INCLUDE "standard.adl"; INCLUDE "constant.adl"; INCLUDE "routines.adl"; INCLUDE "locnames.adl"; NOUN me(mrm1); me(pmax) = 250; me(NOTAKE) = TRUE; me(ACTION) = ActAction; INCLUDE "objects.adl"; INCLUDE "locales.adl"; INCLUDE "verbs.adl"; INCLUDE "objrouts.adl"; INCLUDE "transit.adl"; MoveFeet = { Your feet just keep following you... } ($move feet ($loc .ME)) ; START = ($sdem MoveFeet) (StdInit me) ($setv n s e w u d enter exit 0 0) ($prompt PROMPT) ($sdem endgame) ; DWIMI = (Dwimmer %1); DWIMD = (Dwimmer %1); {*** CHEAT ROUTINES ***} chetr = (IF ($eq ($prop .ME debug) 0) THEN ($exit 1) ) ; VERB cheat; cheat(ACTION) = ($setp .ME debug ($not ($prop .ME debug))) ; VERB beam; beam(ACTION) = (chetr) ($move .ME ($dobj)) ; VERB tractor; tractor(ACTION) = (chetr) ($move ($dobj) ($loc .ME)) ($say "The ") (($sdesc ($dobj))) ($say " magically appears.\n") ; { *** EOF aard.adl *** }