COMMAND SCRIPT FOR 551-point game ------------------------ This walkthrough represents one of the many ways to complete the game. You'll be 5 points short at the end because the dwarves and pirate are 'turned off'. Even without the dwarves/pirate (which make heavy use of the random number generator at every turn), it is tricky to develop an automatic walkthrough script for this game because many moves, e.g. from locations like the Rotunda and Bedquilt - are random. Furthermore, the random number generator is called after every turn in some places (Y2, Grassy Knoll), so you'll change the random number sequence simply by spending more or fewer turns at these locations! To run these files automatically, as a command script, type the following at the FIRST prompt of a FRESHLY STARTED (not restarted) game. @walk1.txt @walk2.txt @walk3.txt @walk4.txt This is necessary to ensure a reproducible random number sequence. Despite the lack of dwarves and pirates, many movements (e.g. NE from the Hall of the Mountain King) will still be unpredictable. Lines starting with '>' are commands. Other lines are comments. The following lines is now needed to select the correct version: >game551 The following lines are needed by the command script, but if you're working through this walkthrough 'manually' you can choose not to type them: >norandomize (make the random number sequence deterministic) >nodwarves (turn off dwarves) >yes Start with a little exploration of the forest >n In Forest: >read billboard Hmmm... We might try sampling those blueberries! >eat blueberries. g. g (only 2 portions but there are more elsewhere in the game. They allow you to carry more weight.) Back to the building: >e. n. in Inside Building: >get lamp and sack. read poster. > get poster then drop it. x safe (We'll find the combination later) Now proceed to the cave (in practice most people take a short cut by using a magic word they've learnt from a previous game, but here we'll play the game as if you're doing it for the first time.) >pantry. get keys. out. out. downstream. g. g Outside Grate >unlock grate with keys. open grate. d. w In Cobble Crawl >get cage. light lamp. w In Debris Room (note the magic word - try it out to see what it does) >put rod in sack then close sack. w. w In Bird Chamber The rod frightens the bird (see the HELP information) but we've hidden it, so the bird can be taken. Note that just dropping the rod doesn't work in the 551-point version. >get bird. open sack. w. d In Hall of Mists In a normal game without the NODWARVES command, a dwarf will throw an axe at you at some point. You should hold on to your axe because it's an effective weapon against dwarves. The sword will be even more effective, but it will have to be used in the right way (and it will help if you remember what you needed to do to obtain the sword in the first place.) For game-testing purposes, we purloin the axe (the verb normally works only if your game was compiled for debugging, but a special exception is made for the axe in NODWARVES mode) You may also bump into the pirate at any time, and he will steal any treasures which are visible at your location. Once you've seen the pirate, you can negotiate the maze to find his chest - which will need to be unlocked and opened. In a NODWARVES game the chest is already in its hiding place, but you won't get any clues about its whereabouts. >purloin axe. d In Hall of Mt King Now here's a problem - an annoying snake stops you from going in most directions. You can't deal with the snake, but someone else can... >release bird. s In South Side Chamber >get jewelry. n. w In West Side Chamber >get coins. e. sw. w In Secret Canyon Oh-Oh! There's another obstacle in the form of a huge dragon. But the most effective weapon is always with you: >kill dragon >yes >take rug. e. e. >ne. ne. ne. ne. (until you enter the throne room then) For a clue to this, read the magazines at the construction site. >e. take crown then wear it. sit on throne. >get off throne Something has happened to your rod! You don't need to do this to get across the fissure in the Hall of Mists, but it is useful elsewhere. For fun, try sitting on the throne without wearing the crown. And completing the game afterwards. >w.w.n Low N/S Passage >take lyre. n. At "Y2" >z.z.z.z.z.z.z.z.z.z (until a hollow voice tells you the magic word) >plugh Inside Building >turn off lamp. drop cage, jewelry and coins (Note: no score for depositing these items until you put them in the safe) >drop rug (The rug won't go into the safe or chest, so its 'safe' location is the floor.) >light lamp. plugh At "Y2" >w