In West Pit There is a gigantic beanstalk stretching all the way up to the hole. >climb beanstalk You clamber up the plant and scurry through the hole at the top. In Narrow Corridor You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. >w In Giant Room You are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic]. You see a nest of golden eggs here! >e.n At Recent Cave-in You are in a low tunnel with an irregular ceiling. To the north, the tunnel is partially blocked by a recent cave-in, but you can probably get past the blockage without much trouble. Large Room with Glassy Walls You're standing in a very large room (which however is smaller than the Giant room) which has smooth, glassy-looking walls. A passage enters from the south and exits to the north. There is a large, nasty-looking ogre blocking your path! >throw sword (at the nasty ogre) The sword halts in mid-air, twirls like a dervish, and chants several bars of "Dies Ire" in a rough tenor voice. It then begins to spin like a rip-saw blade and flies directly at the ogre, who attempts to catch it without success; it strikes him full on the chest. There is a brilliant flash of light, a deafening roar and a cloud of oily grey smoke; when the smoke clears (and your eyes begin working properly again) you see that the ogre has vanished. The sword is lying on the ground, sparking and flaming. Before your eyes it softens and melts, writhes as if in pain, and shrinks rapidly until all that is left is a small silvery ring which cools rapidly. >wear ring (First taking the mithril ring) Taken. Okay, you're now wearing the mithril ring. * Your score just went up by 2 points. * >n * Your score just went up by 10 points for entering a room with bonus points. * Sorcerer's Lair This is the Sorcerer's Lair. The walls are covered with exotic runes written in strange, indecipherable scripts; the only readable phrase reads "noside samoht". Strange shadows flit about on the walls, but there is nothing visible to cast them. Iridescent blue light drips from a stalactite far above, falls towards the floor, and evaporates before touching the ground. A deep, resonant chanting sound vibrates from deep in the ground beneath your feet, and a whispering sound composed of the echoes of long-forgotten spells and cantrips seeps from the walls and fills the air. Passages exit to the east and west. >e Brink of Bottomless Pit You are standing on the brink of what appears to be a bottomless pit plunging down into the bowels of the earth. Ledges run around the pit to the east and west, and a passage leads back to the north. >e East Side of Bottomless Pit You are standing on the eastern side of a bottomless pit. A narrow ledge runs north towards a dimly-visible passage; the ledge once continued south of this point but has been shattered by falling rock. A narrow crack in the rock leads northeast. >ne. se. Narrow, Twisting Crack You are following a narrow crack in the rock which enters from the southwest, turns and twists somewhat, and exits to the southeast. North End of Tight Passage You are standing at the northern end of a rather tight passage. A narrow crack in the rock leads west. The passage to the south is swathed with sheets of evil-looking green slime, which twitch and flow as if aware of your presence. >throw vial (at the slime) The vial lands near to the slime. It explodes into splinters and disintegrates, releasing an oily liquid which rapidly sublimes into a large mushroom-shaped cloud of nearly-invisible vapor with a strong odor of walnuts and onions. The slime filling the passageway to the south blackens and shrivels away into nothingness. >s South End of Tight Passage You are at the southern end of a tight passage. A hands-and-knees crawl continues to the south. >s Very Small Chamber You are in a very small chamber. A narrow crawl leads north. You see a casket of opals here! >get opals Taken. * Your score just went up by 2 points. * >n.n.w.sw South End of Tight Passage North End of Tight Passage Narrow, Twisting Crack East Side of Bottomless Pit >n.w Brink of Bottomless Pit South Edge of Bottomless Pit You are standing at the south end of a ledge running around the west side of a bottomless pit. The ledge once continued around to the east side of the pit, but was apparently obliterated by a rock-slide years ago. A cold wind blows out of a tunnel leading to the southeast. >@walk3.txt >se Ice Room You are in the Ice room. The walls and ceiling here are composed of clear blue glacial ice; the floor is fortunately made of rock and is easy to walk upon. There is a passage leading to the northwest, and a slide of polished ice leading downwards to the east - if you were to slide down it you probably couldn't get back up. >d Wheeeeee...... OOF! Bottom of Icy Slide You're at the entrance to an extensive and intricate network of ice tunnels carved out of solid ice. A slippery slope leads upwards and north, but you cannot possibly climb up it. Other passages lead south and northwest. >nw.w.s.w.n.nw.w.w.s.s. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the east and west. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south and northeast. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the north, south, and west. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the north, south, and east. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south and northwest. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the east and west. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south, west, and northeast. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south, east, and northwest. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the north and south. Ice Tunnels You are in an intricate network of ice tunnels. The only exit is to the north. A finely carved sculpture of an eel is resting in a niche melted out of the icy wall of the tunnel! >get sculpture Taken. * Your score just went up by 2 points. * >n.n.nw.w.s.nw.nw.w.w.nw. Ice Tunnels Ice Tunnels Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the east and west. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south and northeast. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the north, south, west, and northwest. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the northwest and southeast. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the east and west. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south, west, and northeast. Ice Tunnels You are in an intricate network of ice tunnels. There are exits to the south, east, and northwest. Small, Icy Chamber You are in a small chamber melted out of ice. Glowing letters in midair spell out the words "This way out". >thurb Ice Room >nw.n.n.w.s.s. South Edge of Bottomless Pit Brink of Bottomless Pit Sorcerer's Lair Large Room with Glassy Walls At Recent Cave-in In Giant Room You see a nest of golden eggs here! >take eggs Taken. * Your score just went up by 2 points. * >n In Immense N/S Passage You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. >oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. >drop bottle Dropped. >n (Opening the rusty door) In Cavern With Waterfall You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. You see a jeweled trident here! >drop all except lamp black rod: Dropped. mithril ring: (Taking off the mithril ring first) Dropped. casket of opals: Dropped. rock-crystal sculpture: Dropped. nest of golden eggs: Dropped. >d What, into the whirlpool? >yes You plunge into the water and are sucked down by the whirlpool. The swirling waters deposit you, not ungently, on solid ground. North Edge of Reservoir You are at the northern end of a large underground reservoir. Across the water to the south, a dark passage is visible. Another passage leads north from here. Large clawed tracks are visible in the damp ground, leading from the passage into the water. There is a large brass gong fastened to the wall here. >n Small Warm Chamber You are in a small chamber with warm walls. Mist drifts into the chamber from a passage entering from the south and evaporates in the heat. Another passage leads out to the northeast. >ne Treasure Room Balcony You are in a high balcony carved out of solid rock overlooking a large, bare chamber lit by dozens of flickering torches. A rushing stream pours into the chamber through a two-foot slit in the east wall and drains into a large pool along the north side of the chamber. A small plaque riveted to the edge of the balcony reads, "You are looking at the Witt Company's main treasure room, constructed by the famous architect Ralph Witt in 4004 B.C., and dedicated to the proposition that all adventurers are created equal (although some are more equal than others). NO ADMITTANCE VIA THIS ENTRANCE!" A small, dark tunnel leads out to the west. There is a string of ancient Indian turquoise beads draped casually over the edge of the balcony! >take beads Taken. * Your score just went up by 2 points. * >w.s Small Warm Chamber North Edge of Reservoir There is a large brass gong fastened to the wall here. >hit gong >BONNNNNGGGGGGGGGG< A hollow voice says, "The GallopingGhost Tortoise Express is now at your service!" With a swoosh and a swirl of water, a large tortoise rises to the surface and paddles over to the shore near you. The message, "I'm Darwin - ride me!" is inscribed on his back in ornate letters. >ride darwin You step gently on Darwin the Tortoise's back, and he carries you smoothly over to the southern side of the reservoir. He then blows a couple of bubbles at you and sinks back out of sight. South Edge of Reservoir >s.s.d.s.d.climb.w.n.n In Mirror Canyon In Secret N/S Canyon In Slab Room At West End of Twopit Room In West Pit There is a gigantic beanstalk stretching all the way up to the hole. (the plant) You clamber up the plant and scurry through the hole at the top. In Narrow Corridor In Giant Room In Immense N/S Passage The way north leads through a massive, rusty, iron door. You see a small empty bottle here. In Cavern With Waterfall There is a finely carved sculpture of a mouse here! You see a black rod here. You see a jeweled trident, a mithril ring, a casket of opals, and a nest of golden eggs here! >take ring then wear it Taken. Okay, you're now wearing the mithril ring. >take all jeweled trident: Taken. black rod: Taken. casket of opals: Taken. rock-crystal sculpture: Taken. nest of golden eggs: Taken. * Your score just went up by 2 points. * >w.d At Steep Incline Above Large Room You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. In Large Low Room You are in a large low room. Crawls lead north, se, and sw. >drop rod Dropped. >se In Oriental Room This is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. You see a ming vase here! >se In Swiss Cheese Room >ne In Bedquilt >e At Complex Junction >n In Shell Room You see a giant clam here. >open clam with trident A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. >d.d.take pearl In Ragged Corridor You are in a long sloping corridor with ragged sharp walls. In a Cul-de-Sac You are in a cul-de-sac about eight feet across. You see a glistening pearl here! Taken. * Your score just went up by 2 points. * >u.u.s.u.e.u.n.plugh In Ragged Corridor In Shell Room You see a giant oyster here. At Complex Junction In Dusty Rock Room In Dirty Passage Low N/S Passage At "Y2" Inside Building You see a set of keys, some tasty food, and a wicker cage here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, a Persian rug, bars of silver, a large gold nugget, several diamonds, a treasure chest, a scrimshaw spyglass, and a bag filled with pieces of eight here! >turn off lamp The lamp is now off. >i You have a brass lantern, ancient Indian turquoise beads, a mithril ring (being worn), a jeweled trident, a casket of opals, a rock-crystal sculpture, a nest of golden eggs, and a glistening pearl. >drop all except ring, lamp and eggs ancient Indian turquoise beads: Dropped. jeweled trident: Dropped. casket of opals: Dropped. rock-crystal sculpture: Dropped. glistening pearl: Dropped. * Your score just went up by 65 points. * >take keys and food set of keys: Taken. some tasty food: Taken. >turn on lamp The lamp is now on. >plugh At "Y2" >s Low N/S Passage >s In Hall of Mt King You see a cheerful little bird here. >sw In Secret E/W Canyon Above Tight Canyon >w In Secret Canyon The body of a huge green dead dragon is lying off to one side. You see several dragon's teeth here. >take teeth Taken. >e In Secret E/W Canyon Above Tight Canyon >e In Hall of Mt King You see a cheerful little bird here. >n Low N/S Passage >d In Dirty Passage >bedquilt In Bedquilt >w In Swiss Cheese Room >oriental In Oriental Room You see a ming vase here! >w In Large Low Room You see a black rod here. >take rod Taken. >sw In Sloping Corridor You are in a long winding corridor sloping out of sight in both directions. >u On SW Side of Chasm You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. >throw eggs (at the burly troll) The troll catches your treasure and scurries away out of sight. >cross On NE Side of Chasm You are on the far side of the chasm. A northeast path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" >view At Breath-Taking View You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. Across the gorge, the entrance to a valley is dimly visible. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, forboding passage exits to the south. >turn off lamp The lamp is now off. >wave rod The earth begins to shudder violently, and smoke flows up from the gorge beneath your feet. With a violent >glop<, the volcano belches out an immense blast of molten lava which flies into the air above the gorge and suddenly solidifies into a fragile-looking arch of wheat-colored stone that bridges the gorge. >cross As you approach the center of the archway, hot vapors saturated with brimstone drift up from the lava in the gorge beneath your feet. The mithril ring on your finger quivers and glows, and the fumes eddy away from the bridge without harming you. * Your score just went up by 10 points for entering a room with bonus points. * South End of Valley of Faces You are standing at the southern end of a long valley illuminated by flickering red light from the volcanic gorge behind you. Carved into the walls of the valley are an incredible series of stone faces. Some of them look down into the valley with expressions of benevolence that would credit a saint; others glare with a malice that makes the heart grow faint. All of them are imbued with a fantastic seeming of life by the shifting and flickering light of the volcano. The entire far end of the valley is taken up by an immense carving of a seated figure; its exact form cannot be seen from here due to the uncertainty of the light. There is a wheat-colored stone bridge arching over the gorge. >@walk4.txt >n North End of Valley of Faces You are standing at the north end of the Valley of the Stone Faces. Above you, an incredible bas-relief statue of an immense minotaur has been carved out of the rock. At least sixty feet high, it sits gazing down at you with a faint but definite expression of amusement. Between its feet and the floor is a rock wall about ten feet high which extends across the entire north end of the valley. >melenkurion Rock silently crumbles off of the wall in front of you, revealing dark passages leading northwest, north, and northeast. >ne In the Dark It is now pitch dark. If you proceed you will likely fall into a pit. >light lamp The lamp is now on. Winding Passage You are in a winding passage which enters from the northwest, loops around several times, and exits to the north. >n Golden Chamber You are in a chamber with golden walls and a high ceiling. Passages lead south, northeast, and northwest. >nw Translucent Room You are in a large room whose walls are composed of some translucent whitish material. The room is illuminated by a flickering reddish glow shining through the southern wall. A passage leads east. You see a jade bracelet here! >wear bracelet (First taking the jade bracelet) Taken. Okay, you're now wearing the jade bracelet. * Your score just went up by 2 points. * >e Suddenly and without warning, there appears from within the very cave walls around you a horde of vicious little goblins! Each one stands about eight inches high on a pair of spindly black legs, has a globular, spine-covered body resembling a giant gooseberry, a wide mouth filled with sharp teeth, and a pair of glittering little green eyes! Golden Chamber >throw teeth (at the gooseberry goblins) As each of the dragon's teeth strikes the ground, a fully-armed human skeleton springs up from where it struck and leaps to your defense! The skeletal warriors attack the vicious gooseberry goblins and drive them away in screaming panic; they then salute you with their ancient and rusty swords, and fade silently into nothingness. >ne Arabesque Room You are in a small room whose walls are covered with an elaborate pattern of arabesque figures and designs. You see a small, sealed earthenware flask here. >take flask Taken. >s.s.nw Golden Chamber Winding Passage North End of Valley of Faces >nw South End of Foggy Plain You are standing at the southern end of what appears to be a large room filled with multicolored fog. The sides and far end of the room cannot be seen due to the thickness of the fog - it's a real pea-souper (even to the color in places!). A passage leads back to the south; a dull rumbling sound issues from the passage. >n Foggy Plain You are hunting your way through a shimmering magenta fog. >turn off lamp The lamp is now off. A glimmer of light is visible through the fog in the west. >w Foggy Plain by Cairn of Rocks You are standing in a fog-filled room next to a tall cairn of glowing rocks. An opening in the cairn leads down to a dark passage. >d. turn on lamp In the Dark It is now pitch dark. If you proceed you will likely fall into a pit. The lamp is now on. Nondescript Chamber You're in a small, nondescript chamber. A dark passage leads up and to the south, and a wide but low crawl leads north. There is a small toy yacht sitting on the floor. It is totally covered with rubies, and has the words "Omar Khayyam" engraved on the side!! >take yacht Taken. * Your score just went up by 2 points. * >n Pentagram Room You're in a small room with a very smooth rock floor, onto which has been marked a pentagram. A low crawl leads out to the west, and a crack in the rock leads north. >put flask on pentagram You have set the small, sealed earthenware flask down in the center of the pentagram. Done. >open flask The wax seal breaks away easily. A cloud of dark smoke pours up from the mouth of the flask and condenses into the form of a twelve-foot Djinn standing in the pentagram. He pushes experimentally at the magical wall of the pentagram (which holds), and nods politely to you. "MY THANKS, OH MORTAL," he says in an incredibly deep bass voice. "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME. IF YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS." >open pentagram The pentagram's magical barrier sparks fitfully and goes down. The Djinn stretches gratefully and smiles at you. "AGAIN, MY THANKS," he says. "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON. WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE ALPHABET. HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO EXILE AT THE END OF THE ALPHABET. HIS INSTINCT FOR MATTERS MAGICAL AND MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S STRUCTURE WHEN HE EXCAVATED IT. YOU HAVEN'T YET BEEN AFFECTED BY HIS STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS. FAREWELL, AND GOOD LUCK." With that, the Djinn evaporates into a cloud of smoke and drifts rapidly away. >n End of Crack, at Bottom of Chimney The crack in the rock ends here, but a narrow chimney leads up. You should be able to climb it. >u Lava Tube at Top of Chimney You're at the top of a narrow chimney in the rock. A cylindrical tube composed of hardened lava leads south. >s Steep Slide in Tube The lava tube continues down and to the south, but it becomes very steep - if you go down it you probably won't be able to get back up. >d Wheeeeee...... >oof< South End of Foggy Plain A large phosphorescent cloud of smoke drifts into view, and a large mouth and two dark eyes take shape on the side. One of the eyes winks at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL. I HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT, AN AFREET OF GREAT KNOWLEDGE. THERE IS ANOTHER MAGIC WORD THAT YOU MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY THOSE PESTIFEROUS DWARVES. YOU SHOULD USE IT ONLY AS A LAST RESORT, THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE. THE WORD IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY IF IT IS TO HAVE THE PROPER EFFECT. FAREWELL AGAIN, AND GOOD LUCK!" With that, the djinn- cloud drifts away out of sight. >s North End of Valley of Faces >n Rough, Narrow Passage You are in a narrow and rough passage running north and south. A dull rumbling sound can be heard from the south. There is a basilisk lying in the corridor to the north, snoring quietly. >n The basilisk stirs restlessly and grumbles in its sleep as you pass, but it does not awaken. North of Basilisk You're in a rough passage to the north of the basilisk's den. There is a basilisk in the corridor to the south. It is asleep, but twitching and grumbling as if restless. >n Fork by Steps The passage here enters from the south and divides, with a wide tunnel exiting to the north and a set of steps leading downward. >d On the Steps You are on a long, spiral set of steps leading downwards into the earth. >d Exit on Steps A small tunnel exits from the steps and leads north. The steps continue downwards. >d Storage Room You're in what was once a storage room. A set of steps leads up. A highly polished metal plate is leaning against the wall. >take plate Taken. >u Exit on Steps >n At "Y2"? You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says, "Plugh." >w Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. >s.sw.nw.s.d.w.nw.n.s.n.e Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. West Audience Hall You are standing at the west end of the royal Audience Hall. The walls here are composed of the finest marble, and the floor is built of slabs of rare onyx and bloodstone. The ceiling is high and vaulted, and is supported by pillars of rare Egyptian red granite; it gives off a nacreous glow that fills the entire chamber with a light like moon-light shining off of polished silver. >e East Audience Hall You are at the eastern end of the Audience Hall. There is a large dais rising out of the floor here; resting upon the dais is a strange-looking throne made out of interlocking bars and rods of metal. Resting on the throne ("sitting" isn't really the right word) is an incredible skeleton. It is fairly humanoid from the waist up (except for its incredible size and four extra arms); below that, it resembles the body of a giant python, and is wrapped in and around the bars and rods of the throne. Clutched in one bony hand is a long sceptre, ornately encrusted with sapphires!! >take sceptre Taken. You pluck the sceptre from the skeleton's bony hand. As you do, the skeleton raises its head and whispers "Remember - klaetu!" in a forboding tone; it then sags to the ground and crumbles into dust which drifts away into the still air of the cave. * Your score just went up by 2 points. * >w.w.sw.e.se.ne.e.se.d.s.n. West Audience Hall Catacombs Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. Catacombs You are in the catacombs. Enchanted tunnels lead in all directions. At "Y2"? >s.u.u Exit on Steps On the Steps Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. Fork by Steps >n Peelgrunt Room You are in the Peelgrunt room. A massive walk-in safe takes up one entire wall. It is tightly closed, and has no handle, lock, or keyhole. >drop lamp Dropped. >noside samoht The air fills with tension, and there is a subdued crackling sound. A blue aura forms about your lantern, and small sparks jump from the lantern to the ground. The aura fades away after several seconds, and your lamp is once again shining brightly. >take lamp Taken. >klaetu >ker-THUNK< >screeeeeeeeeech< The (somewhat rusty) safe is now open. >in In the Safe You are inside the safe. The door is open and exits to the east. A list of words hangs on one wall. There is a massive crown made of solid iridium floating in midair! >read list It says: "zorton snoeze knerl klaetu blerbi" There is a marking next to "klaetu." >drop rod, yacht, sceptre, bracelet black rod: Dropped. ruby-covered toy yacht: Dropped. sapphire sceptre: Dropped. jade bracelet: (Taking off the jade bracelet first) Dropped. >out Peelgrunt Room A massive walk-in safe takes up one entire wall. Its door has been swung open and blocks the exit passage. >close safe >Creeeeeeeeeeeeeeeeeek< >ker-CHUNK!< The safe is now closed. >@walk5.txt >s Fork by Steps >s North of Basilisk There is a basilisk in the corridor to the south. It is asleep, but twitching and grumbling as if restless. >s The basilisk stirs grumpily and awakens, peering sleepily about. It sees its reflection in the metal plate that you are carrying, shudders, and turns into solid granite. Rough, Narrow Passage There is a petrified basilisk in the corridor to the north. >s.s.s. North End of Valley of Faces South End of Valley of Faces There is a wheat-colored stone bridge arching over the gorge. As you approach the center of the archway, hot vapors saturated with brimstone drift up from the lava in the gorge beneath your feet. The mithril ring in your hand quivers and glows, and the fumes eddy away from the bridge without harming you. At Breath-Taking View There is a wheat-colored stone bridge arching over the gorge. >fork At Fork in Path The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. >se.s In Limestone Passage You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. In Front of Barren Room You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" >enter In Barren Room You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a golden chain here, and a large cave bear is locked to the wall with it! There is a ferocious cave bear eyeing you from the far end of the room! >feed bear (with the tasty food) The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. >unlock chain then take it (using the set of keys) Unlocked. Taken. * Your score just went up by 2 points. * >take bear Ok, the bear's now following you around. >fork At Fork in Path You are being followed by a very large, tame bear. >ne.e At Junction With Warm Walls The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. You are being followed by a very large, tame bear. In Chamber of Boulders You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. You see rare spices here! You are being followed by a very large, tame bear. >take spices Taken. * Your score just went up by 2 points. * >fork.w.w At Fork in Path You are being followed by a very large, tame bear. In Corridor You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. You are being followed by a very large, tame bear. On NE Side of Chasm You are being followed by a very large, tame bear. >cross The troll steps out from beneath the bridge and blocks your way. >bear, attack troll The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. >cross.d.sw.d.se On SW Side of Chasm You can't go that way. In Sloping Corridor In Large Low Room In Oriental Room You see a ming vase here! >take vase Taken. * Your score just went up by 2 points. * >se In Swiss Cheese Room >e In Soft Room You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a velvet pillow here. >take pillow Taken. >w.ne.e.u.e.u.n.plugh In Swiss Cheese Room In Bedquilt At Complex Junction In Dusty Rock Room In Dirty Passage Low N/S Passage At "Y2" Inside Building There is a finely carved sculpture of an elf here! You see a wicker cage here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, a Persian rug, bars of silver, a large gold nugget, several diamonds, a treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight, ancient Indian turquoise beads, a jeweled trident, a casket of opals, and a glistening pearl here! >drop pillow Dropped. >drop vase, spices, chain, keys, plate ming vase: The vase is now resting, delicately, on a velvet pillow. rare spices: Dropped. golden chain: Dropped. set of keys: Dropped. polished metal plate: Dropped. * Your score just went up by 39 points. * >plugh At "Y2" >s.s.d Low N/S Passage In Hall of Mt King You see a cheerful little bird here. Vaulted Room You are in a room with a high, vaulted ceiling. A tunnel leads upwards and to the north. A massive walk-in safe takes up one entire wall. It is tightly closed, and has no handle, lock, or keyhole. You see a torn scrap of paper here. >klaetu >ker-THUNK< >screeeeeeeeeech< The (somewhat rusty) safe is now open. >in In the Safe A list of words hangs on one wall. There is a massive crown made of solid iridium floating in midair! You see a black rod here. You see a ruby-covered toy yacht, a sapphire sceptre, and a jade bracelet here! >wear bracelet (First taking the jade bracelet) Taken. Okay, you're now wearing the jade bracelet. >take all massive iridium crown: Taken. black rod: Taken. ruby-covered toy yacht: Taken. sapphire sceptre: Taken. * Your score just went up by 2 points. * >out.close safe.u.n.n.plugh Vaulted Room A massive walk-in safe takes up one entire wall. Its door has been swung open and blocks the exit passage. You see a torn scrap of paper here. >Creeeeeeeeeeeeeeeeeek< >ker-CHUNK!< The safe is now closed. In Hall of Mt King You see a cheerful little bird here. Low N/S Passage At "Y2" Inside Building There is a finely carved sculpture of a moose here! You see a wicker cage, a velvet pillow, a set of keys, and a polished metal plate here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, a Persian rug, bars of silver, a large gold nugget, several diamonds, a treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight, ancient Indian turquoise beads, a jeweled trident, a casket of opals, a glistening pearl, rare spices, and a golden chain here! Sitting on the velvet pillow is a ming vase. >drop all except lamp mithril ring: (Taking off the mithril ring first) Dropped. jade bracelet: (Taking off the jade bracelet first) Dropped. massive iridium crown: Dropped. black rod: Dropped. ruby-covered toy yacht: Dropped. sapphire sceptre: Dropped. * Your score just went up by 65 points. * >plugh At "Y2" >plover In Plover Room You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. You see an emerald the size of a plover's egg here! >dark In Dark Room You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" You see a platinum pyramid here! >take pyramid Taken. * Your score just went up by 2 points. * >plover In Plover Room You see an emerald the size of a plover's egg here! >plover At "Y2" >plugh Inside Building There is a finely carved sculpture of an eel here! There is a massive crown made of solid iridium floating in midair! You see a wicker cage, a velvet pillow, a set of keys, a polished metal plate, and a black rod here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, a Persian rug, bars of silver, a large gold nugget, several diamonds, a treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight, ancient Indian turquoise beads, a jeweled trident, a casket of opals, a glistening pearl, rare spices, a golden chain, a mithril ring, a jade bracelet, a ruby-covered toy yacht, and a sapphire sceptre here! Sitting on the velvet pillow is a ming vase. >drop pyramid Dropped. * Your score just went up by 13 points. * >plugh.s.d.bedquilt.w.w.w.d At "Y2" Low N/S Passage In Dirty Passage In Bedquilt In Swiss Cheese Room At East End of Twopit Room At West End of Twopit Room In West Pit There is a gigantic beanstalk stretching all the way up to the hole. >climb.w (the plant) You clamber up the plant and scurry through the hole at the top. In Narrow Corridor In Giant Room >fee Ok! >fie Ok! >foe Ok! >foo Done! A large nest full of golden eggs suddenly appears out of nowhere! >get eggs Taken. >s.d.u In Narrow Corridor In West Pit There is a gigantic beanstalk stretching all the way up to the hole. At West End of Twopit Room >e.e At East End of Twopit Room In Swiss Cheese Room >oriental.n.w In Oriental Room In Misty Cavern You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. In Alcove You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. >drop all.e brass lantern: Dropped. nest of golden eggs: Dropped. In Plover Room You see an emerald the size of a plover's egg here! >take emerald Taken. * Your score just went up by 2 points. * >w In Alcove You see a brass lantern (providing light) here. You see a nest of golden eggs here! >take all brass lantern: Taken. nest of golden eggs: Taken. >nw.s.se.ne.e.u.e.u.n.plugh In Misty Cavern In Oriental Room In Swiss Cheese Room In Bedquilt At Complex Junction In Dusty Rock Room In Dirty Passage Low N/S Passage At "Y2" Inside Building There is a finely carved sculpture of an eel here! There is a massive crown made of solid iridium floating in midair! You see a wicker cage, a velvet pillow, a set of keys, a polished metal plate, and a black rod here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, a Persian rug, bars of silver, a large gold nugget, several diamonds, a treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight, ancient Indian turquoise beads, a jeweled trident, a casket of opals, a glistening pearl, rare spices, a golden chain, a mithril ring, a jade bracelet, a ruby-covered toy yacht, a sapphire sceptre, and a platinum pyramid here! Sitting on the velvet pillow is a ming vase. >drop emerald and eggs emerald the size of a plover's egg: Dropped. nest of golden eggs: Dropped. * Your score just went up by 26 points. * >get rug Taken. * Your score just went down by 13 points. * >plugh At "Y2" A hollow voice says, "Plugh." >s.s.se.n.ne. Low N/S Passage In Hall of Mt King You see a cheerful little bird here. Wide, North-and-South Corridor You are standing in a wide, north-and-south corridor. Bend in Wide Corridor You are standing at a bend in a wide corridor which runs to the east and west. To the east, the corridor turns left and continues north; to the west, it turns left and continues south. Tool Room You are in a small, low-ceilinged room with the words, "Witt Company Tool Room - Melenkurion division" carved into one of the walls. A wide corridor runs south from here. Over in one corner is a small rectangular piece of white plastic. You see suction cups here. >get all. s.sw.s.n.d.w.d suction cups: Taken. plastic ID card: Taken. Bend in Wide Corridor Wide, North-and-South Corridor In Hall of Mt King You see a cheerful little bird here. Low N/S Passage In Dirty Passage In Dusty Rock Room At Complex Junction >e In Anteroom You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" You see recent issues of "Spelunker Today" here. >take magazines Taken. >e At Witt's End You are at Witt's End. Passages lead off in *all* directions. >drop magazines Dropped. * Your score just went up by a point. * >u.u.u.u.u.u.u.u.u. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. South End of Computer Center You are standing at the southern end of a long hall in what appears to be a computer center. The entire hall is lit by four rows of fluorescent lightbulbs. There are numerous bulletin boards, all filled with various messages of one sort or another. The rest of the wall space is filled by a large collection of computer generated posters, ranging in size from a two foot square picture of a cat to a twenty foot long 360 degree view of Mars taken from the Viking lander. The computer center extends northward from here, and there is a small passage to the south. There is an elevator at the far north end of the west wall. >@walk6.txt >turn off lamp. The lamp is now off. >N North End of Computer Center You are at the northern end of the computer center. There are more bulletin boards and posters covering the walls, and a large sign on the wall reading, "RALPH WITT MEMORIAL COMPUTER CENTER." Below that there is a considerably smaller sign saying, "security area - access by authorized personel only." To your left is an elevator, and next to it there is a green button, obviously used to call the elevator. The elevator doors are shut. On the north wall there is a little box with a slot in it set into the wall about four feet from the floor. >Put card in box. You carefully insert the ID card into the slot in the box, which begins to emit a high pitched beeping sound for several seconds. All of a sudden, one section of the wall slides away, revealing another room to the north. >N Computer Room You are standing in an air conditioned room with a raised floor. Filling most of the room is a LARGE computer with LOTS of blinking lights. There is a display screen mounted in one section of the computer. There appears to be only one control or switch of any sort on the machine, that being a big red button marked "EMERGENCY STOP - Do not push!" You see a floppy disk here! >get disk. Taken. * Your score just went up by 2 points. * >x floor The floor is composed of several small panels, and is higher than the floor of the room to the south. >open floor with cups With the aid of the suction cups, you manage to pull up some of the panels on the floor. Below the floor there is a small air duct leading down and to the west. It looks like a tight fit, but I think you'll make it. >d Air Duct You are in an air duct running from east to west. There is a brightly lit room at the eastern end of the air duct. >w.turn on lamp.sw In the Dark It is now pitch dark. If you proceed you will likely fall into a pit. The lamp is now on. S-Shaped Tunnel You are in an S-shaped tunnel. The tunnel starts at the northeast, where there is a rectangular opening in the wall, and continues to the southwest, from which a dull rumbling can be heard. East Edge of Volcanic Rift You are standing on the eastern edge of a HUGE volcanic rift. Almost a mile away on the other side, and maybe a hundred feet above you, is another passage. Far to the north is an active volcano, the source of the lava flowing far below. Carved into the wall, as if with a pen-knife, are the words "THGIRW RUBLIW". >turn off lamp The lamp is now off. >drop all brass lantern: Dropped. Persian rug: Dropped. suction cups: Dropped. floppy disk: Dropped. >thgirw rubliw The persian rug levitates itself off the ground! >board rug Okay, you're now sitting on the Persian rug (which is floating in midair). >w. get up You slowly rise up to the level of the ledge on the western side of the rift. The rug loops around once or twice, and then gently deposits you on the western side of the rift. West Edge of Volcanic Rift, sitting on the Persian rug (which is floating in midair) You are on the western edge of the volcanic rift. A passage continues up and west from here. You see a Persian rug (which is floating in midair) here! Okay, you're no longer sitting on the Persian rug (which is floating in midair). >w.w. get stamps. Panelled Passage You are in a long sloping passage. The walls are covered with fine redwood paneling. From the east comes a dim light and a dull rumbling noise. Study You are in an elaborately furnished study. There is a magnificent redwood desk in the center of the room. The room is lit by several desk lamps scattered about the room. You see rare stamps here! Taken. * Your score just went up by 2 points. * * Your score just went up by 20 points for collecting the last treasure. * >e.e.ride rug. e Panelled Passage West Edge of Volcanic Rift You see a Persian rug (which is floating in midair) here! Okay, you're now sitting on the Persian rug (which is floating in midair). The rug gently carries you back across the rift. East Edge of Volcanic Rift, sitting on the Persian rug (which is floating in midair) You see a brass lantern and suction cups here. You see a floppy disk and a Persian rug (which is floating in midair) here! >get off rug. thgirw rubliw Okay, you're no longer sitting on the Persian rug (which is floating in midair). The persian rug gently settles to the ground. >get all. e.ne.e. brass lantern: Taken. suction cups: Taken. floppy disk: Taken. Persian rug: Taken. In the Dark It is now pitch dark. If you proceed you will likely fall into a pit. Air Duct Computer Room >S. push button. in. North End of Computer Center The elevator doors are shut. A cool breeze blows from a room to the north. OK The elevator doors are now open. The doors close behind you as you enter, and the elevator immediately starts to go up quite rapidly. After a while the acceleration lessens, but you continue going upwards for what seems like a very long time. Finally the elevator starts to slow down (incidently doing nasty things to your stomach), and eventually grinds to a stop. Bright light floods into the elevator as the doors open. Bedazzled by the bright light, you stumble out of the elevator as your eyes try to adjust. After a second or two, you hear a small 'swoosh' behind you, and, as you turn around, you realize that not only have the elevator's doors closed, but they have vanished altogether! Inside Building There is a finely carved sculpture of a tiger here! There is a massive crown made of solid iridium floating in midair! You see a wicker cage, a velvet pillow, a set of keys, a polished metal plate, and a black rod here. You see a gem-encrusted visorless helmet, precious jewelry, some rare coins, bars of silver, a large gold nugget, several diamonds, a treasure chest, a scrimshaw spyglass, a bag filled with pieces of eight, ancient Indian turquoise beads, a jeweled trident, a casket of opals, a glistening pearl, rare spices, a golden chain, a mithril ring, a jade bracelet, a ruby-covered toy yacht, a sapphire sceptre, a platinum pyramid, an emerald the size of a plover's egg, and a nest of golden eggs here! Sitting on the velvet pillow is a ming vase. >Drop all but lamp.plugh.turn on lamp.s. rare stamps: Dropped. suction cups: Dropped. floppy disk: Dropped. Persian rug: Dropped. * Your score just went up by 39 points. * In the Dark It is now pitch dark. If you proceed you will likely fall into a pit. The lamp is now on. At "Y2" A hollow voice says, "Plugh." Low N/S Passage >z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z.z. Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... A sepulchral voice reverberating through the cave says, "Cave closing soon. All adventurers please report to the treasure room via the alternate entrance to claim your treasure." * Your score just went up by 20 points. * >n.plugh.s. At "Y2" A mysterious recorded voice groans into life and announces, "This exit is closed. Please report to the treasure room via the alternate entrance to claim your treasure." Low N/S Passage >z.z.z.z.z.z.z.z.z.z.z Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... >z.z Time passes... Time passes... The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find that you're... Cylindrical Room You are in a small cylindrical room with very smooth walls and a flat floor and ceiling. There are no exits visible anywhere. * Your score just went up by 20 points. * >zorton Ok. >xyzzy Ok. >thurb Ok. >thgirw Ok. >snoeze Ok. >samoht Ok. >rubliw Ok. >plugh Ok. >phuggg Ok. >noside Ok. >melenkurion Ok. >knerl Ok. >klaetu Ok. >foo Ok. >foe Ok. >fie Ok. >fee Ok. >blerbi Ok. >>Foof!<< At End Of Road You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. * Your score just went up by 20 points. * >s.s.d In A Valley You are in a valley in the forest beside a stream tumbling along a rocky bed. At Slit In Streambed At your feet all the water of the stream splashes into a 2-foot slit in the rock. Downstream the streambed is bare rock. * Your score just went up by 20 points. * You plunge into the stream and are carried down into total blackness. Deeper and deeper you go, down into the very bowels of the earth, until your lungs are aching with the need for fresh air. Suddenly, with a violent >splash!!< you find yourself sitting on the edge of a pool of water in a vast chamber lit by dozens of flaring torches. The floor is covered with thick layers of precious Persian rugs! Rare coins, bars of silver, and lumps of gold and platinum are strewn carelessly about! There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous sculptures and ornaments carved out of jade and imperishable crystal resting on display shelves, along with rare Ming vases and ancient Indian turquoise beads! Sitting on one display shelf are a collection of rare stamps, and a disk labelled "Adventure Source Code"! A flotilla of ruby-encrusted toy boats is floating in the pool of water beside you! A network of golden chains supports a fantastic Iridium crown! There is a display case on the wall filled with a fantastic selection of magical swords, which are singing "Hail to the Chief" in perfect pitch and rhythm! There are a dozen friendly little dwarves in the room, displaying their talents by deftly juggling hundreds of golden eggs! A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes, and clubs back and forth in a friendly demonstration of martial skill! A horde of cheerful little gooseberry goblins are performing talented acrobatics to an appreciative audience composed of a dragon, a large green snake, a cute little bird (which is sitting, unmolested, on the snake's head), a peaceful basilisk, and a large Arabian Djinn. Everyone turns and sees you, and lets out a heart-warming cheer of welcome! You have scored 575 out of a possible 580, using 573 turns. All of Adventuredom gives tribute to you, Adventurer Grandmaster! To achieve the next higher rating would be a neat trick! You may restore a saved game, start over, quit, or undo the current command. Please enter RESTORE, RESTART, GAME350, GAME550, etc, QUIT, or UNDO: >quit Come back and visit the newly remodelled and extended Colossal Cave soon!