If we've managed to get out of Witt's end, we can speed things up by trying to get out. >e.u.n.plugh.s (you need to wait somewhere other than Y2) >z.z.z.z.z.z.z.z.z.z.z >z.z You should now receive this message: The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find that you're... The ending to the 550-point game is quite different to the original 350-point version. You find yourself in a featureless room with no exits. Cylindrical Room You are in a small cylindrical room with very smooth walls and a flat floor and ceiling. There are no exits visible anywhere. * Your score just went up by 20 points. * How do we get out of here? Maybe magic words will help, and if you try random words you'll eventually find that ZORTON gets an "OK" response. Have you encountered something similar before? Yes, when you teleported the eggs back to the Giant Room. You need to issue a series of magic words, in the correct order. The Djinn gave the vital clue. We need to recite all the magic words in reverse alphabetical order. PLOVER is optional, because the original 550-point game doesn't require it. >zorton >xyzzy >thurb >snoeze >samoht >plugh (plover optional) >phuggg >noside >melenkurion >knerl >klaetu >foo >foe >fie >fee >blerbi Phew! We've made it. At End Of Road What to do now? There aren't any objects available now, so the only thing to do is to wander around to look for that alternate entrance. You'll know you've found it when you notice something that has changed. >s.s.d You've won! (Minus five points because we zapped the dwarves at the start.)