Writing script file. >@walk1.txt >game551 Restarting the game in the 551-point mode. Polyadventure Version 3.21a - 22 Oct 2013. Ported by David Baggett, David Picton and Bennett Standeven. You are currently playing in the 551-point mode. At End Of Road You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. >norandomize >nodwarves Dwarves and pirates will be disabled for the rest of the game, at the cost of 5 points. Do you indeed want to disable the dwarves and pirate? >yes OK - dwarves and pirates disabled! * Your score just went down by 5 points. * >n In Forest You are in open forest, with a deep valley to one side. Not far is a large billboard. *** This will be a deterministic game. *** >read billboard The billboard reads: "Visit Beautiful Colossal Cave. Open Year Around. Fun for the entire family, or at least for those who survive." Below the headline is an impossibly complicated map showing how to find Colossal Cave. Not that it matters, because all the directions are written in Elvish. However, one illustration catches your attention. It seems to show a group of elves involved in a strong-man competition. For some reason, they appear to be gorging themselves on blueberries! You notice a blueberry bush nearby. >eat blueberries. g. g You take a few of the blueberries, and can't resist eating them ... MMMM! They're delicious, and now you somehow feel a little stronger than you did before. You take a few of the blueberries, and can't resist eating them ... MMMM! They're delicious, and now you somehow feel a little stronger than you did before. You have now picked the bush clean. There are no more blueberries left. >e. n. in In A Valley You are in a valley in the forest beside a stream tumbling along a rocky bed. At End Of Road You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. Inside Building You are inside a building, a well house for a large spring. On the north side, through an open doorway, is a small pantry. Taped to the wall is a faded poster. You see a brass lantern and a leather sack here. >get lamp and sack. read poster. brass lantern: Taken. leather sack: Taken. The poster has a picture of a thin man with a long white beard. He is wearing a high pointed cap embroidered with strange symbols, and he is pointing a finger at you. Below the picture are the words: "I want you!--To report all good ideas for extensions to this game to me without delay. Remember: ask not what ADVENTURE can do to you; ask what you can do for ADVENTURE." - * * * "A public service of the John Dillinger Died for You Society." > get poster then drop it. x safe Taken. Hidden behind the poster is a steel safe, embedded in the wall. Dropped. It's a very solid-looking combination safe, embedded in the wall. At present it is closed. To the right of the door there is a dial numbered from 0 to 50. You note that the 0 setting is marked "Reset". The dial is currently set to 0. >pantry. get keys. out. out. downstream. g. g In the Caretaker's Pantry You're in the Caretaker's Pantry. You see a set of keys, some tasty food, and a small bottle of water here. Taken. Inside Building A steel safe is embedded in the wall. You see a poster here. At End Of Road In A Valley At Slit In Streambed At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. Outside Grate You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. >unlock grate with keys. open grate. d. w Unlocked. Opened. Below the Grate You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. In Cobble Crawl You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. You see a wicker cage here. >get cage. light lamp. w Taken. The lamp is now on. In Debris Room You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says, "Magic word XYZZY." You see a black rod here. >put rod in sack then close sack. w. w (First taking the black rod) Taken. Done. Closed. In Awkward Sloping E/W Canyon You are in an awkward sloping east/west canyon. In Bird Chamber You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. You see a cheerful little bird here. >get bird. open sack. w. d Done. Opening the leather sack reveals a black rod. At Top of Small Pit At your feet is a small pit breathing traces of white mist. A passage from the east ends here except for a small crack leading on. Rough stone steps lead down the pit. * Your score just went up by 25 points for getting well into the cave. * In Hall of Mists You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. >purloin axe. d Purloined. In Hall of Mt King You are in the hall of the mountain king, with passages off in all directions. A huge green fierce snake bars the way! >release bird. s The little bird attacks the green snake, and in an astounding flurry drives the snake away. In South Side Chamber You are in the south side chamber. You see precious jewelry here! >get jewelry. n. w Taken. * Your score just went up by 2 points. * In Hall of Mt King You see a cheerful little bird here. In West Side Chamber You are in the west side chamber of the hall of the mountain king. A passage continues west and up here. You see some rare coins here! >get coins. e. sw. w Taken. * Your score just went up by 10 points. * In Hall of Mt King You see a cheerful little bird here. In Secret E/W Canyon Above Tight Canyon You are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. In Secret Canyon You are in a secret canyon which exits to the north and east. A huge green dragon bars the way! You see a Persian rug (upon which the dragon is sprawled out) here! >kill dragon With what? Your bare hands? >yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) >take rug. e. e. (Putting the set of keys in the leather sack to make room) Done. Taken. * Your score just went up by 6 points. * In Secret E/W Canyon Above Tight Canyon In Hall of Mt King You see a cheerful little bird here. >ne. ne. ne. ne. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. At Entrance to Throne Room You are in the private chamber of the Mountain King. Hewn into the solid rock of the east wall of the chamber is an intricately-wrought throne of elvish design. There is an exit to the west. >e. take crown then wear it. sit on throne. At East side of Throne Room You are on the east side of the throne room. Very narrow passages go north and south, but are too small to enter. An ancient crown of elfin kings lies here! On the arm of the throne has been hung a sign which reads "Gone for the day: visiting sick snake. --M.K." (Putting the wicker cage in the leather sack to make room) Done. Taken. * Your score just went up by 4 points. * You feel a slight tingling sensation as you put on the crown ... Okay, you're now wearing the elfin crown. Okay, you're now sitting on the throne. Your crown glows, and you really feel as if you are the mountain king! Your black rod also glows and issues a strange humming noise. You notice that the star at the end is now shiny, as if it's brand new! >get off throne Okay, you're no longer on the throne. >w.w.n At Entrance to Throne Room In Hall of Mt King You see a cheerful little bird here. Low N/S Passage You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. You see a delicate lyre here! >take lyre. n. Taken. * Your score just went up by 2 points. * At "Y2" You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. >z.z.z.z.z.z.z.z.z.z Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... Time passes... A hollow voice says, "Plugh." >plugh Inside Building A steel safe is embedded in the wall. You see a poster here. >turn off lamp. drop cage, jewelry and coins The lamp is now off. wicker cage: Dropped. precious jewelry: Dropped. rare coins: Dropped. >drop rug Dropped. * Your score just went up by 9 points. * >light lamp. plugh The lamp is now on. At "Y2" >w At Window on Pit You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. The shadowy figure seems to be trying to attract your attention. >@walk2.txt >e.s.d.w.d.w At "Y2" Low N/S Passage In Dirty Passage You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. In Dusty Rock Room You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. At Complex Junction You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. In Bedquilt You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. >secret In Secret N/S Canyon You are in a secret N/S canyon above a sizable passage. >n.n At Junction of Three Secret Canyons You are in a secret canyon at a junction of three canyons, bearing north, south, and se. The north one is as tall as the other two combined. At Window on Pit You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. The shadowy figure seems to be trying to attract your attention. You see a small metal canister here. >get canister Taken. >w.se.e.u.e.u.n. At Junction of Three Secret Canyons In Bedquilt At Complex Junction In Dusty Rock Room In Dirty Passage Low N/S Passage At "Y2" >e. u. w. Jumble of Rock You are in a jumble of rock, with cracks everywhere. In Hall of Mists Rough stone steps lead up the dome. On East Bank of Fissure You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. >wave rod. A crystal bridge now spans the fissure! >w. take horn. w. w West Side of Fissure You are on the west side of the fissure in the hall of mists. A crystal bridge now spans the fissure. You see a silver horn here! Taken. * Your score just went up by 4 points. * At West End of Hall of Mists You are at the west end of the hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. At East End of Long Hall You are at the east end of a very long hall apparently without side chambers. In the south wall are several wide cracks and a high hole, but the hole is far above your head. To the east a wide crawl slants up. To the north a round two foot hole slants down. >x cracks There are three cracks in the south wall. To choose which one to enter, type LEFT, MIDDLE or RIGHT. The middle crack is narrower than the other two and it doesn't appear that you can proceed very far down it. >left. s. In Tight N/S Crack You are in a very tight N/S crack. The passage seems to widen to the south. In Cloakroom You're in the Cloakroom. This is where the dreaded Wumpus repairs to sleep off heavy meals. (Adventurers are his favorite dinner!) Two very narrow passages exit NW and NE. A lovely silken cloak lies partially buried under a pile of loose rocks. In the corner, a Wumpus is sleeping peacefully. >take cloak The cloak is stuck tight under the rocks. You'll probably have to yank it out. >yank cloak Taken. You have jerked the cloak free of the rocks. However, in doing so you have caused a small rockslide, blocking the entrance and making an unholy din. You turkey!!! Now you've done it! It took some effort, but you woke up the Wumpus. He slowly opens one red eye, and then another, and then one more (!!), and looks at you sleepily. He had been dreaming of a late snack. If you don't act quickly, you'll be a *late* adventurer! * Your score just went up by 6 points. * >nw In Room with Small Pits You're in a damp room containing several small climbable pits. Passages exit to the east and north. On the south wall you see the remains of an iron ladder which once led upwards, but it is now badly corroded and unclimbable. A sleepy Wumpus is ambling towards you. He wants to invite you to dinner. He wants you to *be* the dinner! >n.d.e.e.e At High Hole You are at a high hole in a rock wall. A sleepy Wumpus is ambling towards you. He wants to invite you to dinner. He wants you to *be* the dinner! At East End of Long Hall The Wumpus is still on your trail! And he's getting closer!! At West End of Hall of Mists The Wumpus is still on your trail! And he's getting closer!! West Side of Fissure A crystal bridge now spans the fissure. The Wumpus is only a few steps behind you! All this exercise is making him veerrrrry hungry! On East Bank of Fissure A crystal bridge now spans the fissure. The Wumpus is only a few steps behind you! All this exercise is making him veerrrrry hungry! >wave rod The crystal bridge has vanished! As the bridge disappears, the Wumpus scrambles frantically to reach your side of the fissure. He misses by inches, and with a horrible shriek plunges to his death in the depths of the fissure! >e.y2.plugh In Hall of Mists Rough stone steps lead up the dome. You locate a hidden passage on the north side of the hall, and climb down a wall of broken rock ... At "Y2" A hollow voice says, "Plugh." Inside Building A steel safe is embedded in the wall. You see a poster and a wicker cage here. You see precious jewelry, some rare coins, and a Persian rug here! >turn off lamp. drop horn. w. w The lamp is now off. Dropped. At End Of Road At Hill In Road You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. >w In Forest You are in dense forest, with a hill to one side. The trees appear to thin out towards the north and east. You see some colored mushrooms here. >get mushrooms. n Taken. At Edge of Salt Marsh You are at the edge of a trackless salt marsh. Tall reeds obscure the view. A wooden pole has been stuck in the mud here. >get pole (Putting the delicate lyre in the leather sack to make room) Done. Taken. >s On Grassy Knoll You are at the high point of a wide grassy knoll, partially surrounded by dense forest. The land rises to the south and east, and drops off sharply to the north and west. The air smells of sea water. You see a four-leafed clover here! >get clover. wear clover (Putting the small metal canister in the leather sack to make room) Done. Taken. * Your score just went up by 2 points. * Okay, you're now wearing the four-leafed clover. >z.z.z.z.z Time passes... Time passes... Time passes... Time passes... Time passes... A tiny elf runs straight at you, shouts "Phuce!", and disappears into the forest. Maybe it was a trick of the light, but you thought you saw the elf grow larger as he ran away from you. >w.n.u On Sandy Beach You're on a sandy beach at the edge of the open sea. The beach ends a short distance south and the land rises to a point. To the north, the beach ends in cliffs and broken rocks. At Broken Rocks You are at a jumble of large broken rocks. A gentle path leads up to the top of the nearby cliffs. A narrow treacherous path disappears among the rocks at the foot of the cliff. At Ocean Vista You are on a high cliff overlooking the sea. Far below the rolling breakers smash into a jumble of large broken rocks. The thunder of the surf is deafening. You see beautiful flowers here. >get flowers Taken. >d.d At Broken Rocks At Thunder Hole You are at Thunder Hole, a funnel shaped cavern opening onto the sea. The noise of the surf pounding against the outer rocks of the cave is amplified by the peculiar shape of the cave, causing a thunder-like booming sound to reverberate throughout the cave. Outside, a narrow path leads south towards some large rocks. The cavern leads in to the east. >e At Approach to River Styx You are in a dimly lit E/W passage behind Thunder Hole. Etched into the rock wall are the ominous words: * "You are approaching the River Styx. * * Lasciate Ogni Speranza Voi Ch'Entrate." * A hideous black dog bares his teeth and growls at your approach. >play lyre The air fills with beautiful music. The dog gradually becomes less fierce, and after a short while he lies down by the side of the cavern and falls into a deep sleep. >e At River Styx You are at the River Styx, a narrow little stream cutting directly across the passageway. The edge of the stream is littered with sticks and other debris washed in by a recent rainfall. On the far side of the river, the passage continues east. >jump. e On East Side of River Styx You're on the east side of the river's sticks. At Top of steps (back of Thunder Hole) You are at the top of some arched steps. On the east side there is a blank wall with a tiny door at the base and a shelf overhead. On the other side a westward passage leads to the sea. The door is closed and locked. >eat mushrooms. take cakes and key. eat cakes. You are growing taller, expanding like a telescope! Just before your head strikes the top of the chamber, the mysterious process stops as suddenly as it began. In Cramped Chamber You are in a low cramped chamber at the back of a small cave. There is a shelf in the rock wall at about the height of your shoulder. Sitting on the shelf are tiny cakes and a tiny brass key. tiny cakes: Taken. tiny brass key: (Putting the silken cloak in the leather sack to make room) Done. Taken. You are closing up like an accordian....shrinking..shrinking. You are now your normal size. At Top of steps (back of Thunder Hole) The door is closed and locked. >unlock door with key. Unlocked. >phuce You feel dizzy...Everything around you is spinning, expanding, growing larger.... Dear me! Is the cave bigger or are you smaller? On Ledge by Wrought-Iron Door You are on a wide ledge, bounded on one side by a rock wall, and on the other by a sheer cliff. The only way past is through a large wrought-iron door. The door is closed but unlocked. >e. phuce (Opening the wrought-iron door) At Underground Sea You are on the shore of an underground sea. The way west is through a wrought-iron door. The door is open. A high wooden ship of vast proportions extends out of the water to the east. There doesn't appear to be any way into the ship. You are again overcome by a sickening vertigo, but this time everything around you is shrinking...Shrinking... At West Wall of Blue Grotto You are at the western tip of the Blue Grotto. A large lake almost covers the cavern floor, except for where you are standing. Small holes high in the rock wall to the east admit a dim light. The reflection of the light from the water suffuses the cavern with a hazy bluish glow. There is a small wooden boat here. The door is open. >drop rod Dropped. >put pole in boat Done. >enter boat Okay, you're now in the wooden boat. >ne In Bubble Chamber, in the wooden boat You are at a high rock on the NE side of a watery chamber at the mouth of a small brook. An unknown gas bubbles up through the water from the chamber floor. A bluish light can be seen to the southwest. Nearby, a strange, greenish stone is glowing brightly! There is a small wooden boat here. The wooden boat seems to contain a wooden pole. >get out of boat Okay, you're no longer in the wooden boat. >put stone in canister (First taking the glowing stone) Taken. Done. * Your score just went up by 8 points. * >close canister Closed. >light lamp. u.u. The lamp is now on. In Muddy Defile You are in a sloping muddy defile, next to a tumbling brook. In the Fairy Grotto You are in the Fairy Grotto. All around you innumerable stalactites, arranged in immense colonnades, form elegant arches. On every side you hear the dripping of water, like the footsteps of a thousand fairies. A small stream runs from the SW corner. A bright glow emanates from the south side of the grotto, and a steep passage descends to the east. >take cloak then wear it. d.d. Taken. Okay, you're now wearing the silken cloak. In Cold Passage You're in a steeply sloping passage. It is very cold here. In Hall of Ice You are in the Hall of Ice, in the deepest part of the caverns. During winter, frigid outside air settles here, making this room extremely cold all year round. The walls and ceiling are covered with a thick coating of ice. An upward passage exits to the west. You see a bag of coal here. You see several diamonds here! >take diamonds. u.u Taken. * Your score just went up by 4 points. * In Cold Passage In the Fairy Grotto >turn off lamp. s The lamp is now off. In the Crystal Palace. You are in the Crystal Palace. An overhead vein of phosphorescent quartz casts a luminous glow which is reflected by countless chips of mica embedded in both walls, which consist of some sort of highly reflective glass, apparently of volcanic origin. A winding path of yellow sandstone leads west and rises steeply to the east. You see a crystal ball here! >take ball. e Taken. * Your score just went up by 4 points. * On the Yellow Path You are following an east-west yellow sandstone path. There is a glow to the west. A dark passage branches off to the north. >look in ball You feel rather disembodied, as if you were suddenly somewhere else entirely. You sense that you are in a dark place. The only thing in sight appears to be a companion to the crystal ball which holds your gaze. It seems to be searching the gloom for something to show you, but all it can see is itself: a brilliant blue six-pointed star suspended in space. Your gaze withdraws from the crystal ball, and you are now back in your normal senses. >turn on lamp. The lamp is now on. >n On ledge above limestone pinnacles. You are on a ledge at the northern end of a long N/S crawl. The ledge is above a large number of sharp vertical limestone spires. An attempt to climb down with bulky items could be dangerous, if you get my *point*! You see an empty oaken cask here. >get cask. s. (Putting the beautiful flowers in the leather sack to make room) Done. Taken. On the Yellow Path >e In the Rainbow Room. You are in a very tall chamber whose walls are comprised of many different rock strata. Layers of red and yellow sandstone intertwine with bright bands of calcareous limestone in a rainbow- like profusion of color. The rainbow effect is so real, you are almost tempted to look for a pot of gold! Poised far over your head, a gigantic slab, wedged tightly between the north and south walls, forms a natural bridge across the roof of the chamber. A trail leads east and west. >w On the Yellow Path >turn off lamp. w. w. The lamp is now off. In the Crystal Palace. In the Fairy Grotto >turn on lamp. sw. d The lamp is now on. In Muddy Defile In Bubble Chamber There is a small wooden boat here. The wooden boat seems to contain a wooden pole. >get in boat. s. s Okay, you're now in the wooden boat. At East Side of Blue Grotto, in the wooden boat You are on the eastern shore of the Blue Grotto. To the west a large lake almost fills the cavern floor, and an ascending tunnel disappears into the darkness to the SE. There is a small wooden boat here. You see a jeweled trident here! The wooden boat seems to contain a wooden pole. On Gravel Beach, in the wooden boat You're on a small gravel beach at the south wall of the Blue Grotto. A gravelly path leads east. There is a small wooden boat here. The wooden boat seems to contain a wooden pole. >get out. e. e (the wooden boat) Okay, you're no longer in the wooden boat. In the Vestibule You're in the Vestibule, a short east-west passage between two rooms. In Flower Room You are in the Flower Room. The walls are covered with colorful, intricate, flower-like patterns of crystallized gypsum. A hole leads to the west. There is an active beehive nearby. The bees hum protectively around the hive. >throw flowers at hive (Trying to take the beautiful flowers) (Putting the small brass key in the leather sack to make room) Done. Taken. The bees swarm over the fresh flowers, leaving the hive unguarded and revealing a sweet honeycomb. >take honeycomb. w. w. enter boat. n. n. Taken. In the Vestibule On Gravel Beach There is a small wooden boat here. The wooden boat seems to contain a wooden pole. Okay, you're now in the wooden boat. At West Wall of Blue Grotto, in the wooden boat The door is open. There is a small wooden boat here. You see a black rod here. The wooden boat seems to contain a wooden pole. You have poled your boat across the Blue Grotto. In Dark Cove, in the wooden boat You're at the north edge of a dark cove. To your south lies the Blue Grotto. A large lake almost fills the cavern floor. There is a small wooden boat here. The wooden boat seems to contain a wooden pole. >get out of boat. ne. u. e Okay, you're no longer in the wooden boat. In Dry Basin You are in a dry granite basin, worn smooth eons ago by water swirling down from a now-dry spillway. In Old Spillway You're in a dry spillway east of and above a smooth rock basin. In Winery You are in the Winery, a cool dark room which extends some distance off to the east. There is a fountain of sparkling vintage wine here! >fill cask. w. d. sw. get in boat. s. The cask is now full of wine. * Your score just went up by 6 points. * In Old Spillway In Dry Basin In Dark Cove There is a small wooden boat here. The wooden boat seems to contain a wooden pole. Okay, you're now in the wooden boat. At West Wall of Blue Grotto, in the wooden boat The door is open. There is a small wooden boat here. You see a black rod here. The wooden boat seems to contain a wooden pole. >drop cask, lyre, canister, key, ball, diamonds oaken cask of wine: Dropped. delicate lyre: Dropped. small metal canister: Dropped. small brass key: Dropped. crystal ball: Dropped. several diamonds: Dropped. >take rod. e Taken. You have poled your boat across the calm water. At East Side of Blue Grotto, in the wooden boat There is a small wooden boat here. You see a jeweled trident here! The wooden boat seems to contain a wooden pole. >get out of boat. take trident. get in boat. Okay, you're no longer in the wooden boat. Taken. * Your score just went up by 4 points. * Okay, you're now in the wooden boat. >w. drop trident. e. get out of boat. se. e. e. At West Wall of Blue Grotto, in the wooden boat The door is open. There is a small wooden boat here. You see an oaken cask of wine, a small metal canister, and a small brass key here. You see a delicate lyre, a crystal ball, and several diamonds here! The wooden boat seems to contain a wooden pole. Dropped. You have poled your boat across the calm water. At East Side of Blue Grotto, in the wooden boat There is a small wooden boat here. The wooden boat seems to contain a wooden pole. Okay, you're no longer in the wooden boat. In Windy Tunnel You are in a windy E/W tunnel between two large rooms. In Bat Cave You are in the Bat Cave. The walls and ceiling are covered with sleeping bats. The floor is buried by a mass of dry, foul-smelling guano. The stench is overpowering. Exits to the NW and east. At Tongue of Rock You are in a level E/W passage partially blocked by an overhanging tongue of rock. A steep scramble would take you up over the tongue, whence continues an upward crawl. You see a small whiskbroom here. >take broom. Taken. >@walk3.txt >e At East End of Level Passage You're at the east end of a level passage at a hole in the floor. >d In Green Lake Room You are in a low, wide room below another chamber. A small green pond fills the center of the room. The lake is apparently spring- fed. A small stream exits through a narrow passage to the north. A larger passage continues west. >w.e In the Rainbow Room. In Green Lake Room >n.n.w In Red Rock Crawl You are in a tight north/south crawl through a stratum of red colored rock. The air is damp with mist. On South Side of Lost River Canyon. You are in a tall canyon on the south side of a swift, wide river. Written in the mud in crude letters are the words: "You Have Found Lost River." A wide path leads east and west along the bank. A tight crawlway would take you south out of the canyon. At End of Lost River Canyon. You are standing on a large flat rock table at the western end of Lost River Canyon. Beneath your feet, the river disappears amidst foam and spray into a large sinkhole. A gentle path leads east along the river's south shore. Another leads sharply upward along the river's north side. Nearby is the smashed body of a defunct Wumpus. On the Wumpus' finger is a small gold ring! >take gold ring then wear it As you slip the ring off the Wumpus' finger, you congratulate yourself on a job well done. You're the first adventurer to turn the tables on this evil, cunning monster! Another thought comes into your mind. Old Elvish lore tells of many magic rings, and there's a distinct possibility that this may be one of them. Taken. * Your score just went up by 8 points. * Okay, you're now wearing the small gold ring. >u.e.d At Niche in Ledge above Lost River. You are at a niche in the canyon wall, far above a raging river. The air is filled with mist and spray, making it difficult to see ahead. A downward sloping ledge narrows to the east. The path to the west is easier. At Narrow Ledge The ledge is growing very narrow and treacherous, and falls off almost vertically. You could go down, but you won't be able to climb back. On NE Side of Chasm You are on the far side of the chasm. A northeast path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" >ne.e In Corridor You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. At Fork in Path The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. >se.s.in In Limestone Passage You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. In Front of Barren Room You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" In Barren Room You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a golden chain here, and a large cave bear is locked to the wall with it! There is a ferocious cave bear eyeing you from the far end of the room! >feed bear with honeycomb The bear eagerly licks up the honeycomb, after which he seems to calm down considerably and even becomes rather friendly. >unlock chain with keys. take chain. Unlocked. Taken. * Your score just went up by 8 points. * >bear, follow me Ok, the bear's now following you around. >out. w. n. ne.e In Front of Barren Room You are being followed by a very large, tame bear. In Limestone Passage You are being followed by a very large, tame bear. At Fork in Path You are being followed by a very large, tame bear. At Junction With Warm Walls The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. You are being followed by a very large, tame bear. In Chamber of Boulders You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. You see rare spices here! You are being followed by a very large, tame bear. >get spices Taken. * Your score just went up by 2 points. * >w.n At Junction With Warm Walls You are being followed by a very large, tame bear. At Breath-Taking View You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, forboding passage exits to the south. You are being followed by a very large, tame bear. >s.s.w.w At Junction With Warm Walls You are being followed by a very large, tame bear. At Fork in Path You are being followed by a very large, tame bear. In Corridor You are being followed by a very large, tame bear. On NE Side of Chasm You are being followed by a very large, tame bear. >sw. The troll steps out from beneath the bridge and blocks your way. >bear, attack troll The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. >sw. sw. d. sw On SW Side of Chasm You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads, "Stop! Pay troll!" In Sloping Corridor You are in a long winding corridor sloping out of sight in both directions. In Large Low Room You are in a large low room. Crawls lead north, sw, and ne. In Oriental Room This is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads east. You see a ming vase here! >get vase. se. e. take pillow (Putting the black rod in the leather sack to make room) Done. Taken. * Your score just went up by 4 points. * In Swiss Cheese Room You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. In Soft Room You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. You see a velvet pillow here. (Putting the small whiskbroom in the leather sack to make room) Done. Taken. >w. ne. e. e In Swiss Cheese Room In Bedquilt At Complex Junction In Anteroom You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" You see recent issues of "Spelunker Today" here. >read magazines then take them. e I'm afraid the magazines are written in dwarvish. However, two pictures attract your attention. One shows a dwarf brushing the dust off a rock, revealing an inscription which looks like a series of numbers - a date, perhaps? Unfortunately you can't read them clearly. Another picture shows the diminutive Mountain King sitting on his throne, wearing his little crown and holding a black rod with a shiny star on an end. recent issues of "Spelunker Today": (Putting the golden chain in the leather sack to make room) Done. Taken. At Witt's End You are at Witt's End. Passages lead off in *all* directions. >drop magazines Dropped. * Your score just went up by a point. * >e. e. e. e. e You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. You have crawled around in some little holes and wound up back in the main passage. In Anteroom >u.u At Complex Junction In Dusty Rock Room >x rocks then sweep rocks with broom They are covered with a thick coating of dust. You'll have to find some way to remove it before you can examine them properly. Brushing the dust from one of the larger rocks reveals some carved characters. They appear to read: "12-37-38". >drop broom.e.u.n.plugh Dropped. In Dirty Passage Low N/S Passage At "Y2" A hollow voice says, "Plugh." Inside Building A steel safe is embedded in the wall. You see a poster and a wicker cage here. You see precious jewelry, some rare coins, a Persian rug, and a silver horn here! >turn off lamp. The lamp is now off. >x safe. x dial It's a very solid-looking combination safe, embedded in the wall. At present it is closed. To the right of the door there is a dial numbered from 0 to 50. You note that the 0 setting is marked "Reset". The dial is currently set to 0. It's just to the right of the safe's door. The dial can be turned to settings numbered from 0 to 50. It's currently set to 0. You notice that the 0 setting is marked "Reset". >turn dial to 12. turn dial to 37. turn dial to 38 Okay, it's now turned to 12. You hear a satisfying "Click". Okay, it's now turned to 37. You hear a satisfying "Click". Okay, it's now turned to 38. You hear a satisfying "Click", and the safe's door smoothly swings open revealing a rare book! * Your score just went up by 10 points. * >put jewelry, coins, spices and chain in safe precious jewelry: (First taking the precious jewelry) Taken. Done. rare coins: (First taking the rare coins) Taken. Done. rare spices: Done. golden chain: (First taking the golden chain) Taken. Done. * Your score just went up by 33 points. * >drop pillow then drop vase Dropped. The vase is now resting, delicately, on a velvet pillow. * Your score just went up by 6 points. * >drop sack and axe. out. thunder leather sack: Dropped. dwarf's axe: Dropped. At End Of Road At Thunder Hole >e.e.e.e.phuce.e.phuce At Approach to River Styx Nearby, a large black dog is in a deep slumber. At River Styx (jumping the river) On East Side of River Styx At Top of steps (back of Thunder Hole) The door is open. You feel dizzy...Everything around you is spinning, expanding, growing larger.... Dear me! Is the cave bigger or are you smaller? On Ledge by Wrought-Iron Door The door is open. At Underground Sea The door is open. You see an oaken cask of wine, a small metal canister, and a large brass key here. You see a delicate lyre, a crystal ball, several diamonds, and a jeweled trident here! You are again overcome by a sickening vertigo, but this time everything around you is shrinking...Shrinking... At West Wall of Blue Grotto The door is open. You see an oaken cask of wine, a small metal canister, and a small brass key here. You see a delicate lyre, a crystal ball, several diamonds, and a jeweled trident here! >take all except key oaken cask of wine: Taken. delicate lyre: Taken. small metal canister: Taken. crystal ball: Taken. several diamonds: Taken. jeweled trident: Taken. >phuce.w.phuce.w.w.w.w.building.in You feel dizzy...Everything around you is spinning, expanding, growing larger.... Dear me! Is the cave bigger or are you smaller? At Underground Sea The door is open. You see a large brass key here. On Ledge by Wrought-Iron Door The door is open. You are again overcome by a sickening vertigo, but this time everything around you is shrinking...Shrinking... At Top of steps (back of Thunder Hole) The door is open. On East Side of River Styx (jumping the river) At River Styx At Approach to River Styx Nearby, a large black dog is in a deep slumber. At Thunder Hole At End Of Road Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, a leather sack, and a dwarf's axe here. You see a Persian rug and a silver horn here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, and a golden chain. Sitting on the velvet pillow is a ming vase. The leather sack seems to contain a set of keys and a black rod. >drop cask Dropped. >put canister, lyre and diamonds in safe small metal canister: Done. delicate lyre: Done. several diamonds: Done. * Your score just went up by 21 points. * >drop ball and trident crystal ball: Dropped. jeweled trident: Dropped. >pantry. get bottle. out In the Caretaker's Pantry You see some tasty food and a small bottle of water here. Taken. Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, a leather sack, a dwarf's axe, and an oaken cask of wine here. You see a Persian rug, a silver horn, a crystal ball, and a jeweled trident here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, and several diamonds. Sitting on the velvet pillow is a ming vase. The leather sack seems to contain a set of keys and a black rod. >get trident. get sack. Taken. Taken. >turn on lamp. get axe The lamp is now on. Taken. >plugh At "Y2" >s.d.bedquilt.w.w.w Low N/S Passage In Dirty Passage In Bedquilt In Swiss Cheese Room At East End of Twopit Room You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. At West End of Twopit Room You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. >d In West Pit You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "Water, water, ..." >water plant. u. w. u. n. n The plant spurts into furious growth for a few seconds. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!" At West End of Twopit Room In Slab Room You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. In Secret N/S Canyon You are in a secret N/S canyon above a large room. In Mirror Canyon You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging parallel to and midway between the canyon walls. The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain. A small window can be seen in either wall, some fifty feet up. At Reservoir You are at the edge of a large underground reservoir. An almost opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. The indistinct shape of the opposite shore can be dimly seen through the mist. The only passage goes back toward the south. >fill bottle. s. s. d. s. d The bottle is now full of water. In Mirror Canyon In Secret N/S Canyon In Slab Room At West End of Twopit Room In West Pit There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!" >water plant. u. e. d The plant grows explosively, almost filling the bottom of the pit. There is a gigantic beanstalk stretching all the way up to the hole. At West End of Twopit Room At East End of Twopit Room In East Pit You are at the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit. >fill bottle The bottle is now full of oil. >u.w.d.climb. w At East End of Twopit Room At West End of Twopit Room In West Pit There is a gigantic beanstalk stretching all the way up to the hole. (the plant) You clamber up the plant and scurry through the hole at the top. In Narrow Corridor You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. In Giant Room You are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic]. You see a nest of golden eggs here! >get eggs. n. oil door Taken. * Your score just went up by 6 points. * In Immense N/S Passage You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. The oil has freed up the hinges so that the door will now move, although it requires some effort. >drop bottle. n Dropped. (Opening the rusty door) In Cavern With Waterfall You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. >d You are dragged down, down, into the depths of the whirlpool. Just as you can no longer hold your breath, you are shot out over a waterfall into the shallow end of a large reservoir. Gasping and sputtering, you crawl weakly towards the shore.... At Sword Point You are on a narrow promontory at the foot of a waterfall, which spurts from an overhead hole in the rock wall and splashes into a large reservoir, sending up clouds of mist and spray. To the south, the indistinct shape of the opposite shore can be dimly seen. Through the thick white mist looms a polished marble slab, to which is affixed an enormous rusty iron anvil. In golden letters are written the words: "Whoso Pulleth Out This Sword of This Stone and Anvil, is Rightwise King-Born of All This Mountain." There is a narrow chimney on the east side of the promontory. A gleaming sword is stuck into the anvil! >take sword You grasp the sword's handle and pull, but the sword won't budge. You could try yanking it out. >yank sword Taken. * Your score just went up by 8 points. * >e.d At Top of slide You are on a narrow shelf above and east of the top of a very steep chimney. A long smooth granite slide curves down out of sight to the east. If you go down the slide, you may not be able to climb back up. In Misty Cavern You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path hugs the cavern's rim to the NE and south, while another branch forks west. A round chute with extremely smooth walls angles sharply up to the southwest. >ne At Dante's Rest You're at Dante's Rest, on the north side of a yawning dark chasm. A passage continues west along the chasm's edge. A decrepit natural bridge spans the chasm. A message scrawled into the rock wall reads: "Bridge out of repair. Maximum load: 35 Foonts." >wave rod Nothing obvious happens. >cross At Devil's Chair. You're at the Devil's Chair, a large crystallization shaped like a seat, at the edge of a black abyss. You can't see the bottom. An upward path leads away from the abyss. A decrepit natural bridge spans the chasm. A message scrawled into the rock wall reads: "Bridge out of repair. Maximum load: 35 Foonts." >u In Rotunda You're in the Rotunda. Corridors radiate in all directions. There is a telephone booth standing against the north wall. The telephone booth is unoccupied. The phone is ringing. >enter booth As you move towards the phone booth, a gnome suddenly streaks around the corner, jumps into the booth and rudely slams the door in your face. You can't get in. >n.e. enter booth In Narrow East-West Passage You're in a long narrow east-west passage which curves out of sight at both ends. In Rotunda The telephone booth is unoccupied. The phone is ringing. (Opening the booth door) In Phone Booth You are standing in a telephone booth at the side of a large chamber. Hung on the wall is a banged-up pay telephone of ancient design. The phone is ringing. >answer phone No one replies. Instead, you hear music, which you think you recognize as "The Walls of Jericho". Maybe it's a crossed line. After a few seconds, the line goes dead with a definite "Click". You replace the receiver. >hit phone. take slugs A few lead slugs drop from the coinbox. (Gnomes are notoriously cheap....) But you have broken the phone beyond all hope. There are some lead slugs here! Taken. >out. n. w In Rotunda The telephone booth is unoccupied. In Narrow East-West Passage In Star Chamber You are in a star-shaped chamber. Passages exit north, east, south and west. You see a star sapphire here! >take sapphire. e. se (Putting the nest of golden eggs in the leather sack to make room) Done. Taken. * Your score just went up by 2 points. * At Elbow in Passage You are at an elbow in a winding E/W passage. You can go SW or SE. In Rotunda The telephone booth is unoccupied. >sw At Devil's Chair. A decrepit natural bridge spans the chasm. A message scrawled into the rock wall reads: "Bridge out of repair. Maximum load: 35 Foonts." >wave rod Nothing obvious happens. >cross. w. s. se. ne. e. n At Dante's Rest A decrepit natural bridge spans the chasm. A message scrawled into the rock wall reads: "Bridge out of repair. Maximum load: 35 Foonts." In Misty Cavern In Oriental Room In Swiss Cheese Room In Bedquilt At Complex Junction In Shell Room You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. You see a giant clam here. >open clam with trident A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. >d. d In Ragged Corridor You are in a long sloping corridor with ragged sharp walls. In a Cul-de-Sac You are in a cul-de-sac about eight feet across. You see a glistening pearl here! >take pearl (Putting the lead slugs in the leather sack to make room) Done. Taken. * Your score just went up by 8 points. * >u.u.s.u.e.u.n In Ragged Corridor In Shell Room You see a giant oyster here. At Complex Junction In Dusty Rock Room You see a small whiskbroom here. In Dirty Passage Low N/S Passage At "Y2" >plugh Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, and an oaken cask of wine here. You see a Persian rug, a silver horn, and a crystal ball here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, and several diamonds. Sitting on the velvet pillow is a ming vase. >drop trident Dropped. >put pearl in safe Done. * Your score just went up by 12 points. * >drop sapphire, rod and slugs star sapphire: Dropped. black rod: Dropped. lead slugs: Dropped. >put eggs in safe (First taking the nest of golden eggs) Taken. Done. * Your score just went up by 9 points. * >get ball and horn crystal ball: Taken. silver horn: Taken. >plugh At "Y2" >look in ball You feel rather disembodied, as if you were suddenly somewhere else entirely. Inside Building You are inside a building, a well house for a large spring. On the north side, through an open doorway, is a small pantry. A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a black rod, and some lead slugs here. You see a Persian rug, a jeweled trident, and a star sapphire here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, and a nest of golden eggs. Sitting on the velvet pillow is a ming vase. Your gaze withdraws from the crystal ball, and you are now back in your normal senses. >s.d.w.d.n.u Low N/S Passage In Dirty Passage In Dusty Rock Room You see a small whiskbroom here. At Complex Junction In Shell Room You see a giant oyster here. In Arched Hall You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. Your footsteps echo hollowly throughout the chamber. >blow horn. n. w. d. d As the blast of the horn reverberates through the chamber, the seemingly solid rock wall crumbles away, revealing another room to the north. The wall was most likely worn thin by an ancient watercourse which dried up just before completely wearing away the rock. At East End of Short E/W Corridor You are looking west from the end of a short E/W corridor. At your feet is a pile of loose rubble. On your left is a hole into another chamber. In the Crypt You are in a room the size and shape of a small crypt. A narrow cut exits east. There is a hole in the floor. On Top of Stalagmite You're on top of an enormous, broad stalagmite. There is a hole in the ceiling overhead. At Foot of Altar You are at the foot of the Altar, an immense, broad stalagmite. An opening leads south. >s.e.e In Gothic Cathedral You are in a high-vaulted cavern whose roof rises over fifty meters to culminate in a series of pointed arches directly over your head. There are also two low arches to either side, forming side portals. The whole effect is that of a gothic cathedral. You can proceed north, south, east, or west. At East Portal of Gothic Cathedral You're at the east portal of the Gothic Cathedral. The path leads east and west. In Gothic Chapel You are in the Gothic Chapel, a small chamber adjoining the Gothic Cathedral. A path leads west. There is an ornate silver chalice here! >take chalice. w. w Taken. * Your score just went up by 4 points. * At East Portal of Gothic Cathedral In Gothic Cathedral >s Over the Rainbow (Room) You are standing on a natural bridge far above the floor of a circular chamber whose walls are a rainbow of multi-colored rock. The bridge was formed eons ago by a huge slab which fell from the ceiling and is now jammed between the north and south walls of the chamber. You see a pair of ruby slippers here! >get slippers. wear slippers (Putting the crystal ball in the leather sack to make room) Done. Taken. * Your score just went up by 6 points. * Okay, you're now wearing the pair of ruby slippers. >click. click. n. n In the Rainbow Room. Over the Rainbow (Room) In Gothic Cathedral At Foot of Altar >pray Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a black rod, and some lead slugs here. You see a Persian rug, a jeweled trident, and a star sapphire here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, and a nest of golden eggs. Sitting on the velvet pillow is a ming vase. >take sapphire Taken. >w. w. w. w. w. s. At End Of Road At Hill In Road You know, you are wasting your batteries by wandering around out here with your light on. In Forest You see some colored mushrooms here. On Grassy Knoll On Sandy Beach On a Small Rise Over the Bay You are on a small rise overlooking a beautiful bay. In the center of the bay is the castle of the elves. >x castle It looks like a fairy-tale "castle in the air." It's in the middle of the bay, and I can see no obvious way to get to it! >drop sapphire Dropped. >building At End Of Road >in Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a black rod, and some lead slugs here. You see a Persian rug and a jeweled trident here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, and a nest of golden eggs. Sitting on the velvet pillow is a ming vase. >look in ball You feel rather disembodied, as if you were suddenly somewhere else entirely. On a Small Rise Over the Bay You are on a small rise overlooking a beautiful bay. In the center of the bay is the castle of the elves. You see a star sapphire here! A large, stately elf walks up the rise, says the word "Saint-Michel", and is instantly transported to the castle. You hear yourself repeat the word which the elf has just issued. Out of the corner of your eye, you then see your gold ring quiver - and you seem to be somewhere else again... On Castle Pinnacle You are on the highest pinnacle of the castle in the bay. Steps lead down into the garden. You see a star sapphire here! You see the elf walk down the steps. Your gaze withdraws from the crystal ball, and you are now back in your normal senses. >drop axe Dropped. >put ball in safe (First taking the crystal ball) Taken. Done. * Your score just went up by 6 points. * >w.w.w.w.w.s At End Of Road At Hill In Road In Forest You see some colored mushrooms here. On Grassy Knoll A tiny elf runs straight at you, shouts "Phuce!", and disappears into the forest. On Sandy Beach On a Small Rise Over the Bay >saint-michel On Castle Pinnacle You are on the highest pinnacle of the castle in the bay. Steps lead down into the garden. You see a star sapphire here! >get sapphire Taken. >d In Outer Courtyard You are in the outer courtyard of the garden of the elves. Steps lead up to the tower, and to the west, separating you from the inner courtyard, is a maze of hedges, living things, but almost crystalline in their multicolored splendor. There is a gold statue of a tree here. >take statue Taken. * Your score just went up by 10 points. * >@walk4.txt >w.sw.n.w.n. In Living Maze (red berries) From the inside the maze looks like a kaleidoscope, with swatches of color dancing as you move. In this part the colors are produced by shining red berries on the branches. In Living Maze (orange flowers) You are surrounded by a tall hedge with sharp iridescent leaves and metallic orange flowers. In Living Maze (yellow leaves) You are in the center of the living maze. The plants here are dormant this season, but still carry brilliant yellow leaves. In Living Maze (green leaves) Unlike the other areas of the hedge system, this area seems to have no metallic gleam; nevertheless it is still breathtaking. The trees and bushes are all variegated shades of green, the evergreens being a rich dark shade while the seasonal bushes are a lighter yellowish green, making a startling contrast. Near Edge of Maze (blueberries) You are near the edge of the maze. There are delicious-looking blueberries on the bushes. You're tempted to sample them! >eat blueberries. g.g.g You take a few of the blueberries, and can't resist eating them ... MMMM! They're delicious, and now you somehow feel a little stronger than you did before. You take a few of the blueberries, and can't resist eating them ... MMMM! They're delicious, and now you somehow feel a little stronger than you did before. You take a few of the blueberries, and can't resist eating them ... MMMM! They're delicious, and now you somehow feel a little stronger than you did before. You reach for the blueberries, but then have second thoughts. For some reason you seem to have lost your appetite! >sw.w Western Edge of Maze (violets) You are at the western end of the living maze. Beside the shrubs forming the walls are tastefully planted beds of violets and brilliant purple pansies. To the west, through a small gate, is the inner garden. (Opening the gate) In Inner Courtyard You are in the inner garden of the elves. In the center is a living tree, with shimmering silvery bark, glistening metallic green leaves, and flowers ripe with nectar. As the nectar falls to the ground it forms droplets of silver. Around the tree is a hedge of briars which cannot be crossed. Unfortunately for adventurers such as you, most of the nectar falls inside the hedge. The exit is to the east. There is a single droplet of silver on the ground here. >get droplet (Putting the silver horn in the leather sack to make room) Done. Taken. * Your score just went up by 10 points. * >e.se.ne.e.u.saint-michel.building.in Western Edge of Maze (violets) In Living Maze (orange flowers) In Living Maze (red berries) In Outer Courtyard On Castle Pinnacle On a Small Rise Over the Bay At End Of Road Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, a black rod, some lead slugs, and a dwarf's axe here. You see a Persian rug and a jeweled trident here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, a nest of golden eggs, and a crystal ball. Sitting on the velvet pillow is a ming vase. >put sapphire, tree and droplet in safe star sapphire: Done. gold tree: Done. silver droplet: Done. * Your score just went up by 33 points. * >put crown, clover, cloak, gold ring, sword, chalice and slippers in safe elfin crown: (Taking off the elfin crown first) Done. four-leafed clover: (Taking off the four-leafed clover first) Done. silken cloak: (Taking off the silken cloak first) Done. small gold ring: (Taking off the small gold ring first) Done. gleaming sword: Done. silver chalice: Done. pair of ruby slippers: (Taking off the pair of ruby slippers first) Done. * Your score just went up by 57 points. * >take rod. light lamp. plugh Taken. It's already on. At "Y2" >e.u.w. wave rod. w.w Jumble of Rock In Hall of Mists Rough stone steps lead up the dome. On East Bank of Fissure A crystal bridge now spans the fissure! West Side of Fissure A crystal bridge now spans the fissure. At West End of Hall of Mists >s.e.s.s.s.n.e.e.nw Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. At Brink of Pit You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. Maze of Twisty Little Passages, All Alike You are in a maze of twisty little passages, all alike. You've found the pirate's treasure chest! At a Dead End This is the pirate's dead end. You see a treasure chest here! >take chest. se.n.d.debris.xyzzy Taken. * Your score just went up by 10 points. * Maze of Twisty Little Passages, All Alike At Brink of Pit In Bird Chamber In Debris Room Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, an oaken cask of wine, some lead slugs, and a dwarf's axe here. You see a Persian rug and a jeweled trident here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice, and a pair of ruby slippers. Sitting on the velvet pillow is a ming vase. >turn off lamp. drop chest The lamp is now off. Dropped. * Your score just went up by 15 points. * >unlock chest with keys. Unlocked. You open the chest, revealing the pirate's loot. >put trident and cask in chest jeweled trident: (First taking the jeweled trident) Taken. Done. oaken cask of wine: (First taking the oaken cask of wine) Taken. Done. * Your score just went up by 15 points. * >light lamp. plugh. e. u. s The lamp is now on. At "Y2" A hollow voice says, "Plugh." Jumble of Rock In Hall of Mists Rough stone steps lead up the dome. In Nugget of Gold Room This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". You see a large gold nugget here! >take nugget. n. y2. plugh Taken. * Your score just went up by 4 points. * In Hall of Mists You locate a hidden passage on the north side of the hall, and climb down a wall of broken rock ... At "Y2" Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, some lead slugs, and a dwarf's axe here. You see a Persian rug and a treasure chest here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice, and a pair of ruby slippers. Sitting on the velvet pillow is a ming vase. The treasure chest seems to contain the pirate's loot, a jeweled trident, and an oaken cask of wine. >turn off lamp. put nugget in chest The lamp is now off. Done. * Your score just went up by 6 points. * >turn on lamp. plugh. s. d. w. d. w. w. oriental The lamp is now on. At "Y2" Low N/S Passage In Dirty Passage In Dusty Rock Room You see a small whiskbroom here. At Complex Junction In Bedquilt In Swiss Cheese Room In Oriental Room >n.w In Misty Cavern In Alcove You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. >drop all. e brass lantern: Dropped. leather sack: Dropped. black rod: Dropped. In Plover Room You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. You see an emerald the size of a plover's egg here! >take emerald Taken. * Your score just went up by 6 points. * >w. get all. nw. s. se.ne.e.u.e.u.n.plugh In Alcove You see a brass lantern (providing light), a leather sack, and a black rod here. The leather sack seems to contain a set of keys and a silver horn. brass lantern: Taken. leather sack: Taken. black rod: Taken. In Misty Cavern In Oriental Room In Swiss Cheese Room In Bedquilt At Complex Junction In Dusty Rock Room You see a small whiskbroom here. In Dirty Passage Low N/S Passage At "Y2" A hollow voice says, "Plugh." Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, some lead slugs, and a dwarf's axe here. You see a Persian rug and a treasure chest here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice, and a pair of ruby slippers. Sitting on the velvet pillow is a ming vase. The treasure chest seems to contain the pirate's loot, a jeweled trident, an oaken cask of wine, and a large gold nugget. >turn off lamp The lamp is now off. >put horn and emerald in safe silver horn: (First taking the silver horn) Taken. Done. emerald the size of a plover's egg: Done. * Your score just went up by 15 points. * >light lamp. plugh. The lamp is now on. At "Y2" >plover In Plover Room >dark In Dark Room You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" You see a platinum pyramid here! >get pyramid Taken. * Your score just went up by 8 points. * *** You have collected the last treasure! *** >plover In Plover Room >plover At "Y2" >plugh. turn off lamp Inside Building A steel safe is embedded in the wall. You see a poster, a wicker cage, a velvet pillow, some lead slugs, and a dwarf's axe here. You see a Persian rug and a treasure chest here! The steel safe seems to contain a rare book, precious jewelry, some rare coins, rare spices, a golden chain, a small metal canister, a delicate lyre, several diamonds, a glistening pearl, a nest of golden eggs, a crystal ball, a star sapphire, a gold tree, a silver droplet, an elfin crown, a four-leafed clover, a silken cloak, a small gold ring, a gleaming sword, a silver chalice, a pair of ruby slippers, a silver horn, and an emerald the size of a plover's egg. Sitting on the velvet pillow is a ming vase. The treasure chest seems to contain the pirate's loot, a jeweled trident, an oaken cask of wine, and a large gold nugget. The lamp is now off. >put pyramid in safe Done. * Your score just went up by 12 points. * >turn on lamp. take slugs. plugh The lamp is now on. Taken. At "Y2" >s.s.u.w.w.w.w Low N/S Passage In Hall of Mt King You see a cheerful little bird here. In Hall of Mists Rough stone steps lead up the dome. On East Bank of Fissure A crystal bridge now spans the fissure. West Side of Fissure A crystal bridge now spans the fissure. At West End of Hall of Mists At East End of Long Hall >n.e.e.u.w.w.w.w.w N/S and E/W Crossover You are at a crossover of a high N/S passage and a low E/W one. In West Side Chamber In Hall of Mt King You see a cheerful little bird here. In Hall of Mists Rough stone steps lead up the dome. On East Bank of Fissure A crystal bridge now spans the fissure. West Side of Fissure A crystal bridge now spans the fissure. At West End of Hall of Mists At East End of Long Hall At West End of Long Hall You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. >n.e.w.w.w.w.n.e.e N/S and E/W Crossover In West Side Chamber N/S and E/W Crossover At East End of Long Hall At West End of Long Hall You can't go that way. N/S and E/W Crossover In West Side Chamber In Hall of Mt King You see a cheerful little bird here. >n.d.w.d Low N/S Passage In Dirty Passage In Dusty Rock Room You see a small whiskbroom here. At Complex Junction A sepulchral voice reverberating through the cave says, "Cave closing soon. All adventurers exit immediately through main office." * Your score just went up by 20 points. * >u.e.u.n In Dusty Rock Room You see a small whiskbroom here. In Dirty Passage Low N/S Passage At "Y2" A hollow voice says, "Plugh." >plugh A mysterious recorded voice groans into life and announces, "This exit is closed. Please leave via main office." >s.d.w.d.w.d.w. Low N/S Passage In Dirty Passage In Dusty Rock Room You see a small whiskbroom here. At Complex Junction In Bedquilt You have crawled around in some little holes and wound up back in the main passage. In Swiss Cheese Room >u. u. u. u. u. u. u. You can't go that way. You can't go that way. You can't go that way. You can't go that way. You can't go that way. You can't go that way. You can't go that way. The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find that you're... At NE End You are at the northeast end of an immense room, even larger than the giant room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. An unoccupied telephone booth stands against the north wall. The telephone booth is unoccupied. >sw At SW End You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. In another corner is a large pile of velvet pillows. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign which reads, "TREASURE VAULT. Keys in main office." You see a rare book here! >x rod. take rod It's a three foot black rod with a rusty mark on an end. To distinguish the two types of rod, I'll refer to this type as a "marked rod" and to the other type as a "star rod". Taken. >ne At NE End The telephone booth is unoccupied. >enter booth (Opening the booth door) In Phone Booth You are standing in a telephone booth at the side of the Repository. Hung on the wall is an old pay telephone of ancient design, like the one you found in the Rotunda but in much better condition. >drop rod Dropped. * Your score just went up by 2 points. * >out At NE End The telephone booth is unoccupied. >sw At SW End You see a rare book here! >blast There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. * Your score just went up by 30 points. * You have scored 546 out of a possible 551, using 623 turns. Your score puts you in Master Adventurer Class A. To achieve the next higher rating, you need 5 more points. You may restore a saved game, start over, quit, or undo the current command. Please enter RESTORE, RESTART, GAME350, GAME550, etc, QUIT, or UNDO: >quit Come back and visit the newly remodelled and extended Colossal Cave soon!