157 #GO/ENT(ER) OAS(IS) #1 22 #Object #1 (Oasis to N) is in room 120 #Parameter: Room 6 (OASIS) 0 0 0 8100 #Put player in room #6 0 157 #GO/ENT(ER) OAS(IS) #2 42 #Object #2 (Oasis to S) is in room 120 #Parameter: Room 6 (OASIS) 0 0 0 8100 #Put player in room #6 0 157 #GO/ENT(ER) OAS(IS) #3 62 #Object #3 (Oasis to E) is in room 120 #Parameter: Room 6 (OASIS) 0 0 0 8100 #Put player in room #6 0 157 #GO/ENT(ER) OAS(IS) #4 82 #Object #4 (Oasis to W) is in room 120 #Parameter: Room 6 (OASIS) 0 0 0 8100 #Put player in room #6 0 160 #GO/CLI(MB) TRE(E)/PAL(M) #5 102 #Object #5 (Palm tree) is in room 140 #Parameter: Room #7 (palm tree) 0 0 0 8100 # Put player in room #7 0 158 #GO/ENT(ER) POO(L)/WAT(ER) #6 122 #Object #6 (Pool of water) is in room 160 #Parameter: Room #8 (pool) 0 0 0 8121 # Put player in room #8; show msg 21: # "Being hot and sweaty, I eagerly enter the water to refresh myself" 0 600 # I/INV(ENTORY) #7 0 0 0 0 0 9900 # Show inventory 0 3045 # QUI(T)/END/STO(P) GAM(E) #8 0 0 0 0 0 9450 # Game over, baby 0 4395 # SAV(E)/STO(RE) GAM(E) #9 0 0 0 0 0 10650 # Game saved 0 907 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) OAS(IS) #10 23 # Item #1 carried or in room with player 0 0 0 0 150 # Message #1 0 907 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) OAS(IS) #11 43 # Item #2 carried or in room with player 0 0 0 0 150 # Message #1 0 907 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) OAS(IS) #12 63 # Item #3 carried or in room with player 0 0 0 0 150 # Message #1 0 907 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) OAS(IS) #13 83 # Item #4 carried or in room with player 0 0 0 0 150 # Message #1 0 910 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) PAL(M)/TRE(E) #14 103 # Item #5 (Palm) carried or in room with player 0 0 0 0 300 # Message #2 0 908 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) WAT(ER)/POO(L) #15 123 # Item #4 carried or in room with player 0 0 0 0 450 # Message #3 0 919 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) LAM(P)/LIG(HT) #16 183 # Item #9 (Lamp) carried or in room with player 0 0 0 0 600 # Msg #4 0 915 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) FLO(WER) #17 143 # Item #7 (Flowering plant) carried or in room with player 0 0 0 0 750 # Msg #5 0 927 # LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) PLA(NT) #18 143 # Item #7 (Flowering plant) carried or in room with player 0 0 0 0 750 # Msg #5 0 921 #LOO(K)/EXA(MINE)/STU(DY)/SEA(RCH) TUB(E)/FLU(TE) #19 163 # Item #8 (Metal tube) carried or in room with player 0 0 0 0 900 # Msg #6 0 913 # LOOK BAN(ANA)/FRU(IT) #20 203 # Item #10 carried or in room with player 0 0 0 0 1050 # Msg #7 0 913 # LOOK BAN(ANA)/FRU(IT) #21 223 # Item #11 (portable banana) carried or in room 0 0 0 0 1200 # Msg #8 0 915 # LOOK FLOWER #22 243 # Item #12 (portable flower) carried or in room 0 0 0 0 1350 # Msg #9 0 916 # LOOK CACTUS #23 263 # Item #13 (cactus) carried or in room 294 # Item #14 (piece of cactus) is not in game 0 0 0 1500 # Msg #10 (flower hint) 0 924 # LOOK BAL(L)/SPH(ERE)/MAR(BLE) #24 303 # Item #15 (silver ball) carried or in room 184 # In room #9 (Desert with cactus) 0 0 0 1800 # Msg #12 (vibrating sphere) 0 924 # LOOK BAL(L)/SPH(ERE)/MAR(BLE) #25 303 # Item #15 (silver ball) carried or in room 104 # In room #5 (Lost near oasis) 0 0 0 1800 # Msg #12 (vibrating sphere) 0 924 # LOOK BAL(L)/SPH(ERE)/MAR(BLE) #26 303 # Item #15 (silver ball) carried or in room 0 0 0 0 1950 # Msg #13 (non-vibrating sphere) 0 928 # LOOK PIE(CE)/BRA(NCH) #27 283 # Item #14 (piece of cactus) carried or in room 314 # Item #15 (silver ball) not in game 300 # Parameter #1: Silver ball 0 0 1664 # Message #11 + Message #14 7950 # Put silver ball in current room 928 # LOOK PIE(CE)/BRA(NCH) #28 283 # Item #14 (piece of cactus) carried or in room 0 0 0 0 1650 # Message #11 0 3000 # QUIT ANY #29 0 0 0 0 0 3450 # Message #23 (tell them how to quit) 0 1971 # Play/blow tube/flute # 30 161 # Tube/flute carried 264 # In room #13 (Lost in desert) 120 # Parameter: Room 6 (Oasis) 80 # Parameter: Flag #4 (Lost in desert in room #13) 60 # Parameter: Flag #3 (Flute teleports us to cactus when cleared) 3654 # Message #24; Move to room 6 9060 # Clear flag #4 (We know where we are); Clear flag #3 (flute destination) 1971 # Play/blow tube/flute # 31 161 # Tube/flute carried 108 # Disoriented by drinking water 280 # Parameter: Room 14 (Desert next to mountain) 80 # Parameter: Flag #2 (Lost in desert except room #13) 100 # Parameter: Flag #5 (Disoriented by drinking water) 3654 # Message 24; Move to room 14 9060 # Clear flag #2 (We know where we are); clear flag #5 (OK now) 1971 # Play/blow tube/flute # 32 161 # Tube/flute carried 301 # Sphere carried 184 # In room #9 (Desert w/ cactus) 220 # Parameter: Room 11 (Rock outcropping) 40 # Parameter: Flag #2 (Lost in desert except room #13) 3654 # Message #24; Move to room 11 9000 # Clear flag #2 (We know where we are) 1971 # Play/blow tube/flute # 33 161 # Tube/flute carried 301 # Sphere carried 104 # In room #5 (Lost in desert near oasis) 280 # Parameter: Room 14 (Desert next to mountain) 60 # Parameter: Flag #3 (Flute not played) 3654 # Message #24; move to room 14 8700 # Set flag #3 (Flute now moves us to oasis) 1971 # Play/blow tube/flute # 34 69 # Flag 3 cleared: We haven't played the flute 161 # Tube/flute carried 60 # Parameter: Flag 3 (flute played) 180 # Parameter: Room 9 (Desert w/ cactus) 40 # Parameter: Flag 2 (Lost in desert except room #13) 3658 # Message #24; Set flag 3 (Flute now moves us to oasis) 8160 # Move to room 9; clear flag #2 (We know where we are) 1971 # Play/blow tube/flute # 35 68 # Flag 3 set: We have played the flute 161 # Tube/flute carried 60 # Parameter: Flag 3 (flute played) 120 # Parameter: Room 6 (Oasis) 40 # Parameter: Flag 2 (Lost in desert except room #13) 3660 # Message #24; Clear flag 3 (Flute now moves us to cactus) 8100 # Move to room 6; clear flag #2 (We know where we are) 2715 # DRO(P) FLO(WER) #36 294 # Obejct 14 (Piece of cactus) is not in game 241 # Portable flower carried 184 # In room #9 (desert w/ cactus) 280 # Parameter: Object 14 (cactus piece) 240 # Parameter: Object 12 (portable flower) 3803 # Message #25 (cactus flowers; piece drops); put cactus piece in game 8250 # Remove portable flower from game 916 # LOOK CACTUS #37 263 # Item #13 (cactus) carried or in room 293 # Item #14 (piece of cactus) is in game 0 0 0 3900 # Msg #26 (cactus with flowers) 0 1515 # GET FLO(WER) #38 124 # In room #6 (Oasis) 246 # Portable flower not carried 240 # Parameter: Object #12 (portable flower) 0 0 4102 # Message #27; pick up flower 0 1515 # GET FLO(WER) #39 241 # Portable flower carried 0 0 0 0 4350 # Message #29 (we already have the flower!) 0 2715 # DROP FLO(WER) #40 241 # Portable flower carried 240 # Parameter: Object #12 (portable flower) 0 0 0 4255 # Message #28; remove portable flower from game 0 4650 # SCORE #41 0 0 0 0 0 9750 # Tell them the score 0 4695 # SCORE GAME #42 0 0 0 0 0 9750 # Tell them the score 0 100 # Auto 100% (always happens if conditions met) #43 104 # In room 5 (lost in desert near oasis) 40 # Parameter: Flag #2 (lost in desert) 0 0 0 8700 # Set flag #2: Lost in desert 0 40 # Auto 100% #44 24 # In room #1 49 # "Lost in desert" flag cleared 28 # Intro seen flag set 0 0 2850 # Message #19: Hot wind 0 40 # Auto 100% #45 24 # In room #1 163 # Carring tube/flute or in room 49 # "Lost in desert" flag cleared 0 0 3000 # Message 20: Wind makes tube whistle musically 0 100 # Auto 100% (always happens if conditions met) #46 24 # In room 1 (near oasis again) 48 # Flag #2 set (we were lost in desert) 40 # Parameter: Flag #2 (lost in desert) 0 0 9016 # Clear flag #2: Lost in desert; give "Walk to oasis" msg 0 100 # Auto 100% (always happens if conditions met) #47 204 # In room 10 (lost in desert near cactus) 40 # Parameter: Flag #2 (lost in desert) 0 0 0 8700 # Set flag #2: Lost in desert 0 100 # Auto 100% (always happens if conditions met) #48 184 # In room 9 (near cactus) 48 # Flag #2 set (we were lost in desert) 40 # Parameter: Flag #2 (lost in desert) 0 0 9017 # Clear flag #2: Lost in desert; give "Walk to cactus" msg 0 100 # Auto 100% (always happens if conditions met) #49 244 # In room 12 (lost in desert near rocks) 40 # Parameter: Flag #2 (lost in desert) 0 0 0 8700 # Set flag #2: Lost in desert 0 100 # Auto 100% (always happens if conditions met) #50 224 # In room 11 (near rocks) 48 # Flag #2 set (we were lost in desert) 40 # Parameter: Flag #2 (lost in desert) 0 0 9018 # Clear flag #2: Lost in desert; give "Walk to rocks" msg 0 # Since we can teleport from room #5 to room #14, we need to clear # the other "lost in desert" flag whenever we enter room #14 100 # Auto 100% (always happens if conditions met) #51 284 # In room 14 (near mountain) 48 # Flag #2 set (we were lost in desert) 40 # Parameter: Flag #2 (lost in desert) 0 0 9000 # Clear flag #2: Lost in desert 0 100 # Auto 100% (always happens if conditions met) #52 264 # In room 13 (lost in desert near mountain) 80 # Parameter: Flag #4 (lost in desert room #13) 0 0 0 8700 # Set flag #4: Lost in desert room #13 0 100 # Auto 100% (always happens if conditions met) #53 284 # In room 14 (near mountain) 88 # Flag #4 set (we were lost in desert room #13) 80 # Parameter: Flag #4 (lost in desert room #13) 0 0 9032 # Clear flag #4: Lost in desert; give "Walk to mountain" msg 0 1513 # GET BAN(ANA) #54 144 # In room #7 (Palm tree) 233 # Portable banana is in game 232 # Portable banana not carried nor in room 220 # Parameter: Object #11 (portable banana) 0 4702 # Message #31 (I lost the other one); pick up banana 0 1513 # GET BAN(ANA) #55 144 # In room #7 (Palm tree) 232 # Portable banana not carried nor in room 220 # Parameter: Object #11 (portable banana) 0 0 5002 # Message #33 (I take a banana); pick up banana 0 1513 # GET BAN(ANA) #56 221 # Portable banana carried 0 0 0 0 4500 # Message #30 (We already have a banana!) 0 100 # Auto 100% #57 104 # In room #5 (lost in desert near oasis) 0 0 0 0 2850 # Message #19: Hot wind 0 100 # Auto 100% #58 104 # In room #5 (lost in desert near oasis) 163 # Carring tube/flute or in room 0 0 0 3000 # Message 20: Wind makes tube whistle musically 0 40 # Auto 40% #59 84 # In room #4 0 0 0 0 2850 # Message #19: Hot wind 0 40 # Auto 40% #60 84 # In room #4 163 # Carring tube/flute or in room 0 0 0 3000 # Message 20: Wind makes tube whistle musically 0 40 # Auto 40% #61 64 # In room #3 0 0 0 0 2850 # Message #19: Hot wind 0 40 # Auto 40% #62 64 # In room #3 163 # Carring tube/flute or in room 0 0 0 3000 # Message 20: Wind makes tube whistle musically 0 40 # Auto 40% #63 44 # In room #2 0 0 0 0 2850 # Message #19: Hot wind 0 40 # Auto 40% #64 44 # In room #2 163 # Carring tube/flute or in room 0 0 0 3000 # Message 20: Wind makes tube whistle musically 0 # "Hot wind" messages for room #1 above so we don't get both # "hot wind" and "lost in desert" messages at the same time 4817 # Move rock #65 224 # In room #11 (near rocks) 194 # Item #9 (Lamp) is not in game 180 # Parameter: Item #9 (lamp) 0 0 5153 # Message #34 (rock moved); put lamp in room 0 4807 # Move oasis #66 24 # In room #1 0 0 0 0 6450 # Message #43: Not practical with hands 0 4807 # Move oasis #67 44 # In room #2 0 0 0 0 6450 # Message #43: Not practical with hands 0 4807 # Move oasis #68 64 # In room #3 0 0 0 0 6450 # Message #43: Not practical with hands 0 4807 # Move oasis #69 84 # In room #4 0 0 0 0 6450 # Message #43: Not practical with hands 0 4807 # Move oasis #70 124 # In room #6 0 0 0 0 6450 # Message #43: Not practical with hands 0 4810 # Move tree #71 124 # In room 6 (Oasis) 0 0 0 0 5550 # Message #37: It is too heavy to move 0 4810 # Move tree #72 144 # In room 7 (Palm tree) 0 0 0 0 5550 # Message #37: It is too heavy to move 0 4808 # Move water/pool #73 124 # In room #6 (Oasis) 0 0 0 0 6450 # Message 43: With my hands? Not very practical. 0 4808 # Move water/pool #74 164 # In room #8 (Pool) 0 0 0 0 6450 # Message 43: With my hands? Not very practical. 0 4815 # Move flower #75 124 # In room #6 (Oasis) 0 0 0 0 6600 # Message #44: That would kill the plant! 0 4827 # Move plant #76 124 # In room #6 (Oasis) 0 0 0 0 6600 # Message #44: That would kill the plant! 0 4835 # Move sign #77 124 # In room #6 (Oasis) 0 0 0 0 5550 # Message #37: Too heavy to move 0 4813 # Move banana #78 144 # In room #7 (Palm tree) 0 0 0 0 5700 # Message #38: Nothing interesting happens. 0 4813 # Move banana #79 223 # Item #11 (portable banana) in room or with player 0 0 0 0 5700 # Message #38: Nothing interesting happens 0 4816 # Move cactus #80 184 # In room #9 (Cactus) 0 0 0 0 6900 # Message #46: Too many thorns 0 4827 # Move plant #81 184 # In room #9 (Cactus) 0 0 0 0 6900 # Message #46: Too many thorns 0 2258 # Drink water #82 124 # In room #6 (Oasis) 0 0 0 0 2250 # Message #15: Water very refreshing to drink 0 2258 # Drink water #83 164 # In room #8 (Pool) 0 0 0 0 2250 # Message #15: Water very refreshing to drink 0 2258 # Drink water #84 224 # In room #11 (Rocks) 100 # Parameter: Flag #5 (Disoriented for drinking water at rocks) 120 # Parameter: Flag #6 (we just drank strange water) 0 0 2308 # Message #15: Water very refreshing to drink; set flag #5 (Disoriented) 5308 # Message #35: I feel disoriented; set flag #6 (just drank water) 40 # Auto 40% #85 108 # Flag 5 set (Disoriented after drinking water) 129 # Flag 6 cleared (Just drank water) 0 0 0 5250 # Message #35: I feel disoriented 0 100 # Auto 100% #86 128 # Flag 6 set 120 # Parameter: Flag 6 (Just drank water) 0 0 0 9000 # Clear flag 6 (Just drank water) 0 2263 # Eat banana #87 223 # Portable banana in room or with player 220 # Parameter: Object #11 (portable banana) 0 0 0 6055 # Msg 40 (yummy banana); Remove portable banana from game 0 2263 # Eat banana #88 144 # In room #7 (Palm) 0 0 0 0 6000 # Msg 40 (yummy banana) 0 2263 # Eat banana when not here #89 0 0 0 0 0 7050 # Message #47 (banana? What banana?) 0 2258 # Drink water when not here #90 0 0 0 0 0 7200 # Message #48 (water? What water?) 0 2266 # Eat cactus (when at cactus) #91 184 # In room #9 0 0 0 0 6796 # Message #45 (can't consume); msg 46 (too many thorns) 0 2266 # Eat cactus (elsewhere) #92 0 0 0 0 0 7350 # Msg #49: I don't see a cactus 0 1516 # Get cactus #93 184 # In room #9 (desert w/ cactus) 0 0 0 0 6900 # Message #46 (too many thorns) 0 4808 # Move water/pool #94 224 # In room #11 (Rocks) 0 0 0 0 6450 # Message 43: With my hands? Not very practical. 0 4821 # Move tube #95 163 # Item #8 (tube/flute) in room or with player 0 0 0 0 5700 # Message #38: Nothing interesting happens 0 4819 # Move lamp #96 183 # Item #9 (lamp) in room or with player 0 0 0 0 5700 # Message #38: Nothing interesting happens 0 4824 # Move ball #97 303 # Item #15 (ball) in room or with player 184 # In room #9 (Near cactus) 0 0 0 7500 # Message #50: Feel ball's vibration 0 4824 # Move ball #98 303 # Item #15 (ball) in room or with player 104 # In room #5 (lost in desert near oasis) 0 0 0 7500 # Message #50: Feel ball's vibration 0 4824 # Move ball #99 303 # Item #15 (ball) in room or with player 0 0 0 0 5700 # Message #38: Nothing interesting happens 0 4817 # Move rock #100 224 # In room #11 (near rocks) 0 0 0 0 5700 # Message #38: Nothing interesting happens 0 917 # Look/Examine rocks #101 224 # In room #11 (near rocks) 194 # Lamp is not in game 0 0 0 7650 # Message #51: Hint to move rock 0 917 # Look/Examine rocks #102 224 # In room #11 (near rocks) 193 # Lamp is in game 0 0 0 15450 # Message #53: Big rock 0 908 # Look/Examine water #103 224 # In room #11 (near rocks) 0 0 0 0 15300 # Message #52: Describe fountain 0 3471 # Hit tube/flute # 104 163 # Item #8 (flute/tube) in room or with player 0 0 0 0 6150 # Message #41: Tube makes musical tone 0 3921 # Touch/Rub tube/flute # 105 163 # Item #8 (flute/tube) in room or with player 0 0 0 0 6150 # Message #41: Tube makes musical tone 0 1507 # Get oasis #106 22 # Object one (oasis to N) in room 0 0 0 0 6450 # With my hands? Not very practical 0 1507 # Get oasis #107 22 # Object one (oasis to N) in room 0 0 0 0 6450 # With my hands? Not very practical 0 1507 # Get oasis #108 42 # Object 2 (oasis) in room 0 0 0 0 6450 # With my hands? Not very practical 0 1507 # Get oasis #109 62 # Object 3 (oasis) in room 0 0 0 0 6450 # With my hands? Not very practical 0 1507 # Get oasis #110 82 # Object 4 (oasis) in room 0 0 0 0 6450 # With my hands? Not very practical 0 1507 # Get oasis #111 124 # In Oasis room 0 0 0 0 6450 # With my hands? Not very practical 0 1510 # Get Palm #112 102 # Palm tree in room 0 0 0 0 5400 # Too heavy 0 1508 # Get Water #113 122 # Water in room 0 0 0 0 6450 # Not practical with hands 0 1508 # Get Water #114 164 # In pool 0 0 0 0 6450 # Not practical with hands 0 1508 # Get Water #115 342 # Column of water in room 0 0 0 0 6450 # Not practical with hands 0 1527 # Get plant #116 142 # Object #7 (flowering plant) in room 246 # Portable flower not carried 240 # Parameter: Object #12 (portable flower) 0 0 4102 # Message #27; pick up flower 0 1527 # GET PLA(NT) #117 241 # Portable flower carried 142 # Object #7 (flowering plant) in room 0 0 0 4350 # Message #29 (we already have the flower!) 0 1527 # Get plant #118 262 # Cactus in room 0 0 0 0 6900 # Message #46 (too many thorns) 0 1528 # Get piece #119 282 # Piece of cactus in room 0 0 0 0 6900 # Message #46 (too many thorns) 0 1535 # Get sign #120 322 # Sign in room 0 0 0 0 5400 # Too heavy 0 1517 # Get rock #121 362 # Rock in room 0 0 0 0 5400 # Too heavy 0 1537 # Get door #122 382 # Door in room 0 0 0 0 5400 # Too heavy 0 1541 # Get Wind #123 0 0 0 0 0 6450 # Not practical with hands 0 6013 # Open banana #124 223 # Portable banana in room or with player 220 # Parameter: Object #11 (portable banana) 0 0 0 6055 # Msg 40 (yummy banana); Remove portable banana from game 0 6013 # Open banana #125 144 # In room #7 (Palm) 0 0 0 0 6000 # Msg 40 (yummy banana) 0 6013 # Open banana when not here #126 0 0 0 0 0 7050 # Message #47 (Banana? What banana?) 0 6027 # Open plant #127 124 # In room #6 (Oasis) 0 0 0 0 6600 # Message #44: That would kill the plant! 0 6015 # Open flower #128 124 # In room #6 (Oasis) 0 0 0 0 6600 # Message #44: That would kill the plant! 0 6015 # OPE(N) FLO(WER) #129 241 # Portable flower carried 240 # Parameter: Object #12 (portable flower) 0 0 0 16255 # Message #58; remove portable flower from game 0 5294 # Say "ABRE" #130 434 # Object #21 (Open cave door) not in game 284 # In room #14 (Beside mountain) 420 # Parameter: Object #21 (Open cave door) 380 # Parameter: Object #19 (Closed cave door) 0 16572 # Say "Door opens"; swap open and closed cave door 0 187 # Go door/cave #131 422 # Object #21 in room with player 300 # Paramater: Room #15 0 0 0 8100 # Enter cave 0 4841 # Move Wind #132 0 0 0 0 0 6450 # Not practical with hands 0 6300 # DIG ANY #133 401 # Shovel carried 224 # At rocks 0 0 0 16800 # Rocks make it impossible to dig 0 6300 # DIG ANY #--- 401 # Shovel carried 144 # In palm tree 0 0 0 17400 # It is impossible to dig here 0 6300 # DIG ANY #--- 401 # Shovel carried 164 # In pool 0 0 0 17400 # It is impossible to dig here 0 6300 # DIG ANY #--- 401 # Shovel carried 324 # In small chamber 0 0 0 17400 # It is impossible to dig here 0 6300 # DIG ANY #134 401 # Shovel carried 474 # Object #23 (Onyx statue) not in game 184 # In room #9 (at Cactus) 460 # Parameter: Object #23 (Onyx statue) 0 17153 # Say something is revealed; put statue in room 0 6300 # DIG ANY #135 401 # Shovel carried 0 0 0 0 16950 # Message #63: I find nothing 0 6037 # Open door #136 382 # Closed cave door in room with player 0 0 0 0 16050 # No handle on door msg 0 6037 # Open door #137 422 # Open cave door in room with player 0 0 0 0 17250 # Door already open msg 0 4837 # Move door #138 284 # Player in room #14: besides mountains 0 0 0 0 5550 # Too heavy to move 0 1537 # Get door #139 284 # Player in room #14: besides mountains 0 0 0 0 5400 # Too heavy to pick up 0 4846 # Move shovel #140 403 # Shovel carried or in room with player 0 0 0 0 5700 # Nothing interesting happens 0 4848 # Move sapphire #141 443 # Gem carried or in room with player 0 0 0 0 5700 # Nothing interesting happens 0 4852 # Move statue #142 463 # Statue carried or in room with player 0 0 0 0 5700 # Nothing interesting happens 0 937 # Look door/cave #143 383 # Object #19 (closed door) here 0 0 0 0 15600 # Describe closed door 0 937 # Look door/cave #144 423 # Object #21 (open door) here 0 0 0 0 15750 # Describe open door 0 187 # Go door/cave #145 382 # Object #19 (closed door) in room with player 0 0 0 0 15900 # Can't enter; door closed 0 180 # Go mountains #146 284 # In room #14: Besides mountains 0 0 0 0 16650 # Mountain far too steep 0 930 # Look mountains 284 # In room #14: Besides mountains 0 0 0 0 16650 # Mountain far too steep 0 948 # LOOK SAPPHIRE 443 # Sapphire carried or in room 0 0 0 0 17700 # Sapphire description 0 946 # LOOK SHOVEL 403 # Shovel carried or in room 0 0 0 0 17850 # Shovel description 0 952 # LOOK STATUE 463 # Statue carried or in room 0 0 0 0 18000 # Statue description 0 # Put these near the end; default actions 900 # LOOK ANY #147 0 0 0 0 0 3300 # Message #22 "I see nothing special" 0 4800 # MOVE ANY #148 0 0 0 0 0 12642 # X? I do not see one. 0 2250 # EAT ANY #149 0 0 0 0 0 6750 # I'm not sure I can consume that. 0 3450 # HIT ANY #150 0 0 0 0 0 5700 # Message #38: Nothing interesting happens. 0 3900 # RUB ANY #151 0 0 0 0 0 5700 # Message #38: Nothing interesting happens. 0 6000 # OPEN ANY #152 0 0 0 0 0 6450 # Not practical with hands 0 5250 # SAY ANY #153 0 0 0 0 0 12709 # X ; ". " 5700 # Nothing interesting happens 6300 # DIG ANY #154 0 0 0 0 0 6450 # Not practical with hands 0 6450 # COPY ANY #155 0 0 0 0 0 18272 # Show copyright blurb 18574 # Rest of blurb 100 # Auto 100% 149 # Bit #7 (Intro seen) is cleared 140 # Parameter: Flag #7 (bit #7) 0 0 0 17608 # Show intro; set flag 19050 # "VERB" for verblist 100 # Auto 100% 324 # In room #16 (dark small chamber) 0 0 0 0 8464 # Dark room 0 100 # Auto 100% 327 # Not in room #16 (dark small chamber) 0 0 0 0 8614 # non-dark room 0 6600 # HELP ANY 104 # In room 5 0 0 0 0 18750 # Music will get you places 0 6600 # HELP ANY 124 # In room 6 0 0 0 0 18750 # Music will get you places 0 6600 # HELP ANY 164 # In room 8 0 0 0 0 18750 # Music will get you places 0 6600 # HELP ANY 284 # In room #14 (next to mountains) 0 0 0 0 19800 # Say the magic word 0 6600 # HELP ANY 0 0 0 0 0 18900 # Try examining things 0 6900 # VERB ANY 0 0 0 0 0 19329 # List of verbs 0 1958 # BLOW WATER 124 # In room #6 (Oasis) 0 0 0 0 19500 # The water ripples 0 1958 # BLOW WATER 164 # In room #8 (Pool) 0 0 0 0 19500 # The water ripples 0 1971 # BLOW/PLAY FLUTE/TUBE/MUSIC 166 # Tube/flute *not* carried 0 0 0 0 19650 # I don't have a musical instrument 0 1950 # BLOW ANY 0 0 0 0 0 5700 # Nothing interesting happens 0