:DESCRIPTION /IFS34=0 `7Your clouded brain can't decide whether or not the large gray automobile was always here, but you're positive the various spiders and insects weren't. The bug problem in particular detracts from the otherwise clean appearance of this odd ward. The tan floor /ENDS34 /IFS34>0 `7Your clouded brain can't decide whether or not the large gray automobile was always parked in the otherwise normal hallway. It's possible that its presence here was intentional, maybe as recreation for the patients. It might be a non-operational model. It might be a drug-induced vision like (you hope) the squid monster. You simply don't remember. It rests here on the tan floor which /ENDS34 reflects the overhead lighting from its polished surface. The north wall is lined with three red doors (northwest, north, and northeast). Cup lighting and informational plaques (two of each) decorate the north wall as well. The employee hallway is through the passage to the south. :LOOKCAR1 `2You bend down to look under the body of the large gray automobile. You can't see much because it's dark under there. Hoping that some nasty insect doesn't bite your fingers off, you poke your arm under the car. You touch something cold and instinctively jerk your hand out. The can of bug spray you nudged rolls out from under it. :LOOKCAR2 `2You bend down to peek under the body of the large gray automobile again, but it seems that you already found everything under there. :LOOKCAR3 `2It's looks like a classic from the 50's, but you can't identify the make or model. It's painted a plain light gray and has a small turquoise window in back. The hood, trunk, and doors are closed. It seems to be a cast iron model with plastic wheels; like a child's toy but much larger. :LOOKCAR4 `2Bugs are crawling on the car. Maybe it's best not to get that close. :NOSPRAY1 `2You attempt to kill the bugs but they're either too quick for you, or too smart. It's possible that you're not equipped for the task. :SPRAY1 `2With a sense of fulfillment you've never known, you scoot about the room zapping the life out of the multilegged intruders. You cackle. You giggle. You squeal in glee. When the sickening fog (and your elation) subsides, the hallway is clear. :OPEN1 `2The door opens easily. :OPEN2 `2That door is already open. :OPEN3 `2You approach the door but the insects and spiders move to intercept. They crawl around the door until you back away. :LOOKTRUNK1 `2You lift the heavy metal trunk and peer into the back of the car. Inside the trunk is an umbrella which you grab and drop to the ground as the trunk slams shut again. :LOOKTRUNK2 `2You lift the heavy metal trunk and peer into the back of the car. Nothing else is back there. :LOOKTRUNK3 `2The car's trunk is closed. :SUPPORT look x |PLAQ x x LKPQ |count x BUGS x x COUNT look x BUGS x x LOOKB enter x |TROUBL x x GIT open x |HOOD x x ENTERCAR2 |lift x |HOOD x x ENTERCAR2 open x CAR x x ENTERCAR1 :ENTERCAR1 /IFS34=0 `2You can't get close to the car doors when so many insects and spiders are crawling around. /ENDS34 /IFS34<>0 `2The car doors are a seamless part of the car. They do not open. /ENDS34 :ENTERCAR2 /IFS34=0 `2You can't get close to the car's hood when so many insects and spiders are crawling around. /ENDS34 /IFS34<>0 `2The car's hood is a seamless part of the car. It doesn't open. /ENDS34 :LKPQ `2One plaque looks like a purple sea scene with the words “Martians go home” crudely drawn on it in crayon. The other is a bright yellow happy face, also in crayon. The information which was once visible before the plaques were defaced is smudged and illegible, but you suspect that it's not too important anyway. :LOOKB /IFS34=0 `2These bugs are uncommonly huge. One of them even looks big enough to bite your head off. /ENDS34 /IFS34<>0 `2Bugs? You don't see any bugs. /ENDS34 :COUNT /IFS34=0 `2You count as least 9 bugs. /ENDS34 /IFS34<>0 `2You count a grand total of ZERO bugs. /ENDS34 :GIT `2Only the patients seem to get in trouble here. :END